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Prototype Devroom : Game Suggestions

June 24th, 2013 at 5:40pm
 
Developer
Ageman20XX
Ageman20XX
7,781,269 BP
210 TP | 568 PP
Use this thread for any and all game-related suggestions that you may have. If you believe the topic or suggestion is large enough to warrant it's own thread, you are free to do so at your own discretion.

That being said, this thread is really anything-goes in relation to how the game flows and functions, how the turns work, the features/mechanics that are available, etc. and I welcome any and all comments and/or criticisms you may have.

Please, let me and all the rest of us know what's on your mind - what could make the game better? What new ideas do you think would fit in with the existing framework and what mechanics needs to go? Tell me!

For website-related suggestions, see this thread.
Prototype Devroom : Game Suggestions
Posted by Ageman20XX on June 24th, 2013 at 5:40pm
Viewed 21258 Times
ShadowVictor75
 
ShadowVictor75
95,042,747 BP
5 TP | 131 PP
Posted on November 14th, 2021 at 10:27am
Posted 2021/11/14 at 10:27am
#1
@Mr Question : 602
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Dan
 
Dan
8,609,671 BP
4 TP | 55 PP
Posted on November 19th, 2021 at 7:42pm
Posted 2021/11/19 at 7:42pm
#2
Could you add a Mega Man special where he turns into Super Mega Man & gets a move called Rush Arm where it hits up to 4 robots?
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Mr Question
 
Mr Question
5,195,814 BP
2 TP | 79 PP
Posted on November 19th, 2021 at 7:53pm
Posted 2021/11/19 at 7:53pm
#3
that.... sounds unbalanced
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Dan
 
Dan
8,609,671 BP
4 TP | 55 PP
Posted on December 19th, 2021 at 8:00am
Posted 2021/12/19 at 8:00am
#4
What if his DEF & ATK got buffed by 2 stages, but his SPD would go down to the max.
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RDash75
 
RDash75
10,669,077 BP
20 TP | 36 PP
Posted on December 19th, 2021 at 10:32am
Posted 2021/12/19 at 10:32am
#5
Suggestions for Astro Man astro-man

1. Give him a new "Weapon Alt 3" costume because Bass bass has him recolor into black. (Don't forgot "Copy Vision Alt 2" that can recolor Astro Man astro-man into gray.)

2. Give him a new move, Copy Vision. Copy Vision is very smarter to Gemini Clone.
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Malware
 
Malware
8,718,667 BP
9 TP | 498 PP
Posted on February 27th, 2022 at 4:14pm
Posted 2022/02/27 at 4:14pm
#6
1. give robot masters altane skin on pare with what roll, disco, and rythem get like give skull man a grim reaper costume.
2. fix charge man and yamato man cause they won't spawn.
3. fix the light buster cause it won't apear.
4. add in the rest of megaman 11.
5. add in busters for stuff like impact and time.
6. more stages snse you already have made the themes for blast, acid, and fuse man.
7. add the adapters.
8. add a make a robot thing so we can give the mechas full movesets.
9. add king and mr x
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Idk947
 
Idk947
78,045,554 BP
1 TP | 128 PP
Posted on March 15th, 2022 at 7:06pm
Posted 2022/03/15 at 7:06pm
#7
An option to sort robot masters by their stats (like Hp, we, atk, def and spd)
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Malware
 
Malware
8,718,667 BP
9 TP | 498 PP
Posted on August 5th, 2022 at 7:08pm
Posted 2022/08/05 at 7:08pm
#8
idea for skullman, passive skill "fear aura" which decreases the accuracy of attacks directed to him
such as attacks with 100% accuracy becoming 80%
this could be a refrence to how him and shade man are the most monstrous design wise being a skeleton and vampire.
also a grim reaper alt for skull man please
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Malware
 
Malware
8,718,667 BP
9 TP | 498 PP
Posted on August 21st, 2022 at 12:48pm
Posted 2022/08/21 at 12:48pm
#9
galaxy dash, space/impact, used by galaxy man, 35 dp, 8 WE, increases speed but decrease defense.
cut man skill, lumberjack, increase damage to nature core robots
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Dannish
 
Dannish
6,998,016 BP
0 TP | 8 PP
Posted on November 1st, 2022 at 2:13am
Posted 2022/11/01 at 2:13am
#10
When's Duo?
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QuintAnother
 
QuintAnother
11,891,786 BP
6 TP | 815 PP
Posted on January 24th, 2023 at 4:58pm
Posted 2023/01/24 at 4:58pm
#11
Maybe add quint? I know someone posted about adding the megaman killers in the game, and I also understood why that won't be done(f o r n o w) but maybe just a skin? I really like Quint as a character(my pfp and name kinda make that clear) and I know adding a simple weapon is really hard and code-filled, but this is a suggestion board. This is just a suggestion, this game is already a HUGE thing and I am not expecting to see anything else soon. This is more than I could ever ask for.

sorry for the elephant sized post over a small thing, but im like this i cant help it
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SLEEP DEPRIVATION
 
SLEEP DEPRIVATION
3,978,167 BP
0 TP | 144 PP
Posted on January 31st, 2023 at 2:26pm
Posted 2023/01/31 at 2:26pm
#12
quint can be found randomly in star fields as a boss (not obtainable character),, but i think you have to get all 1024 stars first.
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MegaMan1027
 
MegaMan1027
3,856,615 BP
15 TP | 48 PP
Posted on March 17th, 2023 at 9:36pm
Posted 2023/03/17 at 9:36pm
#13
Alternate costumes for Mega Man and his clones, for example:
Copy Robot For Mega Man
Break Man For Proto Man
Bass.EXE For Bass, just an idea.
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QuintAnother
 
QuintAnother
11,891,786 BP
6 TP | 815 PP
Posted on April 19th, 2023 at 9:12pm
Posted 2023/04/19 at 9:12pm
#14
Sooo... I don't know where to put this, so I think it is here.
How many secret things are in the prototype?
I found a pretty random one recently:
sniper-joesniper-joe_alt There's a shieldless alt of Sniper Joe that isn't listed in the database?
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Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on April 21st, 2023 at 11:54pm
Posted 2023/04/21 at 11:54pm
#15
@QuintAnother : there are also leftover robots and abilities from previous versions.

To access them, you need to replace the name of the robot/ability in the url (or add it when in the database).

The robots are: rock, fake-man, bond-man, shark-man, blossom-woman, desert-man, zephyr-woman, target-man, hallow-man, prism-man, portal-man, shield-man, laser-man

The bosses are: cache, planet-man, cosmo-man, trio, trio-2, trio-3, duo, duo-2, solo

The abilities are: energy-shuffle, attack-shuffle, defense-shuffle, speed-shuffle

Unfortunately some other unused stuff (which can be found in the legacy site here is left within the old prototype websites.
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QuintAnother
 
QuintAnother
11,891,786 BP
6 TP | 815 PP
Posted on May 13th, 2023 at 7:42pm Edited on 2023/05/13 at 8:25pm
Posted 2023/05/13 at 7:42pm Edited 2023/05/13 at 8:25pm
#16
My Suggestions Post(will get edited as I think of them):
All stuff in here is just suggestions and my opinion, I don't wanna insult anyone.
-Spring Head was immune to most weapons in MM2, either give him some immunities or upgrade his defense, plus i don't see why Speed and Attack are so high.
-Give us a button to buy max of all items in a shop. It's extremely boring to max out shop items, especially the Alt Shop.
-I feel like the 1 and 2 robots got much more attention than most of the rest, maybe try and add 2 signature weapons for every robot? Obviously not all at once, but maybe focus updates on making new moves for characters from a specific game(like MM4 or 3 who have all their robots available or 5 who has almost of them all)
Examples of moves:
Copy Vision for Astro Man, Drill Bomb for Drill Man, Dive Dive for Dive Man(bad name ikr), Gravity Flip for Gravity Man, Coal Meteor for Charge Man, Snake Bite for Snake Man, Double Blade for Shadow Man, Magic Hat for Magic Man...
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SLEEP DEPRIVATION
 
SLEEP DEPRIVATION
3,978,167 BP
0 TP | 144 PP
Posted on May 16th, 2023 at 1:01pm
Posted 2023/05/16 at 1:01pm
#17
do you have any ideas on how any of those would function
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QuintAnother
 
QuintAnother
11,891,786 BP
6 TP | 815 PP
Posted on May 16th, 2023 at 3:48pm Edited on 2023/05/16 at 4:08pm
Posted 2023/05/16 at 3:48pm Edited 2023/05/16 at 4:08pm
#18
Actually...
Copy Vision 4 WE 5% Power 90% accuracy
The user creates a clone of themselves, the target finds himself within the target of the move, and it shoots at the end of every turn, trying to hit twice! This lasts 6 turns.
Drill Bomb 8 WE 84% accuracy 32 Power
The user fires a bomb that hits and detonates to hit again! This sharply lowers the Attack stat on hit!
Dive Dive 8 WE 95% accuracy 41 Power
The user charges for a turn. In the next turn, launches himself at the opponent, striking with enormous damage! This lowers both target and user's speed by 2 stages, so use this carefully.
Gravity Flip 8 WE 100% ccuracy 3 Power
The user flips the target, causing confusion! Though it's power is low, this flips all of the targets's buffs on hit, turning them into debuffs!
Coal Meteor- 4 WE 49% accuracy 10 Power
The user fires 3 slow coal shots into the sky, each trying to hit in the target! This ability's power is boosted by 2 for each consecutive use, going up to 15 power!
Double Blade 8 WE 100% accuracy 19 Power
The user fires two massive blades, one never missing and the other trying to strike again with half accuracy! This sharply lowers the target's highest stat on hit!
Snake Bite 8 WE 94% accuracy 21 Power
The user charges for a turn, recovering 20% HP. In the next turn, bite the enemy with enormous strength, erasing all positive stat changes and sharplt lowering all stats!
Magic Hat 8 WE 100% accuracy - Power
The user charges for a turn, recovering all We. After that, the user throws a hat on the field. In the end of the turn, all your stats get a sharp boost, and your target gets a sharp break in speed!
Will continue editing this later.
^ Top
Nims2DR
 
Nims2DR
3,145,900 BP
4 TP | 116 PP
Posted on June 2nd, 2023 at 1:02pm
Posted 2023/06/02 at 1:02pm
#19
move idea Time Stopper 8 WE 100% accuracy - Power

The user time freezes all enemies, making them unable to move for their next 2 turns! However, affected targets get max defense buffs while frozen and deal double damage on their next attack. Time Core Robots are immune and Freeze Core Robots are only frozen for one turn
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Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on June 2nd, 2023 at 8:35pm Edited on 2023/06/02 at 8:36pm
Posted 2023/06/02 at 8:35pm Edited 2023/06/02 at 8:36pm
#20
@Nims2DR : Flash Stopper (in MMRPG Prototype) is Time Stopper but renamed, while the other Flash Stopper is Bright Burst
^ Top

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