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Mega Man RPG Prototype Community

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"Create" a Mega Man Game!

November 3rd, 2014 at 10:33pm
 
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Beta Skull
Beta Skull
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Did you ever wonder what would it be like if Bass was the main character? Or if past robot masters teamed up with each other? Well, this is a place where you can have fun making up stories/fan games. Unfortunately, you obviously can't MAKE one here, but if you have experience in making them and are interested in using these as a body for them, go ahead and do it.
Here is an example:
Name: Mega Man Powered Up 1 1/2 or Mega Man 1 1/2

Player: Mega Man mega-man

Robot Master 1: Cut Man cut-man
Robot Master 2: Air Man air-man
Robot Master 3: Bubble Man bubble-man
Robot Master 4: Quick Man quick-man
Robot Master 5: Bomb Man bomb-man
Robot Master 6: Time Man time-man
Robot Master 7: Fire Man fire-man
Robot Master 8: Wood Man wood-man

Robot Master Weaknesses: Cut Man-Fire Storm Air Man-Leaf Shield Bubble Man-Rolling Cutter Quick Man-Time Slow and Hyper Bomb Bomb Man-Rolling Cutter and Fire Storm Time Man-Leaf Shield Fire Man-Air Shooter Wood Man-Fire Storm and Rolling Cutter

Wily Stage 1 Boss: Mecha Dragon
Wily Stage 2 Boss: Yellow Devil
Wily Stage 3 Boss: Guts Man guts-man
Wily Stage 4 Boss: Boobeam Trap (Really, that's what it's called)
Final Boss 1: Wily Machine 1
Final Boss 2: Wily Machine 2
Here is a blank version:

Name:

Player(s):
DLC (Optional):
Description (Optional):

Robot Master 1:
Robot Master 2:
Robot Master 3:
Robot Master 4:
Robot Master 5:
Robot Master 6:
Robot Master 7:
Robot Master 8:

Weaknesses:

Wily Stage 1:
Wily Stage 2:
Wily Stage 3:
Wily Stage 4:
Final Boss:
"Create" a Mega Man Game!
Posted by Beta Skull on November 3rd, 2014 at 10:33pm
Viewed 28133 Times
Beta Skull
 
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Beta Skull
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Posted on April 26th, 2018 at 1:19pm Edited on 2018/04/26 at 4:29pm
Posted 2018/04/26 at 1:19pm Edited 2018/04/26 at 4:29pm
#1
Ok, so clearly, everyone's tired of me putting their characters in. I understand, and I will make a promise- starting now- to ensure it stops here. For now on, I'll only use others' characters WITH PERMISSION, and even then it's not going to happen much, if at all.

However, needless to say, Beta can't do much sh** on his own, and thus still needs a partner. Tone is MegaBoy's character, so that's clearly out. Ninja Man is Beta's rival, so that doesn't work either. And while Sergeant WOULD be a good fit (and was Beta Man's ORIGINAL Tag-Team partner back when the MMRPG roleplays began), nowadays he's more of a third-wheel sort-of character. As such... We're going to have to make something new here. So, allow me to introduce...

Beta and Techno: The Noble Light Numbers

Players:
Beta Man | Starter Weapons: Beta Buster- A chargeable buster of which the Charged Shot can pass through enemies, even if they hit them without defeating them. Beta Blast- A ball of shadow energy that explodes on impact. Beta Swordplay- Attacks the foe with a rapier (those swords used for fencing). Works similar to Flame Sword. Beta Rush- A dash attack that can also be used in mid-air. If you want to use it like a sort of Rush Jet, you'd need to button mash a bit. | Abilities: Slide. That's... About it.
Techno Man | Starter Weapons: Techno Buster- A buster that can be aimed in 8 directions- even directly down- but cannot be charged, and is certainly no rapid-fire. Techno Flare- A burst of fire that also freezes foes if they managed to survive the attack. Yeah, don't ask. Techno Blitz- Fires a large flame into the air. When it passes through the top of the screen, it starts raining down smaller flames into that one, small area. Techno Incinerator- Surrounds Techno with two fireballs that cycle around him. Despite the shield-core typing, it doesn't really protect Techno from anything. | Abilities: Dash, Wall-Jump | Unlocked by completing the game.
Description: Dr. Light, having thought that he should try and have more robots work for good rather than evil (i.e. Wily), he builds a whole new set of robots... But not just 8. Dr. Light noticed how Beta was trying to find a new partner to help out with facing the recent villain uprising, what with Wily and Ninja Ghost still being at large. As such, Dr. Light made an 9th robot in his new set of Robot Masters, the Noble Light Numbers, to assist Beta Man. However, Dr. Wily, taking this as a perfect opportunity to take down the one robot the newer villains were never able to defeat, steals the 9 robots and has them attack the city. And to make sure Mega Man doesn't interfere, Wily uses Spark Man to short-circuit Mega Man, leaving it up to Beta Man to save the day while Mega Man goes under recovery procedures.

Robot Master 1: Demo Man- Weapon: Wipeout Bomb- Lobs a stick of dynamite that creates a big explosion.
Robot Master 2: Trimmer Man- Weapon: Trimmer Blade- A close-range sawblade attack used for melee purposes.
Robot Master 3: Alarm Woman- Weapon: Snooze Button- Freezes time temporarily. Alarm Woman follows this up with a shockwave attack.
Robot Master 4: Build Man- Weapon: Crush Builder- Drops a block from the ceiling in front of the user.
Robot Master 5: Purify Man- Weapon: Pure Water- Launches a small stream of pure water.
Robot Master 6: Growth Woman- Weapon: Rising Rose- Sprouts roses across the ground in a straight line.
Robot Master 7: Inspect Man- Weapon: Inspection Shine- Shines a light through a magnifying glass to deal damage.
Robot Master 8: Defense Man- Weapon: Emergency Defenses- A flying shield that flies in front of the user to protect them.

Mid-Fortress Boss: Techno Man (+ Copy Beta as Techno Man)

Weaknesses: Demo Man- Emergency Defenses, Wipeout Bomb, Beta Blast, and Techno Incinerator Trimmer Man- Crush Builder and Techno Flare Alarm Woman- Inspection Shine Build Man- Snooze Button Purify Man- Trimmer Blade and Beta Blast/Swordplay/Rush Growth Woman- Wipeout Bomb, Beta Blast, and Techno Flare/Blitz/Incinerator Inspect Man- Rising Rose Defense Man- Pure Water Techno Man- Crush Builder Copy Beta- Inspection Shine

It seems I have underestimated how much text is being put into this, so to be continued (and hopefully concluded, I don't want this to extend over 2-3).
^ Top
Beta Skull
 
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Beta Skull
21,645,936 BP
42 TP | 4757 PP
Posted on April 26th, 2018 at 4:29pm Edited on 2018/05/02 at 8:09pm
Posted 2018/04/26 at 4:29pm Edited 2018/05/02 at 8:09pm
#2
Beta and Techno: The Noble Light Numbers (Cont.)

Meanwhile, Sergeant Man seems to be running an item shop, containing upgrades and items in exchange of bolts, one of which is interchangeable between Beta and Techno.

Sergeant Man's Item Shop
energy-tank E-Tank- 30 Bolts
weapon-tank W-Tank- 30 Bolts
extra-life 1-Up- 20 Bolts
yashichi Yashichi- 50 Bolts (Yashichis are actually inventory items in the game, and can only be found in Sergeant's shop.)
energy-upgrade Energy Upgrade: Increases Max HP- 40 Bolts
weapon-upgrade Weapon Upgrade: Increases Max WE- 40 Bolts
Energy Balancer- 100 Bolts
Spike Guard- 20 Bolts
Sergeant Shield: Gives you Sergeant Man's shield, which works like Proto Shield from MM7.- 70 Bolts
charge-module Charge Module (Beta Man)- Increases the size of Beta Man's Charged Shot, in exchange of longer time for a full charge. Based off of MAGMML2.
Jet Platform (Techno Man)- Basically Rush Jet without Rush. Beta Man doesn't get this because he already has something like this in terms of Beta Rush.

Wily Stage 1: Yellow Devil MKIII (A generic Devil Boss. Less annoying with number of shots able for the player to get in, but does have a few new tricks, such as crushing the player with its arm.)
Wily Stage 2: Flame Joe (A red Joe model inside of a glass dome in the wall that controls a cannon in the ceiling that drops large fireballs.)
Wily Stage 3: Ninja Man (Yeah, he's back once more. But this is less of "I must fight Beta" and more of "Wily requested me to be here" this time around. ...Ok, maybe it has something to do with facing Beta.)
Wily Stage 4: Robot Master Rematches and Wily Machine 10.5 (Eh, I'll be honest. Not entirely caring of Fortress Boss mechanics. Thus I won't explain this one.)
Final Boss: dr-wily Wily Suit (This time, it's a mix between Wily Suit from that Mega Man Soccer Game and Wily Capsule's teleportation mechanic.)

Congrats, you unlock Hard Mode and Techno Man! I don't feel like describing Hard Mode in anything except Ninja Man uses his Omega Form as a Phase 2. Yeah.

I WAS going to do a CD Database thing like MM&B. But after realizing the long line of work ahead (and after losing TONS of progress by not saving said progress on a replacement pastebin for the long wall of text originally planned but not done to limit the number of posts), I got too discouraged to do it, and so I decided to not do that.
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RageSwitch
 
RageSwitch
38,601,293 BP
45 TP | 1068 PP
Posted on August 31st, 2018 at 5:02am Edited on 2018/08/31 at 5:27am
Posted 2018/08/31 at 5:02am Edited 2018/08/31 at 5:27am
#3
Wily's Return

Player: Literally every (88) Robot Masters
DLC: Robot Maker
Description: Wily's plan to take over the world is complete but there is one minor flaw, 8 robot master are foiling his plan defeat them, to accquire World Domination

Robot Master 1: Mega manmega-man
Robot Master 2: Rollroll
Robot Master 3: Proto manproto-man
Robot Master 4: Rhythmrhythm
Robot Master 5: Enkerenker
Robot Master 6: Quintquint
Robot Master 7: Punkpunk
Robot Master 8: Balladeballade

Weaknesses: W.I.P


(After you complete the game with at least 8 robot masters you will unlock Bass who can Dash and double jump, if you finish the game once though you will unlock multiplayer,sound test, and Debug Mode)
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RageSwitch
 
RageSwitch
38,601,293 BP
45 TP | 1068 PP
Posted on September 21st, 2018 at 2:07am Edited on 2018/09/23 at 4:50am
Posted 2018/09/21 at 2:07am Edited 2018/09/23 at 4:50am
#4
Mega Man and Bass 3 W.I.P

Players: Mega Man Bass

Others: Proto Man

Description: Mega Man and Bass Team up to take down the powered up KING

Robot Master 1:Antar Man
Robot Master 2:Guard Man
Robot Master 3:Night Man
Robot Master 4:Mirror Man
Robot Master 5:Clock Man
Robot Master 6:Swift Man
Robot Master 7:Blade Man
Robot Master 8:Universe Man

Weaknesses:
Clock Man- Swift wind
Swift Man- Portal Strike
Blade Man- Shield charge
Guard Man- Shadow Slash
Night Man- Mirror shield
Mirror Man- Freeze Spear
Antar Man- Sword Dance
Universe Man- Time Flash
King Tank- Sword Dance
Ultra King- Portal Strike

Auto's Shop

W.I.P

King Fortress 1: Enters the Base...
King Fortress 2: Boss Rush
King Fortress 3: Smash Man (OVERDRIVE MODE)

Final Boss: King's Tank (that lazy)
Final Boss (Phase 2): Ultra King


I'm not a Japanense person AM I?
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THE ANCIENT ONE
 
Contributor
THE ANCIENT ONE
14,032,839 BP
39 TP | 706 PP
Posted on September 22nd, 2018 at 5:57pm
Posted 2018/09/22 at 5:57pm
#5
@Fade Man : dude, this already exists. it's a game on the wonder swan.
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RageSwitch
 
RageSwitch
38,601,293 BP
45 TP | 1068 PP
Posted on October 22nd, 2018 at 7:59am
Posted 2018/10/22 at 7:59am
#6
Hey Beta, is me but are we forced to
Make a Mega-Man-Based Fan-games not
Game Ideas like RPGs (yes or Fighting but
everyone is fed up with the idea)
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Beta Skull
 
Contributor
Beta Skull
21,645,936 BP
42 TP | 4757 PP
Posted on October 22nd, 2018 at 1:48pm
Posted 2018/10/22 at 1:48pm
#7
Well, you're able to make any form of game on here as long as it relates to the Mega Man franchise.

So, if you were to make an RPG centered around Mega Man, Zero, or even a Tackle Fire for whatever reason, that's fine. But if it's an RPG about, say, a basketball player with a magic basketball or something, then unless it's some form of Basketball Man robot master, you're kinda breaking the rules on that one.
^ Top
RageSwitch
 
RageSwitch
38,601,293 BP
45 TP | 1068 PP
Posted on May 25th, 2019 at 5:46am Edited on 2019/05/25 at 7:28am
Posted 2019/05/25 at 5:46am Edited 2019/05/25 at 7:28am
#8
So I Want to make this
Mega Man Megamix

Game Info: It seems our three Heroes (?) are in different Zones where they have to defeat many RMs to discover what the cause is.

Players:
mega-man Mega Man
Starter Weapons: Mega Buster- The user Charges up a powerful energy shot though it may take a while. Mega Slide- Mega Man quickly slides on the ground it does no damage. Mega Ball- Mega Man shoots a ball that he can kick dealing massive damage.


Mega Man's Robot Masters and Weaknesses:
fuse-manFuse Man- Charge Kick and Freeze Cracker
crash-manCrash Man- Tornado Hold/Tengu Blade and Pharaoh Shot
magnet-man Magnet Man- Scramble Thunder and Sliver Tomahawk
pharaoh-man Pharaoh Man- Freeze Cracker and Charge Kick
charge-man Charge Man- Crash Bomb and Tornado Hold/Tengu Blade
tomahawk-man Tomahawk Man- Pharaoh Shot and Crash Bomb
freeze-man Freeze Man- Sliver Tomahawk and Magnet Missile
tengu-man Tengu Man- Magnet Missile and Scramble Thunder

Mid-Boss: proto-man Proto Man Weakness: Crash Bomb and Magnet Missile

Wily Fortress Boss 1: Mecha Dragon Reborn- Weakness: Tengu Blade
Wily Fortress Boss 2: proto-man_alt9Dark Proto Man Weakness: Scramble Thunder and Pharaoh Shot
Wily Fortress Boss 3: bassBass Weakness: Pharaoh Shot and Sliver Tomahawk
Treble Boost- Weakness:Super Adapter or Crash Drill
Wily Fortress Boss 4: mega-man-dsCopy Robot Weakness: Pharaoh Curse and Freeze Bomb
Wily Fortress Boss 5: Boss Rush
Wily Fortress Boss Final: Super Wily Weakness: Magnet Missile and Charge Kick

Weapons:
Scramble Thunder- The User releases one shot separating into two Electrical shots above or on the ground.
Fuse Speed- The user quickly goes to that spot
Crash Drill- The user Keeps the Crash Bomb dealing massive damage to those who come close
Crash Bomb- The user sends out a timed bomb exploding after it finished waiting.
Magnet Barrier- The user charges up a barrier sucking in close enemies if it doesn't kill then the damage they'll take will be halved
Magnet Missile- The user throws a magnet that homes onto opponents.
Pharaoh Curse- The use throws a small flame, if anyone touches it they will suffer from poison or Electricity.
Pharaoh Shot- The user Charges up a Sun above their head. It can be thrown above him or in front.
Steam Attack- The user shots a small wind pellet then it releases Wind that deals small damage that lasts a while.
Charge Kick- The user Charges forward by sliding. He can also do it in the air.
Tomahawk Blade- The user attack with the tomahawk when the opponent hits him dealing MASSIVE Damage.
Sliver Tomahawk- The user throws a tomahawk in front of him rising to top of the screen.
Freeze Bomb- Mega Man shoot a bomb to the ceiling (If there is one) then releases many snowflakes.
Freeze Cracker- The user shoot a giant Snowflake releasing small one. It can be angled up.
Tengu Blade- The user throws a Blade that comes back to him like Quick Blade.
Tornado Hold- The user shoots a turbine that allows him to access places that other weapons can't, like Rush Coil .


Auto's Shop
energy-tankE-Tank- Recovers all Life Energy 20 Bolts
weapon-tankW-Tank- Recovers all Weapon Energy for every weapon 15 Bolts
proto-shield- Mega Man gets Access to Proto Man's Shield reflecting all projectiles. 40 Bolts
Rush Set Mega Man gets access to Rush Jet, Rush Search and Super Adapter. 75 Bolts
energy-upgrade Health Upgrade- Mega Man's Health gets doubled.
weapon-upgrade Weapon Upgrade- Special Weapons from Robot Masters and Rush Items Can be used more (Weapon Energy Doubled)
Spike Guard- Mega Man will take damage from Spikes instead of dying.
extra-lifeExtra Life- Mega Man will gain one more life.

More coming Soon.
^ Top
RageSwitch
 
RageSwitch
38,601,293 BP
45 TP | 1068 PP
Posted on May 26th, 2019 at 6:10am
Posted 2019/05/26 at 6:10am
#9
I was doing Proto Man but I got logged out...

bass Bass
Starter Weapons: Bass Buster Bass fires very weak but Fast Pellets that can be angled in 8 directions. Bass Crush- Bass summons a cross when enemies are nearby doubling damage for a short time. Bass Baroque- Bass charges up power then unleashes the dark aura to the opponent like Mega Buster.
Treble Boost- Bass fuses with Treble. He can fire one shot in 3 directions and fly after a while he will go back to normal.


More coming soon (If I feel like it)
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blan20
 
blan20
3,127,750 BP
0 TP | 1 PP
Posted on July 28th, 2019 at 9:40pm
Posted 2019/07/28 at 9:40pm
#10
Here is a blank version:Waht*

Name:Megaman-Resurrection of W

Player(s):Megaman
DLC (Optional):
Description (Optional):

Robot Master 1:Cut Man
Robot Master 2:Air Man
Robot Master 3:Snake Man
Robot Master 4:Ring Man
Robot Master 5:Stone Man
Robot Master 6:Bass
Robot Master 7:Proto Man
Robot Master 8:Wood Man

Weaknesses:

Wily Stage 1:
Wily Stage 2:
Wily Stage 3:
Wily Stage 4:
Final Boss:Wily
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RDash75
 
RDash75
10,669,077 BP
20 TP | 36 PP
Posted on October 27th, 2019 at 11:43am
Posted 2019/10/27 at 11:43am
#11
Name:Bass Revenge

Player: bass Bass

Robot Masters:
ice-man Ice Man - Weakness:Pharaoh shot
time-man Time Man - Weakness:Charge Kick
metal-man Metal Man - Weakness:Metal Blade* or Crash Bomber
crash-man Crash Man - Weakness:Magnet Missile
wood-man Wood Man - Weakness:Crash Bomber
magnet-man Magnet Man - Weakness:Metal Blade
pharaoh-man Pharaoh Man - Weakness:Time Slow
charge-man Charge Man - Weakness:Ice Slasher
*Can kill with 1 hit

Wily Stage Boss:
Wily 1: Mecha Dragon - Weakness:Metal Blade
Wily 2: Big Cat - Weakness:Ice Slasher
Wily 3: Underdrill - Weakness:Crash Bomber
Wily 4: dr-wily Wily Cannon - Weakness:Bass Buster or Magnet Missile
After Destroy Wily Cannon, he use his Capsule!
Final Boss: Wily Capsule - Weakness:Pharaoh Shot, Time Slow or Bass Buster
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on December 22nd, 2019 at 4:35am Edited on 2020/02/10 at 10:59pm
Posted 2019/12/22 at 4:35am Edited 2020/02/10 at 10:59pm
#12
cut-man bubble-man spark-man mega-man proto-man ring-man stone-man blizzard-man

Mega Man: Robot OVERLOAD Part I


mega-manproto-manbassThe Story Again: While Mega Man was Enjoying himself, we see Dr. Wily Planning on a Master Plan... Wily had Copied the Fallen Robot Masters Data and Ported them over to the Respected, Rebuilt Robot! With all 12 Robots Finished with Programming, Dr. Wily is once again shown on live TV and Broadcasts his Genius Plan, but Mega Man wasn’t going to let him Take over the World again... So with the Help of Proto Man, Mega Man embarks on a Journey to Refight the Fallen Foes... But while Bass Stands by a near Building, he Dares himself to fight all those Robots...


Characters

mega-man Mega Man
Mega Buster - The Regular Buster shot that can have up to 3 Bullets on Screen. Can also be Charged to a Big Blast!
Mega Arm - The Strongest weapon ever devised to Defeat the ever known, Stardroids, this requires a Charge. (Reach Wily to unlock)
Moves - Slide

proto-man Proto Man
Proto Buster - Same as the Regular Mega Buster, but the Charge is different.
Proto Strike - Fire the Charge Blast without the need of Charging it! Still can only have 3 at a time on Screen... (Reach Wily to unlock)
Moves - Slide, Shield Jump

bass Bass
Bass Buster - Rapid fire that Shoots in 7 Directions and can have up to 4 Bullets on screen.
Bass Laser - Bass’ Weapon from MM7 Returns! This Weapon strikes through 3 Enemies and can have up to 2 on Screen at a time! (Reach Wily to unlock)
Moves - Dash, Double Jump


Intro Stage Boss: Proto Devil - A Devil that can’t Reform but can Jump and Shoot
Weakness: (Name) Buster

Robot Masters 1-6

cut-man Cut Man
Weapon: Giga Cutter (G.Cutter) - Cut Man’s Critical from Powered Up
Weakness: Stone Crumble

bubble-man Bubble Man
Weapon: Bubble Spread (Bubble.S) - Spreads a Circle of Bubbles out and back in
Weakness: Giga Cutter

spark-man Spark Man
Weapon: Spark Charge (Spark.C) - Charge up a Lightning... Ball? And shoot it to Release a Big Shock!
Weakness: Ring Toss

ring-man Ring Man
Weapon: Ring Toss (Ring.T) - Throw up to 3 Rings in to the Air with Piercing!
Weakness: Blizzard Roll

stone-man Stone Man
Weapon: Stone Crumble (Stone.C) - Using Kirby's Down Special will then Spawn 2 Big rocks from the Ground and then split into 4 Smaller Rocks! Hehe...
Weakness: Spark Charge

blizzard-man Blizzard Man
Weapon: Blizzard Roll (Blizzard.R) - Spin into a Ball and Dash into the enemy creating a Snowflake Crash!
Weakness: Bubble Spread

Mid-Stage Boss: enker punk ballade The Mega Man Killers - Fight on a 1 on 1 at a time against the Mega Man Killers! (Swap when using Main Attack)
enker Enker's Weakness: Blizzard Roll
punk Punk's Weakness: Stone Crumble
ballade Ballade's Weakness: Bubble Spread

What's this?: After Mega Man had gone on a Long Adventure so far, it seems that I CANT FIT EVERYTHING HERE, so this means I will have to Split this into 2 3 Parts! Stay tuned for the 2nd Part of the Story! It will Include: The Next Set of Robot Masters, The End Stage, The Wily Stages, and more! Possibly... See you next Time!
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Red5pizza
 
Red5pizza
9,184,492 BP
0 TP | 1 PP
Posted on January 6th, 2020 at 3:31pm Edited on 2020/01/25 at 4:33am
Posted 2020/01/06 at 3:31pm Edited 2020/01/25 at 4:33am
#13
Name: Mega Man and The Elemental Stars

Player(s): mega-man Mega Man - proto-man Proto Man - bass Bass

Robot Masters, Weapons and Weakness: (Part 1)
Robot Master 1: metal-man Metal Man (Metal Blade) Weakness: (Hard Knuckle)
Stage Length Screens: 25

Robot Master 2: hard-man Hard Man (Hard Knuckle) Weakness: (Spread Drill)
Stage Length Screens: 32 (Normal/Above) / 28 (Bottom) (Overall = 46)

Robot Master 3: frost-man Frost Man (Frost Wave) Weakness: (Crash Bomber)
Stage Length Screens: 55

Robot Master 4: crash-man Crash Man (Crash Bomber) Weakness: (Pharaoh Shot and Water Wave)
Stage Length Screens: 26

Robot Master 5: pharaoh-man Pharaoh Man (Pharaoh Shot) Weakness: (Flash Stopper)
Stage Length Screens: 35 (Above) / 38 (Normal/Bottom) (Overall = 54)

Robot Master 6: clown-man Clown Man (Thunder Claw) Weakness: (Metal Blade and Gemini Laser)
Stage Length Screens: 29

Robot Master 7: bright-man Bright Man (Flash Stopper) Weakness: (Thunder Claw)
Stage Length Screens: 26

Robot Master 8: ground-man Ground Man (Spread Drill) Weakness: (Frost Wave)
Stage Length Screens: 13 (Above) / 47 (Normal/Bottom) (Overall = 37)

Weakness Order: Bright > Pharaoh > Crash > Frost > Ground > Hard > Metal > Clown > Bright...

(Part 2)
Robot Master 1: air-man Air Man (Air Shooter) Weakness: (Charge Kick)
Stage Length Screens: 45

Robot Master 2: wave-man Wave Man (Water Wave) Weakness: (Hornet Chaser)
Stage Length Screens: 33

Robot Master 3: charge-man Charge Man (Charge Kick) Weakness: (Star Crash and Metal Blade)
Stage Length Screens: 50

Robot Master 4: hornet-man Hornet Man (Hornet Chaser) Weakness: (Gemini Laser and Pharaoh Shot)
Stage Length Screens: 44

Robot Master 5: dive-man Dive Man (Dive Missile) Weakness: (Skull Barrier)
Stage Length Screens: 20 (Above) / 35 (Normal/Bottom) (Overall = 38)

Robot Master 6: gemini-man Gemini Man (Gemini Laser) Weakness: (Dive Missile)
Stage Length Screens: 41

Robot Master 7: skull-man Skull Man (Skull Barrier) Weakness: (Air Shooter)
Stage Length Screens: 37

Robot Master 8: star-man Star Man (Star Crash) Weakness: (Water Wave and Hard Knuckle)
Stage Length Screens: 57 (Normal/Above) / 9 (Bottom) (Overall = 62)

Weakness Order: Hornet > Wave > Star > Charge > Air > Skull > Dive > Gemini > Hornet...

---

Weakness Order Combined: Bright > Pharaoh > Hornet > Wave > Crash > Frost > Ground > Hard > Star > Metal > Charge > Air > Skull > Dive > Gemini > Clown > Bright...

Wily Stage 1: Fire Robo-Dragon
Stage Length Screens: 16

Wily Stage 2: Wood-Dozer
Stage Length Screens: 25

Wily Stage 3: 4 Doc Robots (Bomb Man, Needle Man, Crystal Man and Junk Man) Weakness: (Pharaoh Shot, Gemini Laser, Air Shooter and Thunder Claw) (In Order)
Stage Length Screens: 20

Wily Stage 4: Elemental Devil
Stage Length Screens: 27

Wily Stage 5: Rematches of Robot Masters (Part 1)
Stage Length Screens: 31

Wily Stage 6: Rematches of Robot Masters (Part 2)
Stage Length Screens: 34

Wily Stage 7: Mega Man Killers + Quint & Terra
Enker
Stage Length Screens: 25

Quint
Stage Length Screens: 32

Punk
Stage Length Screens: 29

Ballade
Stage Length Screens: 24

Terra
Stage Length Screens: 39 (Normal/Above) / 33 (Bottom) (Overall = 56)

Final Boss: Elemental Wily Machine I
Stage Length Screens: 21
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Pokeepoo
 
Pokeepoo
5,565,170 BP
5 TP | 328 PP
Posted on January 17th, 2020 at 4:14am
Posted 2020/01/17 at 4:14am
#14
@Red5pizza : that's a good idea of games. red!
i do appreciate it!
^ Top
System1500
 
System1500
5,001,208 BP
1 TP | 9 PP
Posted on January 18th, 2020 at 7:43am Edited on 2020/01/18 at 8:39am
Posted 2020/01/18 at 7:43am Edited 2020/01/18 at 8:39am
#15
Not really a classic style MegaMan fangame idea, but I thought to do it here because how cool it will look the formatting.

burner-man dynamo-man
Burner Man and Dynamo Man Adventures


A few years back, Burner Man and Dynamo Man were under the control of King, and ordered to terminate Mega Man and Co. They were defeated by Mega Man and Bass, but then shortly after their second battle, they got to see Mega Man and Bass take King down, and then later, Dr. Wily, restoring peace. All KGN models were free to do whatever they wanted now on, as it was a new start for them all. Fast forward back to the present time. It is the year 2065. Burner Man and Dynamo Man are relaxing together. Burner Man, still with his sadistic personality, but much more friendly, and Dynamo Man, more social and open now. They are just relaxing, when suddenly, they all hear voices in their head, and the voice sounds so familiar. They agree to travel across the world, on their adventures, to uncover the mystery of the voice.


Burner Man and Dynamo Man, originally appearing from Mega Man and Bass, as 2 of the Robot Masters, are back and better then ever! Starring in their first playable game, you take control of Burner Man and Dynamo Man, as you travel across the lands, doing deeds for people, ultimately as you go in search for the mysterious voice's identity. Level Up, by battling lots of enemies, to get stronger! Some characters from the Mega Man series will briefly appear at some points also! Your playing with Fire and Electricity, when you play Burner Man and Dynamo Man Adventures!


burner-man Burner Man
Type: Fire
Ultimate Type: Epsilon

Mega Attack: Fiery Wasteland
Ultimate Attack: Burning Photon Blast

Summon: Bass
Ultimate Summon: Super Bass


dynamo-man Dynamo Man
Type: Electric
Ultimate Type: Delta

Mega Attack: Superbolt Strike
Ultimate Attack: Dynamic Impulse

Summon: MegaMan
Ultimate Summon: Super MegaMan


You shall soon find out who I am, Burner Man and Dynamo Man. You will pay for betraying your old LEADER!
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Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on January 19th, 2020 at 3:58am
Posted 2020/01/19 at 3:58am
#16
@System1500 : That's cool! Also nice pick of the characters... the "Worst Boss" Duo XD. WELL NOW BEST PLAYABLE CHARCTERS NOW RITE?
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System1500
 
System1500
5,001,208 BP
1 TP | 9 PP
Posted on January 20th, 2020 at 12:56am
Posted 2020/01/20 at 12:56am
#17
Well honestly, Burner Man is my current favorite Robot Master. I just love him so much, and found his battle fun (mind you, I was playing the GBA version which is harder)
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Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on January 20th, 2020 at 1:11pm
Posted 2020/01/20 at 1:11pm
#18
@System1500 : True... SMALLER SCREEN. But I don't Really give any offensive Comments its just because Burner Man and Dynamo Man are the Hardest Bosses in the Mega Man Universe but are also Dumb to fight due to the Attacks they send out. But at least you like them... It's fine I'm not Judging! It's just the Difficulty and is not really fun to most people...
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Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on February 9th, 2020 at 2:54am Edited on 2020/02/11 at 9:04pm
Posted 2020/02/09 at 2:54am Edited 2020/02/11 at 9:04pm
#19
spring-man tengu-man cold-man mega-man proto-man concrete-man blade-man block-man

Mega Man: Robot OVERLOAD Part II


Previously... Mega Man had Defeated the First 6 Robot Masters and Beaten the Mega Man Killers, now Mega Man has to Face the last 6 Robots from after the NES Legacy...

Robot Masters 7-11

spring-man Spring Man
Weapon: Spring Grapple (Spring.G) - Throw a Slinky line of your Fist and Hit Multiple Enemies! Can also be used as a Grappling Hook
Weakness: Speed Blade

tengu-man Tengu Man
Weapon: Tengu Trap (Tengu.T) - Shoot a Quick Slashing Wind Ball that can Catch multiple Enemies!
Weakness: Cold Pillars

cold-man Cold Man
Weapon: Cold Pillars (Cold.P) - Release 4 Pillars in front of you which also sends them up into the air!
Weakness: Cluster Block

concrete-man Concrete Man
Weapon: Trio Concrete (T.Concrete) - Shoot 3 Concrete Shots in stead of 1! Up to 9 on Screen! (Shoot 3 MAX)
Weakness: Spring Grapple

blade-man Blade Man
Weapon: Speed Blade (S.Blade) - Use your Blade to Create 5 Slashes in front of you!
Weakness: Trio Concrete

block-man Block Man
Weapon: Cluster Block (C.Block) - Shoot up to 6 Blocks that go in Random Directions Forward!
Weakness: Tengu Trap

End Stage Boss: mega-man-ds proto-man-ds bass-ds (Character)? - Challenge your fake self as they use your Weapons as well!
Their Weakness: The Weakness of the Robot Master

The Wily Stages

Wily Stage 1 Mid-Boss: Terra
Weakness: Stone Crumble

Wily Stage 1 Boss: Sunstar
Weakness: Spark Charge

Wily Stage 2 Boss: The Genesis Unit - Plays like the Mega Man Killers
Buster Rod.G’s Weakness: Cluster Block
Mega Water.S’ Weakness: Blizzard Roll
Hyper Storm.H’s Weakness: Giga Cutter

Wily Stage 3 Boss Phase 1: bass Bass or mega-man Mega Man - If Bass then you fight Mega Man
Their Weakness: Spark Charge

Wily Stage 3 Boss Phase 2: Super Bass or Super Mega Man - Same as Phase 1
Their Weakness: None

Wily Stage 4 Boss: King
Weakness: (Name) Buster

Wily Stage 5 Before Boss: Mega Man V Boss Rush
Mercury’s Weakness: Stone Crumble
Venus’ Weakness: Spring Grapple
Mars’ Weakness: Bubble Spread
Jupiter’s Weakness: Bubble Spread
Saturn’s Weakness: Spark Charge
Uranus’ Weakness: Cluster Block
Pluto’s Weakness: Cold Pillars
Neptune’s Weakness: Spark Charge

Wily Stage 5 Boss: doc-robot Doc Robot - Uses all Mega Man V Weapons
Weakness: The Weakness of the Stardroid

Wily Stage 6 Boss Phase 1: Wily Machine Overload
Form 1 Weakness: Ring Toss
Form 2 Weakness: Tengu Trap

Wily Stage 6 Boss Phase 2: Wily Machine 7 Capsule
Weakness: Cold Pillars

Wily Stage 6 Boss Phase 3: Wily Machine 11 Capsule
Weakness: Spark Charge

Is this the end?: Well actually, it’s not! There is actually a 3rd Part! I thought I was able to put everything here but I underestimated the characters (letters) so now there is a 3rd Part... This, is where the Story FINALLY ENDS...
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Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on February 11th, 2020 at 9:55am Edited on 2020/02/14 at 9:32am
Posted 2020/02/11 at 9:55am Edited 2020/02/14 at 9:32am
#20
mega-man dr-wily proto-man

Mega Man: Robot OVERLOAD Part III


Previously... Mega Man had Defeated Wily and the Last 6 Robot Masters at this Point. But Wily had Escaped and went to outer Space... Although within Mega Man’s Data. The Power of O V E R L O A D leads him to Finish off Wily...

These are the True Final Stages and can only be accessed if you collect all the Overload Letters


Wily Space 1 Mid-Boss: Fake Man - Same as always
Weakness: Blizzard Roll

Wily Space 1 Boss: dark-man-1 dark-man-2 dark-man-3 dark-man-4 The 4 Dark Men - Same as The Mega Man Killers and Genesis Unit, but 4
dark-man-1 Dark Man 1’s Weakness: Bubble Spread
dark-man-2 Dark Man 2’s Weakness: Blizzard Roll
dark-man-3 Dark Man 3’s Weakness: Tengu Trap
dark-man-4 Dark Man 4’s Weakness: Trio Concrete
Wily Space 2 Mid-Boss: quint Quint
Weakness: Cluster Block

Wily Space 2 Boss: Zero
Weakness: Speed Blade

Wily Space 3 Before Boss: cut-man bubble-man spark-man ring-man stone-man blizzard-man Boss Rush spring-man tengu-man cold-man concrete-man blade-man block-man - All Weaknesses are the Same

Wily Space 3 Boss: Yellow Devil MK.IV
Weakness: Spark Charge

Wily Space 4 Boss Phase 1: Wily Machine OVERMAX
Weakness: Stone Crumble

Wily Space 4 Boss Phase 2: Wily Capsule X
Weakness: Speed Blade

The Final Boss: Wily Origin Combo - Basically (Character)? and Doc Robot, but also Harder...
Weakness: None

Mega Man has Gained the Expertise Adapter and Defeated Wily once and for all. As Wily goes to Jail, Mega Man celebrates the Success of an Amazing Adventure. This, is the end... or, is it? Something Lurks in the Shadows as it’s known to be pretty Heavy... What could this mean?

Since I haven’t covered this yet, here is Auto’s Shop!
Auto’s Workshop
E-Tank - 20 Bolts
W-Tank - 35 Bolts
M-Tank - 50 Bolts
Extra Life - 30 Bolts
Buster Upgrade - 100 Bolts - Let’s you have Infinite Bullets on Screen
Charge Upgrade - 80 Bolts - The Charge on both Mega Man and Proto Man now is Bigger, Faster and Stronger
Energy Saver - 60 Bolts - If you collect Unnecessary Energy for your Weapon, it Energizes your other Weapons even when not Used!
Energy Converter - 70 Bolts - If no Weapon Energy is needed, it will be Converted to your Health!
Skull Amulet - 45 Bolts - When you have above 1 Health and about to Die, you stay with 1 HP Left when Hit!
Spike Amulet - 60 Bolts - You now Survive from Spikes but take 7 Damage
Damage Reducer - 65 Bolts - All Damage will now be Reduced to be 1/2!
Weapon Reducer - 90 Bolts - All Weapons will now Reduce the use of them by 1/2!
Invincibility Shielder - 70 Bolts - Adds more Frames to your Invincibility time!
Eddie Call - 50 Bolts - Eddie will give you a Random item to aid you! But sometimes he runs out of things...
Beat Call - 60 Bolts - Beat will save you from pit falls and also can be used to reach Higher places!

And that Concludes Mega Man: Robot Overload! I really thought that this will be all in one, but in the End... it was in 3... But at least I did it! Again... well... see you next time...
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