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Mega Man RPG Prototype Community

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Beta Shadow
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
It is the year 20XX. And humans... No longer exist. In their place are industrial humanoid robots known as Robot Masters, and the Mechas that live alongside them in peace. However, peace doesn't always last... A threat to the world of Robot Masters looms above, and it is up to an unlikely crew of robots to save the day... But are they up to the task? Are YOU up to the task? The world's fate rests in your hands...

After the release of Retro Pikachu's remake of Tails' Lab Defense, I decided I wanted to make a new roleplay myself, in hopes of reviving the MMRPG roleplaying community. And with the release of Pokemon Mystery Dungeon: Rescue Team DX, I decided "hey, why not?"
How to Play: (Or, in other words, "Beta just copy-pasted the rules from Retro's Lab Defense lol")

Ok, so you know how PMD games would have you take one step per turn, your partner would follow behind, and all the enemies would then take a step? Yeah, no, let's toss that turn system out the window. Being only able to take one step at a time might work for a video game, but for a forum roleplay? Yeah, WAY too sluggish. So, yeah, we'll be using some different mechanics. And, ok, sure, I may have stol- er, borrowed, the mechanics of Lab Defense, but hey, if the system works, it works. And besides, I've added and removed some things to make it a bit more Mystery Dungeon-esque...

Your journeys will take place in randomly assembled maps called Mystery Dungeons. The maps will be based off of Lab Defense, however, because I'm not going to bother trying to make an entire Mystery Dungeon map on my own. Too much effort for a simple forums roleplay.

Each robot on the field can take a certain number of steps at a time. Afterwards, they can use an attack, use an item in their inventory, or they can simply just wait. However, you CANNOT move after attacking or using an item. After all players have taken their turn, the enemies will have THEIR phase.

To make a move, either leave a reply in the thread or ping me in the Roleplay channel on Discord. If you don't make a move after ~24 hours of the start of your phase, your turn will be automated. At a certain point, however, I will stop automating your turn and just plain set you on idle; Believe it or not, this rule is NOT set up to have me play the game for you.

There are two kinds of allies: Teammates and Players. Teammates are other robots who are part of your Team, and are to be controlled by you as well. Teammates will follow you to the next floor once the floor's objective is complete. You may only have 4 teammates in the dungeon at a time, with two spaces reserved for the leader and partner. That may change in the postgame, however. On the other hand, there are Players. These allies are, of course, other users and their teammates who happen to be in the same dungeon and on the same floor as you. As they are from a different team, however, they will NOT follow you to the next floor. I may or may not make some exceptions during the introduction phase.

When you gain a level, your stats will increase, and you may or may not gain a new Weapon depending on your stat boons and your core types. You will gain EXP from defeating foes and clearing missions. Defeating foes will ALSO grant your Teammates half of the EXP gained from defeating them.

While some floors will require you to find the stairs in order to progress, there are also several other objectives for you to accomplish. We'll be discussing what some of these objectives may be in the future.

Character Creation:

Are you a human being sent into our world to save us all, or just another robot who lives in the world naturally? The answer is, that's for you to decide. Either way, I'm not going to do some PMD-style quiz to determine what Robot Master you are. Why? Because just giving you a small handful of options for who you'll be is absolutely lame. Instead, you get to make the decision of who you are- and who your partner will be- for yourself. And yes, you will be required to make TWO characters instead of just one.

Here is the character sheet:

Team Name:

Name:
Icon:
HP:
WE:
ATK:
DEF:
SPD:

Core:
Subcore:
Weakness:
Resistance:

And now, an in-depth look at what these are:

Team Name- The name of your team. This has been added after the Introduction phase, because we’re not going through it again. This wasn’t a part of it to begin with for story reasons.

Name- The name of the robot, obviously.
Icon- The icon the robot you'll be using. Refer to the [robot] or [mecha] formats for use of their mugshots (custom mugs are welcome, too, through use of the [image] formatting).

Stats:
You will have a total of 25 points to spend on 5 different stats. Spend them wisely. Or don't. Your choice. Just know that you can't spend any more than 25.

HP- Health Points, also known as Energy. How much damage you take before you fall. Each point spent on this stat is 2 HP.
WE- Weapon Energy. It is the cost of your Special Weapons. Replenishes 1 WE on each turn. Each point spent on this stat is 2 WE.
ATK- Attack. Increases how much damage you deal.
DEF- Defense. Decreases how much damage you take.
SPD- Speed. Determines how far you can move. Each step is 2 SPD.

In addition to the points given to the stats, you can add one Boon and Bane to them. A Boon will add 2 extra points to the stat, and will increase its growth. It also controls what kind of passive Special Weapons you can obtain, as well as your Ability 2. A Bane will remove 2 points from that stat, and will slow down its growth. You can NOT have one over the other.

Core- Your main Core type. Determines the kind of elemental Special Weapons you can obtain, as well as your Ability 1.
Subcore- Your secondary Core type. Also determines the kind of elemental Special Weapons you can obtain, but to a lesser extent (meaning you can only obtain the buster weapons and Tier 1 weapons of this type).

Do note that you can use ANY type within Prototype EXCEPT for Copy Core, which has been replaced with Neutral. In addition, your partner cannot be the same Core or Subcore type as you.

Weakness- Attacks of this type deal more damage.
Resistance- Attacks of this type deal less damage.

You MUST have a Weakness and Resistance. Failure to apply this will cause me to assign one to you based on how I personally feel they should be.

The following is determined by your stat boon and Core type.

Weapons: Your Special Weapons that can be utilized after moving. You can only have 8 Special Weapons at a time. In addition, you will be given a singular Basic Attack that costs no Weapon Energy and take up no Special Weapon slots.
Abilities: Your special abilities that will activate under specific conditions. You will only have 2, but they can be changed through the use of specific items.

And this LAST "stat" is determined by your progression through the roleplay.

Rank: The Ranking of your Team, which can be raised by completing missions. Ranking up grants you more inventory spaces for items, increases the number of missions available for everyone, and may even gift you some other rewards.

EXAMPLE:

Team Name: Team Beta and Mega

Name: Beta Man
Icon:
HP: 5
WE: 6
ATK: 5(+)
DEF: 4(-)
SPD: 5

Core: Shadow
Subcore: Time
Weakness: Electric
Resistance: Flame

Name: Mega Man X-7
Icon: mega-man
HP: 6
WE: 5(-)
ATK: 4
DEF: 5
SPD: 5(+)

Core: Flame
Subcore: Nature
Weakness: Electric
Resistance: Laser

The resulting set-up will be...

Team Beta and Mega
Rank: Plain (0/100)

Beta Man | Level: 1 (0/50)
Core: Shadow | Subcore: Time | Weakness: Electric | Resistance: Flame
HP: 10 | WE: 12 | ATK: 9 (5+2+2) (Boon) | DEF: 2 (4-2) (Bane) | SPD: 5
Abilities: Shadow Expert, ATK +2
Weapons: Shadow Shot, Time Shot, Shadow Slide

mega-man Mega Man X-7 | Level: 1 (0/50)
Core: Flame | Subcore: Nature
HP: 12 | WE: 6 (10-4) (Bane) | ATK: 4 | DEF: 5 | SPD: 7 (5+2) (Boon)
Abilities: Flame Expert, Emergency SPD
Weapons: Flame Shot, Nature Shot, Fire Storm
Database

Click here to view the database.

A detailed list of basically everything you will come across in this game. There are some of which that are currently locked (kept private), and some information in the database is hidden. Right now, the Players, Weapons, Abilities, Enemies, Items, Shops, and Dungeons databases are available.
Current Status:

Gentle Countryside, F1


Objective: Reach the Stairs!
Maniacal Hideaway, F1


Objective: Reach the Stairs!
Wintry Forefront, F1


Objective: Reach the Stairs!
Richly Courtyard, F1


Objective: Reach the Stairs!
Robot Master Mystery Dungeon: a PMD-inspired RPG (REBOOTING)
Posted by Beta Shadow on February 18th, 2020 at 12:10pm
Viewed 2499 Times
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on March 27th, 2020 at 1:26pm
Posted 2020/03/27 at 1:26pm
#1
@RotomSlashBlast :

Shield Expert boosts the power of Shired's attack!
Shired uses Shield Shot on Oil Man!
1 Damage dealt!


Laser Expert boosts the power of Phantasm's attack!
Phantasm uses Laser Buster on Cut Man!
16 Damage dealt!
Cut Man is disabled!

Phantasm earns 8 EXP
Shired earns 4 EXP
OVERKILL BONUS! 8 Bolts!
Weapon Get: Rolling Cutter! Please choose who will obtain this weapon.

The outlaw Cut Man has been captured!



Mission Complete!

Phantasm earns 32 EXP
Shired earns 32 EXP
Team Fractal Requiem earns 32 REP
Team Fractal Requiem receives a Weapon Pellet!
Team Fractal Requiem receives an Attack Pellet!

It appears something important may happen soon... Team Fractal Requiem, would you like to-

Oh, come now, Reaper, the fun has only just started!
Ok, first off, as I have already told you a thousand times before, it's Beta Shadow now. "Reaper" was just a Halloween name I used to not mix myself up with the actual Beta Man back during the Ajax days. Second off... What do you want NOW, Ninja Ghost?
...And third off, are you using your original design? Whatever happened to that redesign I gave you back inthat one roleplay...
Well, if I'm not going to be in that new universe of yours, I figured, why should I even bother with looking the part? I'll stick to my official design, thanks.
As for what I want... Nothing, really. It's just... Well, Phantasm DID say he wanted to beat down that Ninja Man... Why not let him have the satisfaction?
Well, that would just be impractical. There is no reason for me to interrupt the flow of the game just so that Phantasm can-
Alright, how about this then: You can take this as an opportunity to test out that PvP feature you want to implement. You want to make sure the system works, correct?
...You just want Ninja and Sergeant to get beaten up, don't you?
Wh... What? No! That's... No!
...
...FINE. You got me. You happy now?
See? Was telling the truth such a hard thing to do?
I hate you.
And I know it to be true. Alright, we'll do it your way...
...But seeing as it is YOUR idea, YOU will be in charge of watching over it. Got it?
Oh, trust me. I'll handle this easily.
You lost my trust in you when you said "trust me". Enjoy, or... Whatever.
...Right. Let us change the scene to somewhere a little more open...

(PvP will be introduced in the next post)
Automated Turns

Enker uses Buster Charge!
Enemy's Turn


Shield Attacker goes down a space.
Player's Turn


Blast Man is thawed out!


@RedBomber :

Big Eye leaps 2 spaces right... And is unable to attack the Metall with Big Stomp.

Reminder: Robots with the ability "Leap" can NOT travel any less than 2 spaces per 2 SPD. Such is the cost of said ability.
Enemy's Turn


...Which will be in the next post due to character limits.
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on March 27th, 2020 at 3:46pm
Posted 2020/03/27 at 3:46pm
#2
cut-man Don't be so sure about that, cyclops! ATTACK!
Heli Metall 1 moves 2 spaces left. Heli Metall 2 moves 2 spaces up, and 1 space right. Heli Metall 3 moves 1 space left. Sniper Joe moves a space left and uses Buster Charge. Cut Man moves 4 spaces up.

Heli Metall 1 uses Met Shot!
1 Damage to Heli Metall 3!

1 Damage to PROTOTYPE-001!
1 Damage to Laser Joe!
Heli Metall 3 uses Met Shot!
1 Damage to Heli Metall 1!

1 Damage to PROTOTYPE-001!
1 Damage to Big Eye!
Cut Man uses Rolling Cutter!

1 Damage to Laser Joe!
Player's Turn



...Welcome, Fractal Requiem, Ninja-Sergeant Team, to the testing grounds of our Player vs. Player system.
As the one in charge, I will lay down some ground rules... Firstly, the goal of the game is to beat ALL members of the opposing team. That means that even if the team leader goes down, the fight will still continue until either team loses ALL their members.
Additionally, NO EXP shall be earned for the defeat of your opponent. However, just this once, I'll allow Fractal Requiem to earn Mission Complete EXP, should they win.
Finally, absolutely NO items can be used during PvP battles! It just keeps things a little even, should one team be more prepared than another.

With all that out of the way, Let us begi-
oil-man Hey! You two! I ain't done with you yet!
...Huh. What interesting development... Well, I'm sure it would be fine to have him join Ninja Man's team... However, now Phantasm's team is outnumbered... Hm...
Ah, I know! I'll just spawn in another robot to fill in Fractal Requiem's third party member... But who should it be...? ...Hm?
"Secret Expansion Characters"? Well, then... Don't mind if I do!

Shark Man has joined Team Fractal Requiem!

...And you know what, Phantasm? If you win this, not only will I let you keep Shark Man on your team, I'll even release the entirety of this "Mega Man 3 DOS Expansion"! I'm sure Reaper won't mind...

The Oil Wells...? How did I... Oh, whatever. It's time for the feeding frenzy!


Fractal Requiem's Turn
^ Top
 
Worship
9,484,900 BP
3 TP | 1143 PP
Posted on March 27th, 2020 at 4:37pm Edited on 2020/03/27 at 9:51pm
Posted 2020/03/27 at 4:37pm Edited 2020/03/27 at 9:51pm
#3
I, uh, I mave have made a slight miscalculation.

Big Eye frustratedly uses Big Stomp on Heli Metall 3
(Hrnngh. It seems the other Metall came out of it's hiding spot to even the numbers game. Excluding the other enemies on the field floor, this doesn't look to be a problem as they stand.)

(As much as a numbskull as that Big Eye is, I'm sure he has the means necessary to take out at least one of them on his own.)

(Moving on to the scissors robot, he doesn't look like an immediate threat. Assuming he's a Cutter-Core, I should be able to take him head-on without difficulty.)

(Although... Laser Joe isn't built to soak up as many hits consecutively as he or I have so far, and losing one member of us as it stands now could spell for disaster. We could swap places so I would take on the orange Robot Master and he could face one of the Metalls, but should any other Mechas arrive the one closer would be at even more of a disadvantage. I have to be careful about this...)

..or we could end up regretting it.)


#216. Cue operation "Castling".

Commencing operation "Castling".

Laser Joe moves two spaces right and uses Break Laser on Heli Metall 1.

Prototype moves one spaces down and charges Shield Buster.

(I sure hope Commander Prototype knows what he's doing. He's smart and all, but...He has a tendency to overthink things.)
^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on March 27th, 2020 at 5:02pm
Posted 2020/03/27 at 5:02pm
#4
...Okay.

Phantasm moves one space up, and uses Buster Charge!
Shired moves 3 spaces up and uses Defense Boost!
Shark Man, assuming I'm allowed to control his actions, moves one space left and four spaces up, then uses Buster Charge!
^ Top
 
pokeepoo
4,263,102 BP
2 TP | 162 PP
Posted on March 27th, 2020 at 7:42pm Edited on 2020/03/27 at 7:48pm
Posted 2020/03/27 at 7:42pm Edited 2020/03/27 at 7:48pm
#5
i think this'll be better.
blast-manThe Shattering Mirrorsenker
Blast Man goes up 5 spaces
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on March 28th, 2020 at 3:47pm
Posted 2020/03/28 at 3:47pm
#6
@RotomSlashBlast :

Shired's DEF is boosted by +2!
Ninja Man's Team's-


...Hm, actually... Hang on a sec.

Ninja Ghost suddenly warps in front of Ninja Man.

Hey, Ninja. What exactly is your team name, anyways?
Team name? What makes you think I would bother with something like that?
oil-man Come on, dude! It would totally make us and our efforts more recognizable!
Ok, you are NOT an actual part of this team. You're only here because we have a common rival.
...*Sigh* but if you're really going to insist on this... Well, I'm a ninja, and Sergeant's a military soldier...
How about... Team Instrumental Espionage?
Ah, keeping up with the theme of musical terms, I see? I suppose that works... Well, have fun.
Wh- HEY! Now, you just wait a minu-

Ninja Ghost warps away.
Instrumental Espionage's Turn


...Tch, fine. I'll deal with you lot first, and THEN I'll find a way to handle that paranormal, name-stealing freak!
Hey, Oil head! Trade fights with me!
oil-man What? But he's totally weak to my weapon! Taking him out should be a piece of cake for me!
Oh, please, he's just here to even the numbers, assumingly because of that pinkish-red recolor. He's not important... We can handle him last. It's THESE two we need to take on.
...And due to whatever circumstances made my attack prowess suck , you are more suited to take him on... As much as I hate to admit it.
oil-man Fair enough... Guess I shouldn't complain 'bout a shot at revenge for arresting my friend!
Ninja Man takes a space down and moves 5 spaces right. Oil Man takes 2 spaces down, and moves 4 spaces right. Sergeant Man stays in place as all 3 of them use Buster Charge.

Fractal Requiem's Turn



@pokeepoo : Moved.
Enemy's Turn


ice-man Oh, no you don't!
Ice Man moves 4 steps up. Shield Attacker moves a space down.

Freeze Expert boosts the power of Ice Man's attack!
Ice Man uses Freeze Shot on Blast Man!

Super Effective!
1 Damage dealt!
Player's Turn



@RedBomber :

Big Eye uses Big Stomp!
4 Damage to Heli Metall 3!


Laser Expert boosts the power of Laser Joe's attack!
Laser Joe uses Break Laser on Heli Metall 1!
13 Damage dealt!
Heli Metall 1 is disabled!
OVERKILL BONUS! 5 Bolts
The held 1-Up revives Heli Metall 1!

Enemy's Turn

Heli Metall 3 moves a space down. Heli Metall 2 moves a space up, and 2 spaces right. Sniper Joe and Cut Man moves a space right.

(Compiling this into one to save character space)
All Heli Metalls use Met Shot!
2 Damage to Cut Man!
1 Damage to Heli Metall 1!
1 Damage to Heli Metall 1!

3 Damage to PROTOTYPE-001!
2 Damage to Laser Joe!
2 Damage to Big Eye!
Cutter Expert boosts the power of Cut Man's attack!
Cut Man uses Rolling Cutter!

1 Damage to PROTOTYPE-001!
1 Damage to Laser Joe!
Player's Turn


^ Top
 
Worship
9,484,900 BP
3 TP | 1143 PP
Posted on March 28th, 2020 at 5:20pm Edited on 2020/03/28 at 6:04pm
Posted 2020/03/28 at 5:20pm Edited 2020/03/28 at 6:04pm
#7
Right. Because that's fair.

On second thought, go accompany Big Eye. I can handle this.

But--

I. can. handle. this.

Yeah. Okay.

(Now that I know for sure how enemies' attack works, I know for sure I can't risk having any other allies lingering around. If they work together, they'll be able to plow through these Metalls faster than they would otherwise alone. It's imperative the three of us are all alive if any of us are going to make it in one piece.)

Prototype releases his Shield Buster charge on Cut Man!
Laser Joe moves one space up and uses Break Laser on Heli Metall 3.

Tag me in! Tag me in!

Big Eye moves two spaces down (assuming Heli Metall 3 is dead, otherwise nothing) and uses Big Stomp on Heli Metall 1.

Yeah! How'd that taste, you two-eyed punk?
^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on March 28th, 2020 at 7:44pm Edited on 2020/03/28 at 7:54pm
Posted 2020/03/28 at 7:44pm Edited 2020/03/28 at 7:54pm
#8
Phantasm moves 2 spaces up and uses Laser Buster on Oil Man!
Shired moves two spaces up and one left, then uses Gate Block to his left!
Shark Man, still gonna assume that I have slight control over his actions, uses Shadow Buster on Ninja Man!
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on March 29th, 2020 at 4:18pm
Posted 2020/03/29 at 4:18pm
#9
@RotomSlashBlast :

Laser Expert boosts the power of Phantasm’s attack!
Phantasm uses Laser Buster on Oil Man!
15 Damage dealt!
Oil Man is disabled!

OVERKILL BONUS! 1 Bolt
Weapon Get: Oil Shooter! Would you like to teach it to a teammate?
Laser Buster’s aura raises Phantasm’s ATK!
Phantasm’s ATK is boosted by +2!

Shadow Expert boosts the power of Shark Man’s attack!
Shark Man uses Shadow Buster on Ninja Man!
10 Damage dealt!

Shadow Buster’s aura raises Shark Man’s SPD!
Shark Man’s SPD is boosted by +2!
Instrumental Espionage’s Turn


*Cough* You... You asked for it now!
Sergeant Man takes a step to the right.

Swift Expert boosts the power of Ninja Man’s attack!
Ninja Man uses Swift Buster on Shark Man!

2 Damage dealt!
Swift Buster’s aura raises Ninja Man’s SPD!
Ninja Man’s SPD is boosted by +2!


OH FOR FU-
Missile Expert boosts the power of Sergeant Man’s attack!
Sergeant Man uses Missile Buster on Shired!

5 Damage dealt!
Missile Buster’s aura increases Sergeant Man’s SPD!
Sergeant Man’s SPD is boosted by +2!

Fractal Requiem’s Turn



Automated Turn

Enker moves 1 space right, and 1 space up.

Neutral Expert boosts the power of Enker’s attack!
Enker uses Speed Buster on Ice Man!
16 Damage dealt!
Ice Man is disabled!

Enker earns 8 EXP
Blast Man earns 4 EXP
Peng earns 4 EXP
OVERKILL BONUS! 10 Bolts
Weapon Get: Ice Breath! Would you like to teach it to a teammate?
...Oh? It appears Ice Man would like to join Team Shattering Mirrors! Will you accept?

Blast Man moves up 2 spaces.

Blast Man has reached Metall Classic!



Mission Complete!

Blast Man earns 32 EXP
Enker earns 32 EXP
Peng earns 32 EXP
Team Shattering Mirrors receives a 1-Up!
Team Shattering Mirrors earns 32 REP

It seems like something is about to happen... Would you like to leave the dungeon?
@RedBomber :

Shield Expert boosts the power of PROTOTYPE-001’s attack!
PROTOTYPE-001 uses Shield Buster on Cut Man!
6 Damage dealt!

Shield Buster’s aura raises PROTOTYPE-001’s DEF!
PROTOTYPE-001’s DEF is boosted by +2!

Laser Expert boosts the power of Laser Joe’s attack!
Laser Joe uses Break Laser on Heli Metall 3!
13 Damage dealt!
Heli Metall 3 is disabled!

Laser Joe earns 9 EXP
PROTOTYPE-001 earns 4 EXP
Big Eye earns 4 EXP

...Oh? It appears that Heli Metall 3 wishes to join Team Prototype! Will you accept?

(Due to the possibility of recruitment, Big Eye can not be moved to the location... Not that it matters, since Big Stomp only has a range of 2 spaces ahead, anyways, and can only target enemies, not empty spaces.)


The next story event will be introduced in the next post due to character limits.
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on March 29th, 2020 at 4:20pm
Posted 2020/03/29 at 4:20pm
#10
elec-man ...And to make matters worse, I’ve been kicked out. Me! And out of my own home, to boot!
oil-man Yo, for real? Man, that sucks, dude.
roll Um, excuse me. What are you two talking about?
elec-man What the two of us were talking about was the fact that my home in the Electrical Tower has been invaded by some hideous beast! It’s been making a mess of everything!
oil-man Apparently, the monster waltzed right on in and took over the place! And even more, it seems to be leaving a virus around, causing them to freak out and become... Well, a bunch of jerks!
elec-man Rumors have been going around, saying that Electric-core robots have been going around and shocking people’s teleportation systems... I think that this beast is responsible for their actions!
roll That’s horrible!
elec-man I have been asking for help from the Robot Academy for quite some time now... But due to the rise in disasters recently, none of them are able to help... I came into town to look for someone to help in this predicament...

Something is going down in Electrical Tower! Make your way there now in order to progress the story! (Or, you can hold off on that if you feel unprepared.)
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on March 29th, 2020 at 5:03pm
Posted 2020/03/29 at 5:03pm
#11
Chapter 2: Home Renovation Survival
^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on March 29th, 2020 at 5:08pm Edited on 2020/03/29 at 6:41pm
Posted 2020/03/29 at 5:08pm Edited 2020/03/29 at 6:41pm
#12
Wait, I can learn Oil Shooter now? Uhhh... I think I'll let Phantasm have it. Also, assuming that I can still have someone learn Rolling Cutter, I'll give it to Shired.

Phantasm moves 2 spaces up and uses Buster Charge.
Shired moves 2 spaces up and uses a Regular Attack on Sergeant Man.
Shark Man moves 2 spaces up and uses a Regular Attack on Ninja Man.

(EDIT:) By the way, Ninja Ghost, or whoever's willing to answer me, what exactly does Shark Bite* do? I can't find it in the database.

*I'm gonna assume that it's types are Shadow and Water, by the way.
^ Top
 
Worship
9,484,900 BP
3 TP | 1143 PP
Posted on March 29th, 2020 at 5:51pm Edited on 2020/03/29 at 5:52pm
Posted 2020/03/29 at 5:51pm Edited 2020/03/29 at 5:52pm
#13
Yeah, sure. Recruit Heli Metall 3. (I'll probably regret not accepting someone with the "Hover" passive ability later).

Heli Metall 3 uses Met Shot on Heli Metall 1!

Laser Joe uses Laser Shot on Heli Metall 1!

Big Eye moves two spaces left and two spaces down.
You're outnumbered, "Cut Man". You have two options. Surrender and have your Mechas stand down and let us pass..

Prototype uses his Buster Charge!

Or refuse defeat and suffer the consequences. Of course, we could always use the spare Bolts. The choice is yours.
^ Top
 
pokeepoo
4,263,102 BP
2 TP | 162 PP
Posted on March 30th, 2020 at 3:37am Edited on 2020/03/30 at 3:49am
Posted 2020/03/30 at 3:37am Edited 2020/03/30 at 3:49am
#14
enkerwelcome to the team, ice man!
blast-manwe should continue to the next floor! oh and enker, i think ice man should keep the ice breath.
enkeri agree with you, blast man.
penglet's get this show on the road already.
The Shattering Mirrors has advanced to the next floor
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on March 30th, 2020 at 3:02pm
Posted 2020/03/30 at 3:02pm
#15
Blue Star is still waiting to go to Electrical Tower
^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on March 30th, 2020 at 7:07pm
Posted 2020/03/30 at 7:07pm
#16
@Soren : Okay, but make sure my team can get there at the same time, okay?
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on March 30th, 2020 at 7:20pm
Posted 2020/03/30 at 7:20pm
#17
@RotomSlashBlast : Okay but Can I ask Why? Please don't read that skip it don't tell me please don't kill me I'll abandoned this game
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Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on March 30th, 2020 at 8:19pm
Posted 2020/03/30 at 8:19pm
#18
@RotomSlashBlast :

I'm glad you asked... Cue the Data Obtained message!

WEAPON DATA OBTAINED!
Shark Bite
Type: Shadow
Power: 4
Range: 1
WE Cost: 4
Effect: Inflicts Bleed upon the target.

Shired uses Basic Attack on Sergeant Man!
1 Damage dealt!


Shark Man uses Basic Attack on Ninja Man!
1 Damage dealt!
Ninja Man is disabled!


GAH! That was my nose! You broke my nose! And I'm a robot! How does that even happen!?
Want me to handle this? You know, again?
off.
I'll take that as a yes...
Instrumental Espionage's Turn

Sergeant Man moves 2 spaces left.

Missile Expert boosted the power of Sergeant Man's attack!
Sergeant Man uses Dive Torpedo on Phantasm!

7 Damage dealt!
Phantasm is disabled!
Fractal Requiem's Turn



@pokeepoo :


Player's Turn

@RedBomber :

Heli Metall joins Team Prototype!
Enemy's Turn

Heli Metall 2 moves a space right, and 2 spaces up. Cut Man moves a space left, 2 spaces up, and a space right. Sniper Joe takes a step right.

Heli Metall 1 uses Met Shot!
1 Damage to Heli Metall 2!
1 Damage to Cut Man!

1 Damage to PROTOTYPE-001!
1 Damage to Laser Joe!
1 Damage to Big Eye!
1 Damage to Heli Metall!
Heli Metall 2 uses Met Shot!
1 Damage to Heli Metall 1!
1 Damage to Cut Man!

1 Damage to PROTOTYPE-001!
1 Damage to Laser Joe!
1 Damage to Big Eye!
1 Damage to Heli Metall!
Cut Man is disabled!


cut-man ...Y... You... Team-killing...

PROTOTYPE-001 earns 6 EXP
Laser Joe earns 6 EXP
WARNING! Enemy Metall Classic has spawned!

Player's Turn


(Big Eye only has 3 SPD, and thus can only move ahead by 2 spaces through his Leap ability.)

Heli Metall uses Met Shot!
1 Damage to PROTOTYPE-001!
1 Damage to Laser Joe!
1 Damage to Heli Metall 1!
1 Damage to Heli Metall 2!

Laser Joe's Emergency HP activates!

Laser Expert boosts the power of Laser Joe's attack!
Laser Joe uses Laser Shot on Heli Metall 1!
5 Damage dealt!
Heli Metall 1 is disabled!

Laser Joe earns 9 EXP!
PROTOTYPE-001 earns 4 EXP!
Big Eye earns 4 EXP!
Heli Metall earns 4 EXP!
Enemy's Turn


met Forgetting how Met Shot works, are you? Don't worry... I'll give you a reminder!
Heli Metall 2 moves a space up. Sniper Joe moves a space right.

Heli Metall 2 uses Met Shot!

1 Damage to PROTOTYPE-001!
1 Damage to Laser Joe!
1 Damage to Heli Metall!
Player's Turn



@Soren :



Objective: Find the invading monster!
Player's Turn
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RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on March 30th, 2020 at 8:34pm
Posted 2020/03/30 at 8:34pm
#19
(Please imagine "Il Vento D'oro" suddenly playing.)

freeze-man What, you thought you'd won just because you beat our main damage dealer?
freeze-man Unlike me, our newest team member has damage covered quite well, and - get this - can move like CRAZY!

Shark Man moves 2 spaces up and 3 spaces left, and uses Shark Bite on Sergeant Man!
Shired moves 2 spaces left and uses a Regular Attack on Sergeant Man!
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Soren
2,202,706 BP
66 TP | 1701 PP
Posted on March 30th, 2020 at 10:43pm Edited on 2020/03/30 at 10:52pm
Posted 2020/03/30 at 10:43pm Edited 2020/03/30 at 10:52pm
#20
Woah. I've never known Elec Man's Hotel had so much room...
Look! It's the Monster. I'll let you take care of him

Chemical Man Moves Down 3 Times while Universal Man Moves Right 4 Times
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