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Mega Man RPG Prototype Community

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Beta Shadow
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
It is the year 20XX. And humans... No longer exist. In their place are industrial humanoid robots known as Robot Masters, and the Mechas that live alongside them in peace. However, peace doesn't always last... A threat to the world of Robot Masters looms above, and it is up to an unlikely crew of robots to save the day... But are they up to the task? Are YOU up to the task? The world's fate rests in your hands...

After the release of Retro Pikachu's remake of Tails' Lab Defense, I decided I wanted to make a new roleplay myself, in hopes of reviving the MMRPG roleplaying community. And with the release of Pokemon Mystery Dungeon: Rescue Team DX, I decided "hey, why not?"
How to Play: (Or, in other words, "Beta just copy-pasted the rules from Retro's Lab Defense lol")

Ok, so you know how PMD games would have you take one step per turn, your partner would follow behind, and all the enemies would then take a step? Yeah, no, let's toss that turn system out the window. Being only able to take one step at a time might work for a video game, but for a forum roleplay? Yeah, WAY too sluggish. So, yeah, we'll be using some different mechanics. And, ok, sure, I may have stol- er, borrowed, the mechanics of Lab Defense, but hey, if the system works, it works. And besides, I've added and removed some things to make it a bit more Mystery Dungeon-esque...

Your journeys will take place in randomly assembled maps called Mystery Dungeons. The maps will be based off of Lab Defense, however, because I'm not going to bother trying to make an entire Mystery Dungeon map on my own. Too much effort for a simple forums roleplay.

Each robot on the field can take a certain number of steps at a time. Afterwards, they can use an attack, use an item in their inventory, or they can simply just wait. However, you CANNOT move after attacking or using an item. After all players have taken their turn, the enemies will have THEIR phase.

To make a move, either leave a reply in the thread or ping me in the Roleplay channel on Discord. If you don't make a move after ~24 hours of the start of your phase, your turn will be automated. At a certain point, however, I will stop automating your turn and just plain set you on idle; Believe it or not, this rule is NOT set up to have me play the game for you.

There are two kinds of allies: Teammates and Players. Teammates are other robots who are part of your Team, and are to be controlled by you as well. Teammates will follow you to the next floor once the floor's objective is complete. You may only have 4 teammates in the dungeon at a time, with two spaces reserved for the leader and partner. That may change in the postgame, however. On the other hand, there are Players. These allies are, of course, other users and their teammates who happen to be in the same dungeon and on the same floor as you. As they are from a different team, however, they will NOT follow you to the next floor. I may or may not make some exceptions during the introduction phase.

When you gain a level, your stats will increase, and you may or may not gain a new Weapon depending on your stat boons and your core types. You will gain EXP from defeating foes and clearing missions. Defeating foes will ALSO grant your Teammates half of the EXP gained from defeating them.

While some floors will require you to find the stairs in order to progress, there are also several other objectives for you to accomplish. We'll be discussing what some of these objectives may be in the future.

Character Creation:

Are you a human being sent into our world to save us all, or just another robot who lives in the world naturally? The answer is, that's for you to decide. Either way, I'm not going to do some PMD-style quiz to determine what Robot Master you are. Why? Because just giving you a small handful of options for who you'll be is absolutely lame. Instead, you get to make the decision of who you are- and who your partner will be- for yourself. And yes, you will be required to make TWO characters instead of just one.

Here is the character sheet:

Team Name:

Name:
Icon:
HP:
WE:
ATK:
DEF:
SPD:

Core:
Subcore:
Weakness:
Resistance:

And now, an in-depth look at what these are:

Team Name- The name of your team. This has been added after the Introduction phase, because we’re not going through it again. This wasn’t a part of it to begin with for story reasons.

Name- The name of the robot, obviously.
Icon- The icon the robot you'll be using. Refer to the [robot] or [mecha] formats for use of their mugshots (custom mugs are welcome, too, through use of the [image] formatting).

Stats:
You will have a total of 25 points to spend on 5 different stats. Spend them wisely. Or don't. Your choice. Just know that you can't spend any more than 25.

HP- Health Points, also known as Energy. How much damage you take before you fall. Each point spent on this stat is 2 HP.
WE- Weapon Energy. It is the cost of your Special Weapons. Replenishes 1 WE on each turn. Each point spent on this stat is 2 WE.
ATK- Attack. Increases how much damage you deal.
DEF- Defense. Decreases how much damage you take.
SPD- Speed. Determines how far you can move. Each step is 2 SPD.

In addition to the points given to the stats, you can add one Boon and Bane to them. A Boon will add 2 extra points to the stat, and will increase its growth. It also controls what kind of passive Special Weapons you can obtain, as well as your Ability 2. A Bane will remove 2 points from that stat, and will slow down its growth. You can NOT have one over the other.

Core- Your main Core type. Determines the kind of elemental Special Weapons you can obtain, as well as your Ability 1.
Subcore- Your secondary Core type. Also determines the kind of elemental Special Weapons you can obtain, but to a lesser extent (meaning you can only obtain the buster weapons and Tier 1 weapons of this type).

Do note that you can use ANY type within Prototype EXCEPT for Copy Core, which has been replaced with Neutral. In addition, your partner cannot be the same Core or Subcore type as you.

Weakness- Attacks of this type deal more damage.
Resistance- Attacks of this type deal less damage.

You MUST have a Weakness and Resistance. Failure to apply this will cause me to assign one to you based on how I personally feel they should be.

The following is determined by your stat boon and Core type.

Weapons: Your Special Weapons that can be utilized after moving. You can only have 8 Special Weapons at a time. In addition, you will be given a singular Basic Attack that costs no Weapon Energy and take up no Special Weapon slots.
Abilities: Your special abilities that will activate under specific conditions. You will only have 2, but they can be changed through the use of specific items.

And this LAST "stat" is determined by your progression through the roleplay.

Rank: The Ranking of your Team, which can be raised by completing missions. Ranking up grants you more inventory spaces for items, increases the number of missions available for everyone, and may even gift you some other rewards.

EXAMPLE:

Team Name: Team Beta and Mega

Name: Beta Man
Icon:
HP: 5
WE: 6
ATK: 5(+)
DEF: 4(-)
SPD: 5

Core: Shadow
Subcore: Time
Weakness: Electric
Resistance: Flame

Name: Mega Man X-7
Icon: mega-man
HP: 6
WE: 5(-)
ATK: 4
DEF: 5
SPD: 5(+)

Core: Flame
Subcore: Nature
Weakness: Electric
Resistance: Laser

The resulting set-up will be...

Team Beta and Mega
Rank: Plain (0/100)

Beta Man | Level: 1 (0/50)
Core: Shadow | Subcore: Time | Weakness: Electric | Resistance: Flame
HP: 10 | WE: 12 | ATK: 9 (5+2+2) (Boon) | DEF: 2 (4-2) (Bane) | SPD: 5
Abilities: Shadow Expert, ATK +2
Weapons: Shadow Shot, Time Shot, Shadow Slide

mega-man Mega Man X-7 | Level: 1 (0/50)
Core: Flame | Subcore: Nature
HP: 12 | WE: 6 (10-4) (Bane) | ATK: 4 | DEF: 5 | SPD: 7 (5+2) (Boon)
Abilities: Flame Expert, Emergency SPD
Weapons: Flame Shot, Nature Shot, Fire Storm
Database

Click here to view the database.

A detailed list of basically everything you will come across in this game. There are some of which that are currently locked (kept private), and some information in the database is hidden. Right now, the Players, Weapons, Abilities, Enemies, Items, Shops, and Dungeons databases are available.
Current Status:

Gentle Countryside, F1


Objective: Reach the Stairs!
Maniacal Hideaway, F1


Objective: Reach the Stairs!
Wintry Forefront, F1


Objective: Reach the Stairs!
Richly Courtyard, F1


Objective: Reach the Stairs!
Robot Master Mystery Dungeon: a PMD-inspired RPG (REBOOTING)
Posted by Beta Shadow on February 18th, 2020 at 12:10pm
Viewed 2499 Times
 
Shattered Vanguard
18,049,922 BP
4 TP | 931 PP
Posted on May 19th, 2020 at 4:14pm Edited on 2020/05/19 at 4:25pm
Posted 2020/05/19 at 4:14pm Edited 2020/05/19 at 4:25pm
#1
Vat Man will move up one, left one, and charge a Water Buster while the Acorn moves next to the stairs without going upwards.
Cut Man will use Cutter Shot on the Tackle Fire from as far away as possible.
Sniper Joe will move up one and wonder where everyone went...

Also, can we trade items with other parties while in dungeons? If not, then at all? The same goes for team members when out of dungeons.
^ Top
 
Worship
9,484,900 BP
3 TP | 1143 PP
Posted on May 19th, 2020 at 4:40pm Edited on 2020/05/19 at 8:07pm
Posted 2020/05/19 at 4:40pm Edited 2020/05/19 at 8:07pm
#2
Junior moves three spaces down. Laser Joe and Big Eye both move one space down. Wow. How very thrilling.

Edit: RIGHT. NOT DOWN. THEY ALL. MOVE. RIIIIIGHT. RIGHT. oh man if i didn't correct that maybe I would've actually had to make a Junior death counter.

^ Top
 
Proto MKII
1,205,220 BP
0 TP | 409 PP
Posted on May 19th, 2020 at 4:50pm Edited on 2020/05/19 at 8:24pm
Posted 2020/05/19 at 4:50pm Edited 2020/05/19 at 8:24pm
#3
This will not take long at all.

MKII? Are you all right?

Of what reason do you ask me this?

Well, uh, your MKII-Type side of ya is glitching out.

...So it would seem..

...You know, you've been strangely nonchalant about this. You haven't even worried about Prototype potentially escaping the Virus.

Because such a preposterous possibility holds no significance to me. Now, where was I before your incessant babbling?

Oh, right. Viking MKII moves four spaces right and uses his Cutter Buster on Beak 2. Berry MKII moves two spaces right and uses his Nature Buster on Beak 1. Fake MKII moves five spaces right and one space up.
Prototype realizes that he can't draw this out and moves three spaces left and one space up.
^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on May 19th, 2020 at 5:33pm Edited on 2020/05/19 at 5:42pm
Posted 2020/05/19 at 5:33pm Edited 2020/05/19 at 5:42pm
#4
Phantasm moves four spaces up.
Shired moves four spaces left.
Chandelure moves two spaces left.

----

Enayrk moves two spaces up.
Mondegreen moves three spaces up and uses Buster Charge!
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Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on May 20th, 2020 at 3:26pm
Posted 2020/05/20 at 3:26pm
#5
@Gamma Ghost :

Cutter Expert boosts the power of Cut Man’s attack!
Cut Man uses Cutter Shot on Tackle Fire 2!
1 Damage dealt!

Enemy’s Turn

Tackle Fire 2 uses Fire Storm on Cut Man!

8 Damage dealt!
Player’s Turn



In regards to trading items...

When Rotom/Phantasm mentioned gifting some items to Team Prototype (before he decided to have a complete 180 on his opinion of the team), I was actually considering it. And you know what?

...Sure, let’s do it.

You can now gift or trade items and bolts with other players! And here’s how that’ll work:

1. Both teams must either not be in a dungeon, or they must be on the same floor of the same dungeon.
2. The person who wishes to trade will offer items and/or a number of bolts, and will ask for something from the other team in return. (Alternatively, they can offer items and/or bolts, and ask for nothing in return.) (Ex. Team Instrumental Espionage offers 1 Weapon Capsule and 20 bolts to Team Error Log in exchange for an Extra Life and a Speed Capsule.)
3. The other team can either accept, deny, or make up a counter-offer. (Ex. Team Error Log counter-offers an Extra Life and a Speed Capsule for an Attack Capsule and 20 bolts.)
4. If a counter-offer is made, the other team can either accept or deny. They cannot make another counter-offer, lest we end up with a near-endless chain of counter-offers.

And that’s about it. Will this make an impact on player interaction? We’ll just have to wait and see.
@RotomSlashBlast :

Moved.
Enemy’s Turn

Komuso Man moves 3 spaces left and 2 spaces down and uses Buster Charge.

Treble moves 2 spaces right.

Treble uses Treble Sentry on Enayrk!

Not Very Effective... 1 Damage dealt!
3 Damage to Mondegreen!
4 Damage to Komuso Man!
Player’s Turn


^ Top
 
Ninja Phantom
1,588,601 BP
1 TP | 105 PP
Posted on May 20th, 2020 at 3:29pm Edited on 2020/05/20 at 3:29pm
Posted 2020/05/20 at 3:29pm Edited 2020/05/20 at 3:29pm
#6
@RedBomber :
Enemy’s Turn

Berry MKII moves 2 spaces down and 1 space left.

Berry MKII uses Dive Torpedo on Prototype!

4 Damage dealt!
Player’s Turn



Time Trial uses Time Buster on Beak!
4 Damage dealt!


Moon Jump uses Basic Attack on Beak!
1 Damage dealt!
Beak is disabled!

Moon Jump earns 10 EXP
The rest of Team Error Log earns 5 EXP

Techno has reached the stairs.

Well, now. It seems we are done here. I suppose we shall be on our way now.
I wish you luck on your endeavors, Team Prototype... You’re going to need as much of it as you can possibly hold, if you wish to save your friend... Let alone survive.
Enemy’s Turn
Sniper Joe moves a space right. The Charge Module grants him a charge.


Player’s Turn



@Inconspicuous User :

Viking MKII uses Cutter Buster on Beak 1!
6 Damage dealt!


Berry MKII uses Nature Buster on Beak 2!
13 Damage dealt!
Beak 1 is disabled!

Berry MKII earns 9 EXP
The rest of Team MKII earns 4 EXP
Enemy’s Turn

Beak 1 uses Laser Shot on Viking MKII!

1 Damage dealt!
Player’s Turn


^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on May 20th, 2020 at 3:37pm Edited on 2020/05/20 at 3:49pm
Posted 2020/05/20 at 3:37pm Edited 2020/05/20 at 3:49pm
#7
Phantasm moves one space up, and three spaces right.
Mondegreen uses Crystal Buster on Komuso Man!
Enayrk fires a Buster Shot at Treble!
^ Top
 
Shattered Vanguard
18,049,922 BP
4 TP | 931 PP
Posted on May 20th, 2020 at 5:33pm Edited on 2020/05/20 at 5:49pm
Posted 2020/05/20 at 5:33pm Edited 2020/05/20 at 5:49pm
#8
Wounded and disgraced at only being able to deal 1 damage, Cut Man runs 5 to the right. (Seriously, what's up with that? Every time, he does crud damage and takes insane damage. I'm not complaining, I just think it's kinda funny that for a robot master, he's bested by hard hats and fireballs with eyes.)
Vat Man moves into position by going up oneand fires off a Water Buster Shot at the Tackle Fire.
The Sniper Joe moves one to the right and tries to talk to Phantasm's Tackle Fire, but he's too far away as he's in a diagonal space.
Finally, if the Acorn is in the way of Phantasm, he'll move one space left right.

Also, in regards of trading items, I was wondering if you could also trade team members. Like if you could give a Crazy Cannon away to Team A while Team B gives them a Killer Bullet and 10 Bolts in exchange. Better yet, what if you could put reserve team members on the market so that other could hire them for one mission/trip through a dungeon? Think like a fifth member. Any items would go to the team that hired them of course, but it would be a great way to level up non-active team members.
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on May 20th, 2020 at 6:07pm
Posted 2020/05/20 at 6:07pm
#9
@GammaGhost : Team members are not to be sold or traded. You can release them if you wish outside of a dungeon (their held item would go to the inventory or storage), but... Idk, something about trading away team members feels wrong.

and yet we are ok with doing this in pokemon but that's besides the point
^ Top
 
Shattered Vanguard
18,049,922 BP
4 TP | 931 PP
Posted on May 20th, 2020 at 6:25pm
Posted 2020/05/20 at 6:25pm
#10
Now that I think about it, I actually agree with you on that part. It's basically trading away robots that your leader is supposed to care about for cash.
^ Top
 
Worship
9,484,900 BP
3 TP | 1143 PP
Posted on May 21st, 2020 at 7:02am
Posted 2020/05/21 at 7:02am
#11
Junior moves three spaces down.
^ Top
 
Proto MKII
1,205,220 BP
0 TP | 409 PP
Posted on May 21st, 2020 at 7:11am
Posted 2020/05/21 at 7:11am
#12
Berry MKII moves three spaces forward.

Viking MKII moves a spaces down and uses Rolling Cutter on Beak.
Prototype moves three spaces up.
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on May 21st, 2020 at 11:02am
Posted 2020/05/21 at 11:02am
#13
I    S l e e p
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on May 21st, 2020 at 3:24pm Edited on 2020/05/21 at 3:26pm
Posted 2020/05/21 at 3:24pm Edited 2020/05/21 at 3:26pm
#14
@Gamma Ghost :

Water Expert boosts the power of Vat Man’s attack!
Vatt Man uses Water Buster on Tackle Fire 2!
Super Effective! 32 Damage dealt!
Tackle Fire 2 is disabled!

Vat Man earns 8 EXP
Biostar Acorn earns 4 EXP
Cut Man earns 4 EXP
Sniper Joe earns 4 EXP
Enemy’s Turn


There are no enemies, nor will there be because you are both right at the exit of the floor, so there would be no need for any more enemies.
Player’s Turn



@RotomSlashBlast :

Crystal Expert boosts the power of Mondegreen’s attack!
Mondegreen uses Crystal Buster on Komuso Man
9 Damage dealt!
Komuso Man is defeated!

Mondegreen earns 10 EXP
Enayrk earns 10 EXP

LEVEL UP!

Enayrk has reached Level 2!
HP: 8 > 9
WE: 12 > 13
ATK: 3 > 4
DEF: 7 > 8
SPD: 5 > 6
Weapon Get: Buster Charge!
Weapon Get: Speed Buster!

ENEMY DATA OBTAINED!


Komuso Man

HP: 12
WE: 6 (Bane)
ATK: 5
DEF: 2
SPD: 9 (Boon)

Core: Shadow
Subcore: None
Weakness: Wind
Resistance: Swift

Neutral Expert boosts the power of Enayrk’s attack!
Enayrk uses Buster Shot on Treble!
2 Damage dealt!

Enemy’s Turn

Treble uses Treble Sentry on Mondegreen!

2 Damage dealt!
Not Very Effective... 1 Damage to Enayrk!
Player’s Turn



@RedBomber :

Ok, so since Missingno. and MKII are both gone, I guess that leaves me in charge of this floor. (Because apparently that’s how these things work...)

In any case, moved.
Enemy’s Turn


YOU FOOL!
Sniper Joe moves a space to the right.

Sniper Joe uses Defense Buster on Junior!

7 Damage dealt!
Junior is disabled!
Team Prototype is defeated!



Team Prototype is booted from the dungeon!
disco...Ugh, why did that bird leave me with the nursing job... Well, I see you’re awake now... About time.
disco Beat explained what happened, and let me give you some advice, kid... Don’t just rush into situations carelessly. It was just a Sniper Joe! You probably would’ve beaten him if you were more careful...
disco Now, why don’t you just move along and leave me alone. Making sure you recover was a complete waste of my time.Seriously, name ONE time someone actually died in a dungeon instead of being booted out...

...So, what was that you said about a Junior Death counter? Because I believe this makes it a 2. 3, if you count having to defeat Junior in order to recruit him to begin with.

So, what’s next for this team?
^ Top
 
Ninja Phantom
1,588,601 BP
1 TP | 105 PP
Posted on May 21st, 2020 at 3:29pm
Posted 2020/05/21 at 3:29pm
#15
@RedBomber :

Prototype has reached the stairs!



Prototype proceeds to the next floor!
@Inconspicuous User :

Viking MKII uses Rolling Cutter on Beak 1!
2 Damage dealt!

Enemy’s Turn

Beak 1 uses Laser Shot on Viking MKII!

1 Damage dealt!
Player’s Turn




Player’s Turn
^ Top
 
Worship
9,484,900 BP
3 TP | 1143 PP
Posted on May 21st, 2020 at 5:06pm Edited on 2020/05/21 at 5:10pm
Posted 2020/05/21 at 5:06pm Edited 2020/05/21 at 5:10pm
#16
(Glad the hard part's over with. Now all we have to do is wait until this "event" the guys who took Pop were talking about them.)
(Plus, we can get a better look at the- oh they're here now.)
Junior! Oh, I wish you had been more careful. One day there won't be a what's her name?
Roll.
One day there won't be a Roll to put you back together! You need to learn to be cautious with your actions. Can you do that?
..........
Perfect! Now, let's go back to the cita--
Yeah, how about no? Besides, Protosloth or whatever his name is can wait. If they were really intent on escaping, they would have chose to head back to town instead of go higher up the dungeon. Besides, it's not like he can decide where he can go anymore.
But--
I've already made up my mind. We're not going back there again. We're doing something else some other place. And away from this Rhythm lady, especially.

In Big Eye's words, they're doing something else, some other place. Where? I honestly have no idea. You can decide that.
...I am begrudgingly obligated to upload this.
PLEASE tell me this is the last time I end up having to upload this.

This entire thing is my fault anyway. I goofed up Junior's turn. I wasn't even really planning on him engaging, just moving out of distance.
^ Top
 
Shattered Vanguard
18,049,922 BP
4 TP | 931 PP
Posted on May 21st, 2020 at 7:27pm
Posted 2020/05/21 at 7:27pm
#17
Acorn and friends will move on up.
^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on May 21st, 2020 at 9:36pm Edited on 2020/05/21 at 9:46pm
Posted 2020/05/21 at 9:36pm Edited 2020/05/21 at 9:46pm
#18
Phantasm heads to the next floor!
Enayrk uses Buster Charge!
Mondegreen gets as far away from Treble as possible!

 Alright, nice thinking. Treble's Doppelganger shouldn't be able to reach you with his attack, AND since I'm the only one he can target, that means he can only do 1 damage per turn.
 ...Why exactly DOES Treble have a Doppelganger, anyhow?
 Magic.
 Magic isn't real, Mondegreen.
 (Then again, neither are robot dogs with doppelgangers, nor are shields with rockets strapped to them, mutant clocks, or hands that can turn into guns.)
 If magic isn't real, then explain why there are giant clumps of paper in the sky!
 Those are clouds.
^ Top
 
Proto MKII
1,205,220 BP
0 TP | 409 PP
Posted on May 22nd, 2020 at 10:05am Edited on 2020/05/22 at 10:11am
Posted 2020/05/22 at 10:05am Edited 2020/05/22 at 10:11am
#19
Viking MKII will move one space right and one space down and uses Cutter Shot.

Berry MKII will move one space right and two spaces down and uses Leaf Fall.

Fake MKII moves two spaces up.
Prototype moves a space down and uses his speed capsule.
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on May 22nd, 2020 at 3:26pm
Posted 2020/05/22 at 3:26pm
#20
Post 600 Time.

@Gamma Ghost and @RotomSlashBlast :

Biostar Acorn has reached the stairs!
Team Biostar Company moves on to the next floor!

Phantasm has reached the stairs!



Team Fractal Requiem moves on to the next floor!
@RotomSlashBlast :

For some odd reason, Enayrk can feel a pair of eyes watching him angrily from afar...

It’s called “reproduction”. ALL robots- apparently with exceptions these days- are mass-produced in order to make up the world’s population. How could NEITHER of you know this!? What do they even teach you kids in school these days? I mean, seriously, it’s like you’re BOTH from another world or something.
Enemy’s Turn

Treble moves a space to the right.

Treble uses Treble Sentry on Enayrk!

Not Very Effective... 1 Damage dealt!
Player’s Turn



@RedBomber :

...Hm... Where should this team head out?

Well... I guess the only place these guys haven’t been (aside from the Oil Wells, which kinda has enough people already) would be the Arctic Jungle... So, sure. Let’s go there, at least until the next story event starts up.


Player’s Turn



..Hey, look. It’s one of two of the currently idle pokeepoo teams.

...Why have I not removed them from the dungeon at this point?
Player’s Turn
^ Top

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