Attention! This is a legacy build of the Mega Man RPG from 2019 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Community

Community  »  Roleplay & Games  » 
 
Musical
Musical
12,765,754 BP
12 TP | 784 PP
Oh no! You, yes, you over there. You are part of a thing known as the Mega Man RPG Prototype. You know that the creator and leader of this buiseness is the one and only Adrian Marceau. But, wait, he's invited you to this odd, murky dungeon. With you and other people you may or may not know, you walk into the mansion. It's remarkable, it's beautiful, but, wait, something seems odd about it. The lights are turned off, and the curtains are pulled shut, there's a note on the ground:

Typical Ransom Note style, this "???" fellow seems new to this kind of thing

Wow, this "Fellow Program" seems to have kidnapped Adrian! Will you be the one to save Adrian? Or will you just be a big weenie and run away home

Now, onto the rules of this hot mess
1. Sign Ups: Okay, this'll be a bit harsh I guess, but I'm still enforcing it. Only characters based off the user, like if you're Ender, your character will be based off of you. BUT, also, you can also use characters from Web Comics/Fanfics floating around this site, as long as they aren't official Mega Man characters. For example, do you want to be Rhythm_BCA's Melodia? Perhaps you'd like being EEKADO from Beta and Mega's comic? What about the fabled Moonstone from MusicalKitty's Megabound? What about [REDACTED] from SSN's game? BUT(t) here's a twist! IF these projects use an official Mega Man character, but are able to make them different to the official character, you can choose them. Pun-Loving Cut's Corner Cut Man and Short Alien Megabound Slur are on the table, however, Super-Fighting Robot BCA/Beta and Mega Mega Man is not on the table. Also, I will deny Non-Project fan characters like Blaze Man or Ninja Man on sight, and likely Official MM Characters that aren't featured in any projects like Fan or Drill Man, unless if you provide a good spin on them, like Emotionless-Killer Fan, or Renowned Mathematician Drill Man.

As of now, I'm starting to consider the use of OCs as player options in Mystery Mansion. I will accept OC characters, but as long as you give them a proper bio and at least something about their personality. If you need help with developing a character's personality, I know how to help:
So, this is only one little thing, but it does go a very long way. Don't describe what the character is, but more what the character does. For example, instead of "She likes animals" you can say "She regularly holds bake sales in order to fund repopulation projects for her favorite endangered animals."
And if you even want, this article by TVtropes may or may not help you out with your bio

2. Sign Up Bios: You must provide information about your character. Their personality, motives, likes and dislikes are good. You may go into more descriptive if you want. I can understand if you pick a character from like Megabound and you cannot provide a really big bio because of the character or whatnot. As for official characters you are willing to take a spin on, I expect a descriptive bio, and at least so it doesn't seem like all you did was make Mega Man green and slightly shorter.

3. Combat-ish system: Along with the Roleplay itself, there will also be a combat-ish system I guess. In your character bio, specify whether your play-style is Aggressive Assertive or Passive and the combat-ish system will be ultra simplified:


-There will only be three stats: Health, Charisma, and Attack There is now five stats! And I've gone into much more detail about these stats as well!

Health:
Health is what keeps the player moving. Health, as in most games, is a value used to calculate how much a player can take before giving out. Every player starts at 20 Base Health, but there are many ways that Health can be boosted:
1.) Being hit by an attack that inflicts more than 1 point of damage will increase the player's Max Health by 1!

2.) Eating different foods. Luxurious or event foods will usually increase the player's health by 10-20. Some more common foods may only boost Health by 2-5.

3.) Quests/Dungeons will also occasionally increase Health when completed.

When a player's Health reaches 0, the player is taken to the entrance of the mansion with one of their items stolen by SSJ3 the moose. However, the player can always try and bribe or persuade him to give the item back.

Charisma:
Charisma, however, may be proven to be a bit more difficult to explain. Charisma is used for many things, such as:
1.) Interacting with enemies. Players may find themselves interacting and conversing with enemies. They might have an item a player is interested in, or the player may be trying to convince them not to attack. The general calculation for if an enemy will listen is usually Charisma = % Chance. Some more stubborn enemies may follow Charisma/2 = % Chance.

2.) Merchant Discounts. Most of the items bought in Mystery Mansion are through the merchants. Charisma will act as a percentage discount to these goods, the equation is (Charisma/10 = % Discount) although the cap for said discount is at 50%

3.) Enemy Drops. Enemies, when defeated, will usually have a small chance to drop an item. These item drops will have a base drop rate, but said rate will be increased by Charisma. The equation for said act is [BaseDrop * (Charisma/10)] = NewDrop. Most item drops will be simply healing items or other trinkets, but in the rare case that the enemy will drop a weapon, it will usually have a base of around 0.1%

4.) Entering Dungeons. Sure, being able to slaughter through anything possible is fun, but if you do not have enough Charisma, your options for dungeons are limited. However, there are always an assortment of quests in places like the Garden, Floor 4, Outside and the Chef's Room. As said earlier, quests are rather quick and give a well amount of money and Charisma.

There are many ways to gain Charisma as well. Many Luxurious foods will raise Charisma, doing quests will give around 5-20 Charisma per quest, and simply befriending an enemy in-battle nets a base amount of 5. Finishing dungeons will even raise the player's Charisma stat as well, although it is possible to lower your Charisma as well, although the only few recorded times it happened in Mystery Mansion were through less conventional means, so no need to worry about randomly losing 15 Charisma if you bump into an enemy on accident.

Attack:
Attack is the stat used to determine the strength of attacks, as well as strength-based overworld actions (such as pushing a heavy rock, the equation for that would be Attack = % of success). The actual damage an attack will do is calculated by [Attack - Defense]. Defeating an enemy will always increase the player's attack, along with getting new weapons, and sometimes even eating Luxurious or event foods!

Immunity -Although players do not have the Immunity stat, some major enemies will have them. Immunity is simply just a defense stat for defense-piercing weapon-based attacks, no need to worry about the stat.

P.Defense:
P.Defense stands for Player Defense, and is the defense stat used when attacked by player characters. This stat was mainly added in so players have a harder time with killing each other as easy as a 1000 C hot knife through soft butter. Player Defense can be increased by using items (such as the disposable equipment such as knives or ribbons that provide a +10 stat boost) and by getting hit by another player character as well will increase it by 5. Don't worry though, the mansion is a rather peaceful place and there will never be a 24/7 fear of being knocked out by other players.

N.Defense:
N.Defense stands for eNcounter Defense, and is the defense stat used when attacked by enemies. N.Defense is a rather hard stat to upgrade, only really being able to be increased by high level merchants on the higher floors of the mansion, or taking up any quests that involve creating an armor.

I'll also explain the three Play styles as well:
Aggressive Starting stats: Attack: 85 Charisma: 35
A play style for those who don't really want to befriend any encounters in the mansion, and just fight them. I should note that just because you pick an Aggressive play style, you aren't prohibited from befriending encounters.

Assertive Starting stats: Attack: 60 Charisma: 60
A play style for those that cannot choose between Aggressive or Passive, or want to be able to have the options to effectively kill or befriend encounters.

Passive Starting stats: Attack: 35 Charisma: 85
A play style for those who want to befriend the encounters in the mansion. I shall note that I will try to make the three play styles as equal as possible in terms of difficulty

4. Literary Roleplaying- Yes, I know that this'll be hard for me to explain unless if I do this, so:
Case A: "He flirts with the encounter, attempting to compliment its looks
Case B: "*flirts with encounter*"
I'd rather you to do this in the style of Case A. Write this as if you are writing a story, and please make your posts longer than three words.

Okay, I think that's it. If you do indeed have questions, I will answer them. This roleplay will start when at least two people join and are accepted, but you could join any time you want

Sign Ups
?/? People

I don't care, you can join when you want to, I don't mind

(Sign Ups end 10/31/4016)
By the way, Mystery Mansion has its own Discord chat now.
check out the thing

The Discord server is great for players that want to improve their characters and get feedback on them, or give feedback about Mystery Mansion itself. Don't be afraid to check it out; I'm the only moderator and the server itself doesn't have any rules beyond "Don't be r00d and don't ruin the servers vibes"
First to hit 700 Comments- 11/27/16
First to hit 800 Comments- 12/24/16
First to hit 900 Comments- 1/13/17
First to hit 1000 Comments- 1/30/17 (Woo!)


EDIT: hah dead thread
Adrian's Mansion (The Dramatic Mansion Mystery)
Posted by Musical on July 20th, 2016 at 10:55pm
Viewed 33863 Times
 
StupidStudiosN
10,467,337 BP
6 TP | 450 PP
Posted on August 6th, 2016 at 4:24pm
Posted 2016/08/06 at 4:24pm
#1
*[REDACTED] begins flying around the mansion to look for a medical bay of some kind, hoping to find some stomach medication*
^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on August 6th, 2016 at 6:25pm
Posted 2016/08/06 at 6:25pm
#2
Wait what. That's.. THAT ⑨ WHO BEAT ME UP! I'm going to find some high level gear. Wait why am I talking to myself?

Anyway, Rotom prepares to fight SSJ3 the Moose.
^ Top
 
Musical
12,765,754 BP
12 TP | 784 PP
Posted on August 6th, 2016 at 10:46pm
Posted 2016/08/06 at 10:46pm
#3
@RotomSlashBlast : There is indeed a Wiki, too bad it is only accessible on the computer on the third floor. Rotom merely gained 8 Health from the donut, and is now challenging SSJ3 the Moose!

...However, Rotom has an attack stat of 95 while SSJ3 the Moose has a defense stat of 100
Proceed with the battle anyway?
@Nice Ice : Aubergine Attack Model melted into a pile of bodily fluids [+5 Attack to NiceIce]. Ring Man and Subject 014-ABCDEF-100 can be seen in the distance.

What will you do next?
@TheDoc : Good idea, I thought that would make them easily overpowered though, but I guess if each of the rings are determined by coin flip, on average it'll do pretty much the same as the Ring Boomerang/Shiny Ring. Thank you for the feedback though.

Ring Man threw the Standard Ring at Subject 014-ABCDEF-100, and inflicted [-150 Health] onto the monster.

Subject 014-ABCDEF-100
Subject 014-ABCDEF-100
Health: 560/1000
Defense: 15
Attack: 4

Subject 014-ABCDEF-100 attempts to tamper with Ring Man's stats... (heads)
Ring Man's Maximum Health dropped by 1! (tails)
Subject 014-ABCDEF-100's attack stopped

What will you do next?
@StupidStudiosN : [REDACTED] flies around the Mansion, and finds Medical Powder in a small, glass container. There's a note on it too...

"Ingest the powder without the help of a liquid. One hour after ingesting the powder, drink 1 (one) cup of water, and wait approximately 3 hours before eating again."

What will you do next?
NiceIce has Key, LynxKey, Expensive Wineglass, Anomaly Badge, Red Tulip (2) and Ghost Badge
Cut Man has Key, LynxKey, Green Feather, Paper (4), and Ghost Badge
Ring Man has Key, Inhaler, Small Ruby, and Anomaly Badge
[REDACTED] has Paper (-11), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, and Anomaly Badge
Meta has Key
Rotom has Dry Donut
Beta Serif has Laser Cannon, Eclair
Zero has nothing
NiceIce: 150 Charisma, 50 Attack, 15 Defense, 5/55 Health
Cut Man: 125 Charisma, 30 Attack, 15 Defense, 34/34 Health
Ring Man: 35 Charisma, 135 Attack, 15 Defense, 34/39 Health
>>Weapon: Shiny Rings
[REDACTED]: 1 Charisma, 85 Attack, 15 Defense, 54/54 Health/Personality B: 60 Charisma, 60 Attack, 15 Defense
>>Ghost Virus: 80/80 Health, 10 Defense, 23 uses
>>Spicy Infant: 40/40 Health, 9 Uses
Meta: 60 Charisma, 65 Attack, 15 Defense, 40/40 Health
Rotom: 25 Charisma, 95 Attack, 15 Defense, 16/20 Health
>>Move: Bubble
Beta Serif: 60 Charisma, 60 Attack, 15 Defense, 20/20 Health
Zero: 60 Charisma, 60 Attack, 15 Defense, 10/20 Health


Cheetah General: 65 Defense, 29 Attack, 925/925 Health
SSJ3 the Moose: 100 Defense, 5 Attack, 3K/3K Health, has 50$
Team Memester: 30 Defense, 7 Attack, 230/250 Health
Team Memester Inv.: Sushi [1/6 Spaces]
SSJ: 30 Defense, 5 Attack, 600/600 Health
Paper Lion: 55 Defense, 2 Attack, 355/425 Health
^ Top
 
ThatOneEnderMan
17,596,770 BP
12 TP | 703 PP
Posted on August 6th, 2016 at 10:48pm
Posted 2016/08/06 at 10:48pm
#4
elec-man So um, we haven't actually done anything lately...um...soo...what now....?
ring-man Let's see here...We could go upstairs, see what's up there, we were supposed to find that...what is it, "Adrian" guy on the top floor...so let's go up there.
elec-man Sounds like a better idea than laying around doing nothing.
*Team Memester goes as far up the stairs as possible*
^ Top
 
StupidStudiosN
10,467,337 BP
6 TP | 450 PP
Posted on August 6th, 2016 at 10:49pm
Posted 2016/08/06 at 10:49pm
#5
*[REDACTED] ingests the Medical Powder, and drinks one use of his water supply, then goes flying about the mansion in search of easy foes and/or stat-increasing items*
^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on August 6th, 2016 at 11:08pm Edited on 2016/08/06 at 11:23pm
Posted 2016/08/06 at 11:08pm Edited 2016/08/06 at 11:23pm
#6
Nope, forget that! Rotom ABSCONDS to Floor 3!
^ Top
 
TheDoc
11,766,006 BP
3 TP | 717 PP
Posted on August 7th, 2016 at 12:43am Edited on 2016/08/07 at 1:06am
Posted 2016/08/07 at 12:43am Edited 2016/08/07 at 1:06am
#7
OOC: So, if the damage is spread over coin flips for all rings (Multi-Ring throws), do Shiny Rings still get a chance for a return hit, each? For now, I'll just use Standard. Also, since I can do up to four rings, is there damage scaling for doing 2 or 3? Again, for now I'll just stick with the 4 rings we've agreed upon. I just wanted to be sure of anything at my disposal and get that squared away before I end up doing something I didn't actually understand...
Also ALSO, would it be better to put the attack at 165? This way it won't be confusing as to what my standard attack is as opposed to being modified by the Shiny Rings. Unless the Shiny Rings' penalty was permanent, in which case I may snap said Shiny Rings in two and stomp them into beautiful dust particles.


Suddenly, Ring Man felt a sinking feeling of sorts. He ran a flash scan of his systems and was puzzled to find that some of his armor integrity had.....vanished? It wasn't damaged or otherwise compromised in any way, but instead just ceased to exist...
ring-man What the heck....That's one PSYCHO trash monster. This needs to end quick...

>Fight: Ring Man readied 4 more Standard Rings (2 in each hand) and let them fly.
^ Top
 
Musical
12,765,754 BP
12 TP | 784 PP
Posted on August 7th, 2016 at 2:16pm
Posted 2016/08/07 at 2:16pm
#8
@TheDoc : Yeah, I'll change the attack back to 165, since that seems to be a better idea. I will not scale the attack power for 2 and 3 Rings, but I believe that just having the Rings inflict half of the player's attack is a better idea. Maybe making the Shiny Rings also come back when 4 rings is thrown is also a better idea
Ring Man throws 4 Standard Rings
Tails
Heads - 80 Damage
Heads - 80 Damage
Heads - 80 Damage
Ring Man inflicts a total of 195 damage (Defense is calculated for each Ring)

Subject 014-ABCDEF-100
Subject 014-ABCDEF-100
Health: 465/100
Defense: 15
Attack: 4

Subject 014-ABCDEF-100 separates for this turn!
Subject-A bites Ring Man [-2 Health] (heads)
Subject-B flaps about, spreading a volatile powder [-3 Health] (heads)
Subject-C eats some dust [+40 Health] (heads)
Subject-D flails about (tails)
Subject-E rams into Ring Man [-3 Health]
Subject-F is too busy keeping Subject 014-ABCDEF-100 standing to attack (tails)

What will you do next?
@RotomSlashBlast : Rotom is on the Third Floor.

Ghost Geologist seems to want to talk
Guardian Panda blocks the way
There's a Computer, Bed, and Sink nearby

What will you do next?
@StupidStudiosN : [REDACTED] flies about the mansion, seeing three boxes
Box 1 has something
Box 2 has something
Box 3 has something

Which Box will [REDACTED] look in?
@ThatOneEnderMan : Ender and Alto were blocked from entering Floor 3 by the Guardian Fox
"Sorry kids, I just can't let anyone up there. I would let you in there, but you look like you can't even pick up that bundle of paper over there" Guardian Fox pointed to a nearby Bundle of Paper sitting on the floor

What will you do nexr?
NiceIce has Key, LynxKey, Expensive Wineglass, Anomaly Badge, Red Tulip (2) and Ghost Badge
Cut Man has Key, LynxKey, Green Feather, Paper (4), and Ghost Badge
Ring Man has Key, Inhaler, Small Ruby, and Anomaly Badge
[REDACTED] has Paper (-11), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, and Anomaly Badge
Meta has Key
Rotom has nothing
Beta Serif has Laser Cannon, Eclair
Zero has nothing
NiceIce: 150 Charisma, 50 Attack, 15 Defense, 5/55 Health
Cut Man: 125 Charisma, 30 Attack, 15 Defense, 34/34 Health
Ring Man: 35 Charisma, 165 Attack, 15 Defense, 26/39 Health
>>Weapon: Shiny Rings/Standard Rings
[REDACTED]: 1 Charisma, 85 Attack, 15 Defense, 54/54 Health/Personality B: 60 Charisma, 60 Attack, 15 Defense
>>Ghost Virus: 80/80 Health, 10 Defense, 23 uses
>>Spicy Infant: 40/40 Health, 9 Uses
Meta: 60 Charisma, 65 Attack, 15 Defense, 40/40 Health
Rotom: 25 Charisma, 95 Attack, 15 Defense, 16/20 Health
>>Move: Bubble
Beta Serif: 60 Charisma, 60 Attack, 15 Defense, 20/20 Health
Zero: 60 Charisma, 60 Attack, 15 Defense, 10/20 Health


Cheetah General: 65 Defense, 29 Attack, 925/925 Health
SSJ3 the Moose: 100 Defense, 5 Attack, 3K/3K Health, has 50$
Team Memester: 30 Defense, 7 Attack, 230/250 Health
Team Memester Inv.: Sushi [1/6 Spaces]
SSJ: 30 Defense, 5 Attack, 600/600 Health
Paper Lion: 55 Defense, 2 Attack, 355/425 Health
^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on August 7th, 2016 at 5:03pm
Posted 2016/08/07 at 5:03pm
#9
Rotom checks the stats of the computer, bed, and sink.
^ Top
 
TheDoc
11,766,006 BP
3 TP | 717 PP
Posted on August 7th, 2016 at 5:13pm Edited on 2016/08/07 at 6:21pm
Posted 2016/08/07 at 5:13pm Edited 2016/08/07 at 6:21pm
#10
>Fight: Ring Man winds up and slings a Standard Ring at the thing's gut.
^ Top
 
deadacc
5,425,532 BP
8 TP | 732 PP
Posted on August 7th, 2016 at 5:33pm
Posted 2016/08/07 at 5:33pm
#11
@MusicalKitty-SST- : *Find some paper. Because I need to buy healing items*
^ Top
 
ThatOneEnderMan
17,596,770 BP
12 TP | 703 PP
Posted on August 7th, 2016 at 6:54pm
Posted 2016/08/07 at 6:54pm
#12
ring-man ...Um...Its just a bundle of paper, but...sure...?
*Ender easily lifts the bundle of paper*
^ Top
 
Musical
12,765,754 BP
12 TP | 784 PP
Posted on August 7th, 2016 at 9:50pm Edited on 2016/08/08 at 2:00am
Posted 2016/08/07 at 9:50pm Edited 2016/08/08 at 2:00am
#13
@ThatOneEnderMan : The stack of papers screech, turning into a Monster!

Paper
Health: 20/20
Attack: 40
Defense: 0

>Fight >Item >Run
>TeamMemesterAttack

What will you do next?
@Nice Ice : NiceIce finds 30 Pieces of Paper in a box!

What will you do next?
@TheDoc : Subject 014-ABCDEF takes 150 Damage from the Standard Ring!

Subject 014-ABCDEF-100
Subject 014-ABCDEF-100
Health: 315/100
Defense: 15
Attack: 4

Subject 014-ABCDEF-100 charges an attack...

What will you do next?
@RotomSlashBlast : All three of these items can be possessed:

Sink:
Water Gun- inflicts 50 Damage onto an enemy, 50%* chance to inflict twice as much damage

Bed:
Volatile Kiss: Inflicts 10 Damage (defense is ignored) and has a 50%* chance to inflict 30 more damage and Poison the enemy (makes enemy take damage for 2-5 turns. Inflicts 1/20th of enemy's maximum health per turn)

Computer:
Parasitic Shock: Inflicts 30 Damage (ignores defense) and the user regains 4 Health
*calculated by coin flip

What will you do next?
NiceIce has Key, LynxKey, Expensive Wineglass, Anomaly Badge, Red Tulip (2) and Ghost Badge
Cut Man has Key, LynxKey, Green Feather, Paper (4), and Ghost Badge
Ring Man has Key, Inhaler, Small Ruby, and Anomaly Badge
[REDACTED] has Paper (-11), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, and Anomaly Badge
Meta has Key
Rotom has nothing
Beta Serif has Laser Cannon, Eclair
Zero has nothing
NiceIce: 150 Charisma, 50 Attack, 15 Defense, 5/55 Health
Cut Man: 125 Charisma, 30 Attack, 15 Defense, 34/34 Health
Ring Man: 35 Charisma, 165 Attack, 15 Defense, 26/39 Health
>>Weapon: Shiny Rings/Standard Rings
[REDACTED]: 1 Charisma, 85 Attack, 15 Defense, 54/54 Health/Personality B: 60 Charisma, 60 Attack, 15 Defense
>>Ghost Virus: 80/80 Health, 10 Defense, 23 uses
>>Spicy Infant: 40/40 Health, 9 Uses
Meta: 60 Charisma, 65 Attack, 15 Defense, 40/40 Health
Rotom: 25 Charisma, 95 Attack, 15 Defense, 16/20 Health
>>Move: Bubble
Beta Serif: 60 Charisma, 60 Attack, 15 Defense, 20/20 Health
Zero: 60 Charisma, 60 Attack, 15 Defense, 10/20 Health


Cheetah General: 65 Defense, 29 Attack, 925/925 Health
SSJ3 the Moose: 100 Defense, 5 Attack, 3K/3K Health, has 50$
Team Memester: 30 Defense, 7 Attack, 230/250 Health
Team Memester Inv.: Sushi [1/6 Spaces]
SSJ: 30 Defense, 5 Attack, 600/600 Health
Paper Lion: 55 Defense, 2 Attack, 355/425 Health
^ Top
 
ThatOneEnderMan
17,596,770 BP
12 TP | 703 PP
Posted on August 7th, 2016 at 10:14pm
Posted 2016/08/07 at 10:14pm
#14
ring-man OH NO ITS A TRAP I TOTALLY DIDN'T SEE THIS COMING!!!!11!1!!!!
*Ender grabs the sushi and taunts the paper with it*
ring-man ....So, want this paper, boy? Want it? Well...Go get it!
*Ender notices how the door all the way down stairs is slightly cracked, and throws the sushi to the entrance door*
ring-man ...Now, can we past now, oh fox guardian?
elec-man ......Wasn't that our only healing item?
ring-man It was raw, anyways...
^ Top
 
deadacc
5,425,532 BP
8 TP | 732 PP
Posted on August 7th, 2016 at 10:18pm
Posted 2016/08/07 at 10:18pm
#15
@MusicalKitty-SST- : *TO THY PAPER LION, MUSICAL LION*
^ Top
 
TheDoc
11,766,006 BP
3 TP | 717 PP
Posted on August 7th, 2016 at 11:40pm
Posted 2016/08/07 at 11:40pm
#16
Ring Man snarled. ring-man Do your worst.

>Brace: Ring Man erects a stack of rings to make a pillar encompassing him, then braces for impact.
^ Top
 
Musical
12,765,754 BP
12 TP | 784 PP
Posted on August 8th, 2016 at 3:00am Edited on 2016/08/08 at 3:03am
Posted 2016/08/08 at 3:00am Edited 2016/08/08 at 3:03am
#17
@TheDoc : Wow, using a command I never listed, I like it
Oddly enough, nothing happened. Subject 014-ABCDEF-100 did not move at all. Ring Man watched as the head of the being slowly melted away, revealing a head similar to that of the parasite on the right shoulder. The parasites long, volatile vines wrapped along the right leg, with the left slowly melting away, but the vines quickly formed another head, in turn, the head spouted vines to keep the green, almost liquid-like leg from falling apart. a ring from the pillar shoots out, and burns through Subject 014-ABCDEF-100's chest, leaving a majority of it burned off. The entire upper body almost melted away, but the parasite quickly held it up, spouting up another head to keep control of the core. Then, the wing started melting away, the vines were out of the wing's reach until an eldritch, miserable mess landed on the floor. A nearby vine quickly wrapped around the mess, reconnecting it to the wing and forming it into the shape of a leg. Subject 014-ABCDEF-100 screamed, and started slowly swaying about, more vines spouting from the heads of the parasite to keep the mess from falling.
"W... We... Are Subject F..." One of the heads murmured.
"Let us continue the rest of this fight for you..." The head resting on the ground screeched
"There is no more Subject 014-ABCDEF-100" The head resting at the core of the monster echoed
"Call us Subject F-010!" The head resting at the top of the being screamed
The large, towering being walked closer to Ring Man. It struggled, but pushed the Tower of Rings away with its parasitic limbs. One of the vines reached over to Ring Man, prying the Anomaly Badge from his chest, and threw it on the floor. One of the drill-like limbs extended to drill the badge into tiny, almost invisible pieces. Suddenly, the entire room seemed to disappear. Then a light turned on, revealing a sea of flashing red lights, and the monster standing in front of Ring Man. The Monster brandished a drill-like limb at Ring Man [-1 Health] and screamed.


Subject F-010
Health: 300/300
Defense: 60
Attack: 7

>Fight >Item
>Scream >Cry >Insult >Compliment

What will you do next?
@Nice Ice : The Paper Lion was playing with an Electric Fox, but quickly turned around to see NiceIce standing by them.
"Why hello, fellow customer! I was just talking to this little Electric Fox, his name is... Um, I didn't name him yet. Maybe if you give him a name, he'll give you something cool. Anyway, we partnered up, and he brought some cool, new pastries to the table" Paper Lion presented a red, well designed carpet, with items and price tags strewn about

Name Tag- 1 Piece
Effect: Gives the Electric Fox a name. Maybe the user will get a rare item

Knife- 40 Pieces
Effect: Raises Attack by 20

Ribbon Bow- 40 Pieces
Effect: Raises Charisma by 20

Donut- 5 Pieces
Effect: Restores 5 Health

Eclair- 10 Pieces
Effect: Restores 15 Health

Lion Claw Pastry- 25 Pieces
Effect: Restores 30 Health, raises Maximum Health by 5

Fox Tail Pastry- 10 Pieces
Effect: Restores 10 Health, the Fox Guardian upstairs loves them.

The Paper Lion and the Electric Fox continue playing around the first floor.

What will you do next?
@ThatOneEnderMan : The Paper looks at the Sushi Roll, and grumbles. It walks downstairs, and collapses into a mess of papers (Roughly 43 Pieces. Note that this is up for grabs by anyone, maybe if Ender and Alto get the papers, they can use them to buy things that'll make them less useless in battle, I dunno. There is also a lot of cats downstairs, and they love getting attention)

Then suddenly, meowing can be heard from downstairs. A swarm of cats have invaded the first floor, all moving about and looking for food, attention, and glitter.

What will you do next?
(GOsh darn it, now I have to post the stats in another post because of that 5K Character Limit, ugh!)
^ Top
 
Musical
12,765,754 BP
12 TP | 784 PP
Posted on August 8th, 2016 at 3:00am Edited on 2016/08/08 at 1:34pm
Posted 2016/08/08 at 3:00am Edited 2016/08/08 at 1:34pm
#18
(Cont.)
NiceIce has Key, LynxKey, Expensive Wineglass, Anomaly Badge, Red Tulip (2) and Ghost Badge
Cut Man has Key, LynxKey, Green Feather, Paper (4), and Ghost Badge
Ring Man has Key, Inhaler, and Small Ruby
[REDACTED] has Paper (-11), NoteBundle (2/20 Notecards), Pen, Water (2 uses), Gold Key, and Anomaly Badge
Meta has Key
Rotom has nothing
Beta Serif has Laser Cannon, Eclair
Zero has nothing
NiceIce: 150 Charisma, 50 Attack, 15 Defense, 5/55 Health
Cut Man: 125 Charisma, 30 Attack, 15 Defense, 34/34 Health
Ring Man: 35 Charisma, 165 Attack, 15 Defense, 25/39 Health
>>Weapon: Shiny Rings/Standard Rings
[REDACTED]: 1 Charisma, 85 Attack, 15 Defense, 54/54 Health/Personality B: 60 Charisma, 60 Attack, 15 Defense
>>Ghost Virus: 80/80 Health, 10 Defense, 23 uses
>>Spicy Infant: 40/40 Health, 9 Uses
Meta: 60 Charisma, 65 Attack, 15 Defense, 40/40 Health
Rotom: 25 Charisma, 95 Attack, 15 Defense, 16/20 Health
>>Move: Bubble
Beta Serif: 60 Charisma, 60 Attack, 15 Defense, 20/20 Health
Zero: 60 Charisma, 60 Attack, 15 Defense, 10/20 Health


Cheetah General: 65 Defense, 29 Attack, 925/925 Health
SSJ3 the Moose: 100 Defense, 5 Attack, 3K/3K Health, has 50$
Team Memester: 30 Defense, 7 Attack, 230/250 Health
Team Memester Inv.: Sushi [1/6 Spaces]
SSJ: 30 Defense, 5 Attack, 600/600 Health
Paper Lion: 55 Defense, 2 Attack, 355/425 Health
^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on August 8th, 2016 at 11:19am
Posted 2016/08/08 at 11:19am
#19
Rotom ditches the washing machine and takes over the computer! He checks the wiki to see if there are move tutors.
^ Top
 
ThatOneEnderMan
17,596,770 BP
12 TP | 703 PP
Posted on August 8th, 2016 at 11:36am
Posted 2016/08/08 at 11:36am
#20
ring-man ...Huh, I wasn't actually excepting that to work....But I'll go and start collecting the papers, I think there was someone who wanted to buy paper from us, but we didn't have any at the time...And is what with the meowing?
*Ender starts collecting all of the papers*
elec-man You know what? We'll just...go back downstairs and see what's is up with the cats...
^ Top

- login to comment -

« Back to Home | Mega Man and all related names and characters are © Capcom 1986 - 2026. | Contact & Feedback | Data API
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)