Attention! This is a legacy build of the Mega Man RPG from 2019 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Mecha Database

No.34
Pyre Fly's Mugshot

Pyre Fly
Flame Type

Pyre Fly 1st Gen
PFLY-001
Flame Type
Mega Man 4
Burning Dragonfly Mecha
Egyptian Excavation
Water Cutter
Shadow Flame
None
None
60
45
35
60

Sprite Sheets Pyre FlyAltAlt 2 | RightLeft

Pyre Fly | Base Sprite Right
Pyre Fly | Base Sprite Left
Pyre Fly | Taunt Sprite Right
Pyre Fly | Taunt Sprite Left
Pyre Fly | Victory Sprite Right
Pyre Fly | Victory Sprite Left
Pyre Fly | Defeat Sprite Right
Pyre Fly | Defeat Sprite Left
Pyre Fly | Shoot Sprite Right
Pyre Fly | Shoot Sprite Left
Pyre Fly | Throw Sprite Right
Pyre Fly | Throw Sprite Left
Pyre Fly | Summon Sprite Right
Pyre Fly | Summon Sprite Left
Pyre Fly | Slide Sprite Right
Pyre Fly | Slide Sprite Left
Pyre Fly | Defend Sprite Right
Pyre Fly | Defend Sprite Left
Pyre Fly | Damage Sprite Right
Pyre Fly | Damage Sprite Left
Pyre Fly | Base2 Sprite Right
Pyre Fly | Base2 Sprite Left
Pyre Fly (2nd Gen) | Base Sprite Right
Pyre Fly (2nd Gen) | Base Sprite Left
Pyre Fly (2nd Gen) | Taunt Sprite Right
Pyre Fly (2nd Gen) | Taunt Sprite Left
Pyre Fly (2nd Gen) | Victory Sprite Right
Pyre Fly (2nd Gen) | Victory Sprite Left
Pyre Fly (2nd Gen) | Defeat Sprite Right
Pyre Fly (2nd Gen) | Defeat Sprite Left
Pyre Fly (2nd Gen) | Shoot Sprite Right
Pyre Fly (2nd Gen) | Shoot Sprite Left
Pyre Fly (2nd Gen) | Throw Sprite Right
Pyre Fly (2nd Gen) | Throw Sprite Left
Pyre Fly (2nd Gen) | Summon Sprite Right
Pyre Fly (2nd Gen) | Summon Sprite Left
Pyre Fly (2nd Gen) | Slide Sprite Right
Pyre Fly (2nd Gen) | Slide Sprite Left
Pyre Fly (2nd Gen) | Defend Sprite Right
Pyre Fly (2nd Gen) | Defend Sprite Left
Pyre Fly (2nd Gen) | Damage Sprite Right
Pyre Fly (2nd Gen) | Damage Sprite Left
Pyre Fly (2nd Gen) | Base2 Sprite Right
Pyre Fly (2nd Gen) | Base2 Sprite Left
Pyre Fly (3rd Gen) | Base Sprite Right
Pyre Fly (3rd Gen) | Base Sprite Left
Pyre Fly (3rd Gen) | Taunt Sprite Right
Pyre Fly (3rd Gen) | Taunt Sprite Left
Pyre Fly (3rd Gen) | Victory Sprite Right
Pyre Fly (3rd Gen) | Victory Sprite Left
Pyre Fly (3rd Gen) | Defeat Sprite Right
Pyre Fly (3rd Gen) | Defeat Sprite Left
Pyre Fly (3rd Gen) | Shoot Sprite Right
Pyre Fly (3rd Gen) | Shoot Sprite Left
Pyre Fly (3rd Gen) | Throw Sprite Right
Pyre Fly (3rd Gen) | Throw Sprite Left
Pyre Fly (3rd Gen) | Summon Sprite Right
Pyre Fly (3rd Gen) | Summon Sprite Left
Pyre Fly (3rd Gen) | Slide Sprite Right
Pyre Fly (3rd Gen) | Slide Sprite Left
Pyre Fly (3rd Gen) | Defend Sprite Right
Pyre Fly (3rd Gen) | Defend Sprite Left
Pyre Fly (3rd Gen) | Damage Sprite Right
Pyre Fly (3rd Gen) | Damage Sprite Left
Pyre Fly (3rd Gen) | Base2 Sprite Right
Pyre Fly (3rd Gen) | Base2 Sprite Left
Pyre Fly | Base Sprite Right
Pyre Fly | Base Sprite Left
Pyre Fly | Taunt Sprite Right
Pyre Fly | Taunt Sprite Left
Pyre Fly | Victory Sprite Right
Pyre Fly | Victory Sprite Left
Pyre Fly | Defeat Sprite Right
Pyre Fly | Defeat Sprite Left
Pyre Fly | Shoot Sprite Right
Pyre Fly | Shoot Sprite Left
Pyre Fly | Throw Sprite Right
Pyre Fly | Throw Sprite Left
Pyre Fly | Summon Sprite Right
Pyre Fly | Summon Sprite Left
Pyre Fly | Slide Sprite Right
Pyre Fly | Slide Sprite Left
Pyre Fly | Defend Sprite Right
Pyre Fly | Defend Sprite Left
Pyre Fly | Damage Sprite Right
Pyre Fly | Damage Sprite Left
Pyre Fly | Base2 Sprite Right
Pyre Fly | Base2 Sprite Left
Pyre Fly (2nd Gen) | Base Sprite Right
Pyre Fly (2nd Gen) | Base Sprite Left
Pyre Fly (2nd Gen) | Taunt Sprite Right
Pyre Fly (2nd Gen) | Taunt Sprite Left
Pyre Fly (2nd Gen) | Victory Sprite Right
Pyre Fly (2nd Gen) | Victory Sprite Left
Pyre Fly (2nd Gen) | Defeat Sprite Right
Pyre Fly (2nd Gen) | Defeat Sprite Left
Pyre Fly (2nd Gen) | Shoot Sprite Right
Pyre Fly (2nd Gen) | Shoot Sprite Left
Pyre Fly (2nd Gen) | Throw Sprite Right
Pyre Fly (2nd Gen) | Throw Sprite Left
Pyre Fly (2nd Gen) | Summon Sprite Right
Pyre Fly (2nd Gen) | Summon Sprite Left
Pyre Fly (2nd Gen) | Slide Sprite Right
Pyre Fly (2nd Gen) | Slide Sprite Left
Pyre Fly (2nd Gen) | Defend Sprite Right
Pyre Fly (2nd Gen) | Defend Sprite Left
Pyre Fly (2nd Gen) | Damage Sprite Right
Pyre Fly (2nd Gen) | Damage Sprite Left
Pyre Fly (2nd Gen) | Base2 Sprite Right
Pyre Fly (2nd Gen) | Base2 Sprite Left
Pyre Fly (3rd Gen) | Base Sprite Right
Pyre Fly (3rd Gen) | Base Sprite Left
Pyre Fly (3rd Gen) | Taunt Sprite Right
Pyre Fly (3rd Gen) | Taunt Sprite Left
Pyre Fly (3rd Gen) | Victory Sprite Right
Pyre Fly (3rd Gen) | Victory Sprite Left
Pyre Fly (3rd Gen) | Defeat Sprite Right
Pyre Fly (3rd Gen) | Defeat Sprite Left
Pyre Fly (3rd Gen) | Shoot Sprite Right
Pyre Fly (3rd Gen) | Shoot Sprite Left
Pyre Fly (3rd Gen) | Throw Sprite Right
Pyre Fly (3rd Gen) | Throw Sprite Left
Pyre Fly (3rd Gen) | Summon Sprite Right
Pyre Fly (3rd Gen) | Summon Sprite Left
Pyre Fly (3rd Gen) | Slide Sprite Right
Pyre Fly (3rd Gen) | Slide Sprite Left
Pyre Fly (3rd Gen) | Defend Sprite Right
Pyre Fly (3rd Gen) | Defend Sprite Left
Pyre Fly (3rd Gen) | Damage Sprite Right
Pyre Fly (3rd Gen) | Damage Sprite Left
Pyre Fly (3rd Gen) | Base2 Sprite Right
Pyre Fly (3rd Gen) | Base2 Sprite Left

Sprite Editing by Brash Buster and Ageman20XX / AdrianMarceau | Original Artwork by Capcom

Battle Quotes

"Haehaey! Hae!"
"Haeeeeeey!"
"Haehaehaehaey!"
"Hae…?"

Description Text

The Egyptian government contracted Dr. Cossack to design the Pyre Fly series to aid Pharaoh Man in protecting ancient ruins from grave robbers and armed insurgents. Their audiovisual sensors are linked directly to Pharaoh Man’s, allowing him to spot intruders long before they reach his wards.

Ability Compatibility

Community Records

11,444 Times
751 Times
10,445 Times
260 Times

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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This game is fan-made by Adrian Marceau, not affiliated or endorsed by Capcom at all, and is in no way official. Any and all feedback is appreciated. :)