Attention! This is a legacy build of the Mega Man RPG from 2019 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
It is the year 20XX. And humans... No longer exist. In their place are industrial humanoid robots known as Robot Masters, and the Mechas that live alongside them in peace. However, peace doesn't always last... A threat to the world of Robot Masters looms above, and it is up to an unlikely crew of robots to save the day... But are they up to the task? Are YOU up to the task? The world's fate rests in your hands...
After the release of Retro Pikachu's remake of Tails' Lab Defense, I decided I wanted to make a new roleplay myself, in hopes of reviving the MMRPG roleplaying community. And with the release of Pokemon Mystery Dungeon: Rescue Team DX, I decided "hey, why not?"How to Play: (Or, in other words, "Beta just copy-pasted the rules from Retro's Lab Defense lol")
Ok, so you know how PMD games would have you take one step per turn, your partner would follow behind, and all the enemies would then take a step? Yeah, no, let's toss that turn system out the window. Being only able to take one step at a time might work for a video game, but for a forum roleplay? Yeah, WAY too sluggish. So, yeah, we'll be using some different mechanics. And, ok, sure, I may have stol- er, borrowed, the mechanics of Lab Defense, but hey, if the system works, it works. And besides, I've added and removed some things to make it a bit more Mystery Dungeon-esque...
Your journeys will take place in randomly assembled maps called Mystery Dungeons. The maps will be based off of Lab Defense, however, because I'm not going to bother trying to make an entire Mystery Dungeon map on my own. Too much effort for a simple forums roleplay.
Each robot on the field can take a certain number of steps at a time. Afterwards, they can use an attack, use an item in their inventory, or they can simply just wait. However, you CANNOT move after attacking or using an item. After all players have taken their turn, the enemies will have THEIR phase.
To make a move, either leave a reply in the thread or ping me in the Roleplay channel on Discord. If you don't make a move after ~24 hours of the start of your phase, your turn will be automated. At a certain point, however, I will stop automating your turn and just plain set you on idle; Believe it or not, this rule is NOT set up to have me play the game for you.
There are two kinds of allies: Teammates and Players. Teammates are other robots who are part of your Team, and are to be controlled by you as well. Teammates will follow you to the next floor once the floor's objective is complete. You may only have 4 teammates in the dungeon at a time, with two spaces reserved for the leader and partner.That may change in the postgame, however. On the other hand, there are Players. These allies are, of course, other users and their teammates who happen to be in the same dungeon and on the same floor as you. As they are from a different team, however, they will NOT follow you to the next floor.I may or may not make some exceptions during the introduction phase.
When you gain a level, your stats will increase, and you may or may not gain a new Weapon depending on your stat boons and your core types. You will gain EXP from defeating foes and clearing missions. Defeating foes will ALSO grant your Teammates half of the EXP gained from defeating them.
While some floors will require you to find the stairs in order to progress, there are also several other objectives for you to accomplish. We'll be discussing what some of these objectives may be in the future.
Character Creation:
Are you a human being sent into our world to save us all, or just another robot who lives in the world naturally? The answer is, that's for you to decide. Either way, I'm not going to do some PMD-style quiz to determine what Robot Master you are. Why? Because just giving you a small handful of options for who you'll be is absolutely lame. Instead, you get to make the decision of who you are- and who your partner will be- for yourself. And yes, you will be required to make TWO characters instead of just one.
Here is the character sheet:
Team Name:
Name: Icon: HP: WE: ATK: DEF: SPD:
Core: Subcore: Weakness: Resistance:
And now, an in-depth look at what these are:
Team Name- The name of your team. This has been added after the Introduction phase, because we’re not going through it again. This wasn’t a part of it to begin with for story reasons.
Name- The name of the robot, obviously. Icon- The icon the robot you'll be using. Refer to the [robot] or [mecha] formats for use of their mugshots (custom mugs are welcome, too, through use of the [image] formatting).
Stats: You will have a total of 25 points to spend on 5 different stats. Spend them wisely. Or don't. Your choice. Just know that you can't spend any more than 25.
HP- Health Points, also known as Energy. How much damage you take before you fall. Each point spent on this stat is 2 HP. WE- Weapon Energy. It is the cost of your Special Weapons. Replenishes 1 WE on each turn. Each point spent on this stat is 2 WE. ATK- Attack. Increases how much damage you deal. DEF- Defense. Decreases how much damage you take. SPD- Speed. Determines how far you can move. Each step is 2 SPD.
In addition to the points given to the stats, you can add one Boon and Bane to them. A Boon will add 2 extra points to the stat, and will increase its growth. It also controls what kind of passive Special Weapons you can obtain, as well as your Ability 2. A Bane will remove 2 points from that stat, and will slow down its growth. You can NOT have one over the other.
Core- Your main Core type. Determines the kind of elemental Special Weapons you can obtain, as well as your Ability 1. Subcore- Your secondary Core type. Also determines the kind of elemental Special Weapons you can obtain, but to a lesser extent (meaning you can only obtain the buster weapons and Tier 1 weapons of this type).
Do note that you can use ANY type within Prototype EXCEPT for Copy Core, which has been replaced with Neutral. In addition, your partner cannot be the same Core or Subcore type as you.
Weakness- Attacks of this type deal more damage. Resistance- Attacks of this type deal less damage.
You MUST have a Weakness and Resistance. Failure to apply this will cause me to assign one to you based on how I personally feel they should be.
The following is determined by your stat boon and Core type.
Weapons: Your Special Weapons that can be utilized after moving. You can only have 8 Special Weapons at a time. In addition, you will be given a singular Basic Attack that costs no Weapon Energy and take up no Special Weapon slots. Abilities: Your special abilities that will activate under specific conditions. You will only have 2, but they can be changed through the use of specific items.
And this LAST "stat" is determined by your progression through the roleplay.
Rank: The Ranking of your Team, which can be raised by completing missions. Ranking up grants you more inventory spaces for items, increases the number of missions available for everyone, and may even gift you some other rewards.
A detailed list of basically everything you will come across in this game. There are some of which that are currently locked (kept private), and some information in the database is hidden. Right now, the Players, Weapons, Abilities, Enemies, Items, Shops, and Dungeons databases are available.Current Status:
Gentle Countryside, F1
Objective: Reach the Stairs!Maniacal Hideaway, F1
Objective: Reach the Stairs!Wintry Forefront, F1
Objective: Reach the Stairs!Richly Courtyard, F1
Objective: Reach the Stairs!
Robot Master Mystery Dungeon: a PMD-inspired RPG (REBOOTING) Posted by Beta Shadow on February 18th, 2020 at 12:10pm Viewed 2499 Times
Posted on June 13th, 2020 at 2:17pmEdited on 2020/06/13 at 2:22pm
Posted 2020/06/13 at 2:17pmEdited 2020/06/13 at 2:22pm
#1
@Proto Man MKII :
Fake MKII has reached the stairs! Team MKII moves on to the next floor!
@GammaGhost :
Moved.
@RotomSlashBlast :
Everyone moves up 1 space.
Enemy’s Turn
Picket Man 3 uses Picket Throw on Laser Joe!
5 Damage dealt!
WARNING! Enemy Blader 3 has spawned!
Player’s Turn
It’s getting closer...
...Where did Phantom even go? At this rate, Laser Joe’s gonna-
...You can’t be serious.
This isn’t going to work. There is no possible way this can work. ...Can it?
Team Prototype receives a Clear Code!
ITEM DATA OBTAINED! Clear Code Core: Neutral Effect: Clears (removes) the floor’s current Weather. Does not work during boss fights.
The method of communication, however it was conducted, is cut off abruptly...
@”’Rotom’ but backwards” but backwards :
Crystal Expert boosts the power of Mondegreen’s attack! Mondegreen uses Crystal Buster on Peng 1!
9 Damage dealt! Peng 1 is disabled!
Mondegreen earns 11 EXP Enayrk earns 5 EXP Peng earns 5 EXP OVERKILL BONUS! 1 Bolt The held Attack Capsule was dropped!
Enemy’s Turn
WARNING! Enemy Shield Attacker has spawned!
Player’s Turn
Hm... I think I have a plan. Techno, use the Knight Crush BC on Moon Jump. Moon Jump, use Knight Crush on that Blader attacking you. Time Trial, move over and pick up that Speed Capsule, then use Speed Buster on that other Blader. I’ll handle this Picket Man.
Returning Techno uses (BC) Knight Crush on Moon Jump! Moon Jump now knows Knight Crush!
Moon Jump uses Knight Crush on Blader 1!
4 Damage dealt!
Time Expert boosts the power of Time Trial’s attack! Time Trial uses Time Buster on Blader 2!
6 Damage dealt!
Water Expert boosts the power of Missingno.’s attack! Missingno. uses Water Shot on Picket Man!
4 Damage dealt! Picket Man is disabled!
Missingno. earns 11 EXP Returning Techno earns 5 EXP Moon Jump earns 5 EXP Time Trial earns 5 EXP The held Fortune Module is dropped!
Acorn runs one to the left, albeit slowly. Vat Man follows suit.
Big Eye finally understands Biostar Joe's woes about how unbearably slow he is. Biostar Joe moves to the right and uses...? Wait... I thought that Joe used a charge... Fine... Biostar Joe uses Buster Charge.
Posted on June 13th, 2020 at 2:44pmEdited on 2020/06/13 at 3:03pm
Posted 2020/06/13 at 2:44pmEdited 2020/06/13 at 3:03pm
#4
..GG guys, I genuinely didn't think we would get past Intro Field. The Clear Code. Use it. The wha-- Use. The. Item.
Big Eye uses the Clear Code.
Blader moves six spaces up.
This isn't the end. We're making it out of here, and we will get Co-- Prototype back. And if I really don't matter enough for this to make a difference, If I really am just the sidekick Missigno. said I was... If there really isn't any hope left, then what comes next...
Laser Joe moves three spaces up and uses Break Laser on Picket Man
Fake MKII will move two spaces down, one left and once more down, and prepare a Buster Charge.. Berry MKII moves two spaces down and uses Experience Boost.Viking MKII will move twice left and twice up and do the same. MKII-Type will move twice left and use Buster Charge.
Posted on June 14th, 2020 at 2:17pmEdited on 2020/06/14 at 2:19pm
Posted 2020/06/14 at 2:17pmEdited 2020/06/14 at 2:19pm
#7
...Oh, yeah. With everything happening in the Chaos Zone, I almost forgot about this thing. ...Guess I’ll be updating it in Shadow’s stead.@GammaGhost :
Moved.
@Team Prototype :
Haha, yes! I knew that’d work! Nice try, MKII, Worship, Devil, Missingno., ALL OF YOU! I’m not gonna sit back and let you push everyone around. I’m going to do everything I can to sto-
So much for not letting yourself become the hero, eh?
YAH! How did you get here?
I’ve kinda been sitting in the Realm between Universes watching everything. (Better than watching the reruns of the, what, 2, 3 episodes of the current reboot of Discorded Adventures?)
...
Anyways, congrats on finally making your way to the good side! New you could do it, buddy!
...Tch. Shut up. I need to continue this update. THEN we can talk.
Alright, alright, I’ll leave you to it.
Big Eye uses the Clear Code! The effects of the Weather have been cleared!
Laser Expert boosts the power of Laser Joe’s attack! Laser Joe uses Break Laser on Picket Man 3!
13 Damage dealt! Picket Man 3 is disabled!
Laser Joe earns 11 EXP Junior earns 6 EXP Big Eye earns 6 EXP Blader earns 6 EXP OVERKILL BONUS! 9 Bolts ...Oh? It appears Picket Man wishes to join Team Prototype! Accept?
Automated Turn
Team Fractal Requiem moves up as much as possible.
Enemy’s Turn
The Blader, confused on what exactly is going on around here, remains still.
Player’s Turn
Mondegreen moves up 2 spaces and right 1 space, picking up the Attack Capsule. Enayrk moves right 4 spaces while Peng moves up 2.
Enemy’s Turn
Shield Attacker moves down a space.
Player’s Turn
@Proto Man MKII :
Moved, charged, and EXP boosted. Also, Fake MKII finds a P-Chip.
...Curious question, by the way. I thought you needed to be dormant to control those inflicted with the MKII Virus. But you’re clearly not dormant; You’re very much active right now in the Chaos Zone. So... How are you still able to control them?
As much as I am also curious, I’m afraid I’ve not the time right about now. Time Trial, to the stairs, please.
Time Trial is moved to the stairs. ...But, I should let you know now. I’m a little too busy at the moment to create the next floor’s map.
That is fine. I’ll need to make a temporary leave myself... There is someone I wish to meet, and perhaps make an alliance with. Someone whose goals are rather similar to my own.
...Hm. Well, you go and have fun with that, I guess.
Enemy’s Turn
Big Eye leaps up 2 spaces and uses Big Stomp on Berry MKII
This deals 6 Damage to both Berry MKII and Viking MKII.
Blader 2 moves 9 spaces up and 1 space right. Blader 1 moves 1 space right and uses Blader Slicer on MKII-Type.
1 Damage dealt.
Player’s Turn
@ThePenguin :
...Yeesh, that’s a long name. I’ll just call you “The Rage-Cut Experience” for short. (The full name will still be in the Player’s database, though.)
As for RageSwitch being Copy Subcore... Erm, sorry, but I’m afraid that’s a “no”. The rules state that Copy is ALSO a banned Core type. I’m going to replace it with Nature Core for now, but you can state whether or not you’d like otherwise.
In any case, welcome. Where would you like to head off first?
Posted on June 14th, 2020 at 2:25pmEdited on 2020/06/15 at 7:12pm
Posted 2020/06/14 at 2:25pmEdited 2020/06/15 at 7:12pm
#8
Biostar Joe moves one left and uses Mega Buster on the Blader. Afterwards, the Acorn will move to the stairs to try and catch up with the other parties for the Guts Dozer, all the while hoping that said Dozer is on the next floor.
Posted on June 14th, 2020 at 3:18pmEdited on 2020/06/14 at 3:33pm
Posted 2020/06/14 at 3:18pmEdited 2020/06/14 at 3:33pm
#10
Viking MKII will move four spaces down. Berry MKII will move one space right, one down, and use Leaf Shield.MKII-Type will move one space down and one left, using Shield Buster on Blader 2.Fake MKII will one space left and five spaces down.
I will add that I never stated that I must be dormant. I said:
Henceforth the reason being stayed dormant previously was because there was simply no reason to do otherwise due to it being a waste of brainpower.
Whew, finally. Now I can finally update RMMD in peace... Hopefully.
...Eh, MKII is still here, so it’s not exactly guaranteed.@GammaGuardian :
Biostar Joe uses Mega Buster on Blader!
9 Damage dealt! Blader is disabled!
Biostar Joe earns 13 EXP Vat Man earns 6 EXP Biostar Acorn earns 6 EXP Big Eye earns 6 EXP
Biostar Acorn has reached the stairs! Team Biostar Company moves on to the next floor!
@RotomSlashBlast :
Moved. Also, Phantasm appears to be getting a call...
@Worship :
Laser Joe picks up the Pass Drive!
ITEM DATA OBTAINED!
Pass Drive Core: Neutral Effect: When adjacent to an ally, attacks targeted to the ally that would be fatal to them will land on the holder instead, unless the attack would disable the holder, too.
Blader has reached the stairs! Team Prototype moves on to the next floor!
Enemy’s Turn
Blader moves 2 spaces left and 5 spaces up. Blader uses Blader Swarm on Cacnea!
7 Damage dealt! 7 Damage dealt! Cacnea is disabled!
Player’s Turn
@RSB :
Moved.
Enemy’s Turn
Shield Attacker moves towards Team Mirage, remembers how he can only move one space at a time, realizes he can’t possibly reach the enemy, and contemplates his entire life.
[align-center]Player’s Turn
@Proto Man MKII :
Nature Expert boosts the power of Berry MKII’s attack! Berry MKII uses Leaf Fall on Big Eye!
8 Damage dealt!
Shield Expert boosts the power of MKII-Type’s attack! MKII-Type uses Shield Buster on Blader 2!
Posted on June 20th, 2020 at 2:05pmEdited on 2020/06/20 at 2:29pm
Posted 2020/06/20 at 2:05pmEdited 2020/06/20 at 2:29pm
#13
Berry MKII will four spaces down and uses Leaf Fall on Big Eye. If still alive, Viking MKII will move two spaces down and once right on Big Eye and use Rolling Cutter.
Of course... Biostar Joe moves one to the left and charges. Big Eye jumps two down. Biostar Acorn moves 5 down and charges. Vat Man moves 4 down and charges.
Posted on November 13th, 2020 at 4:00pmEdited on 2020/11/13 at 4:46pm
Posted 2020/11/13 at 4:00pmEdited 2020/11/13 at 4:46pm
#19
That's right, Robot Master Mystery Dungeon is back in business! ...But, due to some...
...Certain complications. ...It'd feel weird to just pick up RMMD with the same characters.
SO! I (with the support of a few people in the Discord) have decided to completely REBOOT RMMD.
So, here's what that means:
- All teams will be completely REMOVED from the roster.Everyone will have to either create NEW teams, or start from level one with a PREVIOUS team. - All progress will be lost. This means that we will be starting all over again from the Tutorial Level. - HOWEVER. All weapons, abilities, enemies, items, shops, and dungeons will NOT be removed from the database. - There will also be some additions: For starters, I am thinking of updating the game faster, to at LEAST 12 hours per round. However, this also means you'll have 12 hours to point before your turn becomes automated. - Additionally, all players will also start off with 50 Bolts. - Furthermore, Ninja Man and Sergeant Man will be removed from the game completely. There... Isn't really a point in keeping them for anything. - Finally, You get to choose between FOUR new Intro Fields to start from, based off of the new Intro Fields added to MMRPG. These Intro Fields are Gentle Countryside, Maniacal Hideaway, Wintry Forefront, and the RMMD-exclusive(?) Richly Courtyard.
So, just create your new teams, and we'll begin tomorrow!
Posted on November 13th, 2020 at 4:49pmEdited on 2020/11/13 at 5:24pm
Posted 2020/11/13 at 4:49pmEdited 2020/11/13 at 5:24pm
#20
Ok... since I have no skill in sprite making... i'll have to make due with just plain text AND pre-made sprites! Tepid Man Health: 14 W.E: 37 Attack: 13 Defense: 18 Speed: 8 Type: Water Sub-type: Electric Weakness: Space Immunity: Water Team: None (treasure hunter for hire).
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