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Mega Man RPG Prototype Community

Community  »  Game Mechanics  » 
 
Developer
Ageman20XX
Ageman20XX
6,229,328 BP
207 TP | 537 PP
Alright everyone, this game definitely needs it's own FAQ for new players, but I'm finding it quite hard to pin-down what should be included. So, I'm just going to leave this thread here and if any of you notice things that are not clear or might be confusing to a new player, post them here and I'll use them to (someday) construct a full-page list of anything a newcomer would need to know. This exercise might also help me discover weaknesses in the website and/or prototype's design, so I encourage everyone to participate and let me know your thoughts in the comments. Thank you!

Please be aware that some of this information could be outdated. See the Official Question and Answer thread or post below if you have any questions.-MBM
Official Frequently Asked Questions Thread
Posted by Ageman20XX on July 6th, 2013 at 1:43am
Viewed 1420 Times
 
Shadownnico
19,894,311 BP
13 TP | 182 PP
Posted on July 6th, 2013 at 12:59pm
Posted 2013/07/06 at 12:59pm
#1
The EDIT button and ability equiping. The first time I played, I didn't know how was I supposed to use the abilities I was winning, nor the boost/breaks. I had no idea it was the edit button, because... at least for me it wasn't really intuitive. So I think that would go here.
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Contributor
Brorman
2,827,551 BP
15 TP | 139 PP
Posted on July 6th, 2013 at 1:57pm
Posted 2013/07/06 at 1:57pm
#2
"Why isn't my [type] attack super-effective against all [type] robots?"

A brief explanation for every menu would be pretty great too. And maybe some basic battle stuffs, like the difference between the values in attack moves and support moves. That actually gave me an idea...
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Developer
Ageman20XX
6,229,328 BP
207 TP | 537 PP
Posted on July 6th, 2013 at 2:37pm Edited on 2013/07/06 at 2:50pm
Posted 2013/07/06 at 2:37pm Edited 2013/07/06 at 2:50pm
#3
Thanks for the suggestions guys. For the time being, I changed the "edit" link in the prototype's menu to say "robots" instead. I also made the editor itself much more attractive looking with some new bells and whistles, but I'll get to that in another update. :) Hopefully the text change helps new players until I make it more intuitive and create/update the FAQ. And good call about the type-effectiveness too - I think many players coming over from Pokémon would be surprised to learn each robot has totally different weaknesses. Thanks again. :)
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SmashBroPlusB
503,240 BP
2 TP | 8 PP
Posted on January 13th, 2014 at 9:45pm
Posted 2014/01/13 at 9:45pm
#4
Pardon the bump, but I was playing this with some friends and none of them knew how to recruit other Robot Masters to their party. After you defeat one Robot Master, you're going to have special moves equipped to Mega Man, and due to the enemy parties growing in Level you're going to want to use these moves in the upcoming battles... which, in turn, prevents you from recruiting the other Robot Masters. I think having the game say how to get other Robot Masters somewhere would be a tremendous help.
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Developer
Ageman20XX
6,229,328 BP
207 TP | 537 PP
Posted on January 13th, 2014 at 10:40pm
Posted 2014/01/13 at 10:40pm
#5
@SmashBroPlusB : Thanks for the reminder. I've had a lot of people ask me about that and I keep forgetting to put some kind of event/message explaining it. I just added an event popup that appears directly after the first battle, hinting but not directly giving away how to unlock them. "Simply disabling a robot master will download its special weapon data for you, but if you can disable it using only Neutral Type abilities we might be able to download even more!" Hopefully this helps clear a bit of confusion for new players while still letting them feel a bit surprised when it happens. Thanks again for all the help!
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QuickLikeQuickman
1,209,981 BP
3 TP | 38 PP
Posted on January 14th, 2014 at 7:49pm
Posted 2014/01/14 at 7:49pm
#6
Um, this isn't really about the game itself... For the forum, can we have a tutorial about how to upload a picture, embed a video, quote someone, make text in italics, or other things like that? I don't know how to do any of this or even if you can do this. If you can, is there/can we make a collection of all these commands? Sorry if this has nothing to do with the current topic/there already is a tutorial about this. Thanks.
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xColdxFusionx
1,475,607 BP
0 TP | 13 PP
Posted on January 14th, 2014 at 9:53pm Edited on 2014/01/14 at 10:22pm
Posted 2014/01/14 at 9:53pm Edited 2014/01/14 at 10:22pm
#7
"I can't unlock Roll/Disco/Rhythm! How exactly are you supposed to get them?"

Not sure if this is supposed to be a secret, but in my personal quest to unlock everyone, I apparently only managed to obtain Roll and Disco thanks to a programming error, and Rhythm continues to elude me for reasons yet unknown.

I know that they're supposed to come to you if you fail a certain number of times, but is there any other trick to it?
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TheDoc
11,766,006 BP
3 TP | 717 PP
Posted on January 14th, 2014 at 10:25pm Edited on 2014/01/14 at 10:26pm
Posted 2014/01/14 at 10:25pm Edited 2014/01/14 at 10:26pm
#8
Are you supposed to unlock ALL of a Robot Master's abilities (granted they are the appropriate level) when you unlock them? I fought a Lvl 5 Iceman and only got him and his Ice Breath. I tried to equip Cutman with Ice Slasher (Freeze/Cutter Type) because I noticed that Iceman had it, but it didn't show on Cutman's Ability List. Did I overlook something?
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LEGOman3.0
1,218,019 BP
0 TP | 3 PP
Posted on March 29th, 2017 at 7:15pm
Posted 2017/03/29 at 7:15pm
#9
Er... I have a question...

There seems to have been some updates, and now I have no idea how to transfer Robots between Players.

How DO you transfer Robots between Players now?
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Retrop
13,629,397 BP
31 TP | 765 PP
Posted on March 29th, 2017 at 7:53pm
Posted 2017/03/29 at 7:53pm
#10
@LEGOman3.0 : Click and drag the robot you want to transfer from one "box" of robots to another. i.e. If you want to transfer Mega Man from Light to Wily, click and drag on Mega Man into the box that shows Dr. Wily's bots.
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LEGOman3.0
1,218,019 BP
0 TP | 3 PP
Posted on March 29th, 2017 at 9:40pm
Posted 2017/03/29 at 9:40pm
#11
@Retro Pikachu

Heh, yeah... 'Bout that...

I realized that you had to unlock the ability to transfer robots so uh...

I'm a doofus. Thanks anyways!
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Toast
2,472,015 BP
2 TP | 12 PP
Posted on October 22nd, 2019 at 10:37pm
Posted 2019/10/22 at 10:37pm
#12
Before I do anything stupid, how do I unlock robots to buy at Kalinka's shop?
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ZeroDXZ
16,270,435 BP
11 TP | 561 PP
Posted on October 22nd, 2019 at 10:44pm
Posted 2019/10/22 at 10:44pm
#13
@Toast : Scan them on the battlefield, and/or if your getting them from battles alone, use normal/Neutral type attacks!
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Toast
2,472,015 BP
2 TP | 12 PP
Posted on October 23rd, 2019 at 10:14pm
Posted 2019/10/23 at 10:14pm
#14
new question:
is there a way to change the owner of the bots?
for example: making wily the owner of a bot unlocked by light
no grammar this time, woonps
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Administrator
MegaBossMan
53,376,288 BP
55 TP | 1808 PP
Posted on October 23rd, 2019 at 11:29pm
Posted 2019/10/23 at 11:29pm
#15
@Toast : So there's two very simple ways you can do this.

1: Simply drag and hold on the mugshot of a Robot Master in the 'Robots' tab, and then drag their mugshot into the doctor you wish to change them into! This is the insanely simple path, though I believe this is only support on desktop (so your computer, PC, Laptop, and preferably on Google Chrome)

2: If you find the above doesn't work at all, click on a robot, look at their information, and you should see an option labeled 'Player'; click on the doctor option, and it should let you manually choose which doctor owns that robot.

Like so
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Toast
2,472,015 BP
2 TP | 12 PP
Posted on November 9th, 2019 at 11:53pm
Posted 2019/11/09 at 11:53pm
#16
Sorry, I was wondering about how to change the owner of the robot.
Such as which buster would be powered up, or the player text color.
I'm sorry about the misunderstanding.
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Soren
2,202,706 BP
66 TP | 1701 PP
Posted on November 10th, 2019 at 2:46am
Posted 2019/11/10 at 2:46am
#17
H0W d0 5T4R5 W0Rk?
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Administrator
MegaBossMan
53,376,288 BP
55 TP | 1808 PP
Posted on November 10th, 2019 at 1:14pm Edited on 2019/11/10 at 1:27pm
Posted 2019/11/10 at 1:14pm Edited 2019/11/10 at 1:27pm
#18
@Toast : Ah, I understand. Those boosts are determined by whoever originally unlocked that Robot Master, so as of now, there is no way to change who the original owner of the robot is once you've made the unlock. Would that be something being worth changing?


@Soren : Stars? Once you've progressed far enough, you'll unlock a Starforce chapter; collecting elemental stars will make the stats of your robots stronger and stronger, with the most elementally plentiful types making RMs 30x as strong as their base stats! That's why you may see a discrepancy between the stats of your team and the stats of top players on the leaderboard. That being said, there's so many stars to collect and collecting all of them doesn't award you much beyond your own satisfaction, so you definitely don't have to collect all of them. If you lean only towards Cutter robots, for example, you may just want to collect stars of that type if you really just want them to have extraordinary boosts. It's certainly not a necessary aspect of the game, so you can feel free to collect as many or as little as you so choose.
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Toast
2,472,015 BP
2 TP | 12 PP
Posted on November 10th, 2019 at 5:02pm
Posted 2019/11/10 at 5:02pm
#19
@MegaBossMan : yeah, maybe one item in auto's store per doc
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Soren
2,202,706 BP
66 TP | 1701 PP
Posted on November 11th, 2019 at 8:41pm
Posted 2019/11/11 at 8:41pm
#20
@MegaBossMan : Oh ok but now I have another Question...

I don’t know some Numbers but I would like to know them.

SWK. - I don’t really know why it starts off on No.176 but its weird
My Guess: Special Wily Killer

SVN. - I mean shouldn’t be still just be DLN? I mean it’s MEGA MAN
My Guess: Super Virtual Number

SWD. - It’s Good to see how Dark Man Gets his own Series because there is like... 4 of them!
My Guess: Special Wily Darkness

EXN. - I don’t really know much about Mega Man Network Warrior/.EXE but why is this included?
My Guess: Nothing
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