Attention! This is a legacy build of the Mega Man RPG from 2022 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
Use this thread for any and all game-related suggestions that you may have. If you believe the topic or suggestion is large enough to warrant it's own thread, you are free to do so at your own discretion.
That being said, this thread is really anything-goes in relation to how the game flows and functions, how the turns work, the features/mechanics that are available, etc. and I welcome any and all comments and/or criticisms you may have.
Please, let me and all the rest of us know what's on your mind - what could make the game better? What new ideas do you think would fit in with the existing framework and what mechanics needs to go? Tell me!
Ok, he is a better Idea: what if we put the Shuffle and Randomize buttons in Chapter 4, so when ever you want new stars, you don't have to go all the way to the player editor, then back. I dunno though.
Posted on June 7th, 2015 at 1:07amEdited on 2015/06/07 at 1:18am
Posted 2015/06/07 at 1:07amEdited 2015/06/07 at 1:18am
#3
Stat swaps need to go, I can't even tell you how many times I got the enemy's stat (Mostly Hp) down to almost zero, then the AI uses a stat swap so they have monstrously high HP while I'm nearly dead, these attacks should either be taken out or be nerfed, such as not being able to attack for X amount of turns depending on how much the user gained.
Posted on June 23rd, 2015 at 1:02amEdited on 2015/06/23 at 3:00am
Posted 2015/06/23 at 1:02amEdited 2015/06/23 at 3:00am
#8
@megaprotobassman : While we'd love to expand our Robot Masters to the field of fandom, the higher priority at the moment is to finish every Robot Master from the original Capcom games. Fan-made robots aren't out of the question, and while we're still pretty far off from that time. Just not now. Do note that using a Robot Master from another fan-game would have to include all the 9 miles, such as sprites, abilities, fields, mechas, as well as permission from the original creator of the character.
As for Zero, we'd like to stay as Classic as possible. Maybe a few hints or music tracks, but who knows what the future holds....?
megabossman: hey! I just write a suggestion. This what you do in this topic. Beside, you have to admit that its a very good idea! (By the way, long time no write)
I don't remember when, but I suggested that Mega/Proto/Bass busters be closer to their in-game counterpart for more variety such as:
Proto Buster - Proto buster has a base power of 49 instead of 32, needs t be charged, and lowers the user's base defense by, how 'bout 5 or 10%. 3 WE
Mega Buster - Mega Buster is fairly same, but if the User is charged with it and uses Buster Shot, it will fire a mid-sized buster shot, with a base power of 18 instead of 12. 2 WE
Bass Mach Buster - Bass Buster doesn't need to be charged, but it hits 5-8 times at a base damage of 5 per hit. 3 WE
@MusicalKitty : actually to be honest...i kinda did that.... but...nice try.......think they're already planning it..or just waiting for it.... eh either way,....stealing that idea wasn't very nice of you.
@MegaBoyX7 : 1. Costume shops are not likely. 2. Screws actually can't be used as credits in the game: you actually sell them to Auto. 3. We actually already have that robot changing thing in the prototype of the update. 4. Mega Man alts are also not likely.
@Bt Man : Oh... so umm... Why can't we have a Mega Man helmet off mode thing? its just to see Mega Man's hair... because why not... A break man alt for Proto Man is also a good idea
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