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Mega Man RPG Prototype Community

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Beta Shadow
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
It is the year 20XX. And humans... No longer exist. In their place are industrial humanoid robots known as Robot Masters, and the Mechas that live alongside them in peace. However, peace doesn't always last... A threat to the world of Robot Masters looms above, and it is up to an unlikely crew of robots to save the day... But are they up to the task? Are YOU up to the task? The world's fate rests in your hands...

After the release of Retro Pikachu's remake of Tails' Lab Defense, I decided I wanted to make a new roleplay myself, in hopes of reviving the MMRPG roleplaying community. And with the release of Pokemon Mystery Dungeon: Rescue Team DX, I decided "hey, why not?"
How to Play: (Or, in other words, "Beta just copy-pasted the rules from Retro's Lab Defense lol")

Ok, so you know how PMD games would have you take one step per turn, your partner would follow behind, and all the enemies would then take a step? Yeah, no, let's toss that turn system out the window. Being only able to take one step at a time might work for a video game, but for a forum roleplay? Yeah, WAY too sluggish. So, yeah, we'll be using some different mechanics. And, ok, sure, I may have stol- er, borrowed, the mechanics of Lab Defense, but hey, if the system works, it works. And besides, I've added and removed some things to make it a bit more Mystery Dungeon-esque...

Your journeys will take place in randomly assembled maps called Mystery Dungeons. The maps will be based off of Lab Defense, however, because I'm not going to bother trying to make an entire Mystery Dungeon map on my own. Too much effort for a simple forums roleplay.

Each robot on the field can take a certain number of steps at a time. Afterwards, they can use an attack, use an item in their inventory, or they can simply just wait. However, you CANNOT move after attacking or using an item. After all players have taken their turn, the enemies will have THEIR phase.

To make a move, either leave a reply in the thread or ping me in the Roleplay channel on Discord. If you don't make a move after ~24 hours of the start of your phase, your turn will be automated. At a certain point, however, I will stop automating your turn and just plain set you on idle; Believe it or not, this rule is NOT set up to have me play the game for you.

There are two kinds of allies: Teammates and Players. Teammates are other robots who are part of your Team, and are to be controlled by you as well. Teammates will follow you to the next floor once the floor's objective is complete. You may only have 4 teammates in the dungeon at a time, with two spaces reserved for the leader and partner. That may change in the postgame, however. On the other hand, there are Players. These allies are, of course, other users and their teammates who happen to be in the same dungeon and on the same floor as you. As they are from a different team, however, they will NOT follow you to the next floor. I may or may not make some exceptions during the introduction phase.

When you gain a level, your stats will increase, and you may or may not gain a new Weapon depending on your stat boons and your core types. You will gain EXP from defeating foes and clearing missions. Defeating foes will ALSO grant your Teammates half of the EXP gained from defeating them.

While some floors will require you to find the stairs in order to progress, there are also several other objectives for you to accomplish. We'll be discussing what some of these objectives may be in the future.

Character Creation:

Are you a human being sent into our world to save us all, or just another robot who lives in the world naturally? The answer is, that's for you to decide. Either way, I'm not going to do some PMD-style quiz to determine what Robot Master you are. Why? Because just giving you a small handful of options for who you'll be is absolutely lame. Instead, you get to make the decision of who you are- and who your partner will be- for yourself. And yes, you will be required to make TWO characters instead of just one.

Here is the character sheet:

Team Name:

Name:
Icon:
HP:
WE:
ATK:
DEF:
SPD:

Core:
Subcore:
Weakness:
Resistance:

And now, an in-depth look at what these are:

Team Name- The name of your team. This has been added after the Introduction phase, because we’re not going through it again. This wasn’t a part of it to begin with for story reasons.

Name- The name of the robot, obviously.
Icon- The icon the robot you'll be using. Refer to the [robot] or [mecha] formats for use of their mugshots (custom mugs are welcome, too, through use of the [image] formatting).

Stats:
You will have a total of 25 points to spend on 5 different stats. Spend them wisely. Or don't. Your choice. Just know that you can't spend any more than 25.

HP- Health Points, also known as Energy. How much damage you take before you fall. Each point spent on this stat is 2 HP.
WE- Weapon Energy. It is the cost of your Special Weapons. Replenishes 1 WE on each turn. Each point spent on this stat is 2 WE.
ATK- Attack. Increases how much damage you deal.
DEF- Defense. Decreases how much damage you take.
SPD- Speed. Determines how far you can move. Each step is 2 SPD.

In addition to the points given to the stats, you can add one Boon and Bane to them. A Boon will add 2 extra points to the stat, and will increase its growth. It also controls what kind of passive Special Weapons you can obtain, as well as your Ability 2. A Bane will remove 2 points from that stat, and will slow down its growth. You can NOT have one over the other.

Core- Your main Core type. Determines the kind of elemental Special Weapons you can obtain, as well as your Ability 1.
Subcore- Your secondary Core type. Also determines the kind of elemental Special Weapons you can obtain, but to a lesser extent (meaning you can only obtain the buster weapons and Tier 1 weapons of this type).

Do note that you can use ANY type within Prototype EXCEPT for Copy Core, which has been replaced with Neutral. In addition, your partner cannot be the same Core or Subcore type as you.

Weakness- Attacks of this type deal more damage.
Resistance- Attacks of this type deal less damage.

You MUST have a Weakness and Resistance. Failure to apply this will cause me to assign one to you based on how I personally feel they should be.

The following is determined by your stat boon and Core type.

Weapons: Your Special Weapons that can be utilized after moving. You can only have 8 Special Weapons at a time. In addition, you will be given a singular Basic Attack that costs no Weapon Energy and take up no Special Weapon slots.
Abilities: Your special abilities that will activate under specific conditions. You will only have 2, but they can be changed through the use of specific items.

And this LAST "stat" is determined by your progression through the roleplay.

Rank: The Ranking of your Team, which can be raised by completing missions. Ranking up grants you more inventory spaces for items, increases the number of missions available for everyone, and may even gift you some other rewards.

EXAMPLE:

Team Name: Team Beta and Mega

Name: Beta Man
Icon:
HP: 5
WE: 6
ATK: 5(+)
DEF: 4(-)
SPD: 5

Core: Shadow
Subcore: Time
Weakness: Electric
Resistance: Flame

Name: Mega Man X-7
Icon: mega-man
HP: 6
WE: 5(-)
ATK: 4
DEF: 5
SPD: 5(+)

Core: Flame
Subcore: Nature
Weakness: Electric
Resistance: Laser

The resulting set-up will be...

Team Beta and Mega
Rank: Plain (0/100)

Beta Man | Level: 1 (0/50)
Core: Shadow | Subcore: Time | Weakness: Electric | Resistance: Flame
HP: 10 | WE: 12 | ATK: 9 (5+2+2) (Boon) | DEF: 2 (4-2) (Bane) | SPD: 5
Abilities: Shadow Expert, ATK +2
Weapons: Shadow Shot, Time Shot, Shadow Slide

mega-man Mega Man X-7 | Level: 1 (0/50)
Core: Flame | Subcore: Nature
HP: 12 | WE: 6 (10-4) (Bane) | ATK: 4 | DEF: 5 | SPD: 7 (5+2) (Boon)
Abilities: Flame Expert, Emergency SPD
Weapons: Flame Shot, Nature Shot, Fire Storm
Database

Click here to view the database.

A detailed list of basically everything you will come across in this game. There are some of which that are currently locked (kept private), and some information in the database is hidden. Right now, the Players, Weapons, Abilities, Enemies, Items, Shops, and Dungeons databases are available.
Current Status:

Gentle Countryside, F1


Objective: Reach the Stairs!
Maniacal Hideaway, F1


Objective: Reach the Stairs!
Wintry Forefront, F1


Objective: Reach the Stairs!
Richly Courtyard, F1


Objective: Reach the Stairs!
Robot Master Mystery Dungeon: a PMD-inspired RPG (REBOOTING)
Posted by Beta Shadow on February 18th, 2020 at 12:10pm
Viewed 2499 Times
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on April 19th, 2020 at 8:25pm
Posted 2020/04/19 at 8:25pm
#1
 (Huh, I didn't think he'd actually DO it.)
 Oh hey nice we spawned right next to the doppelganger this time!

Phantasm moves two spaces right, and fires a Break Laser at BBA Bass!
Shired moves one space up and one space right, then uses Knife Slasher on BBA Bass, whatever that does since the database isn't updated yet!
Shark Man moves two spaces right and four spaces up, and uses Shark Bite on BBA Bass!
Watcher just sits there, twiddling its nonexistent thumbs.
^ Top
 
Proto MKII
1,205,220 BP
0 TP | 409 PP
Posted on April 19th, 2020 at 8:55pm
Posted 2020/04/19 at 8:55pm
#2
...Nothing but a few measly flunkeys. But after what happened previously, I am no longer willing letting anything escape into my hindsight.

Beetle MKII will leap two spaces down, collecting the One-Up

Oh? Well if it isn't the helper who assisted in that cursed counterfeit of mine and his half-baked cohorts?

I don't believe we've met before, or at the very least, I don't believe you have met myself.

Viking MKII will move four spaces right and use Experience Boost.

Berry MKII will move three spaces right

For conspiring with the very enemies of the one above all others, you have sacrificed your right to live in exchange for judgement at his counsel.

If you value the very chance of survival, you will submit yourself and be reborn as a new entity. NOW.
^ Top
 
pokeepoo
4,263,102 BP
2 TP | 162 PP
Posted on April 20th, 2020 at 2:10am Edited on 2020/04/20 at 2:13am
Posted 2020/04/20 at 2:10am Edited 2020/04/20 at 2:13am
#3
enkerwelcome to the team, oil man! i bet your slick enough to make us 'Oil' our way to victory!
With that out of the way.
Enker takes 2 steps forward petrol man and uses basic attack on petrol man
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on April 20th, 2020 at 1:37pm
Posted 2020/04/20 at 1:37pm
#4
@Beta Shadow : (Reloading RingWrap.exe)
^ Top
 
Worship
9,484,900 BP
3 TP | 1143 PP
Posted on April 20th, 2020 at 7:11pm Edited on 2020/04/20 at 7:51pm
Posted 2020/04/20 at 7:11pm Edited 2020/04/20 at 7:51pm
#5
HA! Watashi no chīmu o kōshin suru tame ni watashi ga soko ni inakatta to hontōni omotta?
Prototype Junior, NO!

Laser Joe moves one space right and two spaces up.

He'll be alright.

And you know because you're an expert on Metalls? Why do you care anyway? It's not like.. it's not like you care about the well being of any one else but your own!

Oh, no. you made a huge mistake,

Wait, no, I'm sorry for acting out of line, I'll never do it again!

...

...We have no time for sentiment. Right now, our main priority is getting to the fifth floor. We're already very late, things will get worse if we don't hurry.

Right. Okay.

Junior, if he's not stunned anymore, moves one space right.
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on April 20th, 2020 at 8:35pm
Posted 2020/04/20 at 8:35pm
#6
@pokeepoo :

Oil Man joins Team Shattering Mirrors!
The team is currently full, so Oil Man is sent to the reserves!
Enemy’s Turn

Petrol Man uses Buster Charge!

WARNING! Enemy Big Eye has spawned!

Player’s Turn


Neutral Expert boosts the power of Enker’s attack!
Enker uses Basic Attack on Petrol Man!
1 Damage dealt!
Petrol Man is disabled!

Enker earns 10 EXP
Blast Man earns 5 EXP
Peng earns 5 EXP
Ice Man earns 5 EXP
Enemy’s Turn


Big Eye leaps 2 spaces up.
Player’s Turn



@RedBomber :

Stun lasts for 3 turns. So... No.

Also,

>5th Floor

oh ho ho ho ho hO HO HO HO HO HO

Yeah, they are not going to make it to the boss before the others.
Enemy’s Turn

WARNING! Enemy Flea has spawned!

Player’s Turn



@RotomSlashBlast:

Laser Expert boosts the power of Phantasm’s attack!
Phantasm uses Break Laser on BBA Bass!
14 Damage dealt!


ENEMY DATA OBTAINED!


BBA Bass
HP: 30
WE: 30
ATK: 2
DEF: 1
SPD: 2

Core: Neutral
Subcore: None
Weakness: Space
Resistance: Flame

Shired uses Knife Slasher on BBA Bass!
[align-right1 Damage dealt![/align-right]

WEAPON DATA OBTAINED!

Knife Slasher
Core: Cutter
Power: 4
Range: 1
WE Cost: 4
Effect: Surpasses and destroys enemy shields.

Shadow Expert boosts the power of Shark Man’s attack!
Shark Man uses Shark Bite on BBA Bass!
8 Damage dealt!
BBA Bass is inflicted with Bleed!


@Soren :

Space Expert boosts the power of Universal Man’s attack!
Universal Man uses Ring Wrap on BBA Bass!
Super Effective!
21 Damage dealt!
BBA Bass is disabled!

Universal Man earns 10 EXP
Chemical Man earns 5 EXP
BBA Proto Man earns 5 EXP
Phantasm earns 5 EXP
Shired earns 5 EXP
Shark Man earns 5 EXP
WEAPON GET: Konro Cooker! Soren, would you like to give this move to Universal Man or BBA Proto Man?
WEAPON GET: Doppel Flute! Rotom, would you like to give this move to Shark Man?
...Oh? It appears that BBA Bass wishes to join Team Blue Star! Accept?

(Dangan Bullet, Barrier Condition, Doppel Flute, and Clock Switch are also available to Soren’s BBA Proto Man, so Soren may choose if he wishes to take any of these; However, I don’t think BBA Proto Man has enough room for ALL of them without replacing any weapons BBA Proto already has.)

Team Blue Star moves on to the next floor!
Enemy’s Turn


Watcher moves 2 spaces down.
Player’s Turn





Never fear! I, Ro- Err, Mega Man, am here to save the day!
Player’s Turn


^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on April 20th, 2020 at 8:46pm
Posted 2020/04/20 at 8:46pm
#7
Sure, let's do it.
Shired moves one space up, and on to the next floor.
^ Top
 
Ninja Phantom
1,588,601 BP
1 TP | 105 PP
Posted on April 20th, 2020 at 8:48pm Edited on 2020/04/20 at 8:49pm
Posted 2020/04/20 at 8:48pm Edited 2020/04/20 at 8:49pm
#8
@Inconspicuous User :

H-huh? MKII?
...Huh. Actually, come to think of it... have we met before? I mean... I’m pretty sure you were there in the Ajax universe... But those memories are kinda a blur to me... I mean, it HAS been a long time since...
...
...Hang on. How did you survive the Ajax universe being erased, anyways?
Let’s see what these pests will do first...


...Bt Ghost is charging his buster, but is remaining still. Meanwhile, that Heli Metall down there is flying over the wall to attack Beetle MKII with Met Shot, dealing a mere 1 point of Damage. A bit of a waste of an attack, but as long as it’s at that space, you can’t attack it. So, there’s some kind of strategy there. Still, it can’t stay there forever...
Either way, it’s time for your next move.



Finally. I was wondering when we were going to get to me.

...Who are you and why are you on my account.

...Ah, my apologies. I suppose we haven’t met before now...
...My name is Missingno. And I wish to join in this little game you have here.

...No. You will NOT use this account for your little games. I took it over, fair and square.

...Tch. I’ll have you know, I’m not taking no for an answer. I went through all the trouble undergoing preparations... I even made a voice module to make my voice more STABLE. That sort of thing takes EFFORT.

So did this. And I’m not about to share that with the likes of you. You want in so badly? Ask Shadow himself.

...Hmph. He wouldn’t let me in. The way he sees it, “Instrumental Espionage” is his team. And I’m not going to waste another second doing nothing but waiting for something to happen in my universe. So, you can either let me in now, or deal with me longer than you already have.

..........Fine. But you need a “partner” in order to participate.

Well, how fortunate. I happen to have one right here. Allow for me to introduce Returning Techno.
...
I found him in the Void at one point... One of Beta Shadow’s abandoned “characters”, I believe. I figured it would only make sense, considering I was removed and forgotten, myself.
And forgive me if he’s not the most interesting participant... I had to remove his personality entirely to make him comply.

...Hm, Techno... I feel like I heard that name from somewhere before... Oh, well. Go ahead, I guess. (Also, the way I see it, “Instrumental Espionage” is just a glorified enemy.)

Team Name: Error Log

Name: Missingno.
Icon:
HP: 9
WE: 2
ATK: 7(+)
DEF: 4(-)
SPD: 4

Core: Water
Subcore: Wind
Weakness: Impact
Resistance: Shadow

Name: Returning Techno
Icon:
HP: 5
WE: 4
ATK: 4(-)
DEF: 5
SPD: 7(+)

Core: Flame
Subcore: Freeze
Weakness: Earth
Resistance: Shadow
^ Top
 
Proto MKII
1,205,220 BP
0 TP | 409 PP
Posted on April 20th, 2020 at 10:04pm Edited on 2020/04/21 at 10:45am
Posted 2020/04/20 at 10:04pm Edited 2020/04/21 at 10:45am
#9
Ah. So you do recognize me. And here I was waiting for an opportune reveal.

How I survived, you ask?


When the "Ajax universe" you speak of was erased, all that was left was something you've probably experienced more than you'd like to. A empty field of nothing. A "void", if you will.

From then on, I was trapped due to my existence being deemed as "old". "obsolete." Whilst you idiots where frolicking about in your "Absurd Roleplay", I was alone. And with no albeit annoying creator to arrive for me. Instead to replace.

It was only after the seeming eons of unbridled rage spent in that empty canvas-themed hell did I finally emit the proverbial key in the shape of a wormhole to my freedom.

To avoid becoming redundant, in short, this trait of mine also allows me to transfer this virus I emit and radiate to any given disabled robot (though the way things work here this is no 100% guarantee), along with my consciousness as well. There is no finite number of robots I can posses and use simultaneously, the only limit being my mind.

Berry MKII will move three spaces right and use. Experience Boost.



But enough talk of myself. What solace do you find in this fickle tutorial dungeon possessing lowly mechas? Maybe for the fun of it I'll pluck you out of that body and claim it as one of my own.

Viking MKII Will move one space right and three spaces down and charge Cutter Buster.

Beetle MKII Will leap two spaces up.
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on April 21st, 2020 at 12:51am Edited on 2020/04/21 at 12:57am
Posted 2020/04/21 at 12:51am Edited 2020/04/21 at 12:57am
#10
@Beta Shadow : BBA Proto Man equips Dangan Bullet (Even though his English Name his Bullet Man).

Chemical Man Picks up the Program. Universal Man Picks up the Module. BBA Proto Man Moves left as much as he can.

Edit: Universal Man Equips Konro Cooker!
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on April 21st, 2020 at 12:58am Edited on 2020/04/21 at 1:00am
Posted 2020/04/21 at 12:58am Edited 2020/04/21 at 1:00am
#11
@Jazz MKIII :

@Inconspicuous User :

@RedBomber : Why are you doing this (you are literally a different account 3 times)
^ Top
 
Worship
9,484,900 BP
3 TP | 1143 PP
Posted on April 21st, 2020 at 7:04am
Posted 2020/04/21 at 7:04am
#12
@Soren : 3? You're mistaken there, pal. I don't have anything to do with the Jazz MKIII account in terms of ownership.
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on April 21st, 2020 at 10:02am
Posted 2020/04/21 at 10:02am
#13
@RedBomber : Oh :/... ITS BECAUSE HIS NAME HAD MKII
^ Top
 
Shattered Vanguard
18,049,922 BP
4 TP | 931 PP
Posted on April 21st, 2020 at 12:09pm
Posted 2020/04/21 at 12:09pm
#14
Mind if I join? I know I'm a bit late to the party.
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on April 21st, 2020 at 12:11pm
Posted 2020/04/21 at 12:11pm
#15
@GammaGhost : Never too late to hop on in! Just need to make your team, and you should be good to go!

unless your characters break the guidelines somehow, but i think i can trust you to not do that
^ Top
 
Shattered Vanguard
18,049,922 BP
4 TP | 931 PP
Posted on April 21st, 2020 at 12:13pm Edited on 2020/04/21 at 1:18pm
Posted 2020/04/21 at 12:13pm Edited 2020/04/21 at 1:18pm
#16
Thanks!

Team Name: Biostar Company

Name: Vat Man
Icon:
HP:5
WE:4
ATK:7
DEF:4
SPD:5

Core: Water
Subcore: Nature
Weakness: Water
Resistance: Nature
I think we've found the perfect grounds for our operations, eh droid?
Name: Biostar Acorn
Icon:
HP:4(-)
WE:4
ATK:5(+)=7
DEF:5
SPD:7

Core: Impact
Subcore: Explode
Weakness: Explode
Resistance: Cutter
...Quite right, sir...

...So real quick. Do we also chose our abilities and weapons?
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on April 21st, 2020 at 1:22pm Edited on 2020/04/21 at 1:29pm
Posted 2020/04/21 at 1:22pm Edited 2020/04/21 at 1:29pm
#17
@GammaGhost : No. You obtain starting abilities and weapons based on Core types and boons.

For example, Vat Man's Abilities and Weapons would be:

Water Expert (Water Core) Range +1 (No Boon)
Water Shot (Water Core) Nature Shot (Nature Subcore) Bubble Spray (Water Core) Buster Charge (All players receive this at Level 2) Water Buster (Water Core, Level 2) Experience Boost (No Boon, Level 3)

In any case, your characters should be good to go. Any place you'd like to go to first (once I add your characters to the Players Database)?
^ Top
 
Shattered Vanguard
18,049,922 BP
4 TP | 931 PP
Posted on April 21st, 2020 at 7:00pm
Posted 2020/04/21 at 7:00pm
#18
I can start anywhere? Well...
This soil...its perfect! Perfect for building, well...anything! Including a factory! An evil factory! Lets start here.
I guess the Intro Field's a good place to expand our operations...
^ Top
 
Worship
9,484,900 BP
3 TP | 1143 PP
Posted on April 21st, 2020 at 7:37pm
Posted 2020/04/21 at 7:37pm
#19
*overprotective parent stereotype dialogue goes here*

*Half-disgruntled half-sad brooding dialogue goes here*

Laser Joe moves one space right and two spaces up.
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on April 21st, 2020 at 8:34pm
Posted 2020/04/21 at 8:34pm
#20
Automated Turn

Enker moves right and picks up the Energy Capsule.

Blast Man moves 3 spaces right and picks up the (AU) Recovery +2.
Enemy’s Turn

Big Eye leaps up diagonally a space.

Player’s Turn



@RedBomber :

Moved.
Enemy’s Turn

Metall 1 uses [Met Shot}{neutral}!

1 Damage to Laser Joe!
1 Damage to Junior!
1 Damage to Big Eye
1 Damage to Prototype!

flea It has occured to me that I must yeet myself towards your general direction. I must apologize, but orders are orders.
Flea yeets itself down 4 spaces through Leap.
Flea uses Flea Jump on Prototype!

Super Effective!
7 Damage dealt!
Player’s Turn


Junior is no longer Stunned!


@RotomSlashBlast:



Team Fractal Requiem moves on to the next floor!
@Soren:

...Well. You didn’t say yes to Bass.

Chemical Man picks up the (AU) Fire Absorb!
Universal Man picks up the Guard Module!
Enemy’s Turn

Blader 1 moves 2 spaces right, and 2 spaces upwards. Blader 2 moves 4 spaces right. BBA Mega Man moves 2 spaces up.

Blader 1 uses Blader Swarm on Chemical Man!

The first attack missed...
5 Damage dealt!
5 Damage dealt!
(Total: 10 Damage)
Blader 2 uses Blader Swarm on BBA Proto Man!

The first attack missed...
The second attack missed...
6 Damage dealt!
Player’s Turn


Team Fractal Requiem has arrived!

^ Top

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