Attention! This is a legacy build of the Mega Man RPG from 2019 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Item Database

 
No.67
Target Module's Icon

Target Module
Neutral Type

Target Module
Holdable
-
8,000 z / 4,000 BP
A mysterious chip that improves the targeting capabilities of the holder. When held by a robot master, this item allows abilities that typically only reach the front row to target benched robots as well.

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Sprite Editing by Ageman20XX / AdrianMarceau | Original Artwork by Capcom

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(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)