Attention! This is a legacy build of the Mega Man RPG from 2022 and is no longer being maintained.
Reported bugs will not be fixed and any progress made here will not be saved.
Return to the archive index for more legacy content or
play the current version of the game for all the new stuff.
Use this thread for any and all game-related suggestions that you may have. If you believe the topic or suggestion is large enough to warrant it's own thread, you are free to do so at your own discretion.
That being said, this thread is really anything-goes in relation to how the game flows and functions, how the turns work, the features/mechanics that are available, etc. and I welcome any and all comments and/or criticisms you may have.
Please, let me and all the rest of us know what's on your mind - what could make the game better? What new ideas do you think would fit in with the existing framework and what mechanics needs to go? Tell me!
1. Give him a new "Weapon Alt 3" costume because Bass has him recolor into black. (Don't forgot "Copy Vision Alt 2" that can recolor Astro Man into gray.)
2. Give him a new move, Copy Vision. Copy Vision is very smarter to Gemini Clone.
1. give robot masters altane skin on pare with what roll, disco, and rythem get like give skull man a grim reaper costume. 2. fix charge man and yamato man cause they won't spawn. 3. fix the light buster cause it won't apear. 4. add in the rest of megaman 11. 5. add in busters for stuff like impact and time. 6. more stages snse you already have made the themes for blast, acid, and fuse man. 7. add the adapters. 8. add a make a robot thing so we can give the mechas full movesets. 9. add king and mr x
idea for skullman, passive skill "fear aura" which decreases the accuracy of attacks directed to him such as attacks with 100% accuracy becoming 80% this could be a refrence to how him and shade man are the most monstrous design wise being a skeleton and vampire. also a grim reaper alt for skull man please
Maybe add quint? I know someone posted about adding the megaman killers in the game, and I also understood why that won't be done(f o r n o w) but maybe just a skin? I really like Quint as a character(my pfp and name kinda make that clear) and I know adding a simple weapon is really hard and code-filled, but this is a suggestion board. This is just a suggestion, this game is already a HUGE thing and I am not expecting to see anything else soon. This is more than I could ever ask for.
sorry for the elephant sized post over a small thing, but im like this i cant help it
Sooo... I don't know where to put this, so I think it is here. How many secret things are in the prototype? I found a pretty random one recently: There's a shieldless alt of Sniper Joe that isn't listed in the database?
Posted on May 13th, 2023 at 7:42pmEdited on 2023/05/13 at 8:25pm
Posted 2023/05/13 at 7:42pmEdited 2023/05/13 at 8:25pm
#16
My Suggestions Post(will get edited as I think of them): All stuff in here is just suggestions and my opinion, I don't wanna insult anyone. -Spring Head was immune to most weapons in MM2, either give him some immunities or upgrade his defense, plus i don't see why Speed and Attack are so high. -Give us a button to buy max of all items in a shop. It's extremely boring to max out shop items, especially the Alt Shop. -I feel like the 1 and 2 robots got much more attention than most of the rest, maybe try and add 2 signature weapons for every robot? Obviously not all at once, but maybe focus updates on making new moves for characters from a specific game(like MM4 or 3 who have all their robots available or 5 who has almost of them all) Examples of moves: Copy Vision for Astro Man, Drill Bomb for Drill Man, Dive Dive for Dive Man(bad name ikr), Gravity Flip for Gravity Man, Coal Meteor for Charge Man, Snake Bite for Snake Man, Double Blade for Shadow Man, Magic Hat for Magic Man...
Posted on May 16th, 2023 at 3:48pmEdited on 2023/05/16 at 4:08pm
Posted 2023/05/16 at 3:48pmEdited 2023/05/16 at 4:08pm
#18
Actually... Copy Vision 4 WE 5% Power 90% accuracy The user creates a clone of themselves, the target finds himself within the target of the move, and it shoots at the end of every turn, trying to hit twice! This lasts 6 turns. Drill Bomb 8 WE 84% accuracy 32 Power The user fires a bomb that hits and detonates to hit again! This sharply lowers the Attack stat on hit! Dive Dive 8 WE 95% accuracy 41 Power The user charges for a turn. In the next turn, launches himself at the opponent, striking with enormous damage! This lowers both target and user's speed by 2 stages, so use this carefully. Gravity Flip 8 WE 100% ccuracy 3 Power The user flips the target, causing confusion! Though it's power is low, this flips all of the targets's buffs on hit, turning them into debuffs! Coal Meteor- 4 WE 49% accuracy 10 Power The user fires 3 slow coal shots into the sky, each trying to hit in the target! This ability's power is boosted by 2 for each consecutive use, going up to 15 power! Double Blade 8 WE 100% accuracy 19 Power The user fires two massive blades, one never missing and the other trying to strike again with half accuracy! This sharply lowers the target's highest stat on hit! Snake Bite 8 WE 94% accuracy 21 Power The user charges for a turn, recovering 20% HP. In the next turn, bite the enemy with enormous strength, erasing all positive stat changes and sharplt lowering all stats! Magic Hat 8 WE 100% accuracy - Power The user charges for a turn, recovering all We. After that, the user throws a hat on the field. In the end of the turn, all your stats get a sharp boost, and your target gets a sharp break in speed! Will continue editing this later.
The user time freezes all enemies, making them unable to move for their next 2 turns! However, affected targets get max defense buffs while frozen and deal double damage on their next attack. Time Core Robots are immune and Freeze Core Robots are only frozen for one turn
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