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Mega Man RPG Prototype Community

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Beta Shadow
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
It is the year 20XX. And humans... No longer exist. In their place are industrial humanoid robots known as Robot Masters, and the Mechas that live alongside them in peace. However, peace doesn't always last... A threat to the world of Robot Masters looms above, and it is up to an unlikely crew of robots to save the day... But are they up to the task? Are YOU up to the task? The world's fate rests in your hands...

After the release of Retro Pikachu's remake of Tails' Lab Defense, I decided I wanted to make a new roleplay myself, in hopes of reviving the MMRPG roleplaying community. And with the release of Pokemon Mystery Dungeon: Rescue Team DX, I decided "hey, why not?"
How to Play: (Or, in other words, "Beta just copy-pasted the rules from Retro's Lab Defense lol")

Ok, so you know how PMD games would have you take one step per turn, your partner would follow behind, and all the enemies would then take a step? Yeah, no, let's toss that turn system out the window. Being only able to take one step at a time might work for a video game, but for a forum roleplay? Yeah, WAY too sluggish. So, yeah, we'll be using some different mechanics. And, ok, sure, I may have stol- er, borrowed, the mechanics of Lab Defense, but hey, if the system works, it works. And besides, I've added and removed some things to make it a bit more Mystery Dungeon-esque...

Your journeys will take place in randomly assembled maps called Mystery Dungeons. The maps will be based off of Lab Defense, however, because I'm not going to bother trying to make an entire Mystery Dungeon map on my own. Too much effort for a simple forums roleplay.

Each robot on the field can take a certain number of steps at a time. Afterwards, they can use an attack, use an item in their inventory, or they can simply just wait. However, you CANNOT move after attacking or using an item. After all players have taken their turn, the enemies will have THEIR phase.

To make a move, either leave a reply in the thread or ping me in the Roleplay channel on Discord. If you don't make a move after ~24 hours of the start of your phase, your turn will be automated. At a certain point, however, I will stop automating your turn and just plain set you on idle; Believe it or not, this rule is NOT set up to have me play the game for you.

There are two kinds of allies: Teammates and Players. Teammates are other robots who are part of your Team, and are to be controlled by you as well. Teammates will follow you to the next floor once the floor's objective is complete. You may only have 4 teammates in the dungeon at a time, with two spaces reserved for the leader and partner. That may change in the postgame, however. On the other hand, there are Players. These allies are, of course, other users and their teammates who happen to be in the same dungeon and on the same floor as you. As they are from a different team, however, they will NOT follow you to the next floor. I may or may not make some exceptions during the introduction phase.

When you gain a level, your stats will increase, and you may or may not gain a new Weapon depending on your stat boons and your core types. You will gain EXP from defeating foes and clearing missions. Defeating foes will ALSO grant your Teammates half of the EXP gained from defeating them.

While some floors will require you to find the stairs in order to progress, there are also several other objectives for you to accomplish. We'll be discussing what some of these objectives may be in the future.

Character Creation:

Are you a human being sent into our world to save us all, or just another robot who lives in the world naturally? The answer is, that's for you to decide. Either way, I'm not going to do some PMD-style quiz to determine what Robot Master you are. Why? Because just giving you a small handful of options for who you'll be is absolutely lame. Instead, you get to make the decision of who you are- and who your partner will be- for yourself. And yes, you will be required to make TWO characters instead of just one.

Here is the character sheet:

Team Name:

Name:
Icon:
HP:
WE:
ATK:
DEF:
SPD:

Core:
Subcore:
Weakness:
Resistance:

And now, an in-depth look at what these are:

Team Name- The name of your team. This has been added after the Introduction phase, because we’re not going through it again. This wasn’t a part of it to begin with for story reasons.

Name- The name of the robot, obviously.
Icon- The icon the robot you'll be using. Refer to the [robot] or [mecha] formats for use of their mugshots (custom mugs are welcome, too, through use of the [image] formatting).

Stats:
You will have a total of 25 points to spend on 5 different stats. Spend them wisely. Or don't. Your choice. Just know that you can't spend any more than 25.

HP- Health Points, also known as Energy. How much damage you take before you fall. Each point spent on this stat is 2 HP.
WE- Weapon Energy. It is the cost of your Special Weapons. Replenishes 1 WE on each turn. Each point spent on this stat is 2 WE.
ATK- Attack. Increases how much damage you deal.
DEF- Defense. Decreases how much damage you take.
SPD- Speed. Determines how far you can move. Each step is 2 SPD.

In addition to the points given to the stats, you can add one Boon and Bane to them. A Boon will add 2 extra points to the stat, and will increase its growth. It also controls what kind of passive Special Weapons you can obtain, as well as your Ability 2. A Bane will remove 2 points from that stat, and will slow down its growth. You can NOT have one over the other.

Core- Your main Core type. Determines the kind of elemental Special Weapons you can obtain, as well as your Ability 1.
Subcore- Your secondary Core type. Also determines the kind of elemental Special Weapons you can obtain, but to a lesser extent (meaning you can only obtain the buster weapons and Tier 1 weapons of this type).

Do note that you can use ANY type within Prototype EXCEPT for Copy Core, which has been replaced with Neutral. In addition, your partner cannot be the same Core or Subcore type as you.

Weakness- Attacks of this type deal more damage.
Resistance- Attacks of this type deal less damage.

You MUST have a Weakness and Resistance. Failure to apply this will cause me to assign one to you based on how I personally feel they should be.

The following is determined by your stat boon and Core type.

Weapons: Your Special Weapons that can be utilized after moving. You can only have 8 Special Weapons at a time. In addition, you will be given a singular Basic Attack that costs no Weapon Energy and take up no Special Weapon slots.
Abilities: Your special abilities that will activate under specific conditions. You will only have 2, but they can be changed through the use of specific items.

And this LAST "stat" is determined by your progression through the roleplay.

Rank: The Ranking of your Team, which can be raised by completing missions. Ranking up grants you more inventory spaces for items, increases the number of missions available for everyone, and may even gift you some other rewards.

EXAMPLE:

Team Name: Team Beta and Mega

Name: Beta Man
Icon:
HP: 5
WE: 6
ATK: 5(+)
DEF: 4(-)
SPD: 5

Core: Shadow
Subcore: Time
Weakness: Electric
Resistance: Flame

Name: Mega Man X-7
Icon: mega-man
HP: 6
WE: 5(-)
ATK: 4
DEF: 5
SPD: 5(+)

Core: Flame
Subcore: Nature
Weakness: Electric
Resistance: Laser

The resulting set-up will be...

Team Beta and Mega
Rank: Plain (0/100)

Beta Man | Level: 1 (0/50)
Core: Shadow | Subcore: Time | Weakness: Electric | Resistance: Flame
HP: 10 | WE: 12 | ATK: 9 (5+2+2) (Boon) | DEF: 2 (4-2) (Bane) | SPD: 5
Abilities: Shadow Expert, ATK +2
Weapons: Shadow Shot, Time Shot, Shadow Slide

mega-man Mega Man X-7 | Level: 1 (0/50)
Core: Flame | Subcore: Nature
HP: 12 | WE: 6 (10-4) (Bane) | ATK: 4 | DEF: 5 | SPD: 7 (5+2) (Boon)
Abilities: Flame Expert, Emergency SPD
Weapons: Flame Shot, Nature Shot, Fire Storm
Database

Click here to view the database.

A detailed list of basically everything you will come across in this game. There are some of which that are currently locked (kept private), and some information in the database is hidden. Right now, the Players, Weapons, Abilities, Enemies, Items, Shops, and Dungeons databases are available.
Current Status:

Gentle Countryside, F1


Objective: Reach the Stairs!
Maniacal Hideaway, F1


Objective: Reach the Stairs!
Wintry Forefront, F1


Objective: Reach the Stairs!
Richly Courtyard, F1


Objective: Reach the Stairs!
Robot Master Mystery Dungeon: a PMD-inspired RPG (REBOOTING)
Posted by Beta Shadow on February 18th, 2020 at 12:10pm
Viewed 2500 Times
 
Worship
9,484,900 BP
3 TP | 1143 PP
Posted on April 27th, 2020 at 11:21am
Posted 2020/04/27 at 11:21am
#1
Team Prototype is headed for Steel Mills. Hopefully only them. I'd like to think they've got this covered But what with how they've been managing so far, you're guess is as good as mine.
^ Top
 
Proto MKII
1,205,220 BP
0 TP | 409 PP
Posted on April 27th, 2020 at 11:42am
Posted 2020/04/27 at 11:42am
#2
If you all valued your lives, you would have hid in those miserable shells you called "hard hats". But then again, I wouldn't expect any less from fickle cowards.

Beetle MKII leaps eight spaces right.

Berry MKII moves one space up and two spaces right.

Viking MKII moves four spaces right.
^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on April 27th, 2020 at 1:05pm Edited on 2020/04/27 at 1:11pm
Posted 2020/04/27 at 1:05pm Edited 2020/04/27 at 1:11pm
#3
I think I'll have Shark Man get rid of Doppel Flute. Also, what do Sonic Bubble, Force Fuse, and Shark Boomerang even DO? They're not listed anywhere in the database.

   Ah, it sure is a good feeling, having beaten a fortress boss. I don't think I'll be going to Oil Wells soon, since Shark Man and Watcher aren't gonna do much good there.
   This mission in Steel Mill to hunt down a Lightning Lord sounds doable, though. Who knows, maybe we'll also find a Flame-type to recruit there.

Team Fractal Requiem takes the Lightning Lord mission in Steel Mill and heads there!
Say, now I can have TWO teams? Nice! I've got the portrait done for the second member, but not the first. I'll let you know when my second team's ready.
^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on April 27th, 2020 at 3:56pm
Posted 2020/04/27 at 3:56pm
#4
[(???:) [/size-small]..y! .r. al..g.t?[/size-small]]{crystal_swift}
 ...OW, who else has a severe headache, or is it just me?
 Whew, glad you aren't a pile of scrap, otherwise I'd probably have to punch that wall in its little wall face.
 (Last I checked, most walls don't have faces...)
 Wait, did you say "scrap" or something like that? I'm pretty sure that's not how humans work.
 Well I'M pretty sure humans are just a myth. A conspiracy theory. A Tinfoilus Maximus.
 How about the fact that there's a human standing right in front of you?
 ...Where?
 I was OBVIOUSLY referring to myself.
 Pfft... Good one.
 I'm SERIOUS!
 Hi Serious, my name's Mondegreen!
 Am- ..Am I getting trolled hardcore?
 Probably! Though, you seem like a master troll yourself, Serious!~
 My NAME is Enayrk, not Serious! Now if you're going to keep messing with me, I'm just gonna head in that direction.
 WAIT, NO, DON'T GO THAT WAY, THAT'S WHERE THE CLOCK CITAD-
 Sorry, can't hear you over the sound of myself blatantly disregarding anything you say to me no matter how urgent it is.
 (Crap, I can't let him go in there alone! Right now, he's Level 1! Then again, so am I, but that's beside the pit of lava with a 1-up at the edge and a disappearing block section above it! Whatever, I gotta go into town and legally steal as much useful stuff as possible first, and I do that by BUYING them, with ZENNY!)

Mondegreen prepares to dash off, but realized something...

 (Ugh, that's right, I blew pretty much all of it on that broken-down dishwasher that Crystal Man guy conned me into buying. Whatever, guess I'm going in there with the bare minimum!)

(future) Team Name: Team Mirage

 Enayrk
HP: 4
WE: 6
Attack: 3
Defense: 7
Speed: 5
Core: Neutral
Subcore: Shadow
Weakness: Nature
Resistance: Shadow

(That's right, I'm running a Boonless character.)

 Mondegreen
HP: 5
WE: 4
Attack: 4
Defense: 6(-) (Bane)
Speed: 6(+) (Boon)

Core: Crystal
Subcore: Swift
Weakness: Earth
Resistance: Time
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on April 27th, 2020 at 10:29pm
Posted 2020/04/27 at 10:29pm
#5
@Soren:

time-man Ah, good, you are on time. Let us make haste; My schedule is very strict, after all.



Objective: Escort Time Man to the 5th Floor!

In an Escort mission, your goal is to help the client- Time Man, in this case- reach the designated floor. During these missions, the client will act as a part of your team... But will still be controlled by me. And should he be disabled, the mission WILL be failed, and you WILL be booted out of the dungeon, and WILL need to start all over again.
So, let’s just hope your trip through the jungle goes better than pokepoo’s.
Player’s Turn

@RedBomber:

...Well, so much for being alone.

@RotomSlashBlast:



You the guys my brother sent? I TOLD him I didn’t need a guide just because I want to explore the “””Dangerous””” trash incinerator dungeon, but he just couldn’t listen! If it was the arctic forest, maybe, but this is ridiculous! And it’s only to the next floor! Just ONE floor! For once, I wish my brother could just accept that I can do things on my own... Whatever, I guess. Let’s just get done with it quickly.

Objective: Escort Big Eye to Floor 2!

Big Eye is now following Team Prototype!

Whoa. Is it getting hot in here, or is it the fact that there’s Lava in this dungeon?
Lava is like Water (which doesn’t make sense considering they’re pretty much opposite); Lava cannot be walked on unless you are Flame Core. (Of course, those with Hover go over these no problem.) Please make no attempts to swim in the molten magma.
Player’s Turn

@RotomSlashBlast (again):

Welcome to the Clock Citadel! Or rather, in the current condition you semi-insisted to be in... WELCOME... TO DIE!

...Yes, really, I made that joke. Though, I guess I can throw you a bone. Or two.



...And for what reason, exactly, did you decide to spend our recently-earned Bolts simply to change into your masked form?
Well, I WAS going to go for my Omega form, but then I realized it wouldn’t come with the benefits of that form.
That is not what I meant.

Objective: Defeat the Outlaw Shield Attacker! (Floor 3)
Player’s Turn
^ Top
 
Ninja Phantom
1,588,601 BP
1 TP | 105 PP
Posted on April 27th, 2020 at 10:49pm Edited on 2020/04/27 at 11:17pm
Posted 2020/04/27 at 10:49pm Edited 2020/04/27 at 11:17pm
#6
@Inconspicuous User:
Well, now they are coming out of their hard hats.


...Huh. So Shadow DOES have a way of making the icons for Metalls different than Metall Classics. Oh well, it doesn’t matter. I guess I only say this because nothing actually worth mentioning happens.
Moving on.



Right. Moon Jump, Techno, go head for that Cut Man down there, will you? And Techno, charge up your buster while you’re at it.
...
At once, my master.

...You know, we don’t need a constant reminder that your “partner” literally has no personality, right?

It just feels right.
Whatever. I honestly don’t care anymore.

The Cut Man moves into position to attack with Rolling Cutter.

This deals only 1 Damage to both of your little pawns.

His signature weapon, and it only does so little... How sad. This should be a simple matter for the two of them.

Don’t be too cocky. That Cut Man has a Charge Module, meaning he’s already got a Buster Charge ready.

Wait, really? Since when could they do that?

Since I’ve decided to actually remember that hold items actually exist, unlike that foolish Reaper.

Well, we’ll just see if that Cuts Man will even have the chance to pull off a Cutter Buster.
Yes, we’ll-


...

...

...When we meet in person, I will make you BEG to be destroyed.

That’s fine, I’ll just need to arrange to never meet you in person ever.

^ Top
 
Shattered Vanguard
18,049,922 BP
4 TP | 931 PP
Posted on April 28th, 2020 at 2:20am
Posted 2020/04/28 at 2:20am
#7
Vat Man accepts Cut Man's help.
Vat Man moves one to the right and uses Water Buster on the Met.
The Acorn moves up two and charges a Impact Buster Shot.
If Cut Man can move this turn, he'll use Cutter Shot on the Heli Met.
(I'm in a time crunch, so sorry for the lazy and very deplayed message).
^ Top
 
pokeepoo
4,263,102 BP
2 TP | 162 PP
Posted on April 28th, 2020 at 4:20am Edited on 2020/04/28 at 4:47am
Posted 2020/04/28 at 4:20am Edited 2020/04/28 at 4:47am
#8
nitro-manlooks like we're a little bit late!


turbo-manwell, i guess it's our time to shine....i guess.....





Team Name:The Wheelin' Racers


nitro-manNitro Man


HP: 5


WE: 4


ATK: 4


DEF: 6(-)


SPD: 6(+)





Core:Cutter


Subcore:Swift


Weakness:Freeze


Resistance:Cutter





turbo-manTurbo Man


HP: 5


WE: 6


ATK: 4


DEF: 3


SPD: 5





Core:Swift


Subcore:Flame


Weakness:Water


Resistance:Flame


all these players are making seperate teams, so why not?
^ Top
 
Worship
9,484,900 BP
3 TP | 1143 PP
Posted on April 28th, 2020 at 6:47am Edited on 2020/04/28 at 7:19am
Posted 2020/04/28 at 6:47am Edited 2020/04/28 at 7:19am
#9
Quickly it is.

Laser Joe moves two spaces down.

Big Eye leaps two spaces down.

Junior hovers two spaces down.

Prototype moves one space down.

Pfft--

Stop laughing and pay attention! This is a serious mission!

Hard not to when I've seen three-toed sloths that move faster than you.

.......

Et tu, Junior?

I kinda feel bad for making that his bane. Could've did +DEF -HP too. Oh well. It won't be a problem once he levels up in the future.
^ Top
 
Proto MKII
1,205,220 BP
0 TP | 409 PP
Posted on April 28th, 2020 at 9:00am
Posted 2020/04/28 at 9:00am
#10
This looks to be quite simple. A "piece of cake", as would be described by others.

Viking MKII moves one space right and three spaces up.

Beetle MKII will use Beetle Ball.

And yet, I do wonder what would have been had I chose any other of these CRN numbers he was adamant on keeping dormant.

Berry MKII will move one space right and two spaces up.
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on April 28th, 2020 at 11:10am
Posted 2020/04/28 at 11:10am
#11
Universal Man Moves up twice and three times right. Thought how far can ORENG Time Man go?
^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on April 28th, 2020 at 2:36pm Edited on 2020/04/28 at 2:45pm
Posted 2020/04/28 at 2:36pm Edited 2020/04/28 at 2:45pm
#12
Phantasm moves 4 spaces south.
Shark Man moves 6 spaces south, picking up whatever's on the ground.
Shired moves two spaces south and one space right.
Watcher moves two spaces right, and fires a Force Fuse at the Sniper Joe near him!

----

Enayrk moves two spaces right.
Mondegreen moves one space north and three more right, and fires a Crystal Shot at Flutter Fly 2!
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on April 28th, 2020 at 10:29pm
Posted 2020/04/28 at 10:29pm
#13
Games of the Oil Wells and Intro Field's first floor... RISE FROM YOUR GRAVES!

Automated Turn

Blast Man moves up 1 space.

Explode Expert boosts the power of Blast Man’s attack!
Blast Man uses Hyper Bomb on Crazy Cannon!
12 Damage dealt!
Crazy Cannon 1 is disabled!

Blast Man earns 9 EXP!
Enker earns 4 EXP!
Peng earns 4 EXP
Ice Man earns 4 EXP
...Oh? It appears Crazy Cannon 1 wishes to join Team Shattering Mirrors! Accept?

ENEMY DATA OBTAINED!

crazy-cannon
Crazy Cannon

HP: 6
WE: 8
ATK: 9 (Boon)
DEF: 1 (Bane)
SPD: 3

Core: Time
Subcore: None
Weakness: Nature
Resistance: Space

WEAPON DATA OBTAINED!

Cannon Shot
Core: Time
Power: 2
Range: 1-2
WE Cost: 2
Effect: Has a 25% chance of slowing the target.
Obtain Conditions: Crazy Cannon only.

ABILITY DATA OBTAINED!

Chrono Absorb
Effect: Time attacks heal the user rather than damaging them.
AU Conditions: No Time Core weakness.

Enker moves 4 spaces up. Peng moves 1 space up, and 1 space left. Ice Man moves 3 spaces up, and 1 space left.

Enker picks up the Energy Capsule!
Enemy’s Turn

Crazy Cannon 2 moves a space to the left. Cactall moves 3 spaces to the right.

Player’s Turn



@GammaGhost:

Cut Man has joined Team Biostar Company!
Enemy’s Turn


...You know what? It’s been a while, so I’ll throw you a bone.
Player’s Turn


Water Expert boosts the power of Vat Man’s attack!
Vat Man uses Water Buster on Metall Classic!
10 Damage dealt!
Metall Classic is defeated!

Vat Man earns 10 EXP!
Biostar Acorn earns 5 EXP!
Cut Man earns 5 EXP!
The held Energy Pellet has been dropped!

Cutter Expert boosts the power of Cut Man’s attack!
Cut Man uses Cutter Shot on Heli Metall!
1 Damage dealt!

Enemy’s Turn

Heli Metall uses Met Shot!

1 Damage to Cut Man!
WARNING! Enemy Cut Man 2 has spawned!
Player’s Turn



@Soren:

A grand total of 3 spaces. But you’re not in direct control of him, anyways.

Time Man moves 2 spaces left and 1 space up.

Time Expert boosts the power of Time Man’s attack!
Time Man uses Time Shot on Peng!
[align-right]9 Damage dealt!
Peng is disabled!

The held Super Capsule has been dropped!
Enemy’s Turn

Blader 1 moves 4 spaces right. Blader 2 moves 3 spaces down.

Big Eye uses Big Stomp on Universal Man!

6 Damage dealt!
Player’s Turn



Apparently I need a whole 'nother post just to fit the rest (mostly due to the Steel Mill section, I think). So...
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on April 28th, 2020 at 10:35pm Edited on 2020/04/28 at 10:37pm
Posted 2020/04/28 at 10:35pm Edited 2020/04/28 at 10:37pm
#14
@RedBomber:

Haha Prototype go s l o w

@RotomSlashBlast:

Unfortunately, Shark Man is a mere 1 space away from the item.

Watcher uses Force Fuse on Sniper Joe!
Sniper Joe is stunned!


Big Eye (The escort) eyes the Sniper Joe.

...

-FLASHBACK-

Now, remember, little bro: In a battle, whenever you see an enemy...
...Make absolutely SURE you can take them out in one hit. If you can’t, don’t even try it. I know it’s hard to find anyone like that, but trust me. You will likely end up an odd distance away from your enemy. Which is never a good thing for a Big Eye.
...Unless they happen to be a part of one of those Robot Academy teams, and have learned a move OTHER than Big Stomp. But what are the odds of THAT ever happening?
Bottom line... Never be like THAT guy over there.

...It's not "settling things like real robots" when only one of us can attack the other.
sniper-joe Don't you have, like, a basic Regular Attack? I mean, everyone has the-
Ok, but who the-
SQUAWK! SQUAWK!
GAH! Stupid bird! How do you even hurt ears that don’t even exist!? Why I oughta-!
Bro, what did I just say!?

-END OF FLASHBACK-

...Ugh, fine. Not that it has the ability to chase after us, anyways...

Big Eye leaps 4 spaces down.
Enemy’s Turn


killer-bullet Hey, Fire Man! You gonna help us out with this one?
fire-man Not right now... I’m meditating.
sniper-joe Since when do Fire Man models meditate?
fire-man I suppose I am different from the others... For how can I spread the Flames of Justice when I can’t tell good from evil?
killer-bullet ...Whatever. You do you. (Wack job...)
Killer Bullet moves up 3 spaces.


killer-bullet KAMIKAZE Y E E T !
Killer Bullet uses Bullet Tackle on Shark Man!

4 Damage dealt!
Killer Bullet takes 4 Damage from recoil!


ENEMY DATA OBTAINED!

killer-bullet
Killer Bullet

HP: 4
WE: 8
ATK: 7
DEF: 2
SPD: 5

Core: Explode
Subcore: None
Weakness: Electric
Resistance: Flame

WEAPON DATA OBTAINED!

Bullet Tackle
Core: Explode
Power: 2
Range: 1-2
WE Cost: 2
Effect: Ignores enemy DEF. The user takes 4 Damage recoil.
Obtain Conditions: Killer Bullet only.
Sniper Joe uses Buster Charge!

Player’s Turn



Apparently, the Clock Citadel needs to be in another post, too. T_T
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on April 28th, 2020 at 10:38pm
Posted 2020/04/28 at 10:38pm
#15
@RotomSlashBlast (once more):

Unfortunately, Mondegreen has not the range to reach Flutter Fly 2.

Instrumental Espionage

Ninja Man moves up 2 spaces, then left 4 spaces.

Swift Expert boosts the power of Ninja Man’s attack!
Ninja Man uses Quick Strike on Flutter Fly!
3 Damage dealt!


ENEMY DATA OBTAINED!

flutter-fly
Flutter Fly

HP: 4
WE: 10
ATK: 4
DEF: 1 (Bane)
SPD: 8 (Boon)

Sergeant Man moves up 1 space.
Enemy’s Turn

Flutter Fly 2 moves 2 spaces left. Flutter Fly 1 moves 3 spaces down.

Flutter Fly 1 uses Flutter Pulse on Ninja Man!

1 Damage dealt!

WEAPON DATA OBTAINED!

Flutter Pulse
Core: Time
Power: 2
Range: 1-3
WE Cost: 2
Effect: Has a 25% chance of inflicting Slowness.
Flutter Fly 2 uses Flutter Pulse on Mondegreen!

Not Very Effective...
1 Damage dealt!
Player’s Turn


...Oh, whoops. Forgot to add items. Here...


@pokeepoo:

Accepted. Where will this duo of vehicles head first?
...This is the one time when I feel like the amount of posts necessary should've actually been LESS. Like, just ONE post less. Apparently. Not.
^ Top
 
Ninja Phantom
1,588,601 BP
1 TP | 105 PP
Posted on April 28th, 2020 at 10:46pm
Posted 2020/04/28 at 10:46pm
#16
@Inconspicuous User:

Hm... I am almost curious as to who these other “CRNs” are. But in any case...
The Beetle Ball deals a mere 1 Damage to the Metall. Oh, well... It’s not like it could do any worse.

Speaking of...


I think I will spare us the time and compile the cumulative damage of these three Metalls and their use of Met Shot. To Berry MKII and Viking MKII, 2 Damage. And to Beetle MKII, 3 damage.
Also, I suppose it is worth mentioning that before hiding, the red-hatted Metall used its Attack Capsule to boost up to its maximum boost of +6. Probably won’t be a concern.

Another thing worth mentioning, a literal pest has decided to let itself be known.

Let’s rid of it with pesticide... Or not. Your choice.



Alright, Techno. Step a space to the right and fire. Moon Jump, crush that Cut Man with Big Stomp, assuming he’s still alive.
...
Yes, master.
The Flame Buster deals only 3 Damage, but the Big Stomp wipes out that Cut Man with 7 Damage.


Just as expected.

That will be 9 EXP for the Big Eye, and 4 EXP for the rest of you.
It appears that the Cut Man is recruitable. Will you accept? (As if I need to ask, he’s obviously going to say-)

No, I don’t think I will.

Yeah, exactly as I thought you would-

...I’m sorry?

You heard me. I have no desire to have him on my team... Or anyone else here, for that matter.

...You’re not telling me that you only wanted a d**n Big Eye from this place.

Not precisely. It’s just what I ended up with.

What you... Ended up with?
Ugh, nevermind, let’s just keep it going.

The Beak can’t do anything, moving on.


^ Top
 
pokeepoo
4,263,102 BP
2 TP | 162 PP
Posted on April 28th, 2020 at 11:20pm
Posted 2020/04/28 at 11:20pm
#17
The Wheelin' Racers goes to Steel Mill
^ Top
 
Shattered Vanguard
18,049,922 BP
4 TP | 931 PP
Posted on April 28th, 2020 at 11:43pm Edited on 2020/04/29 at 12:16am
Posted 2020/04/28 at 11:43pm Edited 2020/04/29 at 12:16am
#18
Biostar Acorn will move 4 to the right and use Impact Buster on the Cut Man.
Vat Man will move 2 down, grab the item, and if possible move one space back up.
cut-manSo...do you guys talk much?
Vat Man and the Acorn simply stare at him.
cut-man...Alright then...
Cut Man runs 1 space to the left and charges the Heli Met with a Rolling Cutter.
^ Top
 
pokeepoo
4,263,102 BP
2 TP | 162 PP
Posted on April 29th, 2020 at 12:50am Edited on 2020/04/29 at 12:51am
Posted 2020/04/29 at 12:50am Edited 2020/04/29 at 12:51am
#19
enkerwelcome to the team, crazy cannon!
^ Top
 
Worship
9,484,900 BP
3 TP | 1143 PP
Posted on April 29th, 2020 at 6:43am
Posted 2020/04/29 at 6:43am
#20
He won't fight? That's actually pretty convenient.

Laser Joe moves three spaces down.

Big Eye leaps four spaces down.

Junior moves one space down, one space left, and grabs the Large Screw knowing Big Eye will start whining about how he can't do what he wants.

Prototype moves one space down.

^ Top

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