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Lab Defense DX (Discontinued (obviously))

January 27th, 2020 at 1:07am
 
Retrop
Retrop
13,629,397 BP
31 TP | 765 PP
Please read my latest message

So a few years ago, TailsMK4 released a forum game called Mega Man RPG: Lab Defense. I played in it and enjoyed it. Then, like a lot of forum games, Tails stopped updating it (tbf I'm probably the most guilty out of everyone in the forums of this particular crime). I apparently can't spend any sort of productive energy on actually productive things during weekends, so I remade it. Hopefully I can keep it going a bit longer.

How to Play (while copy and pasting some things from the original thread):

The battles take place in a large-ish area (a map of the current "turn" will be shown on each post), and you must carefully decide what enemies to take on or what other actions to do (more on those to come as areas are successfully defended). Each robot in the field can move a certain number of spaces per turn.

Each turn, all allied robots perform 1 action. 1 action consists of moving, then either trading with an adjacent ally, interacting with npc/objects, performing a command, otherwise known as an attack, or nothing and just waiting it out. Once all allies have performed an action, the turn ends and all enemies will perform their actions. This repeats until either side achieves victory.

To send an action, either reply to the thread (the preferred method) or ping me on the MMRPG discord in the #roleplay channel. If all but one player has sent an action and ~24 hours have passed since the start of the turn, your action will be skipped/automated to keep the game going.

If you're adjacent to an ally when dealing or taking damage, you'll perform a Linked Attack or Linked Defense. These will increase your damage dealt and reduce your damage taken respectively, as well as improve the Link between the two allies. If there are multiply adjacent allies, only the strongest Link will be activated. The stronger the Link, the greater the buffs.

Despite the name "Lab Defense DX," not all maps will be defense maps. Most will, but not all. Ideally. Either way, on a defense map, you'll be tasked with, well, defending an npc ally, a certain tile, or some other plot-important object. The Victory and Defeat conditions of every map will be displayed at the start of the battle and will be visible all throughout the skirmish.

Upon leveling up, your stats will increase and you'll get to pick between 2 randomly-generated commands, passives, or additional stat increases. You'll gain EXP when dealing damage, supporting allies in a Link, defeating foes, using support commands on other allies, or interacting with certain npcs/objects.

Character Creation:

When creating a character, your character sheet should look like this:

Name:
Icon:
HP:
WE:
ATK:
DEF:
SPD:
LCK:

Core Type:
Sub-Core Type:
Weakness:
Resistance:

All of this is kinda gibberish so let's go down the list

Name - The name of your character.
Icon - The Icon you want to represent this character (use [robot] or [mecha] formatting to pick). Pick someone that hasn't already been used.

The Stats:
You will have 20 points to distribute among your stats. While you can have less if you so choose, you cannot have more.

HP: Hit Points. How much damage you can take before you fall. Robots with 0 or less HP can still support adjacent allies, but cannot perform any actions. Sometimes referred to as "Energy." Points put in HP are doubled. If you put no points into HP, you will start the game with 1 HP.
WE: Weapon Energy. Used to activate most commands. Naturally Replenishes at 1 WE a turn. Points put into WE are doubled
ATK: Attack. Increases how much damage you deal.
DEF: Defense. Reduces how much damage you take.
SPD: Speed. Determines how far you can move. For every 2 SPD you have, you can move 1 space.
LCK: Luck. Affects various luck-based factors.

In addition to these points, you can choose to assign a boon and a bane. Boons will grant +2 in that stat (+4 for HP and WE), increase how much of that stat you earn upon leveling up, and grant certain commands right out of the gate. Banes do the opposite. You cannot merely have a boon and no bane. To assign the boon and bane, place a (+) or (-) respectively to the stat of your choice.

Core Type: Determines earned commands and passives.
Sub-Core: Determines earned commands. Cannot equip any commands of this type above 2* rarity. All 2* or lower Neutral type commands can be equipped even without a Neutral Sub-Core
* If you choose to forgo a Sub-Core, you'll start off with 1 additional random 1* passive and passive slot.

You can select any types that appear in the prototype except for the following, as they have been altered to a different type:
* Laser --> Neutral
* Shield --> Neutral
* Copy --> Neutral
* Crystal --> Earth
* Missile --> Explode (usually)
* Time --> Spacetime
* Space --> Spacetime
* Shadow --> Varies

If it isn't in this list and appears in the "Types Database" on this website, it's available.

Weakness: Attacks of this type deal double damage.
Resistance: Attacks of this type deal half damage.

Your character MUST have a weakness. If you do not assign a Weakness, one will be assigned to you randomly based on your Core type.

The last parts of your character are decided by your Core, Sub-core, and boons/banes.

Commands: Attacks utilized after moving. Also includes support skills and movement skills. All characters have 6 Command slots at the start, though they may gain more upon leveling up.
Passives: Abilities that either grant a static buff or activate an effect when conditions are met. You typically cannot manually activate a passive. All characters have 3 Passive slots at the start, though they may gain more upon leveling up.

Example:

Name: Magic Man
Icon: magic-man
HP: 6
WE: 6(+)
ATK: 6
DEF: 2(-)
SPD: 4
LCK: 2

Core type: Cutter
Sub-Core Type: Swift
Weakness: Wind
Resistance: Spacetime

The above sheet would grant the following:

Commands: Buster Shot, Slide, Charge Weapons, Rolling Cutter, Quick Strike
Passives: WE +5, Cutter Expertise

Database

Click here to view the database

The database is split up into 4 sections: Command, Enemy, Passive, and Players. You may notice that a lot of the entries are simply "???." I've left just enough information in the database to help you decide how to build your character. As you progress through the game and discover new commands, enemies, and passives, the database will be filled up. Keep in mind that I intend to add new entries as we progress through the game, so don't go thinking there's just 4 enemies in the game.

The "Players" section contains all in-depth information on your robots. Here's a shortcut to the Players section

Current Status

Level 2 - Wave 1/3 - Turn 3/6
Victory Condition: Gain control of 2 Checkpoints
Defeat Condition: Lose control of all Checkpoints, OR all allies fall



Unit Statuses:

In Current Mission:

acid-man
Level 5
HP: 8/8
WE: 10/10

fuse-man
Level 5
HP: 12/12
WE: 3/10

Beta Man
Level 5
HP: 8/8
WE: 7/7

Freeze Man DRK
Level 6
HP: 15/15
WE: 6/6

heat-man
Level 5
HP: 13/13
WE: 9/9

Dyna Man
Level 3
HP: 7/7
WE: 4/7

Enemies:

Metall 1
Level 3
HP: 12/12
WE: 8/8

Metall DX 2
Level 4:
HP: 11/11
WE: 8/8

Metall DX 3
Level 4:
HP: 11/11
WE: 8/8

Players In Reserve:

time-man
Level 5
HP: 9/9
WE: 10/10

skull-man
Level 3
HP: 10/10
WE: 6/6

(Enemy stats are viewable in the Players Database)

Other Database Shortcuts: Command, Enemy, Passive

Players who need to take an action:
Acid Man
P. Fuse Man
Beta Man
Freeze Man DRK
/E/ Heat Man
Dyna Man
Lab Defense DX (Discontinued (obviously))
Posted by Retrop on January 27th, 2020 at 1:07am
Viewed 673 Times
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on February 14th, 2020 at 8:35pm
Posted 2020/02/14 at 8:35pm
#1
@Soren : Actually, it takes 4 SPD to step ON a Woods tile.
^ Top
 
Retrop
13,629,397 BP
31 TP | 765 PP
Posted on February 15th, 2020 at 12:15pm Edited on 2020/02/15 at 1:49pm
Posted 2020/02/15 at 12:15pm Edited 2020/02/15 at 1:49pm
#2
@pokeepoo : You only have 2 SPD, so you can only move 1 space.

(if you weren't mentioned, your movement was successful)

(also @Soren and Beta Shadow, Beta's correct)

Musical waited.


roll w-What's that?!



roll A-Alright everyone, stop that thing before it reaches Light Labs!

roll But keep your distance! If that thing gets close to you, or worse, touches you, it'll be lights out!


PLAYER PHASE

Data Obtained: Metonger Alpha

Base Level: 6
HP: 40
WE: 14
ATK: 10
DEF: 8
SPD: 2
LCK: 0
Size: 2x2
Commands: Strong Upper, ATK Boost, SPD Boost, Pivot
Passives: Renewal, Fortressweight
A smaller version of the Metonger Z, designed for leading a squadron of Metalls.


You can view any italicized Commands/Passives in the database
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on February 15th, 2020 at 1:04pm
Posted 2020/02/15 at 1:04pm
#3
...



Beta, this is NOT the time for joking around! You and the others need to take that thing out!
Right, right... So, what's the plan?
I have an idea. Head into the woods for now.
On it.

Beta moves 2 spaces to the left and waits.
^ Top
 
Musical
12,765,754 BP
12 TP | 784 PP
Posted on February 15th, 2020 at 2:06pm
Posted 2020/02/15 at 2:06pm
#4
time-man Agh, what?
Musical had been spacing out for the past two days. They certainly weren't managing their time all that well.
time-man I can't get to that thing all the way on the other side of the field, but maybe I can shimmy my way over there...
Musical ran south one unit, then tossed a Flash Stopper in the form of a violent purple flash of energy at the Met two units north of them.
^ Top
 
Retrop
13,629,397 BP
31 TP | 765 PP
Posted on February 15th, 2020 at 2:31pm Edited on 2020/02/15 at 3:05pm
Posted 2020/02/15 at 2:31pm Edited 2020/02/15 at 3:05pm
#5
@Beta Shadow : plop


@Musical :

Musical's Spacetime Expertise grants them +2 ATK!

Musical unleashes a 9 might Flash Stopper!
Metalls raised their DEF to 7 via the Woods! Both Metalls took 4 supereffective damage!


^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on February 15th, 2020 at 4:03pm Edited on 2020/02/15 at 4:23pm
Posted 2020/02/15 at 4:03pm Edited 2020/02/15 at 4:23pm
#6
fuse-man Well, aren't you just a full battery. Not that I can't find a way to discharge you!

Parallel Fuse Man Charges his Disco Buster! (Buster charge)
^ Top
 
GrowingAutumness
23,252,845 BP
0 TP | 42 PP
Posted on February 15th, 2020 at 4:10pm
Posted 2020/02/15 at 4:10pm
#7
Freeze Man DRK moves down once and fires an Ice Breath at the Metall
^ Top
 
Shattered Vanguard
18,049,922 BP
4 TP | 931 PP
Posted on February 15th, 2020 at 7:48pm
Posted 2020/02/15 at 7:48pm
#8
/E/Heat Man looks behind him and gets spooked!
heat-manGah! W-who are you? You're not one of-
Heat suddenly turns back and notices the Heli Met.
heat-manAnother one of those Daydream drones! W-Where exactly did I show up at?
Heat attempts to use Fire Storm on the Heli Met.
Also, can allies move through allies? If not, then I move one space forward and use Fire Storm on the same target instead.
^ Top
 
pokeepoo
4,263,102 BP
2 TP | 162 PP
Posted on February 16th, 2020 at 1:29am Edited on 2020/02/16 at 3:30am
Posted 2020/02/16 at 1:29am Edited 2020/02/16 at 3:30am
#9
skull-manwell, let's deal with the big one! CHAAAAAAAAAAAAAAAAAARGE!!!!
Dark Skull Man uses Fire Storm on Metonger Alpha
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on February 16th, 2020 at 2:40am Edited on 2020/02/16 at 2:45am
Posted 2020/02/16 at 2:40am Edited 2020/02/16 at 2:45am
#10
@GammaGhost : You can but you can't be "on" the same tile (I think...)

Also

acid-man HO,LY,EXPERIMENTAL... Well I'll move Left once, Down once, Left twice, and assuming the Heli Metall is alive then I Buster Shot it. If Dead then I'll shoot the Metall (I have LOADS of Speed)
^ Top
 
pokeepoo
4,263,102 BP
2 TP | 162 PP
Posted on February 16th, 2020 at 3:32am Edited on 2020/02/16 at 3:39am
Posted 2020/02/16 at 3:32am Edited 2020/02/16 at 3:39am
#11
is it possible and/or legal to submit more than one character? if not, then i'll just stick with the character i got.
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on February 16th, 2020 at 3:42am
Posted 2020/02/16 at 3:42am
#12
@pokeepoo : I don't know... maybe after...
^ Top
 
pokeepoo
4,263,102 BP
2 TP | 162 PP
Posted on February 16th, 2020 at 4:16am Edited on 2020/02/16 at 4:26am
Posted 2020/02/16 at 4:16am Edited 2020/02/16 at 4:26am
#13
imma just move my character back up 1 space, so i won't be disqualified.
^ Top
 
Musical
12,765,754 BP
12 TP | 784 PP
Posted on February 16th, 2020 at 1:58pm
Posted 2020/02/16 at 1:58pm
#14
Musical moves south 2 units, then shoots a [Buster Shot]{neutral] at the Met2 directly south of them
^ Top
 
Retrop
13,629,397 BP
31 TP | 765 PP
Posted on February 16th, 2020 at 4:19pm
Posted 2020/02/16 at 4:19pm
#15
(imma start prefacing posts with the song I listened to while making the post just for fun)

Today's song: At What Cost?

@RotomSlashBlast : bwoop

@GrowingDarkness :

Freeze Man's Freeze Expertise activates!

Freeze Man DRK's Ice Breath unleashes a 9 might Ice Breath!
Metall 3 took 4 damage. Its SPD dropped to 4!


Freeze Man DRK gained 20 EXP.

Freeze Man DRK leveled up!
Level: 3 -> 4
HP: 13 -> 14
WE: 4 -> 5
DEF: 5 -> 6
SPD: 5 -> 6

Pick between:
Command; Roll Swing (NEW!) - Pushes target back 1 space. On odd turns, Power is doubled. On even turns, WE is halved. 6 WE.
Passive: LCK +4 - Grants LCK +4.

@GammaGhost :

/E/ Heat Man attacks with a close-ranged 20 Might Fire Storm
Metall DX fell!


/E/ Heat Man gained 33 EXP

heat-man /E/ Heat Man leveled up!
Level: 2 -> 3
HP: 11 -> 12
WE: 7 -> 8
ATK: 6 -> 7
SPD: 2 -> 3

Level 3 Core Reward - Pick Between:
Passive: Overheat (You can spend HP to perform offensive commands instead of WE.)
Passive: Flame Body (At the start of your turn, all enemies within 2 spaces of this unit recieve 8 non-lethal Flame damage.)

Level 3 Reward - Pick Between:
Stat Boost: +2 WE (Permanent)
Passive: Flight (RARE) (Unit can cross any terrain, but doesn't receive any terrain bonuses/penalties.)

(Also, you can move through allies, but you can't be on the same space as an ally. Also, with 3 SPD (maximum of 1 tile movement), you might find passing through allies difficult.)

@pokeepoo : movement

Also, you can only have 1 character at a time.

@Soren :

Jeez, how did I let you have this speed.

Acid Man fires a 13 might Buster Shot!
Metall 4 took 8 damage!


Acid Man gained 9 EXP!
ENEMY PHASE


The Metonger Alpha activated ATK Boost! Its power skyrocketed!
Metalls 1 and 2 targeted Musical with 6 might Buster Shots!


Musical took 2 damage total! Musical gained 2 EXP
Metall 3 moved into the Woods and fired at Freeze Man DRK with a 6 might Buster Shot!


Freeze Man DRK took 0 damage! Freeze Man DRK gained 2 EXP!
Metall 4 moves and unleashes a 6 might Metall Shot!


/E/ Heat Man took 1 damage! +1 EXP.

Acid Man took 4 damage! +1 EXP.
Metall DX 2 fires at Freeze with a 10 might Buster Shot!


Freeze Man DRK took 4 damage! Gained 2 EXP!
ALLY PHASE


Roll moves to protect the Labs.
PLAYER PHASE


Dark Skull Man's Flame Body activates! Metall 2 took 7 damage!

The Link between Beta and Fuse grew!

^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on February 16th, 2020 at 5:26pm
Posted 2020/02/16 at 5:26pm
#16
Um I realized why is Dark Skull Man not listed? There is only 6 Players there but there are 7
^ Top
 
Retrop
13,629,397 BP
31 TP | 765 PP
Posted on February 16th, 2020 at 5:45pm
Posted 2020/02/16 at 5:45pm
#17
@Soren : shhhh
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on February 16th, 2020 at 6:10pm
Posted 2020/02/16 at 6:10pm
#18
Alright, now boost your attack and wait for the Metonger to get a little bit closer.
Right!
Just be careful, both you and Parallel Fuse Man. Who knows just what that thing is capable of from even that distance away...

Beta Man uses ATK Boost!
^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on February 16th, 2020 at 7:13pm
Posted 2020/02/16 at 7:13pm
#19
Parallel Fuse Man fires his Disco Buster at Metonger Alpha!

fuse-man Now! Attack it while its defense is lowered!
^ Top
 
GrowingAutumness
23,252,845 BP
0 TP | 42 PP
Posted on February 16th, 2020 at 7:32pm
Posted 2020/02/16 at 7:32pm
#20
Roll Swing is chosen.

freeze This is scary...Moving to safety would be best for me.

Freeze Man DRK moves two spaces right and uses a Buster Shot at Metall DX
^ Top

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