Attention! This is a legacy build of the Mega Man RPG from 2019 and is no longer being maintained. Reported bugs will not be fixed and any progress made here will not be saved. Return to the archive index for more legacy content or play the current version of the game for all the new stuff.

Mega Man RPG Prototype Robot Database

No.75
Burner Man's Mugshot

Burner Man *
Flame Core

Burner Man
KGN-005
Flame Core
Mega Man & Bass
Rainforest Destruction Robot
Freeze Water
Nature
Flame
None
91
132
63
114

Sprite Sheets RightLeft

Burner Man | Base Sprite Right
Burner Man | Base Sprite Left
Burner Man | Taunt Sprite Right
Burner Man | Taunt Sprite Left
Burner Man | Victory Sprite Right
Burner Man | Victory Sprite Left
Burner Man | Defeat Sprite Right
Burner Man | Defeat Sprite Left
Burner Man | Shoot Sprite Right
Burner Man | Shoot Sprite Left
Burner Man | Throw Sprite Right
Burner Man | Throw Sprite Left
Burner Man | Summon Sprite Right
Burner Man | Summon Sprite Left
Burner Man | Slide Sprite Right
Burner Man | Slide Sprite Left
Burner Man | Defend Sprite Right
Burner Man | Defend Sprite Left
Burner Man | Damage Sprite Right
Burner Man | Damage Sprite Left
Burner Man | Base2 Sprite Right
Burner Man | Base2 Sprite Left
Burner Man | Base Sprite Right
Burner Man | Base Sprite Left
Burner Man | Taunt Sprite Right
Burner Man | Taunt Sprite Left
Burner Man | Victory Sprite Right
Burner Man | Victory Sprite Left
Burner Man | Defeat Sprite Right
Burner Man | Defeat Sprite Left
Burner Man | Shoot Sprite Right
Burner Man | Shoot Sprite Left
Burner Man | Throw Sprite Right
Burner Man | Throw Sprite Left
Burner Man | Summon Sprite Right
Burner Man | Summon Sprite Left
Burner Man | Slide Sprite Right
Burner Man | Slide Sprite Left
Burner Man | Defend Sprite Right
Burner Man | Defend Sprite Left
Burner Man | Damage Sprite Right
Burner Man | Damage Sprite Left
Burner Man | Base2 Sprite Right
Burner Man | Base2 Sprite Left

Sprite Editing by MegaBossMan / milansaponja | Original Artwork by Capcom

Battle Quotes

"Burn! Burn to the ground!"
"Play with fire, and you'll get burned!"
"I won't stop until the whole world is in flames!"
"Ow, hot, hot! This isn't fun when I'm the one getting burned!"

Description Text

Burner Man's original purpose was to burn down foliage with powerful, but controlled flames; however, this intention was turned to insidious purposes when he became part of King's Robot army. King deceived him in order to accomplish this, telling him that he was primed to self-destruct unless he burned down every forest in the world. His signature weapon, the Wave Burner, shoots a continuous stream of intense flame from the flamethrower on his right hand. As a result of his being lied to, Burner Man is incredibly high-strung, focusing intensely, almost completely, on his objective of burning everything in sight. Between his dangerous weapon and his borderline-insane nature, Burner Man is dangerous, making even Crash Man's explosive rage seem sane. If one day, he learns about King's lies about him self-destructing by not burning, would he really stop incinerating nature?

Ability Compatibility

Level Up
Wave Burner IconWave BurnerStartFlame Type10 Damage90% Accuracy
Core Match
Fire Storm IconFire Storm Flame Type12 Damage96% Accuracy Fire Chaser IconFire Chaser Flame / Swift25 Damage94% Accuracy Atomic Fire IconAtomic Fire Flame Type10 Damage96% Accuracy Atomic Crasher IconAtomic Crasher Flame / Impact28 Damage92% Accuracy Pharaoh Shot IconPharaoh Shot Flame Type30 Damage96% Accuracy Pharaoh Curse IconPharaoh Curse Flame / Shadow30 Damage98% Accuracy Flame Blast IconFlame Blast Flame Type10 Damage90% Accuracy Scorch Wheel IconScorch Wheel Flame / Swift10 Damage90% Accuracy Flame Sword IconFlame Sword Flame / Cutter10 Damage90% Accuracy Magma Bazooka IconMagma Bazooka Flame Type10 Damage90% Accuracy Solar Blaze IconSolar Blaze Flame / Explode20 Damage96% Accuracy Blazing Torch IconBlazing Torch Flame Type10 Damage100% Accuracy Ballade Cracker IconBallade Cracker Explode / Flame10 Damage90% Accuracy Photon Missile IconPhoton Missile Missile / Flame10 Damage90% Accuracy Sunstar Supernova IconSunstar Supernova Flame / Time10 Damage90% Accuracy Comet Attack IconComet Attack Space / Flame28 Damage90% Accuracy Flame Shot IconFlame Shot Flame Type20 Damage100% Accuracy Flame Buster IconFlame Buster Flame Type30 Damage100% Accuracy Flame Overdrive IconFlame Overdrive Flame Type100% Accuracy
Player Only
Buster Shot IconBuster Shot 12 Damage100% Accuracy Buster Charge IconBuster Charge 100% Accuracy Buster Relay IconBuster Relay 100% Accuracy Light Buster IconLight Buster 34 Damage100% Accuracy Wily Buster IconWily Buster 32 Damage96% Accuracy Cossack Buster IconCossack Buster 36 Damage98% Accuracy Energy Boost IconEnergy Boost 20% Recovery100% Accuracy Attack Boost IconAttack Boost 100% Accuracy Defense Boost IconDefense Boost 100% Accuracy Speed Boost IconSpeed Boost 100% Accuracy Energy Break IconEnergy Break 20% Damage100% Accuracy Attack Break IconAttack Break 100% Accuracy Defense Break IconDefense Break 100% Accuracy Speed Break IconSpeed Break 100% Accuracy Energy Swap IconEnergy Swap 100% Accuracy Attack Swap IconAttack Swap 100% Accuracy Defense Swap IconDefense Swap 100% Accuracy Speed Swap IconSpeed Swap 100% Accuracy Energy Mode IconEnergy Mode 100% Accuracy Attack Mode IconAttack Mode 100% Accuracy Defense Mode IconDefense Mode 100% Accuracy Speed Mode IconSpeed Mode 100% Accuracy Field Support IconField Support 100% Accuracy Mecha Support IconMecha Support 100% Accuracy Core Shield IconCore Shield Shield Type100% Accuracy Core Laser IconCore Laser Laser Type36 Damage96% Accuracy Omega Pulse IconOmega Pulse 14 Damage100% Accuracy Omega Wave IconOmega Wave 26 Damage100% Accuracy

Community Records

3,286 Times
731 Times
2,846 Times

(!) Please note that the names, stats, types, and descriptions of any playable characters, robots, or abilities that appear in this database are not finalized and are subject to change without notice as development progresses on the game itself. That being said, the data on this page is pulled directly from the prototype's internal variables and will therefore always be in sync with the prototype itself. Database pages that do not have sprites represent incomplete but planned, future content and do not currently appear in-game.

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