Attention! This is a legacy build of the Mega Man RPG from 2019 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
It is the year 20XX. And humans... No longer exist. In their place are industrial humanoid robots known as Robot Masters, and the Mechas that live alongside them in peace. However, peace doesn't always last... A threat to the world of Robot Masters looms above, and it is up to an unlikely crew of robots to save the day... But are they up to the task? Are YOU up to the task? The world's fate rests in your hands...
After the release of Retro Pikachu's remake of Tails' Lab Defense, I decided I wanted to make a new roleplay myself, in hopes of reviving the MMRPG roleplaying community. And with the release of Pokemon Mystery Dungeon: Rescue Team DX, I decided "hey, why not?"How to Play: (Or, in other words, "Beta just copy-pasted the rules from Retro's Lab Defense lol")
Ok, so you know how PMD games would have you take one step per turn, your partner would follow behind, and all the enemies would then take a step? Yeah, no, let's toss that turn system out the window. Being only able to take one step at a time might work for a video game, but for a forum roleplay? Yeah, WAY too sluggish. So, yeah, we'll be using some different mechanics. And, ok, sure, I may have stol- er, borrowed, the mechanics of Lab Defense, but hey, if the system works, it works. And besides, I've added and removed some things to make it a bit more Mystery Dungeon-esque...
Your journeys will take place in randomly assembled maps called Mystery Dungeons. The maps will be based off of Lab Defense, however, because I'm not going to bother trying to make an entire Mystery Dungeon map on my own. Too much effort for a simple forums roleplay.
Each robot on the field can take a certain number of steps at a time. Afterwards, they can use an attack, use an item in their inventory, or they can simply just wait. However, you CANNOT move after attacking or using an item. After all players have taken their turn, the enemies will have THEIR phase.
To make a move, either leave a reply in the thread or ping me in the Roleplay channel on Discord. If you don't make a move after ~24 hours of the start of your phase, your turn will be automated. At a certain point, however, I will stop automating your turn and just plain set you on idle; Believe it or not, this rule is NOT set up to have me play the game for you.
There are two kinds of allies: Teammates and Players. Teammates are other robots who are part of your Team, and are to be controlled by you as well. Teammates will follow you to the next floor once the floor's objective is complete. You may only have 4 teammates in the dungeon at a time, with two spaces reserved for the leader and partner.That may change in the postgame, however. On the other hand, there are Players. These allies are, of course, other users and their teammates who happen to be in the same dungeon and on the same floor as you. As they are from a different team, however, they will NOT follow you to the next floor.I may or may not make some exceptions during the introduction phase.
When you gain a level, your stats will increase, and you may or may not gain a new Weapon depending on your stat boons and your core types. You will gain EXP from defeating foes and clearing missions. Defeating foes will ALSO grant your Teammates half of the EXP gained from defeating them.
While some floors will require you to find the stairs in order to progress, there are also several other objectives for you to accomplish. We'll be discussing what some of these objectives may be in the future.
Character Creation:
Are you a human being sent into our world to save us all, or just another robot who lives in the world naturally? The answer is, that's for you to decide. Either way, I'm not going to do some PMD-style quiz to determine what Robot Master you are. Why? Because just giving you a small handful of options for who you'll be is absolutely lame. Instead, you get to make the decision of who you are- and who your partner will be- for yourself. And yes, you will be required to make TWO characters instead of just one.
Here is the character sheet:
Team Name:
Name: Icon: HP: WE: ATK: DEF: SPD:
Core: Subcore: Weakness: Resistance:
And now, an in-depth look at what these are:
Team Name- The name of your team. This has been added after the Introduction phase, because we’re not going through it again. This wasn’t a part of it to begin with for story reasons.
Name- The name of the robot, obviously. Icon- The icon the robot you'll be using. Refer to the [robot] or [mecha] formats for use of their mugshots (custom mugs are welcome, too, through use of the [image] formatting).
Stats: You will have a total of 25 points to spend on 5 different stats. Spend them wisely. Or don't. Your choice. Just know that you can't spend any more than 25.
HP- Health Points, also known as Energy. How much damage you take before you fall. Each point spent on this stat is 2 HP. WE- Weapon Energy. It is the cost of your Special Weapons. Replenishes 1 WE on each turn. Each point spent on this stat is 2 WE. ATK- Attack. Increases how much damage you deal. DEF- Defense. Decreases how much damage you take. SPD- Speed. Determines how far you can move. Each step is 2 SPD.
In addition to the points given to the stats, you can add one Boon and Bane to them. A Boon will add 2 extra points to the stat, and will increase its growth. It also controls what kind of passive Special Weapons you can obtain, as well as your Ability 2. A Bane will remove 2 points from that stat, and will slow down its growth. You can NOT have one over the other.
Core- Your main Core type. Determines the kind of elemental Special Weapons you can obtain, as well as your Ability 1. Subcore- Your secondary Core type. Also determines the kind of elemental Special Weapons you can obtain, but to a lesser extent (meaning you can only obtain the buster weapons and Tier 1 weapons of this type).
Do note that you can use ANY type within Prototype EXCEPT for Copy Core, which has been replaced with Neutral. In addition, your partner cannot be the same Core or Subcore type as you.
Weakness- Attacks of this type deal more damage. Resistance- Attacks of this type deal less damage.
You MUST have a Weakness and Resistance. Failure to apply this will cause me to assign one to you based on how I personally feel they should be.
The following is determined by your stat boon and Core type.
Weapons: Your Special Weapons that can be utilized after moving. You can only have 8 Special Weapons at a time. In addition, you will be given a singular Basic Attack that costs no Weapon Energy and take up no Special Weapon slots. Abilities: Your special abilities that will activate under specific conditions. You will only have 2, but they can be changed through the use of specific items.
And this LAST "stat" is determined by your progression through the roleplay.
Rank: The Ranking of your Team, which can be raised by completing missions. Ranking up grants you more inventory spaces for items, increases the number of missions available for everyone, and may even gift you some other rewards.
A detailed list of basically everything you will come across in this game. There are some of which that are currently locked (kept private), and some information in the database is hidden. Right now, the Players, Weapons, Abilities, Enemies, Items, Shops, and Dungeons databases are available.Current Status:
Gentle Countryside, F1
Objective: Reach the Stairs!Maniacal Hideaway, F1
Objective: Reach the Stairs!Wintry Forefront, F1
Objective: Reach the Stairs!Richly Courtyard, F1
Objective: Reach the Stairs!
Robot Master Mystery Dungeon: a PMD-inspired RPG (REBOOTING) Posted by Beta Shadow on February 18th, 2020 at 12:10pm Viewed 2499 Times
Space Expert boosted the strength of Universal Man's attack! Universal Man uses Space Shot!
Met Cover nullified the attack!
...Apparently I must repeat myself. The way Met Cover was working earlier was a temporary thing to make up for the fact that I forgot about abilities earlier. Now that I remember it exists, the ability now works the way it INTENDED to, activating upon the end of a Metall's first turn, then deactivating at the end of the next, with the Metall being unable to move between these moments. So, in other words...
Posted on February 28th, 2020 at 5:07pmEdited on 2020/02/28 at 5:10pm
Posted 2020/02/28 at 5:07pmEdited 2020/02/28 at 5:10pm
#5
hey blast man, we caught up to libra without a scratch! that's great to hear! but, it's a shame i have to leave you behind, blast man. that's sad to hear! even for me.
@Beta Shadow : Does it matter since Chemical Man is right now gonna make everybody mad Chemical Man Reaches the Stairs (To be more Pacific I mean 1 North, 2 East)
Neutral Expert boosted the power of Carl's attack! Carl uses Buster Shot on Metall Classic 3!
1 Damage dealt!
Chemical Man has reached the stairs!
Mission Complete!
Nice going, everyone! The goal of most floors is to reach these stairs to move on to the next floor, which leads you closer to the objective of this dungeon. In this case, your goal in this dungeon is to clear it, while learning about the other types of missions along the way. And the best part is, you all get experience for this! However, the team that has accomplished the goal will gain the most experience, while other participants of these missions will only get half of what they earn. Meaning...
Chemical Man earns 42 EXP! Universal Man earns 42 EXP! Libra earns 21 EXP! Dangan Man earns 21 EXP! Retro earns 21 EXP! Carl earns 21 EXP! Blast Man earns 21 EXP! Enker earns 21 EXP!
LEVEL UP!
Oh, hey! Thanks to the generous amount of EXP earned for a job well done, Some of you have gained a level! I don't think I have to explain what that means.
Now, normally, only the team who's member has reached the stairs will proceed, and the rest of you would have to remain until they themselves reach the stairs. However, as this is the Introduction, I will instead have everyone move on to the next floor instantly.
Ok, so you may have noticed that there are no stairs on this floor. That is because this is an Objective Floor. On these floors, the way to proceed to the next is to complete the current objective. In this case, your objective is a Rescue Mission. On this floor, You are to save Roll, who has found herself lost in this dungeon, by simply reaching her. But be warned, for there is a condition for failing this mission: if Roll is disabled, you will fail the mission, will lose half your items and bolts, and will be forced to restart the mission from scratch. And while she WILL be able to move around and defend herself, her attack is limited to the Basic Attack. Good luck.
...Wait, actually, one more thing. Every time you enter a new floor, your team will restore an equally-divided 8 HP. This means that 2-man teams heal by 4, while 3-man teams will heal by 2. Likewise, a 1-man team will heal by all 8 HP, but that won't exactly be happening so soon.
Objective: Rescue Roll!
Player's Turn
Buster Charge and all other Charged Shot weapons have been added to the Weapons Database!
Unfortunately, despite his +1 Range ability, Blast Man can NOT reach the Sniper Joe by walking one space north.
He CAN, however, take two more steps to the right so that he CAN reach them. So, I will make that change for you.
Explode Expert boosted the power of Blast Man's attack! Blast Man uses Explode Shot on Sniper Joe!
1 Damage dealt!
Hm, it appears this enemy has a very rough defense... I wonder if you have any stronger attacks to use against them...
@Brash Buster :
Dangan Man picked up the Speed Pellet.
Automated Turns
Retro travels 1 space down and 2 spaces right. Carl takes 1 space down and 1 space right.
Electric Expert boosted the power of Retro's attack! Retro uses Electric Shot on Metall 1!
7 Damage dealt!
Neutral Expert boosted the power of Carl's attack! Carl uses Buster Shot on Metall 1!
1 Damage dealt!
Chemical Man moves 3 spaces up while Universal Man travels 2.
Laser Expert boosted the power of Chemical Man's attack! Chemical Man uses Laser Shot on Metall 2!
4 Damage dealt!
Space Expert boosted the power of Universal Man's attack! Universal Man uses Space Shot on Metall 2!
4 Damage dealt! Metall 2 is disabled! Speed Pellet was dropped.
Universal Man earns 9 EXP Chemical Man earns 4 EXP
Roll moved 2 spaces right.
Enemy's Turn
Metall 1 uses Met Shot!
Retro takes 1 Damage! Carl takes 1 Damage!
Met Cover has activated!
Sniper Joe uses Buster Charge! Sniper Joe is charging its buster...
It seems that the Sniper Joe is using Buster Charge... That means it'll probably try to use Defense Buster on its next turn. Fortunately, that also means right now it's vulnerable. Still, be careful.
Posted on March 1st, 2020 at 1:56pmEdited on 2020/03/01 at 3:53pm
Posted 2020/03/01 at 1:56pmEdited 2020/03/01 at 3:53pm
#13
Alright, time I finally signed up for this. Now obviously, I've got to use SOMEBODY, and it ain't gonna be Rotom. Instead, it's gonna be THIS GUY.
...wait, what?
Yeah, Phantasm's getting in on this. And don't let him fool you, he isn't a reaper.
...okay. However, there apparently has to be TWO people on the same team, so you're gonna have to sprite that person's mugsh-
Nah, I ain't spriting . Instead, I'm gonna be lazy and pull a mugshot from the database! You're gonna be tagging along with THIS GUY!
'sup? Name's Shired. Waiiit a sec. That name seems familiar for some re- I dunno, man. This is LITERALLY the first time I was aware you existed. ...can you PLEASE not talk about stuff like being unaware of somebody's existence? Doesn't really sit well with me. Eh, don't see why not.
Phantasm HP: 5(-) (Bane) WE: 6(+) (Boon) ATK: 7 DEF: 3 SPD: 4 Type: Laser Subtype: Space Weakness: Emp- Er, wait, I don't think Empty's a valid type in this rpg. Well crap, guess I'll have to go with something else. Weakness: Shadow Resistance: Electric
Uh oh. Seems like the enemy Sniper Joe has an ability that boosts its Defense stat in a pinch! ...But, on the plus side, it only has a single point of HP left anyways, and the minimum an attack can decrease to, if you noticed, is 1 anyways. So, yeah, it still won't be a problem. Keep this in mind for in the future, though.
Roll moves 2 spaces right again.
Enemy's Turn
Sniper Joe... Waits?
...Hm... It seems to me that, no matter who the Sniper Joe aims at, the fate of the one attacked would be rather grim... However, I don't really feel like setting anyone back for that purpose. Not when the enemy's this weakened. I'll spare you guys for now... But next time, you will NOT be so lucky.
Heli Metall uses Met Shot!
1 Damage to Blast Man!
Met Cover wears off!
Player's Turn
Phantasm and Shired joins the battle!
(I'm just going to update everything else tomorrow morning. It's getting late for me.)
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