Attention! This is a legacy build of the Mega Man RPG from 2022 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
Use this thread for any and all game-related suggestions that you may have. If you believe the topic or suggestion is large enough to warrant it's own thread, you are free to do so at your own discretion.
That being said, this thread is really anything-goes in relation to how the game flows and functions, how the turns work, the features/mechanics that are available, etc. and I welcome any and all comments and/or criticisms you may have.
Please, let me and all the rest of us know what's on your mind - what could make the game better? What new ideas do you think would fit in with the existing framework and what mechanics needs to go? Tell me!
Posted on December 15th, 2019 at 8:36pmEdited on 2019/12/16 at 1:55am
Posted 2019/12/15 at 8:36pmEdited 2019/12/16 at 1:55am
#1
@MerryBossMan : That's great,i like to hear that you agree the new Robot Missions. New Robot Masters you mean the remaing MM11 robot masters?Well i would like too see them in the game,especially Blast Man,he is my favorite from MM11. I'm a big fan of Drill Man and Magnet Man,i like all the robot masters,they are pretty coll.
Posted on December 25th, 2019 at 2:24pmEdited on 2019/12/25 at 2:35pm
Posted 2019/12/25 at 2:24pmEdited 2019/12/25 at 2:35pm
#2
Merry Christmas everyone!
So I logged in and saw Dr. Light has a santa alt now. Do you guys plan on doing the same for other holidays now? I don't know if you could do all three for everything, but other outfits would be cool; like if Dr. Wily had his vampire clothes from MM7 for Halloween? Dr. Cossack might be tough though, I can't think of any Russian holidays or outfits. He's the only one who probably had a wife, could he get a tuxedo for Valentines? Hold a box of chocolate and roses? Ehh I got no idea.
Add more robot masters. My brother would like search and shade man. Also add some characters from the fan game Mega Man Unlimited. It's legit and has some pretty unique bosses. After all, where can you fight a living robot nail?
@invader : I agree with you. They should add more robot masters. Also how about a new character. Mr. X. You can do the Mega Man 6 stages. Also Add the Doc Robot as a boss
Posted on March 25th, 2020 at 11:57amEdited on 2020/03/25 at 12:05pm
Posted 2020/03/25 at 11:57amEdited 2020/03/25 at 12:05pm
#5
@invader : Maybe someday we can have some new fields,new robots and weapons,maybe Duo too,and some new bosses like the Dark Man group,the Genesis Unit,King and the Doc Robots.And TorchMan,BounceMan and ImpactMan aren't available yet,I'm just waiting for that day to come
Can we have special colours for announcements or when someone replies it's annoying seeing the news just for someone to ask where's my *insert robot master here*.
Posted on December 14th, 2020 at 2:23pmEdited on 2020/12/14 at 7:36pm
Posted 2020/12/14 at 2:23pmEdited 2020/12/14 at 7:36pm
#9
Take away thunder strike from elec man, give it to cloud man, give elec man an ability that shoots 2 thingies that hits the bench, because in mm1 thunder beam shoots in 3 ways
Junk shield: The least defensive of the shields, but hits 3 different robots/mechas at a time, or hits multiple times on one peep, but low accuracy, (89-93)
So I looked in the database, and i saw dive twister, and i think it should be water/impact, and it lowers enemy attack. 35% crit chance
Kept looking, Drill Bomb. Hits 2 times, 1st time earth type and then explode type. Explode more damage, but accuracy is 93%
Kept looking, Pharaoh Curse: Lowers all stats (of enemy), by one stage, but then lowers one of them by 2
Power Stone: Low Accuracy, 88%, but high damage and hits 3 times, increasing in dmg each time, Also Fast or Slow 1
Yamato Spear: Ignores all shields, Fast+1. 93 or 94% accuracy, Also if it's water shield it will take away 1-3 droplets.
And Centaur Flash is just a screen attack with decent damage, 40-65?
Posted on December 14th, 2020 at 3:05pmEdited on 2020/12/14 at 3:11pm
Posted 2020/12/14 at 3:05pmEdited 2020/12/14 at 3:11pm
#10
Woah nelly, @zerox12 , I appreciate your gumption, but when posting in a forum, you always want to be mindful of Double-posting! Posting multiple times in the same thread one after another in the same time-span is a no-no when it comes to forum posting. If you have multiple ideas or things you had wanted to say after you've made a post, you can always edit your previous post instead to include more information. Otherwise, there's no use really replying to your own posts, and it absolutely wreaks havoc on the notifications of the other users also using the community. So please, be mindful of your fellow users and wholeheartedly use the handy-dandy edit button that's handily located on the top-right of every post you make! Thank you!
That said, many interesting suggestions here! I particularly dig the idea of Elec Man's Thunder Beam being able to strike 2 opponents on the bench to properly reflect and adapt how the move functioned in the original Mega Man!
Another day, another batch, no? But first, I have an issue with magnet missile and dive missile. Magnet Missile has 100% accuracy but dive missile has 99% accuracy. Problem? Magnet Missile isn't much of a homing weapon. Turning once only. Dive Missile ACTUALLY homes in, so swap the accuracies. === Also, Star Crash isn't a shield at all. It's just Rolling cutter with space/shield type instead of cutter and higher accuracy. === 3, make Hornet Chaser 100% accuracy. Self-Explanatory. === Anyways, onto another long post, batch no. 2 :
Knight Crush: Select Target, 93 or 94% accuracy. can hit twice. Silver Tomahawk: Decent Damage, 90% accuracy. Noise Crush: Can hit twice, and if it did, next noise crush will be stronger. 95% accuracy. Wild Coil: Hits 2 enemies with some decent damage, but it has 86% accuracy. Scorch Wheel: End-of-turn damage for 4 turns, slow (-1)? (It takes a bit of time before it launches, but it's also a swift type, so...), high damage. (Database) Slash Beast: Fast (+1), nature-impact, increased damage for 3 turns. Spread Drill: High Damage, and if it hits the robot, it splits into 2 smaller drills with less damage to hit the bench. Then those can split into 2 smaller ones, but with small damage. 93% accuracy. Commando Bomb: Select Target, 98% accuracy, Low damage on contact, but if hit on bench, the enemies next to them will take massive damage, hitting 2 on both sides. Blazing Torch: 90% accuracy, Flame/Impact? High damage. Mirror Buster: The user puts out the mirror buster, and at the end of the turn, if any damage was taken, it will deal a little over the same amount of damage. If not hit, it will do just a a shot a little stronger than the buster shot. It also acts as a small shield, reducing damage when it's used.
Posted on January 4th, 2021 at 8:49pmEdited on 2021/01/08 at 12:38pm
Posted 2021/01/04 at 8:49pmEdited 2021/01/08 at 12:38pm
#12
Rename Turbo's Man skill to "Custom Engine". Drill Man Skill: Rushing Worker: Raise speed or attack at the end of each turn 2 ideas for a skill for Cloud Man: Rainy Cloud: Allows Water type abilities to be equipped. Thunderstorm: Raises the electric field multiplier by .1 at the end of each turn. ========== Lamest idea ever: increase accuracy of weapons proportionate to field multipliers. Cannot go lower. Cannot go over 99
Rebound Striker: Opposite Gemini Laser Basically (bcz gl does less damage the more it goes so make rebound striker do opposite and maybe select target)
We're still missing Duo and the rest of the MM11 cast. Would be cool to see the NetNavi designs of the Robot Masters as an alternative skins,but i guess it would be too much work here so probably not going to happen.
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