Attention! This is a legacy build of the Mega Man RPG from 2019 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
It is the year 20XX. And humans... No longer exist. In their place are industrial humanoid robots known as Robot Masters, and the Mechas that live alongside them in peace. However, peace doesn't always last... A threat to the world of Robot Masters looms above, and it is up to an unlikely crew of robots to save the day... But are they up to the task? Are YOU up to the task? The world's fate rests in your hands...
After the release of Retro Pikachu's remake of Tails' Lab Defense, I decided I wanted to make a new roleplay myself, in hopes of reviving the MMRPG roleplaying community. And with the release of Pokemon Mystery Dungeon: Rescue Team DX, I decided "hey, why not?"How to Play: (Or, in other words, "Beta just copy-pasted the rules from Retro's Lab Defense lol")
Ok, so you know how PMD games would have you take one step per turn, your partner would follow behind, and all the enemies would then take a step? Yeah, no, let's toss that turn system out the window. Being only able to take one step at a time might work for a video game, but for a forum roleplay? Yeah, WAY too sluggish. So, yeah, we'll be using some different mechanics. And, ok, sure, I may have stol- er, borrowed, the mechanics of Lab Defense, but hey, if the system works, it works. And besides, I've added and removed some things to make it a bit more Mystery Dungeon-esque...
Your journeys will take place in randomly assembled maps called Mystery Dungeons. The maps will be based off of Lab Defense, however, because I'm not going to bother trying to make an entire Mystery Dungeon map on my own. Too much effort for a simple forums roleplay.
Each robot on the field can take a certain number of steps at a time. Afterwards, they can use an attack, use an item in their inventory, or they can simply just wait. However, you CANNOT move after attacking or using an item. After all players have taken their turn, the enemies will have THEIR phase.
To make a move, either leave a reply in the thread or ping me in the Roleplay channel on Discord. If you don't make a move after ~24 hours of the start of your phase, your turn will be automated. At a certain point, however, I will stop automating your turn and just plain set you on idle; Believe it or not, this rule is NOT set up to have me play the game for you.
There are two kinds of allies: Teammates and Players. Teammates are other robots who are part of your Team, and are to be controlled by you as well. Teammates will follow you to the next floor once the floor's objective is complete. You may only have 4 teammates in the dungeon at a time, with two spaces reserved for the leader and partner.That may change in the postgame, however. On the other hand, there are Players. These allies are, of course, other users and their teammates who happen to be in the same dungeon and on the same floor as you. As they are from a different team, however, they will NOT follow you to the next floor.I may or may not make some exceptions during the introduction phase.
When you gain a level, your stats will increase, and you may or may not gain a new Weapon depending on your stat boons and your core types. You will gain EXP from defeating foes and clearing missions. Defeating foes will ALSO grant your Teammates half of the EXP gained from defeating them.
While some floors will require you to find the stairs in order to progress, there are also several other objectives for you to accomplish. We'll be discussing what some of these objectives may be in the future.
Character Creation:
Are you a human being sent into our world to save us all, or just another robot who lives in the world naturally? The answer is, that's for you to decide. Either way, I'm not going to do some PMD-style quiz to determine what Robot Master you are. Why? Because just giving you a small handful of options for who you'll be is absolutely lame. Instead, you get to make the decision of who you are- and who your partner will be- for yourself. And yes, you will be required to make TWO characters instead of just one.
Here is the character sheet:
Team Name:
Name: Icon: HP: WE: ATK: DEF: SPD:
Core: Subcore: Weakness: Resistance:
And now, an in-depth look at what these are:
Team Name- The name of your team. This has been added after the Introduction phase, because we’re not going through it again. This wasn’t a part of it to begin with for story reasons.
Name- The name of the robot, obviously. Icon- The icon the robot you'll be using. Refer to the [robot] or [mecha] formats for use of their mugshots (custom mugs are welcome, too, through use of the [image] formatting).
Stats: You will have a total of 25 points to spend on 5 different stats. Spend them wisely. Or don't. Your choice. Just know that you can't spend any more than 25.
HP- Health Points, also known as Energy. How much damage you take before you fall. Each point spent on this stat is 2 HP. WE- Weapon Energy. It is the cost of your Special Weapons. Replenishes 1 WE on each turn. Each point spent on this stat is 2 WE. ATK- Attack. Increases how much damage you deal. DEF- Defense. Decreases how much damage you take. SPD- Speed. Determines how far you can move. Each step is 2 SPD.
In addition to the points given to the stats, you can add one Boon and Bane to them. A Boon will add 2 extra points to the stat, and will increase its growth. It also controls what kind of passive Special Weapons you can obtain, as well as your Ability 2. A Bane will remove 2 points from that stat, and will slow down its growth. You can NOT have one over the other.
Core- Your main Core type. Determines the kind of elemental Special Weapons you can obtain, as well as your Ability 1. Subcore- Your secondary Core type. Also determines the kind of elemental Special Weapons you can obtain, but to a lesser extent (meaning you can only obtain the buster weapons and Tier 1 weapons of this type).
Do note that you can use ANY type within Prototype EXCEPT for Copy Core, which has been replaced with Neutral. In addition, your partner cannot be the same Core or Subcore type as you.
Weakness- Attacks of this type deal more damage. Resistance- Attacks of this type deal less damage.
You MUST have a Weakness and Resistance. Failure to apply this will cause me to assign one to you based on how I personally feel they should be.
The following is determined by your stat boon and Core type.
Weapons: Your Special Weapons that can be utilized after moving. You can only have 8 Special Weapons at a time. In addition, you will be given a singular Basic Attack that costs no Weapon Energy and take up no Special Weapon slots. Abilities: Your special abilities that will activate under specific conditions. You will only have 2, but they can be changed through the use of specific items.
And this LAST "stat" is determined by your progression through the roleplay.
Rank: The Ranking of your Team, which can be raised by completing missions. Ranking up grants you more inventory spaces for items, increases the number of missions available for everyone, and may even gift you some other rewards.
A detailed list of basically everything you will come across in this game. There are some of which that are currently locked (kept private), and some information in the database is hidden. Right now, the Players, Weapons, Abilities, Enemies, Items, Shops, and Dungeons databases are available.Current Status:
Gentle Countryside, F1
Objective: Reach the Stairs!Maniacal Hideaway, F1
Objective: Reach the Stairs!Wintry Forefront, F1
Objective: Reach the Stairs!Richly Courtyard, F1
Objective: Reach the Stairs!
Robot Master Mystery Dungeon: a PMD-inspired RPG (REBOOTING) Posted by Beta Shadow on February 18th, 2020 at 12:10pm Viewed 2499 Times
Posted on May 15th, 2020 at 5:25pmEdited on 2020/05/15 at 5:47pm
Posted 2020/05/15 at 5:25pmEdited 2020/05/15 at 5:47pm
#1
Say it with me guys. Laser Joe moves three (three? three.) spaces down. Junior moves three spaces down. Big Eye moves four spaces down. Hmm. You are without your comrade and yet you three pursue me still? How Ignorant. .........! And what will "believing in him" change? Nothing? Unless what you seek is a one-way trip to the afterlife. You risk your lives to the failure who chastised you, barked orders at you selfishly? Even in the face of futility? Despite the indifference of your actions? Truly you three are foolish. Yeah sure, I mean, I'd rather be foolish than like you. As long as you're holding him hostage, we'll follow you to the ends of the earth to get him back. (And then some, because some dungeons could possibly be in Space.)
Posted on May 15th, 2020 at 5:50pmEdited on 2020/05/15 at 6:03pm
Posted 2020/05/15 at 5:50pmEdited 2020/05/15 at 6:03pm
#2
Hmph. Then do so at your own risk. No tears will be shed as consequence of your expenses.
With that all said and done, Berry/VikingMKII both move four spaces down and use Buster Charge.MKII-Type} moves a space down. Fake MKII changes course and moves a space up and left to retrieve the item.Prototagonist moves four spaces left.
Phantasm moves one space up and charges his Laser Buster! Shired moves three spaces left! Shark Man moves one space up, four left, and three more up! Chandelure moves two spaces left!Enayrk uses Buster Shot!
Oh okay, apparently my not-human hands that turn into guns can shoot energy projectiles as well.
Posted on May 16th, 2020 at 5:17pmEdited on 2020/05/16 at 5:18pm
Posted 2020/05/16 at 5:17pmEdited 2020/05/16 at 5:18pm
#5
@RedBomber :
Enemy’s Turn
WARNING! Enemy Berry MKII has spawned!
Player’s Turn
@Inconspicuous User :
Fake MKII picks up the (BC) Centaur Flash!
WEAPON DATA OBTAINED!
Centaur Flash Core: Time Power: 6 Range: Around Self WE Cost: 6 Effect: Damages all foes around the user and warps the user 1-2 spaces away in a cardinal direction. Obtain Conditions: Level 4+ Time or Nature Core
Alright, men! After that Clock Man, pronto! And Techno, ready your buster at once! On it, sir! ...
And just in case he goes for the small fry, I’ll just move two to the right.
Enemy’s Turn
Clock Man moves 6 spaces up.
Time Expert boosts the power of Clock Man’s attack! Clock Man uses Clock Bomb on Junior!
7 Damage dealt! Super Effective!12 Damage to Laser Joe! 6 Damage to Big Eye! All three are Slowed! (And yes, this even goes against Big Eye’s Leap.)
Just as I have predicted... Stand aside, Team Protoless... He’s MINE.
Player’s Turn
I will say this now for clearance: Unlike other times, my turn WILL be before either of you on the next post. And my move will be to walk behind Junior here to fire my Charged Shot. Should the Clock Man survive, Techno will finish the job with his own charged shot. And if he does not, he will use it to destroy the Beak, simply to spite Team MKII.
Posted on May 16th, 2020 at 5:21pmEdited on 2020/05/16 at 5:52pm
Posted 2020/05/16 at 5:21pmEdited 2020/05/16 at 5:52pm
#6
Perfect. My stay on this floor is finished, regardless. All you have done was paved the path that I planned on treading, for there is a much more interesting matter I cannot ignore. Dang it, not again!
No one bothers moving. At this point, they know there's nothing they can do right now.
You won't get away with this. Not in a million years.
Enaryk uses Buster Shot again. Mondegreen uses Crystal Shot again.Chandelure moves one space left and one space up, and uses Magma Bazooka! Shired uses a Regular attack! Phantasm moves four spaces left and uses a Defense Capsule on himself.
Well, it’s about time we got here. Thanks to you, I am going to be .03 seconds late in returning this research paper on the deepest part of the Arctic Jungle to the Citadel! ...But, regardless, I suppose you deserve a reward for bringing me to my destination...
Chemical Man receives 38 EXP Universal Man receives 38 EXP BBA Proto Man receives 38 EXP Team Blue Star earns 30 Bolts! (Yep, you now get bolts from completing missions.) Team Blue Star receives a Friendship Module! Team Blue Star earns 38 REP@RotomSlashBlast :
Chandelure uses Magma Bazooka on Cactall!
Super Effective!17 Damage dealt! Cactall is disabled!
Chandelure earns 9 EXP Shired earns 4 EXP Phantasm earns 4 EXP ...Oh? It appears Cactall wishes to join Team Fractal Requiem! Accept?
Phantasm uses a Defense Capsule! Phantasm’s DEF is boosted by +6!
Automated Turn
Biostar Acorn moves 3 spaces up and 2 spaces right. Vat Man moves up 2 spaces. Cut Man moves 1 space up, 3 spaces left, and 1 space down, picking up the 1-Up. Sniper Joe moves 1 space up.
Water Expert boosts the power of Vat Man’s attack! Vat Man uses Water Shot on Tackle Fire!
Super Effective!8 Damage dealt! Tackle Fire is disabled!
Vat Man earns 9 EXP Biostar Acorn earns 4 EXP Cut Man earns 4 EXP Sniper Joe earns 4 EXP
Enemy’s Turn
No enemies here!
Player’s Turn
@Group of Individuals Naming Said Group After a Type of Optical Illusion :
Neutral Expert boosts the power of Enayrk’s attack! Enayrk uses Buster Shot on Shield Attacker!
1 Damage dealt!
Crystal Expert boosts the power of Mondegreen’s attack! Mondegreen uses Crystal Shot on Shield Attacker!
1 Damage dealt! Shield Attacker is disabled!
Mondegreen earns 14 EXP Enayrk earns 7 EXP Ninja Man earns 7 EXP Sergeant Man earns 7 EXP
STOP RIGHT THERE, CRIMINAL SCUM! YOU THOUGHT THAT SPLITTING UP FROM THAT PARTNER OF YOURS WOULD HELP YOU TWO GET AWAY WITH STEALING FROM THE HUMAN MUSEUM? TOO BAD, YOUR LITTLE FRIEND IN THE ABANDONED WAREHOUSE WAS ALREADY CAUGHT, AND NOW IT’S YOUR TURN TO BE BROUGHT TO JUSTICE. Oh, why don’t you just put a sock in it, you rusty bucket of bolts! Why can’t you just admit that humans were nothing more than a HOAX, a FAIRY TAIL being abused to fill your insatiable hunger for money!? REAL OR NOT, THERE ARE PEOPLE WHO RATHER ENJOY LISTENING TO THESE TALES, AND PONDERING UPON WHETHER OR NOT HUMANITY TRULY DID EXIST... EVEN I AM NOT IMMUNE TO THIS CURIOSITY. REGARDLESS, THE MUSEUM IS MERELY FOR THE SAKE OF ENTERTAINMENT FOR THE PEOPLE, NOTHING MORE. NOW, STOP RESISTING YOUR ARREST, OR PUNISHMENT WILL BE HARSHER. No...! *Dragged away by a Fake Man* I downright refuse to be taken away by a greedy government like you! I DEMAND TO SEE MY LAWYER...!
Posted on May 18th, 2020 at 8:13pmEdited on 2020/05/18 at 8:15pm
Posted 2020/05/18 at 8:13pmEdited 2020/05/18 at 8:15pm
#10
*To Team Mirage* ...THANK YOU FOR YOUR COOPERATION. YOU DO NOT APPEAR TO BE MEMBERS OF THE ROBOT ACADEMY... BUT, YOUR ASSISTANCE IS APPRECIATED NONETHELESS. PLEASE, ACCEPT THIS AS REWARD FOR YOUR EFFORTS.
Enayrk earns 30 EXP Mondegreen earns 30 EXP Ninja Man earns 15 EXP Sergeant Man earns 15 EXP Laser Joe earns 15 EXP Junior earns 15 EXP Big Eye earns 15 EXP Berry MKII earns 15 EXP Viking MKII earns 15 EXP MKII-Type earns 15 EXP Fake MKII earns 15 EXP Missingno. earns 15 EXP Returning Techno earns 15 EXP Moon Jump earns 15 EXP Reserved members of Team Prototype earns 7 EXP Reserved members of Team MKII earns 7 EXP Team Mirage receives 25 Bolts! Team Mirage receives a Speed Capsule! Team Mirage earns 30 REP
...Great job, everyone. I’d say this was a job well done! I should really hand it to you two... especially you, human. For the first time being in a robot body, you were actually almost impressive! ...Almost. If you’re going to be taking tasks like these more often, I would recommend checking out that new bootcamp Treble opened recently... You’re not going to get anywhere unless you’re strong enough. Personally, I’d recommend the Neutral or Shadow grounds... It’ll certainly help you get more accustomed to your new body, human. ...But, the choice of going to the bootcamp to begin with is up to you. ...Actually, I think we should take you with us to show you around the town, human. That dark pressure from earlier is coming alarmingly closer, after all...
Ninja and Sergeant takes Enayrk and Mondegreen with them back to town!
@Inconspicuous User :
That’s right, I know what you’re after. It’s plainly obvious, because there couldn’t possibly be anything else ahead that you’re after. If you really think I’m just going to let you assault Ninja and Sergeant, then you are dead wrong. Nor will I let you have a change of plans and attack Team Mirage, especially considering how low-leveled they are.
You have already gotten away with so much. Not. Another. Thing. Be fortunate that Phantom is wanting to keep you around enough to prevent me from removing you from this game completely, you vile monster.
There we are. Now... Rise, Time Trial, and accept your new existence! Thank you, Missingno., for revealing the truth of this world... I shall serve you until the end of my life.
Team MKII leaves to the next floor!
No Enemies, Continuing
@Inconspicuous User :
By the way, you kinda forfeited your ability to leave this dungeon early until the next mission is complete, of which the next major event will begin.
Okay, you're a Level 5 leader, can you PLEASE stop brooding? It's not gonna get him back. Okay. ...Huh. That actually worked. ...................... You're right, kiddo. Every moment we spend standing here is a moment this MKII guy could be running with You-know-who! I thought you didn't understand Met-speak! I don't. I just guessed what he was saying. We're getting off topic here. Junior, you're the only one at the moment who isn't slowed. Go, my child!
Junior moves three spaces down. Laser Joe and Big Eye both move one space down.
@Soren : REP is basically EXP for your Team Rank. Get enough, and your team will move up a rank, unlocking more items in the shop, more available missions in the mission log, and more item spaces in your inventory to hold items in.
Posted on May 18th, 2020 at 9:20pmEdited on 2020/05/18 at 9:41pm
Posted 2020/05/18 at 9:20pmEdited 2020/05/18 at 9:41pm
#16
Uh, MKII? I think T.P's luck is actually starting to rub off you. That and Beta probably won't let do anything mischief-related.
You don't say. He can have it his own way. If he's so fearful for the lives of Instrumental Espionage's then perhaps it is for the best. Have fun "playing God" on the forums for now. But I relent. At the very least I am yet still able to explore this dungeon. That is, until this "special event" of sorts begins. Then I take my leave.
Okaaay. That said, MKII-Type moves one space down, Fake MKII moves six spaces right, Viking MKII moves four spaces right, and Berry MKII moves three spaces right. All of whom use Buster Charge. Go on. Show me the part of you worth taking away. Prototype moves one space up. The ability to corrupt and possess any disabled robot within jurisdiction... given the right chance and the right mind, perhaps one of the deadliest abilities known to robotkind. But everything has a weakness. Even you. Oh? Pray tell, what might this weakness be? Besides your astounding arrogance, you can only perform using the natural capabilities of anyone you posess. Nothing less, nothing more. In short, you're confined to whatever the robot you hold has available for you. Including limited defenses. Limited defenses? What on earth do you me- Prototype uses Shield Buster!
Posted on May 18th, 2020 at 9:56pmEdited on 2020/05/18 at 10:03pm
Posted 2020/05/18 at 9:56pmEdited 2020/05/18 at 10:03pm
#18
I say let Cactall join. And I also say nickname him Cacnea. Who knows, maybe I'll be able to change his subcore to Nature somehow.Team Mirage heads to Treble's Bootcamp and decides to check out the Shadow Grounds, just like Ninja Man suggested.
Yes yes, you do that. Techno, Time Trial, head for the stairs immediately. Our work here is done. ...Oh, and Techno, do feel free to eliminate that Beak on the way out. On it. ...
Returning Techno uses Flame Buster on Beak!
3 Damage dealt!
Moon Jump uses Big Stomp on Beak!
1 Damage dealt!
Seriously? It shouldn’t be so difficult to destroy a Beak of all things!
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