Attention! This is a legacy build of the Mega Man RPG from 2019 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
Did you ever wonder what would it be like if Bass was the main character? Or if past robot masters teamed up with each other? Well, this is a place where you can have fun making up stories/fan games. Unfortunately, you obviously can't MAKE one here, but if you have experience in making them and are interested in using these as a body for them, go ahead and do it.Here is an example:Name: Mega Man Powered Up 1 1/2 or Mega Man 1 1/2
Player: Mega Man
Robot Master 1: Cut Man Robot Master 2: Air Man Robot Master 3: Bubble Man Robot Master 4: Quick Man Robot Master 5: Bomb Man Robot Master 6: Time Man Robot Master 7: Fire Man Robot Master 8: Wood Man
Robot Master Weaknesses: Cut Man-Fire StormAir Man-Leaf ShieldBubble Man-Rolling CutterQuick Man-Time Slow and Hyper BombBomb Man-Rolling Cutter and Fire StormTime Man-Leaf ShieldFire Man-Air ShooterWood Man-Fire Storm and Rolling Cutter
Wily Stage 1 Boss: Mecha Dragon Wily Stage 2 Boss: Yellow Devil Wily Stage 3 Boss: Guts Man Wily Stage 4 Boss: Boobeam Trap (Really, that's what it's called) Final Boss 1: Wily Machine 1 Final Boss 2: Wily Machine 2Here is a blank version:
Description: After the evil Dr. Cossack had been defeated, swearing revenge on Mega Man and his friends, the world has been in peace. But one day, Dr. Light was seemingly captured by Proto Man, who sent out 8 Robots he had converted to his side to wreck havoc on Earth! But is Proto Man really behind this? Or is Cossack behind this?
Robot Master 1: Napalm Man Weakness: Crystal Ball Weapon: Napalm Missile (Launches a Missile that blows up in a large range upon hitting an enemy. The missile's explosion creates a regular Napalm Bomb that bounces up once before blowing up.) Overview: Napalm Man's fight is rather similar, but Napalm Man now can jump towards the middle of the screen and launch six missiles at Mega Man, and can also drive across the screen, leaving behind Napalm Mines. His original Napalm Bomb attack remains unchanged except that it sets fire to the ground, and his regular Missile attack now explodes upon collision with a wall or a projectile.
Robot Master 2: Wave Man Weakness: Charge Kick Weapon: Tidal Wave (Acts similar to its MM5 counterpart, but the wave is now longer, and is capable of turning Mets over.) Overview: Wave Man jumps thrice before attacking now, dropping a bouncing bubble down everytime he lands. He also shoots 5 harpoons at once with different speeds, can launch his harpoon upwards, bringing down a water tank which explodes into 2 bouncing Bubbles, and his Water Wave actually aims directly at where Mega Man is.
Robot Master 3: Gravity Man Weakness: Star Shield Weapon: Gravity Hold (Acts similar to its MM5 counterpart.) Overview: Gravity Man's attacks stay nearly unchanged, but he can also fire charged Buster Shots, and is not affected by his Gravity Flip. Blocks are also present in the screen, and are affected by gravity. They can instantly kill Mega Man if they land on him.
Robot Master 4: Stone Man Weakness: Napalm Missile Weapon: Power Stone (The three stones now move faster, but fly out of the screeen slower. They can also hit three enemies each before disappearing.) Overview: Stone Man can bring ice down, freezing the floor whenever he does his crushing attack. He can also throw down rocks after crumbling upon losing 14 LE. Both Stone Man and the rocks break the ice. Other than that, he can also fire 3 Power Stones (that act similar to in MM5), and after crumbling, he moves around before reassembling.
Robot Master 5: Gyro Man Weakness: Gravity Hold Weapon: Gyro Boomerang (Basically its MM5 counterpart.) Overview: Gyro Man can now hover in mid-air, firing three to five Gyro Boomerangs that flies upwards or downwards. When flying and landing, a wind effect also causes the player to be pushed back slightly. Gyro Man can also shoot Gyro Boomerangs in mid-air.
Robot Master 6: Star Man Weakness: Tidal Wave Weapon: Star Shield (Similar to its MM5 counterpart, but the shield can be thrown in 4 directions, and is also bigger.) Overview: Star Man can randomly jump up at any time and send three meteorites crashing down. He is also able to run with his shield on, and can throw it anytime he wants to. Upon reaching half health, he fires a burst of 3 buster shots whenever he jumps.
Robot Master 7: Charge Man Weakness: Power Stone Weapon: Charge Kick (Similar to its MM5 counterpart, but the player moves further and is able to change the kick’s direction. While using the kick, the player also becomes invulnerable.) Overview: Charge Man can now launch multiple rains of coal consecutively, and has a huge speed boost. He can also send out steam, which linger around before disappearing. After losing 14 LE, Charge Man speeds up further, and can shoot 2 clouds of steam at once.
Robot Master 8: Crystal Man Weakness: Gyro Boomerang Weapon: Crystal Ball (Similar to its MM5 counterpart, but has twice the ammo, and explodes in 8 directions instead of 4.) Overview: Crystal Man can absorb crystals from the walls of his battle screen, and then throws them at Mega Man. He can also use said crystals to heal himself. His original Crystal Eye attack now fires out 8 Crystal Balls, and the floor is slippery.
Posted on May 22nd, 2016 at 10:45pmEdited on 2016/05/22 at 10:59pm
Posted 2016/05/22 at 10:45pmEdited 2016/05/22 at 10:59pm
#2
(Part 2)
After defeating all of the Robot Masters, Dr. Light states that Proto Man had been spotted in Wily’s destroyed fortress, prompting Mega Man to inspect the situation.
Ruined Wily Fortress 1: Big Pets Weakness: Crystal Ball Overview: The number of sections is increased to three, and the boss itself can shoot out more small robots at once. After losing 14 LE, the head and body sections can move across the screen by themselves similarly to Yellow Devil.
Ruined Wily Fortress 2: Circring X9 Weakness: Gyro Boomerang Overview: The Circring X9’s flaps can now rotate, and the orbs it shoots can explode. It can also shoot two, three or four buster shots from its mouth instead of just one.
Ruined Wily Fortress 3: W Crusher (Wily Press) Weakness: Star Shield Overview: The position of the spikes on the floor can vary. When the Crusher comes down, two shockwaves are also sent sideways. The W Crusher can also move about the screen, and whenever it slams the ground, Mega Man gets stunned unless he is above ground.
Ruined Wily Fortress 4: Proto Man? Weakness: None Overview: Proto Man? fights similar to how he does in Mega Man 3, but can now slide, fire charged Buster Shots, and can air-dash with his shield. After losing 14 LE, he uses a W-Tank, giving him the abilities of Elec Man, Fire Man and Oil Man.
After the defeat of Proto Man, Mega Man attempts to interrogate him, but before he can, Four mysterious Robots stun Mega Man, and allows Proto Man to teleport away. However, they accidentally leave the coordinates of Proto Man’s castle behind, and so Mega Man sets off to defeat Proto Man...
Proto Man’s Castle 1: Dark 1 Weakness: Tidal Wave Overview: Dark 1 fires three missiles that explode after hitting Mega Man, similar to Mars, then attempts to chase Mega Man while being invulnerable for some time. Upon losing 14 LE, he can also shoot lobbed buster shots from his back.
Proto Man’s Castle 2: Dark 2 Weakness: Napalm Missile, Crystal Ball Overview: Dark 2 gets an overall speed boost, and his electromagnetic barriers move faster, and can boomerang back. Upon losing 14 LE, he can also fire a homing ball that stuns Mega Man temporarily.
Proto Man’s Castle 3: Dark 3 Weakness: Gyro Boomerang Overview: Dark 3 fires his burst of five plasma shots thrice before landing, and his rings paralyze for a longer time. After losing 14 LE, he can also jump to one side of the screen and shoot a large laser that can only be avoided by Rush Jet or sliding.
Proto Man’s Castle 4: Robot Master Rematches and Dark 4 Weakness: ??? (Rematches) Power Stone, Star Shield (Dark 4) Overview: Dark 4 moves faster, can fire the paralyzing rings from Dark 3, and can chase Mega Man while being surrounded by an electromagnetic shield that can be launched and returned. He can also shoot a homing ball similar to Dark 2, that stuns Mega Man.
Proto Man’s Castle 5: Proto Man Weakness: None Overview: Proto Man has 56 LE in this fight, He uses a combination of all the Robot Master’s weapons from Mega Man 1 in the first 28 LE, and then he fights similarly to his first fight, but moves faster, deals more damage, can air-dash multiple times consecutively, and can shoot multiple charged shots at once.
After Proto Man is defeated and deactivated, it turns out that Dr. Wily, whose mind had been preserved into the Wily Virus, was the one responsible for infecting Proto Man and turning him against Mega Man. The Dark Men were all parts of Wily’s mind, and the Wily Virus had to bring Proto Man into the ruined fortress to find the Dark Men, in order for Dr. Wily to become fully sentient in the cyber-world, and to be able to do his evil deeds even after death. Mega Man, sad and regretful that he had killed his own brother, heads back to Light Labs with a heavy heart. After talking to Dr. Light, he says that Proto Man can be rebuilt, but only with his I.C. Chip, which was stolen by the time Mega Man returns to Proto Man’s castle. In the distance, the four Dark Men and Cossack’s robots can be seen gazing at Mega Man...
Posted on June 3rd, 2016 at 3:44pmEdited on 2016/06/04 at 7:31pm
Posted 2016/06/03 at 3:44pmEdited 2016/06/04 at 7:31pm
#4
The Ice Cream Man
Character: Ice Cream Man!
Story:A strange robot named Persephone became a punk and was then named Punk . So Ice Cream Man must put him in time out!
Punk-like Protectors!
1: Cotton Candy Woman! Weak to: Chocolate Slicer!
2: Vanilla Man! Weak to: Cotton Candy Puff!
3: Chocolate Man! Weak to: Vanilla Saucer!
Then Ice Cream man, with all the Flavor Weapons, continues to the Daft Punk Castle
Daft Punk Castle 1: Lighter Mecha! Weak to: Cotton Candy Puff!
Daft Punk Castle 2: Jumper Machine! Weak to: Chocolate Slicer!
Daft Punk Castle 3: Punk. Weak to: Vanilla Saucer.
Daft Punk Castle 4: Altered Punk. Weak to: Charge Shot, and only charge shot!
Ending: Ice Cream Man rips off Punk's head and throws it in a fiery blaze. Then he threw the rest of his body into a trash compressor and ran off. He then blew up the Daft Punk Castle and went back to serving Ice Cream to kids who were foolish enough to eat the Poison Ice Cream option.
Posted on June 18th, 2016 at 5:25pmEdited on 2016/06/19 at 7:42am
Posted 2016/06/18 at 5:25pmEdited 2016/06/19 at 7:42am
#6
Mega Man: The Deadly Sins
Characters: Mega Man Bass
All was in peace with DR.WILY being unheard from for A year... Then all the robots started attacking with Robots based on the Deadly Sins controlling them! Bass joined in just to become stronger as usual. Now this is A open world Metroidvania. Having to find the controlled robot masters and the controllers. You level up to put skill points in but that is for another time. LET US BEGIN.
Robot Controllers: Gluttony Man Lust Woman Sloth Man Wrath Man Greed Man Envy Man Pride Man.
Gluttony Man controls... Guts Man Guts Dozer Strike Man Snake Man and Air Man.
Lust Woman controls... Splash Woman Disco Rhythm Roll Quake Woman/Tempo.
Sloth Man Controls... Quick Man (Cause wynaut) Crash Man Flash Man Wood Man (slow bastard) Commando Man.
Wrath Man controls... Bubble Man (FEEL HIS WRATH) Hard Man Top Man (his to.) Shadow Man Drill Man.
Greed Man controls... Pharoah Man Pirate Man Tengu Man Mega Man? Arcade Man (ey he bought a arcade machine).
Envy Man controls... Grenade Man Dynamo Man (I WANNA REGENERATE HP.) Gemini Man (those crystals) Needle Man (MAKE ME CLOTHES SLAVE!) Magnet Man.
Pride Man controls... King Ballade Enker Punk Quint. now im tired gonna do the rest later bye.
@M : *Sigh* Again with the whole separation thing... You almost did it...
How will we finish the project now?
Speaking of Mega Man 9, by the way...
Mega Man's Shadow!!
Characters: Jewel Man! , Concrete Man! and Plug Man!
Description: It was a seemingly peaceful day in Mega City with the sun shining, the air blowing. The original 8 Robots of the Mega Man 9 feud were reformed like before, playing a game of cards like old times.
Uh, so I'm supposed to say 'Uno' when I have one card?
(Whoops, I meant Uno. Wow these guys are unbelievable.)
Well duh! Now say it or you'll do what you did every time you didn't say Uno for crying out loud!
*Whimpers* I am so much better with animals...
Well anyhow... These guys decided to go work on their original places, such as the Magma Cooling Factory, The Construction Site, The Mine and etc. Jewel Man, Concrete Man and Plug Man decided to go get some bread at the 'Slicing Bread' shop, which had a killed employee that was murdered in the Mega Man 7 times from a huge horde of animals and a Slash Claw to the neck. But when they entered, a robot with a huge blade was stuck on his head was laying in a normal sleeping bag with a small pillow that was surprisingly not cut up already.
: Woah! What happened to this guy?
A girl that was looking towards the blade robot then mentioned how this used to be her brother, who used to work here, using his soul to combine with the robot. But he was ill of some sort of illness called... 'Roboenza'.
Can I touch him to see if his core is oper--
OF COURSE YOU CAN'T TOUCH HIM IF HE'S ILL! GET THE ZIPPITY ZAP OFF HIM!
Oh... Why are they fighting? I can't barely see anymore...
His sister, Nia, slowly began to cry for losing her brother once more as he was slowly consumed by the virus.
But he didn't just die...
His pride and his sanity died...
Intro Stage! Blade Man's Pride! Get Your Weapons Ready! Items of Importance: None BOSS: Blade Man Info: Oh no! Blade Man has went haywire due to the Roboenza! Disable him, but not destroy him quickly! Blade Man attacks with his Mega Man 10 pattern, but with a Super bar, a thing about the game for all Robots Masters you encounter. When his Super Bar reaches the maximum, he launches 8 deadly blades like missiles towards your last location!!
After disabling Blade Man and bringing him to Nia, 8 shadows of Robots from Mega Man 9 themselves come and invade their workplaces! They brought Hornet Man, Magma Man, Splash Woman, Tornado Man and Galaxy Man as hostages!! It's up to our 3 remaining heroes to go and save the day! (Yes, some characters can find secret items in stages.)
The 8 Mega Shadows!
Robbed Miner Area, Shadow Jewel Man! Items of Importance: 1-Up (Concrete Man Needed), E-Tank (Jewel Man Needed) and Plug Man Armour parts 1/2 (Plug Man Needed). BOSS: Shadow Jewel Man Info: Shadow Jewel Man is a lot more dangerous! His Jewel Attacks do go to you location, but when he shoots all of them, watch out for his special pose, for yet, the locations those jewel were planted, giant pillar-like shadow arms come out from those places, dealing large damage! When his Super bar is full, He launches a series of shadow jewels from the air that make the Shadow Claws instantly come up without the special pose!
Shadow Plug Man's Wrath of Thundered Shadows! Items of Importance: Weapon Tank (Jewel Man needed) and Plug Man's Armour Upgrade 2/2 (Plug Man Needed). BOSS: Shadow Plug Man! Info: Wait, shadows... ELECTRICITY?! Okay.. that doesn't make sense... but okay! When Shadow Plug Man fires his Plug Chaser and it falls from the ceiling, a shadow turret appears where the Plug Chaser fell down at that shoots thunder beams, so destroy it quickly! When his Super Bar is full, the whole ground becomes electric and you must jump quickly! It will dissipate when you begin to fall down again.
Magma Burning Factory? Shadow Magma Man! Items of Importance: 3 1-Ups (Plug Man Needed) and Protective Jewel Armour 1/2 (Jewel Man needed). BOSS: Shadow Magma Man Info: Wow, the more bright things the more I feel how weird this game is getting. Magma Man acts like his counterpart, but with shadow trails from his main attack! When his super is active, Shadow Magma Beams rain from above, dealing massive damage!
(Continued from last part)Tornado Shelter or Destruction? Invasion of Shadow Tornado Man! Items of Importance: E-Tank (Concrete Man Needed) and Protective Jewel Armour 2/2 (Jewel Man Needed). BOSS: Shadow Tornado Man Info: Shadow Tornado Man's fight is very much the same, but when he uses Tornado Blow, the Spikes on the ground float up and the when he stops, all spikes fall into the spike pits and the battle continues like that! Shadow Tornado Man's Super Makes a huge shadowy tornado appear on the side opposite of where Shadow Tornado Man is! Watch out, because all spikes are hurled towards the tornado!
What is this? Withered Space Port of Shadow Galaxy Man! Items of Importance: 2 W-Tanks (Jewel Man or Concrete Man Needed, your choice!) and Concrete Power Arm 1/2! BOSS: Shadow Galaxy Man Info: This Boss is super easy! Just don't get hit by the Black Hole Bomb, or else you'll be instantly destroyed! Also, when he jumps around, he shoots cutter like saucers that take patience to dodge! Yay! His Super is a HUGE Black Hole Bomb on one side of the room, that sucks in debris for you to dodge while running from the hole! When the Super is finished, the part of the arena that didn't have the Black hole Bomb on the side slides off!
The Wrath of Building! Shadow Concrete Man! Items of Importance: Concrete Power Arm 2/2 (Concrete Man Needed)! BOSS: Shadow Concrete Man! Info: It's Shadow Concrete Man! he uses his same old pattern, but he can also make huge shadow creatures come up from the ground to kick towards you! That old meanie! His Super Consists of it raining his Primary Weapon from above!
Death Splash! Shadow Splash Woman! Items of Importance: E-Tank (Jewel Man Needed) and Sub Tank (Concrete Man Needed). BOSS: Shadow Splash Woman Info: get ready to get Splashed! Her singing can damage you if you are below this time around and the fish have swimming patterns different from the originals! Be cautious! Her Super Attack Consist of her using her Tridents in a fast succession while fishes from the sides are coming at you at different times!
The Wildlife Protection Center Gone Wrong? Shadow Hornet Man! Items of Importance: E-Tank (Plug Man Needed) and Weapon Sub - Tank (Jewel Man Needed). Boss: Shadow Hornet Man! Info: Everything goes wild instantly! His Hornets can be upgraded when Hornet Man reaches the other side of the room, so be extra careful! When his Super Bar is full, he shoots three Honey Lasers! If you're soaked in them, the remaining hornets will blaze at you at full speed!When you beat a Shadow, you save the Robot Master and get their weapon sprite on yours when you use it! It is used like their weapon as with your weapon, for a step of caution!
...When you beat all Shadows...
With the other Robots Masters Recovering, it's up to the three to finish the job!
Shadow Castle 1 Items of Importance: None BOSS: Shielding Shadow Fiends Info: Like their MM9 counterpart, they act the same. Really. When their Super Bar is full, they all take turns firing huge lasers of spiked shields that will instantly vanquish you. When the Shields hit the wall, a covering point will appear there, but the Shadow Fiends will all fire lasers! So you must be in the refuge before getting obliterated.
Shadow Castle 2 Items of importance: E-Tank (One can be found by all three). BOSS: Missile Shadow Airship! Info: This is much like the counterpart, but with more accurate and just more missiles! When his Super bar is Full, he launches a full volley of homing missiles that explode when shot! If they hit you, yu get dealt damage! But if they fall on the floor, they blow up and reveal a spike!
Shadow Castle 3 Items of Importance: Sub-Tank 2 and E-Tank (All can be found someway by all three)! BOSS: Buddy Laser Shadowy Devils of Doom! (Or LSD) Info: Much like the counterparts, but they shoot lasers that bounce off of walls when they are done with the glob attacks! When their Super is Full, they become faster with their attacks for a short time.
Shadow Castle 4 items of Importance: None BOSS: Nebula Info: Nebula... The Powerful War Bot that sent shadows into robots and can make instant armies was behind all. But how do you stop her? FORM 1: Nexus This form is the easiest. her lasers can be dodged by moving platforms and her healing can be interrupted by hitting her orb, which is on her stomach.
Posted on June 19th, 2016 at 7:30amEdited on 2016/06/19 at 7:39am
Posted 2016/06/19 at 7:30amEdited 2016/06/19 at 7:39am
#9
(CONTINUED FOR THE LAST FRIGGEN TIME!)FORM 2: Galaxy Breach Nebula can now shoot volleys of missiles. If you get her at half HP, she destroys the ground and those become a bottomless pit. FORM 3: Humanly Overlord of darkness Her final form. the platforms disappear and Nebula Comes down. She strikes with dash attacks, laser attacks and Sun Rays. Whenever her super bar is full at any form, a meteor of insta-death comes from above. Losing to any of these forms will make you start all over from the very start of the level.When you win...
(Jewel Man)
*Nebula Explodes with sparkles of course*
What a dazzling victory! I simply must go home now to check on my lovelies!
*Shows a cutscene of him running home while the credits roll*
(Concrete Man)
*Nebula Explodes with Sparkles of Course*
Alright! Mission Accomplished! I can't wait to see everyone so happy about what I have done! With all their smiling faces, everything!
*Shows a Cutscene of him running home while the credits roll*
(Plug Man)
*Nebula explodes with sparkles of course*
Did I... Do it? Alright! When I come home, I expect a victory cake!
*Show a cutcene where he runs home while the credits roll*WHEW! That took forever! But I love it! Also, ALL FINAL BOSSES SHOULD EXPLODE WITH SPARKLES! Case Closed.
Posted on June 19th, 2016 at 7:43amEdited on 2016/06/20 at 10:33am
Posted 2016/06/19 at 7:43amEdited 2016/06/20 at 10:33am
#10
(CONTINUED FROM LAST POST) Note that the robot masters you defeat in their stage have weaknesses. but their weapons do the same damage as the Mega Buster to bosses. Now we start with Greed Man... He is special to say the least. He pays people to heal his HP. And he throws his money around to hurt you. As for the desperation attack... He begs for mercy. And then you pretty much kill him. WEAPON GET. Greed Buster. It takes Items, Health, WE, and bolts from enemies whilst damaging them.
Gluttony Man uses chicken, bones, and all other sorts of food to kill you, also squishing you, his desperation is to become extremely fat and then try to squish you multiple times. WEAPON GET. GLUTTONY. Megaman becomes fat and is invulnerable and can crush enemies.
Lust Woman steals your health when she touches you, blows kisses from afar, and giving you the slap of rejection. Her desperation is getting out a whip and trying to kill you with it. WEAPON GET. Lust Whip. Melee weapon that attacks from afar, can kill enemies, but can also charm them to not kill you.
Sloth Man is easy on purpose. mostly because of how slow he moves. But while he moves slow... He is shooting all kinds of things at you. All the weapons his robot masters have. His desperation has him actually run fast and shoot all the weapons...and then he trips on a rock and dies. WEAPON GET Sloth-afy Turns enemies into sloths. Making them move slower.
Wrath Man is the power of fire itself. He shoots fire balls rams into you while on fire AND A fury of fire punches. His desperation is him over heating then trying to kill you. He then melts. WEAPON GET. FURY. Megaman can pick up and throw enemies into other enemies to knock them out and get A STRIKE!
Envy Man is envying everyone. He wishes he could be megaman...So that is why he is kind of a copy robot battle. He does not copy your movements but he does shoot the mega buster, use all the moves you acquired. but when he gets to half health... he turns enraged. He trys to punch you kick you and throw you into his pit of spikes. Desperation ramming into you and doing the finishing move. Weapon Get. Envy Vision. You envy the enemies and the enemies think they are praising you. You then take whatever they have on them, Including a met's helmet A sniper joes shield and more.
Pride Man is prideful. Pride Man is having bodygaurds in battle and doing combo attacks with them. One has A axe the other has A club. Meanwhile Pride Man has A Spear. Desperation is All 3 stabbing you in sucession, having A insta kill move. They all slice at you. Club Man stuns you. Axe Man makes A shockwave when he jumps or when he attacks. And Pride Man extends his Spear to kill you. WEAPON GET. Prideful Weaponry. You gain 3 weapons with the same energy bar. Axe makes shock waves. Club stuns. And spear is for long range. They are all dead... Suddenly A castle rises from the ground! It looks like it represents...The Devil himself. CONTINUED NEXT TIME.
@Some Idiot CalledM : *Glares at M's post* Really? I thought... You Should... Nevermind. I can't read anything other than WEAPON GET which is clearly the most readable thing. I'm sorry, but the seperation thing is... getting out of hand a bit...
Posted on June 20th, 2016 at 6:51amEdited on 2016/06/20 at 7:22am
Posted 2016/06/20 at 6:51amEdited 2016/06/20 at 7:22am
#12
Mega Man REMASTERED
Player Select: Mega Man Copy RobotAll Robot Masters Can Be Unlocked the same way as in Mega Man Powered up and MMRPG Prototype Description: A remade version of Mega Man 1 with new and improved bosses. Carry is also unloccked after beating the first four bosses. When you beat the game you unlock Copy Robot's Revenge Part 1.
Robot Master 1: Cut Man: Lumber Factory Robot Master 2: Guts Man: Mining Site Robot Master 3: Ice Man: Artic Beach Robot Master 4: Bomb Man: Bombing Facility Robot Master 5: Fire Man: Trash destruction site Robot Master 6: Elec Man: Electric Power Plant Robot Master 7: Time Man: Chronos Institute Robot Master 8: Oil Man: Oil Factory
Weaknesses: Cut Man > Elec Man. Guts Man > Cut Man. Ice Man > Fire Man. Bomb Man > Guts Man. Fire Man > Bomb Man. Elec Man > Ice Man. Oil Man > Time Man. Fire Man > Oil Man.
Wily Stage 1: Yellow Devil Wily Stage 2: CWP-01P Wily Stage 3: Mass Produced Robot Masters Wily Stage 4: Guts Man R Wily Stage 5: Metool Cannon Wily Stage 6: Copy Robot Final Boss: Wily Machine
Robot Master 1: Hermes ( weak to Zeus Bolt ) Robot Master 2: Aphrodite ( weak to Hermes Dash ) Robot Master 3: Ares ( weak to Ocean Trident ) Robot Master 4: Athena (Weak to time flash ) Robot Master 5: Helios ( weak to Shadow Drain ) Robot Master 6: Chronos ( Proto Man?! ) (weak to Ares Flame) Robot Master 7: Hades ( weak to Sun Laser ) Robot Master 8: Poseidon (weak to Heart Shot )
Zeus' Fortress 1: Ouranos ( weak to Psi beam ) Zeus' Fortress 2: Gaea ( Weak to Hermes dash ) Zeus' Fortress 3: Boss Rush! Zeus' Fortress 4: Zeus ( weak to Sun Laser ) Final Boss: Ultimate Zeus ( weak to Mega Buster )
@AlphaRock0131 : Who the heck gives what weapon? And the final boss is weak to the mega buster? Just no. Also how can you get Zeus Bolt if zeus is not one of the stage select bosses?
IN THE YEAR 2014, A MAN WHO CALLED HIMSELF BT MAN AT THE TIME DECIDED TO CREATE A THREAD ON A PLACE CALLED MEGA MAN RPG PROTOTYPE THAT ALLOWS PEOPLE TO CREATE THEIR OWN IDEAS OF A MEGA MAN FAN GAME. THEN, IN THE YEAR 2016, BT MAN, NOW CALLING HIMSELF BETA MAN, DECIDED TO CREATE A SERIES THAT IS PRETTY MUCH UNORIGINAL BECAUSE IT'S JUST A SWAP OF EVERYTHING. THIS WAS CALLED "MEGA SWAP". EVENTUALLY, HOWEVER, HE STOPPED POSTING ON THE FAN GAME-MAKING THREAD. HOWEVER, IT WAS POSTED ON BY OTHER PEOPLE, AND BETA MAN WANTED TO DO ANOTHER GAME, BUT WAS UNSURE OF WHAT IT WOULD BE. EVENTUALLY, HE JUST DECIDED TO CONTINUE THE STORY OF MEGA SWAP, WHICH LEADS US TO RIGHT NOW...
Name: Mega Swap 4
Players: Bass Man Quint Man (Bonus Mode after completing the game.) Description: A doctor by the name of Dr. Filipino* created 8 robots and sent them out in order for her to take over the world! However, Bass Man is on the case with his newly upgraded Bass Buster! ...What, you want more? Well, I WOULD say more, but I don't really know the whole story, sorry.
Robot Master 1: Lightspeed Man (Weapon: Time Speed) Robot Master 2: Bolt Man (Weapon: Bolt Flush) Robot Master 3: Tree Man (Weapon: Tree Bomb) Robot Master 4: Ruler Man (Weapon: Ruler Shot) Robot Master 5: Hoop Man (Weapon: Hoop Boomerang) Robot Master 6: Trash Man (Weapon: Trash Crusher) Robot Master 7: Sub Man (Weapon: Sub Mine) Robot Master 8: Halo Man (Weapon: Halo Barrier)
Weaknesses: Lightspeed Man- Bolt Flush, Ruler ShotBolt Man- Tree Bomb, Ruler ShotTree Man- Sub Mine, Ruler ShotRuler Man- Hoop Boomerang, Ruler ShotHoop Man- Sub Mine, Halo BarrierTrash Man- Ruler Shot, Tree BombSub Man- Halo Barrier, Bolt FlushHalo Man- Time Speed, Hoop Boomerang
Eh, I'll make fortress bosses another time. Or not. Eh, don't count on it.
*The Mega Swap counterpart of Dr. Lalinde from the Archie Comics, because why not. (According to MMKB, she was said to be Filipino, so there you go, you know the story of how I came up with that. And trust me, it's no easy job.)
Posted on July 20th, 2016 at 11:42pmEdited on 2016/07/21 at 1:08am
Posted 2016/07/20 at 11:42pmEdited 2016/07/21 at 1:08am
#20
Here's this because a lot of us are Undertale Trash.
Name: Mega Man Underground*
Players: Mega Man Proto Man Bass Quint** Beta Man (DLC) (New Weapons List Addition: Magic Card) MegaBoy (DLC) DLC (New and optional): Beta and Mega DLC: Beta Man, MegaBoyHelmetless DLC: Helmetless Mega Man (Costume for Mega Man), Helmetless Proto Man (Costume for Proto Man)Yet Darker DLC: WingDing Man Boss Description: One day, Wily was on the internet when he keeps seeing people talking about Undertale. Curious, the evil doctor looked up the game and played it himself. The game was so perfect, so great, so brilliant... that he hatched a plan that he believes might destroy Mega Man once and for all! He created multiple robots based on the bosses from the game, from Pacifist to Genocide, and sent them all out to attack the city! He then dares Mega Man to fight these new robots. Proto Man and Bass comes along as well. Proto Man comes along for assistance, as usual. Bass comes along because he knows about the game and wants to prove his strength to the world.
Robot Master 1: Flower Man (Flowey)- Weapon: Friendliness Pellet Robot Master 2: Ruins Woman (Toriel)- Weapon: Fire Ball Robot Master 3: Spook Man (Napstablook)- Weapon: Ghost Tear*** Robot Master 4: Bone Man (Papyrus)- Weapon: Bone Toss
Midpoint Boss: RIVAL BATTLE: Mega Man vs. Bass, Proto Man vs. Quint, Beta Man vs. MegaBoy*****
Wily Stage 1: Warrior's Gauntlet- Various mechas (the basic Mettaurs (not you, NiceIce) and Sniper Joes, as well as mechas based on other Monsters from Undertale) you have faced in previous stages. Defeat all the mechas to win. Wily Stage 2: Geno (Chara)- Slashes at you, sometimes with a ranged attack. Sometimes disapears and reapears. Weak to Fire Ball or Thunder Trident. Wily Stage 3: Robot Master Rematches (WingDing Man not included)Trombone******* (Sans)- Weapon: Gaster Blaster. Also teleports around and launches bones, sometimes even changing gravity. He oddly has no weaknesses other than WingDing Corrupter. Wily Stage 4: Wily Machine Omega (Omega/Photoshop Flowey)- Same attacks as Omega Flowey, aside from the ability to SAVE and using the power of SOULS. Wily's pod moves around from TV screen to one of the two hands, which is where he is most vulnerable. Final Boss: Mecha Dreemurr (Asriel)- Similar moves of Asriel Dreemurr. He is also buster-proof, and all other attacks hardly does anything, Fire Ball and Lightning Trident doing nothing as well. ...All other attacks except for it's weakness: Gaster Blaster, which you get from Trombone.
Endings and additional modes coming in the next post!
*Not meant to be a reference to Sonic Underground. **Because why not. ***I saved Shadow Core for the Muffet-based robot. ****Because Spider and Arachnid is kinda overused. *****For the sake of the story, just go with it. ******I ran out of ideas for the Asgore-based one. So eh. *******A MMK-like robot, since Sans is the final boss of the Genocide Run.
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