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Lab Defense DX (Discontinued (obviously))

January 27th, 2020 at 1:07am
 
Retrop
Retrop
13,629,397 BP
31 TP | 765 PP
Please read my latest message

So a few years ago, TailsMK4 released a forum game called Mega Man RPG: Lab Defense. I played in it and enjoyed it. Then, like a lot of forum games, Tails stopped updating it (tbf I'm probably the most guilty out of everyone in the forums of this particular crime). I apparently can't spend any sort of productive energy on actually productive things during weekends, so I remade it. Hopefully I can keep it going a bit longer.

How to Play (while copy and pasting some things from the original thread):

The battles take place in a large-ish area (a map of the current "turn" will be shown on each post), and you must carefully decide what enemies to take on or what other actions to do (more on those to come as areas are successfully defended). Each robot in the field can move a certain number of spaces per turn.

Each turn, all allied robots perform 1 action. 1 action consists of moving, then either trading with an adjacent ally, interacting with npc/objects, performing a command, otherwise known as an attack, or nothing and just waiting it out. Once all allies have performed an action, the turn ends and all enemies will perform their actions. This repeats until either side achieves victory.

To send an action, either reply to the thread (the preferred method) or ping me on the MMRPG discord in the #roleplay channel. If all but one player has sent an action and ~24 hours have passed since the start of the turn, your action will be skipped/automated to keep the game going.

If you're adjacent to an ally when dealing or taking damage, you'll perform a Linked Attack or Linked Defense. These will increase your damage dealt and reduce your damage taken respectively, as well as improve the Link between the two allies. If there are multiply adjacent allies, only the strongest Link will be activated. The stronger the Link, the greater the buffs.

Despite the name "Lab Defense DX," not all maps will be defense maps. Most will, but not all. Ideally. Either way, on a defense map, you'll be tasked with, well, defending an npc ally, a certain tile, or some other plot-important object. The Victory and Defeat conditions of every map will be displayed at the start of the battle and will be visible all throughout the skirmish.

Upon leveling up, your stats will increase and you'll get to pick between 2 randomly-generated commands, passives, or additional stat increases. You'll gain EXP when dealing damage, supporting allies in a Link, defeating foes, using support commands on other allies, or interacting with certain npcs/objects.

Character Creation:

When creating a character, your character sheet should look like this:

Name:
Icon:
HP:
WE:
ATK:
DEF:
SPD:
LCK:

Core Type:
Sub-Core Type:
Weakness:
Resistance:

All of this is kinda gibberish so let's go down the list

Name - The name of your character.
Icon - The Icon you want to represent this character (use [robot] or [mecha] formatting to pick). Pick someone that hasn't already been used.

The Stats:
You will have 20 points to distribute among your stats. While you can have less if you so choose, you cannot have more.

HP: Hit Points. How much damage you can take before you fall. Robots with 0 or less HP can still support adjacent allies, but cannot perform any actions. Sometimes referred to as "Energy." Points put in HP are doubled. If you put no points into HP, you will start the game with 1 HP.
WE: Weapon Energy. Used to activate most commands. Naturally Replenishes at 1 WE a turn. Points put into WE are doubled
ATK: Attack. Increases how much damage you deal.
DEF: Defense. Reduces how much damage you take.
SPD: Speed. Determines how far you can move. For every 2 SPD you have, you can move 1 space.
LCK: Luck. Affects various luck-based factors.

In addition to these points, you can choose to assign a boon and a bane. Boons will grant +2 in that stat (+4 for HP and WE), increase how much of that stat you earn upon leveling up, and grant certain commands right out of the gate. Banes do the opposite. You cannot merely have a boon and no bane. To assign the boon and bane, place a (+) or (-) respectively to the stat of your choice.

Core Type: Determines earned commands and passives.
Sub-Core: Determines earned commands. Cannot equip any commands of this type above 2* rarity. All 2* or lower Neutral type commands can be equipped even without a Neutral Sub-Core
* If you choose to forgo a Sub-Core, you'll start off with 1 additional random 1* passive and passive slot.

You can select any types that appear in the prototype except for the following, as they have been altered to a different type:
* Laser --> Neutral
* Shield --> Neutral
* Copy --> Neutral
* Crystal --> Earth
* Missile --> Explode (usually)
* Time --> Spacetime
* Space --> Spacetime
* Shadow --> Varies

If it isn't in this list and appears in the "Types Database" on this website, it's available.

Weakness: Attacks of this type deal double damage.
Resistance: Attacks of this type deal half damage.

Your character MUST have a weakness. If you do not assign a Weakness, one will be assigned to you randomly based on your Core type.

The last parts of your character are decided by your Core, Sub-core, and boons/banes.

Commands: Attacks utilized after moving. Also includes support skills and movement skills. All characters have 6 Command slots at the start, though they may gain more upon leveling up.
Passives: Abilities that either grant a static buff or activate an effect when conditions are met. You typically cannot manually activate a passive. All characters have 3 Passive slots at the start, though they may gain more upon leveling up.

Example:

Name: Magic Man
Icon: magic-man
HP: 6
WE: 6(+)
ATK: 6
DEF: 2(-)
SPD: 4
LCK: 2

Core type: Cutter
Sub-Core Type: Swift
Weakness: Wind
Resistance: Spacetime

The above sheet would grant the following:

Commands: Buster Shot, Slide, Charge Weapons, Rolling Cutter, Quick Strike
Passives: WE +5, Cutter Expertise

Database

Click here to view the database

The database is split up into 4 sections: Command, Enemy, Passive, and Players. You may notice that a lot of the entries are simply "???." I've left just enough information in the database to help you decide how to build your character. As you progress through the game and discover new commands, enemies, and passives, the database will be filled up. Keep in mind that I intend to add new entries as we progress through the game, so don't go thinking there's just 4 enemies in the game.

The "Players" section contains all in-depth information on your robots. Here's a shortcut to the Players section

Current Status

Level 2 - Wave 1/3 - Turn 3/6
Victory Condition: Gain control of 2 Checkpoints
Defeat Condition: Lose control of all Checkpoints, OR all allies fall



Unit Statuses:

In Current Mission:

acid-man
Level 5
HP: 8/8
WE: 10/10

fuse-man
Level 5
HP: 12/12
WE: 3/10

Beta Man
Level 5
HP: 8/8
WE: 7/7

Freeze Man DRK
Level 6
HP: 15/15
WE: 6/6

heat-man
Level 5
HP: 13/13
WE: 9/9

Dyna Man
Level 3
HP: 7/7
WE: 4/7

Enemies:

Metall 1
Level 3
HP: 12/12
WE: 8/8

Metall DX 2
Level 4:
HP: 11/11
WE: 8/8

Metall DX 3
Level 4:
HP: 11/11
WE: 8/8

Players In Reserve:

time-man
Level 5
HP: 9/9
WE: 10/10

skull-man
Level 3
HP: 10/10
WE: 6/6

(Enemy stats are viewable in the Players Database)

Other Database Shortcuts: Command, Enemy, Passive

Players who need to take an action:
Acid Man
P. Fuse Man
Beta Man
Freeze Man DRK
/E/ Heat Man
Dyna Man
Lab Defense DX (Discontinued (obviously))
Posted by Retrop on January 27th, 2020 at 1:07am
Viewed 673 Times
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on March 23rd, 2020 at 11:30am
Posted 2020/03/23 at 11:30am
#1
...Alright, Sergeant, what should be my first move.

...Sergeant? Ninja? Either of you guys there?
See? I TOLD you he would call us in the middle of this!
Sorry, Beta. But we're a little too busy with something else to help you right now. But don't worry, we'll call back once we're done.
...So, why are wedoing this again? *Hangs up*

...Well then. Guess I'm on my own for right now.

Beta Man goes down a space, then right 3 spaces and waits.
^ Top
 
GrowingAutumness
23,252,845 BP
0 TP | 42 PP
Posted on March 23rd, 2020 at 11:50am Edited on 2020/03/23 at 11:56am
Posted 2020/03/23 at 11:50am Edited 2020/03/23 at 11:56am
#2
I'll head south and charge up the Arrow Buster!

Freeze Man DRK moves down 4 spaces and charges the Arrow Buster.
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on March 23rd, 2020 at 12:18pm Edited on 2020/03/23 at 12:21pm
Posted 2020/03/23 at 12:18pm Edited 2020/03/23 at 12:21pm
#3
/tp Acid Man Snake Man (Spawn)

acid-man You Said put in a command right?
ANYWAYS... Acid Man moves Left from wherever the fudge he is
^ Top
 
Brash Buster
23,209,135 BP
0 TP | 860 PP
Posted on March 23rd, 2020 at 12:54pm Edited on 2020/03/23 at 12:58pm
Posted 2020/03/23 at 12:54pm Edited 2020/03/23 at 12:58pm
#4
Dyna Man enters the scene.
Anyone here finding it a little weird we're helping the SNAKE with PEST CONTROL?
Ah, no matter. It's time I got used to mixing speed and power!


And so, after taking 2 steps to the east, Dyna Man lets loose his new Quick Strike Command on the nearby Sniper Joe.
^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on March 23rd, 2020 at 2:51pm Edited on 2020/03/23 at 2:59pm
Posted 2020/03/23 at 2:51pm Edited 2020/03/23 at 2:59pm
#5
Parallel Fuse Man moves 4 spaces right and fires a Time Arrow at the Sniper Joe in front of him!

fuse-man Who's ready to diode today!?
fuse-man ...That sounded way better in my head.
^ Top
 
Shattered Vanguard
18,049,922 BP
4 TP | 931 PP
Posted on March 23rd, 2020 at 3:57pm
Posted 2020/03/23 at 3:57pm
#6
Since /E/ Heat Man has flight, can he travel across the chasm?
If so, then I go 2 down. If not, then I go 2 to the right.
^ Top
 
Retrop
13,629,397 BP
31 TP | 765 PP
Posted on March 25th, 2020 at 4:03pm
Posted 2020/03/25 at 4:03pm
#7
@Beta Shadow : Beta has moved.

Hm? What's this lighter colored ground?

snake-man Ah! That ground is special and will raise the defense of those who stand on it!

@Soren : Acid Man spawned directly on the blue checkpoint, where there is no left to go to. Acid Man waits on the Checkpoint.

@GrowingDarkness :

Alright you flying piece of scrap metal, it's time for you to-

Freeze Man DRK suddenly notices the steep fall from the snake platform to the ground.

...On second thought, you live another day, metall.

(note, you cannot cross the dark Chasm tiles).

@Brash Buster :

Dyna Man's wields Quick Strike with 16 might

The Sniper Joe took 11 damage!

Dyna Man gained 11 EXP!
Data for Sniper Joe obtained!

Commands:
Buster Shot, ATK Boost, Reposition
Passives:
Sniper's Shield

Data for Sniper's Shield obtained!
Passive
Rarity: *
Once per wave, ignores the effects of the first attack to hit this unit.


snake-man Huh, looks like this Sniper Joe forgot its shield. I doubt future Joes will make such a grievous error

@RotomSlashBlast :

The tile 4 spaces right of the Checkpoint was taken by Dyna Man. As such, P. Fuse Man was placed 3 spaces right instead.

Dyna Man assists P. Fuse Man! Attack +1!

P. Fuse Man fires a 26 might Time Arrow!

Sniper Joe fell!

The Link between Dyna Man and P. Fuse Man grew!

P. Fuse Man gain 24 EXP!

fuse-man P. Fuse Man leveled up!
Level: 5 -> 6
HP: 8 -> 9
WE: 9 -> 10
ATK: 11 -> 12

Pick between:
2* Passive: Expert Belt (NEW!) - Supereffective attacks deal 6 extra damage.
2* Command: ATK Sacrifice (NEW!) - Reduces ATK by -5 for the rest of the wave, but restores 25% of your HP. (6 WE)

@GammaGhost : The power flight allows /E/ Heat Man to soar across the chasm, garnering the attention of the flying rebels.
ENEMY PHASE

Metall 1 activates Metall Shield!

Metall 2 moves 2 spaces right and activates a 6 might Metall Shot!

Metall 1 blocked the attack!


P. Fuse Man helped Dyna Man defend! +1 DEF!
Dyna Man took 0 damage!
Dyna Man gained 1 EXP!
The Link between Dyna Man and P. Fuse Man grew!

Beta helped P. Fuse Man defend! +1 DEF!
The defensive tile activated! +1 DEF!
Fuse Man took 0 damage!
Fuse Man gained 1 EXP!
The Link between P. Fuse Man and Beta leveled up!
Iron Bonds obtained! +2 ATK/DEF during Linked Combat instead of +1!

P. Fuse Man helped Beta defend! +2 DEF!
Beta took 0 damage!
Beta gained 1 EXP!
The Link between Beta and P. Fuse Man grew!

Metall DX 1 moved and fired a 9 might Buster Shot at E Heat Man!
Freeze Man DRK helped Heat Man defend! +1 DEF!
E Heat Man took 1 damage! +1 EXP!
The Link between /E/ Heat Man and Freeze Man DRK grew!
Player Phase - Turn 2


Various Links grew.

^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on March 25th, 2020 at 5:53pm
Posted 2020/03/25 at 5:53pm
#8
I think I'll go with Expert Belt.
Parallel Fuse Man fires a Time Arrow at Metall 2!
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on March 25th, 2020 at 6:00pm
Posted 2020/03/25 at 6:00pm
#9
Acid Man Goes Sanic and moves Down 7 Times
^ Top
 
GrowingAutumness
23,252,845 BP
0 TP | 42 PP
Posted on March 25th, 2020 at 6:01pm
Posted 2020/03/25 at 6:01pm
#10
Ah gotcha, then I'll just move around.

Move 2 right, 2 down, then slide down.
^ Top
 
Shattered Vanguard
18,049,922 BP
4 TP | 931 PP
Posted on March 25th, 2020 at 11:22pm Edited on 2020/03/25 at 11:27pm
Posted 2020/03/25 at 11:22pm Edited 2020/03/25 at 11:27pm
#11
/E/Heat fires a Buster Shot at the Heli Met.
heat-manI'll be your eyes in the skies, mates!
/E/Heat pauses for a moment.
heat-manShould I go for the flag over there, or distract the Heli Mets? Hmm... decisions, decisions... What do you guys think?
^ Top
 
Brash Buster
23,209,135 BP
0 TP | 860 PP
Posted on March 26th, 2020 at 1:05pm
Posted 2020/03/26 at 1:05pm
#12
Thanks for the backup, P-Fuse!
I'm running low on weapon energy, though... guess the basics will have to suffice.


And so, to conserve WE, Dyna Man attacks Metall 2 with a simple Buster Shot.
^ Top
 
Retrop
13,629,397 BP
31 TP | 765 PP
Posted on March 26th, 2020 at 10:59pm Edited on 2020/03/26 at 11:00pm
Posted 2020/03/26 at 10:59pm Edited 2020/03/26 at 11:00pm
#13
Today's Music: Love Dramatic

@RotomSlashBlast :

Expert Belt was added to your Inactive Passives. You can modify your loadout between waves.

Beta supports Fuse! +2 ATK!
P. Fuse Man fires a 28 might Time Arrow!
Metall 2 fell!
P. Fuse Man gained 21 EXP!
Link between P. Fuse and Beta grew!

@Soren :
@GrowingDarkness :

snake-man Hey! Be careful! There's a chasm below that can't be crossed without Flight!

Acid Man stayed at his current position.

Freeze Man DRK moved 2 right.

(you cannot cross tiles without Flight. The next attempt to cross these without Flight will result in falling to your doom)

@GammaGhost :

Heat Man fires with a 13 might Buster Shot!
Metall DX took 11 damage! Metall DX fell!
Heat Man gained 27 EXP!

/E/ Heat Man leveled up!
Level: 5 -> 6
WE: 9 -> 10
DEF: 7 -> 8
SPD: 4 -> 5

Pick Between:
2* Command: Roll Swing - Pushes target back 1 space. On odd turns, Power is doubled. On even turns, WE is halved. (6 WE, 8 Power, Range 1)
2* Passive: Strength against Numbers (NEW!) - If foes outnumber allies within 5 spaces of unit, unit gains +3 ATK/DEF during combat.

@Brash Buster :

Dyna Man aimed his buster at the Metall, but noticed nothing but scraps.


Enemy Phase


The Metall DX began moving onto Heat Man.

Metall 1 activates another Metall Shield!


Player Phase - Turn 3


snake-man Please don't try to walk off the edge again.
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on March 26th, 2020 at 11:09pm
Posted 2020/03/26 at 11:09pm
#14
Beta moves up north, then travels 4 spaces right to smack the Metall in the face with a Time Arrow.
^ Top
 
Brash Buster
23,209,135 BP
0 TP | 860 PP
Posted on March 27th, 2020 at 12:08am
Posted 2020/03/27 at 12:08am
#15
Welp, if these Joes are gonna keep their guard up like that, guess I'll need to take a different approach...


And so, Dyna Man forgoes the opportunity to use a high-energy attack to simply move one space east, 1 space north, and finally Slide east.
^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on March 27th, 2020 at 6:11am
Posted 2020/03/27 at 6:11am
#16
Parallel Fuse Man moves 3 spaces right and uses Buster Charge.
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on March 27th, 2020 at 9:38am
Posted 2020/03/27 at 9:38am
#17
Ah sh- and I don’t even have flight. Well anyways

Acid Man moves to the right 7 Times and uses Quick Strike on the Metall in front of him
^ Top
 
GrowingAutumness
23,252,845 BP
0 TP | 42 PP
Posted on March 27th, 2020 at 2:31pm
Posted 2020/03/27 at 2:31pm
#18
There goes that idea...

Freeze Man DRK waits.
^ Top
 
Shattered Vanguard
18,049,922 BP
4 TP | 931 PP
Posted on March 30th, 2020 at 9:59pm
Posted 2020/03/30 at 9:59pm
#19
/E/ Heat Man moves down two and uses Air Shooter to attack Metall DX(2).
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on April 11th, 2020 at 3:55am
Posted 2020/04/11 at 3:55am
#20
Welp this seems close to dead
^ Top

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