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Mega Man RPG Prototype Community

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Make-a-Moveset Super Smash bros edition

August 24th, 2018 at 8:27am
 
RageSwitch
RageSwitch
38,601,293 BP
45 TP | 1068 PP
This is was inspired by Copyie and Beta man ¬_¬
Special Thanks To Soren And StupidStudiosN

Update 1: You can use characters from any universe but you have to include what series they're from!
Update 2: Posting Multiple Times Is Now Allowed!
Update 3: You Can make items and Assist Trophies of your choice!
Update 4: A Complete Overhaul To The Archetype System And A More Tidy and Clean Blank Template


Archetypes:


I Would Prefer If You Would Only Use Up To 2 of these.
Simple:
Power- Their Attacks Are Usually Powerful Dealing Great Damage and Knockback.
Zoning- A Defensive Character Who Doesn’t Like To Be Up Close And Personal.
Speed- Fast Movement Speed And Fast Attacks but Sacrifices Power Or Weight To Make Up.
All-Round- A Character Who Does Well In All Archetypes Available.

Advanced Archetypes :
Tank- A Bulky Character Who Has GREAT Power And Weight However They Lack Speed Making Them Weak To Zoners.
Hit And Run- A Speedy Character Who Likes To Attack Then Retreat.
Technical- A Complicated Character Which Takes Time To Get Used To, They Usually Have A Gimmick To Get This Role.
Gimmick- The Character Has A Special Ability No Other Character Will Have. For Example Special Inputs, By Inputting Special Actions with the joystick you can perform new moves dealing more damage or new status effects.

Moveset:

Jab:
Up tilt:
Down tilt:
Forward tilt:
Dash attack:

Forward Smash:
Down Smash:
Up Smash:

Neutral Aerial:
Forward Aerial:
Back Aerial:
Down Aerial:
Up Aerial:
Z Aerial:
(Optional: Z-Air)

Grab:
Pummel:
Up throw:
Down throw:
Forward throw:
Back throw:

Normal Special:
Forward Special:
Down Special:
Up Special:
Final Smash:

Wall Jump: (Yes/No)
Wall Cling: (Yes/ No)
Multiple Jumps: (Yes Then How Many/No)
Glide: (Yes/No)

Taunts
Taunt Animation:
Taunt Quote:

Victory theme
Animation 1:
Animation 2:
Animation 3:
Victory Music:

(Optional)
Extra:
(How Far They Get Launched By Strong Attacks)
Weight:
Alts:
Stage:
Music:
Items:
Adventure Mode Role:
Adventure Mode Line:

Example
W.I.P
Proto Man
Zoning/ Power
Weight: 91

Jab: Buster Shot (More Powerful at the cannon and the Shots itself But There is 2 instead of 3 bullets)
Up tilt: Burst Shot- Proto Quickly Used A Burst Of Energy to attack Infront and above Proto Man Like Mii Gunner
Down tilt: Proto Slide
Forward tilt: Walking Buster Shot
Dash attack: Charge Slide (A More Powerful Proto Slide however it is more vulnerable at the end)

Getup Attack: A Swift Kick Attack Opponents From Both Sides
Edge Attack: A Weak Long reach Kick

Forward Smash: Proto Strike- A Long Range Projectile That Deals A Lot Of Damage And Knockback the move get more stale a lot quicker than other moves however
Down Smash: Junk Shield- Proto Man Summons Debris From The Ground Briefly Protecting Him From Damage It doesn’t have that much Knockback though
Up Smash: Gyro Attack- Proto Man Summon A Gyro Blade That hits multiple Times A Blows Enemies Away

Neutral Aerial: Proto Shield + Buster Shot (The Shield Deflects All Projectiles however Dies Quicker To Physical Attacks, Theres a chance that strong attack can break the shield for 45 seconds)
Forward Aerial: Flame Sword- Less Knockback But It Now Deals Chip Damage/ Burns The Target
Back Aerial: Slash Claw
Down Aerial: Top Spin
Up Aerial: Tornado Hold- Shoots 3 Tornados Going Directly Upwards

Grab: Super Arm
Pummel: Electric Spark
Up throw: Throws The Enemy Above His Head
Down throw: Throws the enemy into the ground
Forward throw: Throws the enemy infront of him
Back throw: Throws The Enemy Behind Himself

Normal Special: Shadow Blade- A More Powerful Metal Blade That Can Be Angled Up Only And it can he grabbed if it sticks to a surface.
Forward Special:Danger Wrap- A Bomb Protected by a small bubble. If it hits when created the
enemy will be sent up into the air and explode if not you will get a bomb that will explode if anyone Attacks It

Down Special: Jewel Satellite- A Weak Barrier Dealing Damage At The start and when the barrier is thrown only, However All projectiles And Physical Attacks Will Not Do Damage To Proto Man. To make up for that it can only take 4 Attacks to break the shield.
Up Special: Proto Coil- This Is Similar Rush Coil
Final Smash: Mega Legends With Proto Man And Proto Man EXE too.
Make-a-Moveset Super Smash bros edition
Posted by RageSwitch on August 24th, 2018 at 8:27am
Viewed 1354 Times
Polartedd
 
Polartedd
50,049,736 BP
1 TP | 1640 PP
Posted on February 20th, 2021 at 10:59am
Posted 2021/02/20 at 10:59am
#1
Name: dark-man-4Darkman 4
Archetype: zoning
Weight: 111

Gimmick:Darkman 4s electrical shield spins around him slowly (like the one from his boss fight),which blocks projectiles if it hits the shields, but also causes electrical damage to anyone that collides with it

Jab Combo: Like megaman,darkman 4s jab is a shot from the blaster,but if at close enough range,the combo is Shot, shot and a swing from the blaster
Up Tilt: darkman jumps up slightly, hitting people with the shoulder pads
Down Tilt: one of the electric shields swings around darkman 4s leg
Side Tilt: a swing from the none blaster arm
Dash Attack: shoulder barge

Forward Getup Attack: jumps up with a shot from the blaster
Back Getup Attack: Back Kick
Edge Attack: rolls onto stage with the shields up

Up Smash: darkman charges the barrier and throws his hand in the air, causing the barriers to shoot upward
Down smash:
Side Smash: darkman does a charged shot that fires out a barrage of bullets similar to mii gunner

Neutral Aerial: spins the shield around darkman
Up Aerial: similar to up tilt but in midair
Down Aerial: dr mario styled downwards stomp
Forward Aerial: buster shots
Back Aerial: shield moves behind darkman and slams backwards

Grab: longer grab,darkman sends shield foward to grab foe
Pummel: smack the head of foe with blaster hand
Up Throw: shield launches them upward
Down Throw: darkman throws them to the floor and kicks them
Forward Throw: blastershot into shoulder barge
Back Throw: the shield launches the opponent backwards at a downwards angle

Neutral Special: darkman 4 increases the charge of his shield, making it cause more damage and to absorb stronger projectiles for a period of time
Up Special: darkman 3 appears and jumps up carrying darkman 4,at the peak of the jump 3 fires 5 shots from the rifle, aimed at the closet fighter
Down Special: darkman 2 appears beside 4, who both use their shields to completely shields to cover darkman 4,making him immune to damage for a second and reflecting projectiles
Side Special: Summons darkman 1,who wanders the stage on the platform he was summoned on,and shoots whenever someone is in his sightline, can be destroyed after 28% damage and takes time to recharge

FINAL SMASH: "Proto army strike!" darkman increases the size of his barrier and shoots it forward,anyone caught in it is sent to a cutscene where they are attacked by the 4 darkmen and the robots from megaman 5,with the final shot being a simultaneous strike from all robots involved, deals heavy damage

Idle Animation 1: the dome head makes some noises and lights as he looks around
Idle Animation 2: rubs hand against buster as if cleaning it
Up Taunt: creates a small electric ball in his hand,that he throws up and down like a baseball
Down Taunt: holds hand up to the sky while the dark barrier spins faster for a second
Side Taunt: beat appears circling around darkman's head,causing him to duck with fear

Victory Animation 1: darkman appears as protoman, but then rips off the disguse and strikes a pose similar to his sprite
Victory Animation 2: darkman appears,flanked by the other dark numbers,they strike a team pose with darkman 4 in the middle
Victory Animation 3: darkman appears,swapping between himself,protoman,doc robot and megaman? before returning to his normal form,crossing his arms and making his eyes glow
Victory Theme: first 5 seconds of darkmans theme

KO Audio 1: megaman boss death sound
KO Audio 2: ...
Star KO Animation: spins in the background, shields spiraling off elsewhere
Star KO Audio: ...
Screen KO Animation: makes a similar "hurt" pose to protoman in megaman 9/10

Alternate Costumes
1. Darkman 4
2. Darkman 1 colours
3. Darkman 2 colours
4. Darkman 3 colours
5. Red and grey colour scheme,matching both the original sprite and protoman
6. A blue and purple alt referencing megaman?
7. A black and beige alt that references doc robot
8. A dark purple and orange alt that references ballade

Stage: Protomans castle, the hazard being the megaman 5 bosses showing up occasionally and using their weaponry to either cause disruption to the battle field itself or deal damage to the fighters
Music: "Wily's elite medley" a remixed medley of the megaman killers theme,Protomans castle,bass's theme,megaman and bass' final boss theme,the genesis trios theme,and megaman 3s boss theme referencing doc robot
Items: L tank, restores both all damage taken and instantly charges any moves
^ Top
Beta Skull
 
Contributor
Beta Skull
21,645,936 BP
42 TP | 4757 PP
Posted on February 20th, 2021 at 9:23pm Edited on 2021/02/20 at 10:39pm
Posted 2021/02/20 at 9:23pm Edited 2021/02/20 at 10:39pm
#2
Seems like this place is getting a revival... Might as well join in on the fun.

I have updated the alts past characters, namely Beta Man, Ninja Man, Sergeant Man, Epsilon, and Beta Shadow. And speaking of, I think I'll kick off my new characters with a bit of a Beta Shadow echo fighter that is quite... Devilish.

Beta Devil
Archetype: All-Round (w/ slight power increase and floatiness)

Moveset

Jab: Punch, Punch, Kick
Up Tilt: Upwards Kick
Down Tilt: Stomp
Forward Tilt: Knee
Dash Attack: Charges Forwards with a Knee.

Forward Smash: Kick
Down Smash: Punches the ground, causing rubble to rise from the ground.
Up Smash: Backflip

Neutral Aerial: Spin
Forward Aerial: Forwards Dropkick
Back Aerial: Backwards Claw
Down Aerial: Foot Dive
Up Aerial: Upwards Headbutt

Grab: Grabs the foe with an evil influence.
Pummel: Claws at the foe's face.
Up Throw: Tosses the foe into the air.
Down Throw: Slams the foe into the ground and blasts them with sinister energy.
Forward Throw: Drops the foe and quickly follows up with a heavy punt.
Back Throw: Tosses the foe backwards, then fires an energy blast back.

Normal Special: Element Ball- Launches a ball of Anti-Omni Energy.
Forward Special: Nightmare Blade- Dashes forwards with a twisted sword, boasting high power, but no shield-piercing, unlike Beta Shadow's side special. Holds more power at the base of the sword.
Down Special: Berserk Instinct- Creates a temporary Super Armor for Beta Devil, lasting 5 seconds. He will still take damage, but cannot be flinched or launched. Does not protect him from Final Smashes, however.
Up Special: Warp- Beta Devil simply warps from one point to another, evading damage.

Final Smash: Demonic Destitution- Beta Devil spawns a black hole around himself, dragging in opponents. Those who are caught then witness Beta Devil in his Beta Diablo form, hovering above them and an alternate Earth. He then disappears as an explosion of red energy quickly envelops the trapped opponents, followed by the galaxy, then the universe. It then returns to the regular fight, with Beta Devil reverting to normal as the foes are launched. Those with 100% damage or more at the end, however, will be instantly KO'd.

Taunts
Up Taunt: Beta Devil crosses his arms and laughs maniacally.
Side Taunt: Drags his thumb across his neck. "Heh heh..."
Down Taunt: Holds a fireball of Anti-Omni energy in his hand. Will damage foes if they are too close.

Victory
Animation 1: Stares at the screen with a sinister smile before snapping his fingers. Right as the name's splash screen appears, the entire victory area becomes engulfed in flames, the background similar to Sephiroth's victory screens.
Animation 2: Holds a soul-like essence in his hand, slowly changing it to a red color before closing his hand, absorbing the essence. "Now, you are under my power."
Animation 3: Stands over a collapsed Beta Shadow, his shades laying broken next to it. Beta Devil puts his foot on the body. "All pathetic heroes will fall."
Victory Theme: Cthulu Saves the World - Existence Collapses (GaMetal Remix)

Alts



Default - Red/Black
Alt 1 - Pink/Purple - Theta Mephisto
Alt 2 - Tan - Phi Doppelganger
Alt 3 - Purple - Psi Foretell
Alt 4 - Lime Green - Limited
Alt 5 - Dark Red/Grey - MKII Virus
Alt 6 - Purple/Navy - Evil Energy
Alt 7 - Pink/Blue - Coda Corruption
Alt 8 - Red/Black - "Devil Reaper"
Alt 9 - Purple/Grey - "Beta Reaper" (Note: Becomes Issoro in Final Smash instead of Beta Diablo.)
Alt 10 - Maroon/Purple - Robbie Rotten
Alt 11 - Green/Brown - Shaggy Rogers
^ Top
THE ANCIENT ONE
 
Contributor
THE ANCIENT ONE
14,032,839 BP
39 TP | 706 PP
Posted on February 21st, 2021 at 2:06pm Edited on 2021/02/21 at 2:37pm
Posted 2021/02/21 at 2:06pm Edited 2021/02/21 at 2:37pm
#3
Bravura "MEGA"megaboy lmao
Gimmick
Weight: 85

Jab: Rapid Shot
Up tilt: High Kick
Down tilt: Low Kick
Forward tilt: Walking Rapid Shot
Dash attack: Shoulder Bash

Getup Attack: Spin Kick and get up.
Edge Attack: Ledge Buster Shot

Forward Smash: Null Shot - MEGA summons throws three Null Cores that are able to nullify any elemental ability.
Down Smash: Null Surround - MEGA summons a Null Barrier and disperses it to damage enemies.
Up Smash: Null Shock - Disperses Null Energy above, attacking the opponent, basically just spark shot.

Neutral Aerial: Rapid Shot
Forward Aerial: Null Shock - Holds out a Null Core and shocks an opponent, spikes.
Back Aerial: Null Barrier - Makes a small barrier that attacks close range targets.
Down Aerial: Spiral Kick, doesn't spike but aims at an angle.
Up Aerial: Upwards Kick.

Grab: Just a regular grab
Pummel: Null Shock
Up throw: Throws The Enemy Above His Head
Down throw: Throws the enemy into the ground
Forward throw: Throws the enemy in front of him
Back throw: Throws The Enemy Behind Himself

Normal Special: Copy Shot - MEGA fires a copy shot and copies the primary element of a specific fighter
Forward Special: Null Charge - MEGA dashes forward and activates the Null Barrier, hurting opponents.
Down Special: Null Enhance - Hold down for a short amount of time and MEGA enhances all NULL/COPIED abilities.
Up Special: Jet Boost up
Final Smash: WILD CARD - MEGA activates his Wild Card form and tags an opponent, in that time MEGA will fire off various abilities with different elemental effects.

TAUNTS

Up: MEGA poses and gives a snarky look over to the camera
Side: MEGA Shakes his head and shrugs
Down: MEGA sits down and looks around.

VICTORIES

Vic 1: MEGA runs on in and poses for the camera
Vic 2: MEGA runs in but ends up tripping onto the ground
Vic 3: MEGA changes out of wild card form and shrugs

ALTS

the ALTS

Default - The MEGA all natural
Alt 1 - Megaroth
Alt 2 - The Familiar Memory
Alt 3 - oooo shiny
Alt 4 - BetaBoy??
Alt 5 - The Real MegaBoy was the friends we made along the way.
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on February 21st, 2021 at 4:31pm Edited on 2021/02/21 at 5:21pm
Posted 2021/02/21 at 4:31pm Edited 2021/02/21 at 5:21pm
#4
Name: Leafy
Archetype: All-Round
Weight: 35
Extra Movements: Glide (Weak, Strong if Wind Effect)

Jab: Rapid Jab
Up Tilt: Leaf Stab
Down Tilt: Grass Twist
Side Tilt: Green Kick
Dash Attack: Wind Push

Up Smash: Leaf Cutter
Down Smash: Leaf Pile
Side Smash: S H E H A S A K N I F E

Neutral Aerial: Leaf Spin
Up Aerial: Kick Roll
Down Aerial: Roll Cutter
Forward Aerial: R U N
Back Aerial: A W A Y

Grab: Normal Grab
Pummel: Punch
Up Throw: Roll Toss
Down Throw: Pile Toss
Forward Throw: Happy Throw :)
Back Throw: Pls no

Neutral Special: Leaf Spray
Up Special: Whoosh
Down Special: Niceness Counter (Does more damage depending on percentage)
Side Special: CALL 9-1-1
Final Smash: NANI LEAFY IS CHARA

Entrance: "Yay!" (Jumps out of leaf pile)
Up Taunt: "How Nice!" (Happy :D)
Down Taunt: "Um, this is awkward..." (Shrug)
Side Taunt: "AUGH!!!" (NO)

Victory Theme: BFDI Intro Theme
Animation 1: "I'd like to thank all my friends for supporting me!" (Talking at stand)
Animation 2: "I hope I'm not to Needy" (Sits, looking away)
Animation 3: "Can't ignore me now (If fighting Firey: Can you Firey?)" (Sits looking smart)

Stage: Yoyle Berry Garden
Music: Yoyle City Theme
Items: k n i f e

Alts

Base: Green Leaf
Alt 1: Football (BFDI 25, Fake Reveal)
Alt 2: [ Paper Leaf]{n} (Total Firey Island/Firey Comics)
Alt 3: Red Leaf (Squishy Cherries/Evil Leafy/Autumn)
Alt 4: Blue Leaf (Another Name)
Alt 5: Yellow Leaf (Yellow Leaf.)
Alt 6: Orange Leaf (Summer)
Alt 7: Teal Leaf (Winter)
Alt 8: Metal Leaf (BFDI 21/BFDIA-IDFB, Yoyle Cake Effect)
^ Top
Beta Skull
 
Contributor
Beta Skull
21,645,936 BP
42 TP | 4757 PP
Posted on March 8th, 2021 at 10:51pm
Posted 2021/03/08 at 10:51pm
#5
I bring to you today another new fighter... Or is it two?

Name: Bane and Fortem
Archetype: Speed

Moveset

Gimmick: As one is fighting, the other will follow in the background. Sometimes, they will pick up nearby items and bring them to the other, long as they aren’t already holding an item (similar to how teammates will normally go to items and pick them up as long as the bag isn’t full). Pressing Shield+Special will cause the two to switch places.

Jab: Scratch, Scratch, Peck (rapid) | Chop, Chop, Uppercut
Up Tilt: Peck | Headbutt
Down Tilt: Sweep Kick | Slide Kick
Forward Tilt: Basic Attack
Dash Attack: Peck | Roll

Forward Smash: Kick | Upwards Slash w/ Blade of Water
Down Smash: Summons two pillars of fire on both sides of himself | The same, but with water
Up Smash: Small burst of fire upwards | Small stream of water upwards

Neutral Aerial: Spins Forwards | Spins Around
Forward Aerial: Scratch | Chop
Back Aerial: Burst of Fire | Blade of Water
Down Aerial: Downwards Spiral with Beak | Spray of Water
Up Aerial: Peck | Upwards Stomp

Grab: Grabs with Beak | Grabs Chest Area
Pummel: Scratch | Chop
Up Throw: Upwards Throw with Beak | Launches Upwards with Stream of Water
Down Throw: Slams foe on Ground and breathes fire | Sets foe on ground and chops their back
Forward Throw: Tosses foe forwards with beak | Pound shrouded in water
Back Throw: Tosses backwards with beak | Rolls on back, then kicks off opponent

Normal Special: Ember- A fireball attack that gets stronger the more it’s charged up. | Water Pulse - Launches a pulse of water that deals non-flinching damage, though causes the foe to become dizzy. Has a relatively short distance.
Forward Special: Blaze Kick - Kicks the foe with a flaming foot; Similar to Mii Brawler’s Exploding Side Kick. | Ice Beam - Fires a beam of ice that damages and freezes foes on contact.
Down Special: Hi Jump Kick - Jumps in the air before preforming a flaming dropkick. A devastating attack... Even when it misses, which either deals damage to Bane, or simply continues the path all the way to the blast zone. | Rock Tomb - Drops a ton of boulders in front of Fortem. This grounds opponents caught in the attack.
Up Special: Aerial Ace - An upwards double-kicking attack that sends Bane into the air a good distance. | Water Gun - Similar to Greninja’s Hydro Pump, but only uses a singular pulse.

Final Smash: Alliance - Bane or Fortem knocks away nearby opponents while both undergo a glow. Both will then go into their full evolution forms before attacking the primarily trapped opponent with an Alliance attack, consisting of Blaze Kick and Water Shuriken, launching said opponent.

Taunts

Up Taunt: Bane hops into the air while raising his right foot. “Yeah!” | Fortem puffs up his chest, looking confident. “Eheheh...”
Side Taunt: Bane steps forwards while his feathers flare up. “C’mon!” | Fortem fistpumps the air. “Woohoo!”
Down Taunt: Bane balances for a moment on his right foot. | Fortem blows out a small stream of bubbles.

Victory

Animation 1: Bane and Fortem runs a bit towards the screen before stopping, hopping into the air in celebration. “Alright, we did it!”
Animation 2: Both hops into the air, performing some form of “high-five”. “We both did great!”
Animation 3: Both sit underneath a tree that seems to have come out of nowhere, watching the clouds.
Victory Theme: Pokemon Super Mystery Dungeon - Partner’s Theme

Alts



Default - Orange/Yellow | Blue
Alt 1 - Yellow/Orange - Shiny | Light Blue - Shiny
Alt 2 - Blue/White - Color Swap | Orange - Color Swap
Alt 3 - Yellow/Brown - Pikachu | Brown - Eevee
Alt 4 - Yellow/Red - Fennekin | Green - Treecko
Alt 5 - Navy/Tan - Cyndaquil | Green - Bulbasaur
Alt 6 - Blue/Yellow - Piplup | Green - Snivy
Alt 7 - Brown/Green - Rowlet | Blue - Sobble

And they also have their own stage! (Though it technically doesn't originate from their game...)

Stage: Temporal Tower
Advantages: Platforms occasionally rise from pitfalls temporarily.
Disadvantages: Primal Dialga occasionally appears to attack in random spots on the field. Getting hit will temporarily slow down the target.

But I'm not done yet!

I've also decided to add in one new thing I made: Some Classic Mode routes I made for my characters!

I will be adding more to it as I make more characters. Enjoy! I guess.
^ Top
Beta Skull
 
Contributor
Beta Skull
21,645,936 BP
42 TP | 4757 PP
Posted on May 27th, 2021 at 3:17pm
Posted 2021/05/27 at 3:17pm
#6
I've been hankering to make yet another Smash fighter, so... Here's Missingno.! And, here's a twist you probably weren't expecting: It's actually the REAL Missingno. rather than the one I use for roleplays!

Name: Missingno.
Archetype: Technical

Moveset

Gimmick: Missingno. will change forms depending on the command input: Up for Fossil Aerodactyl, Side for Ghost, and Down for Fossil Kabutops.

Jab: Rapid attack w/ Tendrils made of Static
Up Tilt: Lunges upwards and bites
Down Tilt: Strike ground with Scythe
Forward Tilt: Swipes with Ghostly Claw
Dash Attack: Dashes forwards with ghostly energy

Forward Smash: Scary Face (Stuns opponents before launching a short distance)
Down Smash: Spins around with both scythes
Up Smash: Strikes upwards with bony tail

Neutral Aerial: Scatters pixels
Forward Aerial: Multiple scratches with ghostly claw
Back Aerial: Scratches backwards with claw
Down Aerial: Downwards strike with scythes. Spikes at the tip
Up Aerial: Upwards strike with Wing Bones

Grab: Grabs with vortex of static
Pummel: Squeezes opponent with vortex
Up Throw: Grabs with mouth and throws upwards
Down Throw: Throws to ground and strikes with scythe
Forward Throw: Eats the opponent, then spits them back out
Back Throw: Makes the opponent disappear, then makes them reappear flying backwards

Normal Special: Water Gun - Charges up a spray of water that deals moderate damage and slight knockback.
Forward Special: Lick - Licks opponents with a small tongue to paralyze them.
Down Special: Earthquake - Strikes the ground to make a quake around itself. Those caught in the attack (which only affects those who are grounded) buries the foes.
Up Special: Sky Attack - Dashes across the sky in a selected direction whilst shrouded in a bright light. Has a slight buildup with super armor.

Final Smash: Game Crash - Charges forwards while shrouded in a static-like aura. Those hit by the tackle are locked in a cinematic where Missingno. gathers a bunch of glitch Pokemon to prepare an attack... Before suddenly, the game “crashes”. The act of the game crashing causes a slight repeating damage before the battle resumes, launching the foes.

Taunts

Up Taunt: Becomes Fossil Aerodactyl and roars
Side Taunt: Mocks the opponent as a Ghost
Down Taunt: Sharpens scythes as a Fossil Kabutops

Victory

Animation 1: The Ghost spins around Missingno. before spooking the opponent and laughing.
Animation 2: Flies around as a Fossil Aerodactyl before landing and roaring at the screen.
Animation 3: As a Fossil Kabutops, slashes the air around him.
Victory Theme: Victory! MissingNo. - SilvaGunner: King for Another Day

Alts



Default - Dull Purple/Tan
Alt 1 - Red/Yellow - Pokemon Yellow
Alt 2 - Brown - Kangaskhan
Alt 3 - Dulled Colors - Cubone
Alt 4 - Green - Bulbasaur
Alt 5 - Yellow - Pikachu
Alt 6 - Greyscale
Alt 7 - Gameboy Colors

I also added more Classic Mode routes to the link in the post above. Missingno. will obviously be there, but I will also have a few other surprises... ;)
^ Top
Beta Skull
 
Contributor
Beta Skull
21,645,936 BP
42 TP | 4757 PP
Posted on November 16th, 2021 at 4:32pm
Posted 2021/11/16 at 4:32pm
#7
Doing this because A. Sora in Smash and B. I refuse to let this thread die until I am out of ideas.

Name: Jazz +
Archetype: Tank

Moveset

Jab: Left hook, right hook, then a small burst of laser energy
Up Tilt: Heavy uppercut
Down Tilt: Sweep kick
Forward Tilt: Heavy boot
Dash Attack: Shoulder ram

Forward Smash: Hook shrouded in laser energy
Down Smash: Slams a fist surrounded with energy into ground, creating a burst of energy
Up Smash: Double-arm swing upwards

Neutral Aerial: Generates small sparks of electrical plasma around himself
Forward Aerial: Jab
Back Aerial: Backwards kick
Down Aerial: Stomp
Up Aerial: Tosses a ball of laser energy upwards

Grab: Lifts the opponent by the face
Pummel: Releases a small wave of laser energy from his hand, burning the opponent’s face
Up Throw: Leaps into the air and tosses the foe upwards
Down Throw: Slams the foe into the ground, then slams his foot onto their head
Forward Throw: Throws the foe forwards
Back Throw: Tosses the foe backwards

Normal Special: Jazz Beam + - Similar to ROB’s Robo Beam, except instead of charging automatically, the beam is charged by holding the special button down.
Forward Special: Jazz Rush + - Jazz rushes forwards while surrounded with laser energy. Deals small flinching damage, but travels far, and leaves Jazz invulnerable during the move.
Down Special: Jazz Barrier + - Generates a small energy field around himself that absorbs energy-based projectiles. Similar to Ness’ PSI Magnet, except with no healing properties.
Up Special: Jazz Cyclone + - Jazz surrounds himself in a tornado of laser energy, dealing damage and pushing foes away as he flies upwards.

Final Smash: Jazz Armada - Starts off like Dark Pit’s Staff and Zelda/Shiek’s Light Arrows, except with a small piercing laser that traps foes in a cinematic, where Orchestra +, Techno +, and Missingno. + arrives to deliver a flurry of attacks. After a brief moment of combos, the three moves out of the way as Jazz blasts the foes away with a Chaos Breaker.

Taunts

Up Taunt: Turns his back on the screen, flaunting his cape. At rare times, Orchestra + appears, posing with his claymore with his back against Jazz’s.
Side Taunt: Clenches his fist in front of himself as it glows with laser energy. At rare times, Techno + appears to fist pump in the air.
Down Taunt: Crosses his arms and looks away. At rare times, Missingno. + appears, levitating behind Jazz with an eerie glow.

Victory

Animation 1: Stands idle as the rest of the Jazz Armada surround him with their own victory poses. (Techno pumps his fist into the air, Orchestra points towards the screen, and Missingno. simply crosses his arms, back turned to the screen as he looks backwards.)
Animation 2: Flips backwards a great distance into the air, then gives a thumbs up upon landing.
Animation 3: Mark-X aims his buster at the screen, before he is pulled away by Jazz +, who looks upon him disapprovingly.
Victory Theme: Wasteland - Dragon Ball FighterZ

Alts



Default - Maroon/Pink
Alt 1 - Grey - Orchestra
Alt 2 - Red/Yellow - Techno
Alt 3 - Dull Purple/Tan - Missingno.
Alt 4 - Black/Blue - Coda
Alt 5 - Purple - Beta X
Alt 6 - Dark Grey/Red - Jazz Devil
Alt 7 - Black/Purple - Jazz Hands

And yes, he has a classic mode. The link can be found the post above the post above.
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ch4s3man
 
ch4s3man
29,746,909 BP
7 TP | 2056 PP
Posted on November 17th, 2021 at 7:04am Edited on 2021/11/17 at 7:45am
Posted 2021/11/17 at 7:04am Edited 2021/11/17 at 7:45am
#8
(Well, if everyone not doing this anymore, I can also keep this alive because I have many character ideas.)

Marsupilami
Archetype:All-Around

Moveset

Jab: Left Hook, Right Hook, and a strong Left Hook
Up Tilt: Jump Punch
Down Tilt: Kangaroo-like Kick
Forward Tilt: Strong Punch
Dash Attack: Spinning Roll

Forward Smash: Double Punch
Up Smash: Jumping Headbutt
Down Smash: Shake Jump - Jump very hard into the ground, stunning those on the ground for 5 seconds

Neutral Aerial: Jump Punch
Forward Aerial: Punch
Back Aerial: Tail Push
Down Aerial: Stomp
Up Aerial: Upward Punch

Grab: Using it's hands
Pummel: Rapid Punches
Up Throw: Throw it upward
Down Throw: Stomp them into the ground
Forward Throw: Throw it forward
Back Throw: Throw it backward

Normal Special: Spinning Punch
Forward Special: Fruit Throw - they can be use to heal if it fell onto the ground
Down Throw: Tail Smash
Up Throw: Tail Whip

Final Smash: Jungle Fury - They fell onto a jungle-like area, with Maruspilami just beat them up in a cartoony smoke and punch them with his tail

Taunts

Up Taunt: Jump up and down, saying "Houba"
Side Taunt: Does a cartwheel
Down Taunt: Does a hand stand

Victory

1: Does a forward spin and pose
2: Juggles a bunch of fruit
3: Dance while holding a piranha with his tail
Victory Theme: Theme from "My Friend Marsupilami"

Alts.
Default: Yellow with Black Spots
1: Red with Black Spots
2: Orange with Black Spots - Eduardo the Jaguar
3: Green with Black Spots
4: Blue with Black Spots
5: Purple with Black Spots
6: White with Black Spots
7: Completely Black

Stages: Palombia Jungle/Theme: Maruspilami Theme
Items: Piranha, Assist Trophy(Eduardo) - He'll pounces onto the opponents and slashes them
Subspace: He was just hanging around until he sees the Primids terrorizing the jungle animals, so he jumps into action
World of Light: He's on a tree in the jungle area, blocked by three Diddy Kongs

(More characters coming up soon. Hope you like this idea.)
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Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on November 17th, 2021 at 7:09pm
Posted 2021/11/17 at 7:09pm
#9
(Not a new character, Revision)

Name: Cyber
Archetype: Zoning/Power

Jab: Cyber Shot (3 Max)
Up Tilt: Buster Burst
Down Tilt: Quick Drop
Side Tilt: Cyber Punch
Dash Attack: Dash

Up Smash: Front Flip
Down Smash: Cyber Wave
Side Smash: Cyber Buster

Neutral Aerial: Cyber Shot, b u t i n t h e a i r
Up Aerial: Up Spike
Down Aerial: Drop Kick
Forward Aerial: Round House
Back Aerial: Hammer Head

Grab: Normal
Pummel: Face Punch
Up Throw: Roller Thrower
Down Throw: Rapid Fire
Forward Throw: Cyber Wave, b u t y o u g e t t h r o w n f i r s t
Back Throw: Gut Kick

Neutral Special: Cluster Bomb
Up Special: Chain Whip (Ledge Grab)
Down Special: Ton Crush
Side Special: Arsenal Rocket

Final Smash: Bound Knuckle

Up Taunt: Raise Hand and Clench
Down Taunt: Small Black Particles Appear and Looks Down
Side Taunt: Looks at Abilities

Victory Animation 1: Charges and Fires a Cyber Shot
Victory Animation 2: Drop Kick Down and Clench Hands
Victory Animation 3: Takes Off Helmet and Looks at Camera

Default Costume: Blue Armor
Alt Costume 1: Red Armor
Alt Costume 2: Brown Armor
Alt Costume 3: Grey Armor
Alt Costume 4: Orange Armor
Alt Costume 5: Navy Armor
Alt Costume 6: White Armor
Alt Costume 7: Black Armor

Stage: Sci-Fi Skyscraper
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Anti-Cloud Militia
 
Anti-Cloud Militia
7,519,498 BP
5 TP | 7477 PP
Posted on November 17th, 2021 at 7:54pm Edited on 2021/11/17 at 9:05pm
Posted 2021/11/17 at 7:54pm Edited 2021/11/17 at 9:05pm
#10
GUEST CHARACTER(S) INCOMING
Arle & Camus! (With a tiny bit of Carbuncle) From Sorcery Story I/Madou Monogatari I genesis
All Round type

Jab: Arle's paper fan
Up Tilt: Carbuncle Summersault kick!?
Down Tilt: Staff swing
Side Tilt: Arle slapping
Dash: Camus' flying staff

Up Smash: Fire
Side Smash: Byohihihii infused headbutt
Down Smash: Carbuncle Dropping on foe.

Grab: Normal grab from Camus
Pummel: Arle's paper fan... again
Up Throw: Flame Tornado
Down throw: Flood Jar
Side Throw: Red Pepper

Neutral Special: Blizzard & Ice Storm
Side Special: Bayoeen Stuns anyone it hits
Up Special: Warp
Down Special: Shield It reflects like Pit's shield from brawl now!

Final Smash: What was going to be Arle's Jugem or Camus' Nuclear, but Carbuncle comes in and uses it's Carbuncle Beam instead, surprising both

Entrance: Arle, followed by Camus, enter the field of battle through a magic door that dissapears
Taunt1: Arle: *raspberry*
Taunt2: Camus: Are you ready?
Taunt3: Carbuncle pops out of nowhere only saying, "Guu~!"

Victory animations

1. Camus sits on flying staff and watches Arle jump for joy much to their competitors dismay loosing to a magic kindergartener and 2nd grader
2. Arle enjoys some curry with Camus and Carbuncle, and even the foes they fought! (Even though MKII would hate it)
3. Arle shakes the hand with the second place person, while Camus keeps an eye on the other losers, by holding some small talk

Stage: Magic Tower
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Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on November 23rd, 2021 at 8:00pm Edited on 2021/11/23 at 8:27pm
Posted 2021/11/23 at 8:00pm Edited 2021/11/23 at 8:27pm
#11
Name: Peashooter
Archetype: Power

Jab: Leaf Hit > Leaf Hit > Headbutt
Up Tilt: Headbutt Upwards
Down Tilt: Spread Leaves
Side Tilt: Headbutt Forwards
Dash: Front Flip

Up Smash: Hard Headbutt
Down Smash: Leaf Spin
Side Smash: Pea Spray (Unity's Particlesystem)

Neutral Aerial: Spin
Up Aerial: Hit with Leaves
Down Aerial: Spin Leaves and Fall Down
Forward Aerial: Front Flip Headbutt
Back Aerial: Hit with Leaves

Grab: Use Leaves
Up Throw: Throw and Shoot Upwards
Down Throw: Front Flip Throw with Leaves
Front Throw: Use Mouth and Throw
Back Throw: Jump, Grab with Leaves, Throw

Neutral Special: Pea Cannon
Up Special: Super Jump (works better on ground)
Down Special: Pea Suped (3 Second Hover, Leaves hurt Enemies)
Side Special: Chili Bean Bomb

Final Smash: Rapid Fire/Pea Gatling

Entrance: Grow out of Ground
Up Taunt: Stretch
Side Taunt: Jump, Turn, and Clap Leaves
Down Taunt: Tired

Victory Animation 1: Jumping Up Happily
Victory Animation 2: Becomes a Gatling Pea and Shoots
Victory Animation 3: Shoots while Hovering

Default Costume: Green
Alt Costume 1: Lime (PvZ DS)
Alt Costume 2: Brown (PvZ DS)
Alt Costume 3: Yellow (PvZ DS)
Alt Costume 4: Repeater
Alt Costume 5: Blue (Snow Pea)
Alt Costume 6: Red (Fire Peashooter/Flaming Pea)
Alt Costume 7: Monochrome (Imitater)



Stage: Front Yard
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Beta Skull
 
Contributor
Beta Skull
21,645,936 BP
42 TP | 4757 PP
Posted on November 23rd, 2021 at 11:04pm
Posted 2021/11/23 at 11:04pm
#12
Eyy cool I'm not the only one posting here anymore. Might as well do the next character.

As for who it's going to be?



...Well, gotta have this make sense somehow. even though it has already been done on the master post but this is my version so that i'm technically not giving alts to a fighter someone else on this thread made

Name: Proto Man
Archetype: Power
Gimmick: Blocks attacks from front with Proto Shield (similar to Link’s shield).

Moveset

Jab: Buster Shots
Up Tilt: Swings shield upwards
Down Tilt: Slide
Forward Tilt: Buster Shots (Unlike Mega Man, he stops instead of moving forwards.)
Dash Attack: Dashes forwards with shield

Forward Smash: Proto Buster
Down Smash: Water Wave
Up Smash: Bright Burst

Neutral Aerial: Buster Shots
Forward Aerial: Triple Blade
Back Aerial: Wheel Cutter
Down Aerial: Needle Cannon
Up Aerial: Gyro Blade

Grab: Wire Adaptor
Pummel: Knees opponent in gut
Up Throw: Flips onto back and kicks opponent into the air
Down Throw: Slams to ground
Forward Throw: Blasts forwards with buster
Back Throw: Turns and tosses

Normal Special: Proto Strike
Forward Special: Napalm Bomb
Down Special: Skull Barrier
Up Special: Proto Coil

Final Smash: Big Bang Strike - Proto Man launches a big spark forwards that drags opponents towards it, before generating a large, multi-hitting, and powerful blast.

Taunts

Up Taunt: Brandishes buster
Side Taunt: Turns around before looking back
Down Taunt: Imitates teleportation

Victory

Animation 1: Warps in with his back to the screen, before turning back with a pose similar to his X-Dive artwork
Animation 2: Slides before jumping into the air, firing a few buster shots before landing stylishly
Animation 3: Looks off to the distance with his back to the screen
Victory Theme: Ending - Mega Man 3

Alts



Default - Red/Grey
Alt 1 - Purple/Pink - Shadow Blade
Alt 2 - Orange/White - Danger Wrap
Alt 3 - Blue/Cyan - Skull Barrier
Alt 4 - Lime/White - Rain Flush
Alt 5 - Purple - Black Hole Bomb
Alt 6 - Grey/White - Wheel Cutter
Alt 7 - Blue/Orange - Napalm Bomb
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ch4s3man
 
ch4s3man
29,746,909 BP
7 TP | 2056 PP
Posted on November 24th, 2021 at 7:30am
Posted 2021/11/24 at 7:30am
#13
Jet Jaguar
Archetype:Power & Zoning

Moveset

Jab: Left punch, right punch, and powerful left punch
Up Tilt: Uppercut
Down Tilt: Sliding
Forward Tilt: Left Chop
Dash Attack: Dash

Forward Smash: Hose
Up Smash: Hand Ray
Down Smash: Dropkick

Neutral Aerial: Flying Tackle
Forward Aerial: Spear
Back Aerial: Backflip
Down Aerial: Somersault
Up Aerial: Moon Somersault

Grab: With his hands
Pummel: Rapid punches
Up Throw: Toss it in the air
Down Throw: Stomp it into the ground
Forward Throw: Throw it forward
Back Throw: Throw it backward

Normal Special: Plasma Clap
Forward Special: Harpoon Cannon
Down Throw: Rhino Pound
Up Throw: Tornado

Final Smash: Size Changer - He grow into his giant form and fire lasers from his hands at the opponents

Taunts

Up Taunt: Raise his arms into the air
Side Taunt: Gives a thumb up
Down Taunt: Shrink down and grow back for a little bit

Victory

1: Spin around and gives a thumbs up
2: Pose while his eyes glow
3: Landed down to the ground and raise his arms up
Victory Theme: "Godzilla and Jet Jaguar: PUNCH! PUNCH! PUNCH!"

Alts.
Default: Red, yellow, blue, and white
1: Red and White - Fire Fighter Jet Jaguar
2: Orange and White
3: Yellow and White
4: Green and White - Gigan
5: Blue and White
6: White - Medical Jet Jaguar
7: Grey - Combat Jet Jaguar

Stages: Kaiju Battleground/Theme: Godzilla Theme
Items: None
Subspace: He was captured by the Subspace Army and was freed by Samus and Pikachu
World of Light: He is in the Base Sub-world
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