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Beta Shadow
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
It is the year 20XX. And humans... No longer exist. In their place are industrial humanoid robots known as Robot Masters, and the Mechas that live alongside them in peace. However, peace doesn't always last... A threat to the world of Robot Masters looms above, and it is up to an unlikely crew of robots to save the day... But are they up to the task? Are YOU up to the task? The world's fate rests in your hands...

After the release of Retro Pikachu's remake of Tails' Lab Defense, I decided I wanted to make a new roleplay myself, in hopes of reviving the MMRPG roleplaying community. And with the release of Pokemon Mystery Dungeon: Rescue Team DX, I decided "hey, why not?"
How to Play: (Or, in other words, "Beta just copy-pasted the rules from Retro's Lab Defense lol")

Ok, so you know how PMD games would have you take one step per turn, your partner would follow behind, and all the enemies would then take a step? Yeah, no, let's toss that turn system out the window. Being only able to take one step at a time might work for a video game, but for a forum roleplay? Yeah, WAY too sluggish. So, yeah, we'll be using some different mechanics. And, ok, sure, I may have stol- er, borrowed, the mechanics of Lab Defense, but hey, if the system works, it works. And besides, I've added and removed some things to make it a bit more Mystery Dungeon-esque...

Your journeys will take place in randomly assembled maps called Mystery Dungeons. The maps will be based off of Lab Defense, however, because I'm not going to bother trying to make an entire Mystery Dungeon map on my own. Too much effort for a simple forums roleplay.

Each robot on the field can take a certain number of steps at a time. Afterwards, they can use an attack, use an item in their inventory, or they can simply just wait. However, you CANNOT move after attacking or using an item. After all players have taken their turn, the enemies will have THEIR phase.

To make a move, either leave a reply in the thread or ping me in the Roleplay channel on Discord. If you don't make a move after ~24 hours of the start of your phase, your turn will be automated. At a certain point, however, I will stop automating your turn and just plain set you on idle; Believe it or not, this rule is NOT set up to have me play the game for you.

There are two kinds of allies: Teammates and Players. Teammates are other robots who are part of your Team, and are to be controlled by you as well. Teammates will follow you to the next floor once the floor's objective is complete. You may only have 4 teammates in the dungeon at a time, with two spaces reserved for the leader and partner. That may change in the postgame, however. On the other hand, there are Players. These allies are, of course, other users and their teammates who happen to be in the same dungeon and on the same floor as you. As they are from a different team, however, they will NOT follow you to the next floor. I may or may not make some exceptions during the introduction phase.

When you gain a level, your stats will increase, and you may or may not gain a new Weapon depending on your stat boons and your core types. You will gain EXP from defeating foes and clearing missions. Defeating foes will ALSO grant your Teammates half of the EXP gained from defeating them.

While some floors will require you to find the stairs in order to progress, there are also several other objectives for you to accomplish. We'll be discussing what some of these objectives may be in the future.

Character Creation:

Are you a human being sent into our world to save us all, or just another robot who lives in the world naturally? The answer is, that's for you to decide. Either way, I'm not going to do some PMD-style quiz to determine what Robot Master you are. Why? Because just giving you a small handful of options for who you'll be is absolutely lame. Instead, you get to make the decision of who you are- and who your partner will be- for yourself. And yes, you will be required to make TWO characters instead of just one.

Here is the character sheet:

Team Name:

Name:
Icon:
HP:
WE:
ATK:
DEF:
SPD:

Core:
Subcore:
Weakness:
Resistance:

And now, an in-depth look at what these are:

Team Name- The name of your team. This has been added after the Introduction phase, because we’re not going through it again. This wasn’t a part of it to begin with for story reasons.

Name- The name of the robot, obviously.
Icon- The icon the robot you'll be using. Refer to the [robot] or [mecha] formats for use of their mugshots (custom mugs are welcome, too, through use of the [image] formatting).

Stats:
You will have a total of 25 points to spend on 5 different stats. Spend them wisely. Or don't. Your choice. Just know that you can't spend any more than 25.

HP- Health Points, also known as Energy. How much damage you take before you fall. Each point spent on this stat is 2 HP.
WE- Weapon Energy. It is the cost of your Special Weapons. Replenishes 1 WE on each turn. Each point spent on this stat is 2 WE.
ATK- Attack. Increases how much damage you deal.
DEF- Defense. Decreases how much damage you take.
SPD- Speed. Determines how far you can move. Each step is 2 SPD.

In addition to the points given to the stats, you can add one Boon and Bane to them. A Boon will add 2 extra points to the stat, and will increase its growth. It also controls what kind of passive Special Weapons you can obtain, as well as your Ability 2. A Bane will remove 2 points from that stat, and will slow down its growth. You can NOT have one over the other.

Core- Your main Core type. Determines the kind of elemental Special Weapons you can obtain, as well as your Ability 1.
Subcore- Your secondary Core type. Also determines the kind of elemental Special Weapons you can obtain, but to a lesser extent (meaning you can only obtain the buster weapons and Tier 1 weapons of this type).

Do note that you can use ANY type within Prototype EXCEPT for Copy Core, which has been replaced with Neutral. In addition, your partner cannot be the same Core or Subcore type as you.

Weakness- Attacks of this type deal more damage.
Resistance- Attacks of this type deal less damage.

You MUST have a Weakness and Resistance. Failure to apply this will cause me to assign one to you based on how I personally feel they should be.

The following is determined by your stat boon and Core type.

Weapons: Your Special Weapons that can be utilized after moving. You can only have 8 Special Weapons at a time. In addition, you will be given a singular Basic Attack that costs no Weapon Energy and take up no Special Weapon slots.
Abilities: Your special abilities that will activate under specific conditions. You will only have 2, but they can be changed through the use of specific items.

And this LAST "stat" is determined by your progression through the roleplay.

Rank: The Ranking of your Team, which can be raised by completing missions. Ranking up grants you more inventory spaces for items, increases the number of missions available for everyone, and may even gift you some other rewards.

EXAMPLE:

Team Name: Team Beta and Mega

Name: Beta Man
Icon:
HP: 5
WE: 6
ATK: 5(+)
DEF: 4(-)
SPD: 5

Core: Shadow
Subcore: Time
Weakness: Electric
Resistance: Flame

Name: Mega Man X-7
Icon: mega-man
HP: 6
WE: 5(-)
ATK: 4
DEF: 5
SPD: 5(+)

Core: Flame
Subcore: Nature
Weakness: Electric
Resistance: Laser

The resulting set-up will be...

Team Beta and Mega
Rank: Plain (0/100)

Beta Man | Level: 1 (0/50)
Core: Shadow | Subcore: Time | Weakness: Electric | Resistance: Flame
HP: 10 | WE: 12 | ATK: 9 (5+2+2) (Boon) | DEF: 2 (4-2) (Bane) | SPD: 5
Abilities: Shadow Expert, ATK +2
Weapons: Shadow Shot, Time Shot, Shadow Slide

mega-man Mega Man X-7 | Level: 1 (0/50)
Core: Flame | Subcore: Nature
HP: 12 | WE: 6 (10-4) (Bane) | ATK: 4 | DEF: 5 | SPD: 7 (5+2) (Boon)
Abilities: Flame Expert, Emergency SPD
Weapons: Flame Shot, Nature Shot, Fire Storm
Database

Click here to view the database.

A detailed list of basically everything you will come across in this game. There are some of which that are currently locked (kept private), and some information in the database is hidden. Right now, the Players, Weapons, Abilities, Enemies, Items, Shops, and Dungeons databases are available.
Current Status:

Gentle Countryside, F1


Objective: Reach the Stairs!
Maniacal Hideaway, F1


Objective: Reach the Stairs!
Wintry Forefront, F1


Objective: Reach the Stairs!
Richly Courtyard, F1


Objective: Reach the Stairs!
Robot Master Mystery Dungeon: a PMD-inspired RPG (REBOOTING)
Posted by Beta Shadow on February 18th, 2020 at 12:10pm
Viewed 2499 Times
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on November 22nd, 2020 at 4:26pm
Posted 2020/11/22 at 4:26pm
#1
Sharcrop go down
and soren x follow behind
^ Top
 
Brash Buster
23,209,135 BP
0 TP | 860 PP
Posted on November 22nd, 2020 at 9:20pm
Posted 2020/11/22 at 9:20pm
#2
Tox Man moves 1 space south, using his Shadow Buster on Disco now that he's actually in range!
Guard Hound...seems to heed Metal Man's advice by moving 4 spaces east and 1 north?! But he uses a Buster Charge on himself...
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on November 22nd, 2020 at 10:58pm
Posted 2020/11/22 at 10:58pm
#3
Wintry Forefront, F2

@Shattered Vanguard :

Neutral Expert boosts the power of Diamond’s attack!
Diamond uses Buster Shot on Heli Metall!
3 Damage dealt!
3 Damage dealt!
Heli Metall is disabled!

Diamond earns 11 EXP!
Spade earns 6 EXP!
The held 1-Up was dropped!

...Yeah, you know that function where held items were dropped? I’m gonna try and actually remember that now.
Enemy’s Turn
There are currently no enemies...


[align-center]Player’s Turn



Richly Courtyard, F2

@RotomSlashBlast :

Enayrk was already charged, but ok.

Crystal Expert boosts the power of Mondegreen’s attack!
Mondegreen uses Crystal Buster on Gravity Man!
8 Damage dealt!
Gravity Man is disabled!

Mondegreen earns 10 EXP!
Enayrk earns 5 EXP!
The held Defense Pellet was dropped!

@HighTower :

Moved.
Enemy’s Turn
Metall Classic’s Met Cover wears off...


Player’s Turn



Gentle Countryside, F4

@Worship :

...You know, I completely forgot to mention how Met Cover is currently active in the last post even though it’s in the Player’s Database, so I’m just going to be nice and pretend you didn’t use the attack and waste not only a Buster Charge, but also 4 WE.

...Much like how I’m going to pretend Aqua Fishtot doesn’t only have 3 WE... This generosity’s gonna cost ya, though.

Swift Expert boosts the power of Aqua Fishtot’s attack!
Aqua Fishtot uses Quick Strike on Cut Man 1!
5 Damage dealt!
The held Dizzy Seed was dropped!

Enemy’s Turn


cut-man ...How cute. You actually took away half my health with that one.
My turn.
Cutter Expert boosts the power of Cut Man’s attack!
Cut Man uses Cutter Buster on Aqua Fishtot!

4 Damage dealt!
Cutter Buster’s aura increases Cut Man’s Attack!
Cut Man’s Attack is boosted by +2!

Metall Classic’s Met Cover wears off...


cut-man ...Ok, so you’re still standing, AND I did less damage. That doesn’t change the fact that I’m a Robot Master. You’re outta your league, kid!
Player’s Turn



Maniacal Hideaway, F4

@Soren :

Moved.

@Brash Buster :

Shadow Expert boosts the power of Tox Man’s attack!
Tox Man uses Shadow Buster on Disco!
14 Damage dealt!
Disco is disabled!

Tox Man earns 9 EXP!
Guard Hound earns 5 EXP!
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on November 22nd, 2020 at 10:59pm Edited on 2020/11/22 at 11:39pm
Posted 2020/11/22 at 10:59pm Edited 2020/11/22 at 11:39pm
#4
Enemy’s Turn


metal-man ...So, it would seem that you decided to back off, after all...
...But as a Shadow Man-model friend once told me, looks can be deceiving.
What, did you think that I’m so gullible, I wouldn’t notice? I knew that your goals were to take me down. But I’m not going down without a fight.
Metal Man moves 4 spaces right.

Cutter Expert boosts the power of Metal Man’s attack!
Metal Man uses Cutter Buster on Guard Hound!

14 Damage dealt!
Guard Hound is disabled!
The 1-Up activates! Guard Hound is revived!
Metall Classic’s Met Cover activates!


...I never liked dogs like you, you know. They always got in the way, making me look bad...
...So, go ahead, mutt. Take your best shot.
Player’s Turn


^ Top
 
TheHighTower
4,207,878 BP
5 TP | 3826 PP
Posted on November 22nd, 2020 at 11:01pm
Posted 2020/11/22 at 11:01pm
#5
Bootleg Fire goes up and left to pick up the item while Tepid starts left and down.
^ Top
 
Shattered Vanguard
18,049,922 BP
4 TP | 931 PP
Posted on November 22nd, 2020 at 11:03pm
Posted 2020/11/22 at 11:03pm
#6
Spade looks around.
Diamond grabs the 1UP.
^ Top
 
Brash Buster
23,209,135 BP
0 TP | 860 PP
Posted on November 22nd, 2020 at 11:40pm Edited on 2020/11/23 at 12:32am
Posted 2020/11/22 at 11:40pm Edited 2020/11/23 at 12:32am
#7
Tox Man moves 3 spaces south, then Shadow Slides further south.
*growl*

Guard Hound proceeds to strike Metal Man with...an Adhesive Bond!
^ Top
 
Worship
9,484,900 BP
3 TP | 1143 PP
Posted on November 23rd, 2020 at 9:20am Edited on 2020/11/23 at 9:45am
Posted 2020/11/23 at 9:20am Edited 2020/11/23 at 9:45am
#8
Triton Bubble uses a Buster Charge.

That so, huh? Why don't you come get me and show me how outmatched I am? Or are you just scared 'cause you know how toast you are, Scissors Man? Huh? Huh?

Aqua Fishtot moves four spaces left and one down, while holding a 1-Up (Even if he doesn't really need to).
^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on November 23rd, 2020 at 11:43am
Posted 2020/11/23 at 11:43am
#9
   Hey, what the heck!? I saw that first, AND I was the one who finished him off!
   Just let them have it, we're one turn away from the objective, anyhow.
   Ugh, FIIIINNNE.

Enayrk moves two spaces south and one right, picking up the 1-Up!
^ Top
 
Beta Shadow
14,987,917 BP
39 TP | 3363 PP
Posted on November 23rd, 2020 at 11:55am
Posted 2020/11/23 at 11:55am
#10
Wintry Forefront, F2

@Shattered Vanguard :

Diamond picks up the 1-Up!



MISSION COMPLETE!

Spade earns 36 EXP!
Diamond earns 36 EXP!
Spade’s team receives 25 Bolts!
Spade’s team receives a 1-Up!

Spade’s team moves on to the next floor!
Richly Courtyard, F2

@HighTower :

Bootleg Fire Man picked up the See All Code!

CODE ITEMS ARE EQUIVALENT TO POKEMON MYSTERY DUNGEON’S ORB ITEMS. CODES WILL DO VARIOUS EFFECTS UPON THE AREA. HOWEVER, DO NOTE THAT MOST, IF NOT ALL CODES, WILL NOT WORK ON FLOORS WITH BOSS FIGHTS IN THEM.

NEW ITEM DATA!


See All Code
Core: Neutral
Effect: Reveals all traps on the floor.

@RotomSlashBlast :

...Oh. Awkward. I only just now saw your post, as I was about to make this update with the automated turn.

...Well. I guess your turn was the same as the automated turn... Save for the fact that Mondegreen was also going to pick up the dropped Defense Pellet. So... I guess you get extra, then?

Mondegreen picks up the Defense Pellet!
Enayrk picks up the 1-Up!



MISSION COMPLETE!

Enayrk earns 32 EXP!
Mondegreen earns 32 EXP!
Tepid Man earns 16 EXP!
Bootleg Fire Man earns 16 EXP!
Enayrk’s team receives 15 Bolts!
Enayrk’s team receives a 1-Up!

Enayrk’s team moves on to the next floor!
Tepid Man’s team moves on to the next floor!
Gentle Countryside, F4

@Worship :

I already said that I didn’t have you use the Charged Shot. Triton is still charged.
Enemy’s Turn


cut-man Alright. Bet.
Cut Man 1 moves 4 spaces left and 1 space down.

Metall-


cut-man If you hit me with that attack of yours, I will pry that helmet straight off your head.
...Metall retreats back into its Met Cover.

Cutter Expert boosts the power of Cut Man’s attack!
Cut Man uses Rolling Cutter on Aqua Fishtot!

4 Damage dealt!
Aqua Fishtot is disabled!
The held 1-Up activates! Aqua Fishtot is revived!
Player’s Turn



Maniacal Hideaway, F4

@Brash Buster :

Guard Hound uses Adhesive Bond on Metal Man!
Metal Man is glued to place!


...This is your plan? To confine me to a single spot, so that I can’t chase you down?
And here I thought such original models would put up more of a fight.

Automated Turn

Both Sharcrop and Soren X uses Buster Charge.
Enemy’s Turn

Cutter Expert boosts the power of Metal Man’s attack!
Metal Man uses Metal Blade on Sharcrop!

13 Damage dealt!
Sharcrop is disabled!
The 1-Up activates! Sharcrop is revived!

NEW WEAPON DATA!

Metal Blade
Core: Cutter
Power: 4
Range: 1-5
WE Cost: 4
Effect: A sharp weapon with a lot of range.
Obtain Conditions: Cutter Core or Subcore.
Player’s Turn



Wintry Forefront, F3



OBJECTIVE: Rescue Rhythm!
Player’s Turn

Richly Courtyard, F4



OBJECTIVE: Rescue ???!
Player’s Turn
^ Top
 
TheHighTower
4,207,878 BP
5 TP | 3826 PP
Posted on November 23rd, 2020 at 11:59am
Posted 2020/11/23 at 11:59am
#11
(OOC: Oh my god its Piano!)
Tepid and Bootleg Flame go down 2 spaces.
^ Top
 
RotomSlashBlast
38,781,442 BP
15 TP | 1890 PP
Posted on November 23rd, 2020 at 12:10pm Edited on 2020/11/23 at 12:12pm
Posted 2020/11/23 at 12:10pm Edited 2020/11/23 at 12:12pm
#12
Enayrk moves three spaces right and uses Buster Charge! Mondegreen does the same!
^ Top
 
Worship
9,484,900 BP
3 TP | 1143 PP
Posted on November 23rd, 2020 at 1:29pm Edited on 2020/11/23 at 1:33pm
Posted 2020/11/23 at 1:29pm Edited 2020/11/23 at 1:33pm
#13
Guess what, I.C. for brains? You're right. I'm not a Robot Master. I'm not some type of outlaw, I don't have any fancy-schmancy gimmicks of my own. I'm just a robo-fish. I mean, what about that is special to you?
But I've got somethin' that you never will. An identity outside of my model series. What makes you special from the two other Cut Men that were on this floor, eh? Nothing. You're a dime a dozen. Just another snip n' slashin', two-bit Robot Master who is nothing special in the midst of the rest of 'em.
Also this was pretty much a tactic to lure you into coming into our comfort zone. Speaking of which, another thing you don't have... boss?

Triton Bubble moves one step left and one up.

How d'ya expect to get anywhere alone, pal? Haven't you ever heard of somethin' called strength in numbers?
But that's besides the point. I believe I overheard you mentioning something about not being able to compare to Robot Masters? I think myself should do more than suffice.

Triton Bubble unleashes the Water Buster at Cut Man! If this fails, Aqua Fishtot uses Quick Shot as well!
^ Top
 
Brash Buster
23,209,135 BP
0 TP | 860 PP
Posted on November 23rd, 2020 at 2:58pm
Posted 2020/11/23 at 2:58pm
#14
Tox Man is left slightly confused by Guard Hound's strategy and how to respond to the Metal Man...
That-uh...
...shut up!

Tox Man fires a Shadow Shot at the Metal Man!
BARK!

Guard Hound moves 1 space south, then unleashes a Speed Buster on the same target!
^ Top
 
Soren
2,202,706 BP
66 TP | 1701 PP
Posted on November 23rd, 2020 at 6:35pm
Posted 2020/11/23 at 6:35pm
#15
GOD DAMMIT!

Anyways... Sharcrop gets that mofo (right, right, down, basic attack)
^ Top
 
Shattered Vanguard
18,049,922 BP
4 TP | 931 PP
Posted on November 23rd, 2020 at 9:33pm
Posted 2020/11/23 at 9:33pm
#16
Both move up three, confused as to which one needs saving.
^ Top

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