Magnetic Generator |
Missile Type |
Mega Man 3 |
MM3 Magnet Man (Sega Genesis) |
Magnet Man |
Mag Fly |
Missile x 1.5 Electric x 1.4 Explode x 0.6 |
Image Editing by Ageman20XX / AdrianMarceau | Original Artwork by Capcom
Designed as a regular generator facility early on in its lifetime, Magnet Man rerouted the polarity of the generator, intensifying its magnetic pull tremendously. One will notice the high efficiency of Missile and Electric cores as a result, and this is certainly no coincidence; it gave Magnet Man a home field advantage in his fight against Mega Man. The themed Mag Flies have their own pull as well, a pull that becomes rather dangerous around bottomless pits -- though any experienced tactician would figure out using this to their advantage in traversing the Magnetic Generator. Magnet Man's currently working with Dive Man on designing a torpedo with magnetic attributes in the same vein as the Magnet Missile, but so far all the torpedoes come back to strike them instead...
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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.