Attention! This is a legacy build of the Mega Man RPG from 2019 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Community

Community  »  Roleplay & Games  » 

Lab Defense DX (Discontinued (obviously))

January 27th, 2020 at 1:07am
 
Retrop
Retrop
13,629,397 BP
31 TP | 765 PP
Please read my latest message

So a few years ago, TailsMK4 released a forum game called Mega Man RPG: Lab Defense. I played in it and enjoyed it. Then, like a lot of forum games, Tails stopped updating it (tbf I'm probably the most guilty out of everyone in the forums of this particular crime). I apparently can't spend any sort of productive energy on actually productive things during weekends, so I remade it. Hopefully I can keep it going a bit longer.

How to Play (while copy and pasting some things from the original thread):

The battles take place in a large-ish area (a map of the current "turn" will be shown on each post), and you must carefully decide what enemies to take on or what other actions to do (more on those to come as areas are successfully defended). Each robot in the field can move a certain number of spaces per turn.

Each turn, all allied robots perform 1 action. 1 action consists of moving, then either trading with an adjacent ally, interacting with npc/objects, performing a command, otherwise known as an attack, or nothing and just waiting it out. Once all allies have performed an action, the turn ends and all enemies will perform their actions. This repeats until either side achieves victory.

To send an action, either reply to the thread (the preferred method) or ping me on the MMRPG discord in the #roleplay channel. If all but one player has sent an action and ~24 hours have passed since the start of the turn, your action will be skipped/automated to keep the game going.

If you're adjacent to an ally when dealing or taking damage, you'll perform a Linked Attack or Linked Defense. These will increase your damage dealt and reduce your damage taken respectively, as well as improve the Link between the two allies. If there are multiply adjacent allies, only the strongest Link will be activated. The stronger the Link, the greater the buffs.

Despite the name "Lab Defense DX," not all maps will be defense maps. Most will, but not all. Ideally. Either way, on a defense map, you'll be tasked with, well, defending an npc ally, a certain tile, or some other plot-important object. The Victory and Defeat conditions of every map will be displayed at the start of the battle and will be visible all throughout the skirmish.

Upon leveling up, your stats will increase and you'll get to pick between 2 randomly-generated commands, passives, or additional stat increases. You'll gain EXP when dealing damage, supporting allies in a Link, defeating foes, using support commands on other allies, or interacting with certain npcs/objects.

Character Creation:

When creating a character, your character sheet should look like this:

Name:
Icon:
HP:
WE:
ATK:
DEF:
SPD:
LCK:

Core Type:
Sub-Core Type:
Weakness:
Resistance:

All of this is kinda gibberish so let's go down the list

Name - The name of your character.
Icon - The Icon you want to represent this character (use [robot] or [mecha] formatting to pick). Pick someone that hasn't already been used.

The Stats:
You will have 20 points to distribute among your stats. While you can have less if you so choose, you cannot have more.

HP: Hit Points. How much damage you can take before you fall. Robots with 0 or less HP can still support adjacent allies, but cannot perform any actions. Sometimes referred to as "Energy." Points put in HP are doubled. If you put no points into HP, you will start the game with 1 HP.
WE: Weapon Energy. Used to activate most commands. Naturally Replenishes at 1 WE a turn. Points put into WE are doubled
ATK: Attack. Increases how much damage you deal.
DEF: Defense. Reduces how much damage you take.
SPD: Speed. Determines how far you can move. For every 2 SPD you have, you can move 1 space.
LCK: Luck. Affects various luck-based factors.

In addition to these points, you can choose to assign a boon and a bane. Boons will grant +2 in that stat (+4 for HP and WE), increase how much of that stat you earn upon leveling up, and grant certain commands right out of the gate. Banes do the opposite. You cannot merely have a boon and no bane. To assign the boon and bane, place a (+) or (-) respectively to the stat of your choice.

Core Type: Determines earned commands and passives.
Sub-Core: Determines earned commands. Cannot equip any commands of this type above 2* rarity. All 2* or lower Neutral type commands can be equipped even without a Neutral Sub-Core
* If you choose to forgo a Sub-Core, you'll start off with 1 additional random 1* passive and passive slot.

You can select any types that appear in the prototype except for the following, as they have been altered to a different type:
* Laser --> Neutral
* Shield --> Neutral
* Copy --> Neutral
* Crystal --> Earth
* Missile --> Explode (usually)
* Time --> Spacetime
* Space --> Spacetime
* Shadow --> Varies

If it isn't in this list and appears in the "Types Database" on this website, it's available.

Weakness: Attacks of this type deal double damage.
Resistance: Attacks of this type deal half damage.

Your character MUST have a weakness. If you do not assign a Weakness, one will be assigned to you randomly based on your Core type.

The last parts of your character are decided by your Core, Sub-core, and boons/banes.

Commands: Attacks utilized after moving. Also includes support skills and movement skills. All characters have 6 Command slots at the start, though they may gain more upon leveling up.
Passives: Abilities that either grant a static buff or activate an effect when conditions are met. You typically cannot manually activate a passive. All characters have 3 Passive slots at the start, though they may gain more upon leveling up.

Example:

Name: Magic Man
Icon: magic-man
HP: 6
WE: 6(+)
ATK: 6
DEF: 2(-)
SPD: 4
LCK: 2

Core type: Cutter
Sub-Core Type: Swift
Weakness: Wind
Resistance: Spacetime

The above sheet would grant the following:

Commands: Buster Shot, Slide, Charge Weapons, Rolling Cutter, Quick Strike
Passives: WE +5, Cutter Expertise

Database

Click here to view the database

The database is split up into 4 sections: Command, Enemy, Passive, and Players. You may notice that a lot of the entries are simply "???." I've left just enough information in the database to help you decide how to build your character. As you progress through the game and discover new commands, enemies, and passives, the database will be filled up. Keep in mind that I intend to add new entries as we progress through the game, so don't go thinking there's just 4 enemies in the game.

The "Players" section contains all in-depth information on your robots. Here's a shortcut to the Players section

Current Status

Level 2 - Wave 1/3 - Turn 3/6
Victory Condition: Gain control of 2 Checkpoints
Defeat Condition: Lose control of all Checkpoints, OR all allies fall



Unit Statuses:

In Current Mission:

acid-man
Level 5
HP: 8/8
WE: 10/10

fuse-man
Level 5
HP: 12/12
WE: 3/10

Beta Man
Level 5
HP: 8/8
WE: 7/7

Freeze Man DRK
Level 6
HP: 15/15
WE: 6/6

heat-man
Level 5
HP: 13/13
WE: 9/9

Dyna Man
Level 3
HP: 7/7
WE: 4/7

Enemies:

Metall 1
Level 3
HP: 12/12
WE: 8/8

Metall DX 2
Level 4:
HP: 11/11
WE: 8/8

Metall DX 3
Level 4:
HP: 11/11
WE: 8/8

Players In Reserve:

time-man
Level 5
HP: 9/9
WE: 10/10

skull-man
Level 3
HP: 10/10
WE: 6/6

(Enemy stats are viewable in the Players Database)

Other Database Shortcuts: Command, Enemy, Passive

Players who need to take an action:
Acid Man
P. Fuse Man
Beta Man
Freeze Man DRK
/E/ Heat Man
Dyna Man
Lab Defense DX (Discontinued (obviously))
Posted by Retrop on January 27th, 2020 at 1:07am
Viewed 673 Times
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on February 10th, 2020 at 12:03am Edited on 2020/02/10 at 12:22am
Posted 2020/02/10 at 12:03am Edited 2020/02/10 at 12:22am
#1
That Heli Met is bold, I'll give it that. I guess it's time I try to be a bit bold myself...

Beta takes 3 steps to the right and fires a Time Arrow at Metall 2!

If that flying Metall is going to head straight for the lab, then it seems like it's up to the four of us to stop it. Let's do our best!
^ Top
 
GrowingAutumness
23,252,845 BP
0 TP | 42 PP
Posted on February 10th, 2020 at 5:22am
Posted 2020/02/10 at 5:22am
#2
Freeze Man DRK moves two spaces left and fires a Buster Shot at Beta Metall
^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on February 10th, 2020 at 11:10am
Posted 2020/02/10 at 11:10am
#3
fuse-man Oh crap, the boss can MOVE! That's a shock if I've ever seen one!

Parallel Fuse Man freaks out and uses Time Arrow on Heli Metall 2! (I'm still calling them that by the way)

If such a move isn't legal though, he instead moves two spaces downward and activates his speed gear Slides to the right.
^ Top
 
Shattered Vanguard
18,049,922 BP
4 TP | 931 PP
Posted on February 10th, 2020 at 12:30pm Edited on 2020/02/10 at 12:47pm
Posted 2020/02/10 at 12:30pm Edited 2020/02/10 at 12:47pm
#4
Mind if I join? Or should I wait till the next map?
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on February 10th, 2020 at 7:40pm Edited on 2020/02/10 at 7:43pm
Posted 2020/02/10 at 7:40pm Edited 2020/02/10 at 7:43pm
#5
OH HELL NO HOW DARE YOU USE A HEALING POWER UP?!!
BUSTER SHOT!
^ Top
 
Retrop
13,629,397 BP
31 TP | 765 PP
Posted on February 10th, 2020 at 10:16pm
Posted 2020/02/10 at 10:16pm
#6
@GammaGhost : Send in your robot and you can join.
^ Top
 
Musical
12,765,754 BP
12 TP | 784 PP
Posted on February 10th, 2020 at 10:35pm
Posted 2020/02/10 at 10:35pm
#7
time-man Oh, yikes. When did this little freak get here?

After spacing out for an indeterminate amount of time, Musical waves their arm in the direction of the Met2 and launches a Time Arrow at it.
^ Top
 
pokeepoo
4,263,102 BP
2 TP | 162 PP
Posted on February 11th, 2020 at 2:45am Edited on 2020/02/13 at 11:11pm
Posted 2020/02/11 at 2:45am Edited 2020/02/13 at 11:11pm
#8

skull-manName:Dark Skull Man


Icon: skull-man_alt9


HP: 4


WE: 3


ATK: 1


DEF: 5(+)


SPD: 4(-)


LCK: 3





Core Type: Explode


Sub-Core Type: Flame


Weakness: Freeze


Resistance: Cutter





Commands: Buster Shot, DEF Boost, Fire Storm, Commando Bomb





Passives: DEF +2, Flame Body
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on February 11th, 2020 at 9:52am Edited on 2020/02/11 at 9:54am
Posted 2020/02/11 at 9:52am Edited 2020/02/11 at 9:54am
#9
@pokeepoo : You’re only allowed to use 20 Points for your stats. Also HP and WE Points are Halves. Please change that or else the stats will be Redone (Current: 29.5)
^ Top
 
Retrop
13,629,397 BP
31 TP | 765 PP
Posted on February 11th, 2020 at 12:15pm
Posted 2020/02/11 at 12:15pm
#10
@Beta Shadow :

Beta fires a 20 might Time Arrow!
Supereffective! Metall 2 took 32 damage! Metall 2 fell!


Beta gained 30 EXP!

@GrowingDarkness : Woods require 4 SPD to cross through, so you cannot move 2 spaces left.

@RotomSlashBlast :

P. Fuse Man fires a 19 might Time Arrow!
Metall DX 2 took 17 damage! Metall DX fell!


P. Fuse Man gained 30 EXP.

fuse-man P. Fuse Man levelled up!
Level: 2 --> 3
HP: 7 --> 8
WE: 6 --> 7
ATK: 6 --> 8
SPD: 6 --> 7

Pick 1 of the following 2 passives:
Battery Absorb (+1 WE whenever this unit takes damage)
Jumpstart (+6 ATK/SPD during first 3 turns of a battle)

Pick 1 of the following:
Command: Energy Rally (Restore [ATK/2]+5 HP to an adjacent ally)
Passive: Chilling Seal (At the start of your turn, inflicts ATK/DEF -4 on the enemy with the enemy with the highest SPD through their next action.)

@Soren :

lol i forgot to put his health bar back when I moved him. He's still at 4 HP.

Acid Man fires an 8 might Buster Shot!
Metall 1 took 4 damage! Metall 1 fell!


Acid Man gained 30 EXP!

@Musical :

Mettal 2 was destroyed during Beta's action, you may take a different action.



@pokeepoo :

There's a lot wrong with this character.

First, as Soren correctly pointed out, you put 29.5 stat points into your character despite only being allowed 20. Please remove 9.5 points from your character.

Second, the Shadow type doesn't exist in this roleplay, I'd imagine Skull Man could be an Earth type robot if you wanna roll with that.

Third, Commands and Passives are determined by your Boons/Banes, Core Type, and Sub-Core type. You will gain different abilities as you level up.
^ Top
 
GrowingAutumness
23,252,845 BP
0 TP | 42 PP
Posted on February 11th, 2020 at 3:34pm
Posted 2020/02/11 at 3:34pm
#11
Oh.

Well, there's not much else that Freeze Man DRK can do anyway. Freeze Man DRK will wait.
^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on February 11th, 2020 at 5:04pm
Posted 2020/02/11 at 5:04pm
#12
I think I'll go with Battery Absorb since it seems more immediately useful. Hopefully I'll be able to obtain Jumpstart later though.
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on February 11th, 2020 at 6:18pm Edited on 2020/02/11 at 6:27pm
Posted 2020/02/11 at 6:18pm Edited 2020/02/11 at 6:27pm
#13
@pokeepoo : Well then you can’t move since you need at least 2 SPD

Also IMA RUN AWAY DOWN SO I DONT GET KILLED BY MET DX to be exact 2
^ Top
 
Retrop
13,629,397 BP
31 TP | 765 PP
Posted on February 11th, 2020 at 9:17pm
Posted 2020/02/11 at 9:17pm
#14
@GrowingDarkness :

he wait

@RotomSlashBlast :

Now pick between Energy Rally and Chilling Seal

@pokeepoo :

I respect the hustle, but I highly doubt you want to play with 1s in all stats.
^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on February 11th, 2020 at 9:34pm Edited on 2020/02/11 at 9:42pm
Posted 2020/02/11 at 9:34pm Edited 2020/02/11 at 9:42pm
#15
@Retro Pikachu : uuuh maybe energy rally?

@pokeepoo : Lemme help you out, maybe give you a decent spread.

Energy: 4
Weapon Energy: 3
Attack: 1
Defense: 5(+)
Speed: 4(-)
Luck: 3
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on February 11th, 2020 at 10:12pm
Posted 2020/02/11 at 10:12pm
#16
@RotomSlashBlast : *Mouth thingy* Noice
^ Top
 
Shattered Vanguard
18,049,922 BP
4 TP | 931 PP
Posted on February 11th, 2020 at 10:43pm Edited on 2020/02/11 at 11:22pm
Posted 2020/02/11 at 10:43pm Edited 2020/02/11 at 11:22pm
#17
Let's see if I got this right:
Name: /E/Heat Man
Icon: heat-man
________
Energy: 5
WE: 3
ATK: 3(+)
DEF: 4
SPD: 4(-)
Luck: 1
________
Core Type: Fire
Sub-Core: Wind
Weakness: Nature, Impact
Resistances: Water, Ice
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on February 11th, 2020 at 11:08pm Edited on 2020/02/11 at 11:13pm
Posted 2020/02/11 at 11:08pm Edited 2020/02/11 at 11:13pm
#18
@GammaGhost : To use Alts, if you type in the following:

[robot:right]{heat-man_alt}

Then you should get this: heat-man

The second alt would be alt2, darkness alts would be alt9, and any other alts between them (if any) would be alt3, alt4, ect.
^ Top
 
Shattered Vanguard
18,049,922 BP
4 TP | 931 PP
Posted on February 11th, 2020 at 11:17pm Edited on 2020/02/11 at 11:23pm
Posted 2020/02/11 at 11:17pm Edited 2020/02/11 at 11:23pm
#19
@Beta Shadow : Thanks!
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on February 11th, 2020 at 11:44pm Edited on 2020/02/11 at 11:46pm
Posted 2020/02/11 at 11:44pm Edited 2020/02/11 at 11:46pm
#20
@GammaGhost : Nice Character but are you sure you want to leave 4 of your Points? (HP and WE are Halves)
^ Top

- login to comment -

« Back to Home | Mega Man and all related names and characters are © Capcom 1986 - 2026. | Contact & Feedback | Data API
This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)