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Mega Man RPG Prototype Community

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Beta Shadow
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
It is the year 20XX. And humans... No longer exist. In their place are industrial humanoid robots known as Robot Masters, and the Mechas that live alongside them in peace. However, peace doesn't always last... A threat to the world of Robot Masters looms above, and it is up to an unlikely crew of robots to save the day... But are they up to the task? Are YOU up to the task? The world's fate rests in your hands...

After the release of Retro Pikachu's remake of Tails' Lab Defense, I decided I wanted to make a new roleplay myself, in hopes of reviving the MMRPG roleplaying community. And with the release of Pokemon Mystery Dungeon: Rescue Team DX, I decided "hey, why not?"
How to Play: (Or, in other words, "Beta just copy-pasted the rules from Retro's Lab Defense lol")

Ok, so you know how PMD games would have you take one step per turn, your partner would follow behind, and all the enemies would then take a step? Yeah, no, let's toss that turn system out the window. Being only able to take one step at a time might work for a video game, but for a forum roleplay? Yeah, WAY too sluggish. So, yeah, we'll be using some different mechanics. And, ok, sure, I may have stol- er, borrowed, the mechanics of Lab Defense, but hey, if the system works, it works. And besides, I've added and removed some things to make it a bit more Mystery Dungeon-esque...

Your journeys will take place in randomly assembled maps called Mystery Dungeons. The maps will be based off of Lab Defense, however, because I'm not going to bother trying to make an entire Mystery Dungeon map on my own. Too much effort for a simple forums roleplay.

Each robot on the field can take a certain number of steps at a time. Afterwards, they can use an attack, use an item in their inventory, or they can simply just wait. However, you CANNOT move after attacking or using an item. After all players have taken their turn, the enemies will have THEIR phase.

To make a move, either leave a reply in the thread or ping me in the Roleplay channel on Discord. If you don't make a move after ~24 hours of the start of your phase, your turn will be automated. At a certain point, however, I will stop automating your turn and just plain set you on idle; Believe it or not, this rule is NOT set up to have me play the game for you.

There are two kinds of allies: Teammates and Players. Teammates are other robots who are part of your Team, and are to be controlled by you as well. Teammates will follow you to the next floor once the floor's objective is complete. You may only have 4 teammates in the dungeon at a time, with two spaces reserved for the leader and partner. That may change in the postgame, however. On the other hand, there are Players. These allies are, of course, other users and their teammates who happen to be in the same dungeon and on the same floor as you. As they are from a different team, however, they will NOT follow you to the next floor. I may or may not make some exceptions during the introduction phase.

When you gain a level, your stats will increase, and you may or may not gain a new Weapon depending on your stat boons and your core types. You will gain EXP from defeating foes and clearing missions. Defeating foes will ALSO grant your Teammates half of the EXP gained from defeating them.

While some floors will require you to find the stairs in order to progress, there are also several other objectives for you to accomplish. We'll be discussing what some of these objectives may be in the future.

Character Creation:

Are you a human being sent into our world to save us all, or just another robot who lives in the world naturally? The answer is, that's for you to decide. Either way, I'm not going to do some PMD-style quiz to determine what Robot Master you are. Why? Because just giving you a small handful of options for who you'll be is absolutely lame. Instead, you get to make the decision of who you are- and who your partner will be- for yourself. And yes, you will be required to make TWO characters instead of just one.

Here is the character sheet:

Team Name:

Name:
Icon:
HP:
WE:
ATK:
DEF:
SPD:

Core:
Subcore:
Weakness:
Resistance:

And now, an in-depth look at what these are:

Team Name- The name of your team. This has been added after the Introduction phase, because we’re not going through it again. This wasn’t a part of it to begin with for story reasons.

Name- The name of the robot, obviously.
Icon- The icon the robot you'll be using. Refer to the [robot] or [mecha] formats for use of their mugshots (custom mugs are welcome, too, through use of the [image] formatting).

Stats:
You will have a total of 25 points to spend on 5 different stats. Spend them wisely. Or don't. Your choice. Just know that you can't spend any more than 25.

HP- Health Points, also known as Energy. How much damage you take before you fall. Each point spent on this stat is 2 HP.
WE- Weapon Energy. It is the cost of your Special Weapons. Replenishes 1 WE on each turn. Each point spent on this stat is 2 WE.
ATK- Attack. Increases how much damage you deal.
DEF- Defense. Decreases how much damage you take.
SPD- Speed. Determines how far you can move. Each step is 2 SPD.

In addition to the points given to the stats, you can add one Boon and Bane to them. A Boon will add 2 extra points to the stat, and will increase its growth. It also controls what kind of passive Special Weapons you can obtain, as well as your Ability 2. A Bane will remove 2 points from that stat, and will slow down its growth. You can NOT have one over the other.

Core- Your main Core type. Determines the kind of elemental Special Weapons you can obtain, as well as your Ability 1.
Subcore- Your secondary Core type. Also determines the kind of elemental Special Weapons you can obtain, but to a lesser extent (meaning you can only obtain the buster weapons and Tier 1 weapons of this type).

Do note that you can use ANY type within Prototype EXCEPT for Copy Core, which has been replaced with Neutral. In addition, your partner cannot be the same Core or Subcore type as you.

Weakness- Attacks of this type deal more damage.
Resistance- Attacks of this type deal less damage.

You MUST have a Weakness and Resistance. Failure to apply this will cause me to assign one to you based on how I personally feel they should be.

The following is determined by your stat boon and Core type.

Weapons: Your Special Weapons that can be utilized after moving. You can only have 8 Special Weapons at a time. In addition, you will be given a singular Basic Attack that costs no Weapon Energy and take up no Special Weapon slots.
Abilities: Your special abilities that will activate under specific conditions. You will only have 2, but they can be changed through the use of specific items.

And this LAST "stat" is determined by your progression through the roleplay.

Rank: The Ranking of your Team, which can be raised by completing missions. Ranking up grants you more inventory spaces for items, increases the number of missions available for everyone, and may even gift you some other rewards.

EXAMPLE:

Team Name: Team Beta and Mega

Name: Beta Man
Icon:
HP: 5
WE: 6
ATK: 5(+)
DEF: 4(-)
SPD: 5

Core: Shadow
Subcore: Time
Weakness: Electric
Resistance: Flame

Name: Mega Man X-7
Icon: mega-man
HP: 6
WE: 5(-)
ATK: 4
DEF: 5
SPD: 5(+)

Core: Flame
Subcore: Nature
Weakness: Electric
Resistance: Laser

The resulting set-up will be...

Team Beta and Mega
Rank: Plain (0/100)

Beta Man | Level: 1 (0/50)
Core: Shadow | Subcore: Time | Weakness: Electric | Resistance: Flame
HP: 10 | WE: 12 | ATK: 9 (5+2+2) (Boon) | DEF: 2 (4-2) (Bane) | SPD: 5
Abilities: Shadow Expert, ATK +2
Weapons: Shadow Shot, Time Shot, Shadow Slide

mega-man Mega Man X-7 | Level: 1 (0/50)
Core: Flame | Subcore: Nature
HP: 12 | WE: 6 (10-4) (Bane) | ATK: 4 | DEF: 5 | SPD: 7 (5+2) (Boon)
Abilities: Flame Expert, Emergency SPD
Weapons: Flame Shot, Nature Shot, Fire Storm
Database

Click here to view the database.

A detailed list of basically everything you will come across in this game. There are some of which that are currently locked (kept private), and some information in the database is hidden. Right now, the Players, Weapons, Abilities, Enemies, Items, Shops, and Dungeons databases are available.
Current Status:

Gentle Countryside, F1


Objective: Reach the Stairs!
Maniacal Hideaway, F1


Objective: Reach the Stairs!
Wintry Forefront, F1


Objective: Reach the Stairs!
Richly Courtyard, F1


Objective: Reach the Stairs!
Robot Master Mystery Dungeon: a PMD-inspired RPG (REBOOTING)
Posted by Beta Shadow on February 18th, 2020 at 12:10pm
Viewed 2499 Times
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on May 27th, 2020 at 6:53pm
Posted 2020/05/27 at 6:53pm
#1
 ...YOU of all people, huh.
 Just gonna get this out of the way, MKII; do NOT attempt in any way to interfere with our mission, or you WILL pay the price. HARD.
 Then again, I plan to beat you up ANYWAY, so really you're just accelerating the inevitable in that case.

Phantasm moves four spaces down. So does Shired.
Chandelure moves two spaces right and uses Magma Bazooka on Bombomb!
Cacnea moves two spaces down.

 By the way, I DID know a guy named Aeon, but I haven't seen him since he set out to collect those "Dragon Emerald" thingamaboppers.
...Wait, how'd Mondegreen get over THERE?

Enayrk uses a Regular Attack on Zeta!
Imma automate Mondegreen's turn.
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on May 28th, 2020 at 2:49pm
Posted 2020/05/28 at 2:49pm
#2
@RotomSlashBlast :

Well...

The Intention: Move Mondegreen away from enemies by moving 2 right and 3 up.
The Problem: Treble was in the way.
My Solution: Move 2 right, 1 up, then 2 right again, and just... Not have anyone else attack.
The NEW Problem: I misinterpreted what you said. Whoops.
The NEW Solution: Nullify my previous solution and do what was the intended solution. Also, for this turn, I will move her as far left as possible.

Neutral Expert boosts the power of Enayrk’s attack!
Enayrk uses Regular Attack on Zeta!
2 Damage dealt!

Enemy’s Turn

Shadow Expert boosts the power of Zeta’s attack!
Zeta uses Shadow Shot on Enayrk!

Not Very Effective... 1 Damage dealt!
Player’s Turn



@Inconspicuous User :

Berry MKII picks up the (BC) Wild Coil!

WEAPON DATA OBTAINED!

Wild Coil
Core: Impact
Power: 6
Range: 1-3
WE Cost: 6
Effect: Can consume a Buster Charge to increase in range and power.
Obtain Conditions: Level 4+ Impact Core

@RedBomber :

Laser Expert boosts the power of Laser Joe’s attack!
Laser Joe uses Break Laser on Bombomb!
17 Damage dealt!
Bombomb is disabled!

Laser Joe earns 10 EXP
Junior earns 5 EXP
Big Eye earns 5 EXP
Blader earns 5 EXP
Chandelure earns 5 EXP
OVERKILL BONUS! 9 Bolts earned!
...Oh? It appears Bombomb wishes to join Team Prototype! Accept?

ENEMY DATA OBTAINED!

bombomb
Bombomb

HP: 4
WE: 8
ATK: 10 (Boon)
DEF: 1 (Bane)
SPD: 3

Core: Explode
Subcore: None
Weakness: Electric
Resistance: Impact

WEAPON DATA OBTAINED!

Bombomb Boom
Core: Explode
Power: 4
Range: Around Self
WE Cost: 0
Effect: The basic weapon of Bombombs. Self-destructs to deal damage to surrounding enemies.
Obtain Conditions: Bombomb only.

@Ninja Phantom :

Returning Techno picks up the (BC) Knight Crush!

WEAPON DATA OBTAINED!

Knight Crush
Core: Impact
Power: 4
Range: 1-3
WE Cost: 4
Effect: Applies a -2 ATK debuff to the target.
Obtain Conditions: Impact Core or Subcore.

@GammaGhost :

Moved and charged.

@“The Person Who Created that Purple Nuisance” :

Chandelure takes 3 Damage from Drowning!

Oh? It appears Cacnea found a P-Chip buried in the ground!

ITEM DATA OBTAINED!


P-Chip
Core: Space
Effect: A mysterious, alien currency. But what is it doing on Earth? And more importantly, where exactly can you even use it...?

...Yep. Those Gold Bars from Super Mystery Dungeon? There’s an equivalent of that, too. And the shop where you can use them (and what they have to offer) will have to wait until after the dungeon...
Enemy’s Turn


...There are no enemies.
Player’s Turn


^ Top
 
Ninja Phantom
1,588,601 BP
1 TP | 105 PP
Posted on May 28th, 2020 at 2:50pm
Posted 2020/05/28 at 2:50pm
#3
@RedBomber :

Prototype uses Space Shot on Beetle MKII 1!
Distraction causes the attack to miss!

Enemy’s Turn

Both the Beetle MKIIs use Beetle Ball on Prototype.

That’s a total of 2 Damage.
Player’s Turn



...Well, it was... Decent enough, catching up with all of you. However, I believe I must be going now. That Guts Dozer will not be defeating itself, after all.

Returning Techno will move to the stairs.
^ Top
 
Worship
9,484,900 BP
3 TP | 1143 PP
Posted on May 28th, 2020 at 3:46pm Edited on 2020/05/28 at 4:57pm
Posted 2020/05/28 at 3:46pm Edited 2020/05/28 at 4:57pm
#4
Laser Joe moves left and three spaces down. Junior also moves three spaces down. Big Eye moves two spaces right, and two more down. Blader moves five spaces right and one down. And yes. Bombomb is accepted.
(I can't hit him with any attacks from my Buster. Even if I try, I'll just miss. And I'll keep using up WE... I'll have to try some other way.)
What a disappointment. You expect to overthrow me and yet here you struggle to hit what is an insect?

"I had hoped for a challenge, but it looks like all I all I have here..."

"...Is a mere plaything."

...
...Plaything, huh? Alright then...

WOAH! He must have something huge up his sleeve! Prototype uses... Basic Attack. Huh. Anti-climatic, but he won't waste any WE from physical attacks, even if they miss.
^ Top
 
Proto MKII
1,205,220 BP
0 TP | 409 PP
Posted on May 28th, 2020 at 4:33pm Edited on 2020/05/28 at 4:47pm
Posted 2020/05/28 at 4:33pm Edited 2020/05/28 at 4:47pm
#5
By no means flatter yourself. The mission is as much mine as it is yours.
As for the future....
I already have one Academy member under my control, as well as a Fake Man. I would not mind expanding on my collection.
Berry MKII moves three spaces down and Viking moves four. Fake MKII moves three spaces right and three down. MKII-Type moves two down.
Tch! Who does the Pokemon think he is fooling? I will be the one to slay that oversized War Machine myself!
^ Top
 
Shattered Vanguard
18,049,922 BP
4 TP | 931 PP
Posted on May 28th, 2020 at 4:56pm Edited on 2020/05/28 at 5:14pm
Posted 2020/05/28 at 4:56pm Edited 2020/05/28 at 5:14pm
#6
Hearing Viking's words causes Vat Man to think to himself.
A war machine, huh...Maybe...
All units, move towards the stairs! No matter what these fools might believe, WE'LL be the ones to reach the blip first!
Vat Man will move 3 down and one left.
The Acorn moves 5 down.
The Big Eye will leap two down.
The Biostar Joe will move down one and ask what model the Laser Joe is.
SN-054, what are you doing?
I think he realizes that he can't keep up with us.
...I swear we need to have a word with our weapons department...


Also, for the Big Eye sprite, I wanted to create a custom alt but I don't know where that sprite comes from. Is it off of an website or did you guys make it?
^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on May 28th, 2020 at 5:37pm Edited on 2020/05/28 at 5:43pm
Posted 2020/05/28 at 5:37pm Edited 2020/05/28 at 5:43pm
#7
   Nah, you ain't turning the Guts Dozer into your new personal dreadnaought.
*INVISIBLE SMIRKING INTENSIFIES*  In fact, we're gonna trash it before you even get the chance to face it in combat.
   ...REALLY wishing I brought Shark Man along, though.

Team Fractal Requiem moves as far down as possible.
Enayrk moves a space up and uses Buster Shot on Zeta!
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on May 28th, 2020 at 7:48pm
Posted 2020/05/28 at 7:48pm
#8
@GammaGhost : I made it (or, more specifically, resized official artwork and traced over it), specifically for this game. And here it is, for your editing pleasure.



If you ever need any of the other mugshots to edit, feel free to ask!
^ Top
 
Shattered Vanguard
18,049,922 BP
4 TP | 931 PP
Posted on May 28th, 2020 at 9:42pm
Posted 2020/05/28 at 9:42pm
#9
Thanks! Should I ask through the chat or through PM?
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on May 29th, 2020 at 3:07pm Edited on 2020/05/29 at 3:35pm
Posted 2020/05/29 at 3:07pm Edited 2020/05/29 at 3:35pm
#10
@GammaGhost :

Either way is fine by me.
@RotomSlashBlast :

Neutral Expert boosts the power of Enayrk’s attack!
Enayrk uses Buster Shot on Zeta!
3 Damage dealt!

Enemy’s Turn

Shadow Expert boosts the power of Zeta’s attack!
Zeta uses Shadow Buster on Enayrk!

Not Very Effective... 9 Damage dealt!
Enayrk is disabled!



Team Mirage is defeated!
@Ninja Phantom :

Returning Techno has reached the stairs!
Team Error Log moves on to the next floor!

@RedBomber :

Bombomb has joined Team Prototype!
The team is currently too full! Bombomb is sent to the reserves!

@Everyone Else :

Everyone is moved. Also, Chandelure takes 3 damage from Drowning and is disabled.
Enemy’s Turn
WARNING! Enemy Metall Classic has spawned!


Player’s Turn





It appears that now everyone is focused on taking down the Guts Tank...
(No idea what Vat Man is going on about a blimp, though... While I do see the blimp, I doubt something as big as the Guts Tank is going to be anywhere on there... Otherwise, I’m fairly certain that blimp would be crashing from the sheer weight of the machine, if not because it is currently on a rampage.)
Regardless, this should be rather interesting... And, dare I even say it, perhaps a little... fun.
...No, no. Do not get yourself excited, Missingno.... You must not show anything of the sorts. It’s part of why you’re here, after all... To test yourself... Among... other things... At others’ expense.
...In any case... Let the race begin.

The two members of Team Mirage find themselves back at the front of the Dojo...

(...So, you two managed to lose... Hmph. How saddening. You’re fortunate enough that you don’t lose anything from it.)
(Come back when you feel like you can actually manage yourselves in there. I may be good for fast experience, but that won’t matter if you can’t get your hands on any...)
(...You could possibly try raising your ranks in one of the lower-level dungeons, or defeat a Robot Master to take their weapons. Maybe THEN you might be able to keep up.)
^ Top
 
Ninja Phantom
1,588,601 BP
1 TP | 105 PP
Posted on May 29th, 2020 at 3:20pm Edited on 2020/05/29 at 3:20pm
Posted 2020/05/29 at 3:20pm Edited 2020/05/29 at 3:20pm
#11
@RedBomber :

Prototype uses Regular Attack on Beetle MKII 1!
Distraction causes the attack to miss. Again.


...You know, I’m starting to think that the “Distraction” ability is absolute BS. Why was this even added!?
Enemy’s Turn

Both the Beetle MKIIs use Regular Attack on Prototype.

That’s a total of 2 Damage.
And to make matters worse, here comes Fake MKII. So much for a breather floor... Something tells me this is the end of the line for you, Prototype.

Player’s Turn


^ Top
 
Proto MKII
1,205,220 BP
0 TP | 409 PP
Posted on May 29th, 2020 at 3:26pm
Posted 2020/05/29 at 3:26pm
#12
Fake MKII moves two spaces down and two more right.

This is were we part ways, sidekicks (and Blader). It seems yet again fate has deemed you outcasts. Until we meet again- If you survive.
^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on May 29th, 2020 at 4:12pm Edited on 2020/05/29 at 4:36pm
Posted 2020/05/29 at 4:12pm Edited 2020/05/29 at 4:36pm
#13
Phantasm heads to the stairs, and moves on to the next floor!
   Welp, at least I was able to inflict some damage on that Zeta guy.
   Anyway, Imma go head back to that place with the flying clocks.
   Oh no you don't! I am NOT going to risk letting you get scrapped by a bunch of high-tier bots TWICE!
   Ugh, fine, what's YOUR idea of a decent area to git gud in?
   How 'bout the Abandoned Warerhouse? There's TONS of floor-scrubbing trampolines there!
   Look, Mondegreen, or whatever the hell nickname you prefer? I'm pretty sure there's nothing to fight at a place that's ABANDONED. It's right in the name, for crying out loud!
   Well it's either that, or a massive steel-producing facility that has open pits of lava. Barring that, there's this secret area with flying buzzsaws and a ton of straght-up torture devices. Your choice!
   I'LL TAKE THE ABANDONDED WAREHOUSE THANK YOU VERY MUCH FOR THE OFFER.

Team Mirage heads over to the Abandoned Warehouse!
^ Top
 
Entropy
4,574,169 BP
1 TP | 19 PP
Posted on May 29th, 2020 at 7:57pm
Posted 2020/05/29 at 7:57pm
#14
I'm sorry, but could someone give me a recap on my status, I've reread this thing but i still have no idea where i am. Thanks
^ Top
 
Shattered Vanguard
18,049,922 BP
4 TP | 931 PP
Posted on May 29th, 2020 at 8:50pm
Posted 2020/05/29 at 8:50pm
#15
Is it possible to attack, then walk up the stairs?

If so, then Vat Man will use Water Buster on the green Met.
Then the Acorn will walk up the stairs.

@Entropy
Something stirred, approached, gusted hard, and kicked you out of the dungeon. As such, you can go to any dungeon available.
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on May 29th, 2020 at 9:34pm
Posted 2020/05/29 at 9:34pm
#16
@GammaGhost : It is possible to attack and walk up stairs.

It is impossible, however, to attack the Cactall because it is actually a player, and that sort of thing is only allowed in PvP matches. And even then, they won't exactly be there when you do attack.
^ Top
 
Worship
9,484,900 BP
3 TP | 1143 PP
Posted on May 30th, 2020 at 8:17am
Posted 2020/05/30 at 8:17am
#17
Everyone moves as far down as possible.
Prototype uses Buster Charge.
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on May 30th, 2020 at 3:08pm Edited on 2020/05/30 at 4:10pm
Posted 2020/05/30 at 3:08pm Edited 2020/05/30 at 4:10pm
#18
@Inconspicuous User :

Fake MKII has reached the stairs!
Team MKII moves on to the next floor!

@RotomSlashBlast :

Phantasm has reached the stairs!
Team Fractal Requiem moves on to the next floor!

@GammaGhost :

While, again, the Cactall is not the enemy, Vat Man actually has enough movement to be able to reach the actual enemy.

Water Expert boosts the power of Vat Man’s attack!
Vat Man uses Water Buster on Metall Classic!
18 Damage dealt!
Metall Classic is disabled!

Vat Man earns 12 EXP
Biostar Acorn earns 6 EXP
Big Eye earns 6 EXP
Sniper Joe earns 6 EXP

Biostar Acorn has reached the stairs!
Team Biostar Company moves on to the next floor!

@RedBomber :

Moved.
Enemy’s Turn


...The new enemy is already dead.
Player’s Turn



...Huh. It appears Phantom has missed a turn.

Does it really matter? You would’ve made the same turn, anyways.

Eh, fair. I’ll have you pick up that item up there.

I’ll have myself do that, thank you.

...Ok...?

ITEM DATA OBTAINED!


Weather Drive
Core: Neutral
Effect: The holder ignores the effect of the weather.

As for the rest of you, if we are to beat the others, than you are to head for the stairs at on-
...
batton ...
...Techno.
...?
...Destroy that bat at once.
...

The others have been moved, with Time Trial and Returning Techno charging.
Enemy’s Turn

Batton moves 1 space up and 3 spaces left. Picket Man 2 moves 1 space up.

Metall 2 uses Met Shot on Returning Techno!

1 Damage dealt!
Batton uses Batton Drain!

1 Damage dealt!
Picket Man 2 uses Picket Throw on Moon Jump!

Not Very Effective... 1 Damage dealt!
Player’s Turn


Team MKII has arrived!
Team Fractal Requiem has arrived!
Team Biostar Company has arrived!


@The Not High-Tiers :


Player’s Turn
^ Top
 
Ninja Phantom
1,588,601 BP
1 TP | 105 PP
Posted on May 30th, 2020 at 3:37pm
Posted 2020/05/30 at 3:37pm
#19
@RedBomber :

Prototype uses Buster Charge! ...Which honestly, would be impossible in your condition, but I’ll throw you a bone, since you’re just about to be boned anyways, and say you tried to use Shield Buster, which, without a charge, automates to Buster Charge.
Enemy’s Turn

Fake MKII uses Buster Charge.

Both the Beetle MKIIs use Regular Attack on Prototype.

That’s a total of 2 Damage.
Player’s Turn


Prototype is no longer distracted. Finally.


Missingno. will move 2 spaces right, 1 if Berry MKII remains still for whatever reason. Returning Techno will release a Flame Buster on Batton, while Moon Jump will attack Picket Man 2 with Big Stomp. Time Trial will move his maximum spaces down.
^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on May 30th, 2020 at 8:22pm
Posted 2020/05/30 at 8:22pm
#20
Shired moves four spaces south and creates a Gate Block to his right!
Phantasm moves one space right and three south, and shoots a Break Laser at Picket Man 1!
Cacnea moves two spaces south and picks up the Bolts at his feet somehow!
Enayrk moves two spaces up and fires a Buster Shot at the Octo Battery north of him!
Mondegreen moves four spaces up and fires a Crystal Shot at the same Octo Battery, if possible! If she can't, she instead uses Buster Charge.
^ Top

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