Attention! This is a legacy build of the Mega Man RPG from 2019 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Community

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Beta Shadow
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
It is the year 20XX. And humans... No longer exist. In their place are industrial humanoid robots known as Robot Masters, and the Mechas that live alongside them in peace. However, peace doesn't always last... A threat to the world of Robot Masters looms above, and it is up to an unlikely crew of robots to save the day... But are they up to the task? Are YOU up to the task? The world's fate rests in your hands...

After the release of Retro Pikachu's remake of Tails' Lab Defense, I decided I wanted to make a new roleplay myself, in hopes of reviving the MMRPG roleplaying community. And with the release of Pokemon Mystery Dungeon: Rescue Team DX, I decided "hey, why not?"
How to Play: (Or, in other words, "Beta just copy-pasted the rules from Retro's Lab Defense lol")

Ok, so you know how PMD games would have you take one step per turn, your partner would follow behind, and all the enemies would then take a step? Yeah, no, let's toss that turn system out the window. Being only able to take one step at a time might work for a video game, but for a forum roleplay? Yeah, WAY too sluggish. So, yeah, we'll be using some different mechanics. And, ok, sure, I may have stol- er, borrowed, the mechanics of Lab Defense, but hey, if the system works, it works. And besides, I've added and removed some things to make it a bit more Mystery Dungeon-esque...

Your journeys will take place in randomly assembled maps called Mystery Dungeons. The maps will be based off of Lab Defense, however, because I'm not going to bother trying to make an entire Mystery Dungeon map on my own. Too much effort for a simple forums roleplay.

Each robot on the field can take a certain number of steps at a time. Afterwards, they can use an attack, use an item in their inventory, or they can simply just wait. However, you CANNOT move after attacking or using an item. After all players have taken their turn, the enemies will have THEIR phase.

To make a move, either leave a reply in the thread or ping me in the Roleplay channel on Discord. If you don't make a move after ~24 hours of the start of your phase, your turn will be automated. At a certain point, however, I will stop automating your turn and just plain set you on idle; Believe it or not, this rule is NOT set up to have me play the game for you.

There are two kinds of allies: Teammates and Players. Teammates are other robots who are part of your Team, and are to be controlled by you as well. Teammates will follow you to the next floor once the floor's objective is complete. You may only have 4 teammates in the dungeon at a time, with two spaces reserved for the leader and partner. That may change in the postgame, however. On the other hand, there are Players. These allies are, of course, other users and their teammates who happen to be in the same dungeon and on the same floor as you. As they are from a different team, however, they will NOT follow you to the next floor. I may or may not make some exceptions during the introduction phase.

When you gain a level, your stats will increase, and you may or may not gain a new Weapon depending on your stat boons and your core types. You will gain EXP from defeating foes and clearing missions. Defeating foes will ALSO grant your Teammates half of the EXP gained from defeating them.

While some floors will require you to find the stairs in order to progress, there are also several other objectives for you to accomplish. We'll be discussing what some of these objectives may be in the future.

Character Creation:

Are you a human being sent into our world to save us all, or just another robot who lives in the world naturally? The answer is, that's for you to decide. Either way, I'm not going to do some PMD-style quiz to determine what Robot Master you are. Why? Because just giving you a small handful of options for who you'll be is absolutely lame. Instead, you get to make the decision of who you are- and who your partner will be- for yourself. And yes, you will be required to make TWO characters instead of just one.

Here is the character sheet:

Team Name:

Name:
Icon:
HP:
WE:
ATK:
DEF:
SPD:

Core:
Subcore:
Weakness:
Resistance:

And now, an in-depth look at what these are:

Team Name- The name of your team. This has been added after the Introduction phase, because we’re not going through it again. This wasn’t a part of it to begin with for story reasons.

Name- The name of the robot, obviously.
Icon- The icon the robot you'll be using. Refer to the [robot] or [mecha] formats for use of their mugshots (custom mugs are welcome, too, through use of the [image] formatting).

Stats:
You will have a total of 25 points to spend on 5 different stats. Spend them wisely. Or don't. Your choice. Just know that you can't spend any more than 25.

HP- Health Points, also known as Energy. How much damage you take before you fall. Each point spent on this stat is 2 HP.
WE- Weapon Energy. It is the cost of your Special Weapons. Replenishes 1 WE on each turn. Each point spent on this stat is 2 WE.
ATK- Attack. Increases how much damage you deal.
DEF- Defense. Decreases how much damage you take.
SPD- Speed. Determines how far you can move. Each step is 2 SPD.

In addition to the points given to the stats, you can add one Boon and Bane to them. A Boon will add 2 extra points to the stat, and will increase its growth. It also controls what kind of passive Special Weapons you can obtain, as well as your Ability 2. A Bane will remove 2 points from that stat, and will slow down its growth. You can NOT have one over the other.

Core- Your main Core type. Determines the kind of elemental Special Weapons you can obtain, as well as your Ability 1.
Subcore- Your secondary Core type. Also determines the kind of elemental Special Weapons you can obtain, but to a lesser extent (meaning you can only obtain the buster weapons and Tier 1 weapons of this type).

Do note that you can use ANY type within Prototype EXCEPT for Copy Core, which has been replaced with Neutral. In addition, your partner cannot be the same Core or Subcore type as you.

Weakness- Attacks of this type deal more damage.
Resistance- Attacks of this type deal less damage.

You MUST have a Weakness and Resistance. Failure to apply this will cause me to assign one to you based on how I personally feel they should be.

The following is determined by your stat boon and Core type.

Weapons: Your Special Weapons that can be utilized after moving. You can only have 8 Special Weapons at a time. In addition, you will be given a singular Basic Attack that costs no Weapon Energy and take up no Special Weapon slots.
Abilities: Your special abilities that will activate under specific conditions. You will only have 2, but they can be changed through the use of specific items.

And this LAST "stat" is determined by your progression through the roleplay.

Rank: The Ranking of your Team, which can be raised by completing missions. Ranking up grants you more inventory spaces for items, increases the number of missions available for everyone, and may even gift you some other rewards.

EXAMPLE:

Team Name: Team Beta and Mega

Name: Beta Man
Icon:
HP: 5
WE: 6
ATK: 5(+)
DEF: 4(-)
SPD: 5

Core: Shadow
Subcore: Time
Weakness: Electric
Resistance: Flame

Name: Mega Man X-7
Icon: mega-man
HP: 6
WE: 5(-)
ATK: 4
DEF: 5
SPD: 5(+)

Core: Flame
Subcore: Nature
Weakness: Electric
Resistance: Laser

The resulting set-up will be...

Team Beta and Mega
Rank: Plain (0/100)

Beta Man | Level: 1 (0/50)
Core: Shadow | Subcore: Time | Weakness: Electric | Resistance: Flame
HP: 10 | WE: 12 | ATK: 9 (5+2+2) (Boon) | DEF: 2 (4-2) (Bane) | SPD: 5
Abilities: Shadow Expert, ATK +2
Weapons: Shadow Shot, Time Shot, Shadow Slide

mega-man Mega Man X-7 | Level: 1 (0/50)
Core: Flame | Subcore: Nature
HP: 12 | WE: 6 (10-4) (Bane) | ATK: 4 | DEF: 5 | SPD: 7 (5+2) (Boon)
Abilities: Flame Expert, Emergency SPD
Weapons: Flame Shot, Nature Shot, Fire Storm
Database

Click here to view the database.

A detailed list of basically everything you will come across in this game. There are some of which that are currently locked (kept private), and some information in the database is hidden. Right now, the Players, Weapons, Abilities, Enemies, Items, Shops, and Dungeons databases are available.
Current Status:

Gentle Countryside, F1


Objective: Reach the Stairs!
Maniacal Hideaway, F1


Objective: Reach the Stairs!
Wintry Forefront, F1


Objective: Reach the Stairs!
Richly Courtyard, F1


Objective: Reach the Stairs!
Robot Master Mystery Dungeon: a PMD-inspired RPG (REBOOTING)
Posted by Beta Shadow on February 18th, 2020 at 12:10pm
Viewed 2499 Times
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on June 2nd, 2020 at 3:26pm
Posted 2020/06/02 at 3:26pm
#1
Shired reaches the stairs and heads to the next floor.
Well, I still don't see how Core Laser can help unless it can target multiple robots at once. Eh, whatever, I'll try as hard as possible.

Enayrk throws his Time Core south somehow!
Mondegreen fires a Core Laser at Flea 2!
^ Top
 
Proto MKII
1,205,220 BP
0 TP | 409 PP
Posted on June 2nd, 2020 at 3:27pm Edited on 2020/06/02 at 3:50pm
Posted 2020/06/02 at 3:27pm Edited 2020/06/02 at 3:50pm
#2
How utterly hilarious. To think the meticulous planner would be outdone by the Lords of Mediocrity.
But as comical as this encounter was-
(What is the point in saying "goodbye" or "until we meet again"? You know for a fact that we're going to be there following you regardless of what happens.)
Hmm. Sharp words for future mincemeat. In that case..
Try to keep up.
We're exiting this floor as well. Nothing more to add.
^ Top
 
Worship
9,484,900 BP
3 TP | 1143 PP
Posted on June 2nd, 2020 at 3:51pm Edited on 2020/06/02 at 4:02pm
Posted 2020/06/02 at 3:51pm Edited 2020/06/02 at 4:02pm
#3
Should we be worried?
Well he just punched... er.... clawed? Clawed an even bigger guy in this proverbial room. If we're also including the threat he made to you, which would be by association, to us, my answer would be yes. We should definitely be worried.

Aight Team Prototype gonna head out
Aye, Prototype moves but a wee space upwards.
^ Top
 
Shattered Vanguard
18,049,922 BP
4 TP | 931 PP
Posted on June 2nd, 2020 at 5:22pm Edited on 2020/06/02 at 10:37pm
Posted 2020/06/02 at 5:22pm Edited 2020/06/02 at 10:37pm
#4
The Acorn will go up the stairs.
A aura radiates from Vat Man.
So...that's what I get for trying huh...
...Why bother? Why bother?Why-
Get out of my head!
ERROR.
What?
You are in our head. You are a virus in OUR programming. You control the system and alter it as you see fit. You change the words, and thereby actions, of another for your own benefit.
I-
Get out of our head.
Get out of our head.
Get out of our head.
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on June 3rd, 2020 at 3:11pm
Posted 2020/06/03 at 3:11pm
#5
...Well, that was a good break. What have I missed out on, Ghost?

Well, I decided to give Core Laser to Enayrk’s team. You know, since you had the brilliant idea of making the only available T0 Neutral and Crystal weapons absolutely useless, as well as all of the other T1 Neutral and Crystal weapons they could equip.

I-

...Actually, you know what? Fair enough. What about Prototype?

He’s surviving still. Somehow. Can’t say that it’ll last for the REST of his team, though...

...What happened.

Team Prototype’s Big Eye... May or may not have convinced Laser Joe to kill that one Batton that Missingno. specifically said NOT to let anyone else but Techno kill.

...Why???

I dunno, something about “not being taken seriously” and “punching the biggest guy they could punch”. They... Weren’t exactly here for the memo.

Yeah, that would do it. Well, surely Team Prototype’s wise enough to NOT take on such a risky challenge again, right?

It is unlikely that they won’t end up in a battle that may cause them their deaths.

.

And considering Phantasm wants to take a crack at MKII, and MKII is interested in adding to his collection, you may want to consider doing that little contingency plan of yours again twice.
.
You need another break? I can do today's update, too, if you prefer-

No no, it's fine. I can handle it.

Suit yourself.
@Ninja Phantom :

Time Trial has reached the stairs!
Team Error Log moves on to the next floor.

@RotomSlashBlast :

Shired has reached the stairs!
Team Fractal Requiem moves on to the next floor.

@Inconspicuous User :

Fake MKII has reached the stairs!
Team MKII moves on to the next floor.

@RedBomber :

Blader has reached the stairs!
Team Prototype moves on to the next floor.

@GammaGhost :

Biostar Acorn has reached the stairs!



Team Biostar Company moves on to the next floor.
@Let’s Do the Rotom Again :

Core Laser can help because it’s actually useful and is not a piece of .

Enayrk throws a Time Core!
3 Damage to Blader 2!


Crystal Expert boosts the power of Mondegreen’s attack!
Mondegreen uses Core Laser on Flea 2!
8 Damage dealt!
Flea 2 is disabled!

Mondegreen earns 11 EXP
Enayrk earns 5 EXP
OVERKILL BONUS! 4 Bolts

Mondegreen’s held Power Pellet activates! Recovered +20 WE
Enemy’s Turn

Cutting Wheel moves 2 spaces down. Flea 1 leaps 2 spaces left, then diagonally down and left.

Blader 1 and Blader 2 both use Blader Slicer on their respective opponents!

1 Damage to each of them.
Adhering Suzy and Flea 1 use Basic Attack, also on their respective opponents!

1 more Damage to each of them.
Player’s Turn


Enayrk is now awake!



Player’s Turn
^ Top
 
Ninja Phantom
1,588,601 BP
1 TP | 105 PP
Posted on June 3rd, 2020 at 3:14pm
Posted 2020/06/03 at 3:14pm
#6
@RedBomber :

Moved, and automatic Speed Capsule.
Enemy’s Turn
Berry MKII and Viking MKII moves 3 spaces up, with Viking MKII moving an additional space to the right. They both use Buster Charge.


Player’s Turn



batton ...
...
...
...Leave it be. I know better now than to trust you with such a simple instruction. Feel free to attack anyone or pick up items as you see fit... But our main focus WILL be to get to that Guts Tank first. After all...
...The sooner this mission is over... The sooner we can pull our focus towards Team Prototype’s slaughter.

...So, will we be picking up that 1-Up over there?
No. With the rules of which I have decided to play this game... Extra Lives are nothing more than inventory-cluttering GARBAGE.
...Say, Phantasm. How about you have it? It’ll likely help you when the most fragile member of your team falls during the mission...
...Which, I should mention... I do not refer to the Picket Man you’ve let in your team. I am referring to you.

Missingno. travels 2 spaces upwards. Techno moves up 6. Moon Jump leaps up and right 2. Time Trial moves up, right, and up again 2 spaces. Missingno. and Techno charges their busters, while Time Trial simply Clock Bombs Bomb Man.
^ Top
 
Proto MKII
1,205,220 BP
0 TP | 409 PP
Posted on June 3rd, 2020 at 3:38pm Edited on 2020/06/03 at 3:53pm
Posted 2020/06/03 at 3:38pm Edited 2020/06/03 at 3:53pm
#7
We're each moving two spaces forward. Everyone with a Buster Charge in hand.

C'mon, team, what're we waiting for?



(You're trying to mess with us. Gave it away right there. He's never been that enthusiastic about anything.)
...
Child. There will be a day where I personally cherrypick you out of your team and destroy you in front of them first and foremost. Every word you utter until then will merely multiply the suffering you have yet to experience.
^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on June 3rd, 2020 at 8:03pm Edited on 2020/06/03 at 8:06pm
Posted 2020/06/03 at 8:03pm Edited 2020/06/03 at 8:06pm
#8
Enayrk moves one space right and two up, and uses a Regular Attack on Blader 1!
Mondegreen moves 3 spaces up and 2 right!
^ Top
 
Worship
9,484,900 BP
3 TP | 1143 PP
Posted on June 4th, 2020 at 2:49pm Edited on 2020/06/04 at 2:57pm
Posted 2020/06/04 at 2:49pm Edited 2020/06/04 at 2:57pm
#9
HA! Watashi no chīmu o kōshin suru tame ni watashi ga soko ni inakatta to hontōni omotta?

Translation: HA! Did you really think I would miss out on today's update?

Laser Joe. Four spaces up. Break Laser on Bomb Man.
Junior. two spaces up.
Big Eye. Four spaces.
Blader. Three spaces up. One right. Blader Swarm on Picket Man.
Prototype. Five spaces up.
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on June 4th, 2020 at 4:16pm Edited on 2020/06/04 at 4:24pm
Posted 2020/06/04 at 4:16pm Edited 2020/06/04 at 4:24pm
#10
@RotomSlashBlast :

Neutral Expert boosts the power of Enayrk’s attack!
Enayrk uses Regular Attack on Blader 1!
1 Damage dealt!

Enemy’s Turn

Flea 1 leaps up 4 spaces.

Flea 1 uses Flea Jump on Mondegreen!

2 Damage dealt!
Mondegreen is disabled!



Team Mirage is defeated!

...I honestly have no idea how this team is ever going to bounce back.
@Ninja Phantom :

Time Expert boosts the power of Time Trial’s attack!
Time Trial uses Clock Bomb on Bomb Man!
8 Damage dealt!
Bomb Man is now Slowed!


@Inconspicuous User :

Moved and charged.

@RedBomber :

Gee, thanks so much for being the reason this update was delayed.

Laser Expert boosts the power of Laser Joe’s attack!
16 Damage dealt!
Bomb Man is disabled!

Laser Joe earns 12 EXP
Junior earns 6 EXP
Big Eye earns 6 EXP
Blader earns 6 EXP
Time Trial earns 6 EXP
OVERKILL BONUS! 10 Bolts
WEAPON GET: Hyper Bomb! Team Prototype, who among you will acquire this weapon? (That may or may not be costly for your Weapon Energy due to lack of an Explode Core robot. Discarding the weapon is always an option, mind you.)
...Oh? It appears Bomb Man wishes to join Team Prototype! Accept?

...Congratulations, Laser Joe. For once again stealing MY team’s kill, you have furthered the pain and torment I will put you through before slaughtering your little team one by one. And you’ll be happy to know that, officially, you will die last.
...In fact, I do hope that after Team MKII demolishes Fractal Requiem and acquires control over that egotistical leader of theirs- or whatever MKII well pleases to do with him-, they stick around after... Because I am starting to consider making sure that your little “Commander” of yours that he’s currently controlling will, if he even manages to escape, wake up not in a body... But a CORPSE.

You know, to be fair on Laser Joe’s behalf... If he didn’t steal your victory, Bomb Man would’ve actually killed Time Trial, instead.

I am aware of this.

...So shouldn’t you be thankful for him helping you?

What Laser Joe did wasn’t “helpful”. It was “interrupting the flow of progression”. Much like how Walt’s late posting interrupted the flow of this update.

I-

...You know what, my words are empty to you and MKII alike. I’m not going to even try to reason with you psychopaths anymore.

Blader Swarm cannot reach Picket Man from 2 spaces away. Blader Slicer, however, can.

Blader uses Blader Slicer on Picket Man!
1 Damage dealt!


Automated Turn

Vat Man moves 4 spaces up. Biostar Acorn moves 5 spaces up. Big Eye leaps diagonally left and up.

Big Eye uses Big Stomp on Picket Man!
2 Damage dealt!


Sniper Joe moves a space up.

Sniper Joe uses Buster Shot on Picket Man!
1 Damage dealt!
Picket Man is disabled!

Sniper Joe earns 13 EXP
Vat Man earns 6 EXP
Biostar Acorn earns 6 EXP
Blader earns 6 EXP
...Oh? It appears Picket Man wishes to join Team Biostar Company! Accept?
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on June 4th, 2020 at 4:17pm
Posted 2020/06/04 at 4:17pm
#11
Enemy’s Turn


Bombomb moves down 3 spaces.

Bombomb uses Explode Shot on Returning Techno![/align-right]
6 Damage dealt!
Batton uses Batton Shell!


WEAPON DATA OBTAINED!

Batton Shell!
Core: Shield
Power: -
Range: Self
WE Cost: 4
Effect: Nullifies damage for 3 turns. However, the user becomes unable to move.
Player’s Turn


^ Top
 
Ninja Phantom
1,588,601 BP
1 TP | 105 PP
Posted on June 4th, 2020 at 4:18pm
Posted 2020/06/04 at 4:18pm
#12
@RedBomber :

Moved.
Enemy’s Turn

Berry MKII moves 1 space left and 2 spaces up. Viking MKII moves 3 spaces right.

Player’s Turn



Returning Techno will move 1 space up and right, then unleash his Flame Buster on the Bombomb. Missingno. will move up 2 spaces, and will unleash his Water Buster, should the Bombomb still be alive. Moon Jump will leap diagonally right and up, then 2 spaces up. Time Trial will move 6 spaces up and charge his buster.
^ Top
 
Worship
9,484,900 BP
3 TP | 1143 PP
Posted on June 4th, 2020 at 4:20pm Edited on 2020/06/04 at 5:29pm
Posted 2020/06/04 at 4:20pm Edited 2020/06/04 at 5:29pm
#13
*scratches his head* Hmmmmm. Someone to learn Hyper Bomb, huh?

Laser Joe would probably need it the least, being honest. Big Eye could learn something other than Big Stomp but he'll have to wait until he can actually use it. Ruling out Bombomb, Tackle Fire, and Picket Man....

I'm going to regret this, but I'm giving Hyper Bomb to Junior. The thought of him dropping a bomb on someone from above is mildly amusing.

Oh right, the actual turn. Ladies and Gentlemen, it's time for your favorite show...

Bad Decisions That Will Backfire!


Today's team on Bad Decisions That Will Backfire is Team Prototype (but without the Prototype)!

Let's take a look at what they'll do to make the least out of our hopeless Team!

He's a bit of a jerk but he can jump, he's Big Eye! and it seems like he's moving four spaces upwards unprotected without the ability to defend himself! What a riot, folks!

It' a... okay there's no way to make a catchy gimmick out of him, he moves six spaces up.

Naive but never not good-natured, it's Laser Joe! Looks like they're taking their sweet time with two spaces up, two more right, and a Buster Charge!

Pint-sized but self conscious, it's a helicopter child robot, Junior! Surely he knows what he's doing, right? Huh. Apparently so. He's moving two spaces up and also using Buster Charge.

Boys and girls, this has been Bad Decisions That Will Backfire, I'm your host, Eltraw, and we'll see you all... probably never again, since this is some kind ofweird one-off from what I know.

Edit: And yes. Bomb Man is recruited.
Thanks, Eltraw.A-hole.

Prototype moves five spaces down. Seems like he's actively trying to avoid Berry MKII while buying time.
^ Top
 
Proto MKII
1,205,220 BP
0 TP | 409 PP
Posted on June 4th, 2020 at 5:31pm
Posted 2020/06/04 at 5:31pm
#14
Fake MKII will moving three spaces up. Berry MKII will moving three space up. Everyone else is moving two spaces upwards.
^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on June 4th, 2020 at 8:51pm
Posted 2020/06/04 at 8:51pm
#15
Crap, I thought that was gonna be automated. Ah well.

Phantasm moves four spaces up.
Shired does the same.
Cacnea moves two spaces left.
Picket Man moves three spaces left.
Okay, new strat. Head over to Arctic Jungle instead, now I know to be careful around people who have seed items.
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on June 5th, 2020 at 4:02pm
Posted 2020/06/05 at 4:02pm
#16
@Ninja Phantom :

Flame Expert boosts the power of Returning Techno’s attack!
Returning Techno uses Flame Buster on Bombomb!
5 Damage dealt!


Water Expert boosts the power of Missingno.’s attack!
Missingno. uses Water Buster on Bombomb!
36 Damage dealt!
Bombomb is disabled!

Missingno. earns 12 EXP
Returning Techno earns 6 EXP
Moon Jump earns 6 EXP
Time Trial earns 6 EXP
OVERKILL BONUS! 32 Bolts

Time Trial picks up the Xtreme Module!

@RedBomber :

Bomb Man joins Team Prototype!
The team is currently too full! Bomb Man is sent to the reserves!

@Inconspicuous User :

Moved.

@RotomSlashBlast :

Well, here’s the thing about that:

Automating a turn happens when someone is too late to post. However, you weren’t too late to post; you just didn’t post any actions for Fractal Requiem.

This is also why, whenever pokeepoo makes any posts that are just dialogue and (mostly) no actions, I set them to not do anything; It’s because pokeepoo had a chance to make actions, but didn’t take that chance. (Of course, why I still have them in the game at this point is rather questionable. But, in the off chance they do ever return...)

Anyways, moved.

Automated Turn

Hm, it appears I must make the choice for you, Gamma. And I feel like, business-wise (since your team IS a company), the appropriate answer would be... Yes, Picket Man will join the team.

...Though, of course, he’ll have to go into reserves, since the team is currently full.

Anyways, Biostar Acorn moves up 5. Vat Man moves up 2, right 1, then up 1. Big Eye leaps up 2 while Sniper Joe moves up 1.
Enemy’s Turn


guts-man Oh, so ya think you’re gonna walk right past me, eh? I don’t think so, pal! Nobody gets to the Big Boss while I’M around!
Guts Man moves left and up, then uses Super Arm, creating a block to the left of him.


WEAPON DATA OBTAINED!

Super Arm
Core: Impact
Power: 6
Range: 1
WE Cost: 6
Effect: Places a Super Arm block in a space adjacent to the user. This block acts as a wall to everyone, including allies. However, Super Throw can be used to throw this block down an adjacent path, dealing great damage. However, not only can enemies also throw the block through use of Super Throw, but certain attacks can break the block completely, as well. (Though, what moves can and cannot break through Super Arm blocks will have to be confirmed with me.)
Obtain Conditions: Level 4+ Impact or Shield Core

guts-man (Haha... Guts Man, you genius! Not only are you blocking the stairs, but you’re about to crush them with a large boulder, that surely nobody will be able to use against you! Surely, this plan can’t possibly backfire!)
Player’s Turn





Player’s Turn
^ Top
 
Ninja Phantom
1,588,601 BP
1 TP | 105 PP
Posted on June 5th, 2020 at 4:22pm
Posted 2020/06/05 at 4:22pm
#17
@RedBomber :

Moved.
Enemy’s Turn

Berry MKII moves 1 space down.

Enemy Fake MKII has spawned!

Player’s Turn


...For how long do you intend to keep running? Do you think you’re going to defeat MKII at the end by avoiding him? ...No. He will catch up with you eventually. And what will you do when he does? ...And what would the others think when they are told that when you were up against such an enemy, instead of confronting them head-on... You ran away, like a coward. How would you face your allies? ...How would you face your master? ...Actually... How about we find that out ourselves?
*A vision begins to appear in front of Prototype...*

...Look at you. You’re supposed to be one of my generals, an ELITE! Heck, you’re supposed to be the successor of this guy, and you can’t even beat him when he’s in the body of inferior robots! I should’ve known better than to build my general out of complete GARBAGE!
You should just give up and surrender! I doubt even Thomas would pick up such a useless pile of junk! Least of all, those losers at the so-called “Robot Academy”, or that sad group of mechs you call “friends”! This hellish landscape of a subconscious is far too great for you... You’re better off like the robots who’s scraps I used to make you: Rotting in the scrapheap!
You should just go ahead and end yourself here instead of even bothering to show your face anywhere else again! In fact... That is an order. Gahahahaha...
Returning Techno will pick up the Drive while Missingno. will pick up the Reverse Modu-

For what reason, may I ask?

Well, if nothing else, you could just sell it for Bolts.

...Fair enough.

Time Trial will move down 1, right 2, up 1, and right 1. Then, he will unleash Time Buster on the Metall Classic before it even gets the chance to attack. Moon Jump will leap up 4.
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RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on June 5th, 2020 at 4:44pm
Posted 2020/06/05 at 4:44pm
#18
Imma automate Fractal Requiem's turn.
Mondegreen moves to grab the 1-Up!
Enayrk moves 3 spaces down and uses Buster Charge.
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Shattered Vanguard
18,049,922 BP
4 TP | 931 PP
Posted on June 5th, 2020 at 11:26pm Edited on 2020/06/05 at 11:48pm
Posted 2020/06/05 at 11:26pm Edited 2020/06/05 at 11:48pm
#19
I almost wanted to go one down and two right with the Acorn just to mess with ya. The Acorn uses Super Throw on the block. (Though...since Guts Man is mainly shown to be weak to explosives, I wonder if Explode Shot would of been more effective...).
Vat Man will move two up and two right AND use Water Shot on Guts Man.
The Big Eye will move two to the right.
The Sniper Joe will move up one and do a little dance for actually taking down an enemy.
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Worship
9,484,900 BP
3 TP | 1143 PP
Posted on June 6th, 2020 at 8:17am Edited on 2020/06/06 at 8:48am
Posted 2020/06/06 at 8:17am Edited 2020/06/06 at 8:48am
#20
Let's see. Junior moves two spaces up. Laser Joe moves one space right and another up, using Laser Buster on Batton. [Blader moves one space up, two right, and uses Blader Swarm (for real) on Guts Man

..If you're saying it, then it must be true...
...
Then what are you waiting for? This is the end of the line for you, is it not?
...
Heh heh. Sorry. I've really never been good with practical jokes. It'll take more than some fake to make me give up on the people waiting for me.
You still ramble about your associates? You should worry more about yourself. The only thing you can do when faced with a threat is run and hide.
Yeah, it's called strategy. Maybe you've never heard about it because you're used to winning every fight with no more than a glance, but some of us actually think ahead.
Maybe If you did, I wouldn't have gotten this far. But I'd say this is enough for now.

Prototype moves three spaces up and uses Energy Boost
Uh, Big Eye may or may not've deliberatelymoved four spaces up and used Big Stomp on Metall Classic. I donot condone this behavior fromhim.

Also happy 700 Comments! Neat.
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