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Mega Man RPG Prototype Community

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"Create" a Mega Man Game!

November 3rd, 2014 at 10:33pm
 
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Beta Skull
Beta Skull
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Did you ever wonder what would it be like if Bass was the main character? Or if past robot masters teamed up with each other? Well, this is a place where you can have fun making up stories/fan games. Unfortunately, you obviously can't MAKE one here, but if you have experience in making them and are interested in using these as a body for them, go ahead and do it.
Here is an example:
Name: Mega Man Powered Up 1 1/2 or Mega Man 1 1/2

Player: Mega Man mega-man

Robot Master 1: Cut Man cut-man
Robot Master 2: Air Man air-man
Robot Master 3: Bubble Man bubble-man
Robot Master 4: Quick Man quick-man
Robot Master 5: Bomb Man bomb-man
Robot Master 6: Time Man time-man
Robot Master 7: Fire Man fire-man
Robot Master 8: Wood Man wood-man

Robot Master Weaknesses: Cut Man-Fire Storm Air Man-Leaf Shield Bubble Man-Rolling Cutter Quick Man-Time Slow and Hyper Bomb Bomb Man-Rolling Cutter and Fire Storm Time Man-Leaf Shield Fire Man-Air Shooter Wood Man-Fire Storm and Rolling Cutter

Wily Stage 1 Boss: Mecha Dragon
Wily Stage 2 Boss: Yellow Devil
Wily Stage 3 Boss: Guts Man guts-man
Wily Stage 4 Boss: Boobeam Trap (Really, that's what it's called)
Final Boss 1: Wily Machine 1
Final Boss 2: Wily Machine 2
Here is a blank version:

Name:

Player(s):
DLC (Optional):
Description (Optional):

Robot Master 1:
Robot Master 2:
Robot Master 3:
Robot Master 4:
Robot Master 5:
Robot Master 6:
Robot Master 7:
Robot Master 8:

Weaknesses:

Wily Stage 1:
Wily Stage 2:
Wily Stage 3:
Wily Stage 4:
Final Boss:
"Create" a Mega Man Game!
Posted by Beta Skull on November 3rd, 2014 at 10:33pm
Viewed 28133 Times
Proto MKII
 
Proto MKII
1,399,550 BP
0 TP | 483 PP
Posted on June 8th, 2020 at 12:18pm Edited on 2020/06/08 at 9:48pm
Posted 2020/06/08 at 12:18pm Edited 2020/06/08 at 9:48pm
#1
Maybe it's time I show you all the other things I have been up to since my return.

Name: MKII vs. Everyone

Player: Proto MKII - MKII Cannon (buster shot with slower fire rate but more powerful fire, charge to use MKII Strike, midair O.K), Viral Dash (invincible shield rush, midair O.K), Shield Hurl (throws shield as projectile, more powerful than MKII Cannon but weaker than MKII Strike, deflects incoming projectiles, midair O.K) (UNLOCKED AFTER BEATING DESTROY MODE DIFFICULTY): Reggae Overdrive - Flight, Big Bang Viral Strike (instant, midair O.K), Viral Breaker (dash that can be held for as long as the user wants, invincible, midair O.K) lasts for 30 seconds a level, and can be used at any point.

Description: As you already know, after being trapped for a seeming eternity, I have made my return to earth. This newer "Mega City"... it feels like the perfect place to make my mark. Who knows? Perhaps I'll receive a challenge out of it as well. And unlike those bothersome peons... I don't need to copy weapons to win. Do note that any loss to a Robot Master or Boss will result in a immediate Bad Ending-- though you'd think of them as good, wouldn't you?

Difficulty:
Like taking candy from a baby.
I'll crush you like the weakling you are.
Enough games. Show me what you are capable of, or suffer.
DESTROY!!

Robot Masters:

Robot Master 1: Proto Man - Weapon: Proto Strike proto-man
Robot Master 1 (Easy): Rhythm - Weapon: Satellite Sentry rhythm_alt5
Robot Master 2: Enker - Weapon: Mirror Buster enker
Robot Master 3: Bass - Weapon: Bass Buster bass
Robot Master 3 (Easy): Disco - Weapon: Disco Ball disco_alt5
Robot Master 4: Punk - Weapon: Screw Crusher punk
Robot Master 5 (Easy): Power Woman - Weapon: Power Broom roll_alt5
Robot Master 5: Mega Man: - Weapon: Mega Buster mega-man
Robot Master 6: Doc Robot - Weapons: Fire Storm, Skull Barrier, Laser Trident doc-robot
Robot Master 7 (Easy): Quint - Weapon: Sakugarne Slam quint
Robot Master 7: Rockman Shadow - Weapon: Rock Sabre

Robot Master 8: Ballade ballade

^Note: Easy and Normal mode end here.^

City Stage 1: It's all for you! - Final Form Ballade + Bomb Man, Crash Man, & Napalm Man - (The other three's roles have been reduced to small support with projectiles) ballade_alt bomb-man crash-man napalm-man
City Stage 2: Round 2, phony! - Proto Man, Dark Man 4,proto-man dark-man-4
City Stage 3: We've got to stop him! - Super Adaptor Mega Man + Treble Boost Bass mega-man_flame bass_shadow
City Stage 4: This is it.. - Mega Man, Bass, Proto Man megaman bass proto-man

^Note: Hard Mode ends here as well.^

Final Boss: Whatever inspired you to cause such destruction.. I hope it was worth it. - Gamma II

Dialogue/Endings:

Rhythm:

rhythm_alt5 Alright! It's time to take you down!
You should have stayed in your lane as a glorified calculator. Because I plan to squish you like the insect you are.
rhythm_alt5 Fat chance, fake! Brains beat brawn every time!


Proto Man:

proto-man Another doppelganger? And that sinister feeling... Who are you?
I assure you, I am no mere copy of you. Bow to me and you shall receive you a swift, merciful death.
proto-man Looks like you've got a big mouth, too. I'll put an end to this before anybody else is hurt.

Enker:

enker Halt! State your name and occupation!
I don't believe this version of you has met me before. I am "your maker". My occupation? Harborer of chaos. The final thing your eyes will be laid upon.
enker Try it! Just know that what goes around, comes around!

Countinuing on in a different post.
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Anti-Cloud Militia
 
Anti-Cloud Militia
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Posted on June 8th, 2020 at 12:20pm Edited on 2020/06/08 at 11:02pm
Posted 2020/06/08 at 12:20pm Edited 2020/06/08 at 11:02pm
#2
Though I do NOT have the patience to add the sprites for this idea, but...
Name:Megaman powered up: 1+2!
Players:Mega Man Cut Man Fire Man Ice Man Elec Man Wood Man Heat Man Bubble Man Flash Man Quick Man Enker
DLC:Proto Man Bass(for now...)
Description: A powered up version of Mega Man: Dr. Wilys Revenge. (Get it?)
So its the same game as megaman world 1, but with more robot master stages. And a whole new weakness system!
Weaknesses:Wood Man- Rolling Cutter Ice Man-Atomic Flame Bubble Man-Elec Beam Cut Man- Fire Storm Elec Man-Bubble Lead Quick Man-Flash Stoper Flash Man-Quick Boomerang Fire Man-Ice Slasher
Enker-Wood shield
Dialogue: Intro: Nu ha ha... Its perfect... The first ever Mega Man Killer! Rise Enker, rise!
Enker intro:
Huh? Who are you?-Roll. Ladies and gentalmen... Allow me to have a round 3 at taking over the world! Nu hah! Nu ha ha ha ha ha! Anyways... Dr. Light, I'm taking four of your robots to work with my own! Nothing to say... Huh?Who let YOU out?! Oh you know what... forget it! Farewell! NU HA HA HA HA...-wily My friends are in trouble again... I've got to go!-Roll
Dr. Wily wait!!! [How could he do this again? Why would he take them?]{ light}-Dr. Light Say...you wouldn't mind if I take a crack at him?-Enker Huh? Who are you?-Light At least let me help... All right...I understand... With your newly improved Mirror buster, you should be able to switch between physical and ranged attacks Lets do this!

Thats all I can do for now, if you have ideas, let me know.
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Proto MKII
 
Proto MKII
1,399,550 BP
0 TP | 483 PP
Posted on June 8th, 2020 at 1:15pm Edited on 2020/06/08 at 9:56pm
Posted 2020/06/08 at 1:15pm Edited 2020/06/08 at 9:56pm
#3
Disco:

What have we here? The pathetic old man needs the help of a useless wench such as yourself? Is he really this desperate?
disco_alt5 This "wench" will personally be giving you the butt-kicking you've been going around looking for!
Very well. Let us see if you can deliver me any worthwhile entertainment.

Bass:

bass Hmph. This is the so-called "harborer of chaos" that gave everyone else such a hard time? Hardly a threat, if you ask me.
You think me for a pushover? Do you hope to bring that same bravado after I reduce you to a bucket of bolts?
bass So you aren't backing down, then? Fine by me. I'll once again prove to the world why I'm the Strongest Robot.

Punk:

punk You must be the one running around with a death wish!
No, I believe you've mistaken me with yourself. Because if not, you'd be as far as your robot legs could take you.
punk Ha! Big words for talking scrap metal. You should know that you're wanted dead or alive. Which is perfect, because I plan rip you to shreds!

Roll:

roll_alt5 Hey, imposter! Your terrorizing is about to come to an end!
Not before your life. I'm aware of the reason you're here. You've come to stall long enough so those meddling oafs can recreate the peacekeeping machine Gamma under bought time, aren't you?
roll_alt5 How did you-? No, It doesn't matter why I'm here! Because either way, this'll be the end of the line for you!

Mega Man:

mega-man There you are! You won't get away destruction from here on out!
And who exactly will stop me? You? Preposterous.
mega-man Call it what you like, but your terrorization is coming to a close!

Doc Robot has no dialogue.

Quint/Rockman Shadow:

I am well aware of your attempt to ambush me. If you do not come out, I will find you and destroy you myself.

Both of them come out of the shadows, Quint while on his Sakugarne.

quint So it is you... the harborer of chaos. The one-man Apocalypse.
I take it those are my titles in the future? There truly is no need to be formal when you can refer to me as your Messiah. And I take it you know I spared you because I knew you'd come to the past to challenge me?
quint You... you're a monster, you know that? I live everyday thinking about the world you stole from me, destroyed, my friends and family all dead. Even if I lose here, if Gamma II is made in time, it'll all be worth it... the entire future is counting on this!
Come on then. Show me just how much you're willing to fight for your future.

Ballade:

ballade To think a simple robot like you could cause such much mass destruction and destroy my brothers... it makes me realize that there's no point holding back on you.
So you see the futility of your actions?
ballade No. I see I'll have to stop you at all costs!
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Proto MKII
 
Proto MKII
1,399,550 BP
0 TP | 483 PP
Posted on June 8th, 2020 at 2:49pm Edited on 2020/06/09 at 11:21am
Posted 2020/06/08 at 2:49pm Edited 2020/06/09 at 11:21am
#4
Easy Mode Ending:

It seems even in your Final Form, all you are.. is a disappointment.

ballade_alt Now, you guys, hit him with everything you've got!

Suddenly, a Crash Bomb latches onto MKII. From then on, Hyper Bombs and Napalm Bombs are thrown onto the screen in a frenzy, all of them being dodged, dashed under and jumped over until the Crash Bomb explodes, stunning MKII and giving the four time to tag MKII with several projectiles until he explodes.

ballade_alt We got him, Doctors! Whoever he was-- he's gone now.

dr-light Thank the heavens! It seems we finally managed to destroy him.... though at what cost.
dr-light ( Although we won in the end, I have the feeling this isn't the Ending we were supposed to have.)

City Stage 1:

It seems even in your Final Form, all you are.. is a disappointment.

ballade_alt Now, you guys, hit him with everything you've got!

Suddenly, a Crash Bomb is thrown from off-screen, being easily dodged. From then on, Hyper Bombs and Napalm Bombs are thrown onto the screen in a frenzy, all of them being dodged, dashed under and jumped over until the the sequence is over.

ballade_alt Damn it! It didn't do anything!
bomb-man Guess what, pal? Me and a couple of friends decided to pay you a visit since we know how much you like blowing stuff up. How about a few presents for your troubles?

City Stage 2:
You miscalculated. More of nothing is still nothing, no matter how much of it there is

An off-screen whistling noise is heard, and Proto Man and Dark Man both teleport from opposite sides of MKII.

proto-man Before, I thought you were another one of Wily's stooges. I didn't even believe him when he said he had nothing to do with this. But now, I realize... that even he wouldn't stoop this low.
proto-man This C-Module will modify my weapon system so I can fire charged shots without hesitation. I've also brought and old friend too... I'm not sure if you've met.

Silently, MKII folds his arms.

proto-man Mega Man and Bass are on their way soon. You did enough damage to severely hurt them but purposely didn't destroy them. You aren't doing this out of any spectacle, any grandiose reason. You're toying with us. All you want to do is see us struggle while the world burns. Evil isn't even the right word to use here.
...
And here I was beginning to think no one understands me.
But you don't believe you can win, do you? No. you're just another cardboard "line of defense". In the face of the inevitable. A grain of sand in the ocean.
Yet still, here you are, trying your hardest to buy time. So guess what? You have three minutes. If you both survive that long, I'll give up.
proto-man And why should I play your games?
Simply put, because you have no option to do otherwise. Now hurry along, you two... the clock is ticking.
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Proto MKII
 
Proto MKII
1,399,550 BP
0 TP | 483 PP
Posted on June 8th, 2020 at 3:49pm Edited on 2020/06/08 at 6:18pm
Posted 2020/06/08 at 3:49pm Edited 2020/06/08 at 6:18pm
#5
City Stage 3:

Ho hum. I really, truly, did not see that end result.

Mega Man, Bass Rush & Treble both teleport to the right of the screen.

mega-man Blues!

Beat and Eddie teleport as well, Beat carrying him off-screen while Eddie, revealing a E-Tank, walks in the same direction.

bass I've had enough of this!

Bass rushes forward, but is soundly knocked off screen.

While off-screen, a faint sound can be heard. Seconds later, Bass charges in with Treble Boost and rams him through a far away building wall.

bass_time No one should be this strong except for me! Not Mega Man, and not a freak like you!

mega-man Bass, wait!

Mega Man promptly fuses with Rush and chases after them.

bass_time I don't know who the hell you are, but if you think you can humiliate me without any consequence, you've got another thing coming!
Bass!

Mega Man flies onto the screen.

mega-man_flame This wasn't part of the plan! We were supposed to attack together!
bass_time I don't care about your plan! I've got my plan right here! It's called "Destroy this wanna-be monster"!

Cue Bass's health reveal.

mega-man_flame Oh, whatever.

Cue Mega Man's health reveal.

City Stage 4:

An adaptorless Mega Man and Bass are both on the floor.

Do you yield? Because for the record, your unbecoming performance is not helping you in the slightest.

An off-screen Proto Strike hits MKII while his back is turned.

Who dares?

Proto Man dashes onto the screen, inbetween Mega Man and Bass.

proto-man You guys okay?

They both promptly get up.

mega-man I've been better. Though there goes our plan B.
bass (Tch! To think there's someone out there this powerful... How is this possible?)
dr-light We're finishing up the progress on Gamma II, you three! All you need to do is keep him there for a little while longer!
proto-man You heard him. There's no time to think or make a plan. We have to act now!

Hard Mode Ending

All three of them are finally down for the count.

And that was the end of the Super Fighting Robots.

Except one!

Proto MKII turns around, back faced to the screen, and in front is displayed a giant robot reminiscent to the original Gamma. MKII immediately tries to jump away but is crushed by it's fist.

dr-light It's finally over. Forgive me for taking so long, Mega Man. Next time we will create stronger defenses in case of an emergency like this. But if the "Destroy" difficulty was on... I can only imagine what we would've been in for.

Gamma II:

And that was the end of the Super Fighting Robots.

Except one!

Proto MKII turns around, back faced to the screen, and in front is displayed a giant robot reminiscent to the original Gamma. MKII narrowly escapes being crushed by dashing out of the way. The head of the robot opens like a lid, revealing the three Doctors.

What?

dr-light I decided to scrap the idea after realizing it could be stolen for other purposes... but at this point, there is simply no other option.
dr-wily I think I have one more, actually-
....
dr-wily Nevermind. He's gone too. Buzzkill.
dr-cossack Enough! It's time you face the true potential of robotics!
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Beta Skull
 
Contributor
Beta Skull
21,645,936 BP
42 TP | 4757 PP
Posted on June 8th, 2020 at 5:28pm Edited on 2020/06/08 at 5:31pm
Posted 2020/06/08 at 5:28pm Edited 2020/06/08 at 5:31pm
#6
...



...Ah, it. If MKII of all people has decided to come here, then it must be worth something.

Name: Mega Man 10 1/2

Players: mega-man Mega Man proto-man Proto Man bass Bass
(Note: Proto Man and Bass are both unlocked by completing the game at least once. Both of them work the same as they do in 10, including the inability to access the Double Gear.)

Description: Dr. Wily is back with a brand new scheme! Remembering the old "Double Gear" research from the days of his youth, he decides to reinvent the system for his newest evil plot. He decides to attack Light Labs, where 8 robots- Block Man, Sheep Man, Blast Man, Acid Man, Tundra Man, Solar Man, Strike Man, and Nitro Man- have arrived for their routine check-up. Snatching the 8 of them up, Wily escapes, leaving it up to Mega Man, now equipped with the Double Gear's prototype, to save the day! But he isn't alone... Not only is Proto Man and Bass ready for battle as well, but the 8 of the 10th and 11th generation of robots that weren't stolen are ready to help out as much as they can! Can our heroes succeed?

Robot Master 1: block-man Block Man (Stage Assist: Impact Man | Gear: Power Gear)
Robot Master 2: sheep-man Sheep Man (Stage Assist: fuse-man Fuse Man | Gear: Speed Gear)
Robot Master 3: blast-man Blast Man (Stage Assist: commando-man Commando Man | Gear: Power Gear)
Robot Master 4: acid-man Acid Man (Stage Assist: pump-man Pump Man | Gear: Speed Gear)
Robot Master 5: tundra-man Tundra Man (Stage Assist: chill-man Chill Man | Gear: Speed Gear)
Robot Master 6: solar-man Solar Man (Stage Assist: Torch Man | Gear: Power Gear)
Robot Master 7: strike-man Strike Man (Stage Assist: Bounce Man | Gear: Power Gear)
Robot Master 8: nitro-man Nitro Man (Stage Assist: blade-man Blade Man | Gear: Speed Gear)

Weaknesses: Block Man- Chain Blast Sheep Man- Rebound Striker Blast Man- Solar Blaze Acid Man- Block Drop Tundra Man- Thunder Wool Solar Man- Acid Barrier Strike Man- Wheel Cutter Nitro Man- Tundra Storm

Gear Fortress 1: Yellow Devil MKIII
Gear Fortress 2: Mawverne
Gear Fortress 3-1: enker punk ballade Weapons Archive: Enker, Punk, and Ballade
Gear Fortress 3-2: Weapons Archive: Buster Rod G, Mega Water S, and Hyper Storm H
Gear Fortress 3-3: quint Weapons Archive: Quint, Terra, and Fake Man
Gear Fortress 4: Boss Rematches
Final Boss: dr-wily Wily Machine 11
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Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on June 8th, 2020 at 8:32pm
Posted 2020/06/08 at 8:32pm
#7
Wait so this is the final one... did you make a mega man and bass + mega man 8 one? if not then why the f-
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Anti-Cloud Militia
 
Anti-Cloud Militia
7,519,498 BP
5 TP | 7477 PP
Posted on June 8th, 2020 at 8:44pm
Posted 2020/06/08 at 8:44pm
#8
@Soren : One slight problem soren ol chum, its a remake of the first gameboy game but in the powered up style. And plus, I'm still planning the dlc characters. So please... don't call it stealing if it sort of isn't.
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Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on June 8th, 2020 at 9:06pm
Posted 2020/06/08 at 9:06pm
#9
O h
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Proto MKII
 
Proto MKII
1,399,550 BP
0 TP | 483 PP
Posted on June 8th, 2020 at 9:34pm Edited on 2020/06/08 at 9:49pm
Posted 2020/06/08 at 9:34pm Edited 2020/06/08 at 9:49pm
#10
The Actual Ending:

Gamma explodes, but the three doctors escape in time. Congrats. You've become Public Enemy Number 1 in record fashion.

And for a moment, I quite honestly began to fret. In the end, though, it was obvious who would be the victor from the start. Although with that I presume my little session is concluded for now.

Not a bad attempt on your part. Know that your effort will be... rewarded.

UNLOCKED: Overdrive Reggae Suit.

ALT. MOVE GET:
Homing Shield - a throwing ability which lets you throw your shield as it acts like a homing attack. does the same damage but does not reflect projectiles. midair O.K
Viral Surf - a dash that lasts for twice the original duration in exchange for previous invincibility. midair O.K, but de-equips when jump-canceling
Shield Mine - removes the reflect aspect of Shield Hurl, but gives three extra shields at a time to throw on the ground as mines for tremendous damage, midair O.K
Razor Shield - shield throw that sacrifices the Reflect aspect of Shield Hurl in exchange for immediately coming back to the user, midair O.K.
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Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on June 18th, 2020 at 1:05pm Edited on 2020/06/18 at 1:41pm
Posted 2020/06/18 at 1:05pm Edited 2020/06/18 at 1:41pm
#11
Ever wondered if the Mega Man games were altered?

Name: Mega Man Altered
Description: In another timeline, in another universe, Mega Man has to go through the same robot masters but in this universe, all of the robots have been changed and have been more powerful than before. Mega Man must beat the new and improved old remakes and save whats rightfully them
Characters: Mega Man - Can only Shoot but no charge since this is still Mega Man 1
DLC: Playable Robots, Roll, Proto Man, [Intro Stage]{n}

(DLC) Intro Stage: [Proto-Eye Z]{n}

Robot Masters

Scissors Man - Weapon: Guillotine Scissors - Weakness: Strong Quake

Strong Man - Weapon: Strong Quake - Primary Weakness: Timer Ringer - Secondary Weakness: Explosive Crash

Cyro Man - Weapon: Cyro Freezer - Primary Weakness: Explosive Crash - Secondary Weakness: Lightning Spreader

Explode Man - Weapon: Explosive Crash - Primary Weakness: Guillotine Scissors - Secondary Weakness: Hot Melter

Hot Man - Weapon: Hot Melter - Weakness: Cyro Freezer

Lightning Man - Weapon: Lightning Spreader - Primary Weakness: Gas Blobs - Secondary Weakness: Guillotine Scissors

Timer Man - Weapon: Timer Ringer - Weakness: Lightning Spreader

Gas Man - Weapon: Gas Blobs - Weakness: Hot Melter

Wily Stages

Wily Stage 1: Purple Devil MKI - Weakness: Lightning Spreader

Wily Stage 2 (Choice 1): KMO-02B - Weakness: Strong Quake

(After beating your first Choice, you move on to the other Choice)

Wily Stage 2 (Choice 2): Revert Robot - Weakness: Hot Melter

Wily Stage 3: Wily Machine A - Form 1 Weakness: Hot Melter - Form 2 Primary Weakness: Lightning Spread - Form 2 Secondary Weakness: Guillotine Scissors

Ending Description: As so it seems, Mega Man has stopped Wily Plans once again... or so it seems... What? Another Decoy? Damn the Wily never tries does he? I'm coming after you Wily! Mega Man then travels to a never before seen place in his first adventure...

FINAL Wily Stage (4): Wily Capsule A - Weakness: Timer Ringer

Actual Ending Description: Finally, Wily Plans have been stopped, and Wily now serves his time in Prison. I Will get you Mega Man! You haven't stopped me yet! I'll be Baaaaack!

THE END?


Also for Magnet Beam it's Rope Beam, Yep you climb instead of walk
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Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on June 18th, 2020 at 3:14pm Edited on 2020/06/19 at 5:07pm
Posted 2020/06/18 at 3:14pm Edited 2020/06/19 at 5:07pm
#12
Y'know i'm bored so anyways, moving on...

Name: Mega Man Altered 2
Description: About 3 Months after the first alteration, Wily was able to escape Prison with his 500 IQ and plot his way to remake his old robots and inject the power in them instead. A Few Days later, the plan has been set and Mega Man has to go on another Quest to defeat altered Robots
Characters: Mega Man - Unchanged
DLC: Playable Robots, [Intro Stage]{n}

(DLC) Intro Stage: Big Bomber Telly

Robot Masters

Gear Man - Weapon: Gear Wheel - Primary Weakness: Gear Wheel - Secondary Weakness: Fast Strike

Fan Man - Weapon: Fan Storm - Weakness: Log Axe

Scuba Man - Weapon: Scuba Whirl - Weakness: Gear Wheel

Fast Man - Weapon: Fast Strike - Weakness: Burst Stopper

Destruct Man - Weapon: Destruct Blitz - Weakness: Fan Storm

Stopper Man - Weapon: Burst Stopper - Primary Weakness: Destruct Blitz - Secondary Weakness: Gear Wheel

Burn Man - Weapon: Flaming Burner - Weakness: Scuba Whirl

Log Man - Weapon: Log Axe - Primary Weakness: Flaming Burner - Secondary Weakness: Gear Wheel

Wily Stages

Wily Stage 1: Metallix Dragon - Weakness: Flaming Burner

Wily Stage 2: Kunkun-Pico - Weakness: Scuba Whirl

Wily Stage 3: Strong Dozer - Weakness: Flaming Burner

Wily Stage 4: Boobeak Prison - Weakness: Destruct Blitz

Wily Stage 5 (Machine): Wily Machine B - Form 1 Weakness: Flaming Burner - Form 2 Weakness: Destruct Blitz

Wily Stage 5 (Capsule): Wily Capsule B - Weakness: Fast Strike

Wily Stage 6: UFO - Weakness: Scuba Whirl

Ending Description: Argh... Don't think this is it! You should know what's coming next! They can't keep me forever! He can't keep it forever! HAHAHA! What did he mean by he and it? Hmm... And so another Adventure Awaits...

Item Numbers (Equip Numbers)

Equip 1: Fly's Forward Slowly
Equip 2: Fly's Upward Fast
Equip 3: Climbs any surface

To be continued...
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Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on June 19th, 2020 at 4:26pm
Posted 2020/06/19 at 4:26pm
#13
I think this thread died again... WELL I DON'T CARE HERE WE GO!

Name: Mega Man Altered 3
Description: As we all know Proto Man appears at some point, but instead he now fully appears as Break Man due to the Upgrades. Now with Pro- I mean Break Man being stronger than ever, what will Mega Man do in his Longest Adventure yet? (No seriously this game had the most levels which includes Break Man and the Doc Robots)
Characters: Mega Man - Well I guess he can slide now eh?
DLC: Playable Robots, Proto Man, [Intro Stage]{n}

(DLC) Intro Stage: Proto Man (Before Break Man)

Robot Masters

Spike Man - Weapon: Spike Press - Primary Weakness: Copy Clone - Secondary Weakness: Ninja Star

Force Man - Weapon: Force Pusher - Weakness: Buzzer Charge

Clone Man - Weapon: Copy Clone - Weakness: Venom Shooter

Heavy Man - Weapon: Heavy Crush - Weakness: Force Pusher

Spin Man - Weapon: Spin Attack - Weakness: Heavy Crush

Venom Man - Weapon: Venom Shooter - Weakness: Spike Press

Buzzer Man - Weapon: Buzzer Charge - Primary Weakness: Ninja Star - Secondary Weakness: Spike Press

Ninja Break Man X - Weakness: Mega Buster

Ninja Man (For Real) - Weapon: Ninja Star - Weakness: Spin Attack

Mid-Stage: Break Man Z

Doc-Robots

Gear Doc - Primary Weakness: Heavy Crush - Secondary Weakness: Force Pusher

Fan Doc - Primary Weakness: Force Pusher - Secondary Weakness: Buzzer Charge

Scuba Doc - Primary Weakness: Buzzer Charge - Secondary Weakness: Ninja Star

Fast Doc - Primary Weakness: Copy Clone - Secondary Weakness: Venom Shooter

Destruct Doc - Primary Weakness: Spin Attack - Secondary Weakness: Heavy Crush

Stopper Man - Primary Weakness: Spike Press - Secondary Weakness: Copy Clone

Burn Man - Primary Weakness: Ninja Star - Secondary Weakness: Spin Attack

Log Man - Primary Weakness: Venom Shooter - Secondary Weakness: Spike Press

Wily Stages

Wily Stage 1: Mother Kamegoro - Weakness: Venom Shooter

Wily Stage 2: Purple Devil MKII - Weakness: Buzzer Charge

Wily Stage 3: Holograph Reverts - Weakness: Spin Attack

Wily Stage 4: Robot Re-fights

Wily Stage 5 (Machine): Wily Machine C - Form 1 Weakness: Heavy Crush - Form 2 Weakness: Buzzer Charge

Wily Stage 5 (Capsule): Wily Capsule C - Weakness: Heavy Crush

Before Finale Description: You may have defeated me once again, but you already know what's coming... or do you? So Mega Man goes to the top of the Castle to face off Gamma once again... or is it Gamma?

Wily Stage 6: Delta - Form 1 Weakness: Heavy Crush - Form 2 Weakness: Force Pusher

Ending Description: Once again for the 3rd Time, Dr. Wily is foiled again and the world is in peace until Dr. Cossack comes in at some point. We only have time to expect...

Also instead of Rush, it's Tango! Yeah I know it's weird don't @ me

Tango Utilities

Tango Coil: Bounces Player up
Tango Jet: Fly's Fast Horizontally
Tango Marine: Tango Jet but it allows better maneuvering in water

To be continued again...
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Beta Skull
 
Contributor
Beta Skull
21,645,936 BP
42 TP | 4757 PP
Posted on June 24th, 2020 at 11:37pm Edited on 2020/06/24 at 11:51pm
Posted 2020/06/24 at 11:37pm Edited 2020/06/24 at 11:51pm
#14
Based on the Absurd Roleplay, a look into the "King Wily" universe...

Name: Alter World: Reign of King Wily

Player: Krautrock (Mega Man)
DLC: Ragtime (Proto Man) Beta Man Boss Fight: Voidbound Bond
Description: In the year 200X, an evil man by the name of Dr. Einstein Wily threatened to conquer the world, having kidnapped 8 Robot Masters and converting them into Robot Warlords. Wanting to save his world from tyranny, Rock, a robot created by the scientist Dr. Edison Light, asked to be converted into a war machine, simply named Krautrock. Will Krautrock succeed in defeating the tyrant? Who knows...

Bonus Story: Voidbound Bond- There were never only 8 Robot Masters created by Dr. Light. In reality, there were 9. However, for reasons unknown, one of these robots, simply named "Bond", ended up bound to the Void, forced by destiny to be scattered across time and space, erased from existence... And forgotten. Recently, however, he adapted to the Void, and became able to tap into its power... But at the cost of his own mind. And now, he has leaked into our world through the very small, unseeable cracks in our plane of existence... And is ready to unleash his mindless rage upon the world. Will you be the one to send him back to the Void?

Robot Warlord 1: Razor Cutter (Weapon: Nightmare Cutter- A giant, 4-bladed cutter that severely slices most enemies.)
Robot Warlord 2: Supreme Guts (Weapon: Super Quake- Causes a massive earthquake that causes rocky boulders to drop down randomly on foes... Even when there is no ceiling. Or one made of rocks, mind you.)
Robot Warlord 3: Icy Eskimo (Weapon: Ice Storm- Generates an icy blizzard that damages and freezes all foes in the room.)
Robot Warlord 4: Bomber Master (Weapon: Power Bomb- Sets a bomb in the exact location of the user. After a few seconds, the bomb goes off, dealing great damage to everything that is of a cardinal direction of it. However, the blast also damages the user if they get caught in it.)
Robot Warlord 5: Justice Bonfire (Weapon: Fire Inferno- Launches giant waves of fire to burn down foes.)
Robot Warlord 6: Captain Electricity (Weapon: Thunder Crash- Launches powerful bolts of electricity in all 8 directions, damaging enemies as they pass through.)
Robot Warlord 7: Time Warudo (Weapon: IT'S TIME TO STOP- Stops time for up to 10 seconds. While time is stopped, the user can launch rapid-fire knives made out of time energy in all 8 directions. Switching to another weapon, however, will resume time instantly.)
Robot Warlord 8: Oil Drop (Weapon: Oil Flood- Attacks all enemies with a large tsunami of oil, covering the entire room. If even a tiny flame touches the oil, everything goes up in flames.)

DLC Boss: Voidbound Bond (Weapon: Redacted Bond- Attaches a black blob of adhesive on the target, locking them in place and slowly draining their health. The drained health is then given to the user.)

Weaknesses: Razor Cutter- Super Quake or Fire Inferno Supreme Guts- IT'S TIME TO STOP or Power Bomb Icy Eskimo- Power Bomb or Thunder Crash Bomber Master- Nightmare Cutter or Fire Inferno Justice Bonfire- Ice Storm or Redacted Bond Captain Electricity- Oil Flood or Nightmare Cutter Time Warudo- Thunder Crash or Redacted Bond Oil Drop- Fire Inferno or Ice Storm Voidbound Bond- Ice Storm or Oil Flood

Wily Stage 1: Red Devil
Wily Stage 2: CWU-Ω
Wily Stage 3: Copy Droid
Wily Stage 4: Robot Warlord Rematches Discord
Final Boss: Wily Machine I

Next post: Endings!
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Beta Skull
 
Contributor
Beta Skull
21,645,936 BP
42 TP | 4757 PP
Posted on June 24th, 2020 at 11:40pm Edited on 2020/06/24 at 11:51pm
Posted 2020/06/24 at 11:40pm Edited 2020/06/24 at 11:51pm
#15
Bad Ending:

It's over, "King" Wily! It is time for you to be handed to the authorities, so that justice may take its course! And given the lives you destroyed, I think you'll be lucky to be given anything other than the death sentence!
I'm afraid, for your act of treason, it'll be YOU who receives the death sentence!
What are you talking about? You-

Suddenly, a spiked press falls down at alarming speeds, crushing the hero! The scene ends abruptly before impact, however.

...And with the Earth's hero fallen, nobody was able to stop the impending robot invasion... Wily conquered the world in a matter of seconds.
True Ending (Buster Only ALL Robot Warlords; Voidbound Bond does not count):

It's over, "King" Wily! It is time for you to be handed to the authorities, so that justice may take its course! And given the lives you destroyed, I think you'll be lucky to be given anything other than the death sentence!
I'm afraid, for your act of treason, it'll be YOU who receives the death sentence!
What are you talking about? You-

Suddenly, a spiked press falls down at alarming speeds, crushing the hero!

Finally... What a pathetic little peon...
...And what a nuisance he was, too... He broke ALL of those stolen robots free from my control...
...No matter. I am already halfway finished with some robots of my own... FAR greater than that pathetic Dr. Light's ragtag group...

The screen pans over to a robot, watching the events that transpired from the shadows...

...I must return to my work... My time to reign has come.

The mysterious robot teleports away unseen...

...And with the Earth's hero fallen, nobody was able to stop the impending robot invasion... Wily conquered the world in a matter of seconds. ...However, there was still hope. A resistance was formed of robots who wanted to fight for freedom. Among these robots are Razor Cutter, Supreme Guts, Icy Eskimo, Bomber Master, Justice Bonfire, Captain Electricity, Time Warudo, Oil Drop... And a mysterious renegade robot known simply as Ragtime.

TO BE CONTINUED...

(Neither Beta nor Ragtime gets any actual ending.)
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RageSwitch
 
RageSwitch
38,601,293 BP
45 TP | 1068 PP
Posted on June 25th, 2020 at 4:31am
Posted 2020/06/25 at 4:31am
#16
@Beta Shadow : So we are all gonna forget about the jojo and bomberman reference right
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Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on June 25th, 2020 at 1:24pm Edited on 2020/06/25 at 2:00pm
Posted 2020/06/25 at 1:24pm Edited 2020/06/25 at 2:00pm
#17
More things still need to be Altered!

Name: Mega Man Altered 4
Description: Somewhere, far far away... A Citadel lives in an Icy Cold place, living in there named Dr. Cossack. But this is the Victim in which Dr. Wily used to show that Dr. Cossack is an Evil Person, TRULY EVIL AS HELL. But is this the truth? Who knows for Mega Man! Get ready for another Alteration!
Characters: Mega Man - Now has a Charge Feature (Proto Man Charge MM10)
DLC: Playable Robots, Proto Man, [Intro Stage]{n}

(DLC) Intro Stage: Citadel Mechanism

Robot Masters

Bulb Man - Weapon: Bulb Flash - Weakness: Frog Stomp

Frog Man - Weapon: Frog Stomp - Weakness: Quake Digger

Quake Man - Weapon: Quake Digger - Weakness: Submarine Ambush

Mummy Man - Weapon: Mummy Wave - Weakness: Bulb Flash

Bracelet Man - Weapon: Bracelet Bounce - Weakness: Mummy Wave

Scrap Man - Weapon: Scrap Arc - Weakness: Bracelet Bounce

Submarine Man - Weapon: Submarine Ambush - Weakness: Bone Cracker

S A N S Bone Man - Weapon: Bone Cracker - Weakness: Scrap Arc

Cossack Stages

Cossack Stage 1: Waspraya - Weakness: Bracelet Bounce

Cossack Stage 2: Circle Machine - Weakness: Scrap Arc

Cossack Stage 3: Termite Twins - Primary Weakness: Quake Digger - Secondary Weakness: Bracelet Bounce

Cossack Stage 4 (Machine): Cossack Claw - Weakness: Scrap Arc

Cossack Stage 4 (Capsule): Cossack Capsule - Weakness: Mega Buster

Cossack Description: Dang, fooled again! That Wily will pay for this! Unfortunately Mega Man felt for it and now has to tackle Wily's Castle, A g a i n

Wily Stages

Wily Stage 1: [Metall Mama]{n} - Primary Weakness: Bracelet Bounce - Secondary Weakness: Scrap Arc

Wily Stage 2: Taki Garbage - Weakness: Bracelet Bounce

Wily Stage 3: [Wily Machine D]{n} - Form 1 Weakness: Bracelet Bounce - Form 2 Weakness: Quake Digger

Wily Stage 4: [Wily Capsule D]{n} - Weakness: Mummy Wave

Ending Description: Dr. Wily may have tried to use Dr. Cossack as a Distraction, that doesn't mean Wily's Plans will never be stopped. With Mega Man stopping Wily for the 4th time, the world is saved once again... but until then... Hehehehe...hahahaha...HAHAHAHAHAHAHA!

Anyways... Adaptor Time!

Adaptors

Propeller Adaptor: Flys Upwards Slowly, moves faster while charging Mega Buster
Grapple Adaptor: Grips to the Ceiling and Walls for extreme movement

Anyways... 2 B CON-TIN-U'D

Edit: Apparently this got copied IN A WAY so it's different than this one so I respect that
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Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on June 26th, 2020 at 4:13pm
Posted 2020/06/26 at 4:13pm
#18
Dark Man? Nah, screw that name

Name: Mega Man Altered 5
Description: When Proto Man was refound, he had became good again for robot kind. But to this day, people thought that he was up to no good anymore... or was he? Was this another one of Wily Plans? Welp, *claps*, Mega Man 5.
Characters: Mega Man - He has a Big Buster Charge Shot now but it got smaller
DLC: Playable Robots, Playable Dark Men, Proto Man, [Intro Stage]{n}

(DLC) Intro Stage: Dark Man 0

Robot Masters

Switch Man - Weapon: Switch Fling - Weakness: Shine Burst

Stream Man - Weapon: Stream Wave - Weakness: Train Comet

Cobble Man - Weapon: Cobble Smash - Weakness: Explosive Nuke

Propeller Man - Weapon: Propeller Dash - Weakness: Switch Fling

Shine Man - Weapon: Shine Burst - Weakness: Stream Wave

Train Man - Weapon: Train Comet - Weakness: Cobble Smash

[Nuke Man]{explosive} - Weapon: Explosive Nuke - Weakness: Shard Spike

Shard Man - Weapon: Shard Spike - Weakness: Propeller Dash

Proto Man Stages

Proto Man Stage 1: Light Man 1 - Weakness: Stream Wave

Proto Man Stage 2: Light Man 2 - Weakness: Explosive Nuke

Proto Man Stage 3: Light Man 3 - Weakness: Propeller Dash

Proto Man Stage 4: Light Man 4 - Weakness: Shine Burst

The Truth: Proto Man! Are you ok? Yes I'm fine Mega Man, but that Wily will pay... I'd like to thank you for saving me there... well... again Your Welcome, but now it's time for you to go eh? Yes, I'll be back soon! So yeah, Wily is still gonna be a ****

Wily Stages

Wily Stage 1: Giga Pets - Weakness: Shard Spike

Wily Stage 2: Sqircring Q6 - Weakness: Propeller Dash

Wily Stage 3 (Mid-Stage): Wily Push - Weakness: Shine Burst

Wily Stage 3: Wily Machine E - Weakness: Super Sword

Wily Stage 4: Wily Caspule E - Weakness: Eddie

Ending: Once again for the 5th Time, Dr. Wily is stopped again and I don't really feel like narrating anymore because you know what happens in the games, (Whispering) Hehehe... That Disguise didn't work before... so I'll use a new one! Hehehehe!

As you've saw at the top, those are the 2 New Items

Super Sword - Unlike the Super Arrow, it pierces but doesn't do much damage
Eddie - Switches with Beat

So Yeah... See you with Altered 6! Mr.Y Nah, that ones already used. Wait... Oh...HOHOHOHOHOHOHOHOHOHOHO (It's a meme you Dip)
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Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on July 12th, 2020 at 11:39pm Edited on 2020/07/13 at 12:07am
Posted 2020/07/12 at 11:39pm Edited 2020/07/13 at 12:07am
#19
No, I haven't cancelled Mega Man Altered, but that doesn't mean I can post something else

Name: Pepsi Man (and the Quest to defeat Coke)
Description: Pepsi and Coca Cola (Coke for short) have been fighting against their companies for years. Ever since Pepsi Man appeared, Coke started to fall and had to plan for something interesting. So they decided to create Coke Man (or Coca Cola Man) in order to stop Pepsi's Company. But Pepsi Man won't let this continue, so he goes on a quest to stop Coca Cola, FOREVER
Characters: Pepsi Man - Shoots Pepsi Balls, Pepsi's Friends - Unlock by beating enemies
DLC: Steal Coca Cola's Brands and let you play as them, Dr. Pepper Man

Intro Stage Boss: Coke Man (Not really hard since it's the first the you see him)

Brand 1: Sprite Man - Weapon: Sprite Blaze - Weakness: Fanta Burst - Unlock: 7-UP Man
Brand 2: Canada Dry Man - Weapon: Canada Guard - Weakness: Mug Foam - Unlock: Schweppes Man
Brand 3: Fanta Man - Weapon: Fanta Burst - Weakness: Canada Guard - Unlock: Crush Man
Brand 4: Mug Root Beer Man - Weapon: Mug Foam - Weakness: Sprite Blaze - Unlock: Barks Man
Secret Brand: Nestea Man - Weapon: Nestea Rang - Weakness: Pepsi Ball - Unlock: Brisk Man
Super Secret Brand (Konami Code): No Name Man - Weakness: Nestea Rang

Coca Cola Stages

Coke Stage 1: Coke Devil - Weakness: Fanta Burst
Coke Stage 2: A&W Root Beer Man - Weakness: Mug Foam
Coke Stage 3: Zero (MaGMML:EZ) - Weakness: Pepsi Ball
Coke Stage 4: Coke Man X - Weakness: Nestea Rang

Ending Description: Coke Man: But how?! I am supposed to be more superior! This can't be! Pepsi Man: Did you really think Ripping me off was going to help you? Coke Man: Well yeah, but how were you able to defeat my company? YOU ARE LESS FIZZIER! Pepsi Man: Just because my company has less fizziness doesn't mean I don't have the guts And so, Pepsi had stopped Coca Cola forever, and now everyone that liked Coke is depressed and got killed by Pepsi Man for complaining

THE END

There, that was the best game ever I would like to play it 2384798345790 Times more
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Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on July 16th, 2020 at 7:51pm Edited on 2020/07/16 at 8:26pm
Posted 2020/07/16 at 7:51pm Edited 2020/07/16 at 8:26pm
#20
Here we are once again, the Altered Series

Name: Mega Man Altered 6
Description: A New Rival arises. A Tournament has begun. High atop the Z Tower, Mr. Z. The Host of the tournament, uses 8 Robots from different people, to defeat Mega Man. But of course, blah blah blah Mega Man does stuff.
Characters: Mega Man - The Charge is smolr
DLC: Playable Robots, [Intro Stage]{n}

(DLC) Intro Stage: X-Prototype

Robot Masters

Ski Man - Weapon: Ski Rush - Weakness: Broil Wall

Horse Man - Weapon: Horse Burst - Weakness: Warrior Tackle

Broil Man - Weapon: Broil Wall - Weakness: Dual Conditioner

Warrior Man - Weapon: Warrior Tackle - Weakness: Samurai Sai

Flower Man - Weapon: Flower Petals - Weakness: Ski Rush

Hatchet Man - Weapon: Hatchet Arc - Weakness: Flower Petals

Conditioner Man - Weapon: Dual Conditioner - Weakness: Horse Burst

Samurai Man - Weapon: Samurai Sai - Weakness: Hatchet Arc

Z Stages

Z Stage 1: Cubor II - Weakness: Flower Petals

Z Stage 2: Sticky Piston - Weakness: Hatchet Arc

Z Stage 3: [Metungra X]{n} - Weakness: Ski Rush

Z Stage 4 (Machine): Z Smasher - Weakness: Broil Wall

Z Stage 4 (Capsule): Z Capsule - Weakness: Guts Adaptor

Z Description: Lol I'm a fake come to my castle haha you stupid (I didn't have the funds sorry :C)

Wily Stages

Wily Stage 1: Mechadrix Rex - Weakness: Samurai Sai

Wily Stage 2: Tank ZXII - Weakness: Dual Conditioner

Wily Stage 3: Wily Machine F - Form 1 & 2 Weaknesses: Hatchet Arc

Wily Stage 4: Wily Machine F - Weakness: Hatchet Arc

Ending Description: Cue Mega Man 7

Guts Adaptor is shown, so let's add the other Adaptor

Rocket Adaptor - Flys Upwards Fast for a split second
Guts Adaptor - Charge and Punch and Pick-up Blocks

I'm going to start a new series similar to MaGMML: Episode Zero
^ Top

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