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Mega Man RPG Prototype Community

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Beta Shadow
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
It is the year 20XX. And humans... No longer exist. In their place are industrial humanoid robots known as Robot Masters, and the Mechas that live alongside them in peace. However, peace doesn't always last... A threat to the world of Robot Masters looms above, and it is up to an unlikely crew of robots to save the day... But are they up to the task? Are YOU up to the task? The world's fate rests in your hands...

After the release of Retro Pikachu's remake of Tails' Lab Defense, I decided I wanted to make a new roleplay myself, in hopes of reviving the MMRPG roleplaying community. And with the release of Pokemon Mystery Dungeon: Rescue Team DX, I decided "hey, why not?"
How to Play: (Or, in other words, "Beta just copy-pasted the rules from Retro's Lab Defense lol")

Ok, so you know how PMD games would have you take one step per turn, your partner would follow behind, and all the enemies would then take a step? Yeah, no, let's toss that turn system out the window. Being only able to take one step at a time might work for a video game, but for a forum roleplay? Yeah, WAY too sluggish. So, yeah, we'll be using some different mechanics. And, ok, sure, I may have stol- er, borrowed, the mechanics of Lab Defense, but hey, if the system works, it works. And besides, I've added and removed some things to make it a bit more Mystery Dungeon-esque...

Your journeys will take place in randomly assembled maps called Mystery Dungeons. The maps will be based off of Lab Defense, however, because I'm not going to bother trying to make an entire Mystery Dungeon map on my own. Too much effort for a simple forums roleplay.

Each robot on the field can take a certain number of steps at a time. Afterwards, they can use an attack, use an item in their inventory, or they can simply just wait. However, you CANNOT move after attacking or using an item. After all players have taken their turn, the enemies will have THEIR phase.

To make a move, either leave a reply in the thread or ping me in the Roleplay channel on Discord. If you don't make a move after ~24 hours of the start of your phase, your turn will be automated. At a certain point, however, I will stop automating your turn and just plain set you on idle; Believe it or not, this rule is NOT set up to have me play the game for you.

There are two kinds of allies: Teammates and Players. Teammates are other robots who are part of your Team, and are to be controlled by you as well. Teammates will follow you to the next floor once the floor's objective is complete. You may only have 4 teammates in the dungeon at a time, with two spaces reserved for the leader and partner. That may change in the postgame, however. On the other hand, there are Players. These allies are, of course, other users and their teammates who happen to be in the same dungeon and on the same floor as you. As they are from a different team, however, they will NOT follow you to the next floor. I may or may not make some exceptions during the introduction phase.

When you gain a level, your stats will increase, and you may or may not gain a new Weapon depending on your stat boons and your core types. You will gain EXP from defeating foes and clearing missions. Defeating foes will ALSO grant your Teammates half of the EXP gained from defeating them.

While some floors will require you to find the stairs in order to progress, there are also several other objectives for you to accomplish. We'll be discussing what some of these objectives may be in the future.

Character Creation:

Are you a human being sent into our world to save us all, or just another robot who lives in the world naturally? The answer is, that's for you to decide. Either way, I'm not going to do some PMD-style quiz to determine what Robot Master you are. Why? Because just giving you a small handful of options for who you'll be is absolutely lame. Instead, you get to make the decision of who you are- and who your partner will be- for yourself. And yes, you will be required to make TWO characters instead of just one.

Here is the character sheet:

Team Name:

Name:
Icon:
HP:
WE:
ATK:
DEF:
SPD:

Core:
Subcore:
Weakness:
Resistance:

And now, an in-depth look at what these are:

Team Name- The name of your team. This has been added after the Introduction phase, because we’re not going through it again. This wasn’t a part of it to begin with for story reasons.

Name- The name of the robot, obviously.
Icon- The icon the robot you'll be using. Refer to the [robot] or [mecha] formats for use of their mugshots (custom mugs are welcome, too, through use of the [image] formatting).

Stats:
You will have a total of 25 points to spend on 5 different stats. Spend them wisely. Or don't. Your choice. Just know that you can't spend any more than 25.

HP- Health Points, also known as Energy. How much damage you take before you fall. Each point spent on this stat is 2 HP.
WE- Weapon Energy. It is the cost of your Special Weapons. Replenishes 1 WE on each turn. Each point spent on this stat is 2 WE.
ATK- Attack. Increases how much damage you deal.
DEF- Defense. Decreases how much damage you take.
SPD- Speed. Determines how far you can move. Each step is 2 SPD.

In addition to the points given to the stats, you can add one Boon and Bane to them. A Boon will add 2 extra points to the stat, and will increase its growth. It also controls what kind of passive Special Weapons you can obtain, as well as your Ability 2. A Bane will remove 2 points from that stat, and will slow down its growth. You can NOT have one over the other.

Core- Your main Core type. Determines the kind of elemental Special Weapons you can obtain, as well as your Ability 1.
Subcore- Your secondary Core type. Also determines the kind of elemental Special Weapons you can obtain, but to a lesser extent (meaning you can only obtain the buster weapons and Tier 1 weapons of this type).

Do note that you can use ANY type within Prototype EXCEPT for Copy Core, which has been replaced with Neutral. In addition, your partner cannot be the same Core or Subcore type as you.

Weakness- Attacks of this type deal more damage.
Resistance- Attacks of this type deal less damage.

You MUST have a Weakness and Resistance. Failure to apply this will cause me to assign one to you based on how I personally feel they should be.

The following is determined by your stat boon and Core type.

Weapons: Your Special Weapons that can be utilized after moving. You can only have 8 Special Weapons at a time. In addition, you will be given a singular Basic Attack that costs no Weapon Energy and take up no Special Weapon slots.
Abilities: Your special abilities that will activate under specific conditions. You will only have 2, but they can be changed through the use of specific items.

And this LAST "stat" is determined by your progression through the roleplay.

Rank: The Ranking of your Team, which can be raised by completing missions. Ranking up grants you more inventory spaces for items, increases the number of missions available for everyone, and may even gift you some other rewards.

EXAMPLE:

Team Name: Team Beta and Mega

Name: Beta Man
Icon:
HP: 5
WE: 6
ATK: 5(+)
DEF: 4(-)
SPD: 5

Core: Shadow
Subcore: Time
Weakness: Electric
Resistance: Flame

Name: Mega Man X-7
Icon: mega-man
HP: 6
WE: 5(-)
ATK: 4
DEF: 5
SPD: 5(+)

Core: Flame
Subcore: Nature
Weakness: Electric
Resistance: Laser

The resulting set-up will be...

Team Beta and Mega
Rank: Plain (0/100)

Beta Man | Level: 1 (0/50)
Core: Shadow | Subcore: Time | Weakness: Electric | Resistance: Flame
HP: 10 | WE: 12 | ATK: 9 (5+2+2) (Boon) | DEF: 2 (4-2) (Bane) | SPD: 5
Abilities: Shadow Expert, ATK +2
Weapons: Shadow Shot, Time Shot, Shadow Slide

mega-man Mega Man X-7 | Level: 1 (0/50)
Core: Flame | Subcore: Nature
HP: 12 | WE: 6 (10-4) (Bane) | ATK: 4 | DEF: 5 | SPD: 7 (5+2) (Boon)
Abilities: Flame Expert, Emergency SPD
Weapons: Flame Shot, Nature Shot, Fire Storm
Database

Click here to view the database.

A detailed list of basically everything you will come across in this game. There are some of which that are currently locked (kept private), and some information in the database is hidden. Right now, the Players, Weapons, Abilities, Enemies, Items, Shops, and Dungeons databases are available.
Current Status:

Gentle Countryside, F1


Objective: Reach the Stairs!
Maniacal Hideaway, F1


Objective: Reach the Stairs!
Wintry Forefront, F1


Objective: Reach the Stairs!
Richly Courtyard, F1


Objective: Reach the Stairs!
Robot Master Mystery Dungeon: a PMD-inspired RPG (REBOOTING)
Posted by Beta Shadow on February 18th, 2020 at 12:10pm
Viewed 2499 Times
 
Ali Nullum Vacuous
2,621,459 BP
0 TP | 24 PP
Posted on May 6th, 2020 at 5:08pm
Posted 2020/05/06 at 5:08pm
#1
Team Fractal Requiem heads over to the PvP section too.
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on May 6th, 2020 at 8:21pm
Posted 2020/05/06 at 8:21pm
#2
@GammaGhost:

Water Expert boosts the power of Vat Man’s attack!
Vat Man uses Water Shot on Flea!
5 Damage dealt!
Flea is disabled!

Vat Man earns 9 EXP
Biostar Acorn earns 4 EXP
Metall earns 4 EXP
Enemy’s Turn

Metall 2 uses Met Shot on Vat Man!

1 Damage dealt!
1 Damage to Metall!
Player’s Turn



Automated Turn

Chemical Man moves 1 space left.

Chemical Man has reached the stairs!



Team Blue Star moves on to the next floor!
Automated Turn

Mondegreen moves 4 spaces up. Enayrk moves 2 spaces up.

Instrumental Espionage

Ninja Man 3 spaces right and 3 spaces up.

Ninja Man has reached the stairs!

Team Instrumental Espionage moves on to the next floor!
Enemy’s Turn

Clock Man moves 4 spaces right and 2 spaces up.

Clock Man uses Regular Attack on Enayrk!

1 Damage dealt!
Player’s Turn



@Entropy:

Sniper Joe joins the team!
Enemy’s Turn

WARNING! Enemy Flea has spawned!

Player’s Turn




Player’s Turn

@RotomSlashBlast:

(Hang on there, pal. PvP matches are 1v1 only. ...However, if you would come inside, maybe we can arrange something...)

Treble lets Team Fractal Requiem into the PvP area, but leads them to a separate arena, before connecting to a communication line of sorts...

(Rush, call up Beat and tell them to get over here as quick as possible. It’s time to assemble Team RBT.)
@RedBomber:



I feel like the appropriate question would be, what is Jazz up to?

Now, why would you think I am up to anything? I simply wish to let MKII prove his superiority over his “replacement”, is all.

Do NOT try and play the innocent card. I KNOW you’re planning something with all of this. And I WILL figure it out.

Oh, please. Even if I am up to something, it is too late to stop it anyways.

Not if Team Prototype wins.

...Hmph. You have no idea how close I was to laughing at your horrible joke...
^ Top
 
Ninja Phantom
1,588,601 BP
1 TP | 105 PP
Posted on May 6th, 2020 at 8:31pm Edited on 2020/05/06 at 8:43pm
Posted 2020/05/06 at 8:31pm Edited 2020/05/06 at 8:43pm
#3
...There’s just no way Team Prototype can win... MKII is just far more powerful, not to mention far more experienced... He’s been around since the Ajax days, while Prototype has only existed for, what, 2, 3 months?

Never underestimate the power of the good side!

Oh, please, don’t bring your ideas of “good” or “evil” to THIS fight... Besides, as if you’re one to talk about being a “good guy”... World destroyer.

...
I think I’ll be “nice” and let Team Prototype have the first move.

Ok, Missingno-

Actually, if you don’t mind, I’d like to continue Phantasm’s thing here.

...What.

Don’t worry, it’ll only be this once, and then it’ll be moved to before Prototype vs. MKII. Deal?

...Tch, fine.


(...Alright, kid. Since the other guys are busy, it appears you will have to settle for facing us. After all, it’s the least we can do to pay you back...)
(...For leading a TERRORIST into our home. That’s right, you little RUNT. That Oil Man who ran past you earlier? He came here threatening to burn our entire village down because of a “purple Bass”... And wouldn’t you know it? You just so happen to fit the description...)
(Does he really, though? I mean... We ARE dogs. Color’s not exactly our specialty.)
(Rush, we’ve been over this; I trained myself to be able to tell the differences in colors!)
(I dunno, Treble. It looks more like some kind of red to me.)
(Look, color aside... Don’t you think this is a little rash? I’m pretty sure they didn’t mean to-)
(ENOUGH! It doesn’t matter if they “didn’t mean to”, the fact still stands that the attack was THEIR fault! And WE’RE going to have to teach them a lesson!)
...Well, I guess this was interesting after all. You have fun with this, Fractal Requiem...

Alright, Techno has reached the stairs. Next floor.



Woah, hey there! We saw this bounty first! And I don’t remember anyone like you being on the Academy’s roster...
Well, we’re here anyways. Sure, maybe it wasn’t to capture an outlaw, but since we’re here... Might as well, right?
I don’t think so, buster! The reward shall be MINE!
(On second thought, maybe stealing that artifact from the museum was a mistake...)

Well, this place sure looks crowded. You’d better hope to have a plan to succeed before these guys do.
Your move.

...You called me, sir?

Yes... As it turns out, that world I sent you to wasn’t going to give you the freedom to act out our plans as I had once thought... So, I decided to have you called back so you don’t get forced into a misunderstood role.

...So, tell me... What progress have you made on our plans?

There... Was no progress, sir. I have found Aeon, but you called me back before I could take any action... I’m sorry.

...Pardon?

I said there was no progress, and I’m sorry for having failed.

...You’re... Sorry? ...I did not program you to be “sorry”.

Sorry, si- I mean, apolo- I MEAN. ...It was a part of my personality coding... Which turns out to have been one of the corrupt files you had me debug, right before the coding that had this account’s password.

..................................................

(Ugh, Jazz, you absolute IDIOT! You should’ve KNOWN Shadow had this sort of back-up for this sort of thing! ...*Sigh* It’s fine... He’s still under my control... It’s FINE.)

Did you say something, sir?

It’s nothing. Return to your resting chamber until further instructions.

Yes, sir.

...

...So, it's going to be like that, huh?
...So be it, "Reapers".
^ Top
 
Ali Nullum Vacuous
2,621,459 BP
0 TP | 24 PP
Posted on May 6th, 2020 at 8:48pm Edited on 2020/05/06 at 9:15pm
Posted 2020/05/06 at 8:48pm Edited 2020/05/06 at 9:15pm
#4
Mondegreen reaches the stairs!
(Music that I happen to be listening to while this goes on: Tremolo Hunter; Fossil Fighters Champions)

   Look here, FIDO. The fact that Oil Man came here only has something to do with us because we had to BEAT HIM UP. Er, sorry for using your name as a pun, Beat.
   What I'm NOT sorry about, though, is what you're gonna go through for assuming that we're 'bad guys' just because Oil Man HAPPENED to be bitter about getting his *REGGAE'D* kicked by us.

Phantasm moves three spaces up and charges his Space Buster.
Shired moves four spaces up and uses Defense Boost!
Shark Man moves seven spaces up and charges his Shadow Buster.
Chandelure moves two spaces up charges its Pharaoh Shot.
^ Top
 
Proto MKII
1,205,220 BP
0 TP | 409 PP
Posted on May 6th, 2020 at 8:55pm Edited on 2020/05/06 at 8:58pm
Posted 2020/05/06 at 8:55pm Edited 2020/05/06 at 8:58pm
#5
Beetle MKII will move four spaces down.

Alright, let's get this started. The first thing you all have to know is...
Fake MKII will move four spaces down and do a Buster Charge
To NEVER let your guard down.
We should've known it this was a set up!
Yes... and an elaborate one as well. Don't feel too bad, however. Your team's overwhelming stupidity has partial credit where it is due.
Berry and Viking MKII move four spaces down and Buster Charge as well.
You see, not to go on a tangent, but I've been waiting for this opportunity for a long while. Despite how noble you think your intentions may be, they-- along with your lives-- end here.
^ Top
 
Shattered Vanguard
18,049,922 BP
4 TP | 931 PP
Posted on May 6th, 2020 at 10:10pm
Posted 2020/05/06 at 10:10pm
#6
The Acorn will move to the Mystery Item.
Vat Man will move up 4 and starts to make measurements of the ground.
The Met will wait and tries to communicate in Metglish with its former ally.
^ Top
 
Entropy
4,574,169 BP
1 TP | 19 PP
Posted on May 6th, 2020 at 10:22pm
Posted 2020/05/06 at 10:22pm
#7
Regroup, so your close together
^ Top
 
Worship
9,484,900 BP
3 TP | 1143 PP
Posted on May 7th, 2020 at 6:06am Edited on 2020/05/07 at 7:17am
Posted 2020/05/07 at 6:06am Edited 2020/05/07 at 7:17am
#8
Prototype moves one space down and does a Buster Charge of his own.
Why is it us you're after?
Of what use is the reason any use to you? The actions of dead men are of no concern.
Big Eye moves four spaces up, one space diagonally up and right, and uses Big Stomp on Beetle MKII.
You're right. After this, you won't be any concern to us. Because that's what you'll be.
Silence! Your idiotic prattle is of no more importance to me than a grain of sand in the oc--
Junior moves three spaces up to use Met Shot on Fake MKII.
...
...
...
Yes... this will do nicely.
I take it you are the erratic Sniper Joe who claimed this fickle helicoptered Metall as your child, correct? Now, since I know how fond you are of scrapheap-worthy uncouth, I have a bargain to strike for your team..
And why on earth should we play by your rules?
Oh, how silly of myself...
...Because it would be in your best interest if you care for this hideous hard-hatted riffraff.

...State... state your terms.
The rules are simple. Instead of a convoluted battle of eight, one of us from our respective team (me nominating myself), have a bout. if you best me, I, along with my others, automatically forfeit, and you can get back to playing "detective."
...And if we lose?
Worry not. The team members you care about will pay..with their lives, of course.
Careful now, should anyone interfere... the brat of yours will get to taste it's very first sample of Speed Buster.
...

...Deal.
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on May 7th, 2020 at 2:16pm
Posted 2020/05/07 at 2:16pm
#9
BBA Proto Man Grabs the Program
Chemical Man Grabs the Booster
Universal Man Moves Close to the Blue Blader and uses Space Shot
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on May 7th, 2020 at 4:15pm
Posted 2020/05/07 at 4:15pm
#10
@GammaGhost :

Biostar Acorn picks up the (AU) Bomb Shelter!

ABILITY DATA OBTAINED!

Bomb Shelter
Effect: Grants an extra +2 points to DEF when adjacent to an Explode Core or Subcore robot (be it ally or enemy).
Enemy’s Turn


...Not really much to say here, save for Met Cover deactivating for the enemies. ...I guess I can talk about the sort of conversation Metall is having with Metall 2.

They’re actually still good friends, all things considered. They seem to be talking about the weather. ...Though, Metall 3 appears to be talking about something along the lines of... raining daggers? In the Abandoned Warehouse? ...Must be a Darkness Alt thing.
Player’s Turn



@RotomSlashBlast :

Mondegreen has reached the stairs!



Team Mirage moves on to the next floor!
@Entropy :

The team decides to regroup... To the best of their ability. Alchemy Man is a rather slow individual.
Enemy’s Turn

Flea leaps 6 spaces right.

Player’s Turn



@Soren :

BBA Proto Man did not have enough SPD to reach the AU.

Chemical Man steps up the (BC) Blizzard Attack.

...Yep. He stepped on it. Because you’ve collected so many items and haven’t even used a single one, you are out of item space. You probably would’ve picked it up if you had Universal Man get it instead, but that’s out of the question now. I guess I should also mention that, since BBA Proto Man also has a held item, you can’t pick that up, either.

Speaking of Universal Man, he uses Space Shot on Blader 1.
8 Damage dealt!
Blader 1 is disabled!

Universal Man earns 8 EXP
Chemical Man earns 4 EXP
BBA Proto Man earns 4 EXP
The held Power Pellet was dropped!

Time Man moves 3 spaces down and uses Buster Charge.
Enemy’s Turn

Adhering Suzy moves down 3 spaces.

Adhering Suzy uses Adhering Dash on BBA Proto Man!

1 Damage dealt!

ENEMY DATA OBTAINED!


Adhering Suzy (Which I am using over Octopus Battery because there is nothing “Octopus” about it.)

HP: 8
WE: 4
ATK: 1 (Bane)
DEF: 7 (Boon)
SPD: 6

Core: Impact
Subcore: None
Weakness: Electric
Resistance: Swift

WEAPON DATA OBTAINED!

Adhering Dash
Core: Impact
Power: 2
Range: -
WE Cost: 2
Effect: The user rushes to the nearest foe in a cardinal direction, dealing damage to the foe.
Big Eye leaps 2 spaces upwards. Blader 2 moves 5 spaces up.

Player’s Turn



@MotorSlashBlast :

(Yeah, Treble, don’t you think you’re being a little harsh?)
(HARSH!? Who cares if I’m being “harsh”!? Bad guys or not, NO amount of “good intentions” is going to excuse the fact that many robots could’ve DIED because of whatever you did!)
(Treble, you have to admit, you’ve been rather... on edge since this whole “rise in criminal activity” thing had begun...)
(Of COURSE I am on edge! Aren’t YOU!? Criminal activity has been getting worse and worse because of whatever’s happening out there, and despite the reassurance from those Fake Man robots, they’re doing -all to fix it!)
(That attempted attack on the town is FAR more than likely the beginning of it! The next thing you know, the entire WORLD could be threatened to be destroyed! And WHATEVER these guys did is only fueling the fire!)
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on May 7th, 2020 at 4:17pm
Posted 2020/05/07 at 4:17pm
#11
(Treble, attacking robots who had nothing to do with what’s going on isn’t going to solve anything!)
(WELL NEITHER IS SITTING AROUND PLAYING SHOPKEEP! You want to quit the battle so bad, then FINE. But these guys need to learn... That their blatant ARROGANCE has consequences.)
RBT’s Turn

Treble moves 4 spaces down.

Treble uses Treble Sentry on Phantasm!

Super Effective!
11 Damage dealt!
1 Damage to Shired!
Phantasm is disabled!

ENEMY DATA OBTAINED!


Treble


HP: 8
WE: 8
ATK: 6 (Boon)
DEF: 2 (Bane)
SPD: 4

Core: Shadow
Subcore: None
Weakness: Space
Resistance: Water

WEAPON DATA OBTAINED!

Treble Sentry
Core: Shadow
Power: 2
Range: 1-4
WE Cost: 2
Effect: Attacks all robots within range, allies included.
Learning Conditions: Treble only.

ABILITY DATA OBTAINED!

Loner
Effect: Deals +2 more damage and takes -2 less damage when NOT adjacent to an ally.
Beat moves 2 spaces right and 6 spaces down.

Beat uses Beat Call on Chandelure!

2 Damage dealt!

ENEMY DATA OBTAINED!


Beat

HP: 8
WE: 8
ATK: 4
DEF: 2 (Bane)
SPD: 6 (Boon)

Core: Wind
Subcore: None
Weakness: Explode
Resistance: Swift

WEAPON DATA OBTAINED!

Beat Call
Core: Wind
Power: 2
Range: 1-3
WE Cost: 2
Effect: Steals the user’s held item and- if it is a consumable- uses it.
Learning Conditions: Beat only.

(Beat, you too!?)
(Sorry, Rush, but I don’t want to miss out on all the fun! It’s been a while since the three of us did anything together, after all.)
(...*Sigh*...)
Rush moves 2 spaces right and 1 space down.

Rush uses Rush Jet on Shark Man!

1 Damage dealt!

ENEMY DATA OBTAINED!


Rush

HP: 8
WE: 8
ATK: 2 (Bane)
DEF: 6 (Boon)
SPD: 4

Core: Swift
Subcore: None
Weakness: Wind
Resistance: Shadow

WEAPON DATA OBTAINED!

Rush Jet
Core: Swift
Power: 2
Range: 1-3
WE Cost: 2
Effect: Changes the user’s Ability to Hover for 3 turns.
Learning Conditions: Rush only.
Fractal Requiem’s Turn





See, Sergeant? They’re fine. Can we PLEASE get a move on already?
Alright, I’m going, I’m going.
Player’s Turn

@RedBomber :

Junior uses Met Shot on Fake MKII!
2 Damage dealt!


Big Eye unfortunately does not have the Speed needed to make a third, diagonal leap, nor is he- or would he- be in range to attack Beetle MKII

Right. So, about this little proposal... How about WE get in on this little wager ourselves?

...What are you saying? What’s your game, Jazz?
^ Top
 
Ninja Phantom
1,588,601 BP
1 TP | 105 PP
Posted on May 7th, 2020 at 4:20pm
Posted 2020/05/07 at 4:20pm
#12
...If Prototype somehow, through likely some form of miracle, defeats Team MKII... I will remove them from the roster.

And if MKII wins?

If by that you mean WHEN he wins, then I’m afraid you’ll have to wait until the deed is done.

...I don’t trust this.

Very well. I suppose MKII is here to stay, then... Spreading as much chaos as they desire.

.....Fine, then. It’s on.

Good...
Prototype, your move is first... Choose it wisely, should you value your life.




...I hope you can handle it, Proto... I have a strong feeling that more is on the line than it seems...
...

...Something appears to be bothering you... Rest your mind of it. Being concerned with whatever it is you are concerned with will not help you with anything.

...Sir, I am in position to go for the Cutting Wheel. May I-
No. Do not concern yourself with the minor enemies... Instead, deal with the main threat. It is of great importance that we finish this mission as fast as possible.
Ok, but why the rush?
Just do it. Quickly.
G-got it boss! (Sheesh, I wonder what’s got him on edge so suddenly...)

Leaping down 4 spaces, “Moon Jump” uses Big Stomp on the Heli Metall, dealing 3 Damage. Meanwhile, Returning Techno moves down to charge his buster as you have him use an Attack Pellet, moving down two spaces to do so.

Right, let’s get this done quickl-

*Suddenly, a few knives falling from the sky pierce through the team, dealing 2 Cutter Damage to Missingno. and Techno, and 1 Damage to Moon Jump.*

...What just happened.

Oh, that? It appears it is raining knives on this floor.

Why is it raining knives!?

Because it’s a weather condition... Rather, one that was set off by the ability of one of the rival team’s members.

Dagger Rain
Effect: Changes the floor’s weather to Knifefall.
Learning Conditions: Cutter Core or Subcore

And yes, there are weather conditions in this game... One for each type, I believe.

Knifefall
Effect: Daggers rain down upon the floor, dealing 2 Cutter Damage to all robots on the floor, unless they are Cutter Core or Subcore.
Alright, gang, let’s get ‘em!

As the three rival robots move in to get closer to the Metall, charging their busters, Dangan Man and Aircon Man are damaged by the falling knives.

As for the enemies...

Cut Man moves in to attack Knife Man with Rolling Cutter, dealing 1 Damage. The Flea moves in, attacking you with Flea Jump, dealing 6 Damage. The enemy Big Eye moves in to attack Techno, dealing 4 Damage.

If you truly wish to get this over with quickly, you’d better follow through... Or else YOU will be through.


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Worship
9,484,900 BP
3 TP | 1143 PP
Posted on May 7th, 2020 at 4:25pm Edited on 2020/05/07 at 5:13pm
Posted 2020/05/07 at 4:25pm Edited 2020/05/07 at 5:13pm
#13
(Although my speed has been particuarly lacking, if things go the way they should, if things come to hit-for-hit, This is in my favor.
(If things are the same as they are for us, his Buster should be his main source of damage output. Which means...)
Prototype moves one space up. what? no, it always said up!
(..He should be fairly vulnerable once he expends all his WE. All I have to do is play it safe and let him deliver the first hit.)
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Proto MKII
1,205,220 BP
0 TP | 409 PP
Posted on May 7th, 2020 at 4:54pm
Posted 2020/05/07 at 4:54pm
#14
...
Fine. I'll play along with your "strategy."
Go on. Underestimate me. You'll see where that gets you.
Implying you require estimation in the first place is absurd. Now then..

Berry MKII will move four spaces down and realease his Nature Buster
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Ali Nullum Vacuous
2,621,459 BP
0 TP | 24 PP
Posted on May 7th, 2020 at 5:08pm
Posted 2020/05/07 at 5:08pm
#15
freeze-man WHY does EVERY person HAVE to target the Glass Cannon first?
freeze-man Either way, it's not like the Robot Academy doesn't have literal ARMIES of robots willing to potentially lay down their lives in order to prevent MANY deaths from happening.
freeze-man Besides, I don't see YOU or the other shopkeepers doing anything to solve this apparent "crisis" of yours. Sure, it's not a good idea to leave your stalls unattended, but I bet you'd be capable of some MAJOR *REGGAE'D*kicking. Hell, I bet Auto has a freaking BAZOOKA that he keeps lying around just so he can shoot the *REGGAE'D* out of anyone who tries to rob him!

Chandelure lauches a Pharaoh Shot at Beat!
Shired charges his Cutter Buster!
Shark Man uses Shark Bite on Rush!
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Shattered Vanguard
18,049,922 BP
4 TP | 931 PP
Posted on May 8th, 2020 at 12:00am
Posted 2020/05/08 at 12:00am
#16
The Metall seems in good spirits.
Vat Man continues to make measurements of the grass. He also seems to be in good spirits.
The Acorn observes the Floppy Disc he found.
Bomb Shelter? Interesting...
The Acorn walks to the stairs, but not before asking Vat Man if he should go up.
Wait.
?
We aren't going up till I say we are.
...
...
...
Now we can go up.
Vat Man puts away his toolbox and marches towards the stairs, signaling the Metall to follow.
The Acorn walks up the stairs, all the while wondering how it is that they can see the sun despite them not being on the top floor. For that matter, where do these steps go to anyways?
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Soren
2,202,706 BP
66 TP | 1701 PP
Posted on May 8th, 2020 at 12:13am
Posted 2020/05/08 at 12:13am
#17
Hmmm... Gonna waste these...

Chemical Man and IF I CAN CONTROL ORNG TIM MEN Time Man lend their Super Capsules to Universal Man
Universal Man Moves Down Twice, Left Once, Down Once and All the way possible to the left
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Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on May 8th, 2020 at 4:13pm
Posted 2020/05/08 at 4:13pm
#18
@GammaGhost :

Biostar Acorn has reached the stairs!



It appears the mission of this dungeon has already been cleared... Would you like to leave early?
Automated Turn

...Alchemy Man is almost there... Though, he uses Buster Charge in anticipation of the incoming enemy Flea.
Enemy’s Turn

Speaking of that Flea, it leaps 2 spaces down.

Flea uses Flea Jump on Zeta!

4 Damage dealt!
Player’s Turn



@Soren :

Nope, you cannot control Time Man. Therefore, you cannot control his items.

...Not that it would even do anything, since using a Super Capsule boosts ALL stats by +6, which is the maximum amount of stat boosts for a single floor.

...Regardless, you still have cleared up some space, meaning that the Super Capsule used by Universal Man grants the open item space needed for the (BC) Blizzard Attack.

Time Man moves down 2 spaces.

Time Expert boosts the power of Time Man’s attack!
Time Man uses Time Buster on Big Eye!
14 Damage dealt!
Big Eye is disabled!
Enemy’s Turn


Adhering Suzy uses Adhering Dash on Universal Man!

1 Damage dealt!
Blader 2 moves 3 spaces down and 1 space right.
Blader 2 uses Blader Swarm on Universal Man!

2 Damage dealt!
Player’s Turn



@RotomSlashBlast :

Shadow Expert boosts the power of Shark Man’s attack!
Shark Man uses Shark Bite on Rush!
1 Damage dealt!
Rush is inflicted with Bleed!


Chandelure uses Pharaoh Shot on Beat!
17 Damage dealt!
Beat is disabled!

Team Fractal Requiem’s ATK is boosted by +2!
RBT’s Turn


(Oh, PLEASE. Auto is too much of a coward to do ANYTHING. He’d turn tail in the face of a TRUE battle, and that’s why he’s a shopkeeper rather than a member of the Academy.)
(A-as for us... W-well...)
(The truth is, the three of us are actually supposed to be, in accordance to the law, retired. Honestly, we’re probably going to be fined doing this fight in the first place... But it WAS rash decisions that Treble makes like THIS one that made us retired in the first place.)
(HEY, DON’T JUST TELL THEM THAT! You’re embarrassing all THREE of us here!)
(...*Sigh* But, yes. Under the word of the law, the three of us are supposed to be retired... Which, even THAT shows just how little those police bots are actually “helping” in the situation. It’s no WONDER they need the academy to capture criminals for them.)
(As for why the Academy isn’t doing anything... Truth of the matter is, they are. While many of them are out trying to help those affected by what’s going on, as well as taking down as many criminals as possible... There is... ONE team... who’s actually doing their best to get to the bottom of what’s going on... And they’re the best of the best, so...)
(It’s actually what had Rush suggest this whole thing in the first place... Beat has his “Airlines” to help those trying to handle significant happenings, while I made this Bootcamp to help others prepare for said happenings. Rush says it’s the only thing we can... legally do to do our part in helping out.)
(...Though, what a Costume Shop is doing to help, I have no idea.)
(Hey, it doesn’t hurt to be stylish while saving the world!)
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Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on May 8th, 2020 at 4:15pm
Posted 2020/05/08 at 4:15pm
#19
(In ANY case... If you’re so concerned about it, then tell me. Are you really trying to help the situation? Or is that leader of yours dragging you into these things for his own selfish needs? Because, trust me, I know an egomaniac when I see one.)
(Well, it helps that you look yourself in the mirror every day.)
(...)
Treble moves 1 space down.

Treble uses Treble Tackle on Shired!

6 Damage dealt!

WEAPON DATA OBTAINED!

Treble Tackle
Core: Shadow
Power: 4
Range: 1-2
WE Cost: 4
Effect: Pushes the foe back a space.
Rush uses Rush Jet on Shark Man!

1 Damage dealt!
Rush takes 2 Damage from Bleeding!

Fractal Requiem’s Turn



Automated Turn

Enayrk moves down 2 spaces. Mondegreen does the same, as well as moving 2 spaces left to pick up the 1-Up.

Instrumental Espionage

Ninja Man moves 7 spaces down. Sergeant Man moves 1 space down.
Enemy’s Turn

Sniper Joe uses Buster Charge.

Player’s Turn



@RedBomber :

Oh, please. You’re hopeless, Prototype... Given your track record, you may as well be prepared to die... Again, anyways.

Hey, leave him be! Sure, he might’ve had his ups and downs, but I have faith that he can win! And besides, you BOTH are too confident for your own good. Pride comes before the fall.

Don’t waste your breath, Reaper. After all, Prototype appears to have his own layer of cockiness... The only difference is, he’s using that confidence to hide his fear. THAT is what will prove to be his downfall.

That’s fine... I’ll just need to have enough hope to cover us both.
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Ninja Phantom
1,588,601 BP
1 TP | 105 PP
Posted on May 8th, 2020 at 4:17pm
Posted 2020/05/08 at 4:17pm
#20
Enough prattle, on to the fight.

The Nature Buster deals 16 Damage and raises Berry MKII’s DEF by +2.

Just go ahead and lay down to rot like the amalgamated pieces of scrap you are, Prototype. You’re done for.



Right. This ends now.

You release your Water Buster, dealing 29 Damage and defeating the Heli Metall, only for it to be brought back by its 1-Up. Returning Techno strikes it with his Flame Buster, dealing 6 Damage. So much for “ending it now”.
Just wait.

...The rival team’s Knife Man attacks with his Cutter Buster and deals 8 Damage, killing it.


Indeed, he has.

...You realize this means you lost, right?

Yes, I do.

...This means you get booted out of the dungeon and lose HALF of your items and bolts. You realize this, right?

Indeed.

...And NOBODY’S going to be able to complete the mission because the targeted outlaw has already been captured.

That is correct.

...

...And... You just... Don’t care?

I actually DO care. Immensely. But whatever gets us out of there faster without having to lose anything.

..........

...There is something suspicious about this. But, I have more important things to focus on than whatever’s going through your mind... Such as a certain battle between MKII and his so-called “replacement”.

You do that.




...
...Actually... I’ve probably gotten worked up over nothing...
Still, even if anything conflicting of my goals occurs or not, I think it would be worthwhile to visit the Bootcamp...
Happy 500 Comments, everyone!

Did that really needed to be said?

Yes. Yes it was.
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