Attention! This is a legacy build of the Mega Man RPG from 2019 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
It is the year 20XX. And humans... No longer exist. In their place are industrial humanoid robots known as Robot Masters, and the Mechas that live alongside them in peace. However, peace doesn't always last... A threat to the world of Robot Masters looms above, and it is up to an unlikely crew of robots to save the day... But are they up to the task? Are YOU up to the task? The world's fate rests in your hands...
After the release of Retro Pikachu's remake of Tails' Lab Defense, I decided I wanted to make a new roleplay myself, in hopes of reviving the MMRPG roleplaying community. And with the release of Pokemon Mystery Dungeon: Rescue Team DX, I decided "hey, why not?"How to Play: (Or, in other words, "Beta just copy-pasted the rules from Retro's Lab Defense lol")
Ok, so you know how PMD games would have you take one step per turn, your partner would follow behind, and all the enemies would then take a step? Yeah, no, let's toss that turn system out the window. Being only able to take one step at a time might work for a video game, but for a forum roleplay? Yeah, WAY too sluggish. So, yeah, we'll be using some different mechanics. And, ok, sure, I may have stol- er, borrowed, the mechanics of Lab Defense, but hey, if the system works, it works. And besides, I've added and removed some things to make it a bit more Mystery Dungeon-esque...
Your journeys will take place in randomly assembled maps called Mystery Dungeons. The maps will be based off of Lab Defense, however, because I'm not going to bother trying to make an entire Mystery Dungeon map on my own. Too much effort for a simple forums roleplay.
Each robot on the field can take a certain number of steps at a time. Afterwards, they can use an attack, use an item in their inventory, or they can simply just wait. However, you CANNOT move after attacking or using an item. After all players have taken their turn, the enemies will have THEIR phase.
To make a move, either leave a reply in the thread or ping me in the Roleplay channel on Discord. If you don't make a move after ~24 hours of the start of your phase, your turn will be automated. At a certain point, however, I will stop automating your turn and just plain set you on idle; Believe it or not, this rule is NOT set up to have me play the game for you.
There are two kinds of allies: Teammates and Players. Teammates are other robots who are part of your Team, and are to be controlled by you as well. Teammates will follow you to the next floor once the floor's objective is complete. You may only have 4 teammates in the dungeon at a time, with two spaces reserved for the leader and partner.That may change in the postgame, however. On the other hand, there are Players. These allies are, of course, other users and their teammates who happen to be in the same dungeon and on the same floor as you. As they are from a different team, however, they will NOT follow you to the next floor.I may or may not make some exceptions during the introduction phase.
When you gain a level, your stats will increase, and you may or may not gain a new Weapon depending on your stat boons and your core types. You will gain EXP from defeating foes and clearing missions. Defeating foes will ALSO grant your Teammates half of the EXP gained from defeating them.
While some floors will require you to find the stairs in order to progress, there are also several other objectives for you to accomplish. We'll be discussing what some of these objectives may be in the future.
Character Creation:
Are you a human being sent into our world to save us all, or just another robot who lives in the world naturally? The answer is, that's for you to decide. Either way, I'm not going to do some PMD-style quiz to determine what Robot Master you are. Why? Because just giving you a small handful of options for who you'll be is absolutely lame. Instead, you get to make the decision of who you are- and who your partner will be- for yourself. And yes, you will be required to make TWO characters instead of just one.
Here is the character sheet:
Team Name:
Name: Icon: HP: WE: ATK: DEF: SPD:
Core: Subcore: Weakness: Resistance:
And now, an in-depth look at what these are:
Team Name- The name of your team. This has been added after the Introduction phase, because we’re not going through it again. This wasn’t a part of it to begin with for story reasons.
Name- The name of the robot, obviously. Icon- The icon the robot you'll be using. Refer to the [robot] or [mecha] formats for use of their mugshots (custom mugs are welcome, too, through use of the [image] formatting).
Stats: You will have a total of 25 points to spend on 5 different stats. Spend them wisely. Or don't. Your choice. Just know that you can't spend any more than 25.
HP- Health Points, also known as Energy. How much damage you take before you fall. Each point spent on this stat is 2 HP. WE- Weapon Energy. It is the cost of your Special Weapons. Replenishes 1 WE on each turn. Each point spent on this stat is 2 WE. ATK- Attack. Increases how much damage you deal. DEF- Defense. Decreases how much damage you take. SPD- Speed. Determines how far you can move. Each step is 2 SPD.
In addition to the points given to the stats, you can add one Boon and Bane to them. A Boon will add 2 extra points to the stat, and will increase its growth. It also controls what kind of passive Special Weapons you can obtain, as well as your Ability 2. A Bane will remove 2 points from that stat, and will slow down its growth. You can NOT have one over the other.
Core- Your main Core type. Determines the kind of elemental Special Weapons you can obtain, as well as your Ability 1. Subcore- Your secondary Core type. Also determines the kind of elemental Special Weapons you can obtain, but to a lesser extent (meaning you can only obtain the buster weapons and Tier 1 weapons of this type).
Do note that you can use ANY type within Prototype EXCEPT for Copy Core, which has been replaced with Neutral. In addition, your partner cannot be the same Core or Subcore type as you.
Weakness- Attacks of this type deal more damage. Resistance- Attacks of this type deal less damage.
You MUST have a Weakness and Resistance. Failure to apply this will cause me to assign one to you based on how I personally feel they should be.
The following is determined by your stat boon and Core type.
Weapons: Your Special Weapons that can be utilized after moving. You can only have 8 Special Weapons at a time. In addition, you will be given a singular Basic Attack that costs no Weapon Energy and take up no Special Weapon slots. Abilities: Your special abilities that will activate under specific conditions. You will only have 2, but they can be changed through the use of specific items.
And this LAST "stat" is determined by your progression through the roleplay.
Rank: The Ranking of your Team, which can be raised by completing missions. Ranking up grants you more inventory spaces for items, increases the number of missions available for everyone, and may even gift you some other rewards.
A detailed list of basically everything you will come across in this game. There are some of which that are currently locked (kept private), and some information in the database is hidden. Right now, the Players, Weapons, Abilities, Enemies, Items, Shops, and Dungeons databases are available.Current Status:
Gentle Countryside, F1
Objective: Reach the Stairs!Maniacal Hideaway, F1
Objective: Reach the Stairs!Wintry Forefront, F1
Objective: Reach the Stairs!Richly Courtyard, F1
Objective: Reach the Stairs!
Robot Master Mystery Dungeon: a PMD-inspired RPG (REBOOTING) Posted by Beta Shadow on February 18th, 2020 at 12:10pm Viewed 2499 Times
...Tch. The point still stands that we aren't exactly supposed to EXIST in this world. ...As for joining you guys, we can't exactly do that on account of... ...Nevermind. You don't need to know about that.
@Soren : Moved.
And YOU. Star Man-looking robot. Don't say our names like you know us or something. The only way you would know who we are is if you were from where we are from. Believe me... If you were from where WE were from... ...You wouldn't even exist anymore. ...*Sigh* He's clearly not going to be talked out of this... Believe me, I would know. Once he starts a fight, he sees through it until he either wins or loses.
@RotomSlashBlast :
As funny as it would be to just let Phantasm take that damage, I'm afraid there's not exactly anything that will warrant letting that count.
That aside, moved and a Charge for Shired.
@Retro Pikachu : Moved and boosted. (An extra step will be provided in order to not land on Phantasm. Then again, you probably meant 4 spaces anyways, but since you didn't specify, 2 steps it is.)
Enemy's Turn
...Hm...
Ninja Man takes 2 steps down and 1 step to the right, then uses Buster Charge
You there. Proto Man recolor. You look like a good challenge. Wait a sec... Could it be? Are we ACTUALLY going to have a Ninja Man-Retro fight!? Holy we're actually having a Ninja Man-Retro fight! Wow, it's been, what, 5 years in the making? And this version of Ninja Man doesn't even know who Retro is! (Granted, there's no evidence pointing towards Retro knowing who Ninja Man is, either...) Oh, who cares! I'm getting the popcorn for THIS one!
... *Sigh* As much as I don't want to fight, it seems I don't have much of a choice... It's either fight here, or never hear the end of it from Ninja Man... ...Guess a little practice won't hurt... How about we make it a good one?
Sergeant Man uses Defense Boost! DEF boosted by +2!
Posted on March 11th, 2020 at 6:24pmEdited on 2020/03/11 at 6:34pm
Posted 2020/03/11 at 6:24pmEdited 2020/03/11 at 6:34pm
#6
Look Ninja Man I don’t mean to be rude or anything but if you wanna me then I’ll you too Dude you could have roasted him because of st- *Universal Man Gets Gun* ;-;
Chemical Man Does the same thing while Universal Man moves North 3 Times and East once and uses Flame Shot
@RotomSlashBlast : The Problem now is Enker took you’re spot now (throws table at screen)
@Beta Shadow : Why can’t you just Disqualify Brash?
Good news, Retro moved away, so you can still move up at least once.
Bad news again, it's still not enough range to attack Ninja Man with Break Laser.
Good news again, Ninja's basically stuck in the same spot anyways.
Bad news once more, Retro's not after him, anyways. So, now you have a choice: Take on Ninja Man before Enker can, or go after Sergeant since that's who Retro's most likely after. Personally, I'd go for Ninja, since you certainly don't have the speed to reach Sergeant before Retro, but you do you.
@Soren :
Universal Man uses Flame Shot on Sergeant Man!
1 Damage dealt!
@Retro Pikachu :
Carl uses Adhesive Shot!
Ninja Man is trapped in glue!
Gah! Cheep shot, prick! Not only hiding behind worthless mechas, but also sticking me to the floor with the weapon of that previously scrapped robot of Light's! You DO realize that it's most likely these guys don't even know who Dr. Light i- You think I don't know that!? I do, I just don't care. Now, how about you come here and face me like a ma- Hey, where are you going!? Why are you going after the Third Wheel!? Th-Third Wheel? You know what!? FINE! I don't NEED to fight some rip-off to prove myself! I MAY LOOK LIKE BASS, BUT AT LEAST I HAVE SOME ORIGINALITY!
Enemy's Turn
Now, then, speaking of Bass look-alikes...
Ninja Man moves down two spaces... Or he TRIES to, but soon remembers...
Ugh, RIGHT. I'm glued to the floor. (How does that even WORK on grass!?) ...What are YOU looking at, you helmet-wearing inconsiderate!?
Swift Expert boosted the power of Ninja Man's attack! Ninja Man uses Swift Shot on Carl!
1 Damage dealt!
(Urgh, these dimension-crossing stat rearrangements... In my world, that Metall would've already been dead! ...Then again, it would also be the case in most other worlds.) (Fortunately, I stealth-bought this from Auto's shop... Which I guess technically means I stole it, but I also left some Bolts there, so it balances out.)
Ninja Man's Attack Capsule activates! ATK boosted by +6!
Sergeant Man moves two spaces down.
Missile Expert boosted the power of Sergeant Man's attack! Sergeant Man uses Dive Torpedo on Retro!
10 Damage dealt! Retro is disabled! Retro's team has been defeated...
That's what you get for enabling Ninja Man like that... Besides, there's something about you I don't like... You look like someone who used to torture me and Beta... Though, why that is, I am unsure. ...Did he just... One-shot Retro!? , newfound respect for Sergeant Man... I already described defeat and the consequences of defeat in Discord... So, to save character space, here's a screenshot of that message!
Sergeant Man's Speed Capsule activates! SPD is boosted by +6!
Player's Turn
Also, one more thing: Due to lack of activity, after some consideration, Brash's team has been omitted from the rest of the mission.
Phantasm moves two spaces north and uses Break Laser on Ninja Man. For real this time. Shired moves one space to the left and uses Shield Buster on Sergeant Man!
Posted on March 12th, 2020 at 6:26pmEdited on 2020/03/12 at 6:35pm
Posted 2020/03/12 at 6:26pmEdited 2020/03/12 at 6:35pm
#12
NOPE NOPE NOPE NOPE NOPE NOPE NOPE That’s right Chemical Man... Let’s go for Nin- (coughs) I mean that B * * * * over there Did you just say the B Wo- SHUT THE. FU-
Chemical Man Goes to the Corner and Universal Man Moves East 3 Times and right next to Ninja Butt (South once) and shoots a Flame shot right in his fringing ear
Laser Expert boosted the power of Phantasm's attack! Phantasm uses Break Laser on Ninja Man!
8 Damage dealt!
Shield Expert boosted the power of Shired's attack! Shired uses Shield Buster!
1 Damage dealt!
@Soren :
Universal Man uses Flame Shot on Ninja Man!
1 Damage dealt!
@Retro Pikachu :
Moved. (Retro has been repositioned upwards a bit to make way for the new guys.)
Automated Turns
Neutral Expert boosts the power of Enker’s attack! Enker uses Speed Buster!
8 Damage dealt! Ninja Man is disabled!
Enker earns 26 EXP Blast Man earns 13 EXP Carl earns 13 EXP Phantasm earns 13 EXP
Wh-what...? But... But I’m Wily’s... greatest... There, there, Ninja... Take this time being beaten to calmly rethink the situation. Now, then. Since my... Friend (which, a bit of a stretch, really) is down for the count, we can make this a bit of a more friendlier bout.
Speed Buster’s aura boosts Enker’s SPD by +2! (Similar can be said for other uses of the Buster weapons on this floor that I may have forgotten about.)
Blast Man takes 4 steps up and uses Buster Charge.
Enemy’s Turn
Sergeant Man uses Buster Charge!
(Talking to Shired) ...You seem to have a great amount of defense... ...I can appreciate a robot like you who can take a good hit. Unfortunately, such defense is meaningless if you don’t have the attacking strength to back it.
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