Attention! This is a legacy build of the Mega Man RPG from 2019 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
It is the year 20XX. And humans... No longer exist. In their place are industrial humanoid robots known as Robot Masters, and the Mechas that live alongside them in peace. However, peace doesn't always last... A threat to the world of Robot Masters looms above, and it is up to an unlikely crew of robots to save the day... But are they up to the task? Are YOU up to the task? The world's fate rests in your hands...
After the release of Retro Pikachu's remake of Tails' Lab Defense, I decided I wanted to make a new roleplay myself, in hopes of reviving the MMRPG roleplaying community. And with the release of Pokemon Mystery Dungeon: Rescue Team DX, I decided "hey, why not?"How to Play: (Or, in other words, "Beta just copy-pasted the rules from Retro's Lab Defense lol")
Ok, so you know how PMD games would have you take one step per turn, your partner would follow behind, and all the enemies would then take a step? Yeah, no, let's toss that turn system out the window. Being only able to take one step at a time might work for a video game, but for a forum roleplay? Yeah, WAY too sluggish. So, yeah, we'll be using some different mechanics. And, ok, sure, I may have stol- er, borrowed, the mechanics of Lab Defense, but hey, if the system works, it works. And besides, I've added and removed some things to make it a bit more Mystery Dungeon-esque...
Your journeys will take place in randomly assembled maps called Mystery Dungeons. The maps will be based off of Lab Defense, however, because I'm not going to bother trying to make an entire Mystery Dungeon map on my own. Too much effort for a simple forums roleplay.
Each robot on the field can take a certain number of steps at a time. Afterwards, they can use an attack, use an item in their inventory, or they can simply just wait. However, you CANNOT move after attacking or using an item. After all players have taken their turn, the enemies will have THEIR phase.
To make a move, either leave a reply in the thread or ping me in the Roleplay channel on Discord. If you don't make a move after ~24 hours of the start of your phase, your turn will be automated. At a certain point, however, I will stop automating your turn and just plain set you on idle; Believe it or not, this rule is NOT set up to have me play the game for you.
There are two kinds of allies: Teammates and Players. Teammates are other robots who are part of your Team, and are to be controlled by you as well. Teammates will follow you to the next floor once the floor's objective is complete. You may only have 4 teammates in the dungeon at a time, with two spaces reserved for the leader and partner.That may change in the postgame, however. On the other hand, there are Players. These allies are, of course, other users and their teammates who happen to be in the same dungeon and on the same floor as you. As they are from a different team, however, they will NOT follow you to the next floor.I may or may not make some exceptions during the introduction phase.
When you gain a level, your stats will increase, and you may or may not gain a new Weapon depending on your stat boons and your core types. You will gain EXP from defeating foes and clearing missions. Defeating foes will ALSO grant your Teammates half of the EXP gained from defeating them.
While some floors will require you to find the stairs in order to progress, there are also several other objectives for you to accomplish. We'll be discussing what some of these objectives may be in the future.
Character Creation:
Are you a human being sent into our world to save us all, or just another robot who lives in the world naturally? The answer is, that's for you to decide. Either way, I'm not going to do some PMD-style quiz to determine what Robot Master you are. Why? Because just giving you a small handful of options for who you'll be is absolutely lame. Instead, you get to make the decision of who you are- and who your partner will be- for yourself. And yes, you will be required to make TWO characters instead of just one.
Here is the character sheet:
Team Name:
Name: Icon: HP: WE: ATK: DEF: SPD:
Core: Subcore: Weakness: Resistance:
And now, an in-depth look at what these are:
Team Name- The name of your team. This has been added after the Introduction phase, because we’re not going through it again. This wasn’t a part of it to begin with for story reasons.
Name- The name of the robot, obviously. Icon- The icon the robot you'll be using. Refer to the [robot] or [mecha] formats for use of their mugshots (custom mugs are welcome, too, through use of the [image] formatting).
Stats: You will have a total of 25 points to spend on 5 different stats. Spend them wisely. Or don't. Your choice. Just know that you can't spend any more than 25.
HP- Health Points, also known as Energy. How much damage you take before you fall. Each point spent on this stat is 2 HP. WE- Weapon Energy. It is the cost of your Special Weapons. Replenishes 1 WE on each turn. Each point spent on this stat is 2 WE. ATK- Attack. Increases how much damage you deal. DEF- Defense. Decreases how much damage you take. SPD- Speed. Determines how far you can move. Each step is 2 SPD.
In addition to the points given to the stats, you can add one Boon and Bane to them. A Boon will add 2 extra points to the stat, and will increase its growth. It also controls what kind of passive Special Weapons you can obtain, as well as your Ability 2. A Bane will remove 2 points from that stat, and will slow down its growth. You can NOT have one over the other.
Core- Your main Core type. Determines the kind of elemental Special Weapons you can obtain, as well as your Ability 1. Subcore- Your secondary Core type. Also determines the kind of elemental Special Weapons you can obtain, but to a lesser extent (meaning you can only obtain the buster weapons and Tier 1 weapons of this type).
Do note that you can use ANY type within Prototype EXCEPT for Copy Core, which has been replaced with Neutral. In addition, your partner cannot be the same Core or Subcore type as you.
Weakness- Attacks of this type deal more damage. Resistance- Attacks of this type deal less damage.
You MUST have a Weakness and Resistance. Failure to apply this will cause me to assign one to you based on how I personally feel they should be.
The following is determined by your stat boon and Core type.
Weapons: Your Special Weapons that can be utilized after moving. You can only have 8 Special Weapons at a time. In addition, you will be given a singular Basic Attack that costs no Weapon Energy and take up no Special Weapon slots. Abilities: Your special abilities that will activate under specific conditions. You will only have 2, but they can be changed through the use of specific items.
And this LAST "stat" is determined by your progression through the roleplay.
Rank: The Ranking of your Team, which can be raised by completing missions. Ranking up grants you more inventory spaces for items, increases the number of missions available for everyone, and may even gift you some other rewards.
A detailed list of basically everything you will come across in this game. There are some of which that are currently locked (kept private), and some information in the database is hidden. Right now, the Players, Weapons, Abilities, Enemies, Items, Shops, and Dungeons databases are available.Current Status:
Gentle Countryside, F1
Objective: Reach the Stairs!Maniacal Hideaway, F1
Objective: Reach the Stairs!Wintry Forefront, F1
Objective: Reach the Stairs!Richly Courtyard, F1
Objective: Reach the Stairs!
Robot Master Mystery Dungeon: a PMD-inspired RPG (REBOOTING) Posted by Beta Shadow on February 18th, 2020 at 12:10pm Viewed 2499 Times
Going ahead and posting this because 1. It’s a bit of a long one and 2. Everyone who’s currently in a dungeon has made their moves, anyways.
@RedBomber :
Big Eye has joined Team Prototype!
Enemy’s Turn
Finally, I get to do something! Eat Beak Shot, you idiotic traitor!
Beak uses Beak Shot on Big Eye!
1 Damage dealt!
...I hate my life. If you had the ability to, I’d tell you to cry me a river.
NEW ENEMY DATA OBTAINED! Beak Information removed for sake of character space.
Sniper Joe uses Buster Shot on Laser Joe!
1 Damage dealt!
Big Eye 2 leaps up 2 spaces.
Don’t worry, gang, I got ‘em! No, you big idiot, don’t-
Big Eye 2 uses Big Stomp! 3 Damage to Sniper Joe!
3 Damage to Big Eye! 3 Damage to Laser Joe!
... Oh... Whoops?
Player’s Turn
Laser Expert boosts the power of Laser Joe’s attack! Laser Joe uses Break Laser on Sniper Joe!
6 Damage dealt! Sniper Joe is disabled! Laser Joe earns 8 EXP PROTOTYPE-001 earns 4 EXP Big Eye earns 4 EXP OVERKILL BONUS! 2 Bolts
Enemy’s Turn
[align-right]Big Eye 2 uses Big Stomp!
Laser Joe takes 3 Damage! Big Eye takes 3 Damage!
Beak waits.
WARNING! Enemy Spine has spawned!
Player’s Turn
@RotomSlashBlast :
Shired uses Basic Attack on Big Eye 1!
1 Damage dealt!
Shired takes 2 Damage from his burn!
Enemy’s Turn
Big Eye 1 leaps a space diagonally up. Tackle Fire 2 waits.
WARNING! Enemy Cactall has spawned!
Player’s Turn
@Pokeepoo : Moved.
Enemy’s Turn
See, man? What’d I tell you? Wait, what!? Yeah! And get this: I caught a look on my scanners. They’re BOTH weak to Freeze Core! Now, get over here and help me out, will ya?
Shield Attacker moves a space down. Peng 2 moves down two spaces.
...And what a shame too... You could’ve reached the stairs, had you not stopped to look.
Peng 2 uses Peng Slide on Blast Man!
Super Effective! 5 Damage dealt! Blast Man is disabled! The 1-Up is activated! Blast Man is revived!
Wait, wha!? I hate it when that happens! Oh, don’t worry... Even if they get past us, with the disadvantage they’ve got, there’s no WAY these guys will make it through! Face it, you two are in over your heads!
Posted on March 21st, 2020 at 5:52pmEdited on 2020/03/21 at 6:29pm
Posted 2020/03/21 at 5:52pmEdited 2020/03/21 at 6:29pm
#2
3 on 1? I like these odds! We'll be out here in no time!
This won't be as easy as you believe. I barely have any WE, and while this isn't true for our *ahem* new recruit here, one attack will most definitely end you. If anything, you are the biggest hindrance in this scenario.
Well, I can still fi--
Laser Joe N.216. Fetch me the Weapon Capsule near the stairs on the Abandoned Warehouse.
Item targeted. Fetching Weapon Capsule.
Good.
Laser Joe moves two spaces right and one down.
Prototype moves one space up and uses his Buster Charge!
You couldn't have told him to do the same thing as you?
He's of more use to me this way. Now do the jumping thing you things always do.
(Rassa-frassa stupid condescending glorified Proto Man looking Sniper Joe ordering me around... gotta be careful what I wish for next time.)
Posted on March 22nd, 2020 at 7:37pmEdited on 2020/03/22 at 8:37pm
Posted 2020/03/22 at 7:37pmEdited 2020/03/22 at 8:37pm
#5
@Beta Shadow :
Prototype moves one space down.
So much for being an expert tactician, huh?
Quiet, spare me of your impudent behavior. Neither of them can attack him since he isn't within proximity of either of their striking ranges. If at all anyone, our one-eyed friend is the hostage.
Yeah, and? You won't be able to reach them in time if anything happens, and If I try and make a move your pal over there might get taken out too!
That's a risk I'm willing to take. When I say "now", you will attack without any hesitation.
Big Eye is moved two spaces down for Big Stomp to make contact.
Laser Expert boosted the power of Laser Joe's attack! Laser Joe uses Break Laser on Big Eye 2!
15 Damage dealt! Big Eye 2 is disabled!
Laser Joe gains 9 EXP PROTOTYPE-001 gains 4 EXP Big Eye gains 4 EXP OVERKILL BONUS! 10 Bolts Growth Module has been dropped!
Enemy's Turn
Beak uses Basic Attack on Big Eye!
1 Damage dealt!
You see that? THAT'S why you use Basic Attack. It actually helps when you can't attack. In other words, you only use it when you're a loser with only 2 Weapon Energy. Or a loser who only has, like, 1, 2 points in Attack stat. Hey, you're one to talk! Correct, I am. Because I have 2 Weapon Energy AND I can move. ...
Player's Turn
Phantasm has reached the stairs!
Team Fractal Requiem moves on to Floor 2! ...So, why are we doing this again? Well, since it doesn't matter if they know we're in this universe or not, and since this little "Robot Academy" thing seems interesting, I decided that we should partake. ...Mostly because I'm bored. ... ... ...Now, I know we all got off on the wrong foot and everything... But if we can just stay calm and not do anything stupid like- First to beat Cut Man gets the bounty! *Sighs*
...Oh, yeah, I guess I should mention. I decided to add in 2 new versions of outlaw missions. One is the Runaway Outlaw. In these missions, Outlaws will attempt to escape the player by reaching a set of stairs, and the mission would be to disable them before they can reach the stairs. The other one, which you are facing now, is the Rival Race. In these outlaw missions, you'll need to disable the outlaw before a rival team does. In this case, Ninja Man and Sergeant Man. (Though, it won't ALWAYS be them.) ...Oh, and feel free to attack these rivals all you'd like to slow them down.
New Objective: Defeat the outlaw Cut Man before the rival team! (Floor 2)
Player's Turn
Well, look what we have here... Shall I freeze them? ...Take them out, soldier!
Enemy's Turn
Ice Man takes 3 steps left and 1 step down.
Ice Man uses Ice Breath on Blast Man!
Super Effective! 5 Damage dealt! Blast Man is Frozen!
When Frozen, you are unable to move or attack for 3 turns... Or, alternatively, when a teammate reaches the stairs, or when hit with a Flame-Core attack. Fortunately, when frozen, the enemy cannot attack you, either. Although, nor can a teammate give you an item, aside from the currently-not-obtainable Freeze Cure. Do note that Freeze Cores can NOT be frozen. (Yet, for some reason, Flame Cores CAN...)
Posted on March 23rd, 2020 at 5:58pmEdited on 2020/03/23 at 6:53pm
Posted 2020/03/23 at 5:58pmEdited 2020/03/23 at 6:53pm
#9
I did not think that would actually work.
Of course you didn't. You both have the combined intellectual capability of an inanimate object. There's more to winning than doing damage or smothering the enemy. You calculate the reward from risks and respond accordingly.Prototype moves two spaces down.
All that's left to do is get out of this filth heap. Unfortunately, it will take me about two more turns in the meantime to reach the stairs. On your way out, be sure to grab the Module that Big Eye dropped.
What about the Weapon Capsule? I can still get it.
Have you not been paying attention to anything we have been doing? Even if you take that Weapon Capsule, you'll be at the mercy of that Spine. It's not worth the likelihood.
You were willing to risk my life not a minute ago!
It's different when the weight of your actions entail certain death.
Ahem. If you two are finished with your marriage counseling, I'd like to get a move on.
And you, Beak, are SO lucky that I'm not supposed to attack you.
Big Eye moves two spaces forward and yeets the Growth Module from it's place despite being armless.
Laser Joe blows a raspberry at Spine on his way out and moves one space forward.
Posted on March 23rd, 2020 at 6:10pmEdited on 2020/03/23 at 6:30pm
Posted 2020/03/23 at 6:10pmEdited 2020/03/23 at 6:30pm
#11
SERIOUSLY!? We're STILL getting killstealers!? AND They're Sergeant Man and Ninja Man!? I swear, when I get either Astro Crush or an Overdrive technique, the next person who decides to steal one of your kills will be SO DEAD, their bodies won't even be able to REGISTER their deadness! Uhh... You okay, dude? WHATEVER! I'm gonna get to Cut Man FIRST, and THEN laser him in the FACE!
Phantasm madly dashes 3 spaces down and collects the Weapon Capsule, and uses Buster Charge if at all possible!
NO, YOU IDIOT! Don't run into enemy territory like that!
Shired moves 3 spaces down as well, placing a Gate Block downwards!
Posted on March 23rd, 2020 at 10:18pmEdited on 2020/03/23 at 10:22pm
Posted 2020/03/23 at 10:18pmEdited 2020/03/23 at 10:22pm
#13
Man Phantasm needs to C h i l l right now or else he is gonna F r e e z e S t y l e like a S h a r d e d as help would be quite D a n d y and i'm never L i o n D o w n and can somebody put in an I n S T A B i l i t y Point so I can die? Oh wait, IC A N ' T
Team Prototype leaves the dungeon!@RotomSlashBlast :
Phantasm picks up the Weapon Capsule!
Rival's Turn
Oh? Afraid of a little enemy fire? Considering this place is an oil rig, being unnerved by the slightest flame is reasonable. Please, what threat could THESE weak little mechs hold?
Sergeant Man looks over to Shired, seeing slight burn marks where fires once were.
...The way you do things? I'm sure you'll find out soon enough.
Ninja Man moves 4 spaces down, and 1 space left. Sergeant Man follows a step behind.
Sergeant Man uses Buster Charge.
Swift Expert boosted the power of Ninja Man's attack! Ninja Man uses Quick Strike on Big Eye 1!
1 Damage dealt! The Growth Module is dropped!
Seriously? I could've sworn I could do a whole lot more damage than THAT. Well maybe if you bought an Attack Pellet instead of a Defense one. I can only hold one item, Sergeant. That wouldn't be a problem if you just got the Inventory Bag like I said to. Well, I am the one in charge here! I'm very sure that neither of us have any real leadership permissions, and even then, it would do more good than harm to actually listen for once!
Enemy's Turn
Big Eye 1 leaps upwards, while Big Eye 2 leaps up-left.
Big Eye 2 uses Big Stomp!
4 Damage to Phantasm! 1 Damage to Shired!
Oil Man walks up 6 spaces. Cut Man follows him, moving up 4 spaces. Tackle Fire moves a space upwards.
Nothing personal, kid... Just business. ...No. Do NOT attack him. H-huh!? But he's weakened! I bet I could even do a Basic Attack and he'd fall! [ Exactly... And that's why I want you to leave him alone. Because I want the pleasure of disabling ALL these guys. ...Help yourself to weakening that tanky guy, though... [b]Give him the oily surprise.[/i]]{cutter} ...Heh. With pleasure.
Earth Expert boosts the power of Oil Man's attack! Oil Man uses Oil Shooter on Shired!
1 Damage dealt! Shired is covered in Oil!
Being covered in oil makes you more vulnerable to the next Flame Core attack used on you. ...That's really all I can say on the matter, other than Flame Cores are immune to being covered in oil. For obvious reasons.
Player's Turn
Well, if you’re just going to stand around talking, I think that can be arranged!
Enemy’s Turn
Ice Man moves one space right, then 2 spaces down.
Ice Man uses Basic Attack on Enker!
1 Damage dealt!
You’re fortunate enough that I can’t do that right now... But what I CAN do is use my Freeze Shot on you once I gain the second point of WE I need... But who knows? Maybe you can do something before then... You know, instead of thinking that words are more effective than actions.
Posted on March 25th, 2020 at 7:25amEdited on 2020/03/25 at 11:40am
Posted 2020/03/25 at 7:25amEdited 2020/03/25 at 11:40am
#16
I've already decided where we're going: Back to Intro Field.
And this time.... there will be NO interference from anyone else in the Academy.
Now, if you will... let's get going, shall we?
It's for your own good that you stop fighting. If you surrender, I can still get you to Dr. Light's and he can help you. Make you better than before. Give you a purpose. Isn't that what you want?
Never! I'd rather be destroyed serving Dr. Wily than be taken to a bunch of pretentious, self-righteous two-faced fools like the rest of you!
....
Wipe that do-gooder look off your face. Deep down, you think you're better than the rest of us because you're the "Super Fighting Robot" don't you?
Unfortunately, once you leave a floor, you lose your charge. Fortunately, I got you covered.
Phantasm uses Buster Charge!
Shired uses a Super Pellet! ATK boosted by +2! DEF boosted by +2! SPD boosted by +2!
Rival's Turn
Prepare yourself, you purple-colored Bass, because I'm gonna make paper dolls outta you! Oh no you don't! You're mine!
Ninja Man moves a space down, then 5 spaces right. Sergeant Man goes down a space.
Ninja Man uses Buster Charge!
You know, I'm feeling generous. I'll let you have the first hit!
Enemy's Turn
...No. ...Excuse me? You heard me! I already have the PERFECT opportunity to get rid of at least ONE of my enemies, and I'm not letting that opportunity slip away!
Oil Man moves 2 spaces down. Cut Man moves right 2 spaces, then up 2 spaces. Tackle Fire moves right a space. Big Eye 2 leaps upwards 2 spaces.
Cut Man and Oil Man uses Buster Charge!
Well now, looks like it's the end of the line! Say goodbye to that pretty face of yours, pal! (Am I the ONLY one here who isn't being overconfident?)
Player's Turn
@pokeepoo :
Enker uses Rolling Cutter on Ice Man!
6 Damage dealt!
Enemy's Turn
Not bad... But not good enough!
Freeze Expert boosts the power of Ice Man's attack! Ice Man uses Freeze Shot on Enker!
Super Effective! 1 Damage dealt!
Huh? I thought it would do more damage than that... ...Ah, no matter... One of my little friends are arriving on the scene right now!
Phantasm uses Laser Buster FOR REALS THIS TIME, on Cut Man. Shired moves one space up and one space left, and uses Shield Shot on Cut Man. If Cut Man isn't alive though, he uses it on Oil Man.
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