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Mega Man RPG Prototype Community

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Beta Shadow
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
It is the year 20XX. And humans... No longer exist. In their place are industrial humanoid robots known as Robot Masters, and the Mechas that live alongside them in peace. However, peace doesn't always last... A threat to the world of Robot Masters looms above, and it is up to an unlikely crew of robots to save the day... But are they up to the task? Are YOU up to the task? The world's fate rests in your hands...

After the release of Retro Pikachu's remake of Tails' Lab Defense, I decided I wanted to make a new roleplay myself, in hopes of reviving the MMRPG roleplaying community. And with the release of Pokemon Mystery Dungeon: Rescue Team DX, I decided "hey, why not?"
How to Play: (Or, in other words, "Beta just copy-pasted the rules from Retro's Lab Defense lol")

Ok, so you know how PMD games would have you take one step per turn, your partner would follow behind, and all the enemies would then take a step? Yeah, no, let's toss that turn system out the window. Being only able to take one step at a time might work for a video game, but for a forum roleplay? Yeah, WAY too sluggish. So, yeah, we'll be using some different mechanics. And, ok, sure, I may have stol- er, borrowed, the mechanics of Lab Defense, but hey, if the system works, it works. And besides, I've added and removed some things to make it a bit more Mystery Dungeon-esque...

Your journeys will take place in randomly assembled maps called Mystery Dungeons. The maps will be based off of Lab Defense, however, because I'm not going to bother trying to make an entire Mystery Dungeon map on my own. Too much effort for a simple forums roleplay.

Each robot on the field can take a certain number of steps at a time. Afterwards, they can use an attack, use an item in their inventory, or they can simply just wait. However, you CANNOT move after attacking or using an item. After all players have taken their turn, the enemies will have THEIR phase.

To make a move, either leave a reply in the thread or ping me in the Roleplay channel on Discord. If you don't make a move after ~24 hours of the start of your phase, your turn will be automated. At a certain point, however, I will stop automating your turn and just plain set you on idle; Believe it or not, this rule is NOT set up to have me play the game for you.

There are two kinds of allies: Teammates and Players. Teammates are other robots who are part of your Team, and are to be controlled by you as well. Teammates will follow you to the next floor once the floor's objective is complete. You may only have 4 teammates in the dungeon at a time, with two spaces reserved for the leader and partner. That may change in the postgame, however. On the other hand, there are Players. These allies are, of course, other users and their teammates who happen to be in the same dungeon and on the same floor as you. As they are from a different team, however, they will NOT follow you to the next floor. I may or may not make some exceptions during the introduction phase.

When you gain a level, your stats will increase, and you may or may not gain a new Weapon depending on your stat boons and your core types. You will gain EXP from defeating foes and clearing missions. Defeating foes will ALSO grant your Teammates half of the EXP gained from defeating them.

While some floors will require you to find the stairs in order to progress, there are also several other objectives for you to accomplish. We'll be discussing what some of these objectives may be in the future.

Character Creation:

Are you a human being sent into our world to save us all, or just another robot who lives in the world naturally? The answer is, that's for you to decide. Either way, I'm not going to do some PMD-style quiz to determine what Robot Master you are. Why? Because just giving you a small handful of options for who you'll be is absolutely lame. Instead, you get to make the decision of who you are- and who your partner will be- for yourself. And yes, you will be required to make TWO characters instead of just one.

Here is the character sheet:

Team Name:

Name:
Icon:
HP:
WE:
ATK:
DEF:
SPD:

Core:
Subcore:
Weakness:
Resistance:

And now, an in-depth look at what these are:

Team Name- The name of your team. This has been added after the Introduction phase, because we’re not going through it again. This wasn’t a part of it to begin with for story reasons.

Name- The name of the robot, obviously.
Icon- The icon the robot you'll be using. Refer to the [robot] or [mecha] formats for use of their mugshots (custom mugs are welcome, too, through use of the [image] formatting).

Stats:
You will have a total of 25 points to spend on 5 different stats. Spend them wisely. Or don't. Your choice. Just know that you can't spend any more than 25.

HP- Health Points, also known as Energy. How much damage you take before you fall. Each point spent on this stat is 2 HP.
WE- Weapon Energy. It is the cost of your Special Weapons. Replenishes 1 WE on each turn. Each point spent on this stat is 2 WE.
ATK- Attack. Increases how much damage you deal.
DEF- Defense. Decreases how much damage you take.
SPD- Speed. Determines how far you can move. Each step is 2 SPD.

In addition to the points given to the stats, you can add one Boon and Bane to them. A Boon will add 2 extra points to the stat, and will increase its growth. It also controls what kind of passive Special Weapons you can obtain, as well as your Ability 2. A Bane will remove 2 points from that stat, and will slow down its growth. You can NOT have one over the other.

Core- Your main Core type. Determines the kind of elemental Special Weapons you can obtain, as well as your Ability 1.
Subcore- Your secondary Core type. Also determines the kind of elemental Special Weapons you can obtain, but to a lesser extent (meaning you can only obtain the buster weapons and Tier 1 weapons of this type).

Do note that you can use ANY type within Prototype EXCEPT for Copy Core, which has been replaced with Neutral. In addition, your partner cannot be the same Core or Subcore type as you.

Weakness- Attacks of this type deal more damage.
Resistance- Attacks of this type deal less damage.

You MUST have a Weakness and Resistance. Failure to apply this will cause me to assign one to you based on how I personally feel they should be.

The following is determined by your stat boon and Core type.

Weapons: Your Special Weapons that can be utilized after moving. You can only have 8 Special Weapons at a time. In addition, you will be given a singular Basic Attack that costs no Weapon Energy and take up no Special Weapon slots.
Abilities: Your special abilities that will activate under specific conditions. You will only have 2, but they can be changed through the use of specific items.

And this LAST "stat" is determined by your progression through the roleplay.

Rank: The Ranking of your Team, which can be raised by completing missions. Ranking up grants you more inventory spaces for items, increases the number of missions available for everyone, and may even gift you some other rewards.

EXAMPLE:

Team Name: Team Beta and Mega

Name: Beta Man
Icon:
HP: 5
WE: 6
ATK: 5(+)
DEF: 4(-)
SPD: 5

Core: Shadow
Subcore: Time
Weakness: Electric
Resistance: Flame

Name: Mega Man X-7
Icon: mega-man
HP: 6
WE: 5(-)
ATK: 4
DEF: 5
SPD: 5(+)

Core: Flame
Subcore: Nature
Weakness: Electric
Resistance: Laser

The resulting set-up will be...

Team Beta and Mega
Rank: Plain (0/100)

Beta Man | Level: 1 (0/50)
Core: Shadow | Subcore: Time | Weakness: Electric | Resistance: Flame
HP: 10 | WE: 12 | ATK: 9 (5+2+2) (Boon) | DEF: 2 (4-2) (Bane) | SPD: 5
Abilities: Shadow Expert, ATK +2
Weapons: Shadow Shot, Time Shot, Shadow Slide

mega-man Mega Man X-7 | Level: 1 (0/50)
Core: Flame | Subcore: Nature
HP: 12 | WE: 6 (10-4) (Bane) | ATK: 4 | DEF: 5 | SPD: 7 (5+2) (Boon)
Abilities: Flame Expert, Emergency SPD
Weapons: Flame Shot, Nature Shot, Fire Storm
Database

Click here to view the database.

A detailed list of basically everything you will come across in this game. There are some of which that are currently locked (kept private), and some information in the database is hidden. Right now, the Players, Weapons, Abilities, Enemies, Items, Shops, and Dungeons databases are available.
Current Status:

Gentle Countryside, F1


Objective: Reach the Stairs!
Maniacal Hideaway, F1


Objective: Reach the Stairs!
Wintry Forefront, F1


Objective: Reach the Stairs!
Richly Courtyard, F1


Objective: Reach the Stairs!
Robot Master Mystery Dungeon: a PMD-inspired RPG (REBOOTING)
Posted by Beta Shadow on February 18th, 2020 at 12:10pm
Viewed 2499 Times
 
Worship
9,484,900 BP
3 TP | 1143 PP
Posted on May 25th, 2020 at 3:33pm
Posted 2020/05/25 at 3:33pm
#1
Laser Joe moves one space right. Shield Core is theirs now. Cool.

Blader moves two spaces right, and then another two down.

...

Random thought, but Team Prototype's initials are TP. You know what else is abbreviated TP?
^ Top
 
Proto MKII
1,205,220 BP
0 TP | 409 PP
Posted on May 25th, 2020 at 3:47pm Edited on 2020/05/25 at 4:18pm
Posted 2020/05/25 at 3:47pm Edited 2020/05/25 at 4:18pm
#2
What? He's still alive?
Sorry, MKII....
But death isn't an option!
You say that as if you are fated for the otherwise. Look at yourself. You're all but dead on your feet already. How do you expect to get to the third floor?
Heh. The answer is quite obvious. I'll just have to use my most effective technique yet...

Prototype moves one space down, and three more to the right.
Viking MKII moves three spaces up, two spaces right and uses Cutter Buster on Clock Man 2. Berry MKII moves one space right, two more up, and Holds the Growth Module.
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RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on May 25th, 2020 at 9:39pm
Posted 2020/05/25 at 9:39pm
#3
[Team Fractal Requiem] leaves the dungeon, and if possible, switches out Shark Man for Cacnea! They then head out to the Mountain Mines!

Enayrk moves two spaces right and uses Speed Buster on Treble!
Mondegreen moves two spaces down and uses Crytstal Buster on Viking MKII(?) 1!
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Shattered Vanguard
18,049,922 BP
4 TP | 931 PP
Posted on May 26th, 2020 at 2:01pm Edited on 2020/05/26 at 2:09pm
Posted 2020/05/26 at 2:01pm Edited 2020/05/26 at 2:09pm
#4
The Acorn will move forward one, down one, and use Impact Buster on the Oil Man.
Vat Man will use move forward one and use Nature Shot on the Oil Man.
Sniper Joe will move down one.
Cut Man will move 4 to the right and up one.

My idea was that I used Super Throw to launch my allies across the map, though I can see how broken that would be.
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on May 26th, 2020 at 2:42pm Edited on 2020/05/26 at 3:50pm
Posted 2020/05/26 at 2:42pm Edited 2020/05/26 at 3:50pm
#5
@RedBomber :

Laser Joe picks up the Shield Core!

Blader has reached the stairs!



Something important is happening in the Mountain Mines! Would you like to leave early to travel there?
@GammaGhost : Given Acorn's immense strength, I think your characters would all die before the idea becomes broken. Speaking of which...

Impact Expert boosts the power of Biostar Acorn’s attack!
Biostar Acorn uses Impact Buster on Oil Man!
23 Damage dealt!
Oil Man is disabled!

Biostar Acorn earns 9 EXP
Vat Man earns 9 EXP
Cut Man earns 4 EXP
Sniper Joe earns 4 EXP
Enemy’s Turn

Screw Bomber uses Laser Shot on Vat Man!

1 Damage dealt!
Rapid Fire activates! The second attack missed...
1 Damage dealt!
(Total: 2 Damage)

ABILITY DATA OBTAINED! (At least, I’m fairly certain it’s new...)

Rapid Fire
Effect: Makes all attacks hit up to 3 times.
Player’s Turn



@RotomSlashBlast :

Neutral Expert boosts the power of Enayrk’s attack!
Enayrk uses Speed Buster on Treble!
8 Damage dealt!

Speed Buster’s aura increases Enayrk’s SPD!
Enayrk’s SPD is boosted by +2!

Crystal Expert boosts the power of Mondegreen’s attack!
Mondegreen uses Crystal Buster on Viking MKII 1!
7 Damage dealt!

Crystal Buster’s aura increases Mondegreen’s DEF!
Mondegreen’s DEF is boosted by +2!
Enemy’s Turn

Treble and Viking MKII 1 moves 1 space left. Shadow Man moves 3 spaces up. Zeta moves 2 spaces up.

Treble uses Treble Tackle on Enayrk!

Not Very Effective... 1 Damage dealt!
Cutter Expert boosts the power of Viking MKII 1’s attack!
Viking MKII uses Cutter Buster on Mondegreen!

7 Damage dealt!
Player’s Turn



@BlastSlashRotom :



Objective: Reach the end and defeat the Guts Tank!
Player’s Turn
^ Top
 
Ninja Phantom
1,588,601 BP
1 TP | 105 PP
Posted on May 26th, 2020 at 3:51pm
Posted 2020/05/26 at 3:51pm
#6
@All But Dead on Your Feet Already :

Prototype reaches the stairs!



...Not that it’ll help him. This was only the second floor. Of 7. Not counting the starting floor with absolutely nothing in it, of course. I doubt Prototype is going to make it any further.
@Inconspicuous User :

Viking MKII uses Cutter Buster on Clock Man 2!
9 Damage dealt!
Clock Man is disabled!

Viking MKII earns 11 EXP
Everyone else earns 5 EXP

Seems you were a little late on equipping that Growth Module. Probably should’ve done that first, to be honest... Or, better yet, you could’ve used Experience Boost, have ANOTHER one of your... Teammates? Puppets? Jazz has been calling them your “Pawns”, so I guess that works... Have one of your other “Pawns” hand the item over so that it would essentially quadruple your EXP.

...But on the bright side, that Clock Man seems completely corruptible... And would also serve as something good to use against Prototype.

...In fact, forget even reaching the stairs. Wanna ditch this place and go to the Mountain Mines to fish out some Impact-Cores? That’ll definitely put a wrench in any of Prototype’s escape plans...




...You know that thing I said, with Prototype being unable to make it any further? I appear to be incorrect, this room is just two Beetle MKIIs. I guess we’re having a bit of a breather floor.
Player’s Turn
^ Top
 
Proto MKII
1,205,220 BP
0 TP | 409 PP
Posted on May 26th, 2020 at 3:59pm Edited on 2020/05/27 at 12:40pm
Posted 2020/05/26 at 3:59pm Edited 2020/05/27 at 12:40pm
#7
Well, what do you think, MKII?
Hmm. Things have become dull here in the Citadel. Consider this little visit to Mountain Mines official.
Edit: Hold on, what about that Clock Man?
Yes. What about that Clock Man?
Meh. Fair 'nuff.
^ Top
 
Shattered Vanguard
18,049,922 BP
4 TP | 931 PP
Posted on May 26th, 2020 at 4:13pm Edited on 2020/05/26 at 4:22pm
Posted 2020/05/26 at 4:13pm Edited 2020/05/26 at 4:22pm
#8
Alright boys, lets head back. This trip's been a bust. On the bright side though, we've got some new recruits.
With that, Vat Man and crew head out and decide to find some building materials in the Mountain Mines.
Cut Man goes to the reserves for repairs with Big Eye replacing him.

While on the way, they'll buy a number 9 with extra fries(Speed Capsule). If possible, they'll buy two number nines and a Friendship Module. The Acorn will hold onto the module. Total Bolt Ammount: 145 with two SPD Capsules.If possible, I wish to sell a 1-Up.
Finally, what does Nature Expert do? (Sorry for the text wall).
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on May 26th, 2020 at 4:25pm
Posted 2020/05/26 at 4:25pm
#9
@GammaGhost : Nature Expert boosts the power of Nature Core attacks. So, essentially, if you give this to Vat Man, then no matter what attacks he may use, they will have increased damage. ...Unless the attack he happens to use is neither Nature nor Water, but the opportunities for him to learn such moves are few and far between.
^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on May 26th, 2020 at 4:39pm
Posted 2020/05/26 at 4:39pm
#10
Cacnea and Chandelure move two spaces down.
Phantasm moves two spaces down and two left, and tries to pick up whatever's on the floor.
Shired does the same, but with no item collection.
Enayrk moves two spaces left and uses Adhesive Shot on Treble!
Mondegreen moves two spaces left, and three spaces up, and then as far left as possible, if possible!

 Man, this is REALLY starting to get stupid; why the hell are there like FIVE enemies on this floor alone? I get that this is supposed to force people to git gud, but this seems like a tad overkill. Besides, not like I can hit multiple people AT ONCE!
 Wait, AT ONCE? Holy *REGGAE'D*, I think we have an ability like that!
 Yeah, but it KIIINDA cuts my stats in half, including my TPS- that's Tachyoses Per Second, by the way- and I'm pretty sure one more tap on the shoulder is gonna turn me into a bunch of glowy bouncy balls that move in cardinal and diagonal directions.
 Oh. Welp, guess that makes it pretty much useless then.
^ Top
 
Shattered Vanguard
18,049,922 BP
4 TP | 931 PP
Posted on May 26th, 2020 at 4:47pm
Posted 2020/05/26 at 4:47pm
#11
In that case, I'll give it to Vat Man. Thanks by the way for letting me know.!
^ Top
 
Entropy
4,574,169 BP
1 TP | 19 PP
Posted on May 26th, 2020 at 10:49pm
Posted 2020/05/26 at 10:49pm
#12
Daaaaaang, sorry i never check in here, lots of schoolwork, aaaaand my dudes are all dead. Run. Or Quit Level, if you can, i want to recollect myself now that i am control
^ Top
 
Worship
9,484,900 BP
3 TP | 1143 PP
Posted on May 27th, 2020 at 6:50am Edited on 2020/05/27 at 6:58am
Posted 2020/05/27 at 6:50am Edited 2020/05/27 at 6:58am
#13
@Entropy: They aren't in any dungeon right now.

Team Prototype is going too, obviously. Oh, this is going to be a mess.
Prototype moves two spaces down. Will he use...
A. Energy Boost
B. Energy Boost
C. Energy Boost
Or D. Energy Boost?
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on May 27th, 2020 at 12:35pm
Posted 2020/05/27 at 12:35pm
#14
E. All of the Above
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on May 27th, 2020 at 2:45pm
Posted 2020/05/27 at 2:45pm
#15
@GammaGhost :

Hooray, someone’s actually using the shop!

Right, so that’s 2 Speed Cores and a Friendship Module, as well as 60 Bolts from selling the 1-Up.

...Also, something funny I would like to mention. You see this tile?



That... is NOT a wall tile. It is an Oil tile. Its purpose is to slow people down, costing double the SPD to pass through it. ...But that ALSO means that your team had plenty of oil to pick up. (Though, here’s something on the bright side: taking any of that oil would’ve actually been illegal. So, you kinda dodged a bullet there.)
@RotomSlashBlast :

Enayrk uses Adhesive Shot on Treble!
Treble is trapped in place!

Enemy’s Turn

Zeta moves 2 spaces up.

Shadow Expert boosts the power of Zeta’s attack!
Zeta uses Shadow Shot on Enayrk!

Not Very Effective... 1 Damage dealt!
Player’s Turn



@Rotom Again :

Phantasm picks up the Timeless Code!

ITEM DATA OBTAINED!


Timeless Code
Core: Time
Effect: Changes the floor’s weather to Timeless. Does not work in boss rooms.

...Yes, as you can probably guess, Codes are the equivalent of PMD’s Orbs. Also, I guess it would be necessary to know what the Timeless weather effect does...

Timeless
Effect: Inflicts Slowed to all non-Time Core robots. Yes, even Swift cores, who are otherwise immune.
Enemy’s Turn

Bombomb moves 3 spaces right.

Bombomb throws a Drown Seed at Chandelure!

Chandelure is inflicted with Drown!

ITEM DATA OBTAINED!


Drown Seed
Core: Water
Effect: Is to be thrown at enemies. Inflicts the target with Drown

...Likewise with Codes being Orbs, Seeds are the equivalent of PMD’s... Er, Seeds. Also, here’s what Drown does:

Drown
Effect: Deals 2 Water core damage to the inflicted robot. Water Core and Subcore robots cannot be Drowned. (Don’t ask how a robot can drown in the first place, and especially don’t ask how it’s possible through a tiny seed.)

...Also, something I probably should’ve mentioned before. You have the ability to throw items in cardinal directions. This item is then caught by the first robot in that line of sight, if a wall is not in the way. For example, throwing a Capsule would have the robot consume that Capsule (which is a nice way to help allies who are not teammates), while throwing a hold item would put that item in the catcher’s held item slot (should it not be full already). In addition, you can also throw Cores to use as a weapon that deals damage based on the user’s ATK stat.
Player’s Turn


Team MKII has arrived! (Welcome to MY side of the updates, MKII... Refrain from causing TOO much trouble while you’re here.)
Team Biostar Company has arrived!
Team Prototype has arrived!
Team Error Log has arrived!



...Wait, why are YOU guys here?

Isn’t it obvious? To participate in the story, of course.

Isn’t MKII going to try and kill you or something?

He won’t be able to attack anyone here unless I allow it. ...Though, the new “throwing items” mechanic may just provide a loophole... Eh, just try to avoid being within cardinal direction of MKII as much as possible.

Noted.
bombomb *Chuckles* I’m in danger.
...All that aside, I’d like to share something with you guys.

Yep. We did it again. RMMD Hunger Games 2 has pitted the cast of this roleplay against each other. Who has come out on top? The answer may surprise you... Which, unfortunately, rules out Carl, because everyone would expect that.
^ Top
 
Ninja Phantom
1,588,601 BP
1 TP | 105 PP
Posted on May 27th, 2020 at 2:46pm
Posted 2020/05/27 at 2:46pm
#16
@RedBomber :

That’s 9 HP recovered. Also, automatic use of the Speed Capsule.
Enemy’s Turn

Both the Beetle MKIIs leaps towards Prototype.

Beetle MKII 1 uses his held Distraction Code!

Prototype is Distracted!


Distraction Code
Core: Crystal
Effect: Inflicts all enemies currently on the floor with Distraction.

Distraction
Effect: Causes the inflicted robot to uncontrollably move towards the robot that inflicted them, trying to attack them. However, all attacks will miss. The effect lasts up to 3 turns, or until someone uninflicted defeats the robot or reaches the stairs. Unfortunately, you have neither of the two alternate options on-hand, so have fun pointlessly attacking for 3 turns.
Beetle MKII 2 uses Beetle Ball on Prototype!

1 Damage dealt!
Player’s Turn


^ Top
 
Proto MKII
1,205,220 BP
0 TP | 409 PP
Posted on May 27th, 2020 at 2:57pm Edited on 2020/05/27 at 3:27pm
Posted 2020/05/27 at 2:57pm Edited 2020/05/27 at 3:27pm
#17
And here we are...but yet again, it appears yet again we have followers. An inconvenience.
On the other hand, what a coincidence! It's the Team who, should I say... "Took the fall" for my little trip to Oil Wells.
Hey! If you think we forgot what you did to our Team Leader so easily, you're mistaken!
Wait. Of all places to go, why Mountain Mines? What Business would you have there?
Unless...

Oh no.
Yes, exactly right. There is no escape for your dear "Commander". Soon he will be but a memory trapped in his own body. All you can do shield him... If you can.
Fake MKII will move one space right and five down. Berry MKII will move two spaces down and one space right. MKII-Type will move two spaces right and Viking MKII will move one left and three down. All of whom Buster Charge
^ Top
 
Worship
9,484,900 BP
3 TP | 1143 PP
Posted on May 27th, 2020 at 3:28pm Edited on 2020/05/27 at 3:50pm
Posted 2020/05/27 at 3:28pm Edited 2020/05/27 at 3:50pm
#18
Aaaaand he just played us like the suckers we are. You knew that if there's even a speck of a chance that he's still in there, we wouldn't let it go to waste.
All under the assumption he isn't already too far gone, which we don't know.
I can neither confirm nor deny that he is or is not.
...You know, that is actually a really ingenious plan.
But even if it means playing into Mr. MKII's hands, we have to do it!
!!!

Laser Joe moves two spaces right, one down, another right, and uses Break Laser on Dead Meat. Junior moves three spaces right and uses Buster Charge, whilst Big Eye moves two. Blader undergoes a deep thought process about the meaningfulness of life in the RMMD Univers and the influence of his and everyone elses'.
Prototype uses Buster Charge. Or that's what he would have used, if not for Distraction. He uses.. Space Shot?
^ Top
 
Ninja Phantom
1,588,601 BP
1 TP | 105 PP
Posted on May 27th, 2020 at 3:49pm
Posted 2020/05/27 at 3:49pm
#19
Do not waste your non-existent breath, Laser. I gave your pathetic excuse of a leader a simple shot, and he's currently blowing it. He no longer has any chance- or hope- of escaping.
Which is a shame, really... I actually wanted to see if he actually could beat the REAL MKII in a fight, or even stand the slightest bit of chance... But I suppose it's not meant to be...
Men, to the stairs. As far as I am concerned, only one of the other teams here have any interest in taking down the Guts Dozer, and I have no interest losing this little race to one of the characters of the person who created that purple little nuisance.

Moon Jump will leap 2 spaces down, then 2 spaces left. Returning Techno will move down 7 spaces, as will Time Trial. Missingno. will move 2 spaces down. And just in case, all 3 of the latter will use Buster Charge.

Ah, speak of the devil. (If I'm going to be rather sluggish, may as well make some small talk...) Hello there, Phantasm! I'd say it's fancy meeting you here, but... Let's face it, of course you would come the second the moment presents itself. Say...
...You wouldn't happen to be friends with someone called "Aeon", would you?
^ Top
 
Shattered Vanguard
18,049,922 BP
4 TP | 931 PP
Posted on May 27th, 2020 at 4:16pm Edited on 2020/05/27 at 5:37pm
Posted 2020/05/27 at 4:16pm Edited 2020/05/27 at 5:37pm
#20
Good thing there not omniscient. Otherwise he would probably be fuming right about now.

Sir! Look at this!
Vat looks over at the Acorn and sees a sonar-like device in his hand.
Where did you get-
Look! Right here.
The device shows a large blip above them.
What on earth is that?
No clue sir. Shall we investigate?
Hmm...Sure. Why not. What could go wrong.
Every moves as far down as possible.
Say Acorn.
Yeah, sir?
Why are there so many robots and droids here?
No clue sir. Maybe they also want the materials?
What! I'll stop them before they even get to the second floor!
I would highly not recommend that. Your chances are approximately 32.33% of defeating at least one guy. Repeating of course.
I like those odds...
Sir, don't.
Vat Man, the Joe and the Acorn prepare a Buster Charge each.
^ Top

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