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Official Known Bugs and Issues Thread

January 14th, 2014 at 10:52pm
 
Developer
Ageman20XX
Ageman20XX
7,781,269 BP
210 TP | 568 PP
The current version of the prototype has many bugs, as will many version in the future. This is inevitable, all we can do is fix them as they come up and then move on.

Some bugs and issues, however, do not want us to move on. Unfortunately there are some quirks with the prototype that I have not been able to fix yet and unfortunately get reported a lot. I would like to list the most common ones here so that you know you are not alone in your struggles and we are aware of the issue.

Items will be taken off this list when/if they ever get fixed, but until then you just have to deal with 'em. Let's get started!



* This game only works in modern, updated browsers like Chrome, Firefox, and Safari. Opera is iffy and Internet Explorer is just a "no". If you use one of the less-than-desirable browsers and it doesn't work properly you're on your own. Browsers are free, downloads are small, and dealing with Microsoft's backward system is not on my list of priorities. Sorry. :|

* Even though the games works fairly well in modern browsers, it can still lag sometimes and has a really nasty crashing bug its tab goes inactive during a battle. If the transitions are too choppy you should lower your message speed in the "Options" menu, and if you need to switch tabs click the little pause button at the top of the battle window before you do (or wait until you're back at the main menu again). You've been warned.

* Every single turn your actions are sent back to the server and the results sent back to you after being calculated. If your browser session somehow expires while you're in the middle of a battle (maybe you have aggressive cookie settings, maybe you left the battle idle for way too long, etc.) the entire battle will be ruined and you'll have to start over. Hundreds of robots will appear on-screen in a glitched out manner and you will not be able to do anything constructive so don't try. Reload the prototype and see if you need to log in again.

* Slightly related to above issue, sometimes there will be a fatal error on the server and the battle will be unable to continue causing an endless "Loading..." screen. After a set amount of time, an alert will appear asking you if you want to resend your last action, but most of the time it will not work and the battle may need to be restarted entirely. This is obviously a game-breaking bug that should be fixed, but at the moment it's incredibly hard to diagnose. At the very least, any experience points earned in battle before the bug occurs will NOT be lost.


I know this issues are really annoying and can make your throw the mouse across the room, but please understand that I will fix them as soon as I am capable and I feeeeeeeel your pain. Thank you for baring with me and these bugs and thank you soooo much for playing the prototype! :D
Official Known Bugs and Issues Thread
Posted by Ageman20XX on January 14th, 2014 at 10:52pm
Viewed 9186 Times
CrastyReadProfile
 
CrastyReadProfile
45,903,051 BP
2 TP | 11 PP
Posted on April 18th, 2019 at 8:37pm Edited on 2019/04/19 at 8:57pm
Posted 2019/04/18 at 8:37pm Edited 2019/04/19 at 8:57pm
#1
This is my first time reporting a bug so I apologize for any mistakes I have made.
During player battles, I had Bubble Man, Metal Man, and Heat Man on my team. The other team had Rhythm, Pharaoh Man, and Proto Man. When I used Bubble Man's Rain Flush for the first two turns, Rhythm kept using her Rhythm Satellites on her team's benched robots. When I disabled both Pharaoh Man and Proto Man on the third turn, she began to use the Rhythm Satellites on my team's robots instead of using them on herself or attacking my robots. Is this a new bug or a common one not mentioned on this post, and can it be fixed? I have provided a image so you can see what happened during the battle.



EDIT #1: I forgot to mention that Bubble Man, Metal Man, and Heat Man do not have Rhythm Satellites as one of their abilities.
EDIT #2: It happened again. I battled against a different player this time when this bug happened. Coincidentally, the player I was battling against has the same robots and the same steps I did last time ended up causing this bug. Is there something wrong with the ability patterns?



Another bug in MMRPG is in player battles, where Toad Man apparently does not have enough weapon energy even though it is the first turn and his weapon energy is at the max. This happened multiple times, but I only have one screenshot of where that incident occurred.

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RageSwitch
 
RageSwitch
38,601,293 BP
45 TP | 1068 PP
Posted on April 23rd, 2019 at 12:35pm
Posted 2019/04/23 at 12:35pm
#2
Found another one in Challenges
Quick Man uses Top Spin on Jewel Man he switches to Wood Man
Wood Man took damage until he died and it didn't miss AND the energy he was losing was moving off-screen ANNNDDD Wood Man was moving up AND he was rotating as well...

That's probably one of the biggest bug I found and Double Posting doesn't count Don't you dare
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RageSwitch
 
RageSwitch
38,601,293 BP
45 TP | 1068 PP
Posted on May 11th, 2019 at 1:11pm
Posted 2019/05/11 at 1:11pm
#3
Sooo...


I went on Star Battle (On accident)
Then it was replaced by a Quint with all of his stats maxed out.

I was able to beat him with my Solar Man since it critical hit and luck
But That was only luck and Danger Bomb

You can also see that I'm on Orb Laboratory
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RageSwitch
 
RageSwitch
38,601,293 BP
45 TP | 1068 PP
Posted on May 11th, 2019 at 1:28pm
Posted 2019/05/11 at 1:28pm
#4

As you can't see
Elec Man said his opnening Quote twice
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RageSwitch
 
RageSwitch
38,601,293 BP
45 TP | 1068 PP
Posted on May 18th, 2019 at 9:38am
Posted 2019/05/18 at 9:38am
#5
Another Major Bug
So on my account every player is not on the leaderboard but the players up to 51st
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RageSwitch
 
RageSwitch
38,601,293 BP
45 TP | 1068 PP
Posted on June 16th, 2020 at 4:56am
Posted 2020/06/16 at 4:56am
#6
Really guys no bugs report for over 1 year...
Ok while this is not really a bug but how comes the opponent gets to use an attack like Hard Knuckle after I kill their teammate while actual players can’t They have to wait for the turn to end (also this happened in Endless to add)
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Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on June 16th, 2020 at 12:28pm
Posted 2020/06/16 at 12:28pm
#7
HEY GUYS REMEMBER THE TIME WHERE DIVE MAN WANTED TO GET THE F*** OUT OF THE MOBILE VERSION?
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RageSwitch
 
RageSwitch
38,601,293 BP
45 TP | 1068 PP
Posted on June 16th, 2020 at 12:32pm
Posted 2020/06/16 at 12:32pm
#8
@Soren : Huh
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Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on June 16th, 2020 at 12:46pm Edited on 2020/06/16 at 12:47pm
Posted 2020/06/16 at 12:46pm Edited 2020/06/16 at 12:47pm
#9
I sent that bug last year I think on Discord

His Mugshot would leave the box
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RageSwitch
 
RageSwitch
38,601,293 BP
45 TP | 1068 PP
Posted on June 16th, 2020 at 12:50pm
Posted 2020/06/16 at 12:50pm
#10
@Soren : Oh ok Yeah send Screenshots when submit you find a bug (if possible)
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Stars Required
 
Stars Required
11,593,192 BP
0 TP | 85 PP
Posted on November 30th, 2020 at 6:13pm Edited on 2020/12/09 at 8:53pm
Posted 2020/11/30 at 6:13pm Edited 2020/12/09 at 8:53pm
#11
Well, for some reason I couldn't use Mecha Support, even though I had it, had it equipped, had sufficent WE, and yeah : Might just be a proto man thing tho. EDIT: tried it with bass doesn't work. ill try w/ a support robiiiiiiiters /: EDIT 2: Well, it works with roll, but it should work w/copy core too... i haven't tried non-copy/neutral type robitss but im too lazy EDIT NO. IM NOT LAZY APPERANTLY: Works w/non-copy or neutral. hmmm.
ANOTHER EDIT FROM WAY LATER: IT HAPPENED AGAIN!!!!!!! HELP @AGEMAN20XX
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Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on November 30th, 2020 at 6:30pm
Posted 2020/11/30 at 6:30pm
#12
@100 : If you have 8 Robots on the field, Mecha Support doesnt work
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Stars Required
 
Stars Required
11,593,192 BP
0 TP | 85 PP
Posted on November 30th, 2020 at 7:49pm
Posted 2020/11/30 at 7:49pm
#13
I only brought one robit
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Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on November 30th, 2020 at 7:50pm
Posted 2020/11/30 at 7:50pm
#14
@100 : Then we've got a problem :/
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Stars Required
 
Stars Required
11,593,192 BP
0 TP | 85 PP
Posted on November 30th, 2020 at 8:56pm
Posted 2020/11/30 at 8:56pm
#15
Also, OKAY WHAT IS THAT https://drive.google.com/file/d/1rKpmWwKv-vPCGmcxKI9cjUVua-XuKyz2/view?usp=sharing
IDK how to +lazyyy
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Ageman20XX
 
Developer
Ageman20XX
7,781,269 BP
210 TP | 568 PP
Posted on November 30th, 2020 at 9:00pm Edited on 2020/11/30 at 9:02pm
Posted 2020/11/30 at 9:00pm Edited 2020/11/30 at 9:02pm
#16
@100 : How in the... have you by chance never scanned another robot? (Referring to the empty bonus fields). I'll have to look into this, apologies! I'll also take a look at Mecha Support to see what's up. Stay tuned!
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Stars Required
 
Stars Required
11,593,192 BP
0 TP | 85 PP
Posted on November 30th, 2020 at 9:06pm Edited on 2020/11/30 at 9:22pm
Posted 2020/11/30 at 9:06pm Edited 2020/11/30 at 9:22pm
#17
I've scanned most of the robots, I have all of them. IDK why they are like that either. Also, do you get any of these glitches?

Okay I just went a star mission, and I went back, and the bosses had loaded, while the mechas and fortress peeps had not

I would show you but my google drive is not letting me upload
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ShadowVictor75
 
ShadowVictor75
95,042,747 BP
5 TP | 131 PP
Posted on December 1st, 2020 at 3:38pm Edited on 2020/12/01 at 3:39pm
Posted 2020/12/01 at 3:38pm Edited 2020/12/01 at 3:39pm
#18
I want to know how sometimes people here have a glitched numbers of abilities like 172
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Stars Required
 
Stars Required
11,593,192 BP
0 TP | 85 PP
Posted on December 10th, 2020 at 4:42pm Edited on 2020/12/10 at 9:03pm
Posted 2020/12/10 at 4:42pm Edited 2020/12/10 at 9:03pm
#19
@ShadowVictor75 : Maybe it's a dev thing for testing and they do have 172

uh i glitched the game in a very easy way AKA clicking on a mission, selecting a robot, clicking back, but before it disappeared, pressed start
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Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on December 10th, 2020 at 5:43pm
Posted 2020/12/10 at 5:43pm
#20
@Cutter : Yeah that happens
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