Attention! This is a legacy build of the Mega Man RPG from 2019 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Ability Database

Ability Database ( 5 / 229 Abilities ) ( Time Type )

 

Ability Listing ( Time Type )

 
No.25
Time Arrow's Icon

Time Arrow
Time Type

Time Arrow
Time
4 WE
12 Damage
Normal
94%
The user directs a mysterious arrow at the target to inflict damage and lower their speed stat!
^ Top
 
No.33
Time Slow's Icon

Time Slow
Time Type

Time Slow
Time
8 WE
18 Damage
Normal
100%
The user charges temporal energy inside itself and then unleashes it on the target to deal damage and sharply lower their speed stat!
^ Top
 
No.40
Flash Pulse's Icon

Flash Pulse
Time Type

Flash Pulse
Time
4 WE
16 Damage
Normal
98%
The user sends a temporal shockwave toward at the target, dealing damage and switching to a benched robot while the opponent is distracted by the attack!
^ Top
 
No.48
Flash Stopper's Icon

Flash Stopper
Time / Crystal Type

Flash Stopper
Time Crystal
8 WE
56 Damage
Normal
98%
The user unleashes a flash of temporal energy at the opposing team, dealing damage to all enemy robots! This ability's base power is divided among all targets, making it stronger the fewer there are.
^ Top
 
No.64
Bright Burst's Icon

Bright Burst
Electric / Time Type

Bright Burst
Electric Time
8 WE
18 Damage
Normal
100%
The user generates an intense burst of light that damages the target with ten million watts of power and sharply lowers their attack stat!
^ Top
 
No.85
No Image

Centaur Flash
Time / Nature Type

Centaur Flash
Time Nature
-
-
-
-
^ Top
 
No.154
No Image

Sunstar Supernova
Flame / Time Type

Sunstar Supernova
Flame Time
-
-
-
-
^ Top

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)