Attention! This is a legacy build of the Mega Man RPG from 2019 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
It is the year 20XX. And humans... No longer exist. In their place are industrial humanoid robots known as Robot Masters, and the Mechas that live alongside them in peace. However, peace doesn't always last... A threat to the world of Robot Masters looms above, and it is up to an unlikely crew of robots to save the day... But are they up to the task? Are YOU up to the task? The world's fate rests in your hands...
After the release of Retro Pikachu's remake of Tails' Lab Defense, I decided I wanted to make a new roleplay myself, in hopes of reviving the MMRPG roleplaying community. And with the release of Pokemon Mystery Dungeon: Rescue Team DX, I decided "hey, why not?"How to Play: (Or, in other words, "Beta just copy-pasted the rules from Retro's Lab Defense lol")
Ok, so you know how PMD games would have you take one step per turn, your partner would follow behind, and all the enemies would then take a step? Yeah, no, let's toss that turn system out the window. Being only able to take one step at a time might work for a video game, but for a forum roleplay? Yeah, WAY too sluggish. So, yeah, we'll be using some different mechanics. And, ok, sure, I may have stol- er, borrowed, the mechanics of Lab Defense, but hey, if the system works, it works. And besides, I've added and removed some things to make it a bit more Mystery Dungeon-esque...
Your journeys will take place in randomly assembled maps called Mystery Dungeons. The maps will be based off of Lab Defense, however, because I'm not going to bother trying to make an entire Mystery Dungeon map on my own. Too much effort for a simple forums roleplay.
Each robot on the field can take a certain number of steps at a time. Afterwards, they can use an attack, use an item in their inventory, or they can simply just wait. However, you CANNOT move after attacking or using an item. After all players have taken their turn, the enemies will have THEIR phase.
To make a move, either leave a reply in the thread or ping me in the Roleplay channel on Discord. If you don't make a move after ~24 hours of the start of your phase, your turn will be automated. At a certain point, however, I will stop automating your turn and just plain set you on idle; Believe it or not, this rule is NOT set up to have me play the game for you.
There are two kinds of allies: Teammates and Players. Teammates are other robots who are part of your Team, and are to be controlled by you as well. Teammates will follow you to the next floor once the floor's objective is complete. You may only have 4 teammates in the dungeon at a time, with two spaces reserved for the leader and partner.That may change in the postgame, however. On the other hand, there are Players. These allies are, of course, other users and their teammates who happen to be in the same dungeon and on the same floor as you. As they are from a different team, however, they will NOT follow you to the next floor.I may or may not make some exceptions during the introduction phase.
When you gain a level, your stats will increase, and you may or may not gain a new Weapon depending on your stat boons and your core types. You will gain EXP from defeating foes and clearing missions. Defeating foes will ALSO grant your Teammates half of the EXP gained from defeating them.
While some floors will require you to find the stairs in order to progress, there are also several other objectives for you to accomplish. We'll be discussing what some of these objectives may be in the future.
Character Creation:
Are you a human being sent into our world to save us all, or just another robot who lives in the world naturally? The answer is, that's for you to decide. Either way, I'm not going to do some PMD-style quiz to determine what Robot Master you are. Why? Because just giving you a small handful of options for who you'll be is absolutely lame. Instead, you get to make the decision of who you are- and who your partner will be- for yourself. And yes, you will be required to make TWO characters instead of just one.
Here is the character sheet:
Team Name:
Name: Icon: HP: WE: ATK: DEF: SPD:
Core: Subcore: Weakness: Resistance:
And now, an in-depth look at what these are:
Team Name- The name of your team. This has been added after the Introduction phase, because we’re not going through it again. This wasn’t a part of it to begin with for story reasons.
Name- The name of the robot, obviously. Icon- The icon the robot you'll be using. Refer to the [robot] or [mecha] formats for use of their mugshots (custom mugs are welcome, too, through use of the [image] formatting).
Stats: You will have a total of 25 points to spend on 5 different stats. Spend them wisely. Or don't. Your choice. Just know that you can't spend any more than 25.
HP- Health Points, also known as Energy. How much damage you take before you fall. Each point spent on this stat is 2 HP. WE- Weapon Energy. It is the cost of your Special Weapons. Replenishes 1 WE on each turn. Each point spent on this stat is 2 WE. ATK- Attack. Increases how much damage you deal. DEF- Defense. Decreases how much damage you take. SPD- Speed. Determines how far you can move. Each step is 2 SPD.
In addition to the points given to the stats, you can add one Boon and Bane to them. A Boon will add 2 extra points to the stat, and will increase its growth. It also controls what kind of passive Special Weapons you can obtain, as well as your Ability 2. A Bane will remove 2 points from that stat, and will slow down its growth. You can NOT have one over the other.
Core- Your main Core type. Determines the kind of elemental Special Weapons you can obtain, as well as your Ability 1. Subcore- Your secondary Core type. Also determines the kind of elemental Special Weapons you can obtain, but to a lesser extent (meaning you can only obtain the buster weapons and Tier 1 weapons of this type).
Do note that you can use ANY type within Prototype EXCEPT for Copy Core, which has been replaced with Neutral. In addition, your partner cannot be the same Core or Subcore type as you.
Weakness- Attacks of this type deal more damage. Resistance- Attacks of this type deal less damage.
You MUST have a Weakness and Resistance. Failure to apply this will cause me to assign one to you based on how I personally feel they should be.
The following is determined by your stat boon and Core type.
Weapons: Your Special Weapons that can be utilized after moving. You can only have 8 Special Weapons at a time. In addition, you will be given a singular Basic Attack that costs no Weapon Energy and take up no Special Weapon slots. Abilities: Your special abilities that will activate under specific conditions. You will only have 2, but they can be changed through the use of specific items.
And this LAST "stat" is determined by your progression through the roleplay.
Rank: The Ranking of your Team, which can be raised by completing missions. Ranking up grants you more inventory spaces for items, increases the number of missions available for everyone, and may even gift you some other rewards.
A detailed list of basically everything you will come across in this game. There are some of which that are currently locked (kept private), and some information in the database is hidden. Right now, the Players, Weapons, Abilities, Enemies, Items, Shops, and Dungeons databases are available.Current Status:
Gentle Countryside, F1
Objective: Reach the Stairs!Maniacal Hideaway, F1
Objective: Reach the Stairs!Wintry Forefront, F1
Objective: Reach the Stairs!Richly Courtyard, F1
Objective: Reach the Stairs!
Robot Master Mystery Dungeon: a PMD-inspired RPG (REBOOTING) Posted by Beta Shadow on February 18th, 2020 at 12:10pm Viewed 2499 Times
Posted on March 19th, 2020 at 9:42pmEdited on 2020/03/19 at 9:47pm
Posted 2020/03/19 at 9:42pmEdited 2020/03/19 at 9:47pm
#5
Team Carl leaves the dungeon by automated choice.
@Soren : Team Blue Star has left the dungeon!
@RedBomber :
Shield Expert boosted the power of PROTOTYPE-001's attack! PROTOTYPE-001 uses Shield Buster on Big Eye 1!
6 Damage dealt!
Laser Joe picks up the Speed Capsule.
Enemy's Turn
Big Eye 1 leaps 2 spaces right. Big Eye 2 leaps a space diagonally. Sniper Joe takes a step to the right.
@RotomSlashBlast :
Phantasm picks up the Speed Capsule
Shield Expert boosts the power of Shired's attack! Shired uses Shield Shot on Tackle Fire 1!
1 Damage dealt!
NEW ENEMY DATA OBTAINED! Tackle Fire Core: Flame HP: 4 (Bane) WE: 10 ATK: 9 (Boon) DEF: 2 SPD: 2 Weakness: Water Resistance: Impact
NEW WEAPON DATA OBTAINED! Fire Tackle Core: Flame Power: 2 Range: 1 WE Cost: 2 Effect: Has a 25% chance of burning the foe. Tackle Fires only.
NEW ABILITY DATA OBTAINED! Fire Absorb Effect: Flame-Core attacks heals the robot instead of damaging them.
Enemy's Turn
We are going to beat you to death.
Big Eye 1 leaps diagonally down a space.
(Seriously, dude? You're embarrassing us BOTH here! Ugh, do I really have to do this myself...?)
Tackle Fire 1 moves a space down. Tackle Fire 2 waits.
Tackle Fire 1 uses Fire Tackle on Shired!
1 Damage dealt! Shired is Burned!
Uh oh. Looks like you're caught with a Burn! There are many kinds of different status effects one can get. The previously mentioned "Swarm" is one of them, but that's for another time. When Burned, you will take 2 Flame-Core damage at the end of your every turn. (Meaning that those with a weakness would take 3 damage, while those with a resistance would take only 1.) The only way to reverse a burn is to either reach the stairs and move on to the next floor, or finding and using a Burn Cure. ...Which, I haven't exactly included ANY Cures into the game just yet, so... I think you know your best option here. And it MIGHT require you to use that Super Pellet you've got... You'll need the extra speed. Trust me.
Player's Turn
Peng has joined Team Shattering Mirrors!
Enemy's Turn
Shield Attacker moves a space down. Peng 2 moves right and up.
Posted on March 20th, 2020 at 12:11amEdited on 2020/03/20 at 12:15am
Posted 2020/03/20 at 12:11amEdited 2020/03/20 at 12:15am
#8
We all make mistakes. That's what makes us human Also I decided to make my own Sprites Finally... But it's just me But it's ok to show what we have and can do. Right?
Actually, I think I'll use something ELSE. Specifically, something I just GOT. Shired uses the Speed Capsule on Phantasm! Phantasm moves 3 spaces north, and then two spaces right, and fires a Laser Shot at Tackle Fire 1!
Posted on March 20th, 2020 at 4:46pmEdited on 2020/03/20 at 4:47pm
Posted 2020/03/20 at 4:46pmEdited 2020/03/20 at 4:47pm
#11
@Soren : What, is there some rule stating that you can't have a robot use a Speed Capsule on another robot, then have that second robot use the boosted speed to move more spaces than usual, on the same turn?
Posted on March 20th, 2020 at 5:26pmEdited on 2020/03/20 at 5:32pm
Posted 2020/03/20 at 5:26pmEdited 2020/03/20 at 5:32pm
#13
Pathetic of you to run away from your opponent. It seems that since you lack the integrity to face me head on I'll have to keep you from running to fight someone else by force!
Prototype moves two spaces and uses Gate Block to his right.
The Commander seemed to think this might be of importance later on so I'll just go ahead take this with us.
He'll be so proud of me when I show him this! I wonder what rank he'll give me..
Laser Joe moves 3 spaces right. Now, instad of running away, we settle this like true robo--
Yo! Commander!
...
I got the lilac thingamajiggy!
Capsule. It is a Capsule.
Oh. Say, I thought the Joe was already rescued! I guess they realized not coming with us instead was a huge mistake, huh?
*sigh*
This is a completely different mecha. We are not "rescuing it" and they do not have any intention of being "rescued".
Gate Block and Buster Charge has been used. I won't go into full detail of that because I think you just about covered what happened. So, we'll just skip to the enemy's turn.
Enemy's Turn
...Yeah, no. this... It's not "settling things like real robots" when only one of us can attack the other. Don't you have, like, a basic Regular Attack? I mean, everyone has the- Ok, but who the even USES that weak !? I'm out.
Big Eye 1 leaps down 2 spaces. Big Eye 2 leaps diagonally upwards, while Sniper Joe moves a space to the right.
Oh, so YOU'RE the one who has it rough, huh!? Mr. "I-can-move-two-spaces-in-one-step"!? Yeah, how about you talk to the guy who can't even move to atta- Shut up, Beak, nobody cares! (I swear, I'm surrounded by idiots...)
Sniper Joe uses Buster Shot on PROTOTYPE-001!
1 Damage dealt!
Player's Turn
@RotomSlashBlast :
Shired gives Phantasm a Speed Capsule! Phantasm's SPD is boosted by +6!
Shired takes 2 Damage from his burn! (Also, he feels a slight pain in his pride for some reason...)
...So, the answer to it being legal is... Yes, it is a completely valid tactic. But is it a GOOD one? I mean, yeah, more speed IS the answer, and I guess I kinda forgot about it when I talked about using the Super Pellet. But even still, both had the SAME exact speed, but Shired is the one closest to the staircase. Not to mention the one more capable of taking a hit. Phantasm is an absolute glass cannon, making him very fragile... As such...
[align-right]Big Eye 1 leaps a space diagonally upwards. Tackle Fire 2 waits.
Big Eye 1 uses Big Stomp![align-right] Phantasm takes 4 Damage!
...Hey, don't feel bad that you essentially ed up. As Soren has stated... ...We all make mistakes. ...That being said,Run.
Player's Turn
(No automated turn for Pokeepoo since it has not been 24 hours yet. I just felt like making this post now.)
...Oh? It seems that Big Eye 1 wishes to join the team! Recruit it?
PROTOTYPE-001 has been moved down a space in order for Basic Attack to hit.
1 Damage dealt!
...Heh. Out of energy, I see... So much for that one-liner of yours. (Though, I do see now what that Big Eye meant when he said Basic Attacks are practically useless... Still, he didn’t have to be such a whiny baby about it.)
Automated Turns
Blast Man and Enker moves 3 spaces down and 1 space right. Peng moves down 2 spaces.
Enemy’s Turn
Shield Attacker moves a space down while Peng 3 moves 2 spaces up. Peng 2 waits.
Heh, I can’t wait for those guys to get over here... I’ll be blocking their passage to the staircase, and there’s NOTHING they can do about it! ...Uh, dude? They’re over he- Shh! They could come over here any minute now! I need to stay focused for their arrival! ...Riiiiight...
Oh, no, things don't end here. You seemed not to care when I attacked you individually. Surely you're confident enough to take hits from both of us at the same time?
Prototype uses Basic Attack! Aren't you forgetting something?
...No. I do not forget.
...
...
...
...
...
Bah. Have it your way. Perhaps it's better I leave my ONLY weakness covered.
Yeah, well, even if I DID boost Shired's Attack, he probably would be able to do much damage. Plus, I'm worried that if Shired goes into the oil, it'll cause the oil to be set on fire due to the burn. ANYWAY. Phantasm moves 4 space up, and uses Buster Charge just in case someone comes after him. Shired moves one space up and two spaces left, then smacks Big Eye 1 with a Regular Attack.
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