Welcome to the ability database. Here you can find detailed information on all 229 unlockable abilities that appear or will appear in the prototype, including each ability's base stats, compatible robots, sprite sheets, and more. Click any of the icons below to scroll to an ability's summarized database entry and click the more link to see its full page with sprites and extended info.
Buster Shot |
Neutral |
- |
12 Damage |
Fast (+1) |
100% |
The user fires a small plasma shot at the target to inflict damage. This ability's power increases if the user if holding a buster charge.
|
Buster Charge |
Neutral |
- |
- |
Normal |
100% |
The user takes a defensive stance and charges themselves to completely restore depleted weapon energy! When used by a support robot, this ability can optionally charge an ally instead of the user!
|
Buster Relay |
Neutral |
- |
- |
Normal |
100% |
The user relays any buster charges, core shields, or stat changes they are currently holding to another robot on their side of the field!
|
Mega Buster |
Neutral |
2 WE |
36 Damage |
Normal |
100% |
The user charges to build power and raise its defense stat. If used again after charging this ability can release a powerful energy shot to inflict massive damage!
|
Mega Slide |
Neutral |
6 WE |
40 Damage |
Fast (+4) |
100% |
The user quickly slides toward the target at blinding speed, inflicting damage with a 60% chance of critical hit!
|
Bass Buster |
Neutral |
2 WE |
34 Damage |
Normal |
96% |
The user charges to build power and raise its attack stat. If used again after charging this ability can release a powerful energy shot to inflict massive damage!
|
Bass Crush |
Shadow |
4 WE |
- |
Normal |
100% |
The user summons a large tablet that hovers behind a target and crushes its spirits. This causes the target to receive double damage from attacks for the next six turns.
|
Bass Baroque |
Neutral |
6 WE |
50 Damage |
Fast (+3) |
100% |
The user swiftly summons a dark aura around the target that inflicts massive damage with a 50% chance of critical hit!
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Proto Buster |
Neutral |
2 WE |
38 Damage |
Normal |
98% |
The user charges to build power and raise its speed stat. If used again after charging this ability can release a powerful energy shot to inflict massive damage!
|
Proto Shield |
Shield |
4 WE |
- |
Normal |
100% |
The user creates a large reflective shield that hovers in front of a target and bolsters its defenses. This causes the target to receive half damage from attacks for the next six turns.
|
Proto Strike |
Neutral |
6 WE |
60 Damage |
Fast (+2) |
100% |
The user unleashes a giant, lightspeed energy blast at the target to inflict massive damage with a 40% chance of critical hit!
|
Roll Buster |
Neutral |
2 WE |
- |
Normal |
100% |
The user charges to build power and restore a bit of life energy. If used again after charging this ability can release an energy shot to severely lower the target's defense stat!
|
Roll Swing |
Neutral |
8 WE |
25 Damage |
Normal |
98% |
The user swings a hand-held weapon at the target to deal damage and break through super blocks! The exact weapon used for this ability and the resulting damage appear to rotate with each turn that passes...
|
Disco Buster |
Neutral |
2 WE |
- |
Normal |
100% |
The user charges to build power and restore a bit of life energy. If used again after charging this ability can release an energy shot to severely lower the target's attack stat!
|
Disco Fever |
Laser |
4 WE |
- |
Normal |
100% |
The user summons a spinning disco ball that hovers in front of the target to divert its attention! Only one disco ball can be on the field at once, but the target deals half damage from all their attacks while distracted by it!
|
Rhythm Buster |
Neutral |
2 WE |
- |
Normal |
100% |
The user charges to build power and restore a bit of life energy. If used again after charging this ability can release an energy shot to severely lower the target's speed stat!
|
Rhythm Satellite |
Space |
4 WE |
- |
Normal |
100% |
The user creates a pair of orbiting satellites that hover behind a target and enhance its attacks. This causes the target to deal double damage from attacks for the next six turns.
|
Rolling Cutter |
Cutter |
4 WE |
6 Damage |
Normal |
88% |
The user throws a boomerang-like blade at any target that strikes up to three times dealing massive damage!
|
Super Throw |
Impact |
4 WE |
14 Damage |
Slow (-2) |
100% |
The user waits for an opening and then throws the target across the field to deal damage and potentially force a switch!
|
Ice Breath |
Freeze |
4 WE |
16 Damage |
Normal |
98% |
The user blasts super-chilled air at the target's feet to deal damage and freeze them in place! The target is prevented from switching while frozen in the ice.
|
Hyper Bomb |
Explode |
4 WE |
16 Damage |
Normal |
86% |
The user throws a large bomb at the target that explodes for massive damage, occasionally hitting benched robots with the blast at half power!
|
Fire Storm |
Flame |
4 WE |
12 Damage |
Normal |
96% |
The user surrounds itself in flames then unleashes a blast of fire at the target to deal damage. This ability grows stronger with consecutive use, culminating in a drastic boost to the user's defense stat if uninterrupted.
|
Thunder Strike |
Electric |
4 WE |
14 Damage |
Normal |
100% |
The user summons a powerful bolt of electricity from above that crashes into any target to inflict massive damage!
|
Time Arrow |
Time |
4 WE |
12 Damage |
Normal |
94% |
The user directs a mysterious arrow at the target to inflict damage and lower their speed stat!
|
Oil Shooter |
Earth |
4 WE |
15 Damage |
Normal |
98% |
The user fires a large blob of crude oil at the target's feet to deal damage and make their position on the field vulnerable to Flame and Explode type attacks!
|
Rising Cutter |
Cutter |
8 WE |
20 Damage |
Normal |
98% |
The user summons a giant cutter below the target that rises up to inflict massive damage and sharply lower their defense stat!
|
Ice Slasher |
Freeze Cutter |
8 WE |
26 Damage |
Normal |
94% |
The user fires a blast of razor-sharp ice at the target to inflict damage and remove any boosts to their speed stat!
|
Danger Bomb |
Explode |
8 WE |
50 Damage |
Normal |
86% |
The user throws a powerful bomb toward the target that explodes mid-air to inflict massive damage! This ability sharply lowers the defense stats of both the target and user so detonate with extreme caution.
|
Fire Chaser |
Flame Swift |
8 WE |
25 Damage |
Normal |
94% |
The user a unleashes a powerful wave of fire that chases the target to inflict massive damage! This ability deals extra damage to targets with boosted speed stats, growing up to twice as strong when the target is at max speed!
|
Thunder Beam |
Electric Laser |
8 WE |
24 Damage |
Normal |
96% |
The user throws a powerful bolt of electricity at the target to inflict damage, raising its own attack stat in the process!
|
Oil Slider |
Earth Impact |
8 WE |
22 Damage |
Normal |
92% |
The user quickly slides toward the target on a wave of crude oil to inflict damage, raising its own speed stat in the process!
|
Metal Blade |
Cutter |
4 WE |
16 Damage |
Normal |
90% |
The user throws a sharp, disc-like blade in any direction that rips through the target for massive damage!
|
Air Shooter |
Wind |
4 WE |
12 Damage |
Normal |
96% |
The user generates three small whirlwinds that one-by-one chase after the target to collide and deal damage!
|
Bubble Spray |
Water |
4 WE |
15 Damage |
Normal |
98% |
The user sprays a thick layer of foamy bubbles at the target's feet to deal damage and make their position on the field vulnerable to Electric and Freeze type attacks!
|
Quick Strike |
Swift |
4 WE |
12 Damage |
Fast (+2) |
100% |
The user strikes at the target with blinding speed, dealing damage and causing them to drop any held item in their possesion! This ability always goes first.
|
Crash Bomber |
Explode |
4 WE |
38 Damage |
Normal |
100% |
The user fires a small explosive that seeks out and latches onto the target, building power for one turn before exploding to deal massive damage! Manually triggering this ability early is possible but appears to weaken its power...
|
Flash Pulse |
Time |
4 WE |
16 Damage |
Normal |
98% |
The user sends a temporal shockwave toward at the target, dealing damage and switching to a benched robot while the opponent is distracted by the attack!
|
Atomic Fire |
Flame |
4 WE |
10 Damage |
Normal |
96% |
The user engulfs itself in flames then unleashes a volley of fireballs at the target to deal damage. This ability grows stronger with consecutive use, culminating in a drastic boost to the user's attack stat if uninterrupted.
|
Metal Press |
Cutter Impact |
8 WE |
22 Damage |
Slow (-5) |
100% |
The user summons a giant spike-covered press that drops down on the target at the end of the turn, dealing damage and lowering all stats by one stage!
|
Air Twister |
Wind Shield |
8 WE |
22 Damage |
Slow (-5) |
98% |
The user shields itself with a vortex of high-speed air, cutting the damage from incoming attacks in half! At the end of the turn, the user unleashes the spinning vortex on the target to deal payback counter damage!
|
Bubble Lead |
Water Earth |
8 WE |
28 Damage |
Normal |
96% |
The user creates a super-dense bubble that rolls along the ground until it collides with the target to inflict damage!
|
Quick Boomerang |
Swift Cutter |
8 WE |
8 Damage |
Fast (+3) |
90% |
The user throws a boomerang-like blade at blinding speed toward the target, striking up to four times at increasing strength!
|
Crash Avenger |
Explode Shadow |
8 WE |
15 Damage |
Normal |
98% |
The user enters a fit of rage and throws a large spike-rimmed explosive at the target to deal damage! This ability grows in power for each disabled ally robot on the user's side of the field.
|
Flash Stopper |
Time Crystal |
8 WE |
56 Damage |
Normal |
98% |
The user unleashes a flash of temporal energy at the opposing team, dealing damage to all enemy robots! This ability's base power is divided among all targets, making it stronger the fewer there are.
|
Atomic Crasher |
Flame Impact |
8 WE |
28 Damage |
Normal |
92% |
The user engulfs itself in flame and rushes full-speed toward the target to inflict damage and lower their speed stat in the process!
|
Leaf Shield |
Nature Shield |
8 WE |
32 Damage |
Normal |
96% |
The user surrounds itself with sharp leaf-like blades to bolster shields and reduce damage by half! The leaf blades can also be thrown at the target for massive damage!
|
Gemini Clone |
Crystal |
4 WE |
- |
Normal |
100% |
The user generates a clone of itself that fights alongside for up to three turns! The clone automatically mirrors the user's compatible abilities as long as there's enough weapon energy to perform them again!
|
Hard Knuckle |
Impact |
4 WE |
18 Damage |
Slow (-1) |
96% |
The user fires a powerful but slow-moving fist at the target to deal massive damage and lower their defense stat!
|
Search Snake |
Nature |
4 WE |
10 Damage |
Normal |
100% |
The user fires a series of three remote-controlled snake robots that seek out any target to deal high damage with perfect accuracy! Damage done by this ability is not affected by distance and can be used even on far away opponents.
|
Spark Shock |
Electric |
4 WE |
14 Damage |
Normal |
92% |
The user lets loose a large ball of electricity at the target to inflict damage and lower their attack stat!
|
Shadow Blade |
Shadow Cutter |
8 WE |
32 Damage |
Normal |
92% |
The user throws a dark ninja star at the target to inflict high damage and lower their highest stat!
|
Needle Cannon |
Cutter Missile |
8 WE |
24 Damage |
Normal |
98% |
The user fires a volley of three needle-like projectiles that pierce the target's defenses and repeatedly inflict damage!
|
Magnet Missile |
Missile Electric |
8 WE |
28 Damage |
Normal |
100% |
The user fires a large magnet-shaped missile at any target robot for guaranteed damage!
|
Gemini Laser |
Crystal Laser |
8 WE |
28 Damage |
Normal |
100% |
The user fires a powerful laser that bounces back and forth across the battle field, damaging all target robots until it runs out of power!
|
Pharaoh Shot |
Flame |
4 WE |
30 Damage |
Normal |
96% |
The user charges itself with a solar energy that doubles the damage of its own attacks for up to three turns. If this ability is used again after charging, the held solar energy will instead be released at the target to inflict massive damage!
|
Dive Torpedo |
Missile |
4 WE |
20 Damage |
Slow (-1) |
99% |
The user launches a slow but powerful heat-seeking torpedo at the target to deal massive damage!
|
Dive Twister |
Missile Water |
- |
- |
- |
- |
The user propells itself toward the target using a high speed twister to deal massive damage with a 0% chance of critical hit!
|
Bright Burst |
Electric Time |
8 WE |
18 Damage |
Normal |
100% |
The user generates an intense burst of light that damages the target with ten million watts of power and sharply lowers their attack stat!
|
Rain Flush |
Water |
8 WE |
50 Damage |
Normal |
100% |
The user releases a large capsule into the air that showers the field in acid rain and damages all robots on the opponent's side of the battle! This ability's damage is not affected by attack stats, defense stats, or position variables.
|
Drill Blitz |
Earth Missile |
8 WE |
12 Damage |
Normal |
92% |
The user fires off a pair of sharp drills toward the target that deal damage on contact and remove any boosts to their defense stat!
|
Ring Boomerang |
Space Cutter |
8 WE |
12 Damage |
Normal |
100% |
The user throws a large, boomerang-like ring at the target, striking twice with perfect accuracy and inflicting damage each time!
|
Dust Crusher |
Wind Impact |
8 WE |
26 Damage |
Normal |
94% |
The user collects a piece of stage debris with its powerful vaccuum and then blasts it at the target for massive damage!
|
Skull Barrier |
Shadow Shield |
8 WE |
34 Damage |
Normal |
92% |
The user surrounds itself with tiny skull-like barriers to bolster shields and prevent all damage from attacks for one turn! The shield can also be thrown at the target for massive damage!
|
Water Wave |
Water |
4 WE |
14 Damage |
Normal |
90% |
The user attacks by producing up to three pressurized columns of water, each bursting under a different target to deal damage!
|
Crystal Mind |
Crystal |
4 WE |
- |
Slow (-5) |
100% |
The user enters a trance-like meditative state and stays there until the end of the turn. Once the user has completed their meditation, all of their stats are raised either one or two stages depending on whether or not they took damage!
|
Gravity Hold |
Electric Space |
8 WE |
22 Damage |
Normal |
100% |
The user intensifies gravity around the target to hold them in place and prevent switching, causing electromagnetic damage in the process!
|
Gyro Attack |
Wind Cutter |
8 WE |
20 Damage |
Normal |
96% |
The user throws a giant helicopter blade toward the target that deals damage and then loops around to hit another robot on the way back! Even if this ability misses the first time, there's still a chance the second will hit!
|
Star Crash |
Space Shield |
8 WE |
15 Damage |
Normal |
94% |
The user raises a shield of tiny star-like reflectors and then throws them at a target robot to deal damage up to three times as it spins!
|
Crystal Eye |
Crystal |
8 WE |
12 Damage |
Normal |
98% |
The user summons a large crystal orb at that peers into the target's soul to determine and then become its elemental weakness! The large orb is then throw forward, splitting into smaller fragments on impact and dealing damage to the target and up to two benched robots in the positions behind them!
|
Blizzard Attack |
Freeze |
4 WE |
12 Damage |
Normal |
100% |
The user summons a powerful blizzard that covers the screen with snow and damages all robots on the opponent's side of the field! If any of the robots hit by this attack have had their speed stat boosted, this ability will also reduce that stat boost by one stage!
|
Plant Barrier |
Nature Shield |
8 WE |
- |
Normal |
98% |
The user surrounds itself with a barrier of four large flower petals, each acting independantly to protect the user from damage and restore depleted life energy at the end of each turn! Each petal can only withstand a single attack before fading, however.
|
Slash Claw |
Cutter |
4 WE |
12 Damage |
Normal |
100% |
The user slashes at the target with razor-sharp claws to inflict damage and worsen any negative stat changes afflicting them!
|
Freeze Cracker |
Freeze Explode |
8 WE |
24 Damage |
Normal |
96% |
The user fires a snowflake-like projectile at the target that explodes on contact to deal damage. If this ability is used on a benched robot, the explosion of ice shards can hit adjacent foes as well.
|
Junk Shield |
Earth Shield |
- |
- |
- |
- |
The user surrounds itself with large pieces of scrap metal that bolster shields and prevent damage all from one attack!
|
Frost Wave |
Freeze |
4 WE |
14 Damage |
Fast (+1) |
100% |
The user summons a wave of frozen spikes that race toward the target and collide to inflict damage and lower the target's attack stat! This ability almost always goes first.
|
Water Balloon |
Water |
4 WE |
10 Damage |
Normal |
98% |
The user pummels the target with water-filled balloons that burst on contact to deal damage! This ability will continue shooting balloons until either the target is disabled or the user runs out of weapon energy.
|
Astro Crush |
Space Impact |
8 WE |
40 Damage |
Normal |
98% |
The user creates a meteor storm that rains down on the opponent's side of the field to crush and damage all target robots! The user's attack stat harshly falls after each use, however.
|
Magic Card |
Shadow |
4 WE |
12 Damage |
Normal |
100% |
The user throws pair of magical cards at an unlucky target to deal damage and steal life energy, restoring the user's own by up to 100% of the damage dealt!
|
Dynamo Bolt |
Electric |
8 WE |
50 Damage |
Normal |
100% |
The user charges themselves with electricity to build power and restore life energy. If used again after charging this ability can release a storm of lightning bolts on all targets! Stay healthy, as this ability's power decreases if the user has sustained any damage.
|
Jewel Polish |
Crystal |
4 WE |
- |
Normal |
100% |
The user buffs and polishes itself or an ally to instantly reset any negative stat changes that may have been applied! This ability can also remove field hazards around the target provided there's enough weapon energy to do so!
|
Laser Trident |
Water Laser |
8 WE |
23 Damage |
Normal |
94% |
The user fires a three-pronged energy beam at the target to inflict damage and remove any positive stat changes benefiting them!
|
Jewel Satellite |
Crystal Shield |
8 WE |
10 Damage |
Normal |
94% |
The user surrounds itself with an orbit of four large diamonds, each acting as a separate shield and slightly reducing incoming damage! All four diamonds represent a different elemental type and each grant the user total immunity to that type one time before being destroyed. Any remaining diamonds can be thrown at a target for decent damage!
|
Hornet Chaser |
Nature Missile |
8 WE |
26 Damage |
Normal |
98% |
The user releases a robotic hornet drone that races across field to sting the target and deal damage! If the target is disabled by this ability and was holding an item, the drone may steal and return that item to the user instead!
|
Galaxy Bomb |
Space Explode |
8 WE |
10% Damage |
Normal |
100% |
The user fires a small gravity bomb that implodes in front of the target to form a powerful black hole! The black hole lasts for five turns and deals damage to any active robot at the end of each!
|
Water Shield |
Water Shield |
8 WE |
5 Damage |
Normal |
94% |
The user surrounds itself with an orbit of eight large water droplets, each acting as a separate shield and the reducing the damage from incoming attacks! Each droplet can only withstand a single attack before fading, but any remaining ones can be thrown at the target for decent damage!
|
Thunder Wool |
Electric |
8 WE |
15% Damage |
Normal |
100% |
The user launches a thunderous wool-cloud into the air that slowly rises and then floats toward an unlucky target! The cloud hovers in place for three turns and releases a lightning strike at the end of each to damage any robot underneath!
|
Solar Blaze |
Flame Explode |
8 WE |
20 Damage |
Slow (-5) |
96% |
The user fires a flame-based explosive at the target that hovers in the middle of the field and waits to absorb energy from attacks. At the end of the turn, the explosive detonates to deal massive counter damage to the target!
|
Block Dropper |
Earth |
4 WE |
10 Damage |
Normal |
100% |
The user generates up to four construction blocks out of thin air and then drops them randomly on opponents to inflict damage!
|
Acid Glob |
Water |
4 WE |
8% Damage |
Normal |
98% |
The user fires a large glob of corrosive acid at the target's feet that deals damage at the end of each turn for up to nine turns! This ability can be used without weapon energy and at increased power if the user is currently protected by an Acid Barrier!
|
Scramble Thunder |
Electric Swift |
8 WE |
20 Damage |
Fast (+2) |
96% |
The user unleashes crackling bolts of electricity that speed along the ground until they hit their targets at each end of the opponent's bench! If this ability homes in on a single target in the middle of the field, it can hit the target twice!
|
Acid Barrier |
Water Shield |
8 WE |
- |
Normal |
100% |
The user surrounds itself in a protective bubble of corrosive acid that reduces damage from incoming attacks for up to nine turns! As long as the user is protected by this bubble, the Acid Glob ability can be used at increased power and without consuming any weapon energy!
|
Bubble Bomb |
Water Explode |
8 WE |
22 Damage |
Normal |
90% |
The user throws a large bubble at the target that explodes on contact to cause damage and remove any boosts to their attack stat!
|
Light Buster |
Neutral |
4 WE |
34 Damage |
Normal |
100% |
The user charges to build power and raise its defense stat. If used again after charging this ability can release a powerful energy shot to inflict massive damage! This ability's power increases when used by a robot belonging to Dr. Light.
|
Wily Buster |
Neutral |
4 WE |
32 Damage |
Normal |
96% |
The user charges to build power and raise its attack stat. If used again after charging this ability can release a powerful energy shot to inflict massive damage! This ability's power increases when used by a robot belonging to Dr. Wily.
|
Cossack Buster |
Neutral |
4 WE |
36 Damage |
Normal |
98% |
The user charges to build power and raise its speed stat. If used again after charging this ability can release a powerful energy shot to inflict massive damage! This ability's power increases when used by a robot belonging to Dr. Cossack.
|
Cutter Shot |
Cutter |
- |
10 Damage |
Normal |
100% |
The user fires a small blade shot at the target to inflict Cutter type damage. This ability's power increases if the user if holding a buster charge of the same element.
|
Cutter Buster |
Cutter |
2 WE |
30 Damage |
Normal |
100% |
The user charges itself with Cutter type energy on the first turn to increase its elemental abilities, then releases a powerful blade shot at the target on the second to inflict massive damage!
|
Cutter Overdrive |
Cutter |
10 WE |
- |
Normal |
100% |
The user releases all of their stored weapon energy at once in a powerful storm of blade shots, dealing Cutter type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
|
Freeze Shot |
Freeze |
- |
20 Damage |
Normal |
100% |
The user fires a small ice shot at the target to inflict Freeze type damage. This ability's power increases if the user if holding a buster charge of the same element.
|
Freeze Buster |
Freeze |
4 WE |
30 Damage |
Normal |
100% |
The user charges itself with Freeze type energy on the first turn to increase its elemental abilities, then releases a powerful ice shot at the target on the second to inflict massive damage!
|
Freeze Overdrive |
Freeze |
10 WE |
- |
Normal |
100% |
The user releases all of their stored weapon energy at once in a powerful storm of ice shots, dealing Freeze type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
|
Flame Shot |
Flame |
- |
20 Damage |
Normal |
100% |
The user fires a small fire shot at the target to inflict Flame type damage. This ability's power increases if the user if holding a buster charge of the same element.
|
Flame Buster |
Flame |
4 WE |
30 Damage |
Normal |
100% |
The user charges itself with Flame type energy on the first turn to increase its elemental abilities, then releases a powerful fire shot at the target on the second to inflict massive damage!
|
Flame Overdrive |
Flame |
10 WE |
- |
Normal |
100% |
The user releases all of their stored weapon energy at once in a powerful storm of fire shots, dealing Flame type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
|
Electric Shot |
Electric |
- |
20 Damage |
Normal |
100% |
The user fires a small lightning shot at the target to inflict Electric type damage. This ability's power increases if the user if holding a buster charge of the same element.
|
Electric Buster |
Electric |
4 WE |
30 Damage |
Normal |
100% |
The user charges itself with Electric type energy on the first turn to increase its elemental abilities, then releases a powerful lightning shot at the target on the second to inflict massive damage!
|
Electric Overdrive |
Electric |
10 WE |
- |
Normal |
100% |
The user releases all of their stored weapon energy at once in a powerful storm of lightning shots, dealing Electric type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
|
Water Shot |
Water |
- |
20 Damage |
Normal |
100% |
The user fires a small bubble shot at the target to inflict Water type damage. This ability's power increases if the user if holding a buster charge of the same element.
|
Water Buster |
Water |
4 WE |
30 Damage |
Normal |
100% |
The user charges itself with Water type energy on the first turn to increase its elemental abilities, then releases a powerful bubble shot at the target on the second to inflict massive damage!
|
Water Overdrive |
Water |
10 WE |
- |
Normal |
100% |
The user releases all of their stored weapon energy at once in a powerful storm of bubble shots, dealing Water type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
|
Nature Shot |
Nature |
- |
20 Damage |
Normal |
100% |
The user fires a small petal shot at the target to inflict Nature type damage. This ability's power increases if the user if holding a buster charge of the same element.
|
Nature Buster |
Nature |
4 WE |
30 Damage |
Normal |
100% |
The user charges itself with Nature type energy on the first turn to increase its elemental abilities, then releases a powerful petal shot at the target on the second to inflict massive damage!
|
Nature Overdrive |
Nature |
10 WE |
- |
Normal |
100% |
The user releases all of their stored weapon energy at once in a powerful storm of petal shots, dealing Nature type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
|
Crystal Shot |
Crystal |
- |
10 Damage |
Normal |
100% |
The user fires a small diamond shot at the target to inflict Crystal type damage. This ability's power increases if the user if holding a buster charge of the same element.
|
Crystal Buster |
Crystal |
4 WE |
30 Damage |
Normal |
100% |
The user charges itself with Crystal type energy on the first turn to increase its elemental abilities, then releases a powerful diamond shot at the target on the second to inflict massive damage!
|
Crystal Overdrive |
Crystal |
10 WE |
- |
Normal |
100% |
The user releases all of their stored weapon energy at once in a powerful storm of diamond shots, dealing Crystal type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
|
Space Shot |
Space |
- |
20 Damage |
Normal |
100% |
The user fires a small cosmic shot at the target to inflict Space type damage. This ability's power increases if the user if holding a buster charge of the same element.
|
Space Buster |
Space |
4 WE |
30 Damage |
Normal |
100% |
The user charges itself with Space type energy on the first turn to increase its elemental abilities, then releases a powerful cosmic shot at the target on the second to inflict massive damage!
|
Space Overdrive |
Space |
10 WE |
- |
Normal |
100% |
The user releases all of their stored weapon energy at once in a powerful storm of cosmic shots, dealing Space type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
|
Shield Shot |
Shield |
- |
20 Damage |
Normal |
100% |
The user fires a small barrier shot at the target to inflict Shield type damage. This ability's power increases if the user if holding a buster charge of the same element.
|
Shield Buster |
Shield |
4 WE |
30 Damage |
Normal |
100% |
The user charges itself with Shield type energy on the first turn to increase its elemental abilities, then releases a powerful barrier shot at the target on the second to inflict massive damage!
|
Shield Overdrive |
Shield |
10 WE |
- |
Normal |
100% |
The user releases all of their stored weapon energy at once in a powerful storm of barrier shots, dealing Shield type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
|
Laser Shot |
Laser |
- |
20 Damage |
Normal |
100% |
The user fires a small beam shot at the target to inflict Laser type damage. This ability's power increases if the user if holding a buster charge of the same element.
|
Laser Buster |
Laser |
4 WE |
30 Damage |
Normal |
100% |
The user charges itself with Laser type energy on the first turn to increase its elemental abilities, then releases a powerful beam shot at the target on the second to inflict massive damage!
|
Laser Overdrive |
Laser |
10 WE |
- |
Normal |
100% |
The user releases all of their stored weapon energy at once in a powerful storm of beam shots, dealing Laser type damage to all targets on the opponent's side of the field. This ability's power is directly proportionate to the amount of life energy the user has lost, making it most effective when used in critical condition.
|
Copy Shot |
Copy |
4 WE |
10 Damage |
Fast (+4) |
100% |
The user fires a small emulation device at the target that deals damage and copies its last ability to the user for the rest of the battle! This ability cannot be used to copy abilities by support mecha or fortress bosses so use with great care.
|
Copy Soul |
Copy |
8 WE |
14 Damage |
Fast (+2) |
100% |
The user summons a large capsule-like device behind the target that drains their energy to deal damage! Under the right conditions, the energy collected by the capsule can be converted into a new elemental shield and even a whole new core!
|
Core Shield |
Shield |
4 WE |
- |
Normal |
100% |
The user generates an elemental barrier around itself or an ally that protects it from virtually all damage matching the user's core type! If the user is holding a secondary elemental core when this ability is triggered, two shields will be generated instead of just one!
|
Core Laser |
Laser |
8 WE |
36 Damage |
Normal |
96% |
The user releases an elemental beam that burns through the target's armor to deal damage. This ability's typing appears to be influenced by the energy of nearby cores.
|
Omega Pulse |
Neutral |
4 WE |
14 Damage |
Normal |
100% |
The user taps into its hidden power to generate a pulse of elemental energy. This ability's type appears to differ between robots.
|
Omega Wave |
Neutral |
8 WE |
26 Damage |
Normal |
100% |
The users taps into their hidden power to generate a wave of elemental energy. This ability's types appear to differ between player-robot combinations.
|
Energy Boost |
Neutral |
4 WE |
20% Recovery |
Normal |
100% |
The user manually repairs its own body to restore life energy by up to 20%! When used by a support robot, this ability can optionally restore an ally instead of the user!
|
Energy Break |
Neutral |
6 WE |
20% Damage |
Normal |
100% |
The user bypasses the target's shields to deal direct life enery damage of up to 20%! When used by a support robot, this ability can optionally target the bench instead of the active position!
|
Energy Swap |
Neutral |
8 WE |
- |
Normal |
100% |
The user triggers an exploit in the prototype's code to instantly swap their own life energy with the target! When used by a support robot, this ability will swap with allies instead of the enemy!
|
Energy Support |
Neutral |
10 WE |
10% Recovery |
Normal |
100% |
The user triggers system repairs for all robots on their side of the field to boost life energy by up to 10% each!
|
Energy Assault |
Neutral |
12 WE |
10% Damage |
Normal |
100% |
The user triggers system breaks for all robots on the target's side of the field to lower life energy by up to 10% each!
|
Energy Mode |
Neutral |
8 WE |
- |
Normal |
100% |
The user harshly lowers its own attack, defense, and speed stats in exchange for fully recovering life energy and returning to perfect health!
|
Attack Boost |
Neutral |
4 WE |
- |
Normal |
100% |
The user optimizes internal systems to improve weapons and sharply raise its attack stat! When used by a support robot, this ability can optionally boost an ally instead of the user!
|
Attack Break |
Neutral |
6 WE |
- |
Normal |
100% |
The user breaks down the target's weapon systems sharply lowering its attack stat! When used by a support robot, this ability can optionally target the bench instead of the active position!
|
Attack Swap |
Neutral |
8 WE |
- |
Normal |
100% |
The user triggers an exploit in the prototype's code to instantly swap changes to its attack stat with the target! When used by a support robot, this ability will swap with allies instead of the enemy!
|
Attack Support |
Neutral |
10 WE |
- |
Normal |
100% |
The user triggers weapon optimizations for all robots on their side of the field to raise their attack stats!
|
Attack Assault |
Neutral |
12 WE |
- |
Normal |
100% |
The user triggers weapon damage to all robots on the target's side of the field to lower their attack stats!
|
Attack Mode |
Neutral |
8 WE |
- |
Normal |
100% |
The user harshly lowers its own defense and speed stats in exchange for a maxed-out attack stat to improve weapons! However, the weapon energy cost for this ability increases after each use.
|
Defense Boost |
Neutral |
4 WE |
- |
Normal |
100% |
The user optimizes internal systems to improve shields and sharpy raise its defense stat! When used by a support robot, this ability can optionally boost an ally instead of the user!
|
Defense Break |
Neutral |
6 WE |
- |
Normal |
100% |
The user breaks down the target's shield systems sharply lowering its defense stat! When used by a support robot, this ability can optionally target the bench instead of the active position!
|
Defense Swap |
Neutral |
8 WE |
- |
Normal |
100% |
The user triggers an exploit in the prototype's code to instantly swap changes to its defense stat with the target! When used by a support robot, this ability will swap with allies instead of the enemy!
|
Defense Support |
Neutral |
10 WE |
- |
Normal |
100% |
The user triggers shield optimizations for all robots on their side of the field to raise their defense stats!
|
Defense Assault |
Neutral |
12 WE |
- |
Normal |
100% |
The user triggers shield damage to all robots on the target's side of the field to lower their defense stats!
|
Defense Mode |
Neutral |
8 WE |
- |
Normal |
100% |
The user harshly lowers its own attack and speed stats in exchange for a maxed-out defense stat to improve shields! However, the weapon energy cost for this ability increases after each use.
|
Speed Boost |
Neutral |
4 WE |
- |
Normal |
100% |
The user optimizes internal systems to improve mobility and sharply raise its speed stat! When used by a support robot, this ability can optionally boost an ally instead of the user!
|
Speed Break |
Neutral |
6 WE |
- |
Normal |
100% |
The user breaks down the target's mobility systems sharply lowering its speed stat! When used by a support robot, this ability can optionally target the bench instead of the active position!
|
Speed Swap |
Neutral |
8 WE |
- |
Normal |
100% |
The user triggers an exploit in the prototype's code to instantly swap changes to its speed stat with the target! When used by a support robot, this ability will swap with allies instead of the enemy!
|
Speed Support |
Neutral |
10 WE |
- |
Normal |
100% |
The user triggers mobility optimizations for all robots on their side of the field to raise their speed stats!
|
Speed Assault |
Neutral |
12 WE |
- |
Normal |
100% |
The user triggers mobility damage to all robots on the target's side of the field to lower their speed stats!
|
Speed Mode |
Neutral |
8 WE |
- |
Normal |
100% |
The user harshly lowers its own attack and defense stats in exchange for a maxed-out speed stat to improve mobility! However, the weapon energy cost for this ability increases after each use.
|
Damage Booster |
Neutral |
6 WE |
30% Recovery |
Slow (-1) |
100% |
The user alters the conditions of the field to boost the damaging effects of abilities by 30%! This ability appears to be unaffected by existing field multipliers.
|
Damage Breaker |
Neutral |
6 WE |
30% Damage |
Slow (-1) |
100% |
The user alters the conditions of the field to lower the damaging effects of abilities by 30%! This ability appears to be unaffected by existing field multipliers.
|
Recovery Booster |
Neutral |
6 WE |
30% Recovery |
Slow (-1) |
100% |
The user alters the conditions of the field to boost the recovery effects of abilities by 30%! This ability appears to be unaffected by existing field multipliers.
|
Recovery Breaker |
Neutral |
6 WE |
30% Damage |
Slow (-1) |
100% |
The user alters the conditions of the field to lower the recovery effects of abilities by 30%! This ability appears to be unaffected by existing field multipliers.
|
Experience Booster |
Neutral |
8 WE |
- |
Slow (-1) |
100% |
The user alters the conditions of the field to double the amount of experience points earned in this battle!
|
Experience Breaker |
Neutral |
8 WE |
- |
Slow (-1) |
100% |
The user alters the conditions of the field to halve the amount of experience points earned in this battle!
|
Field Support |
Neutral |
5 WE |
- |
Fast (+4) |
100% |
The user increases the field multiplier matching their own core type and then lowers the field multipliers matching their weaknesses, tilting the odds in their favour! However, the weapon energy cost for this ability increases after each use and it works differently for Neutral and Copy Core robots.
|
Mecha Support |
Neutral |
5 WE |
- |
Fast (+5) |
100% |
The user summons a familiar support mecha to their side of the field, allowing it to fight as part of the user's own team for the rest of the battle! However, the weapon energy cost for this ability increases after each use and it works differently for Neutral and Copy Core robots.
|
(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.