Attention! This is a legacy build of the Mega Man RPG from 2019 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Field Database

 
No.31
Lighting Control's Avatar

Lighting Control Electric Type

Lighting Control
Electric Type
Mega Man 4
MM4 Bright Man (Sega Genesis)
Bright Man
Bulb Blaster
Electric x 1.5 Cutter x 1.2 Shadow x 0.5

Sprite Sheets

 

Image Editing by Ageman20XX / AdrianMarceau | Original Artwork by Capcom

Description Text

Cossack's Electrical Producer Plant was meant to offer aid to the nearby impoverished areas that had lacked electricity for years, yet this took a tragic turn when it was repurposed into a battleground for Bright Man to use against Mega Man. If being perfectly lit were to be an art, this place would've been a masterpiece; fine-tuned by Bright Man himself, there's not a single place where darkness could hide. But, in the odd situation the lights in a specific room needed repairing, Bulb Blasters were sent in to guarantee the lighting remained in tip-top shape. Cossack also made sure to offer support areas for any suffering civilians lacking a home; for a lonesome wanderer like Dynamo Man, it's given him a place to stay on multiple occasions.
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)