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Mega Man RPG Prototype Community

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Beta Shadow
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
It is the year 20XX. And humans... No longer exist. In their place are industrial humanoid robots known as Robot Masters, and the Mechas that live alongside them in peace. However, peace doesn't always last... A threat to the world of Robot Masters looms above, and it is up to an unlikely crew of robots to save the day... But are they up to the task? Are YOU up to the task? The world's fate rests in your hands...

After the release of Retro Pikachu's remake of Tails' Lab Defense, I decided I wanted to make a new roleplay myself, in hopes of reviving the MMRPG roleplaying community. And with the release of Pokemon Mystery Dungeon: Rescue Team DX, I decided "hey, why not?"
How to Play: (Or, in other words, "Beta just copy-pasted the rules from Retro's Lab Defense lol")

Ok, so you know how PMD games would have you take one step per turn, your partner would follow behind, and all the enemies would then take a step? Yeah, no, let's toss that turn system out the window. Being only able to take one step at a time might work for a video game, but for a forum roleplay? Yeah, WAY too sluggish. So, yeah, we'll be using some different mechanics. And, ok, sure, I may have stol- er, borrowed, the mechanics of Lab Defense, but hey, if the system works, it works. And besides, I've added and removed some things to make it a bit more Mystery Dungeon-esque...

Your journeys will take place in randomly assembled maps called Mystery Dungeons. The maps will be based off of Lab Defense, however, because I'm not going to bother trying to make an entire Mystery Dungeon map on my own. Too much effort for a simple forums roleplay.

Each robot on the field can take a certain number of steps at a time. Afterwards, they can use an attack, use an item in their inventory, or they can simply just wait. However, you CANNOT move after attacking or using an item. After all players have taken their turn, the enemies will have THEIR phase.

To make a move, either leave a reply in the thread or ping me in the Roleplay channel on Discord. If you don't make a move after ~24 hours of the start of your phase, your turn will be automated. At a certain point, however, I will stop automating your turn and just plain set you on idle; Believe it or not, this rule is NOT set up to have me play the game for you.

There are two kinds of allies: Teammates and Players. Teammates are other robots who are part of your Team, and are to be controlled by you as well. Teammates will follow you to the next floor once the floor's objective is complete. You may only have 4 teammates in the dungeon at a time, with two spaces reserved for the leader and partner. That may change in the postgame, however. On the other hand, there are Players. These allies are, of course, other users and their teammates who happen to be in the same dungeon and on the same floor as you. As they are from a different team, however, they will NOT follow you to the next floor. I may or may not make some exceptions during the introduction phase.

When you gain a level, your stats will increase, and you may or may not gain a new Weapon depending on your stat boons and your core types. You will gain EXP from defeating foes and clearing missions. Defeating foes will ALSO grant your Teammates half of the EXP gained from defeating them.

While some floors will require you to find the stairs in order to progress, there are also several other objectives for you to accomplish. We'll be discussing what some of these objectives may be in the future.

Character Creation:

Are you a human being sent into our world to save us all, or just another robot who lives in the world naturally? The answer is, that's for you to decide. Either way, I'm not going to do some PMD-style quiz to determine what Robot Master you are. Why? Because just giving you a small handful of options for who you'll be is absolutely lame. Instead, you get to make the decision of who you are- and who your partner will be- for yourself. And yes, you will be required to make TWO characters instead of just one.

Here is the character sheet:

Team Name:

Name:
Icon:
HP:
WE:
ATK:
DEF:
SPD:

Core:
Subcore:
Weakness:
Resistance:

And now, an in-depth look at what these are:

Team Name- The name of your team. This has been added after the Introduction phase, because we’re not going through it again. This wasn’t a part of it to begin with for story reasons.

Name- The name of the robot, obviously.
Icon- The icon the robot you'll be using. Refer to the [robot] or [mecha] formats for use of their mugshots (custom mugs are welcome, too, through use of the [image] formatting).

Stats:
You will have a total of 25 points to spend on 5 different stats. Spend them wisely. Or don't. Your choice. Just know that you can't spend any more than 25.

HP- Health Points, also known as Energy. How much damage you take before you fall. Each point spent on this stat is 2 HP.
WE- Weapon Energy. It is the cost of your Special Weapons. Replenishes 1 WE on each turn. Each point spent on this stat is 2 WE.
ATK- Attack. Increases how much damage you deal.
DEF- Defense. Decreases how much damage you take.
SPD- Speed. Determines how far you can move. Each step is 2 SPD.

In addition to the points given to the stats, you can add one Boon and Bane to them. A Boon will add 2 extra points to the stat, and will increase its growth. It also controls what kind of passive Special Weapons you can obtain, as well as your Ability 2. A Bane will remove 2 points from that stat, and will slow down its growth. You can NOT have one over the other.

Core- Your main Core type. Determines the kind of elemental Special Weapons you can obtain, as well as your Ability 1.
Subcore- Your secondary Core type. Also determines the kind of elemental Special Weapons you can obtain, but to a lesser extent (meaning you can only obtain the buster weapons and Tier 1 weapons of this type).

Do note that you can use ANY type within Prototype EXCEPT for Copy Core, which has been replaced with Neutral. In addition, your partner cannot be the same Core or Subcore type as you.

Weakness- Attacks of this type deal more damage.
Resistance- Attacks of this type deal less damage.

You MUST have a Weakness and Resistance. Failure to apply this will cause me to assign one to you based on how I personally feel they should be.

The following is determined by your stat boon and Core type.

Weapons: Your Special Weapons that can be utilized after moving. You can only have 8 Special Weapons at a time. In addition, you will be given a singular Basic Attack that costs no Weapon Energy and take up no Special Weapon slots.
Abilities: Your special abilities that will activate under specific conditions. You will only have 2, but they can be changed through the use of specific items.

And this LAST "stat" is determined by your progression through the roleplay.

Rank: The Ranking of your Team, which can be raised by completing missions. Ranking up grants you more inventory spaces for items, increases the number of missions available for everyone, and may even gift you some other rewards.

EXAMPLE:

Team Name: Team Beta and Mega

Name: Beta Man
Icon:
HP: 5
WE: 6
ATK: 5(+)
DEF: 4(-)
SPD: 5

Core: Shadow
Subcore: Time
Weakness: Electric
Resistance: Flame

Name: Mega Man X-7
Icon: mega-man
HP: 6
WE: 5(-)
ATK: 4
DEF: 5
SPD: 5(+)

Core: Flame
Subcore: Nature
Weakness: Electric
Resistance: Laser

The resulting set-up will be...

Team Beta and Mega
Rank: Plain (0/100)

Beta Man | Level: 1 (0/50)
Core: Shadow | Subcore: Time | Weakness: Electric | Resistance: Flame
HP: 10 | WE: 12 | ATK: 9 (5+2+2) (Boon) | DEF: 2 (4-2) (Bane) | SPD: 5
Abilities: Shadow Expert, ATK +2
Weapons: Shadow Shot, Time Shot, Shadow Slide

mega-man Mega Man X-7 | Level: 1 (0/50)
Core: Flame | Subcore: Nature
HP: 12 | WE: 6 (10-4) (Bane) | ATK: 4 | DEF: 5 | SPD: 7 (5+2) (Boon)
Abilities: Flame Expert, Emergency SPD
Weapons: Flame Shot, Nature Shot, Fire Storm
Database

Click here to view the database.

A detailed list of basically everything you will come across in this game. There are some of which that are currently locked (kept private), and some information in the database is hidden. Right now, the Players, Weapons, Abilities, Enemies, Items, Shops, and Dungeons databases are available.
Current Status:

Gentle Countryside, F1


Objective: Reach the Stairs!
Maniacal Hideaway, F1


Objective: Reach the Stairs!
Wintry Forefront, F1


Objective: Reach the Stairs!
Richly Courtyard, F1


Objective: Reach the Stairs!
Robot Master Mystery Dungeon: a PMD-inspired RPG (REBOOTING)
Posted by Beta Shadow on February 18th, 2020 at 12:10pm
Viewed 2499 Times
 
TheHighTower
4,207,878 BP
5 TP | 3826 PP
Posted on November 14th, 2020 at 9:21pm
Posted 2020/11/14 at 9:21pm
#1
Oh bother... due to my android I can't undo my sprite error or make an edit...
^ Top
 
Shattered Vanguard
18,049,922 BP
4 TP | 931 PP
Posted on November 14th, 2020 at 9:43pm Edited on 2020/11/14 at 10:32pm
Posted 2020/11/14 at 9:43pm Edited 2020/11/14 at 10:32pm
#2
You remember the plan, right?
Secure EXP to increase chances of success.
Correct.
Spade moves up three. Spade picks up the inconspicuous bolt.
Heart, I'm sending you this. Scan it for any hazardous material.
You can count on me.
Diamond moves up two and one right. Diamond exhausts mist.
00C: Honestly should of gone Freeze for Diamond. That's what grinding for I suppose.
^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on November 14th, 2020 at 9:56pm
Posted 2020/11/14 at 9:56pm
#3
Enayrk moves three spaces south.
Mondegreen moves two spaces south, and one right.
^ Top
 
Brash Buster
23,209,135 BP
0 TP | 860 PP
Posted on November 14th, 2020 at 10:00pm Edited on 2020/11/14 at 10:01pm
Posted 2020/11/14 at 10:00pm Edited 2020/11/14 at 10:01pm
#4
Look out, new world, HERE I-
...wait...

Briefly distracted, Tox Man moves one space north, then one space west, to observe the item just north of Guard Hound's starting position...
*snarl*

Guard Hound, meanwhile, moves one space west and then two south, getting the drop on the Pierobot with a Buster Shot!
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on November 15th, 2020 at 3:15am Edited on 2020/11/15 at 4:57am
Posted 2020/11/15 at 3:15am Edited 2020/11/15 at 4:57am
#5
(Since nobody has really seen this except probably mighty lol, I might as well update this)

Ok, we need to think this carefully

Hmm, let's see here... what do you suppose we do?

Since I've got more Speed, I'll focus on getting to the stairs while grinding some EXP
You go and collect some items while I'm busy ok?

Seems like a plan, let's move out

Sharcrop moves 3 Spaces up and shoots the Metall with a Water Shot

Soren X moves right until his speed runs out
^ Top
 
Worship
9,484,900 BP
3 TP | 1143 PP
Posted on November 15th, 2020 at 6:45am
Posted 2020/11/15 at 6:45am
#6
Triton Bubble moves one space left, grabbing the screw. Aqua Fishtot moves four spaces down.
^ Top
 
TheHighTower
4,207,878 BP
5 TP | 3826 PP
Posted on November 15th, 2020 at 8:45am
Posted 2020/11/15 at 8:45am
#7
Don't know how to tell you this Poke but... we're only allowed to use robot masters... yeah... so why not use one of your skull men and another robot master you made?
^ Top
 
pokeepoo
4,263,102 BP
2 TP | 162 PP
Posted on November 15th, 2020 at 8:52am
Posted 2020/11/15 at 8:52am
#8
oh, good point.
^ Top
 
TheHighTower
4,207,878 BP
5 TP | 3826 PP
Posted on November 15th, 2020 at 8:53am
Posted 2020/11/15 at 8:53am
#9
Glad you could understand.
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on November 15th, 2020 at 11:44am
Posted 2020/11/15 at 11:44am
#10
Gentle Countryside, F1

@Worship :

Triton Bubble picks up 26 Bolts!

BOLTS ARE THE GAME’S CURRENCY. YOU MAY FIND BOLTS IN DUNGEONS, OR BE REWARDED THEM FROM MISSIONS OR AS AN OVERKILL BONUS (COMPENSATION OF ANY EXTRA DAMAGE DEALT TO DEFEATED ENEMIES).
Enemy’s Turn

Sniper Joe moves a space to the left.
Roll moves 3 spaces up.

Roll uses Buster Shot on Aqua Fishtot!

1 Damage dealt!
Player’s Turn



Maniacal Hideaway, F1

@Brash Buster :

Tox Man picks up the Prosper Drive!

DRIVES ARE HOLD ITEMS THAT CAN BE USED TO GRANT EXTRA ADVANTAGES IN BATTLE. BE WARY, HOWEVER: YOU MAY ONLY HAVE ONE HOLD ITEM EQUIPPED PER ROBOT. ADDITIONALLY, YOU MAY EQUIP THEM BOTH OUTSIDE AND INSIDE A DUNGEON; HOWEVER, EQUIPPING THE ITEM WILL USE UP A TURN, SIMILAR TO ATTACKING OR USING ITEMS.

NEW ITEM DATA!


Prosper Drive
Type: Neutral
Effect: An item to be held. Slightly recovers HP if the holder picks up any Bolts.

Neutral Expert boosts the power of Guard Hound’s attack!
Guard Hound uses Buster Shot on Pierrobot!
Gear Rider ability activates! Damage is halved!
2 Damage dealt!


NEW ENEMY DATA!

pierrobot
Pierrobot
HP: 4 (Bane)
WE: 8
ATK: 7 (Boon)
DEF: 3
SPD: 4
Core: Cutter
Subcore: None
Weakness: Swift
Resistance: Freeze

NEW ABILITY DATA!

Gear Rider
Effect: The robot takes half damage until Pierro Gear is used.
Obtain Conditions: Pierrobot only.

@Soren :

Water Expert boosts the power of Sharcrop’s attack!
Sharcrop uses Water Shot on Aqua Metall!
Not very effective...
1 Damage dealt!
Enemy’s Turn


Aqua Metall uses Met Shot!

1 Damage to Sharcrop!
Aqua Metall’s Met Cover activates!


MOST METALLS HAVE A MECHANIC WHERE THEY WILL HIDE WITHIN THEIR HELMETS AFTER MAKING A TURN. DURING THIS STATE, THEY ARE INVULNERABLE, AND CANNOT BE DAMAGED... BUT THEY ARE ALSO INCAPABLE OF MOVEMENT DURING THIS. ALWAYS KEEP THIS IN MIND WHEN FIGHTING METALL UNITS.
Pierrobot uses Pierro Gear on Guard Hound!

1 Damage dealt!
Guard Hound’s SPD is lowered by -2!
Pierrobot’s Gear Rider is deactivated!


STAT BUFFS AND DEBUFFS ARE SELF-EXPLANATORY; THEY RAISE AND LOWER YOUR ATTACK, DEFENSE, AND SPEED STATS. HOWEVER, THESE BUFFS AND DEBUFFS CAN ONLY BE STACKED UP TO 6, AND WILL BE REMOVED UPON REACHING THE NEXT FLOOR.

NEW WEAPON DATA!

Pierro Gear
Core: Cutter
Power: 2
Range: 1
WE Cost: 2
Obtain Conditions: Pierrobot only.
Player’s Turn



Wintry Forefront, F1

@Shattered Vanguard :

Spade picks up 43 Bolts!
Enemy’s Turn

Crystal Joe moves down 2 spaces, and then left 2 spaces.

Crystal Joe uses Crystal Shot on Spade!

1 Damage dealt!
Bulb Blaster uses its own light to remain warm.

Player’s Turn



(Cont. in next post)
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on November 15th, 2020 at 11:46am
Posted 2020/11/15 at 11:46am
#11
Richly Courtyard, F1

@TheHighTower :

Unfortunately, Bootleg Fire Man could only go 2 spaces up.

@RotomSlashBlast :

Moved.
Enemy’s Turn

Suzy G moves 5 spaces up.
Suzy G picks up the Dizzy Cure!


CURES ARE ITEMS INTENDED FOR USE OF CURING STATUS EFFECTS; DO NOTE, HOWEVER, THAT MOVING ON TO THE NEXT FLOOR CURES STATUS EFFECTS, AS WELL, SO USE THEM WISELY.
...IS WHAT I WOULD SAY, HAVE I NOT NOTICED THAT AN ENEMY HAS PICKED UP THE ITEM INSTEAD. UNFORTUNATELY, ENEMIES CAN USE ITEMS, AS WELL. HOWEVER, UNLIKE PLAYERS, THIS IS LIMITED TO THEIR HELD ITEM SLOT.

NEW ITEM DATA!

Dizzy Cure
Core: Swift
Effect: Cures the user of the Dizzy status effect.

NEW STATUS DATA!
Dizzy
Effect: Causes movement to be completely uncontrollable and randomized. Attacks can even damage allies, or hit nothing at all. Swift Cores cannot get Dizzied.

...IT APPEARS THAT THERE IS NO PUBLIC FILE “Status Database”. WILL NEED TO REMEDY THIS IN THE NEAR FUTURE.
Suzy G uses Suzy Shot on Mondegreen!

1 Damage dealt!

NEW ENEMY DATA!

*
Suzy G
HP: 8
WE: 6
ATK: 1 (Bane)
DEF: 7
SPD: 7 (Boon)
Core: Electric
Subcore: None
Weakness: Swift
Resistance: Space

NEW WEAPON DATA!

Suzy Shot
Core: Electric
Power: 2
Range: 1-2
Cost: 2
Effect: The common attack of a Suzy G. Has a 25% chance of Stunning the target.
Learning Requirements: Suzy G only.
Metall Classic decides to rest for a bit...
Metall Classic’s Met Cover activates!

Player’s Turn



*Notice: Not all enemies have mugshots yet. I do intend on making them eventually, however, so please bear with me here. (Any help you can provide in this regard, however, is greatly appreciated.)
^ Top
 
TheHighTower
4,207,878 BP
5 TP | 3826 PP
Posted on November 15th, 2020 at 12:23pm Edited on 2020/11/15 at 12:29pm
Posted 2020/11/15 at 12:23pm Edited 2020/11/15 at 12:29pm
#12
Tepid moves left once, and then south once. Bootleg Fire then moves upwards two spaces.
^ Top
 
Brash Buster
23,209,135 BP
0 TP | 860 PP
Posted on November 15th, 2020 at 12:54pm Edited on 2020/11/15 at 1:00pm
Posted 2020/11/15 at 12:54pm Edited 2020/11/15 at 1:00pm
#13
Okay, NOW HERE I COME!!!

Tox Man moves 1 space south, then strikes Pierobot with a Shadow Shot!
Guard Hound, meanwhile, moves 1 space south to pick up the 1-Up, then one space west.
^ Top
 
Worship
9,484,900 BP
3 TP | 1143 PP
Posted on November 15th, 2020 at 1:22pm
Posted 2020/11/15 at 1:22pm
#14
Ow! Boss, this chick just nailed me.
Aw, don't be a wimp! I'll show you how it's done!

Triton Bubble moves two spaces down.

...On second thought, you have a go while I make my way over.

Aqua Fishtot moves two spaces right and two more down, using a Swift Shot on Roll.
^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on November 15th, 2020 at 1:23pm Edited on 2020/11/15 at 1:44pm
Posted 2020/11/15 at 1:23pm Edited 2020/11/15 at 1:44pm
#15
   Nice, looks like our first prank-ee of the day! Pay attention, rookie, because fights are serious business!
   Basically, everyone's got these things called Stats, any they're pretty important! Hit Points, or HP, for example, dictate how much of a beating someone can take before going boom!
   Upon being taken down, robots drop EXP, or Enormously X-treme Pellets, which fly into the people who beat that paticular bot up! Gain enough EXP, and you instantly gain a Level, and that tends to make you more skilled at beating people up!
   I'm pretty sure EXP doesn't stand for that. Though, the whole "robot" explanation DOES explain why that guy looks like a fusion between a mushroom and a plunger.
   Whatever, now get over here so we can start slapping this guy in the face!

Enayrk moves three spaces right, and uses a regular attack on Suzy G!
Mondegreen also uses a regular attack on Suzy G!
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on November 15th, 2020 at 4:44pm
Posted 2020/11/15 at 4:44pm
#16
Fak...

Sharcrop shoots the Aqua Metall with an Earth Shot

Soren X does the same thing
^ Top
 
Shattered Vanguard
18,049,922 BP
4 TP | 931 PP
Posted on November 15th, 2020 at 8:53pm
Posted 2020/11/15 at 8:53pm
#17
Contact.
*huff* Engaging.

Diamond walked over one to the right and got into position.
Both System Bots fired their respective elemental shots at the Joe.
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on November 15th, 2020 at 9:31pm
Posted 2020/11/15 at 9:31pm
#18
(OOC: Well that took about 3 Hours for SOMETHING)
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on November 15th, 2020 at 9:51pm Edited on 2020/11/15 at 9:56pm
Posted 2020/11/15 at 9:51pm Edited 2020/11/15 at 9:56pm
#19
Gentle Countryside, F1

@Worship :

Swift Expert boosts the power of Aqua Fishtot’s attack!
Aqua Fishtot uses Swift Shot on Roll!
1 Damage dealt!
Enemy’s Turn


Sniper Joe moves a space down.

Roll uses Buster Shot on Aqua Fishtot!

1 Damage dealt!
Player’s Turn



Maniacal Hideaway, F1

@Brash Buster :

Unfortunately, to pick up the item, you have to stop directly on the space.

Shadow Expert boosts the power of Tox Man’s attack!
Tox Man uses Shadow Shot on Pierrobot!
3 Damage dealt!
Pierrobot is defeated!


AS EXPLAINED BY SUBJECT “Mondegreen”, DEFEATING ENEMIES WILL EARN YOU EXPERIENCE, OR EXP. EXP WILL HELP PLAYER ROBOTS TO GROW CLOSER TO INCREASING THEIR LEVEL AND BECOMING STRONGER. ROBOT MASTERS WILL GRANT SLIGHTLY MORE EXPERIENCE THAN MECHAS.
DEFEATING ENEMIES WILL ALSO CAUSE THEM TO DROP THEIR HELD ITEM, IF THEY HAVE ANY, AND EVEN GRANTS YOU A SLIGHT CHANCE OF RECRUITING THEM. HOWEVER, IT WILL NOT BE POSSIBLE TO RECRUIT ROBOTS UNTIL AFTER THE TUTORIAL LEVEL IS CONCLUDED.

Tox Man earns 10 EXP
Guard Hound earns 5 EXP

Guard Hound picks up the 1-Up!

1-UPS, OR EXTRA LIVES, AUTOMATICALLY REVIVES ALLIES DISABLED IN BATTLE. HELD 1-UPS CAN PREVENT THIS OCCURRING TO JUST ANY RANDOM ALLY WHO FALLS IN BATTLE, BUT THIS IS DUE TO HELD 1-UPS ONLY BEING ABLE TO REVIVE THE ROBOT HOLDING IT.

@Soren :

Sharcrop uses Earth Shot on Aqua Metall!
Met Cover is active!
0 Damage dealt!
Enemy’s Turn


Aqua Metall’s Met Cover deactivates.

Player’s Turn



Wintry Forefront, F1

@Shattered Vanguard :

Shadow Expert boosts the power of Spade’s attack!
Spade uses Shadow Shot on Crystal Joe!
Super Effective!
7 Damage dealt!


Neutral Expert boosts the power of Diamond’s attack!
Diamond uses Buster Shot on Crystal Joe!
2 Damage dealt!
Crystal Joe is disabled!

Diamond earns 11 EXP
Spade earns 5 EXP
Enemy’s Turn

Bulb Blaster moves 2 spaces left, and one space down.

Player’s Turn


^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on November 15th, 2020 at 9:52pm Edited on 2020/11/15 at 9:54pm
Posted 2020/11/15 at 9:52pm Edited 2020/11/15 at 9:54pm
#20
Richly Courtyard, F1

MUGSHOT “SuzyG.png” UPLOADED SUCCESSFULLY.

@TheHighTower :

Moved.

@RotomSlashBlast :

OH. I’M SORRY, WERE YOU WANTING THIS ITEM? GEE, I DIDN’T THINK IT WAS YOURS, DESPITE IT NOT HAVING A NAME ON IT OR ANYTHING.
GEE. PERHAPS THIS PLACE JUST SO HAPPENS TO BE YOUR HOME, TOO, CORRECT? NO?
JUST WHAT I THOUGHT. YOU BLOODY THIEVES.

Neutral Expert boosts the power of Enayrk’s attack!
Enayrk uses Basic Attack on Suzy G!
1 Damage dealt!


Mondegreen uses Basic Attack on Suzy G!
1 Damage dealt!
Enemy’s Turn


Suzy G uses Suzy Shot on Enayrk!

1 Damage dealt!

...HEY! METALL! WAKE UP!
Metall Classic’s Met Cover wears off!


Huzzawha? You need something, G?
THERE ARE A COUPLE OF THIEVES IN HERE! HELP ME TAKE CARE OF THEM!
...I’m pretty sure that the items around here are free to take-
FREE TO TAKE, MY NON-EXISTENT BEHIND! NOW, COME OVER HERE AND HELP ME OUT!
Dude, calm down. Besides, you know that I can’t-
...Huh. Hate to alarm you, G, but I think we’ve got some more people over here.
SERIOUSLY!? MORE THIEVES!? *SIGH* JUST DEAL WITH THEM. I’LL TAKE CARE OF THESE TWO OVER HERE.
Alright, alright... Just give me a moment to psyche myself up here.
Player’s Turn


^ Top

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