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Mega Man RPG Prototype Community

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Lab Defense DX (Discontinued (obviously))

January 27th, 2020 at 1:07am
 
Retrop
Retrop
13,629,397 BP
31 TP | 765 PP
Please read my latest message

So a few years ago, TailsMK4 released a forum game called Mega Man RPG: Lab Defense. I played in it and enjoyed it. Then, like a lot of forum games, Tails stopped updating it (tbf I'm probably the most guilty out of everyone in the forums of this particular crime). I apparently can't spend any sort of productive energy on actually productive things during weekends, so I remade it. Hopefully I can keep it going a bit longer.

How to Play (while copy and pasting some things from the original thread):

The battles take place in a large-ish area (a map of the current "turn" will be shown on each post), and you must carefully decide what enemies to take on or what other actions to do (more on those to come as areas are successfully defended). Each robot in the field can move a certain number of spaces per turn.

Each turn, all allied robots perform 1 action. 1 action consists of moving, then either trading with an adjacent ally, interacting with npc/objects, performing a command, otherwise known as an attack, or nothing and just waiting it out. Once all allies have performed an action, the turn ends and all enemies will perform their actions. This repeats until either side achieves victory.

To send an action, either reply to the thread (the preferred method) or ping me on the MMRPG discord in the #roleplay channel. If all but one player has sent an action and ~24 hours have passed since the start of the turn, your action will be skipped/automated to keep the game going.

If you're adjacent to an ally when dealing or taking damage, you'll perform a Linked Attack or Linked Defense. These will increase your damage dealt and reduce your damage taken respectively, as well as improve the Link between the two allies. If there are multiply adjacent allies, only the strongest Link will be activated. The stronger the Link, the greater the buffs.

Despite the name "Lab Defense DX," not all maps will be defense maps. Most will, but not all. Ideally. Either way, on a defense map, you'll be tasked with, well, defending an npc ally, a certain tile, or some other plot-important object. The Victory and Defeat conditions of every map will be displayed at the start of the battle and will be visible all throughout the skirmish.

Upon leveling up, your stats will increase and you'll get to pick between 2 randomly-generated commands, passives, or additional stat increases. You'll gain EXP when dealing damage, supporting allies in a Link, defeating foes, using support commands on other allies, or interacting with certain npcs/objects.

Character Creation:

When creating a character, your character sheet should look like this:

Name:
Icon:
HP:
WE:
ATK:
DEF:
SPD:
LCK:

Core Type:
Sub-Core Type:
Weakness:
Resistance:

All of this is kinda gibberish so let's go down the list

Name - The name of your character.
Icon - The Icon you want to represent this character (use [robot] or [mecha] formatting to pick). Pick someone that hasn't already been used.

The Stats:
You will have 20 points to distribute among your stats. While you can have less if you so choose, you cannot have more.

HP: Hit Points. How much damage you can take before you fall. Robots with 0 or less HP can still support adjacent allies, but cannot perform any actions. Sometimes referred to as "Energy." Points put in HP are doubled. If you put no points into HP, you will start the game with 1 HP.
WE: Weapon Energy. Used to activate most commands. Naturally Replenishes at 1 WE a turn. Points put into WE are doubled
ATK: Attack. Increases how much damage you deal.
DEF: Defense. Reduces how much damage you take.
SPD: Speed. Determines how far you can move. For every 2 SPD you have, you can move 1 space.
LCK: Luck. Affects various luck-based factors.

In addition to these points, you can choose to assign a boon and a bane. Boons will grant +2 in that stat (+4 for HP and WE), increase how much of that stat you earn upon leveling up, and grant certain commands right out of the gate. Banes do the opposite. You cannot merely have a boon and no bane. To assign the boon and bane, place a (+) or (-) respectively to the stat of your choice.

Core Type: Determines earned commands and passives.
Sub-Core: Determines earned commands. Cannot equip any commands of this type above 2* rarity. All 2* or lower Neutral type commands can be equipped even without a Neutral Sub-Core
* If you choose to forgo a Sub-Core, you'll start off with 1 additional random 1* passive and passive slot.

You can select any types that appear in the prototype except for the following, as they have been altered to a different type:
* Laser --> Neutral
* Shield --> Neutral
* Copy --> Neutral
* Crystal --> Earth
* Missile --> Explode (usually)
* Time --> Spacetime
* Space --> Spacetime
* Shadow --> Varies

If it isn't in this list and appears in the "Types Database" on this website, it's available.

Weakness: Attacks of this type deal double damage.
Resistance: Attacks of this type deal half damage.

Your character MUST have a weakness. If you do not assign a Weakness, one will be assigned to you randomly based on your Core type.

The last parts of your character are decided by your Core, Sub-core, and boons/banes.

Commands: Attacks utilized after moving. Also includes support skills and movement skills. All characters have 6 Command slots at the start, though they may gain more upon leveling up.
Passives: Abilities that either grant a static buff or activate an effect when conditions are met. You typically cannot manually activate a passive. All characters have 3 Passive slots at the start, though they may gain more upon leveling up.

Example:

Name: Magic Man
Icon: magic-man
HP: 6
WE: 6(+)
ATK: 6
DEF: 2(-)
SPD: 4
LCK: 2

Core type: Cutter
Sub-Core Type: Swift
Weakness: Wind
Resistance: Spacetime

The above sheet would grant the following:

Commands: Buster Shot, Slide, Charge Weapons, Rolling Cutter, Quick Strike
Passives: WE +5, Cutter Expertise

Database

Click here to view the database

The database is split up into 4 sections: Command, Enemy, Passive, and Players. You may notice that a lot of the entries are simply "???." I've left just enough information in the database to help you decide how to build your character. As you progress through the game and discover new commands, enemies, and passives, the database will be filled up. Keep in mind that I intend to add new entries as we progress through the game, so don't go thinking there's just 4 enemies in the game.

The "Players" section contains all in-depth information on your robots. Here's a shortcut to the Players section

Current Status

Level 2 - Wave 1/3 - Turn 3/6
Victory Condition: Gain control of 2 Checkpoints
Defeat Condition: Lose control of all Checkpoints, OR all allies fall



Unit Statuses:

In Current Mission:

acid-man
Level 5
HP: 8/8
WE: 10/10

fuse-man
Level 5
HP: 12/12
WE: 3/10

Beta Man
Level 5
HP: 8/8
WE: 7/7

Freeze Man DRK
Level 6
HP: 15/15
WE: 6/6

heat-man
Level 5
HP: 13/13
WE: 9/9

Dyna Man
Level 3
HP: 7/7
WE: 4/7

Enemies:

Metall 1
Level 3
HP: 12/12
WE: 8/8

Metall DX 2
Level 4:
HP: 11/11
WE: 8/8

Metall DX 3
Level 4:
HP: 11/11
WE: 8/8

Players In Reserve:

time-man
Level 5
HP: 9/9
WE: 10/10

skull-man
Level 3
HP: 10/10
WE: 6/6

(Enemy stats are viewable in the Players Database)

Other Database Shortcuts: Command, Enemy, Passive

Players who need to take an action:
Acid Man
P. Fuse Man
Beta Man
Freeze Man DRK
/E/ Heat Man
Dyna Man
Lab Defense DX (Discontinued (obviously))
Posted by Retrop on January 27th, 2020 at 1:07am
Viewed 673 Times
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on February 4th, 2020 at 11:06am Edited on 2020/02/04 at 11:07am
Posted 2020/02/04 at 11:06am Edited 2020/02/04 at 11:07am
#1
I should give Beta Man some room I will decreased my moves by 1 (I now moved backwards once and shoot)
AND WOW I MADE A SECOND PAGE
^ Top
 
Retrop
13,629,397 BP
31 TP | 765 PP
Posted on February 4th, 2020 at 12:00pm Edited on 2020/02/04 at 12:11pm
Posted 2020/02/04 at 12:00pm Edited 2020/02/04 at 12:11pm
#2
@Soren : The closest enemy is 3 spaces away, which is outside the range of Buster Shot. Do you want to simply wait, or consume 4 WE and activate Quick Strike?

^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on February 4th, 2020 at 12:20pm Edited on 2020/02/04 at 12:30pm
Posted 2020/02/04 at 12:20pm Edited 2020/02/04 at 12:30pm
#3
Parallel Fuse Man moves one space to the left, one space northward, and another one to the left, and zaps Metall 3 with a Thunder Strike!

fuse-man It's not quite Scramble Thunder, but it'll do for now.
^ Top
 
Retrop
13,629,397 BP
31 TP | 765 PP
Posted on February 4th, 2020 at 1:12pm
Posted 2020/02/04 at 1:12pm
#4
@RotomSlashBlast : Technically, that move is illegal as it would cost 8 SPD total to make that move (Woods cost 4 SPD to move into). However, you could make that same move for 6 SPD by going 1 space upwards and 2 spaces left (you can pass through allies, you just can't end your space on them).

Fuse Man unleashes Thunder Strike at 16 might!
Metall 3 took 11 damage and is obliterated!


Fuse Man gained 30 EXP!





@Soren : Well, there aren't enemies within range. Do you want to simply wait or activate some other non-combat command?
^ Top
 
RobertT Rottington
951,305 BP
1 TP | 42 PP
Posted on February 4th, 2020 at 3:26pm
Posted 2020/02/04 at 3:26pm
#5
(*Toilet Flush's*) I'm back from the- (Looks at whats going on) oh sorry!
^ Top
 
Retrop
13,629,397 BP
31 TP | 765 PP
Posted on February 4th, 2020 at 3:32pm
Posted 2020/02/04 at 3:32pm
#6
@Robbie.K.Rotten : Do you want to join? If you do, follow the guidelines in the top post on how to make a character.
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on February 4th, 2020 at 6:27pm
Posted 2020/02/04 at 6:27pm
#7
Well if it’s the only thing to attack. Then yes
^ Top
 
Retrop
13,629,397 BP
31 TP | 765 PP
Posted on February 4th, 2020 at 10:14pm Edited on 2020/02/04 at 10:33pm
Posted 2020/02/04 at 10:14pm Edited 2020/02/04 at 10:33pm
#8
Acid Man waits.
ENEMY PHASE

Metall 4 moves right twice, then activates Metall Shield!

Metall 5 moves southeast.

ALLY PHASE


Roll's Quick Fix activated!

Beta restores 8 HP! Beta is back to Full HP!

Roll moves left once.
PLAYER PHASE


The Link between Acid Man and Roll grew stronger.

The Link between Acid Man and Beta Man grew stronger.

The Link between Parallel Fuse Man and Roll grew stronger.

^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on February 4th, 2020 at 10:39pm
Posted 2020/02/04 at 10:39pm
#9
Thanks, Roll! That was a close call...

Moving past Acid Man, Beta takes two steps to the left and decides to use ATK Boost to increase his own attack.
^ Top
 
Retrop
13,629,397 BP
31 TP | 765 PP
Posted on February 4th, 2020 at 10:54pm
Posted 2020/02/04 at 10:54pm
#10
@Beta Shadow :

Beta gained +5 ATK for 3 turns!

robot geez, as if you needed more attack power

^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on February 5th, 2020 at 9:46am Edited on 2020/02/05 at 9:50am
Posted 2020/02/05 at 9:46am Edited 2020/02/05 at 9:50am
#11
I’m gonna need more moves So I’ll step back twice and use my SPD Boost! er... GEAR! (That’s why I have Speed Boost)
^ Top
 
Retrop
13,629,397 BP
31 TP | 765 PP
Posted on February 5th, 2020 at 12:44pm
Posted 2020/02/05 at 12:44pm
#12
@Soren :

Acid Man activated SPD Boost! Acid Man's SPD was boosted by 3 for 3 turns!

^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on February 5th, 2020 at 4:56pm Edited on 2020/02/05 at 5:25pm
Posted 2020/02/05 at 4:56pm Edited 2020/02/05 at 5:25pm
#13
Parallel Fuse Man moves one space downward and dashes leftward using his speed gear Slides to the left.
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on February 5th, 2020 at 6:34pm
Posted 2020/02/05 at 6:34pm
#14
@Retro Pikachu : Wait +3 or x3?
^ Top
 
Retrop
13,629,397 BP
31 TP | 765 PP
Posted on February 5th, 2020 at 9:30pm
Posted 2020/02/05 at 9:30pm
#15
@Soren : +3



@RotomSlashBlast : nyoom


ENEMY PHASE

Metalls 4 and 5 advance.

Beta Metall 1 unleashes Metall Shot at 6 might!


Parallel Fuse Man uses the Woods to boost DEF to 3!

Parallel Fuse Man takes 3 damage!

P. Fuse Man was left at 3 HP and gained 2 EXP

Beta Man took 5 damage!

Beta Man was left at 1 HP and gained 2 EXP



ALLY PHASE


Roll moves up 1 space and activates Energy Rally!

Beta was restored to full HP!

The Link between Beta and Roll grew.

roll Gah! I'm out of Weapon Energy! We've got enemies super close to Light Labs! Please stop them!

roll Once we get the chance, we'll need to defeat the boss! If we don't defeat them in time, they'll call in additional reinforcements!

roll If we could send someone to just take out the boss, all the other enemies will flee!

robot The boss is indicated by a yellow star on the map.

robot Clear the victory condition before the turn counter runs out!
PLAYER PHASE


The Link between Beta and Roll grew.

^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on February 5th, 2020 at 9:57pm Edited on 2020/02/05 at 10:27pm
Posted 2020/02/05 at 9:57pm Edited 2020/02/05 at 10:27pm
#16
fuse-man Crap, that probably wasn't the best move. Gonna need some backup here.
fuse-man Though, for some reason, I feel like moving towards my target.

Parallel Fuse Man moves a space northward and shoots at Beta Metall 1 with Buster Shot!
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on February 5th, 2020 at 10:28pm Edited on 2020/02/05 at 10:52pm
Posted 2020/02/05 at 10:28pm Edited 2020/02/05 at 10:52pm
#17
it, there's nothing we can do... Even if I slide up to that boss Metall, it won't matter if I'm just going to end up killed by it and one of the other two over there... Unless...

Beta Man moves left a space and (assuming Parallel Fuse Man hasn't defeated it yet) attacks Beta Metall 1 with Buster Shot
^ Top
 
GrowingAutumness
23,252,845 BP
0 TP | 42 PP
Posted on February 5th, 2020 at 10:29pm Edited on 2020/02/05 at 11:00pm
Posted 2020/02/05 at 10:29pm Edited 2020/02/05 at 11:00pm
#18
Did I arrive late again?





Name: Freeze Man DRK


Icon:


HP:6


WE:4


ATK:3


DEF:3


SPD:3


LCK:2





Core Type: Freeze


Sub-core Type: Water


Weakness: Flame


Resistance: Impact





I was thinking about creating sprites but I never got to doing it so here's this.
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on February 5th, 2020 at 10:38pm Edited on 2020/02/05 at 11:10pm
Posted 2020/02/05 at 10:38pm Edited 2020/02/05 at 11:10pm
#19
acid-man I’m not letting them get Past! Using my Speed I can go to Metall 5 by going Up Twice! But this time... BUBBLE SPARY!!!
WOAH WOAH WOAH. HOW DID GROWING DARKNESS GO PAST MY COMMENT?! That’s a Bug!
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on February 5th, 2020 at 11:11pm
Posted 2020/02/05 at 11:11pm
#20
@Soren : It's not a bug, it's just that the post was being worked on before yours. So, it's just the weird way posts are sent. :P
^ Top

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