Attention! This is a legacy build of the Mega Man RPG from 2019 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Boss Database

No.23
No Image

Uranus
Impact / Earth Core

Uranus
SRN-007
Impact / Earth Type
Mega Man V
Charging Bull Stardroid
Swift Impact
Earth
None
Space
120
203
228
149

Battle Quotes

"Crush... I'll crush everything! Grraaah!!!"
"I'm really, REALLY mad... I'll bury you in the ground, loser!!!"
"I'm a Stardroid... They shouldn't make me fight losers!!!"
"Noooo! Not on this backwater planet... I'm the strongest..."

Description Text

When Mega Man had defeated the four Stardroids attacking Earth, he led a sneak attack on the other four, one of them being Uranus. Uranus doesn't have any type of special attacks, he simply uses his amazing brute strength to lift the ground from right under him! As a Stardroid, he has the strongest physical strength, only being outmatched by Mars's heavy arsenal. However, he's a bit of a clumsy fighter due to his size, and he might even accidentally fall in a hole he made himself. He's a bulwark of a robot, being able to take on directly most attacks inflicted upon him. He's confident in his abilities, but he's a bit of a klutz, breaking most things by accident. He can also get a little wild once in a while, making his mood unpredictable. Uranus, like how a Stardroid should be, is leagues above most other robots. Don't get overconfident with this one, or else things could easily go south...

Ability Compatibility

Community Records

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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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