Attention! This is a legacy build of the Mega Man RPG from 2019 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
It is the year 20XX. And humans... No longer exist. In their place are industrial humanoid robots known as Robot Masters, and the Mechas that live alongside them in peace. However, peace doesn't always last... A threat to the world of Robot Masters looms above, and it is up to an unlikely crew of robots to save the day... But are they up to the task? Are YOU up to the task? The world's fate rests in your hands...
After the release of Retro Pikachu's remake of Tails' Lab Defense, I decided I wanted to make a new roleplay myself, in hopes of reviving the MMRPG roleplaying community. And with the release of Pokemon Mystery Dungeon: Rescue Team DX, I decided "hey, why not?"How to Play: (Or, in other words, "Beta just copy-pasted the rules from Retro's Lab Defense lol")
Ok, so you know how PMD games would have you take one step per turn, your partner would follow behind, and all the enemies would then take a step? Yeah, no, let's toss that turn system out the window. Being only able to take one step at a time might work for a video game, but for a forum roleplay? Yeah, WAY too sluggish. So, yeah, we'll be using some different mechanics. And, ok, sure, I may have stol- er, borrowed, the mechanics of Lab Defense, but hey, if the system works, it works. And besides, I've added and removed some things to make it a bit more Mystery Dungeon-esque...
Your journeys will take place in randomly assembled maps called Mystery Dungeons. The maps will be based off of Lab Defense, however, because I'm not going to bother trying to make an entire Mystery Dungeon map on my own. Too much effort for a simple forums roleplay.
Each robot on the field can take a certain number of steps at a time. Afterwards, they can use an attack, use an item in their inventory, or they can simply just wait. However, you CANNOT move after attacking or using an item. After all players have taken their turn, the enemies will have THEIR phase.
To make a move, either leave a reply in the thread or ping me in the Roleplay channel on Discord. If you don't make a move after ~24 hours of the start of your phase, your turn will be automated. At a certain point, however, I will stop automating your turn and just plain set you on idle; Believe it or not, this rule is NOT set up to have me play the game for you.
There are two kinds of allies: Teammates and Players. Teammates are other robots who are part of your Team, and are to be controlled by you as well. Teammates will follow you to the next floor once the floor's objective is complete. You may only have 4 teammates in the dungeon at a time, with two spaces reserved for the leader and partner.That may change in the postgame, however. On the other hand, there are Players. These allies are, of course, other users and their teammates who happen to be in the same dungeon and on the same floor as you. As they are from a different team, however, they will NOT follow you to the next floor.I may or may not make some exceptions during the introduction phase.
When you gain a level, your stats will increase, and you may or may not gain a new Weapon depending on your stat boons and your core types. You will gain EXP from defeating foes and clearing missions. Defeating foes will ALSO grant your Teammates half of the EXP gained from defeating them.
While some floors will require you to find the stairs in order to progress, there are also several other objectives for you to accomplish. We'll be discussing what some of these objectives may be in the future.
Character Creation:
Are you a human being sent into our world to save us all, or just another robot who lives in the world naturally? The answer is, that's for you to decide. Either way, I'm not going to do some PMD-style quiz to determine what Robot Master you are. Why? Because just giving you a small handful of options for who you'll be is absolutely lame. Instead, you get to make the decision of who you are- and who your partner will be- for yourself. And yes, you will be required to make TWO characters instead of just one.
Here is the character sheet:
Team Name:
Name: Icon: HP: WE: ATK: DEF: SPD:
Core: Subcore: Weakness: Resistance:
And now, an in-depth look at what these are:
Team Name- The name of your team. This has been added after the Introduction phase, because we’re not going through it again. This wasn’t a part of it to begin with for story reasons.
Name- The name of the robot, obviously. Icon- The icon the robot you'll be using. Refer to the [robot] or [mecha] formats for use of their mugshots (custom mugs are welcome, too, through use of the [image] formatting).
Stats: You will have a total of 25 points to spend on 5 different stats. Spend them wisely. Or don't. Your choice. Just know that you can't spend any more than 25.
HP- Health Points, also known as Energy. How much damage you take before you fall. Each point spent on this stat is 2 HP. WE- Weapon Energy. It is the cost of your Special Weapons. Replenishes 1 WE on each turn. Each point spent on this stat is 2 WE. ATK- Attack. Increases how much damage you deal. DEF- Defense. Decreases how much damage you take. SPD- Speed. Determines how far you can move. Each step is 2 SPD.
In addition to the points given to the stats, you can add one Boon and Bane to them. A Boon will add 2 extra points to the stat, and will increase its growth. It also controls what kind of passive Special Weapons you can obtain, as well as your Ability 2. A Bane will remove 2 points from that stat, and will slow down its growth. You can NOT have one over the other.
Core- Your main Core type. Determines the kind of elemental Special Weapons you can obtain, as well as your Ability 1. Subcore- Your secondary Core type. Also determines the kind of elemental Special Weapons you can obtain, but to a lesser extent (meaning you can only obtain the buster weapons and Tier 1 weapons of this type).
Do note that you can use ANY type within Prototype EXCEPT for Copy Core, which has been replaced with Neutral. In addition, your partner cannot be the same Core or Subcore type as you.
Weakness- Attacks of this type deal more damage. Resistance- Attacks of this type deal less damage.
You MUST have a Weakness and Resistance. Failure to apply this will cause me to assign one to you based on how I personally feel they should be.
The following is determined by your stat boon and Core type.
Weapons: Your Special Weapons that can be utilized after moving. You can only have 8 Special Weapons at a time. In addition, you will be given a singular Basic Attack that costs no Weapon Energy and take up no Special Weapon slots. Abilities: Your special abilities that will activate under specific conditions. You will only have 2, but they can be changed through the use of specific items.
And this LAST "stat" is determined by your progression through the roleplay.
Rank: The Ranking of your Team, which can be raised by completing missions. Ranking up grants you more inventory spaces for items, increases the number of missions available for everyone, and may even gift you some other rewards.
A detailed list of basically everything you will come across in this game. There are some of which that are currently locked (kept private), and some information in the database is hidden. Right now, the Players, Weapons, Abilities, Enemies, Items, Shops, and Dungeons databases are available.Current Status:
Gentle Countryside, F1
Objective: Reach the Stairs!Maniacal Hideaway, F1
Objective: Reach the Stairs!Wintry Forefront, F1
Objective: Reach the Stairs!Richly Courtyard, F1
Objective: Reach the Stairs!
Robot Master Mystery Dungeon: a PMD-inspired RPG (REBOOTING) Posted by Beta Shadow on February 18th, 2020 at 12:10pm Viewed 2499 Times
MODULES, LIKE DRIVES, ARE HOLD ITEMS THAT GRANT PARTICULAR BENEFITS. IN THIS CASE, THE FORTUNE MODULE DOUBLES THE NUMBER OF BOLTS YOU RECIEVE IN MISSIONS, OR WHEN PICKING UP BOLT ITEMS AS THE ROBOT HOLDING IT.
@Soren :
Sharcrop uses Earth Shot on Aqua Metall!
1 Damage dealt! The second attack missed... The third attack missed...
Aqua Metall’s Met Cover activates! Metall Classic’s Met Cover wears off...
Player’s Turn
Wintry Forefront, F1
@Shattered Vanguard :
As a matter of fact, no, it isn’t only NSEW. Diagonal directions are accounted for, as well.
Shadow Expert boosts the power of Spade’s attack! Spade uses Shadow Shot!
5 Damage dealt! 5 Damage dealt! Bulb Blaster is disabled!
Spade earns 12 EXP! Diamond earns 6 EXP!
Enemy’s Turn
Metall Classic’s Met Cover wears off...
Player’s Turn
(By the way, I will say for the record: You CAN pick up an item AND attack at the same time. The rule of picking up items is that you have to stop on the item’s space to pick it up, not that you can’t do anything else while on that space.)Richly Courtyard, F1
@TheHighTower :
Flame Expert boosts the power of Bootleg Fire Man’s attack! Bootleg Fire Man uses Flame Shot on Metall Classic!
1 Damage dealt! The second attack missed... 1 Damage dealt!
Automated Turn
Mondegreen moves 3 spaces down. Enayrk moves 2 spaces left and one space down.
Enemy’s Turn
Suzy G just gives up. Space Metall tries to stand there menacingly... But ends up being adorable instead.
Metall Classic uses Met Shot!
1 Damage to Bootleg Fire Man!
Metall Classic’s Met Cover activates!
Player’s Turn
Gentle Countryside, F2
@Worship :
Aqua Fishtot picks up the (BC) Defense Break!
BATTLE CHIPS, OR BC, CAN TEACH ROBOTS NEW WEAPONS, SHOULD THEY MEET THE RIGHT CRITERIA. IN THIS CASE, YOU HAVE OBTAINED THE BC FOR ATTACK “Defense Break”, WHICH CAN BE USED BY ANY ROBOT AT LEVEL 3 OR HIGHER.
NEW WEAPON DATA!
Defense Break Core: Neutral Power: - Range: 1 WE Cost: 4 Effect: Applies a -2 Defense debuff to any adjacent foe.
Tepid man goes straight towards the disc item, while Bootleg Fire on the other hand... you know he knows nothing but attacking his enemy shielded or not. He's that dumb.
Spade walks three to the right and admires the pretty scenery. Meanwhile Diamond engages the Met by walking one over, up two, and fires a buster shot. (The range is four for all shots, correct?)
Tox Man earns 32 EXP! Guard Hound earns 32 EXP! Sharcrop earns 16 EXP! Soren X earns 16 EXP! Tox Man’s team receives 15 Bolts! Tox Man’s team receives an Energy Pellet! Tox Man’s team receives a Weapon Pellet!
Tox Man’s team moves on to the next floor! Sharcrop’s team moves on to the next floor!Wintry Forefront, F1
@Shattered Vanguard :
That is indeed the case.
Neutral Expert boosts the power of Diamond’s attack! Diamond uses Buster Shot on Metall Classic!
1 Damage dealt! The second attack missed... The third attack missed...
Enemy’s Turn
Metall Classic uses Met Shot!
1 Damage to Diamond!
Metall Classic’s Met Cover activates!
...I could spawn another enemy, but you’re at the exit, so I don’t really see any point in doing so.
Player’s Turn
Richly Courtyard, F1
@TheHighTower :
Tepid Man picks up the Sneak Drive
NEW ITEM DATA!
Sneak Drive Core: Shadow Effect: An item to be held. Grants a 50% chance of avoiding enemy attacks from 3+ spaces away.
Flame Expert boosts the power of Bootleg Fire Man’s attack! Bootleg Fire Man uses Flame Shot on Metall Classic!
Met Cover is active! 0 Damage dealt!
@RotomSlashBlast :
Mondegreen picks up the Weapon Pellet!
Enemy’s Turn
Space Metall moves up 2 spaces.
Space Metall uses Met Shot!
1 Damage to Mondegreen! 1 Damage to Enaryk!
Player’s Turn
Gentle Countryside, F2
@Worship :
Aqua Fishtot is now holding the (AU) ATK +2! ...Which, honestly, does nothing. In order to actually have the ability, you’d need to actually use the item, and even then, you’d have to pick one of your two abilities to drop.
Bootleg Fire then realized he had Fire storm like the read deal... (dummy...) so he'll use it on the met while Tepid equips the drive and starts heading towards the stairs.
Oooh! This thing looks SIGNIFICANTLY more fun to fight!
Mondegreen moves one space right and fires a Crystal Shot at Space Metall!
...A walking construction hat in a space helmet. Why am I not surprised.
Enayrk moves two spaces right, and uses a Regular Attack on Space Metall! If it's already disabled however, he just moves two spaces south and heads to the next floor.
Efficiency Drive Core: Neutral Effect: An item to be held. All weapons take -2 WE for the holder to use. (Yes, this includes Shot weapons.)
Spade has reached the stairs!
MISSION COMPLETE! Spade earns 34 EXP! Diamond earns 34 EXP! Spade’s Team receives 20 Bolts! Spade’s Team receives an Energy Pellet! Spade’s Team receives a Weapon Pellet!
LEVELING UP GRANTS A BOOST IN STATS. SOME STATS WILL GET EITHER MORE OR LESS OF A BOOST THAN OTHERS, DEPENDING ON WHAT YOUR BOON OR BANE IS, IF YOU HAD ANY. IN UNIT “Spade”’S CASE, HE HAS NO BOON OR BANE, AND THEREFORE HIS STATS SHARE THE SAME PATTERN IN GROWTH. CERTAIN LEVELS WILL ALSO UNLOCK NEW WEAPONS TO USE IN BATTLE. FOR UNIT “Spade”’S CASE, WEAPON “Shadow Buster” HAS BEEN UNLOCKED. IN UNIT “Diamond”’S CASE, HOWEVER...
...WITH THEIR BOON BEING ATTACK AND BANE BEING SPEED, UNIT “Diamond” HAS BEEN GRANTED AN EXTRA BOOST IN ATTACK, AND NO BOOST IN DEFENSE... THIS IS BECAUSE IN THE CASE OF BOONS, ALL STAT INCREASES ARE DOUBLED. INCREASES FOR BANE STATS, ON THE OTHER HAND, WILL ONLY HAPPEN EVERY 2 LEVELS, RATHER THAN A STAT INCREASE ON EVERY LEVEL. ADDITIONALLY, NEUTRAL CORES AND THE BUSTER WEAPONS THEY GET ARE TREATED DIFFERENTLY, DEPENDING ON THEIR BOON. THOSE WITH AN ATTACK OR WE BOON RECEIVES THE WEAPON “Attack Buster”, LIKE WITH UNIT “Diamond”. THOSE WITH A DEFENSE OR HP BOON RECEIVES THE WEAPON “Defense Buster”, WHILE THOSE WITH A SPEED BOON, OR NO BOON WHATSOEVER, SHALL RECEIVE THE WEAPON “Speed Buster”
Spade’s Team moves on to the next floor!Richly Courtyard, F1
@TheHighTower :
Flame Expert boosts the power of Bootleg Fire Man’s attack! Bootleg Fire Man uses Fire Storm on Metall Classic!
5 Damage dealt! Metall Classic is disabled!
Bootleg Fire Man earns 12 EXP! Tepid Man earns 6 EXP!
Crystal Expert boosts the power of Mondegreen’s attack! Modegreen uses Crystal Shot on Space Metall!
1 Damage dealt! 1 Damage dealt! The third attack missed...
Neutral Expert boosts the power of Enayrk’s attack! Enayrk uses Regular Attack on Space Metall!
1 Damage dealt!
Enemy’s Turn
Space Metall uses Met Shot!
1 Damage to Enayrk! 1 Damage to Mondegreen! 1 Damage to Tepid Man!
Player’s Turn
Gentle Countryside, F2
@Worship :
Moved and unequipped.
Enemy’s Turn
No, don’t. It’s totally my job to let you get that 1-Up and junk. Whatever.
Sniper Joe uses Buster Shot on Triton Bubble!
1 Damage dealt! The second attack missed... 1 Damage dealt!
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