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TheHighTowers, probably good idea hour!

April 21st, 2020 at 3:12pm
 
TheHighTower
TheHighTower
4,207,878 BP
5 TP | 3826 PP
This may be unofficial, but I do have ideas on what to do first, when it comes to robot weapons. (For the stardroids and some robots at least.) Also a joke corner! (Pro'ly...)
TheHighTowers, probably good idea hour!
Posted by TheHighTower on April 21st, 2020 at 3:12pm
Viewed 1106 Times
 
TheHighTower
4,207,878 BP
5 TP | 3826 PP
Posted on June 9th, 2020 at 4:21pm Edited on 2020/06/09 at 4:58pm
Posted 2020/06/09 at 4:21pm Edited 2020/06/09 at 4:58pm
#1
Skull Buster is a rapid fire buster shot thats moveset accurate. Hyped. (Not really)
Soup Can wh-why? Why would you launch a friggin soup can?! Why!?
Ivory Bow wait... shouldnt this one be with N/A.004? You know what? Who cares, its the rose bow but it sacrifices some of the wielders health to wreck the enemies world into three pieces.
Mu Machinegun1-3 is ripped straight out of starforce and is friggin cheap! But accuracy is at 50.
Sonic Sword is also ripped outta starforce but is a very, very, scary weapon. Along with...
Extinction Meteor. Its astro crush but is much more dangerous so it drains attack AND defense. Wow... we are currently delving into star force territory. AND I LIKE IT!
Thunderbolt Blade hits hard but it drains defense and some health.
Elemental Cyclone drains speed and defense but delivers a strong punch o' damage.
?! A new challenger!?
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TheHighTower
4,207,878 BP
5 TP | 3826 PP
Posted on June 9th, 2020 at 4:59pm Edited on 2020/06/09 at 5:25pm
Posted 2020/06/09 at 4:59pm Edited 2020/06/09 at 5:25pm
#2
WARNING
Huh? Where are we omega-xis? I dunno kid, but it looks to be dangerous, so look out!
Megaman Starforce and Omega-Xis jump in! But for simplicitys sake, we'll call him Megaman Geo.
Megaman Geo N/A.007 Inter galactic hero
Another Megaman from the same timeline as Megaman.exe, but in the far future where the technology regressed for the better somehow. Yet this one seems to have a multitude of forms and weapons like his past counterpart, but less. But this one is considered the second fastest one out of all the N/A. numbers. But still, he managed to make jupiter jelious of both Geo and exe. But like most N/A. numbers, he too, is human. Though he is getting along well with some of the robots. (Minus Jupiter who wants omega-xis so he can rival exe's speed.)
Starforce Buster allows the user to charge the buster and gain a sharp increase of speed. And if used again, can be used to deal good amounts of damage.
Starforce shield just a normal shield that blocks one attack. Cleverness increased by 86%.
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Shattered Vanguard
18,049,922 BP
4 TP | 931 PP
Posted on June 9th, 2020 at 6:07pm
Posted 2020/06/09 at 6:07pm
#3
I guess this might work for X...

Shotgun Ice: When used,freezes the target in place and does damage to two other targets. Has a high WE cost. Basically a combination of Ice Breath and Freeze Cracker.

Strike Chain: Allows X to bring a target out from the bench to attack directly.

Parasitic Bomb: Works kind of like Crash Bomber in that the first use dosen't do damage at first. Unlike Crash Bomber though, if used first, it lets you target any unit to deal unavoidable damage, albeit low. Charging it up for two/three turns allows you to target all units, dealing medium damage.

Soul Body: Like with Genemi Clone it allows you to make a clone. Unlike it though, the clone acts as a sheild. Attacks used by it deal half damage. This ability requires a 2T cooldown after the clone is defeated.

Spike Rope: A medium damaging attack that breaks sheilds. Not much to say about it.

Ray Arrow: A strange attack that has it to where when used, it deal heavy damage to any target. However, if used on a benched target, it switches X to the same position. In other words, if X uses this attack to attack a unit in the 5th position, it would switch X out with the unit on X's side. If there is no one, then X is moved to the front line the next turn.

Circle Blaze: Like with Parasitic Bomb, it allows X to charge up the attack. When uncharged, it breaks shields like Guts Blocks and does moderate damage. However, when charged, it does high damage and lowers the defense of the enemy.

Thunder Dancer
When used, deals heavy damage to the front unit and has a chance to hit another unit. From there, it keeps on going until it misses.


For an Alternative...I guess for X his armors would be good candidates. Simply equip the armor set and it changes the moveset of X. Like for First Armor(X1), it could give the following:

Spiral Crush Buster: Just a powered up X Buster.

Dash Program: When used, the next move used by X has priority.

Head Charge: When used, the user attempts to headbutt an target. They are immune to counter moves like Solar Blaze and attacks like Black Hole Bomb. (Refrence to how the Head Parts protect against certain forms of damage.)

It would replace the first moves in his moveset pool. Also, when he runs out of WE, the form is removed until next battle.
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TheHighTower
4,207,878 BP
5 TP | 3826 PP
Posted on June 9th, 2020 at 6:18pm
Posted 2020/06/09 at 6:18pm
#4
That acctually very- NICE >:D
Oh bother I got my wood man side get the best of me... but still... This is acctually very good!
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Shattered Vanguard
18,049,922 BP
4 TP | 931 PP
Posted on June 9th, 2020 at 6:26pm Edited on 2020/06/09 at 6:48pm
Posted 2020/06/09 at 6:26pm Edited 2020/06/09 at 6:48pm
#5
Thanks!

Drill Drive:
The user pushes a drill straight into an target. Has a high chance to lower defense.

Ring Capture:
The user creates a massive ring that stops opponents from leaving.

Or

Ring Rodeo:
Like the Strike Chain, it works by pulling out an opponent of your choice from the enemies bench by swinging a large ring. This one might deal more damage, but have less accuracy.

Dust Cough
When used, creates a cloud of dust, lowering the accuracy of all moves used for the next three turns.

Bright Idea
Similar to Roll Swing in that it deals different damage per turn. However, unlike Roll Swing, it's completly random. The move works by Bright Man coming up with an idea for an weapon and building it. Depending upon what it is, it deals either high or low damage.

Or

Bright Sight
When used, raises accuracy of all attacks used by the unit for the next three turns.


Pharaoh Ankh
When used, a replica of an Ankh is shown, raising and/or lowering random stats of both active units by up to two.

Example: Mega Man has his ATK raised by two, but DEF lowered by one. Meanwhile, Bass has his ATK and DEF lowered by one, but his SPD up by two.

Skull Shotgun
Deals 8 low-powered shots to an target. Lowers Defense of the user for one turn.


For Cossack's bots, in order to unlock their second ability, maybe you have to win a special battle where only units with the same element can join? For example, Skull Man's battle would have it to where only Shadow Man could join.
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TheHighTower
4,207,878 BP
5 TP | 3826 PP
Posted on June 9th, 2020 at 6:30pm Edited on 2020/06/09 at 6:43pm
Posted 2020/06/09 at 6:30pm Edited 2020/06/09 at 6:43pm
#6
Ohh! Ohh! How about...
Soul Chip: a one turn usage that allows all stats to be at maximium. But its recharge time is very long. Also turns the users armor golden!
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Shattered Vanguard
18,049,922 BP
4 TP | 931 PP
Posted on June 9th, 2020 at 6:44pm Edited on 2020/06/09 at 6:54pm
Posted 2020/06/09 at 6:44pm Edited 2020/06/09 at 6:54pm
#7
I like it. Maybe make it to where it lasts three turns, but after its depleted, lowers all stats by 1?
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TheHighTower
4,207,878 BP
5 TP | 3826 PP
Posted on June 9th, 2020 at 6:58pm Edited on 2020/06/09 at 11:14pm
Posted 2020/06/09 at 6:58pm Edited 2020/06/09 at 11:14pm
#8
Thats... also a good idea believe it or not! I can imagine light being like, Say, X? If I were to make this, "hyper chip" early, would that affect your timeline? Acctually, you would have finished by tommorow coincidently enough! Oh wow! I really was ahead of the time!
Is it considered strange if my favorite x weapons are...
Rolling shield:Shoot a shield that hits enemies dead on but, if charged, it becomes a real shield that does physical damage
Magnet Mine:throw or shoot a bomb that explodes after one turn. But if charged for 2 turns, it turns into a small black hole that hurts twice as much as uncharged and has no wait time.
Ray Splash:a multi hit beam attack that deals consistient damage, but deals more hits when charged.
Uh oh... a playable dark force and a doppleganger of x that appeared in the comics is coming this way...
WARNING
Huh? Where am I? Where is that dumb blue look-a-like?
iX has no limit!
iX the ultimate doppelganger. N/A.008
A copy of X that was made through somthing called the "limited". So he has just as much potential as X yet they have the same name. But he perfers himself to be pronounced as iks, so we gave him the name of iX. Though his arsenal is limited (no pun intended) to X's first four adventures. But his personality is braver than X's but more arrogent and less wise. But he is willing to help find out how he and the other N/A.numbers got here in this timeline!
iX Buster raises attack and speed sharply but lowers defense sharply.
Clear Buster charge this and recive only one turn of invincibility.
Though this green doppleganger is wee bit crude, that dosent mean he has things to say.
Start:I'm getting bored, so hury it up robot!
Taunt:Suck it robot! I won!
Win:Heh... that was easy!
Loose:Oh sunnova gun!
Edit: since that armor idea from gamma ghost is a good idea, its only fitting that iX has has his 2 armors available. So...
Return iX Armor and Grow iX armor are in!

But what will these armors do? Unlike X's armors, iX's armors only replace the first 2 moves. For balancing reasons.
RX Buster charge it and your stats still get a boost, but speed is decreased.
Limited Hold alows RX to throw a part pf his secretly goopy body at the enemy to stun them for 2 turns.
And now... its time for RX to *GROW* up! Get it? 'Cause it called the Grow up armor?
GX Buster charge it and all stats grow up! No growing down... I'll see myself out-
Growup Crash allows for GX to have a counterpart for the giga crash. Also, the grow up armor can be used on X belive it or not! Yeah, the only interchange-ability for the 2, and its for an armor. Disapointing, eh?
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TheHighTower
4,207,878 BP
5 TP | 3826 PP
Posted on June 10th, 2020 at 3:30pm
Posted 2020/06/10 at 3:30pm
#9
So we got 5 more hours (episodes) untill the special... NICE >:D
So for today, its a joke corner. Have fun with this one folks!
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Soren
2,202,706 BP
66 TP | 1701 PP
Posted on June 11th, 2020 at 1:49pm
Posted 2020/06/11 at 1:49pm
#10
HMMMMMMMMMMMMM...

(People who exist here)
TheHighTower
Soren
GammaGhost
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TheHighTower
4,207,878 BP
5 TP | 3826 PP
Posted on June 12th, 2020 at 6:42pm Edited on 2020/06/12 at 6:53pm
Posted 2020/06/12 at 6:42pm Edited 2020/06/12 at 6:53pm
#11
Well that was pointless... welp, time more armor like equips that replace the first few moves. But instead of armors... its... stones? But not just ordinary stones... POWER STONES Staight out of capcom's 3d fighting game series that was on arcades and psps, how these stones work will be tiny problem... is what I would say if I didn't find a solution! How they work is that they have a "power meter" . This meter will charge every time you unleash a neutral or impact attack. But what will these moves do? Well...
Red Stone allows you weild the power of a missle carrier in a red jet robot form with better stats. Power Fist is the forms basic attack and replacement of the normal buster shot. A tiny bit stronger though.
Power Explosion allows the weilder to unleash a F#* TON of missle to the oponent.
Cyan Stone allows any robots to wield the power of a ninja but at the cost of having a girly appearance. As in wearing pink and having a bunny hood covering the eyes, hair, and nose. But allows for more speed.
Sakura petal The wielder throws a bunch of large shuriken at the opponent.
Hare Barrage allows the weilder to hit the enemy multiple times in quick succesion.
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Soren
2,202,706 BP
66 TP | 1701 PP
Posted on June 12th, 2020 at 7:25pm
Posted 2020/06/12 at 7:25pm
#12
T h a n o s    ( c a r )
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TheHighTower
4,207,878 BP
5 TP | 3826 PP
Posted on June 12th, 2020 at 7:33pm
Posted 2020/06/12 at 7:33pm
#13
Not that power stone! (Fortuneatly...)
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RageSwitch
36,898,472 BP
44 TP | 1037 PP
Posted on June 12th, 2020 at 9:03pm
Posted 2020/06/12 at 9:03pm
#14
So I like Submitting Ideas like this so lemme get one in.

Powerful Uppercut- A Powerful Attack based of Shoruyken dealing fantastic Damage however the user will take slightly more damage from foes if used that turn and it’s close range any status affects will now affect you.
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TheHighTower
4,207,878 BP
5 TP | 3826 PP
Posted on June 12th, 2020 at 9:11pm
Posted 2020/06/12 at 9:11pm
#15
Say, thats pretty good~!
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Shattered Vanguard
18,049,922 BP
4 TP | 931 PP
Posted on June 12th, 2020 at 9:20pm Edited on 2020/06/12 at 10:06pm
Posted 2020/06/12 at 9:20pm Edited 2020/06/12 at 10:06pm
#16
Gyro Shred: The user turns around and shreds an opponent with a large propeller. Has a high chance to lower defense and hits multiple times. Has a high WE usage.

Junk Tower: When built, the junk tower acts as a sentry of sorts, protecting its side by acting as a turret and as a wall.

Star Burst: The user proceeds to concentrate all of its WE and ATK boosts into a high-powered attack that damages one unit.

Charge Coal: When used, the enemy is bombarded by fiery coal. Does decent damage, but ignores defenses.

Napalm Outburst: The user becomes unable to be controlled and uses attacking moves at random for 2 turns. During these two turns, the user gains +400ATK, regardless of if the user's attack power is boosted to the max or not. After the Outburst is over, the ATK boost dissipates.

Plant Garden: The user plants a synethic garden that, in two turns time, will lightly heal all units on the user's side for five turns. Heat, Wind, Freeze, and Cutter attacks used by the opposition will cancel the effect. The ammount of HP healed depends upon Nature's stage power.

Yamato Firearm: The user pulls out a flintlock-like weapon that has piroity attack. Based upon the fact that firearms were somewhat used during the Samurai Age. (Joke)
Or
Yamato Honor: The user's DEF goes up by 4 for three turns. However, any time that a attack would damage an ally, Yamato Man would take the damage instead.

Spring Punch: When used, the user jumps in the air and punch two foes quickly for medium damage.

Slash Freefall: When used, all enemies have a chance to be hit with -1SPD and the enemy currently in front cannot switch position.

Shade Drain: By absorbing the oil of unsuspecting robots, the user gains a HP boost.
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TheHighTower
4,207,878 BP
5 TP | 3826 PP
Posted on June 12th, 2020 at 9:29pm
Posted 2020/06/12 at 9:29pm
#17
* lip smack * Noice...
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Soren
2,202,706 BP
66 TP | 1701 PP
Posted on June 12th, 2020 at 9:34pm
Posted 2020/06/12 at 9:34pm
#18
(Is scared)

If they keep making ideas then I won't be able to make the Extended Database... maybe asking is in order...
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TheHighTower
4,207,878 BP
5 TP | 3826 PP
Posted on June 12th, 2020 at 9:39pm
Posted 2020/06/12 at 9:39pm
#19
Don't worry, they'll pro'ly be added post extended database stuff added in game!
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Soren
2,202,706 BP
66 TP | 1701 PP
Posted on June 12th, 2020 at 9:46pm
Posted 2020/06/12 at 9:46pm
#20
Wait here?
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