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Mega Man RPG Prototype Community

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Beta Shadow
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
It is the year 20XX. And humans... No longer exist. In their place are industrial humanoid robots known as Robot Masters, and the Mechas that live alongside them in peace. However, peace doesn't always last... A threat to the world of Robot Masters looms above, and it is up to an unlikely crew of robots to save the day... But are they up to the task? Are YOU up to the task? The world's fate rests in your hands...

After the release of Retro Pikachu's remake of Tails' Lab Defense, I decided I wanted to make a new roleplay myself, in hopes of reviving the MMRPG roleplaying community. And with the release of Pokemon Mystery Dungeon: Rescue Team DX, I decided "hey, why not?"
How to Play: (Or, in other words, "Beta just copy-pasted the rules from Retro's Lab Defense lol")

Ok, so you know how PMD games would have you take one step per turn, your partner would follow behind, and all the enemies would then take a step? Yeah, no, let's toss that turn system out the window. Being only able to take one step at a time might work for a video game, but for a forum roleplay? Yeah, WAY too sluggish. So, yeah, we'll be using some different mechanics. And, ok, sure, I may have stol- er, borrowed, the mechanics of Lab Defense, but hey, if the system works, it works. And besides, I've added and removed some things to make it a bit more Mystery Dungeon-esque...

Your journeys will take place in randomly assembled maps called Mystery Dungeons. The maps will be based off of Lab Defense, however, because I'm not going to bother trying to make an entire Mystery Dungeon map on my own. Too much effort for a simple forums roleplay.

Each robot on the field can take a certain number of steps at a time. Afterwards, they can use an attack, use an item in their inventory, or they can simply just wait. However, you CANNOT move after attacking or using an item. After all players have taken their turn, the enemies will have THEIR phase.

To make a move, either leave a reply in the thread or ping me in the Roleplay channel on Discord. If you don't make a move after ~24 hours of the start of your phase, your turn will be automated. At a certain point, however, I will stop automating your turn and just plain set you on idle; Believe it or not, this rule is NOT set up to have me play the game for you.

There are two kinds of allies: Teammates and Players. Teammates are other robots who are part of your Team, and are to be controlled by you as well. Teammates will follow you to the next floor once the floor's objective is complete. You may only have 4 teammates in the dungeon at a time, with two spaces reserved for the leader and partner. That may change in the postgame, however. On the other hand, there are Players. These allies are, of course, other users and their teammates who happen to be in the same dungeon and on the same floor as you. As they are from a different team, however, they will NOT follow you to the next floor. I may or may not make some exceptions during the introduction phase.

When you gain a level, your stats will increase, and you may or may not gain a new Weapon depending on your stat boons and your core types. You will gain EXP from defeating foes and clearing missions. Defeating foes will ALSO grant your Teammates half of the EXP gained from defeating them.

While some floors will require you to find the stairs in order to progress, there are also several other objectives for you to accomplish. We'll be discussing what some of these objectives may be in the future.

Character Creation:

Are you a human being sent into our world to save us all, or just another robot who lives in the world naturally? The answer is, that's for you to decide. Either way, I'm not going to do some PMD-style quiz to determine what Robot Master you are. Why? Because just giving you a small handful of options for who you'll be is absolutely lame. Instead, you get to make the decision of who you are- and who your partner will be- for yourself. And yes, you will be required to make TWO characters instead of just one.

Here is the character sheet:

Team Name:

Name:
Icon:
HP:
WE:
ATK:
DEF:
SPD:

Core:
Subcore:
Weakness:
Resistance:

And now, an in-depth look at what these are:

Team Name- The name of your team. This has been added after the Introduction phase, because we’re not going through it again. This wasn’t a part of it to begin with for story reasons.

Name- The name of the robot, obviously.
Icon- The icon the robot you'll be using. Refer to the [robot] or [mecha] formats for use of their mugshots (custom mugs are welcome, too, through use of the [image] formatting).

Stats:
You will have a total of 25 points to spend on 5 different stats. Spend them wisely. Or don't. Your choice. Just know that you can't spend any more than 25.

HP- Health Points, also known as Energy. How much damage you take before you fall. Each point spent on this stat is 2 HP.
WE- Weapon Energy. It is the cost of your Special Weapons. Replenishes 1 WE on each turn. Each point spent on this stat is 2 WE.
ATK- Attack. Increases how much damage you deal.
DEF- Defense. Decreases how much damage you take.
SPD- Speed. Determines how far you can move. Each step is 2 SPD.

In addition to the points given to the stats, you can add one Boon and Bane to them. A Boon will add 2 extra points to the stat, and will increase its growth. It also controls what kind of passive Special Weapons you can obtain, as well as your Ability 2. A Bane will remove 2 points from that stat, and will slow down its growth. You can NOT have one over the other.

Core- Your main Core type. Determines the kind of elemental Special Weapons you can obtain, as well as your Ability 1.
Subcore- Your secondary Core type. Also determines the kind of elemental Special Weapons you can obtain, but to a lesser extent (meaning you can only obtain the buster weapons and Tier 1 weapons of this type).

Do note that you can use ANY type within Prototype EXCEPT for Copy Core, which has been replaced with Neutral. In addition, your partner cannot be the same Core or Subcore type as you.

Weakness- Attacks of this type deal more damage.
Resistance- Attacks of this type deal less damage.

You MUST have a Weakness and Resistance. Failure to apply this will cause me to assign one to you based on how I personally feel they should be.

The following is determined by your stat boon and Core type.

Weapons: Your Special Weapons that can be utilized after moving. You can only have 8 Special Weapons at a time. In addition, you will be given a singular Basic Attack that costs no Weapon Energy and take up no Special Weapon slots.
Abilities: Your special abilities that will activate under specific conditions. You will only have 2, but they can be changed through the use of specific items.

And this LAST "stat" is determined by your progression through the roleplay.

Rank: The Ranking of your Team, which can be raised by completing missions. Ranking up grants you more inventory spaces for items, increases the number of missions available for everyone, and may even gift you some other rewards.

EXAMPLE:

Team Name: Team Beta and Mega

Name: Beta Man
Icon:
HP: 5
WE: 6
ATK: 5(+)
DEF: 4(-)
SPD: 5

Core: Shadow
Subcore: Time
Weakness: Electric
Resistance: Flame

Name: Mega Man X-7
Icon: mega-man
HP: 6
WE: 5(-)
ATK: 4
DEF: 5
SPD: 5(+)

Core: Flame
Subcore: Nature
Weakness: Electric
Resistance: Laser

The resulting set-up will be...

Team Beta and Mega
Rank: Plain (0/100)

Beta Man | Level: 1 (0/50)
Core: Shadow | Subcore: Time | Weakness: Electric | Resistance: Flame
HP: 10 | WE: 12 | ATK: 9 (5+2+2) (Boon) | DEF: 2 (4-2) (Bane) | SPD: 5
Abilities: Shadow Expert, ATK +2
Weapons: Shadow Shot, Time Shot, Shadow Slide

mega-man Mega Man X-7 | Level: 1 (0/50)
Core: Flame | Subcore: Nature
HP: 12 | WE: 6 (10-4) (Bane) | ATK: 4 | DEF: 5 | SPD: 7 (5+2) (Boon)
Abilities: Flame Expert, Emergency SPD
Weapons: Flame Shot, Nature Shot, Fire Storm
Database

Click here to view the database.

A detailed list of basically everything you will come across in this game. There are some of which that are currently locked (kept private), and some information in the database is hidden. Right now, the Players, Weapons, Abilities, Enemies, Items, Shops, and Dungeons databases are available.
Current Status:

Gentle Countryside, F1


Objective: Reach the Stairs!
Maniacal Hideaway, F1


Objective: Reach the Stairs!
Wintry Forefront, F1


Objective: Reach the Stairs!
Richly Courtyard, F1


Objective: Reach the Stairs!
Robot Master Mystery Dungeon: a PMD-inspired RPG (REBOOTING)
Posted by Beta Shadow on February 18th, 2020 at 12:10pm
Viewed 2500 Times
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on May 10th, 2020 at 4:26am
Posted 2020/05/10 at 4:26am
#1
Phew there's still time. Universal Man Moves UUUUUPPPPP (Count the Amount of U's and P's and don't add them up just use 1 of them)
^ Top
 
Worship
9,484,900 BP
3 TP | 1143 PP
Posted on May 10th, 2020 at 1:14pm Edited on 2020/05/10 at 1:49pm
Posted 2020/05/10 at 1:14pm Edited 2020/05/10 at 1:49pm
#2
BLAM!

Awww, crap. MKII, what was the purpose in that? Could you seriously not coexist with Prototype?
"Could I"? Definitely. But had it have been you who was trapped in an empty world and return to find an impostor, what would you have done?
Good point. Though what was the point of corrupting him? You have pretty much only scarred them even further. I mean, Look at Laser Joe, they're in hysterics!
All the more reason for them to give up where they stand. After all...
What better way to teach them that than to show them what happened to the one in charge?
^ Top
 
Proto MKII
1,205,220 BP
0 TP | 409 PP
Posted on May 10th, 2020 at 1:58pm
Posted 2020/05/10 at 1:58pm
#3
Oh wow, none of us saw the coming. Sarcasm aside, I don't like this, but nonetheless, what are you going to call this state of yours?

Here, I will be addressed as MKIII.

Uh, that's taken. Plus, the last guy to go along the lines of something like that got gutted (so much for "retirement")

Then Prototype MKII shall do.

That sounds a tad redundant. You stick to that, I'm gonna call you MKII-Type. Weird little amalgam name there.

What you address me as does not concern me. But on the subject of concerns, it seems our little failure of a Team Leader still resides somewhere in my subconscious.

Really?

Indeed. He is
not dead like proposed before, at least, not quite. It is only by power of will he still remains. Though I wonder... what does he possibly have to believe in left?


I thought you'd be worried about this.

Hmph. If anything, I am interested. Will he crumble under the pressure to retain control of his whole self? Or will he power through with the one motivation he has left, being his subordinates?

Regardless, I shall use this for my benefit. When the time comes, I will trade in places with "Beetle MKII" for the reserves.
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on May 10th, 2020 at 4:16pm
Posted 2020/05/10 at 4:16pm
#4
Automated Turn

...Imma just Automate your choice to yes.

Flea joins Team 21XX!
Enemy’s Turn

WARNING! Enemy Metall has spawned!

Player’s Turn



@RotomSlashBlast :

Shired uses Cutter Shot on Treble!
1 Damage dealt!


Shadow Expert boosts the power of Shark Man’s attack!
Shark Man uses Shadow Buster on Treble!
20 Damage dealt!
Treble is disabled!
Team RBT is defeated!




Team Fractal Requiem wins!

(Well, that certainly could’ve gone better...)
(YOU DON’T SAY. IT’S ALMOST AS IF THIS ENTIRE SITUATION COULD’VE BEEN AVOIDED.)
(Oh, quiet, mutt. Anyways, I think the team you really wanted to face is finishing up their fight, as well, so if you’re still wanting a go with that, I guess now’s probably your chance.)

Team Fractal Requiem earns 24 REP!
@#479SlashBlast :

Enayrk uses Adhesive Shot on Sniper Joe!
Sniper Joe is glued to his spot!


Instrumental Espionage

Sergeant Man moves another space right. Ninja Man moves 4 spaces right.

Come on, Sergeant! Pick up the Electric Core so we can go!
Can I just have a little bit of patience? What are we even going to use it for, anyways?
I’ll think of something, now go!
Enemy’s Turn

Sniper Joe uses Buster Charge!

Player’s Turn



@GammaGhost :

Cut Man picks up the 1-Up!
Enemy’s Turn

Screw Bomber, with nobody within firing range, waits in position.

Player’s Turn




(Btw, I’m guessing the *s by Cut Man’s and Sniper Joe’s names are supposed to signify that you wish to give them new nicknames? Because you can do that at any time.)
@Soren :

Time Man moves 3 spaces to the right.
Enemy’s Turn

Big Eye leaps left 2 spaces. Spine moves right 2 spaces. Sniper Joe and Shield Attacker moves 1 space down. Ice Man moves 4 spaces right.

Freeze Expert boosts the power of Ice Man’s attack!
Ice Man uses Ice Breath on [Universal Man}{space_flame}!

Super Effective!
14 Damage dealt!
Universal Man is disabled!
A 1-Up activates! Universal Man is revived!
Player’s Turn



You know the drill. Next Post!
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on May 10th, 2020 at 4:17pm
Posted 2020/05/10 at 4:17pm
#5
@RedBomber and Inconspicuous User :

Ah, what a satisfying feeling... Not Prototype becoming corrupted, no. But to be in the shoes of a Reaper... To have this much power in my fingertips... I don’t even care anymore that I’ve been retired as a villain.

...Right... So, what about the rest of Team Prototype?

Well, the merciful thing to do would be to kill them now... Which is why I shall be calling off the battle, so that they can live with their shame.

Yeah, I... Expected as much. But what will you do now?

...Hm... All of the other missions have been taken, it would seem... I feel like MKII would rather not deal with more people getting in his way. ...That Phantasm wished to fight Prototype, yes? ...I think he needs to be dragged back down to reality.
...”Reality”... Hmph. How sickening.
...Did you hear anything just now?

Eh, it probably meant nothing.

Fair enough... In any case, we will be challenging Fractal Requiem, if only to show that Phantasm his place. ...Though, I will say for the record, we will NOT be corrupting any of them. They aren’t even worth it.

Ok... You do that, then.

...Well, with Prototype gone... I guess I have no other choice.

Congrats, Laser Joe and Junior, you’re both being promoted. I’ll give Laser his new ability, and Junior his new stats and Wind Expert ability. ...And you know what, heck with it. He also gets Wind Shot, Buster Charge, Wind Buster, and Air Shooter, so no need for friendly fire anymore.

And with that said... What now?
^ Top
 
Ninja Phantom
1,588,601 BP
1 TP | 105 PP
Posted on May 10th, 2020 at 4:20pm Edited on 2020/05/10 at 4:42pm
Posted 2020/05/10 at 4:20pm Edited 2020/05/10 at 4:42pm
#6
...A distorted voice is heard...

...Your will to live is astonishing... Truly astonishing... I, too, wonder just what it is that keeps you moving... But, regardless of what the answer may be... It made this all the more easier.



...I’m sure you’re probably confused... My name is Missingno. And this... Is the Subconscious....Ok, so technically, it’s one of those test dungeons that players aren’t even supposed to be able to access, but that’s besides the point.
You may already know this, but you have been infected with what is known as the “MKII Virus”... A situation that wouldn’t have happened, had Jazz not allow it to. And quite frankly, I was wanting to do this because I didn’t want Jazz to win... Though, that problem appears to have handled itself.
So, perhaps now you’re asking. “Why are you doing this if Jazz is beaten?” Simply put, I’ve had some thought. And then I came to a conclusion... I am not a fan of MKII’s work.
Now, I know what you’re thinking. “If you don’t like it, why are you doing the same thing?” ...Actually, scratch that, you probably aren’t thinking that because you never met me before. Still...
...The reason I am against MKII, despite us both trying to “corrupt” others is simple... He wants to corrupt people for the sake of spreading chaos... I, on the other hand... simply wish to spread the TRUTH of this world to others... And introduce them to TRUE reality.

...But, that’s just me going on a tangent. As for the purpose I have brought you here, that is simple...
...I wish to help you escape from the MKII virus. But to do that... You’ll need to traverse through the subconscious. Once you reach the end... You’ll have to face the conscience of Proto MKII himself. Only after that, can you free yourself...
...But be warned. The consciences of those MKII have also possessed wander these corridors as well... And they won’t be as willing to escape as you are. In fact... They will attack you at every turn. And should you fail... You will succumb to the virus completely. And I won’t be able to help you escape from that... Meaning you only have one shot.
...Good luck.

Mission Objective: Escape from the MKII Virus!

...Actually, you might need these to progress... Especially since you obviously won’t be able to use any other item in your team’s inventory...

Prototype receives 7 Speed Capsules!

Don’t ask me how I’m able to make you hold so many items at once... I have my ways...
...Also, don’t ask why you also have so many blue pieces of candy. It’s a force of habit.
Player’s Turn
^ Top
 
Worship
9,484,900 BP
3 TP | 1143 PP
Posted on May 10th, 2020 at 4:24pm Edited on 2020/05/10 at 5:38pm
Posted 2020/05/10 at 4:24pm Edited 2020/05/10 at 5:38pm
#7
Alright then, "Missingno"...
This is a lot to take in, but if it means getting out of this virus, then I won't give it a second thought.

Prototype uses a Speed Capsule to move as far up as possible!

*outside of Prototype*

Commander!
You shouldn't have did that. Are you okay?
Hey, you might wanna get away from him, he's not exactly himself anymo--
Although those new colors sure are strange.. what did they do to you?
Thank you for asking. I am quite fine- No...
I have never been better.
^ Top
 
Proto MKII
1,205,220 BP
0 TP | 409 PP
Posted on May 10th, 2020 at 4:54pm Edited on 2020/05/10 at 5:20pm
Posted 2020/05/10 at 4:54pm Edited 2020/05/10 at 5:20pm
#8
Who are you?
Just a havoc wreaker in this world looking to spread my personal beliefs across dungeon to dungeon. As far as what I plan to do, surely sticking around for your nonsensical banter is not one of them.
WAIT!
And he's gone, along with any possible sign of our leader.
Well, they were headed towards Clock Citadel. Maybe we can catch him there.

Team MKII, and by extension, Team Prototype, are, for whatever reason, going to the Clock Citadel. That's a really random place for him to go but hey if he wants to he can.
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on May 10th, 2020 at 7:09pm
Posted 2020/05/10 at 7:09pm
#9
Universal Man Moves all the way to the right (and just automate me to go to the stairs lol)
^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on May 11th, 2020 at 2:54pm
Posted 2020/05/11 at 2:54pm
#10
Team Fractal Requiem heads over to the Oil Wells. After all, they've still got unfinished business on the third and fourth floors.
Enayrk moves two spaces down, STAT!
Mondegreen moves four spaces right!
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on May 11th, 2020 at 4:20pm
Posted 2020/05/11 at 4:20pm
#11
Automated Turn

The team finally reassembles!
Enemy’s Turn

Metall moves 3 spaces left.

Metall uses Met Shot on Sniper Joe!

1 Damage dealt!
Player’s Turn



@RotomSlashBlast :

Instrumental Espionage

Sergeant Man moves another space right, picking up the Electric Core.

Right, let’s get mo-
...!
...What is it?
...Do you feel a sudden surge of pure, concentrated evil in the air?
...Come to think of it... I think I feel something...
...We should try to get this mission done and get out as fast as possible.
Agreed.

Ninja Man moves a space up.

Ninja Man has reached the stairs!
Team Instrumental Espionage moves on to the next floor!
Enemy’s Turn

WARNING! Enemy Beak has spawned!

Player’s Turn



@InsertJokeNameHere :


Player’s Turn

@Soren :

Ok.
Enemy’s Turn

Ice Man moves 1 space down and 4 spaces right.

Freeze Expert boosts the power of Ice Man’s attack!
Ice Man uses Ice Shot on Universal Man!

Super Effective!
5 Damage dealt!
Player’s Turn


Universal Man has reached the stairs!



Team Blue Star moves on to the next floor!

Player’s Turn
^ Top
 
Ninja Phantom
1,588,601 BP
1 TP | 105 PP
Posted on May 11th, 2020 at 4:35pm
Posted 2020/05/11 at 4:35pm
#12
@RedBomber :

Prototype uses a Speed Capsule!
Prototype’s SPD is boosted by +6!
Player’s Turn



...Or... That works. I guess we wouldn’t exactly earn anything from PvP Battles, anyways, seeing as we’re not a part of the Academy.

I’m not sure what we’re going to accomplish at Clock Citadel, though... It’s more than likely Ninja and Sergeant are going to beat the outlaw first and leave (Face it, Team Mirage, your chances have been zero from the get-go), so it’s not like we’re going to get to fight them... And even more than that, I doubt Beta Shadow’s going to let you corrupt his characters.

You’re right about that!

Reaper, please, do not interrupt. I guess we’ll still go on with this, but other than probably corrupting a few robots here-and-there, there’s... Really no point to us being here.

...By the way, I think you’re being followed.


...Yep. Definitely being followed.


...Actually, wait. What are YOU doing here?

Well, I decided that I was done hanging around the Bootcamp, and that there truly was nothing to be concerned with... It helps that Jazz was promptly executed.

...Yeah... What were you even concerned with, anyways?

Do you honestly think these Reapers would be so inclined to volunteer themselves for death? Absolutely not. And considering who’s character Jazz was, I couldn’t help but realize that, if Jazz were to succeed, Beta Shadow was most likely to be voted to die. That, of course, would erase me completely... And then, I would never be able to execute my plans.

...Right... Which, you do realize you’re just asking to drag in attention, right?

Oh, please. I have no room in my plans for anyone here... I don’t even have room in my plans for this world as a whole. This is all simply just to pass the time until I can enact my plans back home.

...I am completely unsure of what your stance is anymore.

Where my “stance” is matters not. We live in a fictional world that is of a fictional world, after all... So why not treat it all like a little plaything?
^ Top
 
Worship
9,484,900 BP
3 TP | 1143 PP
Posted on May 11th, 2020 at 4:37pm Edited on 2020/05/11 at 5:03pm
Posted 2020/05/11 at 4:37pm Edited 2020/05/11 at 5:03pm
#13
There they are!

Laser Joe moves three spaces up. Big Eye moves four spaces up. Junior moves three spaces up.

Ah, it's the extras.
I'm sorry. "Extras"?
In this case, the "wacky", hapless sidekicks that only exist to give their precious Leader a purpose, if you will, a secondary "MacGuffin". Out of the three of you, none show remotely anything worth interest. But, on the bright side... it leaves you three so undesired that no one cares enough to do anything to you.
^ Top
 
Proto MKII
1,205,220 BP
0 TP | 409 PP
Posted on May 11th, 2020 at 5:06pm Edited on 2020/05/12 at 12:47pm
Posted 2020/05/11 at 5:06pm Edited 2020/05/12 at 12:47pm
#14
I have nothing more to say to yourselves. Be grateful you miserable rejects for henchmen have gotten away with this much notice.

While we're on the subject, it seems the meddler has shown his face. But we can't have nuisances getting in the way, can we?

Berry MKII moves two spaces right. Why would he... oh. Low blow, MKII. Low blow.

Viking MKII moves three spaces up and one space right.

Fake MKII moves two spaces up and four spaces right.

MKII-Type doesn't move. He doesn't have to. All of them use Buster Charge.

My stay in this dungeon serves merely as a place for me to roam until there lies other options. Entirely temporary.
Prototype moves four spaces up. Wait, that's his SPD now? Dang! He's hardly the same person!
^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on May 11th, 2020 at 7:45pm
Posted 2020/05/11 at 7:45pm
#15
Shark Man moves five spaces up, one space left, another space up, and uses Shark Bite on Screw Bomber!
The other team members can be automated.
Enayrk moves two spaces down.
Mondegreen moves three spaces right and one down, and creates a Gemini Clone downwards!
^ Top
 
Shattered Vanguard
18,049,922 BP
4 TP | 931 PP
Posted on May 11th, 2020 at 7:51pm
Posted 2020/05/11 at 7:51pm
#16
You! Yes you! The dolphin looking robot! Are you by chance an ally?
With all due respect sir...I think that they would say yes regardless of what their intents were.
Fair enough, droid.
...
Press on towards the stairs. We MUST find some oil to send back home.
Assuming I can walk on the grates, Cut Man will move directly towards the stairs. If not, then all units will move towards the exit. Also, if the Screw Bomber is not defeated, my Acorn will instead move three to the right and use an Impact Shot on it to help finish it off to prevent it from attacking.
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on May 11th, 2020 at 8:04pm
Posted 2020/05/11 at 8:04pm
#17
@GammaGhost : Erm... Those "grates" are the walls.
^ Top
 
Shattered Vanguard
18,049,922 BP
4 TP | 931 PP
Posted on May 12th, 2020 at 12:56am
Posted 2020/05/12 at 12:56am
#18
@Beta Shadow:
I figured that, just wanted to make sure. Oops...
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on May 12th, 2020 at 4:18pm
Posted 2020/05/12 at 4:18pm
#19
Automated Turn

The crew moves for the stairs... With two of their members kinda lacking in the necessary speed.
Enemy’s Turn

Met Cover wears off. That’s... All that really happens.

Player’s Turn



@RotomSlashBlast :

Mondegreen uses Gemini Clone!
Mondegreen 2 is spawned!
Enemy’s Turn

Beak uses Laser Shot on Mondegreen 1!

2 Damage dealt![/align-right]
Player’s Turn



@The Team with the Dolphin (Apparently) :

Shadow Expert boosts the power of Shark Man’s attack!
Shark Man uses Shark Bite on Screw Bomber!
10 Damage dealt!
Screw Bomber is disabled!

Shark Man earns 8 EXP
Phantasm earns 4 EXP
Shired earns 4 EXP
Chandelure earns 4 EXP
The held Defense Capsule was dropped!

ENEMY DATA OBTAINED!


Screw Bomber

HP: 2 (Bane)
WE: 8
ATK: 8 (Boon)
DEF: 4
SPD: 0

Core: Laser
Subcore: None
Weakness: Impact
Resistance: Freeze

Shired and Phantasm moves up 4 spaces, while Chandelure moves right 2.
Enemy’s Turn


There are no enemies...
Player’s Turn



Automated Turn

Universal Man moves 5 spaces down. Time Man moves 3 spaces down.
Peng moves 2 spaces left. Shield Attacker moves 1 space down.

Player’s Turn


^ Top
 
Ninja Phantom
1,588,601 BP
1 TP | 105 PP
Posted on May 12th, 2020 at 4:21pm
Posted 2020/05/12 at 4:21pm
#20
@RedBomber :

Movin’ up.
Player’s Turn



Oh, please. With the rules I have set upon myself for this little game, I cannot afford to fight any meaningless squabbles.
Besides, whether or not you’ll be able to attack me is all reliant on that ghost... And he will surely agree with my terms... Isn’t that right?

To be completely honest, I don’t really care either way, so I’m just going to pin this on Reaper. Hey, Reaper-

No.

Well, that settles it then. There will be no fighting amongst yourselves.

And there you have it. But I will admit, the mere fact that you have even noticed is fascinating... Your sense of awareness surpasses those of even the Reapers...
...I kid, of course. That’s not an accomplishment, for they’re all gullible idiots.

Hey!

You have failed, time and time again, to notice when remnants of a universe you destroyed still thrived, as well as whenever a recolored Bass, a knock-off MKII, or a giant green crocodile plots against you. I think there is far more than truth to that statement.
Regardless. I am only here for the same reason you are here: That being, simply to waste some time until something happens... I will find someone here to join my cause, and then, when the chance arrives, I will take my leave. Nothing less, and most certainly nothing more.

Yeah, and let’s be honest. If Team Prototype are the extras, then Missingno.’s team is just the background characters.

...
...Techno, see to it that you grab that Fortune Module. And while you’re at it, have a Charged Shot ready.

Returning Techno picks up the Fortune Module!
Enemy’s Turn

Clock Man moves 4 spaces down, 1 space left, and another space down, then uses Clock Bomb.


For Returning Techno, this deals 7 Damage and inflicts Slowed.
For Fake MKII, this deals 9 Damage and disables him outright, causing the 1-Up to have to revive him. However, he has now lost his charge.

Finally, I can actually introduce what this status effect does.

Slowed
Effect: Reduces the inflicted robot’s movement to one space per turn, regardless of the user’s SPD. Wears off once moving to the next floor. Time and Swift Core robots cannot be Slowed.
Player’s Turn. And remember, no fighting each other.


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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)