Attention! This is a legacy build of the Mega Man RPG from 2019 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Boss Database

No.15
No Image

Mega Water S
Water Core

Mega Water S
WWN-002
Water Type
Mega Man : The Wily Wars
Wise Kappa Unit
Wind Cutter
Flame
None
None
115
185
155
145

Battle Quotes

"I have arrived here to defeat your socks off!"
"You give me trouble! Shall I give punishment to you?"
"You have been spoiled! No mercy for you!"
"I knew I could not find success in this land....."

Description Text

After a few failed attempts at conquering the world, Wily constructed the magnificent Wily Tower, and he put the Genesis Unit as the main line of defense. Mega Water S was built with the mythical Kappa in mind, using water abilities to dampen his opponent's spirits. Along with this, he mainly focuses on using harpoon attacks to defeat his opponents, and can even create a water shield to defend himself from powerful attacks. However, his most dangerous weapon is his mind, as he's easily the brains of the Genesis Unit, and has even corrected Dr. Wily a few times over. Unfortunately, he isn't usually good at expressing his ideas out front, causing him to have a low level of confidence, and is known for having a heavy accent. He also has strong contention towards Buster Rod G, as their views often conflict. In fact, Mega Water S believes that Buster Rod G simply isn't fit for being a leader, and that the Genesis Unit would experience more fortune if he was in charge. Despite being a bit of an oddball, he's not an easy opponent to face, as he's proved himself as one of Dr. Wily's smartest bots and a valued member of the Genesis Unit. Of course, he still wishes that he was more than just a member.

Ability Compatibility

Community Records

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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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