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Beta Shadow
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
It is the year 20XX. And humans... No longer exist. In their place are industrial humanoid robots known as Robot Masters, and the Mechas that live alongside them in peace. However, peace doesn't always last... A threat to the world of Robot Masters looms above, and it is up to an unlikely crew of robots to save the day... But are they up to the task? Are YOU up to the task? The world's fate rests in your hands...

After the release of Retro Pikachu's remake of Tails' Lab Defense, I decided I wanted to make a new roleplay myself, in hopes of reviving the MMRPG roleplaying community. And with the release of Pokemon Mystery Dungeon: Rescue Team DX, I decided "hey, why not?"
How to Play: (Or, in other words, "Beta just copy-pasted the rules from Retro's Lab Defense lol")

Ok, so you know how PMD games would have you take one step per turn, your partner would follow behind, and all the enemies would then take a step? Yeah, no, let's toss that turn system out the window. Being only able to take one step at a time might work for a video game, but for a forum roleplay? Yeah, WAY too sluggish. So, yeah, we'll be using some different mechanics. And, ok, sure, I may have stol- er, borrowed, the mechanics of Lab Defense, but hey, if the system works, it works. And besides, I've added and removed some things to make it a bit more Mystery Dungeon-esque...

Your journeys will take place in randomly assembled maps called Mystery Dungeons. The maps will be based off of Lab Defense, however, because I'm not going to bother trying to make an entire Mystery Dungeon map on my own. Too much effort for a simple forums roleplay.

Each robot on the field can take a certain number of steps at a time. Afterwards, they can use an attack, use an item in their inventory, or they can simply just wait. However, you CANNOT move after attacking or using an item. After all players have taken their turn, the enemies will have THEIR phase.

To make a move, either leave a reply in the thread or ping me in the Roleplay channel on Discord. If you don't make a move after ~24 hours of the start of your phase, your turn will be automated. At a certain point, however, I will stop automating your turn and just plain set you on idle; Believe it or not, this rule is NOT set up to have me play the game for you.

There are two kinds of allies: Teammates and Players. Teammates are other robots who are part of your Team, and are to be controlled by you as well. Teammates will follow you to the next floor once the floor's objective is complete. You may only have 4 teammates in the dungeon at a time, with two spaces reserved for the leader and partner. That may change in the postgame, however. On the other hand, there are Players. These allies are, of course, other users and their teammates who happen to be in the same dungeon and on the same floor as you. As they are from a different team, however, they will NOT follow you to the next floor. I may or may not make some exceptions during the introduction phase.

When you gain a level, your stats will increase, and you may or may not gain a new Weapon depending on your stat boons and your core types. You will gain EXP from defeating foes and clearing missions. Defeating foes will ALSO grant your Teammates half of the EXP gained from defeating them.

While some floors will require you to find the stairs in order to progress, there are also several other objectives for you to accomplish. We'll be discussing what some of these objectives may be in the future.

Character Creation:

Are you a human being sent into our world to save us all, or just another robot who lives in the world naturally? The answer is, that's for you to decide. Either way, I'm not going to do some PMD-style quiz to determine what Robot Master you are. Why? Because just giving you a small handful of options for who you'll be is absolutely lame. Instead, you get to make the decision of who you are- and who your partner will be- for yourself. And yes, you will be required to make TWO characters instead of just one.

Here is the character sheet:

Team Name:

Name:
Icon:
HP:
WE:
ATK:
DEF:
SPD:

Core:
Subcore:
Weakness:
Resistance:

And now, an in-depth look at what these are:

Team Name- The name of your team. This has been added after the Introduction phase, because we’re not going through it again. This wasn’t a part of it to begin with for story reasons.

Name- The name of the robot, obviously.
Icon- The icon the robot you'll be using. Refer to the [robot] or [mecha] formats for use of their mugshots (custom mugs are welcome, too, through use of the [image] formatting).

Stats:
You will have a total of 25 points to spend on 5 different stats. Spend them wisely. Or don't. Your choice. Just know that you can't spend any more than 25.

HP- Health Points, also known as Energy. How much damage you take before you fall. Each point spent on this stat is 2 HP.
WE- Weapon Energy. It is the cost of your Special Weapons. Replenishes 1 WE on each turn. Each point spent on this stat is 2 WE.
ATK- Attack. Increases how much damage you deal.
DEF- Defense. Decreases how much damage you take.
SPD- Speed. Determines how far you can move. Each step is 2 SPD.

In addition to the points given to the stats, you can add one Boon and Bane to them. A Boon will add 2 extra points to the stat, and will increase its growth. It also controls what kind of passive Special Weapons you can obtain, as well as your Ability 2. A Bane will remove 2 points from that stat, and will slow down its growth. You can NOT have one over the other.

Core- Your main Core type. Determines the kind of elemental Special Weapons you can obtain, as well as your Ability 1.
Subcore- Your secondary Core type. Also determines the kind of elemental Special Weapons you can obtain, but to a lesser extent (meaning you can only obtain the buster weapons and Tier 1 weapons of this type).

Do note that you can use ANY type within Prototype EXCEPT for Copy Core, which has been replaced with Neutral. In addition, your partner cannot be the same Core or Subcore type as you.

Weakness- Attacks of this type deal more damage.
Resistance- Attacks of this type deal less damage.

You MUST have a Weakness and Resistance. Failure to apply this will cause me to assign one to you based on how I personally feel they should be.

The following is determined by your stat boon and Core type.

Weapons: Your Special Weapons that can be utilized after moving. You can only have 8 Special Weapons at a time. In addition, you will be given a singular Basic Attack that costs no Weapon Energy and take up no Special Weapon slots.
Abilities: Your special abilities that will activate under specific conditions. You will only have 2, but they can be changed through the use of specific items.

And this LAST "stat" is determined by your progression through the roleplay.

Rank: The Ranking of your Team, which can be raised by completing missions. Ranking up grants you more inventory spaces for items, increases the number of missions available for everyone, and may even gift you some other rewards.

EXAMPLE:

Team Name: Team Beta and Mega

Name: Beta Man
Icon:
HP: 5
WE: 6
ATK: 5(+)
DEF: 4(-)
SPD: 5

Core: Shadow
Subcore: Time
Weakness: Electric
Resistance: Flame

Name: Mega Man X-7
Icon: mega-man
HP: 6
WE: 5(-)
ATK: 4
DEF: 5
SPD: 5(+)

Core: Flame
Subcore: Nature
Weakness: Electric
Resistance: Laser

The resulting set-up will be...

Team Beta and Mega
Rank: Plain (0/100)

Beta Man | Level: 1 (0/50)
Core: Shadow | Subcore: Time | Weakness: Electric | Resistance: Flame
HP: 10 | WE: 12 | ATK: 9 (5+2+2) (Boon) | DEF: 2 (4-2) (Bane) | SPD: 5
Abilities: Shadow Expert, ATK +2
Weapons: Shadow Shot, Time Shot, Shadow Slide

mega-man Mega Man X-7 | Level: 1 (0/50)
Core: Flame | Subcore: Nature
HP: 12 | WE: 6 (10-4) (Bane) | ATK: 4 | DEF: 5 | SPD: 7 (5+2) (Boon)
Abilities: Flame Expert, Emergency SPD
Weapons: Flame Shot, Nature Shot, Fire Storm
Database

Click here to view the database.

A detailed list of basically everything you will come across in this game. There are some of which that are currently locked (kept private), and some information in the database is hidden. Right now, the Players, Weapons, Abilities, Enemies, Items, Shops, and Dungeons databases are available.
Current Status:

Gentle Countryside, F1


Objective: Reach the Stairs!
Maniacal Hideaway, F1


Objective: Reach the Stairs!
Wintry Forefront, F1


Objective: Reach the Stairs!
Richly Courtyard, F1


Objective: Reach the Stairs!
Robot Master Mystery Dungeon: a PMD-inspired RPG (REBOOTING)
Posted by Beta Shadow on February 18th, 2020 at 12:10pm
Viewed 2500 Times
 
TheHighTower
4,207,878 BP
5 TP | 3826 PP
Posted on November 19th, 2020 at 4:39pm
Posted 2020/11/19 at 4:39pm
#1
(OOC: Ok, I know im possibly going to regret this but... Gamma, what happened to the CX & Quick Man plot thing in Chaos Zone?)
^ Top
 
Shattered Vanguard
18,049,922 BP
4 TP | 931 PP
Posted on November 19th, 2020 at 4:44pm Edited on 2020/11/19 at 4:49pm
Posted 2020/11/19 at 4:44pm Edited 2020/11/19 at 4:49pm
#2
(ooc: Nothing happened. It's just twice now that I actually did try to write bout it but lost my progress and thus gave up for a short time. Thrice's the charm I suppose.(It's not that long of a text but still; twice now.))
^ Top
 
TheHighTower
4,207,878 BP
5 TP | 3826 PP
Posted on November 19th, 2020 at 4:50pm
Posted 2020/11/19 at 4:50pm
#3
(OOC: Ah. That explains it! I can see how thats a problem!)
^ Top
 
pokeepoo
4,263,102 BP
2 TP | 162 PP
Posted on November 19th, 2020 at 5:02pm Edited on 2020/11/19 at 5:15pm
Posted 2020/11/19 at 5:02pm Edited 2020/11/19 at 5:15pm
#4
enkerLet's go, blast man, let's follow the skull bros!
blast-manOk! sounds like a plan, enker!
The Shattering Mirrors Goes to where The Skull Bros. is located!
pengDon't forget about me!
nitro-manturbo-manHEY! WAIT FOR US!!!!
The Wheelin' Racers Goes to where The Skull Bros. is located as well.
^ Top
 
pokeepoo
4,263,102 BP
2 TP | 162 PP
Posted on November 19th, 2020 at 5:49pm
Posted 2020/11/19 at 5:49pm
#5
skull-manLet's get this over with.
Skull Man goes 2 spots right.
Dark Skull Man goes 2 spots up.
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on November 19th, 2020 at 6:07pm
Posted 2020/11/19 at 6:07pm
#6
Sharcrop gets his revenge (gets a life)
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on November 19th, 2020 at 9:53pm Edited on 2020/11/19 at 11:36pm
Posted 2020/11/19 at 9:53pm Edited 2020/11/19 at 11:36pm
#7
@pokeepoo : Your old teams cannot follow you. In fact, they are no longer in the game.
Richly Courtyard, F1

@TheHighTower :

Water Expert boosts the power of Tepid Man’s attack!
Tepid Man uses Water Shot on Suzy G!
1 Damage dealt!
The second attack missed...
The third attack missed...


@RotomSlashBlast :

Neutral Expert boosts the power of Enayrk’s attack!
Enayrk uses Buster Shot on Suzy G!
1 Damage dealt!
1 Damage dealt!
Suzy G is disabled!


Enayrk earns 12 EXP!
Mondegreen earns 6 EXP!
Tepid Man earns 6 EXP!

Mondegreen has reached the stairs!



MISSION COMPLETE!

Enayrk earns 36 EXP!
Mondegreen earns 36 EXP!
Tepid Man earns 18 EXP!
Bootleg Fire Man earns 18 EXP!
Enayrk’s team receives 25 Bolts!
Enayrk’s team receives an Energy Pellet!
Enayrk’s team receives a Weapon Pellet!

Enayrk has reached Level 2!
HP: 6 > 7
WE: 12 > 13
ATK: 3 > 4
DEF: 7 > 8
SPD: 6 > 7
Weapon Get: Buster Charge!
Weapon Get: Speed Buster!

Mondegreen has reached Level 2!
HP: 14 > 15
WE: 8 > 9
ATK: 4 > 5
SPD: 6 > 8
Weapon Get: Buster Charge!
Weapon Get: Crystal Buster!

Enayrk’s team moves on to the next floor!
Tepid Man’s team moves on to the next floor!
Maniacal Hideaway, F2

@Brash Buster :

Shadow Expert boosts the power of Tox Man’s attack!
Tox Man uses Shadow Shot on Disco!
2 Damage dealt!
2 Damage dealt!
2 Damage dealt!
Disco is disabled!

Tox Man earns 10 EXP!
Guard Hound earns 5 EXP!
Soren X earns 5 EXP!

Tox Man has reached Level 2!
HP: 14 > 15
WE: 16 > 18
ATK: 6 > 7
SPD: 4 > 5

@pokeepoo :

Moved.

@Soren :

Sharcrop picks up the 1-Up!



MISSION COMPLETE!

Sharcrop earns 32 EXP!
Soren X earns 32 EXP!
Tox Man earns 16 EXP!
Guard Hound earns 16 EXP!
Skull Man earns 16 EXP!
Dark Skull Man earns 16 EXP!
Sharcrop’s team receives 15 Bolts!
Sharcrop’s team receives a 1-Up!

Soren X has reached Level 2!
HP: 10 > 11
WE: 6 > 7
ATK: 5 > 6
DEF: 6 > 7
SPD: 6 > 7
Weapon Get: Buster Charge!
Weapon Get: Freeze Buster!

Guard Hound has reached Level 2!
WE: 8 > 9
ATK: 6 > 7
DEF: 6 > 7
SPD: 6 > 8
Weapon Get: Buster Charge!
Weapon Get: Speed Buster!

Sharcrop’s team moves on to the next floor!
Tox Man’s team moves on to the next floor!
Skull Man’s team moves on to the next floor!
Wintry Forefront, F2

@Shattered Vanguard :

Diamond picks up the Speed Pellet!
Enemy’s Turn
Heli Metall moves 2 spaces to the right.

Heli Metall picks up the 1-Up!


ENEMIES WITH ABILITY “Hover” ARE ABLE TO STEP ON OR PASS THROUGH WALL TILES, ALBEIT WITH DOUBLE THE SPEED COST.
UNFORTUNATELY, THIS MEANS THAT THE ENEMY HAS THE OBJECTIVE ITEM HOSTAGE, AND IT IS NOW REQUIRED OF YOU TO DEFEAT THE ENEMY TO OBTAIN IT. WORRY NOT; IT IS INCAPABLE OF USING THE ITEM FOR ITSELF.

Player’s Turn


^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on November 19th, 2020 at 11:37pm
Posted 2020/11/19 at 11:37pm
#8
Gentle Countryside, F3

@Worship :

Moved.

NPC Turn

Roll moves 2 spaces left.
Enemy’s Turn
Metall Classic’s Met Cover wears off...


Player’s Turn



Richly Courtyard, F2



OBJECTIVE: Obtain the lost 1-Up!
Player’s Turn

Maniacal Hideaway, F3



OBJECTIVE: Rescue Disco!
Player’s Turn
^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on November 19th, 2020 at 11:40pm Edited on 2020/11/19 at 11:45pm
Posted 2020/11/19 at 11:40pm Edited 2020/11/19 at 11:45pm
#9
Enayrk moves two spaces south and one left, and decides to try this "Buster Charge" thing he just got.
Mondegreen moves three spaces south.
^ Top
 
Shattered Vanguard
18,049,922 BP
4 TP | 931 PP
Posted on November 19th, 2020 at 11:51pm
Posted 2020/11/19 at 11:51pm
#10
Spade moves three down. Diamond moves three down.
^ Top
 
Brash Buster
23,209,135 BP
0 TP | 860 PP
Posted on November 20th, 2020 at 12:22am
Posted 2020/11/20 at 12:22am
#11
Wh-we were just trying to kill each other!
I ain't dealing with her. Guard Hound, you go...screw around, or whatever.

Tox Man moves 2 spaces west.
...

Guard Hound moves 4 spaces south, then uses a Buster Charge on himself.
^ Top
 
Worship
9,484,900 BP
3 TP | 1143 PP
Posted on November 20th, 2020 at 6:34am
Posted 2020/11/20 at 6:34am
#12
Aqua Fishtot moves two spaces up.
^ Top
 
TheHighTower
4,207,878 BP
5 TP | 3826 PP
Posted on November 20th, 2020 at 8:52am
Posted 2020/11/20 at 8:52am
#13
Tepid moves two spaces up, while Bootleg Fire goes to the left... *face palm*
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on November 20th, 2020 at 9:35am
Posted 2020/11/20 at 9:35am
#14
Both Sharcrop and Soren X move DOWN (as far)
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on November 20th, 2020 at 1:33pm Edited on 2020/11/20 at 1:34pm
Posted 2020/11/20 at 1:33pm Edited 2020/11/20 at 1:34pm
#15
Wintry Forefront, F2

@Shattered Vanguard :

Moved.
Enemy’s Turn
Heli Metall moves 2 spaces to the left.

Heli Metall uses Met Guard!
Damage dealt to Heli Metall is now halved!

WARNING! Enemy Crystal Joe has spawned!


Player's Turn



Gentle Countryside, F3

@Worship :

Aqua Fishtot has reached Roll!



MISSION COMPLETE!

roll Oh! Are you two here to help me?
roll This place... It hasn’t always been a Mystery Dungeon... In fact, just the other day, it was just an ordinary plains! I used to come here all the time to relax, but everything just changed so suddenly!
roll And this isn’t the only place to undergo such a change... Mystery Dungeons have been cropping up all over the place recently, causing a lot of disarray... I think that’s why the other robots around here are rather aggressive.
roll ...I’m sorry. I should probably thank you two for your help, shouldn’t I? Here...

Triton Bubble earns 30 EXP!
Aqua Fishtot earns 30 EXP!
Triton Bubble’s team receives 10 Bolts!
Triton Bubble’s team receives a Super Pellet!

roll ...You know, I think I saw a strange, purple robot go further into the dungeon earlier... I may be asking a lot, but could you perhaps check up on them? I can’t help but wonder if they’re going to be alright around here...

Triton Bubble’s team moves on to the next floor!
Richly Courtyard, F2

@RotomSlashBlast :

Moved and charged.

@TheHighTower :

I’m going to assume you meant down since there is nowhere up for Tepid Man to move.
Enemy’s Turn

Gravity Man moves 5 spaces up.

Electric Expert boosts the power of Gravity Man’s attack!
Gravity Man uses Electric Shot on Mondegreen!

1 Damage dealt!
The second attack missed...
The third attack missed...

NEW ENEMY DATA!

gravity-man
Gravity Man
Core: Electric
Subcore: Space
HP: 10
WE: 8
ATK: 2 (Bane)
DEF: 6
SPD: 8 (Boon)
Weakness: Space
Resistance: Wind
Player’s Turn



Maniacal Hideaway, F3

@Brash Buster :

Moved and charged.

@Soren :

Moved.

Automated Turn

Shield Expert boosts the power of Skull Man’s attack!
Skull Man uses Shield Shot on Metall Classic!
5 Damage dealt!
5 Damage dealt!
Metall Classic is disabled!

Skull Man earns 11 EXP!
Dark Skull Man earns 6 EXP!

Dark Skull Man moves 3 spaces down.

NPC Turn

Disco moves 2 spaces up and a space left.
Enemy’s Turn
No enemies are present.


Player’s Turn



Gentle Countryside, F4



OUR NEXT MISSION OBJECTIVE IS TO DEFEAT THE OUTLAW, IN THIS CASE BEING SUBJECT “Cut Man”. LIKE THE RESCUE MISSION, YOUR OBJECTIVE SUBJECT IS A ROBOT, THOUGH THIS TIME, SAID ROBOT WILL ACT AS AN ENEMY.
THERE ARE TWO OTHER KINDS OF OUTLAW MISSIONS, BEING RIVAL MISSIONS- WHERE YOU MUST DEFEAT THE OUTLAW BEFORE AN NPC TEAM DOES- AND ESCAPE MISSIONS- WHERE YOU MUST STOP AN OUTLAW FROM REACHING THE STAIRS. IN THIS CASE, HOWEVER, YOU SHALL BE DOING A REGULAR OUTLAW MISSION.

OBJECTIVE: Defeat the outlaw Cut Man!
Player’s Turn


^ Top
 
TheHighTower
4,207,878 BP
5 TP | 3826 PP
Posted on November 20th, 2020 at 1:43pm
Posted 2020/11/20 at 1:43pm
#16
Bootleg Fire keeps going left, while Tepid moves down one then left one.
^ Top
 
Brash Buster
23,209,135 BP
0 TP | 860 PP
Posted on November 20th, 2020 at 1:46pm Edited on 2020/11/20 at 1:48pm
Posted 2020/11/20 at 1:46pm Edited 2020/11/20 at 1:48pm
#17
Tox Man moves 2 spaces south, and picks up the unknown item. Guard Hound moves 2 spaces south, then 2 spaces west.
^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on November 20th, 2020 at 4:36pm Edited on 2020/11/20 at 4:39pm
Posted 2020/11/20 at 4:36pm Edited 2020/11/20 at 4:39pm
#18
Enayrk unleashes his Speed Buster on Gravity Man!
Modegreen used Crystal Shot on Gravity Man!
^ Top
 
Worship
9,484,900 BP
3 TP | 1143 PP
Posted on November 20th, 2020 at 5:40pm
Posted 2020/11/20 at 5:40pm
#19
Purple guy, eh? Sounds easy enough: Let's split up!

Triton Bubble moves one space left and once more up. Aqua Fishtot moves one down, two right, and one more up. Both use a Buster Charge.
^ Top
 
Shattered Vanguard
18,049,922 BP
4 TP | 931 PP
Posted on November 20th, 2020 at 7:03pm
Posted 2020/11/20 at 7:03pm
#20
Spade moves two right, one up, and Shadow Shots the Heli Met. Diamond stands in ready.
^ Top

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