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Mega Man RPG Prototype Community

Community  »  Fanart & Fanfics  » 

"Create" a Mega Man Game!

November 3rd, 2014 at 10:33pm
 
Contributor
Beta Skull
Beta Skull
21,645,936 BP
42 TP | 4757 PP
Did you ever wonder what would it be like if Bass was the main character? Or if past robot masters teamed up with each other? Well, this is a place where you can have fun making up stories/fan games. Unfortunately, you obviously can't MAKE one here, but if you have experience in making them and are interested in using these as a body for them, go ahead and do it.
Here is an example:
Name: Mega Man Powered Up 1 1/2 or Mega Man 1 1/2

Player: Mega Man mega-man

Robot Master 1: Cut Man cut-man
Robot Master 2: Air Man air-man
Robot Master 3: Bubble Man bubble-man
Robot Master 4: Quick Man quick-man
Robot Master 5: Bomb Man bomb-man
Robot Master 6: Time Man time-man
Robot Master 7: Fire Man fire-man
Robot Master 8: Wood Man wood-man

Robot Master Weaknesses: Cut Man-Fire Storm Air Man-Leaf Shield Bubble Man-Rolling Cutter Quick Man-Time Slow and Hyper Bomb Bomb Man-Rolling Cutter and Fire Storm Time Man-Leaf Shield Fire Man-Air Shooter Wood Man-Fire Storm and Rolling Cutter

Wily Stage 1 Boss: Mecha Dragon
Wily Stage 2 Boss: Yellow Devil
Wily Stage 3 Boss: Guts Man guts-man
Wily Stage 4 Boss: Boobeam Trap (Really, that's what it's called)
Final Boss 1: Wily Machine 1
Final Boss 2: Wily Machine 2
Here is a blank version:

Name:

Player(s):
DLC (Optional):
Description (Optional):

Robot Master 1:
Robot Master 2:
Robot Master 3:
Robot Master 4:
Robot Master 5:
Robot Master 6:
Robot Master 7:
Robot Master 8:

Weaknesses:

Wily Stage 1:
Wily Stage 2:
Wily Stage 3:
Wily Stage 4:
Final Boss:
"Create" a Mega Man Game!
Posted by Beta Skull on November 3rd, 2014 at 10:33pm
Viewed 28133 Times
Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on November 10th, 2020 at 6:12pm
Posted 2020/11/10 at 6:12pm
#1
21
^ Top
Anti-Cloud Militia
 
Anti-Cloud Militia
7,519,498 BP
5 TP | 7477 PP
Posted on November 10th, 2020 at 6:15pm Edited on 2021/03/27 at 9:07pm
Posted 2020/11/10 at 6:15pm Edited 2021/03/27 at 9:07pm
#2
*burp*
Mega Man
The Power Breakers

A Power Battle threequle with at least... new bosses from V, Bass, 8, 9, 10, and 11. Along with one somewhat unexpected playable character.
Characters:
mega-man Mega Man
proto-man Proto Man
bass Bass
Duo
doc-robot Doc Robot
Now how will Doc Robot play in this game? Well he'll get copy weapons like everyone else for starters, but what about his hidden attack? He'll do what I like to call, Doc Stomp It's basically a weaponized super jump that does have it's uses considering boss patterns.
^ Top
Joj
 
Joj
7,029,449 BP
17 TP | 950 PP
Posted on November 10th, 2020 at 6:25pm Edited on 2020/12/08 at 10:55am
Posted 2020/11/10 at 6:25pm Edited 2020/12/08 at 10:55am
#3
Might as well contribute.

Mega Man Re-Programmed
Story: After Years Of Mega Man Going After Wily, Again, And Again, And Again- Oh Wait Sorry, was getting off track, anyways, Wily decided to give up, he made over millions of robots to destroy Mega Man, But all of it Failed, He Hid His Last 8 Robots Away, Keeping Them Shut Downed Forever, Or at least He Thought...
Characters: mega-man Mega Man
DLC: proto-man Proto Man bass Bass
Intro Stage Boss: Giant Dachone
RM 1: Reflect Woman | Weapon: Reflect Barrier | Weakness: Glacier Pierce
RM 2: Grid Man | Weapon: Grid Earthquake | Weakness: Grapple Claw
RM 3: Radiation Man | Weapon: Radiation Glow | Weakness: Reflect Barrier
RM 4: Detonate Man | Weapon: Detonate Blast | Weakness: Accelerate Dash
Mid Stage Boss: Break Man (Mega Man) Doc Robot (If Proto Man) Mega Man? (If Bass)
RM 5: Glacier Man | Weapon: Glacier Pierce | Weakness: Radiation Glow
RM 6: Accelerate Man | Weapon: Accelerate Dash | Weakness: Grid Earthquake
RM 7: Grapple Man | Weapon: Grapple Claw | Weakness: Detonate Blast
RM 8: Communication Man | Weapon: Communication Spread | Weakness: Communication Spread | Secondary Weakness: Radiation Glow
Edit: Realised I Have Two Weakness Chains (Reflect Woman < Glacier Man < Radiation Man < Reflect Woman) (Grapple Man < Detonate Man < Accelerate Man < Grid Man < Grapple Man)
Abandoned Wily 1: Hologram Kamagero Maker
Abandoned Wily 2: Met Tower
Abandoned Wily 3: Robot Master Refight
Abandoned Wily 4: Break Man/Doc Robot/Mega Man? Refight
Abandoned Wily 5: Wily Machine Re-Programmed
Final Boss: Wily Capsule
Ok Imma Put Story Later Because Me Tired Because Of School
^ Top
NintendoPanda202
 
NintendoPanda202
5,421,063 BP
0 TP | 2 PP
Posted on November 11th, 2020 at 8:41am Edited on 2022/04/23 at 12:58pm
Posted 2020/11/11 at 8:41am Edited 2022/04/23 at 12:58pm
#4
I've had a lot of ideas for a long time. So for the first one here is a redo of the Wily Tower.

Mega Man: The Wily Wars.

Playable Characters: Mega Man Break Man

Description: Wily is presumed dead after he betrayed Dr. Light, however 3 of his strongest robots are still alive ready to take revenge! They are to guard one of Wily's secret bases to use for their own to destroy Mega Man! Mega Man must use the weapons from his previous 3 journeys to take on these extremely powerful creations! Turns out the Genesis Unit was told by Break Man that Wily was still alive, but even the Wily Machine boss here implies Wily is dead, so Mega Man 4's twist still works.

Bosses

Buster Rod G Weak to Mega Water and Hard Knuckle
Weapon: Buster Rod: A rod that extends forward and takes small pickups from enemies everytime its used!

Mega Water S Weak to Hyper Storm and Quick Boomerang
Weapon: Mega Water: A stream of water that pushes enemies before spinning around the user as a small barrier!

Hyper Storm H Weak to Buster Rod and Hyper Bomb
Weapon: Hyper Storm: Either brings enemies towards a killzone summoned in front of you, or pushes them away!

Wily 1: Iron Ball: Weak to Mega Water and Crash Bomber
Wily 2: Fire Snakey Weak to Air Shooter and Hyper Storm
Wily 3: Buster Rod G rematch followed by Reawakened Wily Monster Weak to Time Slow, Time Stopper, and Magnet Missile. Second phase is the Wily UFO alone, with the same weaknesses.
Wily 4: Escape Sequence, Genesis Unit Triple Fight

Gameplay:Simple enough, you have all the weapons from the first 3 games, but most share similar weapon energy, for example, Rolling Cutter, Metal Blade, and Needle Cannon all use the same energy. Once at Wily Stage 1, you get a prototype of the charge buster from Mega Man 4! Break Man has only two shots on screen at once and can't get the charge shot or the weapons from the first 3 games, however he has a special shot that charges every 30 seconds that can either be made to pierce enemies or do more damage when fired!
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on November 11th, 2020 at 10:28am
Posted 2020/11/11 at 10:28am
#5
How long has this thread been an Error URL?

(we had 404 Comments)
^ Top
NintendoPanda101
 
NintendoPanda101
17,086,372 BP
11 TP | 959 PP
Posted on November 15th, 2020 at 2:12pm Edited on 2022/04/23 at 1:22pm
Posted 2020/11/15 at 2:12pm Edited 2022/04/23 at 1:22pm
#6
What if the Gameboy games were sort of revised all into one with the killers as the stars?

Introducing just that!


Mega Man:The Megaman Killers!

Playable Characters: Mega Man Mega Man?

Mega Man? Plays essentially the same as normal Mega Man, however his charge his replaced with a buster without a charge, but the bosses have less invinc frames after getting hit.

Description: Proto Man has been proven as an Ally to Mega Man after his latest adventure to thwart Dr. Wily...however a new foe appears, under the name of Mr X. He decides that instead of dominating the World, he will exclude his efforts to destroying Mega Man, and builds the Mega Man Killers!

Bosses

enker Enker
Weapon: Mirror Shield
Weak to Ballade Cracker

quint Quint
Weapon: Sakugarne
Weak to Screw Crusher

punk Punk
Weapon:Screw Crusher
Weak to Mirror Buster

ballade Ballade
Weapon:Ballade Cracker
Weak to Sakugarne
He also has the HUNTERS as a midboss.

X 1: enker Enker Rematch, now only takes damage when his Mirror Shield is up!, followed by a quint Quint rematch, his Sakugarne must be destroyed before he can! And then finally, Giant Suzy weak to Screw Crusher!

X 2: A rematch against punk Punk who now attacks twice as fast! and then the final rematch, ballade_alt Ballade, this time with no weapon weaknesses! And then to wrap it up, the Satellite Canon+ The Bridge, weak to Mirror Buster! (well not on a satellite but ehhh)

X 3: A final battle with X in his machine resembling the one from the second gameboy game(weak to Ballade Cracker) and a capsule resembling the III machine!(only injured by charge shots on the eye)

After his defeat, Mr X reveals that he plans to hijack the Robot Tournament which is currently ongoing! Mega Man chases after him! (also in this headcanon timeline eefthing this Mr X is similar to the Archie one where it literally isn't Wily)


The OST of the gameboy games is diverse, and hard to represent all in one game, but I'll try my best.

Intro: MMIII title/ MMIII Wily 1/ MMW4 Intro
Title: MMII Wily Stage
Password: MMI Title
Shop: MMI stage select
Weapon Get: MMI Password
Stage Boss: MMI Boss
Enker Stage: MMI Wily 2
Game Over: Password MMII
Stage Select: MMII Stage Select and chosen
Quint Stage: MMII Title
Midpoint Cutscene: MMIII Weapon Get
Punk Stage: MMIII Wily 2
Ballade Stage: Wily Ship Stage MMW4
Pre X Fortress Cutscene: MMW4 Weapon Get
X1: MMI Wily Stage
X2: Punk Theme
X3: Farewell to Ballade
Fortress Boss: MMW4 Ballade fight
Killer rematch: MMII boss
MR X: Unused Wily theme MMW4
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on November 17th, 2020 at 9:41pm Edited on 2020/11/19 at 10:22am
Posted 2020/11/17 at 9:41pm Edited 2020/11/19 at 10:22am
#7
Name: Mega Man (NON-RPG) Prototype (Light Story {Part 1})

Characters: (Light) Mega Man, (Wily) Bass, (Cossack) Proto Man
DLC: (Light) [Roll]{n}, (Wily) Disco, (Cossack) Rhythm

Description: (Story of Mega Man RPG Prototype, The End)

Intro Stage

sniper-joe Sniper Joe
Weakness: [Buster Shot]{n}
Immunities: None

Robot Masters

cut-man Cut Man
Weapon: Rising Cutter
Weaknesses: Super Throw, Fire Chaser
Immunities: None

guts-man Guts Man
Weapon: Super Throw
Weaknesses: Danger Bomb, Time Arrow
Immunities: Super Throw

ice-man Ice Man
Weapon: Ice Breath
Weaknesses: Thunder Strike, Danger Bomb
Immunities: Fire Chaser, Ice Breath

bomb-man Bomb Man
Weapon: Danger Bomb
Weaknesses: Rising Cutter, Fire Chaser
Immunities: Danger Bomb

fire-man Fire Man
Weapon: Fire Chaser
Weaknesses: Ice Breath
Immunities: Fire Chaser

elec-man Elec Man
Weapon: Thunder Strike
Weaknesses: Rising Cutter, Oil Shooter
Immunities: Ice Breath, Time Arrow, Thunder Strike

time-man Time Man
Weapon: Time Arrow
Weaknesses: Thunder Strike
Immunities: Time Arrow

oil-man Oil Man
Weapon: Oil Shooter
Weaknesses: Fire Chaser, Ice Breath
Immunities: Thunder Strike

Mid-Stage

dr-wily Dr. Wily

Robot Masters

disco Disco
Weapon: Disco Fever
Weaknesses: Rising Cutter, Fire Chaser
Immunities: None

bass Bass
Unlock: Dr. Wily Story
Weaknesses: None
Immunities: None

Fusion Stages

cut-manbomb-man Orb Warehouse

guts-manoil-man Mountain Wells

ice-manfire-man Arctic Mill

elec-mantime-man Clock Tower

Final Stages

Final Destination I: enker Enker
Weapon: Mirror Buster (Swaps w/ Buster)
Weaknesses: Super Throw, Danger Bomb
Immunities: None

Final Destination II: mega-man-ds Mega Man DS
Weaknesses: Disco Fever
Immunities: Thunder Strike

Final Destination III: cut-man_alt9guts-man_alt9ice-man_alt9bomb-man_alt9fire-man_alt9elec-man_alt9time-man_alt9oil-man_alt9 Darkness Rematches
No Weaknesses

To be Continued on Wily Story...
^ Top
NintendoPanda101
 
NintendoPanda101
17,086,372 BP
11 TP | 959 PP
Posted on November 18th, 2020 at 12:28pm Edited on 2022/04/23 at 1:29pm
Posted 2020/11/18 at 12:28pm Edited 2022/04/23 at 1:29pm
#8
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA THE FIRST POST DECIDED TO NOT EXIST


Mega Man V gets a lot of reimagininings, and uh here is mine with some sra stuff as well

Description: Mr X was killed during 6 by the ceiling collapsing and wily tried to steal his company before he got arrested. the stardroids come in a thing made by Mr x because X did that and wily uses reggae to help mega man yada also we have a shop with auto

Players: Mega Man Proto Man Bass and...shadow-man Shadow Man?


Stardroids

Mercury
Weapon:Grab Buster
Weak to Bubble Bomb

Venus
Weapon: Bubble Bomb
Weak to: Deep Digger

Mars
Weapon: Photon Missile
Weak to: Grab Buster

Jupiter
Weapon:Electric Shock
Weak to:Break Dash

Saturn
Weapon:Black Hole
Weak to:Photon Missile

Uranus
Weapon:Deep Digger
Weak to:Salt Water

Neptune
Weapon:Salt Water
Weak to:Electric Shock

Pluto
Weapon:Break Dash
Weak to:Black Hole


Mid Stage:
Terra found one of Wily's old bases, and found the Yellow Devil MK II! The Devil is possesed by a strange energy. It is clearly in pain and not in control of itself. Ready to help out an old foe?

Moon Devil
Weak to:Photon Missile
^ Top
NintendoPanda101
 
NintendoPanda101
17,086,372 BP
11 TP | 959 PP
Posted on November 18th, 2020 at 12:41pm Edited on 2022/04/23 at 1:29pm
Posted 2020/11/18 at 12:41pm Edited 2022/04/23 at 1:29pm
#9
X Star Stages

Star 1: quint punk [ Revenge of the Killers
Enker weak to Break Dash
Quint weak to Black Hole
Punk weak to Photon Missile
Ballade weak to Grab Buster

Star 2: Rematches

Terra
Weapon:Spark Chaser
Weak to:Deep Digger

Star 3: Resurrected X
Weak to: Bubble Bomb

Mr. X is revived by the mysterious Stardroid leader, and begins to pilot a Golem like the one from World 4!

Star 4: Sunstar
Weapon: Sun Beam
Weak to:Spark Chaser



Sunstar is defeated, and you win the game...right?
Until...it is revealed that it was Ra Moon was the villian, not Sunstar! Ra Moon is not the Stardroid's leader, but they found him and attempted to revive him. Sunstar was the only one who knew this was, well, a bad idea, but he wasn't awake to witness it.

Ra Thor
Weak to: Sunstar Beam.

Tya daaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

Ahem...anyways

Gameplay: The 3 main characters are the same as in 10(except Mega Man can slide and the dash from Bass acts as a slide for certain low ceiling areas) and each have the Mega Arm. Shadow Man has Shadow Blade instead and has some weird air physics. He also has gotten equipped with the Variable Weapons System so, nice I guess? Bass here pretends to be a random robot and acts as an ally to Mega Man, setting the stage for 7 somewhat. Tango and Rush use weapon energy, and Beat, Eddie, and Reggae are bought. Reggae will behave similar to beat from 5 and 6, and will be an offensive tool helpful against even bosses sometimes!



i'm gonna go nap now
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on November 18th, 2020 at 6:38pm Edited on 2020/11/19 at 10:21am
Posted 2020/11/18 at 6:38pm Edited 2020/11/19 at 10:21am
#10
(Wily Story {Part 2}) (I was going to do this earlier but I wanted NintendoPanda to finish his MMV Remake)

Intro Stage

skeleton-joe Skeleton Joe
Weaknesses: [Buster Shot]{n}
Immunities: None

Robot Masters

metal-man Metal Man
Weapon: Metal Press
Weaknesses: Metal Press, Quick Strike
Immunities: Air Twister, Leaf Fall

air-man Air Man
Weapon: Air Twister
Weaknesses: Leaf Fall, Metal Press, Atomic Crasher
Immunities: Air Twister, Bubble Spray

bubble-man Bubble Man
Weapon: Bubble Spray
Weaknesses: Metal Press
Immunities: Atomic Crasher, Bubble Spray

quick-man Quick Man
Weapon: Quick Strike
Weaknesses: Flash Pulse, Crash Avenger
Immunities: Metal Press, Atomic Crasher, Quick Strike

crash-man Crash Man
Weapon: Crash Avenger
Weaknesses: Air Twister
Immunities: Crash Avenger, Metal Press

flash-man Flash Man
Weapon: Flash Pulse
Weaknesses: Crash Avenger, Metal Press (MMRPG, Metal Blade was a Weakness >:C)
Immunities: Flash Pulse

heat-man Heat Man
Weapon: Atomic Crasher
Weaknesses: Bubble Spray
Immunities: Atomic Crasher, Metal Press

wood-man Wood Man
Weapon: Leaf Fall
Weaknesses: Atomic Crasher, Metal Press
Immunities: Bubble Spray

Mid-Stage

dr-cossack Dr. Cossack

Robot Masters

rhythm Rhythm
Weapon: Rhythm Satelite
Weaknesses: None
Immunities: None

proto-man Proto Man
Unlock: Dr. Cossack Story
Weaknesses: Metal Press, Atomic Crasher, Crash Avenger
Immunities: None

Fusion Stages

metal-mancrash-man Pipe Facility

air-manwood-man Sky Forest

bubble-manheat-man Atomic Institute

quick-manflash-man Underground Collider

Final Stages

Final Destination I: punk Punk
Weapon: Screw Crusher (Swaps w/ Buster)
Weaknesses: Bubble Spray, Air Twister
Immunities: Crash Avenger

Final Destination II: bass-ds Bass DS
Weaknesses: None
Immunities: Crash Avenger, Metal Press, Atomic Crasher, Rhythm Satelite

Final Destination III: metal-man_alt9air-man_alt9bubble-man_alt9quick-man_alt9crash-man_alt9flash-man_alt9heat-man_alt9wood-man_alt9 Darkness Rematches
No Weaknesses

To Be Continued on Cossack Story...
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on November 19th, 2020 at 9:42am Edited on 2020/11/19 at 10:21am
Posted 2020/11/19 at 9:42am Edited 2020/11/19 at 10:21am
#11
(Cossack Story {Part 3})

Intro Stage

crystal-joe Crystal Joe
Weaknesses: [Buster Shot]{n}
Immunities: None

Robot Masters

bright-man Bright Man
Weapon: Bright Flash (Bright Burst is Basically Flash Stopper, Bright Flash does low damage on all enemies)
Weaknesses: Rain Press, Ring Arc
Immunities: None

toad-man Toad Man
Weapon: Rain Press
Weaknesses: Drill Blitz
Immunities: Dive Twister

drill-man Drill Man
Weapon: Drill Blitz
Weaknesses: Dive Twister, Drill Blitz
Immunities: Bright Flash

pharaoh-man Pharaoh Man
Weapon: Pharaoh Curse
Weaknesses: Bright Flash
Immunities: Skull Blaster, Pharaoh Curse

ring-man Ring Man
Weapon: Ring Arc
Weaknesses: Pharaoh Curse, Ring Arc
Immunities: Dust Pull

dust-man Dust Man
Weapon: Dust Pull
Weaknesses: Ring Arc
Immunities: Dust Pull

dive-man Dive Man
Weapon: Dive Twister
Weaknesses: Skull Blaster, Bright Flash
Immunities: Rain Press, Dive Twister

skull-man Skull Man
Weapon: Skull Blaster
Weaknesses: Dust Pull
Immunities: Ring Arc, Bright Flash, Skull Blaster, Pharaoh Curse

Mid-Stage

dr-light Dr. Light?

Robot Masters

roll_alt9 Roll?
Weapon: [Roll Swing]{n}
Weaknesses: None
Immunities: Dust Pull

mega-man_alt9 Mega Man?
Weaknesses: Bright Flash, Dust Pull
Immunities: Skull Blaster, Pharaoh Curse

Fusion Stages

bright-manring-man Lightning Simulator

toad-mandive-man Submerged Sewers

drill-mandust-man Rusty Quarry

pharaoh-manskull-man Egyptian Boneyard

Final Stages

Final Destination I: ballade Ballade
Weapon: Ballade Cracker (Swaps w/ Buster)
Weaknesses: Drill Blitz (Disables on 2nd Phase)
Immunities: Skull Blaster (Becomes Weakness on 2nd Phase)

Final Destination II: proto-man-ds Proto Man DS
Weaknesses: None
Immunities: Skull Blaster, Drill Blitz, Ballade Cracker

Final Destination III: bright-man_alt9toad-man_alt9drill-man_alt9pharaoh-man_alt9ring-man_alt9dust-man_alt9dive-man_alt9skull-man_alt9 Darkness Rematches
No Weaknesses

Unlock: Final Story

To Be Continued on Final Story...
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on November 19th, 2020 at 10:37am Edited on 2020/11/19 at 11:09am
Posted 2020/11/19 at 10:37am Edited 2020/11/19 at 11:09am
#12
(Final Story {Part 4})

(No Intro Stage)

Robot Masters

needle-man Needle Man
Weapon: Needle Crusher (Quint's Revenge)
Weaknesses: Gemini Clone
Immunities: Venom Snake

magnet-man Magnet Man
Weapon: Magnet Pulse
Weaknesses: Magnet Pulse, Spark Charger, Needle Crusher, Shadow Throw
Immunities: None

gemini-man Gemini Man
Weapon: Gemini Clone
Weaknesses: Venom Snake
Immunities: Magent Pulse, Spark Charger

hard-man Hard Man
Weapon: Hard Press
Weaknesses: Hard Press, Needle Crusher
Immunities: Shadow Throw

top-man Top Man
Weapon: Top Twister
Weaknesses: Needle Crusher, Hard Press
Immunities: None

snake-man Snake Man
Weapon: Venom Snake
Weaknesses: Needle Crusher, Shadow Throw, Magnet Pulse, Spark Charger
Immunities: Venom Snake, Hard Press

spark-man Spark Man
Weapon: Spark Charger
Weaknesses: Shadow Throw, Gemini Clone
Immunities: None

shadow-man Shadow Man
Weapon: Shadow Throw
Weaknesses: Top Twister
Immunities: Shadow Throw

Mid-Stage

Wily Tower

Robot Masters

Buster Rod G.
Weapon: Buster Rod (Adds to Inventory)
Weaknesses: None
Immunities: Venom Snake

Mega Water S.
Weapon: Mega Water (Adds to Inventory)
Weaknesses: Needle Crusher, Shadow Throw
Immunities: None

Hyper Storm H.
Weapon: Hyper Storm (Adds to Inventory)
Weaknesses: Top Twister
Immunities: Hard Press, Needle Crusher

Fusion Stages

needle-manhard-man Construction Plateau

magnet-manspark-man Magnetic Plant

gemini-manshadow-man Septic Chamber

top-mansnake-man Serpent Greenhouse

Final Stages

Final Destination I: doc-robot Doc Robot
Weaknesses: Varies
Immunities: Varies

Final Destination II: dark-mandark-man-2dark-man-3dark-man-4 Dark Men
Weaknesses: None
Immunities: None

Final Destination III: needle-man_alt9magnet-man_alt9gemini-man_alt9hard-man_alt9top-man_alt9snake-man_alt9spark-man_alt9shadow-man_alt9 Darkness Rematches
No Weaknesses

Ending: Everyone return to real world and the Prototype would be reworked, The End...?

To Be Continued...
^ Top
Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on November 19th, 2020 at 7:05pm Edited on 2020/11/20 at 10:38am
Posted 2020/11/19 at 7:05pm Edited 2020/11/20 at 10:38am
#13
Name: Mega Man (NON-RPG) Prototype 2: The Rouge Stars

Characters: Mega Man, Bass, Proto Man, [Roll]{n}, Disco, Rhythm
DLC: Duo, Quint

Description: A Few Months after the events of the first game, the Stardroids are somehow still alive and they planned to invade the prototype, on their way searching, Terra found Sunstar's parts, Terra grabbed his Sun Emblem and used it to create threatening stars to attack. A few days later, shenanigans yada yada do sh*t to get out

Robot Masters (Batch 1)

blade-man Blade Man
Star: Cutter
Weapon: Cutter Blade
Weaknesses: Earth Dropper
Immunities: None

spring-man Spring Man
Star: Impact
Weapon: Impact Coil
Weaknesses: Cutter Blade, Flame Burner
Immunities: Impact Coil, Electric Ball

frost-man Frost Man
Star: Freeze
Weapon: Freeze Wave
Weaknesses: Explode Bomb, Flame Burner
Immunities: Freeze Wave

napalm-man Napalm Man
Star: Explode
Weapon: Explode Bomb
Weaknesses: Flame Burner
Immunities: Explode Bomb

burner-man Burner Man
Star: Flame
Weapon: Flame Burner
Weaknesses: Freeze Wave
Immunities: Flame Burner

plug-man Plug Man
Star: Electric
Weapon: Electric Ball
Weaknesses: Earth Dropper
Immunities: Electric Ball

centaur-man Centaur Man
Star: Time
Weapon: Time Flash
Weaknesses: Impact Coil
Immunities: Time Flash

block-man Block Man
Star: Earth
Weapon: Earth Dropper
Weaknesses: Explode Bomb, Impact Coil
Immunities: Flame Burner, Cutter Blade

Mid-Stage

King
Star: Shield
Weaknesses: Electric Ball, Cutter Blade
Immunities: Impact Coil, Explode Bomb

Robot Masters (Batch 2)

tornado-man Tornado Man
Star: Wind
Weapon: Wind Hold
Weaknesses: Missile Bomb
Immunities: Wind Hold

acid-man Acid Man
Star: Water
Weapon: Water Barrier
Weaknesses: Nature Barrier
Immunities: Water Barrier, Shadow Card

turbo-man Turbo Man
Star: Swift
Weapon: Swift Wheel
Weaknesses: Shadow Card
Immunities: Swift Wheel

plant-man Plant Man
Star: Nature
Weapon: Nature Barrier
Weaknesses: Crystal Mind
Immunities: Nature Barrier, Water Barrier

commando-man Commando Man
Star: Missile
Weapon: Missile Bomb
Weaknesses: Space Crush
Immunities: Nature Barrier

crystal-man Crystal Man
Star: Crystal
Weapon: Crystal Mind
Weaknesses: Swift Wheel
Immunities: Water Barrier

magic-man Magic Man
Star: Shadow
Weapon: Shadow Card
Weaknesses: Space Crush
Immunities: Shadow Card

astro-man Astro Man
Star: Space
Weapon: Space Crush
Weaknesses: Wind Hold
Immunities: Nature Barrier, Space Crush

Mid-Stage 2

Terra
Star: Laser (Stardroids will only give half)
Weaknesses: None
Immunities: Space Bomb

TBC...
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Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on November 20th, 2020 at 10:08am
Posted 2020/11/20 at 10:08am
#14
(Cont.)

Stardroid Stages

Star 1

Mercury
Star: Crystal
Weaknesses: Shadow Card, Impact Coil
Immunities: Crystal Mind, Space Crush

Venus
Star: Explode
Weaknesses: Missile Bomb, Explode Bomb
Immunities: Water Barrier, Space Crush

Star 2

Mars
Star: Missile
Weaknesses: Water Barrier, Earth Dropper
Immunities: Explode Bomb, Space Crush

Jupiter
Star: Electric
Weaknesses: Explode Bomb, Water Barrier
Immunities: Wind Hold, Space Crush

Star 3

Saturn
Star: Shadow
Weaknesses: Electric Ball, Wind Hold
Immunities: Impact Coil, Space Crush

Uranus
Star: Earth
Weaknesses: Swift Wheel, Impact Coil
Immunities: Earth Dropper, Space Crush

Star 4

Pluto
Star: Swift
Weaknesses: Freeze Wave, Crystal Mind
Immunities: Impact Coil, Space Crush

Neptune
Star: Water
Weaknesses: Electric Ball
Immunities: Earth Dropper, Space Crush

Star 5

Sunstar
Star: Flame/Time
Weapon: Sunstar Supernova
Weaknesses: Cutter Blade, Nature Barrier
Immunities: Flame Burner, Space Crush

So that's it huh? Nope!

quint Quint
Star: Swift/Impact
Weapon: Sakugarne Hammer
Weaknesses: Impact Coil, Missile Bomb
Immunities: Shadow Card, Time Flash

So, you've made it all this way... and that's it? Well... we're forgetting 2 More People!

Star 6

trill Trill
Star: Space
Weaknesses: None
Immunities: Space Crush, Water Barrier, Electric Ball, Freeze Wave, Flame Burner

slur Slur
Star: Space
Weaknesses: None
Immunities: Space Crush, Water Barrier, Electric Ball, Freeze Wave, Flame Burner

Ending: All the Evil Space Lords have been defeated, and stars have been calmed... mega man can now take a well deserved break! The End!

Bonusses:

Every other Robot Master but only their boss
(Gravity Man, Wave Man, Stone Man, Star Man, Charge Man, Blizzard Man, Flame Man, Knight Man, Tomahawk Man, Wind Man, Yamato Man, Freeze Man, Junk Man, Burst Man, Cloud Man, Slash Man, Shade Man, Tengu Man, Sword Man, Clown Man, Search Man, Grenade Man, Aqua Man, Dynamo Man, Cold Man, Ground Man, Pirate Man, Concrete Man, Splash Woman, Jewel Man, Hornet Man, Magma Man, Galaxy Man, Pump Man, Chill Man, Sheep Man, Strike Man, Nitro Man, Solar Man, Fuse Man, Blast Man, Tundra Man, Torch Man, Impact Man, Bounce Man)
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NintendoPanda101
 
NintendoPanda101
17,086,372 BP
11 TP | 959 PP
Posted on November 27th, 2020 at 10:00am Edited on 2020/11/27 at 10:41am
Posted 2020/11/27 at 10:00am Edited 2020/11/27 at 10:41am
#15
This is a long one almost entirely from scratch.

Mega Man: The Robots are Revolting!

Description: After King fell, 9 robots under the lead of the Supercomputer CRORQ attacked humanity! These robots are all very dangerous, but we don't know if Wily is involved..get your weapons ready!

Players: Mega Man Proto Man Bass Duo King

BOSSES

Volt Man
Weapon: Volt Field: A shield that absorbs projectiles to give health!
Weakness: Shark Boomerang

Sonic Man
Weapon: Sonic Wave: Fires a measly sound wave, but if you press fire again quickly after the first shot, you fire a powerful laser!
Weakness: Volt Field

Bit Man
Weapon: Bit Missile: An electrically charged explosive that, when charged, follows enemies relentlessly!
Weak to: Knife Slash

Shark Man
Weapon: Shark Boomerang: A boomerang that will partially circle around you if you move right!
Weakness: Gas Leak

Knife Man
Weapon:Knife Slash: Slash 3 times in front of you, only uses weapon energy if it hits!
Weakness: Sonic Wave

Water Man
Weapon:Water Burst: Erupts geysers of water from your feet!
Weakness: Bit Missile

Gas Man
Weapon: Gas Leak: Shoots a stream of Gasoline that damages enemies continuously!
Weakness: Match Ember

Match Man
Weapon: Match Ember: Can charge. A pitiful flame element buster shot when uncharged, but when charged, turns you mostly invincible and covers you in flames to damage enemies!
Weakness: Water Burst

After you defeat these 8 robots, Dyna Man, the ringleader, appears and attacks the city!

Dyna Man
Weapon: Nuclear Detonator: A massive explosion that heavily damages enemies, however can also damage the user!
Weakness: A secondary weakness to all weapons except main buster.

After Dyna Man is defeated, Dr Light detects a signal coming from Wily's Skull Outpost from Mega Man 6, and the player goes to investigate...

To be continued....
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Anti-Cloud Militia
 
Anti-Cloud Militia
7,519,498 BP
5 TP | 7477 PP
Posted on November 27th, 2020 at 10:05am
Posted 2020/11/27 at 10:05am
#16
IT'S THE DOOOOOOOOOOS!
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NintendoPanda101
 
NintendoPanda101
17,086,372 BP
11 TP | 959 PP
Posted on November 27th, 2020 at 1:10pm Edited on 2020/11/27 at 1:24pm
Posted 2020/11/27 at 1:10pm Edited 2020/11/27 at 1:24pm
#17
Continued

Wily Stage 1: Spike Room: The boss has a metal press in the middle of the room and shoots pellets from the walls. You have to cause the press to slam down to hit the weak point. Weak to Nuclear Detonator

Wily Stage 2: Croco Roco: A boss similar to crab puncher, however its the other way. Its weakness is Sonic Wave

Wily Stage 3: dr-wily You arrive to fight Wily, and he attacks inside his Skull suit from Soccer! Weak to Water Burst.

You defeat Wily and ask about CRORQ, but he tells you he had nothing to do with this at all! He refills your weapon energy, and gives you the coordinates of CRORQS fortress!

CRORQ 1: Bond Man! Weak to Knife Slash.

CRORQ 2: Dark Man returns. Weak to Match Ember.

CRORQ 3: The Rematches

CRORQ 4: The fight against CRORQ himself...and then...wait...CRORQ teamed up with...

TRIO!?

Trio uses a move based on every typing in the Prototype including Neutral and Copy(for copy he does a bigger version of the weapon you have out)

Once you beat him, its over! Well...mostly....one more post...about...lore...
10 of the stages in the game have a notebook page. Collect them all and well...learn about the creator of the Dos Bots...
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Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on November 27th, 2020 at 8:04pm Edited on 2020/11/27 at 8:58pm
Posted 2020/11/27 at 8:04pm Edited 2020/11/27 at 8:58pm
#18
Name: Mega Man REVamped

Characters: Mega Man, [Roll]{n}
DLC: Proto Man, Enker

Description: [Insert Mega Man Powered Up Plot]

Intro Stage Boss: EYE-Prototype (WPN-001)

Robot Masters

cut-man Cutter Man (DLN-003)
Weapon: Cutter Blade
Weakness: Oil Slider
Items: R Letter

guts-man Dozer Man (DLN-004)
Weapon: Dozer Shock
Weakness: Hyper Bomb
Items: E Letter

ice-man Ice Man (DLN-005)
Weapon: Ice Slasher
Weakness: Cutter Blade
Items: V Letter

bomb-man Bomb Man (DLN-006)
Weapon: Hyper Bomb
Weakness: Fire Storm
Items: A Letter

fire-man Fire Man (DLN-007)
Weapon: Fire Storm
Weakness: Ice Slasher
Items: M Letter

elec-man Electric Man (DLN-008)
Weapon: Electric Blast
Weakness: Time Slow
Items: P Letter, Magnet Beam (If Roll/Enker you get Carry Item)

time-man Time Man (DLN-00A)
Weapon: Time Slow
Weakness: Dozer Shock
Items: E Letter

oil-man Oil Man (DLN-00B)
Weapon: Oil Slider
Weakness: Electric Blast
Items: D Letter

REVAMPED Boss: Bond Man (DLN-00S)
Weapon: Bond Glue
Weakness: Magnet Beam

Wily Stages

Wily Stage 1 Boss: Yellow Devil MK1 (WDN-001)
Weakness: Electric Blast

Wily Stage 2 Mid-Boss: mega-man-ds Mega Man? / Copy Robot (WCN-001)
Weakness: Fire Storm

Wily Stage 2 Boss: enker Enker (MKN-001)
Weapon: Mirror Buster
Weakness: None

Wily Stage 3 Boss: CWU-01P (CWU-01P)
Weakness: Dozer Shock

Wily Stage 4 Pre-Boss: Robot Rematches (+ Bond Man if all Letter are aquired)

Wily Stage 4 Boss: Wily Machine #1 (WMN-001)
Phase 1 Weakness: Fire Storm
Phase 2 Weakness: Cutter Blade

Wily Stage 5 Boss: Capsule Prototype (WCN-001)
Weakness: Time Slow

End
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NintendoPanda101
 
NintendoPanda101
17,086,372 BP
11 TP | 959 PP
Posted on November 27th, 2020 at 8:39pm Edited on 2020/11/28 at 10:03am
Posted 2020/11/27 at 8:39pm Edited 2020/11/28 at 10:03am
#19
Notes 1: I begin my journey into Robotics with Dyna Man. I plan to have him work in the Waterfalls...His soulless eyes worry me deeply.

Notes 2: Sonic Man. He is innocent and Dyna Man seems to want to protect him. He is mean't to attract schools of fish with sound waves for study.

Notes 3: Volt Man. He is loud and argues with Dyna Man, but he is the most social and gives good company. I plan to have him work at a radio area, let him enjoy the world.

Notes 4: Bit Man. He was originally going to weld, drill, and program, but I decided to keep very little of those, and only keep the first concept. He uses electrically charged explosives and tries to weld with electricity. He is dangerous, but calm. He is interested in my computers...

Notes 5: Shark Man is frightening at times but he's like a small pet, and heartwarming, admired others. He will work with Sonic Man and will study the fish attracted by Sonic Man. I put his model name and my signature on his self defense boomerangs in case I'm ever...well...

Notes 6: Knife Man is mean't to work in a pointy objects musuem. He is aggressive towards my other creations and somewhat...out of it. Hope he doesn't lose his mind.

Notes 7: Water Man is very close to me, while his design isn't my best work, he is very helpful around the house. He is afraid of the others. Smart Robot.

Notes 8: Gas Man is the only robot I gave a personality myself. I let the others form their own, but Gas Man will work with Mechas, so I made him solitary.

Notes 9: Match Man is very responsible with his flames, just like I thought he would. He does try and give himself hairdoes with the flames however. Strange, but it looks nice.

Notes 10: I have sent my children out into the world. I now work on CRORQ. He will bridge the gap between humans and Robots.

Notes 11: CRORQ is learning. He is somewhat innocent, but his eyes are similar in vein to Dyna Man. He makes mistakes, but soon he will make none.

Notes 12: He has gone beserk. I don't know what has caused it. He has taken my other robots and are using them to attack the other humans. This is my fault...

Notes 13: This is my final message. He has been given power by an Alien being. What have I done...oh...hello...CRORQ............................


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Hank J. Wimbleton
 
Hank J. Wimbleton
79,171,785 BP
76 TP | 2356 PP
Posted on December 1st, 2020 at 11:16pm
Posted 2020/12/01 at 11:16pm
#20
Name: Mega Man (NON-RPG) Prototype 3: Proto Robots

Characters: Mega Man, Bass, Proto Man, [Roll]{n}, Disco, Rhythm
DLC: Fan

Description: 2k15 lol

Intro Stage

Dark Frag
Weakness: [Main Weapon]{n}
Immunity: Everything Else

Robot Masters

Shark Man
Weapon: Fin Splash
Weakness: Flower Cannon
Immunity: Sand Wave

Blossom Woman
Weapon: Flower Cannon
Weakness: Feather Gust
Immunity: Chrono Drifter

Desert Man
Weapon: Sand Wave
Weakness: Fin Splash
Immunity: Feather Gust

Zephyr Woman
Weapon: Feather Gust
Weakness: Light Shard
Immunity: Super Missile

Target Man
Weapon: Super Missile
Weakness: Sand Wave
Immunity: Flower Cannon

Hallow Man
Weapon: Pumpkin Smash
Weakness: Chrono Gate
Immunity: Light Shard

Prism Man
Weapon: Light Shard
Weakness: Pumpkin Smash
Immunity: Fin Splash

Portal Man
Weapon: Chrono Drifter
Weakness: Super Missile
Immunity: Pumpkin Smash

Mid-Stages

(4 Robots)
Dark Spire
Weakness: None
Immunity: Everything except your Main Weapon

(8 Robots)
Dark Tower
Weakness: None
Immunity: Everything except your Main Weapon

Final Stages

Final 1

Shield Man
Weapon: Clear Shield
Weakness: Flower Cannon
Immunity: Feather Gust

Final 2

Laser Man
Weapon: Laser Beam
Weakness: Clear Shield
Immunity: Flower Cannon

Final 3

Planet Man
Weapon: Comet Attack
Weakness: Laser Beam
Immunity: Clear Shield

Final 4

Cosmo Man
Weapon: Meteor Knuckle
Weakness: None
Immunity: Comet Attack

So that’s it right? Well, gotta add something to make the game longer!

Final 5

Trio
Weaknesses: Comet Attack, Meteor Knuckle
Immunity: Everything Else

Ending: Literally the end now
^ Top

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