Attention! This is a legacy build of the Mega Man RPG from 2019 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
It is the year 20XX. And humans... No longer exist. In their place are industrial humanoid robots known as Robot Masters, and the Mechas that live alongside them in peace. However, peace doesn't always last... A threat to the world of Robot Masters looms above, and it is up to an unlikely crew of robots to save the day... But are they up to the task? Are YOU up to the task? The world's fate rests in your hands...
After the release of Retro Pikachu's remake of Tails' Lab Defense, I decided I wanted to make a new roleplay myself, in hopes of reviving the MMRPG roleplaying community. And with the release of Pokemon Mystery Dungeon: Rescue Team DX, I decided "hey, why not?"How to Play: (Or, in other words, "Beta just copy-pasted the rules from Retro's Lab Defense lol")
Ok, so you know how PMD games would have you take one step per turn, your partner would follow behind, and all the enemies would then take a step? Yeah, no, let's toss that turn system out the window. Being only able to take one step at a time might work for a video game, but for a forum roleplay? Yeah, WAY too sluggish. So, yeah, we'll be using some different mechanics. And, ok, sure, I may have stol- er, borrowed, the mechanics of Lab Defense, but hey, if the system works, it works. And besides, I've added and removed some things to make it a bit more Mystery Dungeon-esque...
Your journeys will take place in randomly assembled maps called Mystery Dungeons. The maps will be based off of Lab Defense, however, because I'm not going to bother trying to make an entire Mystery Dungeon map on my own. Too much effort for a simple forums roleplay.
Each robot on the field can take a certain number of steps at a time. Afterwards, they can use an attack, use an item in their inventory, or they can simply just wait. However, you CANNOT move after attacking or using an item. After all players have taken their turn, the enemies will have THEIR phase.
To make a move, either leave a reply in the thread or ping me in the Roleplay channel on Discord. If you don't make a move after ~24 hours of the start of your phase, your turn will be automated. At a certain point, however, I will stop automating your turn and just plain set you on idle; Believe it or not, this rule is NOT set up to have me play the game for you.
There are two kinds of allies: Teammates and Players. Teammates are other robots who are part of your Team, and are to be controlled by you as well. Teammates will follow you to the next floor once the floor's objective is complete. You may only have 4 teammates in the dungeon at a time, with two spaces reserved for the leader and partner.That may change in the postgame, however. On the other hand, there are Players. These allies are, of course, other users and their teammates who happen to be in the same dungeon and on the same floor as you. As they are from a different team, however, they will NOT follow you to the next floor.I may or may not make some exceptions during the introduction phase.
When you gain a level, your stats will increase, and you may or may not gain a new Weapon depending on your stat boons and your core types. You will gain EXP from defeating foes and clearing missions. Defeating foes will ALSO grant your Teammates half of the EXP gained from defeating them.
While some floors will require you to find the stairs in order to progress, there are also several other objectives for you to accomplish. We'll be discussing what some of these objectives may be in the future.
Character Creation:
Are you a human being sent into our world to save us all, or just another robot who lives in the world naturally? The answer is, that's for you to decide. Either way, I'm not going to do some PMD-style quiz to determine what Robot Master you are. Why? Because just giving you a small handful of options for who you'll be is absolutely lame. Instead, you get to make the decision of who you are- and who your partner will be- for yourself. And yes, you will be required to make TWO characters instead of just one.
Here is the character sheet:
Team Name:
Name: Icon: HP: WE: ATK: DEF: SPD:
Core: Subcore: Weakness: Resistance:
And now, an in-depth look at what these are:
Team Name- The name of your team. This has been added after the Introduction phase, because we’re not going through it again. This wasn’t a part of it to begin with for story reasons.
Name- The name of the robot, obviously. Icon- The icon the robot you'll be using. Refer to the [robot] or [mecha] formats for use of their mugshots (custom mugs are welcome, too, through use of the [image] formatting).
Stats: You will have a total of 25 points to spend on 5 different stats. Spend them wisely. Or don't. Your choice. Just know that you can't spend any more than 25.
HP- Health Points, also known as Energy. How much damage you take before you fall. Each point spent on this stat is 2 HP. WE- Weapon Energy. It is the cost of your Special Weapons. Replenishes 1 WE on each turn. Each point spent on this stat is 2 WE. ATK- Attack. Increases how much damage you deal. DEF- Defense. Decreases how much damage you take. SPD- Speed. Determines how far you can move. Each step is 2 SPD.
In addition to the points given to the stats, you can add one Boon and Bane to them. A Boon will add 2 extra points to the stat, and will increase its growth. It also controls what kind of passive Special Weapons you can obtain, as well as your Ability 2. A Bane will remove 2 points from that stat, and will slow down its growth. You can NOT have one over the other.
Core- Your main Core type. Determines the kind of elemental Special Weapons you can obtain, as well as your Ability 1. Subcore- Your secondary Core type. Also determines the kind of elemental Special Weapons you can obtain, but to a lesser extent (meaning you can only obtain the buster weapons and Tier 1 weapons of this type).
Do note that you can use ANY type within Prototype EXCEPT for Copy Core, which has been replaced with Neutral. In addition, your partner cannot be the same Core or Subcore type as you.
Weakness- Attacks of this type deal more damage. Resistance- Attacks of this type deal less damage.
You MUST have a Weakness and Resistance. Failure to apply this will cause me to assign one to you based on how I personally feel they should be.
The following is determined by your stat boon and Core type.
Weapons: Your Special Weapons that can be utilized after moving. You can only have 8 Special Weapons at a time. In addition, you will be given a singular Basic Attack that costs no Weapon Energy and take up no Special Weapon slots. Abilities: Your special abilities that will activate under specific conditions. You will only have 2, but they can be changed through the use of specific items.
And this LAST "stat" is determined by your progression through the roleplay.
Rank: The Ranking of your Team, which can be raised by completing missions. Ranking up grants you more inventory spaces for items, increases the number of missions available for everyone, and may even gift you some other rewards.
A detailed list of basically everything you will come across in this game. There are some of which that are currently locked (kept private), and some information in the database is hidden. Right now, the Players, Weapons, Abilities, Enemies, Items, Shops, and Dungeons databases are available.Current Status:
Gentle Countryside, F1
Objective: Reach the Stairs!Maniacal Hideaway, F1
Objective: Reach the Stairs!Wintry Forefront, F1
Objective: Reach the Stairs!Richly Courtyard, F1
Objective: Reach the Stairs!
Robot Master Mystery Dungeon: a PMD-inspired RPG (REBOOTING) Posted by Beta Shadow on February 18th, 2020 at 12:10pm Viewed 2499 Times
Shadow Expert boosts the power of Spade’s attack! Spade uses Shadow Shot on Heli Metall!
Met Guard protects Heli Metall! 3 Damage dealt! The second attack missed... The third attack missed...
Enemy’s Turn
Heli Metall moves 2 spaces right.
Heli Metall uses Met Shot!
Not Very Effective...1 Damage to Spade! 1 Damage to Diamond!
Crystal Joe moves 3 spaces right.
Crystal Joe uses Crystal Shot on Diamond!
1 Damage dealt! The second attack missed... The third attack missed...
Player’s Turn
Richly Courtyard, F2
@TheHighTower :
Moved.
@RotomSlashBlast :
Neutral Expert boosts the power of Enayrk’s attack! Enayrk uses Speed Buster on Gravity Man!
5 Damage dealt!
Speed Buster’s aura boosts Enayrk’s Speed! Enayrk’s Speed is boosted by +2!
Crystal Expert boosts the power of Mondegreen’s attack! Mondegreen uses Crystal Shot on Gravity Man!
1 Damage dealt! The second attack missed... 1 Damage dealt!
Enemy’s Turn
Gravity Man uses Buster Charge!
Player’s Turn
Maniacal Hideaway, F3
@Brash Buster :
Tox Man picks up the Forge Circuit!
@Soren :
Sharcrop has reached Disco!
MISSION COMPLETE!
...*Sigh* I told those guys that I didn’t need any rescuing. The Robot Academy needs to stop worrying about every single robot that goes anywhere on their own. ...Though, I suppose I got slightly lost. I usually come here to train, but now it’s a Mystery Dungeon, like a lot of places that previously weren’t... It’s strange, but nothing that they need to loosen their screws over. ...Just take this and leave me alone. I’ll get home by myself, thank you.
Sharcrop earns 32 EXP! Soren X earns 32 EXP! Tox Man earns 16 EXP! Guard Hound earns 16 EXP! Skull Man earns 16 EXP! Dark Skull Man earns 16 EXP! Sharcrop’s team receives 15 Bolts! Sharcrop’s team receives a Super Pellet!
...Well, I guess there is one other thing... There was this purple robot that passed by here earlier... He seemed rather full of himself. Make sure he doesn’t do anything stupid for me, ok?
Tox Man’s team moves on to the next floor! Sharcrop’s team moves on to the next floor! Skull Man’s team moves on to the next floor!Gentle Countryside, F4
Posted on November 21st, 2020 at 12:31amEdited on 2020/11/21 at 12:35am
Posted 2020/11/21 at 12:31amEdited 2020/11/21 at 12:35am
#5
Diamond goes down one, right one, and uses Adhesive Bond on Heli Met to prevent its attack. Meanwhile Spade fires a Shadow Shot at Crystal Joe by going two to the left and one up.
Posted on November 21st, 2020 at 11:30amEdited on 2020/11/21 at 11:33am
Posted 2020/11/21 at 11:30amEdited 2020/11/21 at 11:33am
#9
Enayrk moves two spaces south, and one space right, picking up the Attack Capsule! Mondegreen moves one space left and uses a Regular Attack on Gravity Man!
Neutral Expert boosts the power of Diamond’s attack! Diamond uses Buster Shot on Heli Metall!
Met Guard protects the target! 2 Damage dealt! The second attack missed... 2 Damage dealt!
Enemy’s Turn
Heli Metall uses Met Shot!
1 Damage to Diamond!
Heli Metall’s Met Guard wears off...
Player’s Turn
Richly Courtyard, F2
@TheHighTower :
Moved.
Automated Turn
Enayrk and Mondegreen uses Buster Charge!
Enemy’s Turn
Gravity Man uses Buster Charge!
Metall Classic’s Met Cover activates!
Player’s Turn
Gentle Countryside, F4
@Worship :
Moved and charged.
Enemy’s Turn
Metall moves a space up. Cut Man 1 moves 3 spaces left, then 3 spaces down.
Metall uses Met Shot!
1 Damage to Triton Bubble!
HAH! A little fish thinks he can beat me? Heh, you know what? I think I’ll let you have the first strike, just to see how pathetic you are!
Player’s Turn
Maniacal Hideaway, F4
@Brash Buster :
Neutral Expert boosts the power of Guard Hound! Guard Hound uses Speed Buster on Pierrobot!
Gear Rider protects the target! 8 Damage dealt! Pierrobot is disabled!
Guard Hound earns 9 EXP! Tox Man earns 5 EXP!
... *Deep breath in and out, despite lack of lungs*
@Soren :
Moved.
IT APPEARS THAT USER “pokeepoo” HAS BEEN INACTIVE FOR QUITE SOME TIME NOW. THEREFORE, THEIR TEAM SHALL BE CONSIDERED AS IDLE. WHILE IDLE, THE TEAM WILL BE OUTRIGHT IGNORED BY ENEMIES. HOWEVER, THEY WILL NOT BE MOVED AUTOMATICALLY, AND SHALL RECEIVE NO EXPERIENCE FROM DEFEATED ENEMIES AND/OR COMPLETED MISSIONS. BEING IDLE FOR TOO LONG WILL CAUSE THE TEAM TO BE REMOVED FROM THE DUNGEON OUTRIGHT. THIS EFFECT WILL LAST UNTIL THE PLAYER DECIDES TO RETURN TO THE GAME AND MOVE THEM AGAIN.
Enemy’s Turn
Metal Man moves a space right.
Disco uses Buster Shot on Tox Man!
1 Damage dealt! The second attack missed... The third attack missed...
...You know. While it is true that we have just met, I’m sure we’ve gotten on the wrong foot here. Yes, I am an outlaw. Yes, I wish to dominate the world. But I’m sure that if you took the chance to actually know me, you’ll find that I’m actually a really nice guy...
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