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Mega Man RPG Prototype Community

TheHighTowers, probably good idea hour!

April 21st, 2020 at 3:12pm
 
TheHighTower
TheHighTower
4,207,878 BP
5 TP | 3826 PP
This may be unofficial, but I do have ideas on what to do first, when it comes to robot weapons. (For the stardroids and some robots at least.) Also a joke corner! (Pro'ly...)
TheHighTowers, probably good idea hour!
Posted by TheHighTower on April 21st, 2020 at 3:12pm
Viewed 1106 Times
 
FallMaker
4,556,288 BP
17 TP | 847 PP
Posted on October 9th, 2020 at 4:32pm
Posted 2020/10/09 at 4:32pm
#1
Ok So, We Hit Our 400 Mark! Yay!!!!!!!

Anyways, Welcome Back To... TheHighTowers, probably good idea hour!

*Insert Random Mini-short With MMRPG Robots Here (I Ran Out Of Ideas)*
So. I Had This Idea In My Head: What If There Was A Rock Force Campaign In MMRPG?, But We Still Need To Finish The Mavericks... What Should We Do TheHighTower/Ra Thor?
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TheHighTower
4,207,878 BP
5 TP | 3826 PP
Posted on October 9th, 2020 at 4:44pm
Posted 2020/10/09 at 4:44pm
#2
Well since fan stuff won't arrive until the game development is cancelled, it only makes sense that we still do natural abilities and mavericks first. Right JJM?
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FallMaker
4,556,288 BP
17 TP | 847 PP
Posted on October 9th, 2020 at 4:46pm
Posted 2020/10/09 at 4:46pm
#3
@Ra Thor : Good Idea. So let's Continue With Mavericks!

Lets Start With... Squid Alder! (Or Volt Kraken For Other People)

Type: Electric?
Field: Electric Trap
Multipliers: Electric x2.5 Water x1.3 Nature x0.1
Moves/Abilities: Grand Spark Tri Thunder
Grand Spark: Makes A Powerful Spark That Gives The Opponent A Stunned Status. This Can Only Be Used If 25% Or More Energy Has Been Depleted.

Tri Thunder: Shoots 3 Thunder Beams At The Opponent, You Can Target Any Opponent With This Ability.
Weakness: Freeze Impact
Resistances: None
Affinities: Electric
Ok I Done Most Of The Work.
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TheHighTower
4,207,878 BP
5 TP | 3826 PP
Posted on October 9th, 2020 at 5:37pm Edited on 2020/10/09 at 6:11pm
Posted 2020/10/09 at 5:37pm Edited 2020/10/09 at 6:11pm
#4
Cant forget about the natural ability man, so... Infected Gives the user the Beserk status for 3 turns.
Chill Penguin
Ice Swift type.
Abilities:
Shotgun Ice - Shoot a ice pike that, when it hits the enemy, will hit the robot in play, and the first two robots in bench.
Penguin Slide Just Quick mans primary, but slows the enemy down.
Field: Polar Montians
Natural ability:
Speedy Allows the user to have 3.0 X more speed when using Swift type moves.
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FallMaker
4,556,288 BP
17 TP | 847 PP
Posted on October 26th, 2020 at 6:22pm Edited on 2020/10/26 at 6:29pm
Posted 2020/10/26 at 6:22pm Edited 2020/10/26 at 6:29pm
#5
Welcome Back To, TheHighTowers, probably good idea hour!
toad-man AAAAAAAAAAAAAAAAAA! GET AWAY FROM ME!!!
snake-man Commmmmmmme Back Here Prrrrrrrrrrey!!!!
toad-man NO! I RATHER BE DESTROYED BY MEGA MAN THEN BE LUNCH!!!!!!
*Toad Man Runs A Red Light*
Fake Man HEY! STOP RIGHT THERE!
toad-man WHY ME!!!!!!! ;-;
Anyways, Ra Thor/HighTower, So, Should We Continue On Mavericks?

Or Make A Whole Boss With This Thing I Found Online
Spooks
(Seriously, Why Is This A Thing? But We Can Make A Boss Out Of This.)
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TheHighTower
4,207,878 BP
5 TP | 3826 PP
Posted on October 26th, 2020 at 6:36pm
Posted 2020/10/26 at 6:36pm
#6
First, we'll make Pumpkin Dark 3 an alt for Dark 3, and yes, we're still doing the mavericks.
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FallMaker
4,556,288 BP
17 TP | 847 PP
Posted on October 26th, 2020 at 6:40pm
Posted 2020/10/26 at 6:40pm
#7
@Ra Thor : Ok Then!

Which Maverick Should We Do First!
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TheHighTower
4,207,878 BP
5 TP | 3826 PP
Posted on October 26th, 2020 at 6:50pm
Posted 2020/10/26 at 6:50pm
#8
Neon Tiger!
^ Top

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