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Lab Defense DX (Discontinued (obviously))

January 27th, 2020 at 1:07am
 
Retrop
Retrop
13,629,397 BP
31 TP | 765 PP
Please read my latest message

So a few years ago, TailsMK4 released a forum game called Mega Man RPG: Lab Defense. I played in it and enjoyed it. Then, like a lot of forum games, Tails stopped updating it (tbf I'm probably the most guilty out of everyone in the forums of this particular crime). I apparently can't spend any sort of productive energy on actually productive things during weekends, so I remade it. Hopefully I can keep it going a bit longer.

How to Play (while copy and pasting some things from the original thread):

The battles take place in a large-ish area (a map of the current "turn" will be shown on each post), and you must carefully decide what enemies to take on or what other actions to do (more on those to come as areas are successfully defended). Each robot in the field can move a certain number of spaces per turn.

Each turn, all allied robots perform 1 action. 1 action consists of moving, then either trading with an adjacent ally, interacting with npc/objects, performing a command, otherwise known as an attack, or nothing and just waiting it out. Once all allies have performed an action, the turn ends and all enemies will perform their actions. This repeats until either side achieves victory.

To send an action, either reply to the thread (the preferred method) or ping me on the MMRPG discord in the #roleplay channel. If all but one player has sent an action and ~24 hours have passed since the start of the turn, your action will be skipped/automated to keep the game going.

If you're adjacent to an ally when dealing or taking damage, you'll perform a Linked Attack or Linked Defense. These will increase your damage dealt and reduce your damage taken respectively, as well as improve the Link between the two allies. If there are multiply adjacent allies, only the strongest Link will be activated. The stronger the Link, the greater the buffs.

Despite the name "Lab Defense DX," not all maps will be defense maps. Most will, but not all. Ideally. Either way, on a defense map, you'll be tasked with, well, defending an npc ally, a certain tile, or some other plot-important object. The Victory and Defeat conditions of every map will be displayed at the start of the battle and will be visible all throughout the skirmish.

Upon leveling up, your stats will increase and you'll get to pick between 2 randomly-generated commands, passives, or additional stat increases. You'll gain EXP when dealing damage, supporting allies in a Link, defeating foes, using support commands on other allies, or interacting with certain npcs/objects.

Character Creation:

When creating a character, your character sheet should look like this:

Name:
Icon:
HP:
WE:
ATK:
DEF:
SPD:
LCK:

Core Type:
Sub-Core Type:
Weakness:
Resistance:

All of this is kinda gibberish so let's go down the list

Name - The name of your character.
Icon - The Icon you want to represent this character (use [robot] or [mecha] formatting to pick). Pick someone that hasn't already been used.

The Stats:
You will have 20 points to distribute among your stats. While you can have less if you so choose, you cannot have more.

HP: Hit Points. How much damage you can take before you fall. Robots with 0 or less HP can still support adjacent allies, but cannot perform any actions. Sometimes referred to as "Energy." Points put in HP are doubled. If you put no points into HP, you will start the game with 1 HP.
WE: Weapon Energy. Used to activate most commands. Naturally Replenishes at 1 WE a turn. Points put into WE are doubled
ATK: Attack. Increases how much damage you deal.
DEF: Defense. Reduces how much damage you take.
SPD: Speed. Determines how far you can move. For every 2 SPD you have, you can move 1 space.
LCK: Luck. Affects various luck-based factors.

In addition to these points, you can choose to assign a boon and a bane. Boons will grant +2 in that stat (+4 for HP and WE), increase how much of that stat you earn upon leveling up, and grant certain commands right out of the gate. Banes do the opposite. You cannot merely have a boon and no bane. To assign the boon and bane, place a (+) or (-) respectively to the stat of your choice.

Core Type: Determines earned commands and passives.
Sub-Core: Determines earned commands. Cannot equip any commands of this type above 2* rarity. All 2* or lower Neutral type commands can be equipped even without a Neutral Sub-Core
* If you choose to forgo a Sub-Core, you'll start off with 1 additional random 1* passive and passive slot.

You can select any types that appear in the prototype except for the following, as they have been altered to a different type:
* Laser --> Neutral
* Shield --> Neutral
* Copy --> Neutral
* Crystal --> Earth
* Missile --> Explode (usually)
* Time --> Spacetime
* Space --> Spacetime
* Shadow --> Varies

If it isn't in this list and appears in the "Types Database" on this website, it's available.

Weakness: Attacks of this type deal double damage.
Resistance: Attacks of this type deal half damage.

Your character MUST have a weakness. If you do not assign a Weakness, one will be assigned to you randomly based on your Core type.

The last parts of your character are decided by your Core, Sub-core, and boons/banes.

Commands: Attacks utilized after moving. Also includes support skills and movement skills. All characters have 6 Command slots at the start, though they may gain more upon leveling up.
Passives: Abilities that either grant a static buff or activate an effect when conditions are met. You typically cannot manually activate a passive. All characters have 3 Passive slots at the start, though they may gain more upon leveling up.

Example:

Name: Magic Man
Icon: magic-man
HP: 6
WE: 6(+)
ATK: 6
DEF: 2(-)
SPD: 4
LCK: 2

Core type: Cutter
Sub-Core Type: Swift
Weakness: Wind
Resistance: Spacetime

The above sheet would grant the following:

Commands: Buster Shot, Slide, Charge Weapons, Rolling Cutter, Quick Strike
Passives: WE +5, Cutter Expertise

Database

Click here to view the database

The database is split up into 4 sections: Command, Enemy, Passive, and Players. You may notice that a lot of the entries are simply "???." I've left just enough information in the database to help you decide how to build your character. As you progress through the game and discover new commands, enemies, and passives, the database will be filled up. Keep in mind that I intend to add new entries as we progress through the game, so don't go thinking there's just 4 enemies in the game.

The "Players" section contains all in-depth information on your robots. Here's a shortcut to the Players section

Current Status

Level 2 - Wave 1/3 - Turn 3/6
Victory Condition: Gain control of 2 Checkpoints
Defeat Condition: Lose control of all Checkpoints, OR all allies fall



Unit Statuses:

In Current Mission:

acid-man
Level 5
HP: 8/8
WE: 10/10

fuse-man
Level 5
HP: 12/12
WE: 3/10

Beta Man
Level 5
HP: 8/8
WE: 7/7

Freeze Man DRK
Level 6
HP: 15/15
WE: 6/6

heat-man
Level 5
HP: 13/13
WE: 9/9

Dyna Man
Level 3
HP: 7/7
WE: 4/7

Enemies:

Metall 1
Level 3
HP: 12/12
WE: 8/8

Metall DX 2
Level 4:
HP: 11/11
WE: 8/8

Metall DX 3
Level 4:
HP: 11/11
WE: 8/8

Players In Reserve:

time-man
Level 5
HP: 9/9
WE: 10/10

skull-man
Level 3
HP: 10/10
WE: 6/6

(Enemy stats are viewable in the Players Database)

Other Database Shortcuts: Command, Enemy, Passive

Players who need to take an action:
Acid Man
P. Fuse Man
Beta Man
Freeze Man DRK
/E/ Heat Man
Dyna Man
Lab Defense DX (Discontinued (obviously))
Posted by Retrop on January 27th, 2020 at 1:07am
Viewed 673 Times
 
pokeepoo
4,263,102 BP
2 TP | 162 PP
Posted on February 17th, 2020 at 6:51pm
Posted 2020/02/17 at 6:51pm
#1
name the local image editing softwares you know.
^ Top
 
Brash Buster
23,209,135 BP
0 TP | 860 PP
Posted on February 17th, 2020 at 7:06pm
Posted 2020/02/17 at 7:06pm
#2
@pokeepoo I normally use Paint.NET. We're veering a bit off topic, though.
^ Top
 
pokeepoo
4,263,102 BP
2 TP | 162 PP
Posted on February 17th, 2020 at 8:38pm Edited on 2020/02/17 at 8:39pm
Posted 2020/02/17 at 8:38pm Edited 2020/02/17 at 8:39pm
#3
well, can you make dark skull man's faces?
^ Top
 
Brash Buster
23,209,135 BP
0 TP | 860 PP
Posted on February 17th, 2020 at 9:33pm
Posted 2020/02/17 at 9:33pm
#4
@pokeepoo Sure thing; I sent them to you in a PM.
^ Top
 
pokeepoo
4,263,102 BP
2 TP | 162 PP
Posted on February 17th, 2020 at 10:21pm Edited on 2020/02/17 at 10:23pm
Posted 2020/02/17 at 10:21pm Edited 2020/02/17 at 10:23pm
#5
it's not really hard to destroy metalls!
^ Top
 
pokeepoo
4,263,102 BP
2 TP | 162 PP
Posted on February 17th, 2020 at 10:53pm
Posted 2020/02/17 at 10:53pm
#6
skull-manalright, dyna man! ready to crash metong's party?
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on February 17th, 2020 at 11:00pm Edited on 2020/02/17 at 11:03pm
Posted 2020/02/17 at 11:00pm Edited 2020/02/17 at 11:03pm
#7
Meanwhile in Robot Death Jail: acid-man GOTTA GO FAST

As So- *cough* *cough* *BEEG COF* Acid Man was enjoying his ULTIMATE Speed... his legs broke... acid-man FFFFFF-CENSOOOOOOOOOOORED
^ Top
 
pokeepoo
4,263,102 BP
2 TP | 162 PP
Posted on February 17th, 2020 at 11:02pm
Posted 2020/02/17 at 11:02pm
#8
IT'S TIME TO KICK METONG OUTTA HERE!
^ Top
 
pokeepoo
4,263,102 BP
2 TP | 162 PP
Posted on February 17th, 2020 at 11:11pm Edited on 2020/02/17 at 11:26pm
Posted 2020/02/17 at 11:11pm Edited 2020/02/17 at 11:26pm
#9
imagesmaybe this'll be my greatest day ever.

imageswhat's metong after anyways?
^ Top
 
Brash Buster
23,209,135 BP
0 TP | 860 PP
Posted on February 17th, 2020 at 11:30pm Edited on 2020/02/17 at 11:33pm
Posted 2020/02/17 at 11:30pm Edited 2020/02/17 at 11:33pm
#10
I mean, probably something in the lab, but let's blast its face off before we find out the hard way!
^ Top
 
pokeepoo
4,263,102 BP
2 TP | 162 PP
Posted on February 18th, 2020 at 12:10am Edited on 2020/02/18 at 12:13am
Posted 2020/02/18 at 12:10am Edited 2020/02/18 at 12:13am
#11
well......LET'S RIP THIS BIG AND BAD DUDE APART!
^ Top
 
GrowingAutumness
23,252,845 BP
0 TP | 42 PP
Posted on February 18th, 2020 at 4:55pm
Posted 2020/02/18 at 4:55pm
#12
Another Buster Shot at Metall DX
^ Top
 
pokeepoo
4,263,102 BP
2 TP | 162 PP
Posted on February 18th, 2020 at 6:17pm
Posted 2020/02/18 at 6:17pm
#13
dark skull man uses buster shot at metong
^ Top
 
Retrop
13,629,397 BP
31 TP | 765 PP
Posted on February 18th, 2020 at 8:00pm
Posted 2020/02/18 at 8:00pm
#14
man you don't update early in the morning and everyone thinks it's a new turn lol.

go play beta's game so that I have more time to update these

Today's Song: The Villain I Appear to Be

@Brash Buster : vroom

@GammaGhost : Because you only moved and didn't perform an action, the Slide went through.

@pokeepoo : Despite all of your words, you didn't input a valid command (The Metonger is on the other side of the map). As such, your turn has been automated.

Dark Skull Man moved 1 space down and fired at Metall DX 2!

Freeze Man DRK offered his support! +1 ATK!

Dark Skull Man fires a 5 might Buster Shot!
Metall DX 2 took 2 damage!


Skull gained 12 EXP!

The Link between Skull and Freeze grew.

Automated Turns

Musical moves 1 space down and fires at Metall 1!

Freeze Man DRK offers support! +1 ATK!
Spacetime Expertise activated! +2 ATK!

Musical's Time Arrow had 11 might!
Metall 1 took 12 supereffective damage!

Metall 1 fell!


Musical gained 30 EXP!
ENEMY PHASE

Metonger Alpha's Renewal activates! +4 HP!

Metonger Alpha activates a SPD Boost! SPD +3!

Metall 3 moves 1 space right and activates Metall Shield!

Metall DX 2 moves closer to the lab!

ALLY PHASE


Dark Skull Man supports Roll! +1 ATK!
Roll fires at Metall DX 2 with a 8 might Buster Shot!
Metall DX 2 took 5 damage! Metall DX 2 fell!

PLAYER PHASE


^ Top
 
GrowingAutumness
23,252,845 BP
0 TP | 42 PP
Posted on February 18th, 2020 at 8:47pm
Posted 2020/02/18 at 8:47pm
#15
Freeze Man DRK waits...again
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on February 18th, 2020 at 8:56pm
Posted 2020/02/18 at 8:56pm
#16
Now could be our chance! Let's finish this!

Beta takes a step to the left and launches Fire Storm at the Metonger!

This seems like a risky play... So for your sake, you'd better be right on your call.
^ Top
 
Brash Buster
23,209,135 BP
0 TP | 860 PP
Posted on February 18th, 2020 at 9:22pm
Posted 2020/02/18 at 9:22pm
#17
Whoo! What a rush!
But I'm not quite there yet...

(And so, Dyna Man moves 1 space west, then lets loose another Slide to move another 3 spaces in the same direction.)
^ Top
 
Shattered Vanguard
18,049,922 BP
4 TP | 931 PP
Posted on February 18th, 2020 at 10:24pm
Posted 2020/02/18 at 10:24pm
#18
Since the Boss appears to cover 4 spaces, can I hit it with a Fire Storm from here? If not, then I move one down and attack with a Fire Storm.
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on February 19th, 2020 at 12:09am
Posted 2020/02/19 at 12:09am
#19
@GammaGhost : That’s possible if you’re in range (check database)
^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on February 19th, 2020 at 4:28am
Posted 2020/02/19 at 4:28am
#20
Parallel Fuse Man goes a space to the right and uses a Buster Shot on Metall 3!
^ Top

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