Attention! This is a legacy build of the Mega Man RPG from 2019 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Community

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Beta Shadow
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
It is the year 20XX. And humans... No longer exist. In their place are industrial humanoid robots known as Robot Masters, and the Mechas that live alongside them in peace. However, peace doesn't always last... A threat to the world of Robot Masters looms above, and it is up to an unlikely crew of robots to save the day... But are they up to the task? Are YOU up to the task? The world's fate rests in your hands...

After the release of Retro Pikachu's remake of Tails' Lab Defense, I decided I wanted to make a new roleplay myself, in hopes of reviving the MMRPG roleplaying community. And with the release of Pokemon Mystery Dungeon: Rescue Team DX, I decided "hey, why not?"
How to Play: (Or, in other words, "Beta just copy-pasted the rules from Retro's Lab Defense lol")

Ok, so you know how PMD games would have you take one step per turn, your partner would follow behind, and all the enemies would then take a step? Yeah, no, let's toss that turn system out the window. Being only able to take one step at a time might work for a video game, but for a forum roleplay? Yeah, WAY too sluggish. So, yeah, we'll be using some different mechanics. And, ok, sure, I may have stol- er, borrowed, the mechanics of Lab Defense, but hey, if the system works, it works. And besides, I've added and removed some things to make it a bit more Mystery Dungeon-esque...

Your journeys will take place in randomly assembled maps called Mystery Dungeons. The maps will be based off of Lab Defense, however, because I'm not going to bother trying to make an entire Mystery Dungeon map on my own. Too much effort for a simple forums roleplay.

Each robot on the field can take a certain number of steps at a time. Afterwards, they can use an attack, use an item in their inventory, or they can simply just wait. However, you CANNOT move after attacking or using an item. After all players have taken their turn, the enemies will have THEIR phase.

To make a move, either leave a reply in the thread or ping me in the Roleplay channel on Discord. If you don't make a move after ~24 hours of the start of your phase, your turn will be automated. At a certain point, however, I will stop automating your turn and just plain set you on idle; Believe it or not, this rule is NOT set up to have me play the game for you.

There are two kinds of allies: Teammates and Players. Teammates are other robots who are part of your Team, and are to be controlled by you as well. Teammates will follow you to the next floor once the floor's objective is complete. You may only have 4 teammates in the dungeon at a time, with two spaces reserved for the leader and partner. That may change in the postgame, however. On the other hand, there are Players. These allies are, of course, other users and their teammates who happen to be in the same dungeon and on the same floor as you. As they are from a different team, however, they will NOT follow you to the next floor. I may or may not make some exceptions during the introduction phase.

When you gain a level, your stats will increase, and you may or may not gain a new Weapon depending on your stat boons and your core types. You will gain EXP from defeating foes and clearing missions. Defeating foes will ALSO grant your Teammates half of the EXP gained from defeating them.

While some floors will require you to find the stairs in order to progress, there are also several other objectives for you to accomplish. We'll be discussing what some of these objectives may be in the future.

Character Creation:

Are you a human being sent into our world to save us all, or just another robot who lives in the world naturally? The answer is, that's for you to decide. Either way, I'm not going to do some PMD-style quiz to determine what Robot Master you are. Why? Because just giving you a small handful of options for who you'll be is absolutely lame. Instead, you get to make the decision of who you are- and who your partner will be- for yourself. And yes, you will be required to make TWO characters instead of just one.

Here is the character sheet:

Team Name:

Name:
Icon:
HP:
WE:
ATK:
DEF:
SPD:

Core:
Subcore:
Weakness:
Resistance:

And now, an in-depth look at what these are:

Team Name- The name of your team. This has been added after the Introduction phase, because we’re not going through it again. This wasn’t a part of it to begin with for story reasons.

Name- The name of the robot, obviously.
Icon- The icon the robot you'll be using. Refer to the [robot] or [mecha] formats for use of their mugshots (custom mugs are welcome, too, through use of the [image] formatting).

Stats:
You will have a total of 25 points to spend on 5 different stats. Spend them wisely. Or don't. Your choice. Just know that you can't spend any more than 25.

HP- Health Points, also known as Energy. How much damage you take before you fall. Each point spent on this stat is 2 HP.
WE- Weapon Energy. It is the cost of your Special Weapons. Replenishes 1 WE on each turn. Each point spent on this stat is 2 WE.
ATK- Attack. Increases how much damage you deal.
DEF- Defense. Decreases how much damage you take.
SPD- Speed. Determines how far you can move. Each step is 2 SPD.

In addition to the points given to the stats, you can add one Boon and Bane to them. A Boon will add 2 extra points to the stat, and will increase its growth. It also controls what kind of passive Special Weapons you can obtain, as well as your Ability 2. A Bane will remove 2 points from that stat, and will slow down its growth. You can NOT have one over the other.

Core- Your main Core type. Determines the kind of elemental Special Weapons you can obtain, as well as your Ability 1.
Subcore- Your secondary Core type. Also determines the kind of elemental Special Weapons you can obtain, but to a lesser extent (meaning you can only obtain the buster weapons and Tier 1 weapons of this type).

Do note that you can use ANY type within Prototype EXCEPT for Copy Core, which has been replaced with Neutral. In addition, your partner cannot be the same Core or Subcore type as you.

Weakness- Attacks of this type deal more damage.
Resistance- Attacks of this type deal less damage.

You MUST have a Weakness and Resistance. Failure to apply this will cause me to assign one to you based on how I personally feel they should be.

The following is determined by your stat boon and Core type.

Weapons: Your Special Weapons that can be utilized after moving. You can only have 8 Special Weapons at a time. In addition, you will be given a singular Basic Attack that costs no Weapon Energy and take up no Special Weapon slots.
Abilities: Your special abilities that will activate under specific conditions. You will only have 2, but they can be changed through the use of specific items.

And this LAST "stat" is determined by your progression through the roleplay.

Rank: The Ranking of your Team, which can be raised by completing missions. Ranking up grants you more inventory spaces for items, increases the number of missions available for everyone, and may even gift you some other rewards.

EXAMPLE:

Team Name: Team Beta and Mega

Name: Beta Man
Icon:
HP: 5
WE: 6
ATK: 5(+)
DEF: 4(-)
SPD: 5

Core: Shadow
Subcore: Time
Weakness: Electric
Resistance: Flame

Name: Mega Man X-7
Icon: mega-man
HP: 6
WE: 5(-)
ATK: 4
DEF: 5
SPD: 5(+)

Core: Flame
Subcore: Nature
Weakness: Electric
Resistance: Laser

The resulting set-up will be...

Team Beta and Mega
Rank: Plain (0/100)

Beta Man | Level: 1 (0/50)
Core: Shadow | Subcore: Time | Weakness: Electric | Resistance: Flame
HP: 10 | WE: 12 | ATK: 9 (5+2+2) (Boon) | DEF: 2 (4-2) (Bane) | SPD: 5
Abilities: Shadow Expert, ATK +2
Weapons: Shadow Shot, Time Shot, Shadow Slide

mega-man Mega Man X-7 | Level: 1 (0/50)
Core: Flame | Subcore: Nature
HP: 12 | WE: 6 (10-4) (Bane) | ATK: 4 | DEF: 5 | SPD: 7 (5+2) (Boon)
Abilities: Flame Expert, Emergency SPD
Weapons: Flame Shot, Nature Shot, Fire Storm
Database

Click here to view the database.

A detailed list of basically everything you will come across in this game. There are some of which that are currently locked (kept private), and some information in the database is hidden. Right now, the Players, Weapons, Abilities, Enemies, Items, Shops, and Dungeons databases are available.
Current Status:

Gentle Countryside, F1


Objective: Reach the Stairs!
Maniacal Hideaway, F1


Objective: Reach the Stairs!
Wintry Forefront, F1


Objective: Reach the Stairs!
Richly Courtyard, F1


Objective: Reach the Stairs!
Robot Master Mystery Dungeon: a PMD-inspired RPG (REBOOTING)
Posted by Beta Shadow on February 18th, 2020 at 12:10pm
Viewed 2499 Times
 
Proto MKII
1,205,220 BP
0 TP | 409 PP
Posted on April 29th, 2020 at 9:31am Edited on 2020/04/29 at 9:39am
Posted 2020/04/29 at 9:31am Edited 2020/04/29 at 9:39am
#1
Hmph. Though the option is tempting, there are urgent matters that lie ahead.

Viking MKII will move two spaces right, one space up, and another space right.

Berry MKII will move one space up, one space right, and seize the Super Capsule.

Beetle MKII will wait.
^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on April 29th, 2020 at 3:34pm
Posted 2020/04/29 at 3:34pm
#2
Phantasm moves two spaces right and one space down.
Shired moves one space right and picks up the item at his feet!
Shark Man moves one space down and throws a Shark Boomerang* at [Killer Bullet!]
Watcher moves three spaces down.

*Yes, I know it's not technically Shadow type, only Cutter type.
Enayrk moves two spaces right and picks up the core at his feet.

 ...The heck's THIS thing, some kind of heavy bouncy ball? And why does it feel like holding it makes me more powerful?

Mondegreen fires a Crystal Shot at Flutter Fly 2!
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on April 29th, 2020 at 7:54pm
Posted 2020/04/29 at 7:54pm
#3
Universal Man uses Ring Wrap on BEEG Eye. Chemical Man Moves beside Universal Man
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on April 29th, 2020 at 8:24pm
Posted 2020/04/29 at 8:24pm
#4
@pokeepoo:

Crazy Cannon has joined Team Shattering Mirrors!
The team is currently full. Crazy Cannon is sent to the reserves!
Enemy’s Turn

Crazy Cannon moves down 1 space.

WARNING! Enemy Crazy Cannon 3 has spawned!

Player’s Turn



@GammaGhost:

Unfortunately, for one to pick up an item, their turn must end on the space of which the item is located.

Impact Expert boosts the power of Biostar Acorn’s attack!
Biostar Acorn uses Impact Buster on Cut Man 2!
Super Effective!
40 Damage dealt! Holy fu-
Cut Man 2 is disabled!

Biostar Acorn earns 8 EXP
Vat Man earns 4 EXP
Cut Man earns 4 EXP
OVERKILL BONUS! 32 Bolts earned!
The held Attack Pellet is dropped!
Impact Buster’s aura raises Biostar Acorn’s ATK!
Biostar Acorn’s ATK is boosted by +4!

Vat Man picks up the Energy Pellet!

Cutter Expert boosts the power of Cut Man’s attack!
Cut Man uses Rolling Cutter on Heli Metall!
1 Damage dealt!

Enemy’s Turn

Heli Metall uses Met Shot on Cut Man!

1 Damage dealt!
Heli Metall uses its Attack Capsule! ATK is boosted by +6!

Player’s Turn



@Soren:

Space Expert boosts the power of Universal Man’s attack!
Universal Man uses Ring Wrap!
15 Damage dealt!
Big Eye is confined to its space.


Time Man moves up a space and picks up the Super Pellet.
Enemy’s Turn

Big Eye uses Freeze Breath on Universal Man!

Super Effective!
6 Damage dealt!
Universal Man is frozen!
Blader 2 moves 3 spaces left, while Blader 1 moves up 2 spaces and left 1 space.

Blader 1 uses Blader Slicer on Universal Man!

1 Damage dealt!
Blader 2 uses Blader Slicer on Time Man!

1 Damage dealt!


@RedBomber:

Junior picks up 24 Bolts!

@RotomSlashBlast:

Shired picks up the (BC) Pharaoh Shot!

WEAPON DATA OBTAINED!

Pharaoh Shot
Core: Flame
Power: 6
Range: 1-3
WE Cost: 6
Effect: Consumes a charge to use. Raises ATK of the user and their teammates by +2.
Learning Conditions: Level 4+ Flame Core.

Shark Man uses Shark Boomerang on Killer Bullet!
10 Damage dealt!
Killer Bullet is disabled!

Shark Man earns 9 EXP
Phantasm earns 4 EXP
Shired earns 4 EXP
Watcher earns 4 EXP
The held (BC) Pharaoh Shot has been dropped! (Yes, two of the same BC are on the same floor.)
Shark Man picks up the Block Cure!

ITEM DATA OBTAINED!

Block Cure
Effect: Cures the consumer of the Blocked status effect.

Big Eye (again, the escort) leaps a space diagonally down-right and 2 spaces down.

Enemy Turn on the next post because with the rest is too long and without the first half of Steel Mill is too short.
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on April 29th, 2020 at 8:26pm
Posted 2020/04/29 at 8:26pm
#5
Enemy’s Turn


sniper-joe ...So, you going to do anything?
...Very well...
Flame Expert boosts the power of Fire Man’s attack!
Fire Man uses Magma Bazooka on Big Eye (Escort)!

8 Damage dealt!

WEAPON DATA OBTAINED!

Magma Bazooka
Core: Flame
Power: 4
Range: 1-2
WE Cost: 4
Effect: Grants the user an extra step on their next turn.
Learning Requirements: Flame Core or Subcore
Player’s Turn


The Wheelin’ Racers have arrived!


@RotomSlashBlast 2: Electric Boogaloo:

Enayrk picks up the Time Core!

ITEM DATA OBTAINED!

Time Core
Effect: Allows the holder to use Time Core attacks. Grants a Time Subcore to those who have no Subcore.

...Wait. Why are these already in the database?

...WHY ARE THEY ALREADY AVAILABLE!?

Uh I mean *AHEM* Crystal Expert boosts the power of Mondegreen’s attack!
Mondegreen uses Crystal Shot!
2 Damage dealt!


Instrumental Espionage

Sergeant Man moves a space up.

Ninja Man uses Buster Charge
Enemy’s Turn

Flutter Fly 1 uses Flutter Pulse on Ninja Man!

1 Damage dealt!
Flutter Fly 2 uses Flutter Pulse on Mondegreen!

Not Very Effective...
1 Damage dealt.
Player’s Turn



Now, if you excuse me... There is someone I need to make a serious conversation to.
^ Top
 
Ninja Phantom
1,588,601 BP
1 TP | 105 PP
Posted on April 29th, 2020 at 8:28pm
Posted 2020/04/29 at 8:28pm
#6
@Inconspicuous User:

And now, the Super Capsule is yours.
Now, let’s see what these foolish mechs do next.

The Flea leaps upwards and attacks Viking MKII.

This deals 3 Damage. Worthless.
Next.



Right. I’m going to head up over here and charge my buster. Techno, go grab that Charge Module. Moon Jump, acquire those bolts.
On it!

That is a total of 49 Bolts.

HA! Twice the amount than Team Prototype! Get jealous, losers!

You do realize that you aren’t even anywhere near them, correct?

Eh, what can you do?

...Certainly not that.
Though, now you have an enemy Beak incoming.

As if we needed another motionless laser cannon to do absolutely nothing...


^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on April 29th, 2020 at 8:32pm
Posted 2020/04/29 at 8:32pm
#7
Phantasm fires a Break Laser at Fire Man!
Shired moves three spaces down, and, if Fire Man is still alive, uses Cutter Shot on him!
Shark Man moves four spaces right and three spaces down.
Watcher just floats there.
 Okay, who's making all that racket?

Enayrk moves two spaces up.

 Oh hey, it's you. The hell are YOU up to?
 Trying to shoot the art supplies out of this thing, that's what!
 Right, you're attempting to shoot that flying clock with ey-
 Wait, WHO PUT THAT FLYING CLOCK WITH EYES THERE!?
 Doesn't matter right now! What DOES matter is the fact hat you can't just rush into Mystery Dungeons alone like that! You could have gotten SERIOUSLY anvil'd, or worse!
 ...I'm gonna assume you mean somebody's going to drop an anvil on me. Also, you're gonna have to elaborate on that "mystery dungeon" bit and how something supposedly worse than having an anvil break your skull into a million pieces- because reminder, humans ain't as ridiculously durable as your average Tim & Jeremy character- can somehow happen in here.
 ...You know, for someone who claims not to be trying to troll me, you're REALLY good at this thing! I mean, you even made up a piece of media out of the blue!
 Back to more important matters though, the reason I came here is to pull you out of this literal deathtrap in case you got lost!
 I'm pretty sure I can probably handle that myself if things get messy.
 Actually, no you can't! You've made it blatantly obvious that you don't know how Mystery Dungeons work! SOMEONE'S gotta make sure you don't get disabled in 5 seconds flat!
 Look, I'll do what I can, okay!? Now go back to hitting that clock in the face or whatever!

Mondegreen moves one space right and two up, and uses a Regular Attack on Flutter Fly 2!

(OOC: I was initially going to have it where Mondegreen would dash into town and try to buy whatever she could, and then Enayrk would get lost in Clock Citadel during that time. Don't know why I scrapped that idea, but I'll probably still be able to implement that last part in a way.)
^ Top
 
Worship
9,484,900 BP
3 TP | 1143 PP
Posted on April 29th, 2020 at 8:43pm Edited on 2020/04/29 at 9:14pm
Posted 2020/04/29 at 8:43pm Edited 2020/04/29 at 9:14pm
#8
Okay, so much for convenience. Me and my big nonexistent mouth.

Big Eye moves two spaces down and two spaces left.

Laser Joe moves three spaces down, and, I almost forgot, does a Buster Charge.

Prototype moves a space down, and Junior moves one downwards as well.

You, er... you may wanna get back. Things may get a rough from here out.

(This is bad. Not only can he shoot from a slight distance, but if I advance any closer, I'm at odd's range away. The only option I have is to buy time for Laser Joe to nail him, or maybe get lucky if he ends up moving. Either way, I'd better brace myself.)
^ Top
 
pokeepoo
4,263,102 BP
2 TP | 162 PP
Posted on April 29th, 2020 at 8:53pm
Posted 2020/04/29 at 8:53pm
#9
turbo-manIs it me or is it getting hot in he-
nitro-manSHUT UP AND GET TO THE STAIRS!
The Wheelin' Racers goes right 1 space and goes down 3 spaces!
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on April 29th, 2020 at 9:27pm
Posted 2020/04/29 at 9:27pm
#10
Chemical Man Moves Beside ANNOYING Time Man and Swears a lot because he can’t shoot the Blader

Universal Man Ends the Big Eye with another Ring Wrap
^ Top
 
Proto MKII
1,205,220 BP
0 TP | 409 PP
Posted on April 30th, 2020 at 12:13pm Edited on 2020/04/30 at 12:20pm
Posted 2020/04/30 at 12:13pm Edited 2020/04/30 at 12:20pm
#11
Tch. Insolent nuisances all the same, none of whom I have time for.

Berry MKII Will move one space up, two spaces right and useLeaf Fall.

Viking MKII Will move three spaces left and one space up.

Beetle MKII Will use Beetle Ball on the second Metall.
^ Top
 
Entropy
4,574,169 BP
1 TP | 19 PP
Posted on April 30th, 2020 at 3:23pm Edited on 2020/04/30 at 4:04pm
Posted 2020/04/30 at 3:23pm Edited 2020/04/30 at 4:04pm
#12
I made a team:

Team Name (you choose, just an idea): 21XX

Name: Zeta

Icon:

HP:6

WEP:6

ATK:6(+)

DEF:3(-)

SPD:4

Core: Shadow

Subcore: Laser

Weakness: Missle

Resistance:Electric



Name: Alchemy Man

Icon:

HP: 6

WEP: 5(+)

ATK: 7

DEF: 3

SPD: 4(-)

Core:Space

Subcore: Nature

Weakness: Explode

Resistance: Time

^ Top
 
Shattered Vanguard
18,049,922 BP
4 TP | 931 PP
Posted on April 30th, 2020 at 6:11pm Edited on 2020/04/30 at 6:15pm
Posted 2020/04/30 at 6:11pm Edited 2020/04/30 at 6:15pm
#13
cut-manUh guys...This Heli Met's-
Cut Man's speech was interrupted by the Acorn walking up the stairs.
[cut-man...Wait up!
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on April 30th, 2020 at 8:23pm
Posted 2020/04/30 at 8:23pm
#14
Automated Turn

Peng moves a space down and a space left. Enker moves 3 spaces left, and 2 spaces up.

Neutral Expert boosts the power of Enker’s attack!
Enker uses Buster Shot on Crazy Cannon 2!
6 Damage dealt!


Ice Man moves 1 space up, and 3 spaces left.

Freeze Expert boosts the power of Ice Man’s attack!
Ice Man uses Freeze Shot on Cactall!
1 Damage dealt!


Blast Man moves 4 spaces left.

Explode Expert boosts the power of Blast Man’s attack!
Blast Man uses Hyper Bomb on Cactall!
9 Damage dealt!
Cactall is disabled!

Blast Man earns 10 EXP
Enker earns 5 EXP
Peng earns 5 EXP
Ice Man earns 5 EXP
The held (BC) Oil Slider is dropped!
Enemy’s Turn

Crazy Cannon 3 moves a space right and a space up.

Crazy Cannon 2 uses Cannon Shot on Enker!

1 Damage dealt!
Player’s Turn



@GammaGhost:

Biostar Acorn has reached the stairs!



Team Biostar Company moves on to the next floor!
@Soren:

Unfortunately, Universal Man is Frozen and cannot move or attack. Thankfully, he can’t be attacked, either. (Which, I should mention that I meant to say that Blader 1 attacked Chemical Man, not Universal Man. Whoops.)

Time Expert boosts the power of Time Man’s attack!
Time Man uses Time Shot!
8 Damage dealt!
Blader 2 is disabled!
The held 1-Up activates! Blader 2 is revived!

Enemy’s Turn

Big Eye takes 2 Damage from being wrapped!
Big Eye is disabled!

Universal Man earns 9 EXP
Chemical Man earns 4 EXP
BBA Proto Man earns 4 EXP
The held Freeze Core was dropped!
Blader 1 uses Blader Slicer on BBA Proto Man!

1 Damage dealt!
Blader 2 uses Blader Slicer on Time Man!

1 Damage dealt!
WARNING! Enemy Sniper Joe has spawned!


...Yeah, this may or may not be because I forgot to have this guy on the map.
Player’s Turn



@RotomSlashBlast:

Laser Expert boosts the power of Phantasm’s attack!
Phantasm uses Break Laser on Fire Man!
13 Damage dealt!
Fire Man is disabled!

Phantasm earns 9 EXP
Shired earns 4 EXP
Shark Man earns 4 EXP
Watcher earns 4 EXP
WEAPON GET: Fire Storm! Which member of Team Fractal Requiem will receive it?
The held (BC) Magma Bazooka has been dropped!

...Oh. None of you can step in the lava... I’ll just... move it to the left.

Shired picks up the (BC) Pharaoh Shot!

@RedBomber:

Are you kidding me? I already said before, I can handle myself!
...By the way, you sound familiar. Have I seen you somewhere before?
...You know what, nevermind. I’m going to keep on moving forwards, and I am NOT going to be stopped by anyone.

@pokeepoo: Moved.

Big Eye (Escort) leaps down 2 spaces. ...And then makes a sudden realization.

...
!
Enemy’s Turn

WARNING! Enemy Spine has spawned!

Player’s Turn



*Clap* Next *Clap* Post
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on April 30th, 2020 at 8:25pm
Posted 2020/04/30 at 8:25pm
#15
@Rotom:

Mondegreen uses Regular Attack!
1 Damage dealt!


Instrumental Espionage

Sergeant Man moves up again, charging his buster.

...Say, Ninja. Who are those two over there?
I dunno... I think one of them said they were a human?
A human that’s been turned into a robot... How peculiar.
You honestly believe such a bizarre tale?
Can’t be any stranger than a small, purple ghost-like creature falling out from a dimensional wormhole in the sky.
...Point taken.
(A human that has been turned into a robot... I hope this doesn’t mean they’ve met Dr. Pedo...)
...I’m gonna go help them. Take care of this other guy, will ya?
Huh? Ninja, what’re you-
Look, I’ve scanned them both. BOTH of them are Level 1- which, I don’t know WHY that’s something that popped up in my scanner, nor do I know what that even means- so I think they need a little bit of help taking these guys down, lest they either get absolutely destroyed, or take an eternity to defeat one enemy.
But Ninja, I-

Ninja Man moves 2 spaces left.

...
flutter-fly ...
... *Sigh* Alright, Flutter Fly, you’re just gonna have to move your way over to me.

Swift Expert boosts the power of Ninja Man’s attack!
Ninja Man uses Swift Buster on Flutter Fly 2!
5 Damage dealt!
Flutter Fly is disabled!

Ninja Man earns 12 EXP*
Sergeant Man earns 6 EXP*
Mondegreen earns 6 EXP
Swift Buster’s aura increases Ninja Man’s SPD!
Ninja Man’s SPD is boosted by +2!
Enemy’s Turn

Flutter Fly 1 moves a space down.


flutter-fly ...
...
Flutter Fly 1 moves another space down, then a space left.


Oh, come on, that’s not even-
...You know what, nevermind. (I honestly feel used to being ignored outright... And somehow, I feel like I’m not the only one.)
Flutter Fly 1 uses Flutter Pulse on Enayrk!

1 Damage dealt!

[align-right]WARNING! Enemy Clock Man has spawned!
Player’s Turn




*I have decided to make Ninja and Sergeant a bit unique in comparison to other “C”PU units.
@Entropy8:

Welcome aboard! Now, where will you head first?
^ Top
 
Ninja Phantom
1,588,601 BP
1 TP | 105 PP
Posted on April 30th, 2020 at 8:28pm
Posted 2020/04/30 at 8:28pm
#16
@Inconspicuous User:

Leaf Fall dealt 10 Damage to both the Flea and Metall 1, and thus eliminating them both. The Flea also drops its Battle Chip for Energy Break.

In total, that is 18 EXP for Berry MKII, and 9 EXP for the others.

And now, Berry MKII is level 4.
HP: 12 > 13
WE: 12 > 13
ATK: 8 > 9
DEF: 7 > 8
SPD: 6 > 7

The Beetle Ball, on the other hand, only deals 1 Damage to Metall 2.
What will these weaklings do next?

...Needless to say, they do the predictable: Dealing a mere 1 Damage to Beetle MKII.

Shall we move on from this boring scene, and move on to more intere-


Team Biostar Company has arrived!

...

Yeah. Didn’t expect ME to be here, did ya? And don’t think for a SECOND that I’m not onto you, mister. I’ll let it be known now that I will be watching you like a HAWK.

...Are you done?

Yes.

Good.


I see you are bored waiting there, Beak. Well, prepare to be bored no longer, for your putrid life is at its end!

You attack Beak 1 with Water Buster...
Dealing 27 Damage, wiping it out completely.

An impressive feat... Or it would be, had there not been someone else who has dealt far more damage to a Cut Man.

Perhaps. But his Attack was boosted, he was using a weakness, and Cut Man doesn’t exactly have a lot in terms of Defense to begin with.

And yet, I couldn’t care less about what “impressive feats” are achieved in this little game of Shadow’s. Anyways, 10 EXP for you, 5 EXP for the rest.

Right. Techno, charge up and go for Beak 2. Moon Jump, head for the stairs. Do NOT go down them until Techno defeats Beak 2.
Understood, boss!
Well, in moving your two pawns, that Beak now has the ability to attack one of them.

...And it chooses to attack “Moon Jump” with Beak Shot.

This deals a mere 1 Damage.
Well, I guess it’s about time you destroy it, then.


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Worship
9,484,900 BP
3 TP | 1143 PP
Posted on April 30th, 2020 at 8:30pm
Posted 2020/04/30 at 8:30pm
#17
...Man, I can relate with that far more than I'd like to.

*ahem*

Oh, my bad bro.

Big Eye moves two spaces left. Laser Joe moves two spaces left and one space down.


Slowtotype and Junior move one and two spaces down respectively.
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Proto MKII
1,205,220 BP
0 TP | 409 PP
Posted on April 30th, 2020 at 8:43pm Edited on 2020/04/30 at 9:04pm
Posted 2020/04/30 at 8:43pm Edited 2020/04/30 at 9:04pm
#18
...

So they've caught up. How interesting... though judging from your surroundings, it seems you have business in need to be taken care of.

Meanwhile, the only thing left for myself is to leave.

Berry MKII will take the Battle Chip.

Viking MKII will move one space left, two upwards, and left once more. In other words, ... it's time to leave the children to their child's play.
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Shattered Vanguard
18,049,922 BP
4 TP | 931 PP
Posted on April 30th, 2020 at 10:03pm
Posted 2020/04/30 at 10:03pm
#19
A:There they go again sir...
V:*sighs*And to think I wanted to give them my business card. But no matter. Biostar Company! Wipe out any fools who would stand in the way of progress!
C:So...is that what we're called?
V:Yeah. Why, is there a problem with our company's glorious name?
C:...No...I was just curious...
V:Alright. Just making sure...
The Acorn will move one up, two right and examines the ground beneath him(waits).
Vat Man will go three right.
Cut Man Model 031 will go two fowards and one down, striking the Sniper Joe with a Rolling Cutter. However, if Rolling Cutter attacks diagonally, then I'll move three right and one down.

Are those recolored Mets and Sniper Joe any different than there normal counterparts? Also, are these the Classic models?
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RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on May 1st, 2020 at 9:34am Edited on 2020/05/01 at 9:41am
Posted 2020/05/01 at 9:34am Edited 2020/05/01 at 9:41am
#20
Imma give it to Watcher for now.

Shried moves 2 spaces right, and picks up the Magma Bazooka chip.
Shark Man moves to the stairs and on to the next floor!
Enayrk flails his little arms at Flutter Fly 1!
Mondegreen moves one space down, and fires a Crystal Shot at Flutter Fly 1!
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