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Mega Man RPG Prototype Community

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Make-A-Moveset: What If...

August 4th, 2013 at 5:41pm
 
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Spinstrike
Spinstrike
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Anyone here ever heard of Make Your Move on the Smashboards? It's A sort of competition where the users there can create a Super Smash Bros. moveset for any character they can imagine, even if they aren't from Nintendo games, or video games in general!

That's basically the premise here. You're tasked with creating MMRPG Prototype statistics for a character not yet featured in-game. This could be a character from the Mega Man X, Zero, ZX, Legends, Battle Network, or Star Force subseries, a 'bot from other media, or a fan project. Unlike Make Your Move, this is purely for fun, but you can comment on each other's movesets (Just keep any criticisms constructive!).

Note that whatever characters you create probably won't added to the game. Adrian's got his work cut out for him as it is!

A complete moveset MUST contain the character's...
-...Name, and what game they come from.
-...Core Type (Cutter, Flame, etc.) Determines what MMRPGP moves the character can use. Usually related from what moves the charter uses in their game, their appearance, and what weapons/gear you get from them.
-...Attack(How much damage they deal), Defense(How much damage they take), and Speed(How fast the robot moves to attack, and how accurate their attacks are). You have 300 points to spend on each stat.
-...Weakness(What moves do double damage to them) and Resistances(What moves to half damage to them). Give your 'bot two each.
-...Affinity(Moves heal them), OR Immunity(Moves that do no damage to them). Give ONLY one of either.

You could also add some extra bits to add some flair to your character, such as...
-...A numerical designation(i.e. Proto Man is DLN-000)
-...A class. If you've played Pokémon, these are like the little sub-designations in the Pokedex entries(i.e. Pikachu is the Electric Mouse Pokémon, Proto Man is the Renegade Prototype Robot). They can describe the character's personality, abilities or job.
-...Quotes for when the character enters battle, taunts their opponent, wins or losses. Can be derived from their source material, or interpreted from their personality.

If you have any confusion on what a moveset looks like, I'd recommend checking out some examples in the Database. I hope to see plenty of cool ideas for characters!

EDIT: In order to make this topic a little more interesting (I mean, the last post was over a year ago), it is now open to characters from ALL video games, not just Mega Man.

EDIT 2: In celebration of the field-centric Star Force Update, you can now create fan-made fields! I mean, what's the point of making bunch of awesome fan-made robots without some place for them to kick each other's butts?

A complete field MUST contain...

-The field's name. Composed of two words or phrases (three if you're pushing it, don't even think about four).
-What game (Mega Man or otherwise) the field comes from.
-The Field's primary core type.
-The field's multipliers (Core types, damage, recovery, experience). Primary core type gets an automatic x2 multiplier.
-The Robot (fan-made or otherwise) associated with the field.
-The Mecha (fan-made or otherwise) associated with the field.

Optional:

-A short description of what the field looks like (1-2 sentences is good).
-Music that plays during battle (link to YouTube or another video/music-sharing website).
Make-A-Moveset: What If...
Posted by Spinstrike on August 4th, 2013 at 5:41pm
Viewed 19493 Times
TailsMK4Omega
 
TailsMK4Omega
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Posted on April 28th, 2014 at 2:30am Edited on 2014/04/28 at 2:38am
Posted 2014/04/28 at 2:30am Edited 2014/04/28 at 2:38am
#1
Bah, I guess I'll hop on as well...

Name: TailsMK4
Designation: URN - ???
Class: Elite Guardian
Core Type: Space/Electric (yes, dual-core)

Energy: 110
Attack: 120
Defense: 90
Speed: 80

Quotes-
Start: "...Let's get this over with."
Taunt: "The power I have has no equal!"
Victory: "You were not even worth my time. Come back when you're stronger."
Defeat: "Ah, a worthy opponent...I look forward to next time, (#robot)."

Weaknesses: Earth, Impact, Nature
Resistances: Laser, Space
Affinities: None
Immunities: Electric


Signature Moves-

(Any robots that are "stunned" by his attacks are prevented from acting next turn)

Name: Stun Ray
Learned At: Level 1
Power: 10
Speed: 3
Energy: 1
Range: Front Row
Accuracy: 95%
Description: “The user fires a small spark that has a 60% chance of stunning its target."

Name: Electric Orb
Learned At: Level 5
Power: 25
Speed: 3
Energy: 3
Range: Select Target
Accuracy: 90%
Description: “The user charges up a sphere of electricity and shoots at a target of his choice, occasionally hitting nearby robots for 10% of the original damage. Has a 40% chance of stunning."

Name: Twin Laser
Learned At: Level 10
Power: 20
Speed: 3
Energy: 2
Range: Front Row
Accuracy: 90%
Description: “The user fires three sets of two small lasers side by side straight at the target. High chance of critical."

Name: Asteroid Rush
Learned At: Level 20
Power: 40
Speed: 1
Energy: 4
Range: All
Accuracy: 70%
Description: “The user summons many asteroids to come falling down on the field, damaging all robots. The total amount of damage depends on how many asteroids hit, so some robots will be completely destroyed, while others may only take a small amount of damage...or all can be destroyed."

Field-
Name: Checkpoint Gate
First Appearance: N/A
Primary Core Type: Space
Type Multipliers: Space x1.6, Electric x1.4, Laser x1.2, Wind x0.8, Nature x0.6, Earth x0.4
Description: Located just outside the Earth's atmosphere, a gate is placed at the entrance of a top-secret space station used to test experimental defense weapons. This gate is a three-dimensional maze of energy, and the government places this robot in charge of guiding authorized people through the maze to access the top-secret station, since he is the only robot capable of withstanding the energy.
Super Arm Block: What appears to be a giant Yoku block covered in electricity. Adds Electric element to Block.
Music: Not from a Mega Man game, but ah well.

Mecha-
Name: Maze Sentinel (1st/2nd/3rd Mk)
Designation: SMS-001/002/003
Class: Rapid-Targetting Guardian Mecha
Core Type: Laser

Energy: 75/95/130
Attack: 50/75/100
Defense: 20/45/60
Speed: 45/65/90

Weaknesses: Explode, Water
Resistances: Laser, Space
Affinities: None
Immunities: None

Ability-
Name: Quick Laser
Learned At: Level 1
Power: 10
Speed: 5
Energy: 0
Range: Random Target
Description: “The mecha fires a tiny laser at any robot on the field that it identifies as an enemy. Always acts first."
^ Top
Spinstrike
 
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Spinstrike
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Posted on May 4th, 2014 at 10:05pm Edited on 2014/05/04 at 10:15pm
Posted 2014/05/04 at 10:05pm Edited 2014/05/04 at 10:15pm
#2
May the Fourth be with you! As a Star Wars fanatic, I knew I had to do something productive for Star Wars Day. So here's a moveset for Darth Vader, Dark Lord of the Sith!

Name: Darth Vader
Designation: SLN. (Sith Lord Number) 004
Class: Imperial Enforcer Robot
Core Type: Shadow

Energy: 95
Attack: 119
Defense: 112
Speed: 74

Weaknesses: Electric, Flame
Resistances: Explode
Affinities: None
Immunities: Shadow

Quotes-
Start: “You don’t know the power of the Dark Side.”
Taunt: “There is no escape. Don’t make me destroy you.”
Victory: “I find your lack of faith…disturbing.”
Defeat: “The force is strong with this one…”

Responses (In support of KingYamato)-
Attack:
“I have you now!”
“It is useless to resist.”
“I will deal with you myself.”

Hit:
“Impressive. Most impressive.”
“Now, release your anger.”
“Your powers are weak.”

Hit by weakness:
“(Doctor) has taught you well.”
“What?!”

Affected by beneficial passive:
"Now *I* am the master.

Affected by detrimental passive:
“You have failed me for the last time, (Doctor).”

After item use:
“What is thy bidding, my master?”
“As you wish, (Doctor).”

Revived by extra life:
“Apology accepted, (Doctor).”

Signature Moves-
Name: Force Choke
Learned At: Level 1
Power: 16
Speed: 3
Energy: 4
Accuracy: 100%
Range: Front Row
Description: “The user crushes the target with the power of the Force, occasionally damaging their shields to reduce defense by 20%.

Name: Lightsaber Slash
Learned At: Level 5
Power: 24
Speed: 3
Energy: 8
Accuracy: 94%
Range: Front Row
Description: “The user slashes the target with a plasma blade to deal damage!”

Name: Lightsaber Throw
Learned At: Level 10
Power: 6
Speed: 4
Energy: 8
Accuracy: 90%
Range: Select Target
Description: “The user hurls a plasma blade at the target, striking up to three times and deal massive damage!”


Field-
Name: Death Star
First Apearance: Star Wars Episode IV: A New Hope (1977)
Primary Core Type: Shadow
Type Multipliers: Shadow x2.0, Space x1.7, Laser x1.3, Wind x0.8, Earth x0.5
Description: An interplanetary space station armed with a planet-destroying superlaser. The players battle in one of the station’s hangers, filled to the brim with TIE starfighters and Han Solo’s freighter, the Millennium Falcon. Stormtroopers stand on guard in the background, intently watching the battle.
Super Arm Block: A glossy, durasteel crate.
Music: [“Death Star”]( http://www.youtube.com/watch?v=bO0uIFuBFFk) from Star Wars for the NES

Mecha-
Name: Stormtrooper (1st/2nd/3rd Gen)
Designation: STOR-001/002/003
Class: Armored Solider Robot
Core Type: Laser

Energy: 32/57/82
Attack: 74/99/124
Defense: 37/62/87
Speed: 57/82/107

Weaknesses: Laser, Nature, Explode
Resistances: Flame, Freeze
Affinities: None
Immunities: None

Quotes-
Start: “Stop right there, Rebel scum!”
Taunt: “Look sir, droids!”
Victory: “They’ll be alright. Inform Lord Vader we have prisoners!”
Defeat: “These aren’t the droids we’re looking for…”

Ability-
Name: Stun Blast
Learned At: Level 1
Power: 8
Speed: 3
Energy: 0
Range: Target
Description: “The user fires a laser blast at the target to deal damage and occasionally reduce speed by 5%.”
^ Top
StupidStudiosN
 
StupidStudiosN
11,635,502 BP
6 TP | 450 PP
Posted on May 6th, 2014 at 12:30am
Posted 2014/05/06 at 12:30am
#3
Name: Phantom Man
Designation: BEU-001 (Bomber Eradicator Unit)
Class: Robot Resurector
Core Type: Shadow

Energy: 134
Attack: 127
Defense: 88
Speed: 134

Quotes-
Start: "Prepare to become scrap metal, insolent fool..."
Taunt: "Did you honestly think you can beat me?!"
Victory: "Fool! Did you would be able to win against the controller of life and death?!"
Defeat: "I'll have my revenge,(#robot)!."

Weaknesses: Copy, Earth, Laser
Resistances: Time, Flame, Space
Affinities: Shadow
Immunities: Impact


Signature Moves-
Name: Wil-O-Wisp
Learned At: Level 1
Power: 14
Speed: 3
Energy: 0
Range: Front Row
Accuracy: 100%
Description: “The user shoots a small flare at the target, damaging their weapons to reduce offence by 10%!"

Name: Phantom Flash
Learned At: Level 5
Power: 27
Speed: 5
Energy: 4
Range: Select Target
Accuracy: 85%
Description: "The user emits a flash of light that damages the enternal systems and shields by 27%!"

Name: Infused Light
Learned At: Level 24
Power: 100
Speed: 5
Energy: 8
Range: Select Target
Accuracy: 100%
Description: “The user is ingulfed in a blinding light that mysteriously revives one disabled robot on the user's side of the field with full life and weapon energy, and optimises the robot's shields by 25%"

Field-
Name: Mystic Cemetary
First Appearance: N/A
Primary Core Type: Shadow
Type Multipliers: Shadow x1.7, Flame x1.4, Earth x1.4, Laser x0.8, Copy x0.4, Water x0.2
Description: Located in the middle of nowhere, this grave site hosts the shells of disabled robot masters from the past. With a surprisingly arid temperature, this misty arena for Phantom Man hosts fake gravestones which are actually Tomb-Mets in disguise.
Super Arm Block: An mossy, old tombstone
Music: N/A

Mecha-
Name: Tomb-Met (1st/2nd/3rd Gen)
Designation: TOMT-001/002/003
Class: Camoflauged Tombstone Mecha
Core Type: Shadow

Energy: 70/100/130
Attack: 50/80/110
Defense: 120/150/180
Speed: 15/30/45

Weaknesses: Explode, Time
Resistances: Laser,Flame
Affinities: None
Immunities: None

Ability-
Name: Wil-O-Wisp
Learned At: Level 1
Power: 14
Speed: 3
Energy: 0
Range: Random Target
Description: “The mecha shoots a small flare at the target, damaging their weapons to reduce offence by 10%!"
^ Top
Faust Lastname
 
Faust Lastname
4,364,765 BP
0 TP | 11 PP
Posted on May 29th, 2014 at 9:33am Edited on 2014/05/29 at 11:53pm
Posted 2014/05/29 at 9:33am Edited 2014/05/29 at 11:53pm
#4
Guess I'll try this.

Name: Cirno
Designation: TH6(Touhou 6)-009
Class: Ice Fairy
Core Type: Freeze

Energy: 100
Attack: 121
Defense: 78
Speed: 101

Quotes
Start: "I'll cryo-freeze you with some English beef!"
Taunt: "You've got a formidable enemy right in front of you!"
Victory: "There is nothing I can't freeze!"
Defeat: "B-but...I'm the strongest!"

Weaknesses: Flame, Electric
Resistances: Water, Nature
Affinities: Freeze
Immunities: None


Signature Moves

Icicle Fall
Learned: Level 1
Power: 9
Speed: 3
Energy: 4
Accuracy: 84%
Range: Front Row
Description: "The user fires icicles from both sides, then launches them at the opponent. This ability hits twice."

Icicle Sword
Learned at: Level 6
Power: 18
Speed: 3
Energy: 6
Accuracy: 89%
Range: Front Row
Description: "The user creates a sword out of ice, then spins toward the enemy."

Diamond Blizzard
Learned: Level 11
Power: 18%
Speed: 3
Energy: 8
Accuracy: 92%
Range: All Opponents
Description: "The user charges up power on the first turn, then attacks all robots on the target's side of the field!"

Perfect Freeze
Learned: Level 16
Power: 36
Speed: 3
Energy: 10
Accuracy: 100%
Range: All Opponents
Description: "The user manipulates the temperature of the air around them to freeze all robots on the opposing side, lowering their speed by 30%! However, the user's attack, defense, and speed are all lowered by 10% of their base values as a result of this attack."


Field

Name: Misty Lake
First Appearance: Touhou Koumakyou ~ the Embodiment of Scarlet Devil
Primary Core Type: Freeze
Type Multipliers: Freeze x2.0, Water x1.6, Crystal x1.4, Wind x0.8, Flame x0.6
Description: A mysterious lake in Gensokyo where fairies and youkai seem to gather. A strange mist occasionally envelops the entire lake.
Super Arm Block: A large chunk of ice. Super Arm becomes Impact/Freeze on this field.
Music: MEGA ZUN - Stage II or MEGA ZUN - Stage III


Mecha

Fairy (1st/2nd/3rd Gen)
Designation: FARY-001/002/003
Class: Nature Aspect

Energy: 70/75/80
Attack: 70/80/90
Defense: 50/65/80
Speed: 65/75/85

Weaknesses: Electric, Flame, Freeze
Resistances: Nature
Affinities: None
Immunities: None


Ability
Name: Fairy Danmaku
Learned: Level 1
Power: 13
Speed: 3
Energy: 0
Range: Select Target
Description: "The mecha fires some danmaku at the target."
^ Top
CHAOS_FANTAZY
 
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CHAOS_FANTAZY
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Posted on July 9th, 2014 at 2:32am Edited on 2014/07/09 at 12:45pm
Posted 2014/07/09 at 2:32am Edited 2014/07/09 at 12:45pm
#5
Been a while since this thread's seen the light of day! I figured that in light of all the updates going around, it might be a smart idea to shake the dust off this topic and see if people have any clever ideas.

...Unfortunately, I'm not here to put forward anything right now. I should have something interesting to post sooner or later, but for right now, I'm only here to give these templates a once-over.
---
Robot
Name:
Designation:
Class:
Core:

Weaknesses:
Resistances:
Immunities:
Affinities:

Energy:
Attack:
Defense:
Speed:

Quotes
Start:
Taunt:
Victory:
Defeat:

Signature Moves
[For Each Move]
Name (+ Type)
Learned at Level:
Power:
Accuracy:
Speed:
Energy:
Range:
Description:

Description:
---
Field
Name:
First Appearance:
Primary Core:
Multipliers:
Robot:
Mecha:
Description:
Music:
---
Mecha
Name:
Designation:
Class:
Core:

Weaknesses:
Resistances:
Immunities:
Affinities:

Energy:
Attack:
Defense:
Speed:

Quotes
Start:
Taunt:
Victory:
Defeat:

Signature Move:
Name (+ Type)
Power:
Accuracy:
Speed:
Energy:
Range:
Description:


Field:
Description:
---
(Note that stats, in this instance, are the base stats, i.e., the stats they would have at level 1. Traditionally, Robots and Generation 3 Mecha get 400 points to distribute between the four categories, Generation 2 Mecha get 300 points, and Generation 1 Mecha get 200 points.)

(Also note that a Robot's Description is normally a good paragraph or so long, while Mecha and Fields only need one or two sentences. See MegaBossMan's bio-making topic for more information.)
^ Top
Tobyjoey
 
Contributor
Tobyjoey
41,971,393 BP
17 TP | 436 PP
Posted on July 10th, 2014 at 12:15am Edited on 2014/07/10 at 11:14am
Posted 2014/07/10 at 12:15am Edited 2014/07/10 at 11:14am
#6
This isn't technically from anywhere (except the inner confines of my mind), but here is:

Name: Gamble Man
Designation: DWN. 081
Class: Statistic Calculation Robot
Core: Shadow

Weaknesses: Time, Impact
Resistances: Electric
Immunities: Laser
Affinities: None

Energy: 123
Attack: 98
Defense: 94
Speed: 85

Quotes
Start: How about a game of Blackjack? Wait, you want to fight? Well, okay.
Taunt: That is what you get for going all in.
Victory: Don't be surprised, the odds of me winning were 30,939 to 1.
Defeat: How is this possible?!? I stacked the deck!

Signature Moves
Calculate
Learned at Level: 1
Power: N/A
Accuracy: 97%
Speed: 3
Energy: 1
Range: Front
Description: The user subtracts the user's speed from the user's attack and does damage equal to the result. If the result is 0 or a negative number, the attack does 10 damage.



Jackpot
Learned at Level: 11
Power: 23
Accuracy: 88%
Speed: 4
Energy: 4
Range: Front
Description: The user shells out fake Zenny at the target, lowering the target's speed by 8%.

Robot Description
Dr. Wily created Gamble Man at first to infiltrate casinos and scam customers, but he later modified him for battle. Despite being made for statistics, he occasionally miscalculates.
Good Point: Confident.
Bad Point: Hasty.
Likes: Cutting the deck.
Dislikes: Mathematicians.

---
Name: Shady Casino
First Appearance: Um... here? (Again, I made this robot up)
Primary Core: Shadow
Multipliers: 2x Shadow, x 1.2 Crystal, x 0.6 Electric
Robot: Gamble Man
Mecha: Card Cutter
Description: Gamble Man works in a casino where less-than welcoming customers gamble. Fluorescent lights pierce the shadows the large slot machines make.
Music: FRLG Game Corner Music

---
Name: Card Cutter
Designation: CDCT-001
Class: Card shuffling and dealing robot.
Core: Shadow

Weaknesses: Time, Flame
Resistances: Impact
Immunities:
Affinities:

Energy: 60
Attack: 40
Defense: 70
Speed: 30

Quotes
Start: Slish Slish!
Taunt: Slish?
Victory: Slish! Slish?
Defeat: Slish Slosh!

Signature Move:
Card Stack
Power: 14
Accuracy: 83%
Speed: 5
Energy: 0
Range: Front
Description: The Card Cutter stacks the deck and deals the target a useless card.

So, that's it! Let me know if I put anything in wrong or if I misunderstood something.
^ Top
CHAOS_FANTAZY
 
Contributor
CHAOS_FANTAZY
3,793,753 BP
7 TP | 121 PP
Posted on July 10th, 2014 at 2:11am
Posted 2014/07/10 at 2:11am
#7
What an excellent first post. I didn't intend for the "Robot" "Field" "Mecha" bits to actually be part of the template, though...that was just to indicate which one is which.

Also, the "Robot" part of the Field template is simply to indicate which Robot calls that Field its home (e.g., Abandoned Warehouse is Cut Man's Field). The other Robots that can appear on a Field are determined by core matches—so (As of right now, anyway, since not every Flame core Robot is done) Heat Man, Pharaoh Man, and Flame Man can all appear in Steel Mill.
^ Top
Tobyjoey
 
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Tobyjoey
41,971,393 BP
17 TP | 436 PP
Posted on July 10th, 2014 at 11:06am
Posted 2014/07/10 at 11:06am
#8
Thank you for the compliment CHAOS_FANTAZY. I am going to edit my post now.
^ Top
Spinstrike
 
Contributor
Spinstrike
4,482,757 BP
6 TP | 262 PP
Posted on July 17th, 2014 at 12:21pm Edited on 2014/07/17 at 12:22pm
Posted 2014/07/17 at 12:21pm Edited 2014/07/17 at 12:22pm
#9
Happy birthday to me! Yep, today's my birthday, so here's a special birthday moveset! Behold, the most iconic boss from the original Mega Man…the Yellow Devil!

Name: Yellow Devil
Designation: WGN. (Wily Guardian Number) 001
Class: Dividing Nanobots Guardian
Core Type: Impact
First Appearance: Mega Man

Energy: 115
Attack: 131
Defense: 109
Speed: 45

Weaknesses: Electric, Flame
Resistances: Freeze, Explode
Affinities: None
Immunities: Impact

Quotes-
Start: “Bumomo Bumomomomo Bumo!”
Taunt: “Bu, bumoooo?”
Victory: “Bumomomoooo!”
Defeat: “Buuumooo…”

Signature Moves-
Name: Devil Shot
Learned At: Level 1
Power: 24
Speed: 3
Accuracy: 95%
Energy: 4
Range: Select
Description: “The user fires a giant energy ball at the target to deal damage!”

Name: Devil Divide
Learned At: Level 6
Power: 32
Speed: 2
Accuracy: 86%
Energy: 8
Range: Front Row
Description: “The user divides into four small globules on the first turn, reducing all stats by 5% to do so. On the next turn, the globules crash into the target for massive damage! It seems this attack can be disrupted early by an Electric-type ability…”

Name: Devil Absorb
Learned At: Level 12
Power: 40
Speed: 1
Accuracy: 90%
Energy: 10
Range: Front Row
Description: “The user absorbs the target into their body and deals damage before flinging them across the field and forcing them to switch robots! This ability gains a secondary type based on the core of the last robot it was used against!”

Field-
Name: Nanotech Pipeline
First Appearance: Mega Man Powered Up
Primary Core Type: Impact
Type Multipliers: Impact x2.0, Water x1.3, Swift x0.6, Nature x0.2
Description: This menacing area resembles a mix of the Yellow Devil’s chambers from Mega Man and Powered Up. Tubes of strange, multicolored liquid tower over the battlefield. Could Dr. Wily be creating more Devil-type robots…?
Super Arm Block: A slime-filled tank
Music: [“Yellow Devil” by RushJet1]( http://www.youtube.com/watch?v=ZXQDpxzbJqQ) (Start at 20:50 and end at 27:10)

Mecha-
Name: Petit Devil
Designation: MIDE. 001/002/003
Class: Levitating Eye Mecha
Core Type: Impact
First Appearance: Mega Man 9

Energy: 65/90/115
Attack: 82/107/132
Defense: 31/56/81
Speed: 22/47/72

Quotes-
Start: “Bumo!”
Taunt: “Bumo Bumo!”
Victory: “Bumomomo!”
Defeat: “Bumo?”

Weaknesses: Wind, Crystal, Space
Resistances: Impact , Shield
Affinities: None
Immunities: None

Ability-
Name: Mini Devils
Learned At: Level 1
Power: 8
Speed: 2
Accuracy:
Energy: 1
Range: Front Row
Description: “The user deploys three smaller copies of itself to rush the target and deal damage.”
^ Top
MegaBossMan
 
Administrator
MegaBossMan
55,009,791 BP
55 TP | 1823 PP
Posted on July 17th, 2014 at 2:32pm Edited on 2014/07/17 at 3:48pm
Posted 2014/07/17 at 2:32pm Edited 2014/07/17 at 3:48pm
#10
Happy Birthday Spinstrike! And a Happy New Year! Wait....



EDIT: Anybody here know how to use JoytoKey?
^ Top
Tobyjoey
 
Contributor
Tobyjoey
41,971,393 BP
17 TP | 436 PP
Posted on July 18th, 2014 at 7:21pm Edited on 2014/07/18 at 7:23pm
Posted 2014/07/18 at 7:21pm Edited 2014/07/18 at 7:23pm
#11
Well, I have had ideas for several robot masters now, so here is one of them!

Name: Fracture Man
Designation: DWN. 082
Class: Chemical Mining Robot
Core: Earth

Weaknesses: Flame, Freeze
Resistances: Wind
Immunities: None
Affinities: Water

Energy: 102
Attack: 126
Defense: 81
Speed: 91

Quotes
Start: I hope you are ready to lose your footing!
Taunt: Ha! To think all those tree-huggers thought I was hazardous to the environment.
Victory: Can you feel the pressure?
Defeat: I think I may have used to much sand.

Signature Moves
Fracture Pump
Learned at Level: 1
Power: 9
Accuracy: 83%
Speed: 4
Energy: 1
Range: Front
Description: The user injects chemicals into the ground the opponent is standing on, causing it to shake.



Pipe Rupture
Learned at Level: 9
Power: 17
Accuracy: 81%
Speed: 5
Energy: 2
Range: Select
Description: The user causes a fracture pipe to explode under the target, dealing damage.

Robot Description
At one point in time, fracturing was seen as an efficient, powerful way of collecting underground chemicals. Unfortunately, research showed the dangerous effects fracturing has on the environment. Dr. Wily created Fracture Man for quick underground chemical gathering.
Good Point: Sturdy.
Bad Point: Ignorant.
Likes: Drill Man.
Dislikes: Environmentalists.

---
Name: Chemical Mines
First Appearance: MMRPG Prototype
Primary Core: Earth
Multipliers: 2x Earth, x 1.6 Water, x 0.5 Nature
Robot: Fracture Man
Mecha: Pipe Layer
Description: One of the few remaining fracturing sites in the world. Large machinery works night and day to create pipelines and fracture the earth below them.
Music: Mega Man 7's Guts Man/Heat Man/Snake Man Music remix.

---
Name: Pipe Layer
Designation: PPLY-001
Class: Pipe delivery robot.
Core: Earth

Weaknesses: Flame
Resistances: Freeze
Immunities: None
Affinities: None

Energy: 40
Attack: 50
Defense: 50
Speed: 60

Quotes
Start: Pling!
Taunt: Pling Plong?
Victory: Plong Plong!
Defeat: Plong Pling?

Signature Move:
Pipe Throw
Power: 8
Accuracy: 97%
Speed: 4
Energy: 0
Range: Front
Description: The Pipe Layer tosses a pipe at the target, dealing damage and lowering defense by 7%.
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CHAOS_FANTAZY
 
Contributor
CHAOS_FANTAZY
3,793,753 BP
7 TP | 121 PP
Posted on July 22nd, 2014 at 8:20pm
Posted 2014/07/22 at 8:20pm
#12
Well, I'm bored of waiting for Spinstrike to get back on board with Skullgirls Wave 2. I guess I'll pass the time by making some Skullgirls Fields...

Name: New Meridian Streets
First Appearance: Skullgirls (2012)
Primary Core: Nature
Multipliers: Nature x2 Freeze x1.3 Earth x1.3
Robot: Filia
Description: The sprawling streets of New Meridian are not for the faint of heart. Curious people walk by this junction all the time, and it's not uncommon for a fight to break out. The concrete jungle seems to extend out in every direction, towers of cold, unfeeling stone as far as the eye can see. A certain homeless girl can often be found in this part of town...
Music: Since Skullgirls's soundtrack is out of our legal zone, I'll be using WizzyWhipitWonderful's original themes for the Skullgirls characters, starting with Filia's Theme.
---
Name: Medici Tower
First Appearance: Skullgirls (2012)
Primary Core: Impact
Multipliers: Impact x2 Explode x1.7 Crystal x1.3
Robot: Cerebella
Description: Space is limited as you engage your foe in an elevator, rising up to the office of the head honcho of the Medici himself. You climb up, and up, and up, passing various billboards and advertisements, including for a curious "Salt Co." Due to the close quarters, any attack that covers a fairly large area will be effective here.
Music: Cerebella's Theme
---
Name: Anti-Skullgirl Lab 8
First Appearance: Skullgirls (2012)
Primary Core: Laser
Multipliers: Laser x2 Electric x1.7 Shadow x0.9
Robot: Peacock
Description: Perhaps the only place where you are even vaguely safe from the Skullgirl's grasp is in this little hidden building, where the creatures designed to kill her are built. Machines of all sort are everywhere, most of their functions unknown.
Music: Peacock's Theme
---
Name: Glass Canopy
First Appearance: Skullgirls - Fukua Update (2014)
Primary Core: Explode
Multipliers: Explode x2 Cutter x1.7 Impact x1.2
Robot: Parasoul
Description: This high-society ball arranged by Princess Parasoul also coincidentally has some of the most powerful figures in the Canopy Kingdom military attending! High-class guests watch on as you battle it out, perhaps making idle-minded comments about how one or two of those ruffians are actually kind of handsome. Mind the heavy glass chandeliers above your head; would hate to shatter one of them, would we?
Music: Parasoul's Theme
---
Name: Maplecrest Village
First Appearance: Skullgirls (2012)
Primary Core: Earth
Multipliers: Earth x2 Cutter x1.7 Electric x0.6
Robot: Painwheel
Description: The quiet suburb of Maplecrest is where Carol grew up...before she became the...thing she is now. As everyone else locks their doors and windows, do battle on a dusty plain outside, and hope you don't hurt her too badly.
Music: Painwheel's Theme
---
Name: Little Innsmouth
First Appearance: Skullgirls (2012)
Primary Core: Water
Multipliers: Water x2 Swift x1.7 Flame x1.4 Explode x0.7
Robot: Ms. Fortune
Description: This Dagonian slum on the outskirts of the Canopy Kingdom is full of naught but docks and water! Do battle atop a bamboo platform, surrounded by others, practically designed for freerunning and good-natured fun. There's a certain cool cat around here who has made this place her home.
Music: Ms. Fortune's Theme
---
Name: Grand Cathedral
First Appearance: Skullgirls (2012)
Primary Core: Time/Space (Counts as a Fusion Field)
Multipliers: Shadow x2 Time x1.4 Space x1.4
Robot: Valentine and Double (In separate encounters)
Description: In the dim candlelit light, the grand visages of the Divine Trinity suddenly don't seem so welcoming. All is silent, save the sound of your combat, and every sound echos deeply through the vast, yawning rooms. No place to run, no one to hear you if you scream. Trinity help you.
Music: Valentine's Theme or Double's Theme

I might be making some more full bios soon enough...but I'm not sure.
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Spinstrike
 
Contributor
Spinstrike
4,482,757 BP
6 TP | 262 PP
Posted on July 22nd, 2014 at 9:15pm
Posted 2014/07/22 at 9:15pm
#13
These are amazing, CHAOS! Again, sorry I've neglected our little project; I've had a lot on my plate these last few months (finals, my summer job, prepping my costume for Comic-Con, etc.)
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CHAOS_FANTAZY
 
Contributor
CHAOS_FANTAZY
3,793,753 BP
7 TP | 121 PP
Posted on July 23rd, 2014 at 4:00pm
Posted 2014/07/23 at 4:00pm
#14
I said I might be back soon, and I decided, "what the heck."
So...it's time for justice.
SHOVEL JUSTICE!
---
Name: Shovel Knight
Designation: WAN-001 (Wandering Adventurer Number 001)
Class: Chivalrous Excavation Robot
Core: Earth

Weaknesses: Cutter Laser
Resistances: Earth Nature Shadow
Immunities: None
Affinities: None

Energy: 110
Attack: 85
Defense: 100
Speed: 105

Quotes
Start: "Prepare to taste justice...SHOVEL JUSTICE!"
Taunt: "I don't need a blade to fight evil."
Victory: "As long as you fought honorably, you will always have your dignity."
Defeat: "...I'm sorry...I...have failed..."

Signature Moves
Shovel Slash
Learned at Level: 1
Power: 12
Accuracy: 99%
Speed: 3
Energy: 4
Range: Front
Description: The user steps forward and slashes at the target with a shovel. This move is fairly weak, but covers two types and costs little energy.

Shovel Burrow
Learned at Level: 10
Power: 45
Accuracy: 85%
Speed: 3
Energy: 8
Range: Front
Description: The user burrows underground for a turn, then bursts from underneath their opponent for massive damage.

Shovel Bounce
Learned at Level: 20
Power: 25
Accuracy: 90%
Speed: 3
Energy: 8
Range: Front
Description: The user leaps upon the target, striking them from above with a shovel. If the target used an offensive ability in the same round, this move will activate twice.

[Description exempt, because I don't know how to tackle it for a fellow like this]
---
So that's what we're doing today. What do you guys think, who from Shovel Knight deserves one of these (Aside from the obvious main characters)? The Order of No Quarter? The other Wandering Adventurers?
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MegaBossMan
 
Administrator
MegaBossMan
55,009,791 BP
55 TP | 1823 PP
Posted on July 23rd, 2014 at 6:22pm Edited on 2014/07/23 at 6:28pm
Posted 2014/07/23 at 6:22pm Edited 2014/07/23 at 6:28pm
#15
I feel Black Knight could use one. Or perhaps Shield Knight? Or maybe we do both, then the Order? If you need any help with quotes or bios, I'm your man!

Shovel Knight is the game of the year for me. I can't even describe how much I love it. It goes in the style of multiple NES games, but it expands upon the formula. I love it.

I see that you don't have a description for Shovel Knight. Allow me.

Shovel Knight
Despite his small size and unusual "blade", Shovel Knight is a grand knight with a love for gold and Shield Knight. His trusty weapon, a Shovel, proves to be a valuable weapon in battle with various types of attacking, including bouncing around to attack from the skies or slashing the opponent with a mighty strike. The Shovel isn't his only weapon however! He has a large variety of items and armors, all great for fighting evil and finding large amounts of treasures for an even larger amount of items! Shovel Knight is your average protagonist, fighting for a damsel, but he is honest and helpful, a shining example of the Code of Shovelry. For the Order of No Quarter to challenge him and take away his beloved.....They've dug their own grave!
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CHAOS_FANTAZY
 
Contributor
CHAOS_FANTAZY
3,793,753 BP
7 TP | 121 PP
Posted on July 24th, 2014 at 3:34am
Posted 2014/07/24 at 3:34am
#16
Well, of course. I felt like Shield Knight, Black Knight, and The Enchantress would all be shoe-ins for a bio. The Order of No Quarter, too. I'm mostly concerned with the Director-For-a-Day "bonus bosses," comprised of Reize Seatlan, The Baz, Phantom Striker, and...um...Mr. Hat? What type would Mr. Hat be, anyway?

Nice work with that Bio! If you'd like to do a Spinstrike-style collaboration, I would be overjoyed with that. Of course, I'd do most of the work, since you have canon stuff to work on (Then again, so do I, but I'm much less dedicated). How about it?
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MegaBossMan
 
Administrator
MegaBossMan
55,009,791 BP
55 TP | 1823 PP
Posted on July 24th, 2014 at 2:11pm
Posted 2014/07/24 at 2:11pm
#17
Yeah, they're all shoe-ins. The Director-For-a-Day bonus bosses sound interesting to work on. I imagine he could be Cutter though, seeing as how he fires off sharp objects. Well, least the only thing I can think of.

Yeah, sure, sounds fun. I'm done with bios for now, as I just finished Field Bios. I was thinking on moving onto Mega Man 5 bios, but considering we're not there yet, it can wait a while, perhaps until their weapons are made. In the meantime, I'll work with you on the SK project!

*Spits on hand, then reaches for a handshake.*
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CHAOS_FANTAZY
 
Contributor
CHAOS_FANTAZY
3,793,753 BP
7 TP | 121 PP
Posted on July 24th, 2014 at 4:53pm
Posted 2014/07/24 at 4:53pm
#18
And so the collaboration begins, with a handshake and a...blast of confetti? First up in the evil Enchantress's Order of No Quarter, it's King Knight!
---
Name: King Knight
Designation: OQN-001 (Order of No Quarter Number 001)
Class: Supercilious Usurper Robot
Core: Swift

Weaknesses: Earth Nature
Resistances: Flame
Immunities: Wind
Affinities: None

Energy: 120
Attack: 100
Defense: 100
Speed: 80

Quotes
Start: "Who let these filthy peasants in here?"
Taunt: "All shall bow down before me!"
Victory: "Long live the king!"
Defeat: "My crown! My kingdom! All in shambles..."

Signature Moves
King's Scepter
Learned at Level: 1
Power: 20
Accuracy: 85%
Speed: 4
Energy: 4
Range: Front
Description: The user dashes forward at the target, striking them with a golden scepter. If this move misses, there is a 50% chance it will stun them instead, preventing them from using an ability that turn if they haven't used it already.

King's Herald
Learned at Level: 20
Power: 10
Accuracy: N/A
Speed: 3
Energy: 8
Range: Entire Battlefield
Description: The user summons an orchestra of trumpets to play a herald in his honor, blasting confetti all about the stage. At the beginning of every turn, each Robot on each side of the battlefield will be hit with a confetti projectile raining down, which deals Swift/Wind damage. This effect will disippate after 5-7 turns.

Description: King Knight was born to rule...or so he says. For many a year, he wandered the land, deposed and stamped upon due to his haughty attitude toward the "filth of the world," until he heard of a dark sorceress and her schemes to throw the land into chaos. Eager to participate, he joined her force and usurped the throne of Pridemoor Keep as a display of his loyalty. Despite being a rather large fellow, King Knight can move with great speed, and has been known to call down heralds in his name in the middle of battle. Though King Knight appears to care only for the lavish life of a ruler, he's never been given a chance to prove his effectiveness as a leader figure—he's always been kicked off his throne too quickly. Perhaps now will be his big chance...?
---
With luck, he'll get a Field and Mecha all to himself sooner or later, too. For now, though, we'll be focusing exclusively on the main characters as Robots.
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Spinstrike
 
Contributor
Spinstrike
4,482,757 BP
6 TP | 262 PP
Posted on July 24th, 2014 at 7:06pm
Posted 2014/07/24 at 7:06pm
#19
Oh, you guys are doing Shovel Knight movesets? I've been itching to play that game for a while now...might get it with some of my birthday cashola.
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MegaBossMan
 
Administrator
MegaBossMan
55,009,791 BP
55 TP | 1823 PP
Posted on July 25th, 2014 at 12:14am
Posted 2014/07/25 at 12:14am
#20
Do you feel the darkness in the night? Sure would scare me if there was something in the corn-HOLY KARP! Oh, it's just Specter Knight. Well, while he's here, might as well bust out the Moveset me and CHAOS made......


Name: Specter Knight
Designation: OQN-002
Class: Sinister Apparition Robot
Core: Shadow

Weaknesses: Crystal Water
Resistances: Time Impact
Immunities: None
Affinities: Shadow

Energy: 95
Attack: 123
Defense: 74
Speed: 108

Quotes
Start: "This is no place for someone like yourself. Be gone, mortal!"
Taunt: "Even if you somehow manage to live, you will still die!"
Victory: "No matter how much you fought, you cannot prevent the end."
Defeat: "My time shouldn't be up yet! This can't be the end!"

Signature Moves
Specter Draining
Learned at Level: 1
Power: 9
Accuracy: 100%
Speed: 3
Energy: 2
Range: Select
Description: The user uses dark powers to damage the opponent for 3 or less turns. An added bonus to this technique is that the opponent can lose up to 6% of each of their stats every turn this move is active, which will be divided in half and given to the user to have a boost in all their stats.

Specter Scythe
Learned at Level: 13
Power: 18
Accuracy: 66%
Speed: 5
Energy: 4
Range: Front
Description: The user throws their scythe to the opponent, having the chance to hit up to 6 times! Each hit lowers one of the opponent's stats by 5%, then adds it to the user's own stats, meaning there's a chance to get up to 25% of one of the opponent's stat to have it added to your own!

Description: Specter Knight was one of the most cruel and cunning warriors the world has ever seen, and nothing seemed to be able to stop him.....Except death. Brought back to life by the Enchantress's sorcery, Specter Knight utilizes powers from the other side, focusing on draining the opponent's life-force, slowly weakening them before he uses his scythe for the kill. Although he follows the Enchantress's commands, he only does it because her magic is the only thing keeping him alive. His entire existence is deception to reality, and he is no more than a dead man walking.
--

Like CHAOS said, we're going to focus on the robots, not the Fields or Mechas. Maybe one day.......
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