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The title says it all, discuss anything Mega Maker related here You can also post your level IDs if you want to share them (I may try them out and give my opinion when I have the time)
Talk about Mega Maker here Posted by CrastyReadProfile on March 1st, 2020 at 8:07pm Viewed 1762 Times
"The purple samurai, Yamato Man, is coming to 1.7! While he has no katana, he uses a spear that can launch spearheads. He may even try to recover some of them at his own risk." -WreckingPrograms
MAH BOI YAMATO IN THE GAME.
Also, According To The Wiki, Mega Man Maker 1.7 Is Going To Add 5 Robot Masters Instead of 4. So Yey!
Also For People Who Have There Hopes Up For Gravity Changes And Such, They Said That They Are Deconfirming It/. Actually Heres A List Of Stuff They Decomfirmed: -Reverse gravity won't happen. -MMM as a mobile app won't happen. -Text Boxes/NPCs won't happen. -Proto/Break Man and Bass as midbosses won't happen. -MMX content won't happen. -16 or 32 bit art style won't happen. -Adapters for Proto Man and Bass won't happen. -Specific bosses which don't play well with uneven terrain won't happen. -Shops won't happen. -Filters for level difficulty won't happen. -Custom challenge castles won't happen.
Posted on November 15th, 2020 at 4:19pmEdited on 2020/11/15 at 5:29pm
Posted 2020/11/15 at 4:19pmEdited 2020/11/15 at 5:29pm
#5
@FallMaker : I hate Mega Man Maker now
(if it's only disconfirmed for 1.7 than I'm happy again. If none of these features appear in 1.8 except for graphic changes, mega man x content, and adaptors for protoman and bass, I quit)
Ok More Update On The Deconfirmed Stuff, Heres The Stuff That Is Probably PERMANETLY Deconfirmed, They Might Not Be Deconfirmed But The Devs Said no To These Alot:
-Shops -Reverse Gravity (That Means No Gravity Man ) -MMX Content (There's Already A MMX Mega Man Maker Mod) -16 or 32 Bit (Ya Want The Spriters To Suffer? No? Good.) -Text Boxes (Gotta Try To Make This Mega Man-y Enough, No Make A Good Mega Man Level-y Enough) -Proto/Break Man (Croby's Mod Is Already Doing That)
@IsThisRageMan : Even Though The Gravity Chamber IS in The Engine, They'll Have To Make It A Giant Object That Will Just Fill A Whole 3 Columns In A Screen, Making Less Space To Put Stuff.
Posted on November 17th, 2020 at 1:52pmEdited on 2020/11/17 at 2:11pm
Posted 2020/11/17 at 1:52pmEdited 2020/11/17 at 2:11pm
#17
I'm a bit late here but one of the devs (I think it was Luigi) said that Text Boxes/NPCs would take up alot of server space to add, so there's another reason.
For reverse gravity, it's too late in development for that. The gravity flipping would require the whole engine to be rewritten.
Mega Man Maker wants to stick to the classic series, so MMX Content (and potentially others, don't know fully) are deconfirmed.
Recap of MMM 1.7 so far in order: Bouncy Balls (MM11). Time Stopper (MM2). Splash Platforms (MM9). On/Off Switches/Blocks (MMPU). Switch Ladders/Spikes (Custom). Command Select (Custom). Super Arm (MM1, won in weapon contest). Super Arm Block/Gutsblock. Kukku (MM2, aka Atomic Chicken). Cocco (MM5). Server Update (Misc.). Battans (MM4). Assist Platform (MM10-Easy). Colored Keys (Custom). Increased held key count 7>99. Updated Eyedropper (Misc.). Fixed Yamato Spike Alt error. Skull Walker (MM6). Yamato Man (MM6).
Some other things that haven't been pointed out in the posts themselves. Command Select showed weapon names of Bubble Lead and Triple Blade in the menu. Smash Ultimate gives 2 uses of Heal and can increase with a KO. MMM's version, however, has infinite uses of it. During the Kukku and Cocco reveal, there is a weapon capsule at the bottom right. It seems to be Bubble Lead. In the Battan reveal, there is an already cracked Ice Block. Command Select received an update (you can hold onto the weapon until you use it). Near the end of the Colored Keys reveal, two weapon capsules can briefly be seen. Command Select on the left, and Triple Blade on the right. Push Blocks can come in multiple colors (which looks nice). Oil can now be lit at the start (finally).
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